I've watched all of your videos, i love how creative you are, a few of your profiles are just deck+engine that works because the deck either doesn't use the normal or the engine works by itself since it's all specials or extra deck toolbox (i'm actually surprised you haven't done more stuff with invoked or adventurer), but there's others like SHS plant and beetroper fusion that sound crazy on paper, but end up working because you know your way around your plants and insects lol. By the way when you synchro beast the mole in GY can special summon itself to the field, you can't make a 3 material apollousa with it obviously (3+1+1=5 or 3), but you can use soma and mole for masquerena (to summon unicorn in your opponent's turn with papillion) or papillion, soma and mole for stag sovereign (pops 2 monsters whenever a monster is special summoned from the deck or extra deck), which could sometimes prove more useful than apollousa's 2 negates.
First, I love that you're using the Krawler package. For the first combo, Always burn with pin the bullseye. I would have went into Ultimate Great Insect instead of flipping the doom dozer faced own because you'd get the resonance to grave anyway and you get an ultimate great insect in grave once you continue your combo as normal (like you did in the second combo). It would also let you utilize the shuffle 3 draw 1 from pico. before going into invincible atlas. You could utilize the ultimate great insect board wipe during the opponents turn if they use a field spell in their combo. I do like that you can use krawler soma or cricket to make either beast or barkeon depending on match up. Ragnaraika is going to make more combos available as well.
When you link summon the papillon, shouldn't the beehorn link 2 be banished since it was already resummoned to the field using its effect? It probably doesn't matter, and idk if you catch it in the video, but it could be relevant in a duel. :)
You were saying that 1 card of the Naturia engine in hand doesn't mater. I struggle to understand how to play it with Camellia in hand. Could you help me out with this one?
Now wait at 2:38 you used armor horn's effect to second normal but that insect locks you, and again at 3:04 picofalena eff to discard to attach the discard part is cost and happens before resonance can add to hand, again at 4:00 atlas also insect locks you then at 6:00 scout buggy insect locks you, also armor horn should be banished by it own effect after using its gy eff when making papillion at 6:28 so how do i get the plants, appo, or beast out under insect lock?
The insect locks are only live as long as those cards are on the field. We can summon the non-insects because at that time no cards that lock us into insects are on the field… You are however correct about other things, they are small mistakes but don’t thankfully have a bearing on the combo…
"You cannot Special Summon monsters, except Insect monsters." is a continuous effect of all the mentions monsters. It only applies while they are on the field. They don't show the discarded card because they assume you have one in hand. Yeah they forgot to banish Armor Horn (and also Special Summon Mole Cricket from GY when Naturia Beast is summoned).
In your opinion, would you say that beetroopers are better that inzektors and more consistant? Im trrying to build sort of a budget insect deck due to my friend saying there fun with combos and can create some cool looking boards such as in some certain combos you can put up many negates and have protection with this rank 8 xzy monster. Also, what do you think of the battlewwasp cards? These commbos stem from the inzetors due to there engine creating some many materials but falls short to hand traps and negates.
Amazing and original combo. Nice vid. Keep it up my guy dont stop
I've watched all of your videos, i love how creative you are, a few of your profiles are just deck+engine that works because the deck either doesn't use the normal or the engine works by itself since it's all specials or extra deck toolbox (i'm actually surprised you haven't done more stuff with invoked or adventurer), but there's others like SHS plant and beetroper fusion that sound crazy on paper, but end up working because you know your way around your plants and insects lol.
By the way when you synchro beast the mole in GY can special summon itself to the field, you can't make a 3 material apollousa with it obviously (3+1+1=5 or 3), but you can use soma and mole for masquerena (to summon unicorn in your opponent's turn with papillion) or papillion, soma and mole for stag sovereign (pops 2 monsters whenever a monster is special summoned from the deck or extra deck), which could sometimes prove more useful than apollousa's 2 negates.
Using all 3 Resonance Insect in one turn is quite impressive.
what if i told you.... there are lines triggering it 4 times
@@PKWyt 👀 Sheesh
I like this route. I've been using insects for quite a while and I can already see where to optimize using your strategy. Thank you good sir.
This is such a cool combo/idea! Definetly a rogue strategy but im exited to test this out
This is really useful, you just earned a sub
First, I love that you're using the Krawler package. For the first combo, Always burn with pin the bullseye. I would have went into Ultimate Great Insect instead of flipping the doom dozer faced own because you'd get the resonance to grave anyway and you get an ultimate great insect in grave once you continue your combo as normal (like you did in the second combo). It would also let you utilize the shuffle 3 draw 1 from pico. before going into invincible atlas. You could utilize the ultimate great insect board wipe during the opponents turn if they use a field spell in their combo. I do like that you can use krawler soma or cricket to make either beast or barkeon depending on match up. Ragnaraika is going to make more combos available as well.
When you link summon the papillon, shouldn't the beehorn link 2 be banished since it was already resummoned to the field using its effect? It probably doesn't matter, and idk if you catch it in the video, but it could be relevant in a duel. :)
Nice combo bro!
You were saying that 1 card of the Naturia engine in hand doesn't mater. I struggle to understand how to play it with Camellia in hand. Could you help me out with this one?
Now wait at 2:38 you used armor horn's effect to second normal but that insect locks you, and again at 3:04 picofalena eff to discard to attach the discard part is cost and happens before resonance can add to hand, again at 4:00 atlas also insect locks you then at 6:00 scout buggy insect locks you, also armor horn should be banished by it own effect after using its gy eff when making papillion at 6:28 so how do i get the plants, appo, or beast out under insect lock?
Also sting lancers hand eff is a shuffle not a banish, I only know this since I play essentially nothing but beetrooper's now since it's a fun deck
The insect locks are only live as long as those cards are on the field. We can summon the non-insects because at that time no cards that lock us into insects are on the field… You are however correct about other things, they are small mistakes but don’t thankfully have a bearing on the combo…
"You cannot Special Summon monsters, except Insect monsters." is a continuous effect of all the mentions monsters. It only applies while they are on the field. They don't show the discarded card because they assume you have one in hand. Yeah they forgot to banish Armor Horn (and also Special Summon Mole Cricket from GY when Naturia Beast is summoned).
This is a 2 card combo so in your starting hand you would have more cards to discard besides whatever u add off resonance
If you summon naturia beast you can also special summon cricket back from grave!
do you know the secrets of the universe as well
Bro, one mistake only, Beetroper When Link 1 leaves the field after being revived by his own effect, he is banished, everything else is perfect
Would also love to see the deck list
ua-cam.com/video/2Xac10rW_QE/v-deo.html&ab_channel=BattleFader
He has another video with the deck list
In your opinion, would you say that beetroopers are better that inzektors and more consistant? Im trrying to build sort of a budget insect deck due to my friend saying there fun with combos and can create some cool looking boards such as in some certain combos you can put up many negates and have protection with this rank 8 xzy monster. Also, what do you think of the battlewwasp cards? These commbos stem from the inzetors due to there engine creating some many materials but falls short to hand traps and negates.
I also play Beetroopers in MD and seeing Atlas to be used as a materials hurts me.
Hey so how do you use the molecricket to get camelia if your insect locked
Only insect locked when they are on field. It's a continuous effect.
I think the beetroper link 2 limit you to invoke insects
None of the beetrooper cards lock you for the rest of the turn, just while they are on the field
So obviously Nib kills this deck. How well can it play through ash and imperm?
One ht = pico and pass.
Always has been Insects issue. They have 5000 extenders but die to one hand trap.
@@shiznaztmthe whole point of an “extender” is to play through interruption, so what you said doesn’t make any sense.
@@shiznaztm Even if no handtraps, insect didn't have good boss as payoff.
I made a battlewasp beetroopef deck for 20 pound how much os a naturia package?
it's not working with naturia. armor horn and scout buggy locks you in to insects
No they don't. They aren't on the field at any point when a non-insect is summoned.@@kostasgkaros744
False. Your only locked if there face up on the field. Your not locked for the rest of the turn
i think dont make appo, try to make avramax if possible, the board dies to being attacked so easily
Well he can't make either since, both beetrooper links insect locks you as well as the lv 3 scout buggy
No they don't. They aren't on the field at that point.@@fuzzle98
Only when theyre on the field. Thats why he overlays them first, numbnuts. Think before you speak. @fuzzle98
@@fuzzle98they dont