The thing that bothers me the most in S/V are the cities. C’mon they’re dead. I hate that I can’t get into buildings and when i do it’s only a menu to buy something. Buildings in pokemon always been so open and welcoming, they should definetly bring it back.
They also reduced every single grind in the game but then added another even worse grind for terra shards as well as reintroduce one use TMs. Sure you can craft them but the crafting system was not needed at all when the TM system was already solved in Gen 5. I also don't get why they made breeding so tedious when that was a non issue before.
I actually loved the fact that you got a menu for going in a building that's all i went into buildings for before anyways. If i want to talk to NPCs there is alot of them in the overworld
The thing that holds this game back for me is how it looks and runs. Gen 9 has my favorite story/characters since gen 5 and I really like the Pokemon but everytime I play this game I get reminded by how bad it is on a technical standpoint.
Yeah, I've been enjoying the game, my only major annoyance is the game breaking bugs, but they rarely happen anyways, The story is my second favourite, Unova being my favourite
May as well add "lacking postgame" to it as well. No battle tower, AND they left the conclusion of the story to DLC. We literally have to pay money to see the end of the terastal story/whether the imagined Pokemon is real or not, or if that was just glorified concept art since the actual paradoxes we got are way different.
The story was the worst part of the game for me. BW/BW2 are the pinnacle of Pokémon storytelling for me personally. The whole “we were bullied so we decided to band together” SJW-woke-soyboy angle is horrible. I could understand the bullying part being like, part of the story or a side plot but not the entire thing. It really ruined what was a great game for me.
What kinda shocked me is how poorly the whole school aspect is pulled off. There is no running around cool school grounds, there is no exploring the various areas, there is no decorating your room. Instead you teleport from room to room and can't interact with anything outside of scripted events
not only that but imo it suffers from the same issue i've noticed the plots of isekai anime have, that is to say that you could cut off the entire school part from the story and it wouldn't change much. like yeah, it'd be more comparable to the older games story wise (go do gym challenges for no specific reason other than this is what you're doing) but at the same time i don't really feel like the whole school project aspect gives it any more depth than it would have had without it.
i still think the whole game should've been set in a hogwarts style massive school island. but, of course, pokemon themed. also, they should've dropped the time travel nonsense. it adds nothing to the game besides a convoluted mess. imagine, you start, and you are presented with 3 school houses to stay in. the blue house, the red house or the green house, and depending on which one you pick, you are gifted your first pokemon. each house has their own specific storyline, that isnt anything big, but unlocks another special diferent pokemon, that is tied to the house. they would all have a representative, which becomes your house rival, if you get into that house, as you take their place as the representative there in their place. the gyms, are instead replaced by professors, and each house must get their students to get the most badges to win the great house trophy. and the best students are given the chance of competing against the elite 4 + the invited former champion. finally, they could keep alot of the game as is, including tream star, which would make much more sense if the whole island was the school. but change a few things a bit. also, i still think they should either remove cyclizar, or make it the base form of the cover legendaries, and it would evolve into one or the other, based on the main quest item you get(which depends on the version of course).
@@marcosdheleno … I don’t think that would really be a Pokémon game anymore; one of the core aspects of Pokémon games is travelling the region, that’s a consistent theme. Changing it so it’s just an island where you fight professors instead of a whole region fighting gyms? That’s more of a spin-off concept like Pokémon rangers or dungeons.
@@wildbard4112 Me too. Also because it's not normal to enter in people houses in first place. (And imagine how much loading screens, just to enter in empty houses with npcs that say random tutorials)
i dont mind it, IF, the game offered something else in its place. i said this before, but i still believe the entire island should've been a massive hogwarts esque school for pokemon trainers mixed with a massive safari zone style multi biome enviroment for diferent pokemon(which wold explain why the island has such a diverse range of locations from deserts to literal ice peaks, as its all manmade). they could even link the starter with the houses, make 1 rival for each house, that becomes the house representative if you dont pick that house(you become your house representative). maybe offer 1 special legendary at the post game, based on the house you picked, kinda like they are the house symbol. and just focus on the outdoor enviroment. hell, even the gym leaders could just be teachers of the school, with nemona being the "last year" champion. and she sees potential in the player(maybe she is even the reason you are picked as the house representative).
@@marcosdheleno i could go one step behind by just having the school being fully explorable with good contents. Like rooms unlocked when we battle certain npc in the world
I think part of the reason why so many people were so upset with Scarlet and Violet's game performance was at least partially because Pokémon is the highest grossing media franchise on the planet. So a lot of people saw it as them not properly investing their massive resources into creating the games that make them so much money in the first place.
They know that people will buy it regardless. Why spend the time and money to not make the game look like Pokepark 1 and 2 when you can make the same money off it?
And Xenoblade, BoTW, etc. (Heck, even arguably PLA despite it being worked on at the same time as S/V) showing what the Switch could do with Open Worlds so seeing what we got was less than expectations l
Even with “unlimited” resources, Pokemon is still beholden to release dates. That + their commitment to implementing a crazy amount of Pokemon to every game leads to restrictions
Y’all DO realize Pokémon hasn’t been a ‘game’ since R/B/G, right?? Literally after the success of those games, it turned into an ‘IP’ and that’s all that mattered anymore. What was the first new version after the main games: YELLOW; a game that purposefully went to copy the anime for fan service. TCG, figurines and plush, clothing and birthday decorations galore, all of that is to sell IP, not the game. All of this extra shit, was NOT to help fund the games, it was to make money. Y’all really need to realize that there was NEVER a vision for the game after the event of ‘PokeFever’, and that it was far easier to just sell the aforementioned merchandise to capitalize; honestly the games are mostly just there for people like you who think “this is it, this is POKÉMON!!” when really they only release new games to introduce new monsters and the third game ISNT to get rid of inferior things from the previous two games and add nicer things, but to further capitalize on the franchise as a whole. When you “make so much money” you don’t reinvest it into what started you, you reinvest into what MAKES YOU FUCKING MONEY. That’s how you stay rich, and TPC and Nintendo aren’t trying to get poor. GameFreak literally had ZERO say in any of this, so it’s a cows opinion to bring them up.
Guaran-fucking-teed they make WAY more money off of plushies and TCG than they do video games. I don’t think you understand how children’s marketing works, but things like Bakugan and Street Sharks were created LITERALLY to sell toys. There wouldn’t be a cartoon without the need for toys, and the toys wouldn’t survive if there wasn’t something fueling them up like some weird ass lore from the respective cartoon. Sorry if this is new information to you, but that’s literally how this industry works.
@@poweredmanNote: the Players Cups were the World equivalent for the relevant years, so Wolfe technically got the "best player in the world" title twice
From my experience, Scarlet and Violet had some of the best groundwork out of any Pokémon game. Its open world aesthetic and good map and Pokémon design helps a lot. The issue is that the game barely got any polish, even outside of desperately needed bug fixes.
Digimon World Dawn And Dusk Chrono DESTROY Pokemon Scarlet And Violet!ESPECIALLY IF YOU CHEAT WITH ACTION REPLAY!YOU CAN BECOME INVINCIBLE WITH THE 100% EVASION CODE!I'll Give You The Code If You Reply!
A lot of people online noted that performance issues were extremely player specific. I got to observe this first hand, because my wife had practically no performance issues, whereas my game barely functioned. The difference was rather dramatic and we could see it side by side in the same room. Some people theorized it was an issue with different models of the Switch, which might well be, as I had an OLED model and my wife did not. I don't know if this was the cause, or if it had to do with the way we interacted with the game being different, such that I experienced a memory leak or something when she did not. Both of us had physical cartridges, so it's not an SD ve internal storage issue... Unless the extra data the game saves on the console is interacting with it badly. But the dramatic difference in performance between different players is very important to recognize to realize that people saying the issues are devastating are not being overdramatic, and the people saying they don't notice the issues aren't being shills. They are legitimately having different experiences.
The quote that sticks with me is when i saw someone call scarlet and violet "the betas for the best pokemon games ever made" I love everything about scarlet and violet- except for the frame drops and glitches, if the games were just optimized a little more theyd easily be my favorite games in the franchise. The open world part of the game is fun, and its the first time in forever I -enjoyed- a pokemon story.
@@yophono5929 I think you missed their point, they're not stating the game itself is a beta they're stating that with how many bugs and issues it had it felt like a beta more than a full release. I also wouldnt call 17$ per dlc 'really really expensive'
@@brennenrussell i enjoyed both games a lot even with annoying volo, the music from gen 9 is what i loved the most even if the performance wasn’t up to par i still loved it a lot
The pokemon games carry themselves through its name. If this wasn't pokemon and it was any other game, people wouldn't even buy it. I love pokemon, but the quality for the game is unacceptable.
I am amazed very little people talk about something that for me is criminally bad in this game: Sandwiches. Not only are they HORRIBLE to prepare, with the whole "if you miss landing the ingredient it's gone", which is complete BS, but also the "animation" (or lack thereof) of eating the sandwich is probably the worst thing I have ever seen. It's just a placeholder PNG with your character on top doing the weirdest animations ever. Disgusting.
After playing Persona 5 and Royal Pokemon needs voice acting the imagination excuse from GameFreak seriously voice acting rather it is bad or good adds depth to the characters.
I was fine with the glitches. What really got under my skin was the graphics. Every mountain has the exact same early 2000s ass texture. EVERY SINGLE GRASS PATCH looked the same.
I found that this is more of a composition problem, game like elden ring dont have an exellent graphic but have an exellent composition of mountains, colors, distance, and overall ambient that makes the game so beautyfull to look at
I could even look past that, for me it was the hollowness. It felt like the region was fake, just a set built around the player, with nobody actually living there, and nothing to truly interact with. No building interiors, no interesting non-story NPCs… even the school, a major advertised point of the game, just teleports the player from room to room instead of letting us actually explore. I _want_ to like these games, because they _do_ have one of the better stories we’ve seen in a Pokémon game, but they just came out so bland outside of the story. :/
I played Violet straight after Xenoblade 3...so the visuals and performance issues were very noticeable. I still had a lot of fun with it, and the things that gen 9 does well are done REALLY well, but the areas the games struggle in are REALLY bad at the same time. Which is inexcusable for the most profitable multimedia franchise. When Cyberpunk 2077 and No Man's Sky got shredded by the public for being unfinished and unpolished, the devs apologised and worked hard to keep patching them until the games were much better. GameFreak and the Pokemon Company never acknowledged or apologised for the piss-poor execution of SV, and even a full year later, the games still look flat and hideous, and the performance isnt much better than at launch. There was even a gamebreaking bug if you preordered the dlc that could compromise your save file, which sucks because they dont let you back up your saves to the cloud to "stop hackers"...and thats bullshit because people still cheat in the game but now the average user is inconvenienced
Pokemon and Nintendo did acknowledge the poor performance issues in their patch notes and a few PR statements, but not to the extent most people wanted them to. In my experience Japanese companies usually don't do nearly as much damage control as Western ones. The games definitely aren't fixed, even if I think the games are in a much better place than launch in terms of crashes and general stability. Performance is bad and probably won't improve because it's mostly memory related, but I'm shocked there're still basic camera issues when exiting shops, or NPC flicker inside of small buildings like the academy. There's a very weird lack of consistency in the game, some mountain faces look good at a distance, and others have really ugly tiling. Some areas have no problem with pokemon spawning inside objects, and others are completely bugged out of their mind with spawn issues. It all probably boils down to both the need for GameFreak to update their engine, and QA issues with a larger team and world size. I really hope GameFreak puts in the proper time and effort to fix the fundamental issues here, because they've obviously addressed a lot of the gameplay, mechanic and story complaints, but it's so hard to enjoy things properly with all the issues.
@@RiftFishingtheir dev team hasn’t grown since Black and White. The issue is, no one will invest in meaningful hiring of new staff or extended the development life cycle. Could you imagine waiting 5+ years for a new title?? Honestly, that is what it takes, but instead of doing either, they are now neutering the game, and letting some defects make it to market because … Pokemon sells. I can’t believe they got away with it this time around.
X3 is masterpiece of a game, I got 270 in it and love it. Its way better than 2 graphically, performance, and imo controls and gameplay wise (both stories good though along with the characters). You basically went from eating a 4 star michellin meal on the switch to macdonalds in quality.
The difference here is that while Cyberpunk 2077 and No Man’s Sky had so many problems other than optimization (especially Cyberpunk. That game was just bad mechanically and visually), SV are bad with optimization but have outstanding mechanics.
Visually the art direction is hideous. There is no theme or coordination between assets. Visually the game is all over the place. How was Zelda able to have such art direction.
Personally I think the main reason why they were received so badly by the internet is because of PLA. Although not completely openworld and pokemon spawns werent random, PLA was insanely well made. Then when SV came out it just felt like a downgrade in terms of overall performance. Especially in the graphics and framerate department. So much so that it kind of outshined the good things.
@@Solereaper21 Yeah, not really. SV is so much worse. I never lagged in PLA, the models werent glitchy, pokemon and characters were visible from far away AND not stuttering/animated with 3 frames, the outfits were awesome, etc. Sure there are things you can say depend from person to person, but at the very least performance wise PLA is definitely superior.
PLA was so boring. If it has PvP battles, I would love the game. But to me, playing as a errand boy researcher to fill the Pokédex was a snoozefest. I never bothered to complete it and all it’s good for in my library nowadays, is for catching Hisuian forms for competitive battles.
I would love to see difficult riddles and puzzles come back to Pokémon games (I.e. things like the original Regis quests etc and maybe some of the quest stuff from PLA)
I guess it doesn’t even have to be riddles but just things that reward you for talking to the NPCs. In scarlet and violet it felt essentially pointless in contrast to PLA where clues led you to finding manaphy, shaymin, etc
About the Regi puzzles, you think you do, but you dont. They were virtually unsolvable and you had to use guides for them lmao. The PLA ones though, hell yea. They were the best next to like the Ruinous Quartet stakes.
@@JayceCH. what a lot of people didn't know (mostly because we were kids) but all the braille was in the instruction booklets for the games. we had the answers right in front of us but most of us had no idea.
One of the best things about generation 9 is that DLC two gave us a bunch of double battles with some AI teams that actually had viable strategies and items and movesets to be able to teach casual players about competitive Pokemon
That highlights another thing; the game is actually somewhat difficult. Every game aside from Gen 8 and 9 that I played became a breeze after a certain level cap; one move could breeze through even an elite four member if done right. I actually had to try and had fun; maximum enjoyment.
Yeah, it's the whole reason I found Wolfey's videos 😂 I'm suddenly having to give a shit about team comp and things like priority moves. I was losing to the NPCs. I felt like a noob! I loved it!
Sorry, but SV has the best customization. It has the worst clothes, but character custimization in the game that doesn't involve clothing is amazing. The clothes are limited so you fit in that world. It's literally part of the story that team star is breaking the rules for wearing custom outfits
@@tpfoxCastroI'm sorry what? Best bc the non clothing options are really good? Are fking serious? The other half you know the most important part of customization isn't even there sv isn't top 3 swsh was wayyyyy better everyone looked so different from each other sv was a massive down grade
Gen 9 did something for me that I had never thought would be possible: I liked the legendary mascot. After playing through Violet on the back of Toothless I actually *put him onto my team for the post game*. Not because he's powerful, because he's my boy and I love him.
This - everyone would just dunk on how dumb it was that the box legendaries where more or less bikes now. After finishing the game I honestly enjoyed this aspect - becuase it was the first time in years they did something genuinely different with the box legendaries and on top of that I actually felt more attached to my Koraidon than I had done to any bike or Pokemount in earlier games.
the box "legends" are not legends. They're technically Cyclizar from other timelines which means that they are basic pokemon... but legendary pokemon are legends based on the lore or the mystery behind them, not the scarcity of the pokemon. We know these are cyclizar from other timelines.... so is cyclizar a legendary pokemon?
@@Reptile149 I’m of 2 mindsets on this. On one hand, I don’t think the existence of the Cyclizar in the modern games means that the mascots should be dismissed as only paradox Pokémon, but on the other hand, the dog trios for both Jotoh and Unova have paradox forms.
What I would love for Gen 10 would be a similar open-world but with level scaling on leaders. They could easily code different teams for different milestones hit by the player, i.e. whatever you choose first and last would make it seem like it was meant to be played that way. New and better pokemon, moves, team compositions could help improve said teams. Would make the whole journey better imo, and would make the replayability funnier.
If they would only rescale the leaders and not the other trainers then there would still be an order because you dont have the appropriate level to reach the other gyms
@@mattgezockt2596 I really don't think scaling every trainer is the way to go, as that alone would take a lot of coding, memory and not to mention debugging. I also don't think I fought a single trainer in SV and still managed to comfortably stay at the levels, mainly due to the raid dens I suppose. Auto-battling also helped the mindless grinding. It wouldn't make sense either that trainers scale, as they are on a journey themselves kinda. What they could do is show the level range of the trainer before entering battle, and then mix in trainers of different levels around the same area.
@@redox4604Scaling genuinely wouldn't take much code to implement, it could be as simple as a call to a method that adds a number to the trainername/id that they call to get the team depending on how many badges they have and almost all the trainers that aren't major battles do just have level up moves and random abilities, so it would just be a matter of variable levels depending on badges and for major battles, they're already making different 'scaled' versions of trainers like the rival, game freak can design good teams as shown in indigo disk so I'd love for them to spend a bit more time on scaling teams for the gyms at least instead of on removing quality of life features like jumping a page down/up in the bag that was in swsh but not in sv for some reason
@@redox4604 i think the simplest way to do the whole scaling hting is to have each gym leader or equivelent there of having different teams of increasing level and difficulty depening on the number of badges you have.
My biggest gripe is that I made it up the right side of the map to the Glaseado Gym, realized I was now underleveled, went back to do the left side of the map, and was disgustingly overleveled, making exploration of the left side of the map feel like something I'm just rushing through to get back to a semi-competitive level balance.
I have a team of all level 58 pokemon and have 2 badges I beat 2 titans and I've beaten 1 team star boss. Edit: I had to get this strong to fight the wild pokemon and catch them but now the most recent gym my third one the normal type one was no diff, I one shot everything
@@kyleellis1825 Yeah, encourages you to try out different Pokemon. Raised a Torkoal to fight Ortega out of order, went back to my regular team afterwards. Since it was my own choice to go out of order, it wasn't a bother, it was me doing what I needed for the choices that I made.
@@lyndsaybrown8471 It's so easy to train up a new team now, honestly it's more fun to have 10-15 pokemon to swap between. It's only once you hit the 70+ range that it really slows down, but you can just chansey farm at the Bluebery acadamy if you need to.
It was beautiful for me because I was never overleveled. For the first time since Yellow version I caught different Pokemon at every turn and switched them out and tried them in my party. For the first time ever I boxed my starter. Also I'm a game collector. I just came off playing starfox 64, so the FPS thing didn't faze me 😅
Ya fuckin’ nailed it with the chasm between what we could get and what we actually get as the biggest problem. It sucks they are not more incentivized to try harder to actually produce something that feels modern and professional. Our expectations stay a little low, and that saves them a lot. They creep forward, but rarely make leaps forward.
Area Zero is what made the game special for me, I haven't really felt like this in a pokemon game basically since the distorion world in Platinum, which they sadly didnt add in the remakes. Area Zero is alien and the athmosphere is so different from anything else I've seen in pokemon, it truly stands out. Much of this is thanks to the great music made by Toby Fox, and I am excited to see if they will expand on this area in the DLC.
The music was good but God was it so empty and bland, it's litterally just a straight line to the bottom, it's a glorified path and it doesn't have the graphics to make up for it. In the distortion world you were atleast walking on walls and the ceiling jumping between floating platforms.
@@feasibilyheretical Yeah the distortion world was unique, but there's not a lot of content in there, you only get to fight Cyrus and Giratina once in there and there's no reason to go back there after you finish the game. With Area Zero you have more reason to go back in there and it looks like it will play a big role in the upcoming DLC.
Playing through Violet currently. The game isn’t terrible, but the fact of the frame rate chugs so much legitimately gives me a headache whenever I play.
What i dislike about the game so much is the world design Like take gen 5 as a comparison. In gen 5 you could go into almost every building, each town had its own little background story and unique characters that are not relevant for a playthrought whatsoever In scarlet and violet you have a gym, a pokemart and a pokecenter and that counts as a town. The region design is just overall completely lacking
@@blank8447 The only thing you can really compare it to is gen 5. Like why does it matter so much the graphics are lacking when at least it has a great story, so much content compared to literally every other pokemon game and other things? I agree that gen 5 remakes were objectively the best but scarlet and violet brought an experience way more fun than any other pokemon game
@@lunarsprite4209bad graphics are one thing, the main problem is that the game runs like shit despite looking bad. If you have bad graphics, better have 60fps locked.
My real problem with Scarlet and Violet is that it's a linear game disguised as an open world game, and when you compare it to Breath of The Wild or Tears of The Kingdom it becomes very obvious how linear these games truely are. In both of those Zelda games, you get all your abilities at the start, and from that point on, you're free to explore. Scarlet and Violet, on the other hand, lock Koraidon and Miraidon's abilities behind Titan quest line so you're kind of stuck following a linear path and you can't fight the Titan's in any order because the deeper you get into the game the stronger the titans become, so that means you have to beat Gyms to unlock the level caps so you don't have to worry about your Pokemon disobeying. Breath of The Wild and Tears and The Kingdom, on the other hand, had enemies equal to your skill level as a player, so all the monsters we're about the same in every area and the better you got at the game the harder the enemies would become which always kept you on your toes even in area's you'd already been in. I hope the new Legends games fix some of the issues with Scarlet and Violet or just make it like Legends Arceus and just have it be partially opened world because I'd prefer that instead of being told yeah you can go here but everything is level 40 and you don't stand a chance with your level 10 Pokemon.
Tell Wolf to stop be such a GameFreak apologist already, he's a huge figure in the Pokemon scene and could genuinely have some influence so to see him giving passes for all the unforgivable issues with this game is disappointing
Scarlet and Violet's smartest move was definitely separating the storylines into three distinct routes, since it let each one shine in its own unique way and not interrupt the other routes in the process. Nemona, Arven and Penny each became likeable to me because I felt I was getting to know them one on one. And then, the big finale was an adventure into the unknown with all three of them that made it feel like an actual group of friends due to knowing each of them as individuals. This made the impact of the ending and the credits work better on me than any Pokémon game I think I have played before, except possibly a mystery dungeon game. Like, Celestial actually had me smiling because it fit so well to me. I know I rambled a bit there, but my point is... Scarlet and Violet may of had a lot of bugs... but I can't say I have enjoyed a Pokémon game in such a way since I was a kid playing mystery dungeon, and that is because I finally got to go through my journey with characters who I felt I had a genuine connection to rather than an artificial one made to move the plot along, and that was special enough to me that I genuinely didn't care about the hardware problems because I was invested into the plot.
Yeah, they don't interrupt each other because this game is so glitchy that you don't actually need the HM-equivalent for your ride mon from the titans to traverse through the region - you can just Skyrim around.
I agree with everything except I found penny to be very cringe and annoying. The little “help all of my friends be good people” storyline was so bland too. Saw her big “reveal” from a mile away… I finished the other two stories before even touching this one and was so underwhelmed by the bases and characters.
Biggest issue for me was the pacing of battling. No way to skip some battle animations and terratializing took so long I didn’t even want to use it. Second biggest issue was the pop in of everything, not as fun exploring when you can’t see something in the distance you want to explore, and riding around is basically just dodging Pokémon as they pop in
You might wanna go back to Sword and Shield then. If you think the pacing is slow here for some reason, you will lose your sanity with that gen. Heck, the original Diamond and Pearl are the pinnacle of battles taking 3,000 years.
Gen 7 were always my favorite games, I loved the wormholes and man the postgame was really good. ITS BEEN 8 YEARS and we’ve moved 2 gens. I don’t know why but before gen 8 and the switch, new gen’s felt like every year, because of DLC nowadays I feel postgame lacks a lot. I miss the omega ruby alpha sapphire days of A BIG ASS postgame without having to wait a year
Honestly the performance and visuals are the two biggest problems I had with the game, otherwise I had loads of fun with it, haven't felt the desire to explore this much in a Pokemon game in a while, felt even more open than PLA! I guess I want more complex puzzles and mazes, but still a fun game! Also the music in SV bangs hard, one of my all time favorite Pokemon OST :D
The bottomless tolerance of the Pokémon fanbase. I wonder how bad a game it would take for the fanbase to not buy it. I would guess the game would have to be unplayable… but Scarlet and Violet literally launched as a broken mess. I give plenty of praise to the depth of the battle mechanics, but the games barely engage with them, and the broader mechanics like exploration, are either shallow and underdeveloped, or are somewhat decent but held back by incredibly lazy execution or are downright dysfunctional. It seems to stem from a ridiculous company work ethic and timeline for development of these games, which I do feel sorry for the devs of the game, as I don’t believe they would ever willingly work to such unrealistic deadlines, and ship a broken game.
Most money making media franchise in the world and they're struggling with making the games even perform well, the backlash is totally justified, people should expect better like come on, breath of the wild looks better, runs better and was launched in 2017, yeah s/v might have some good aspects but the sales numbers are just showing that nintendo and gamefreak can get away with making a half baked game, never fixing it and putting it at 60 dollars and then releasing dlc that costs even more plus not even fixing anything. Imagine in the future when people will be paying for an 80 dollar pokemon game with 5 dlcs that runs like a powerpoint presentation, this shouldn't be normalised
On Level Scaling: I think having a set minimum level for each gym would work, based on the wild mons around it, but let it scale up to the player's party like they do in the DLCs.
Ima be real. They should force set mode, lower/balance EXP gain (Exp Share isnt the problem morons. Literally EVERY TURN BASED GAME SHARES EXP.), and then do something about level scaling.
that still doesn't fix the issue. If the game is trying to be truly open world then when I get to the "last gym" should not matter. Your solution fixes getting to a gym overleveled, but it still limits the player's ability to do the gyms in any order they want.
The DLC doesn't scale either. It's just based on whether or not you beat The Way Home. So if you've done every single badge battle, but still haven't done any of the final battles to finish each of the three stories, then you're going into the DLC (which is all level 20-ish pre-Way Home) with a team in the high-50s/low-60s and are gonna steamroll the DLC with zero issue. Now, if you wait until after beating The Way Home, then the level curve will follow along exactly as intended. But....yeah, the DLC doesn't level scale. It's literally "did you beat the final story yet? If yes, have level 60+ pokemon. If no, have level 20+" with no in between.
@@PandaKnight-FightingDwagonI feel like the reason why it doesn't do level scaling is sort of the fact that you can choose whether to go on a harder area or go the easier route
When a game releases to serious technical issues, performance dips, and other bugs that create issues for commonplace players; not even dedicated bug hunters looking for 1-in-a-million glitches; that's unacceptable. It cannot be overstated how valuable the consumer's money is. You won't find a bigger advocate anywhere else. When I pay for a thing that is being sold on a store shelf, there is an implicit contract between producer and consumer that said product is in proper, working order, and will function as intended. Defects and imperfections are expected, no process is perfect, but there is a reasonable expectation of functionality there. When you have to wait months or even years for a game to "patch" its way into proper functionality, that should not be considered an acceptable, ethical practice, no matter how good the "idea" was, or how good the game ends up being. The ends do not justify the means. Demand more from your media, save your money.
I love Pokemon to my core, but for the most profitable franchise of all time the state of these games is pathetic. They should never have launched in the manner they did. And ffs they need to hire better environmental artists. The environment in this game looks horrendous.
My biggest issue is the world design. I wish the world was more interactive with puzzles and quests. There are no houses with npcs in the middle of nowhere and you can’t go into houses in the towns. There is also no incentive to talking to every npc in town. There also aren’t much in the way of dungeons. Area Zero is the only true dungeon in the game beside a few large cave systems.
Why do y'all like talking to every NPC? that's literally the thing I hate most of any pokemon, it's just random, you just have to click A 20 times until someone gives you something useful, how are so many people fond of this? I don't understand
@@pepepicapinto543 Because it gives world building. In BW almost every NPC has something valuable to say. Whether it's about the area, some thing to pay attention too, or just an interesting piece of dialogue. I would go into each building for that, not just for items.That is completely gone here in SV; no one says anything of merit. It's all short statements that don't tell you anything memorable, but lead you on. "And that's how I..." "made this great sandwich!" -_- BW is how text based RPGs should be. For comparison, Trails in the Sky has fantastic world building due to every single NPC having a name and story, and any time any story event happens, EVERYONE you can talk too has updated dialogue. Minor NPCs you talk to in the first game remember you in the 2nd one. You can follow a couple around the towns in the first game and then you can even see them get married in the 2nd. I spent probably 20+ hours alone reading all the extra text between both of those games... (2nd one has more dialogue than the entire Lord of the Rings book series). To me, that is the golden standard that I want. And Pokemon did that up until gen 8, where I don't remember it happening as much, and then gen 9 put the nail in the coffin. It's unfortunate and it makes the world seem a lot more barren and empty story wise as well.
I still haven't finished Violet. Every time I go to play it, it's just so choppy and glitchy it's just distracting. Also, the cities felt so lifeless. The game feels lifeless. I'm hoping to find something appealing in it. I also don't like all the mechanical Pokemon like the big Donphan. I've tried it on multiple switches and nothing changed. I still far prefer Sword and Arceus, despite Arceus having some graphic issues too. Best Pokemon game on the switch is Sword/Shield by far.
Pokémon Scarlet is my favorite pokémon game ever; but it does NOT take away from the fact that Game Freak desperately needs to be more ambitious and hire a bigger team. The PKMN Company is so damn rich, they can definitely afford it
This is the worst pokemon game. Because they have always done the bare minimum in terms of innovation. Plus the rest of the list below. 1. Beautiful Pokemon models roaming shitty environments. 2. Unstable frame rates and low frame rates (windmills don’t move like that). 3. Short draw distance. 4. Lacking customization, even post-game casual clothes, cannot decorate your dorm, etc. 5. Horrible net code, time outs, latency, inability to search. 6. Lifeless towns and cities. NPCs that cannot talk to you and no entry to virtually any building. 7. Clipping, as pokemon still clip through environments and there are still numerous visual glitches. 8. Despite greater quality of life changes, not all things can be completed in game, i.e. required to have older copies of games to gain access to available pokemon not found natively in the game AND single use TMs. 9. Interesting lore that still does not go far enough. 3 branching stories is unique, but doesn’t provide enough to keep us interested until DLC is out. And even with revelations in the leaked epilogue or the Crystal pool, they just fall flat. 10. No difficulty setting at the start of the game. Indigo Disk is cool with double battles and competitive play, but give us the option from the start. 11. Still zero voice acting.
As a longtime Pokemon fan, I would normally be thinking that much of the hate could be a little too extreme, given the Switch's hardware. Then I remembered how Legend of Zelda: Breath of the Wild, despite having a richer overworld, has significantly less technical issues. One may argue that a Pokemon game with complexity of populating wild Pokemon would justify the compromises made just to have barely passable performance on the Nintendo switch, but then the release of PocketPal's Palworld, created by an independent studio quickly shuts that argument down. If Palworl gets ported to Switch and has NONE of the technical issues, it will truly justify the vitriol against the optimisation and technical performance aspects.
@@Adjudicator1 the dev team is comprised of most of the same staff and hasn’t significant grown since I believe BW. The trinity (TPC, NES, GF) doesn’t invest much more dollars into their projects unfortunately, or extend their timeline of development. Much of what I listed could’ve been addressed, but it takes time or more staff. These tight release plans were never sustainable, and now we are seeing the byproduct more clearly. Someone must believe that Pokemon will be forgotten unless there is another game or spin off every couple of years. I think the franchise will be fine, and their merchandising department could really go crazy.
The main problem I have is that I cannot with pure intentions recommend SV to those new to the franchise. Sure in a vacuum this is one has more highs, but the lows are where the line is drawn. Is it worth making someone sit through that early game, get punished for pressing on ahead, or experiencing all that lag for hours? I’m having a blast with online doubles but the path to get there for noobs is long and far.
@@naganut9718 gen 1 still has a not good not bad pixel art for that time, was made from 0, had a few non game breaking glitches if not activelu searched and a interconnected map, all of this on the game boy. oh and don't remember they just created the basis of the whole combact system, which to an extent is literally the same as today (pkmn vs pkmn, 2 hp bars and 4 moves each). instead This game is made by a multi billion dollar company, sell at 60 euros, with glitch and bugs noticeable from the beginning of the game, some game crashing bugs, low frame rate, the poorest art direction ever made (poor map, city design and in general level scaling), performances on the technical side which are unbelievably out of time, lack of post game content and a very empty open world . On top of that, instead of fixing all of those issues they released 2 dlc at 30 euros. Oh and the story of the first dlc is narrated by a youtube video.
I think if someone has never played Pokemon before, the newest gen is always the best recommendation. I didn't experience a significant amount of lag. As for the order, just tell them to head for the Rock Titan and Team Star Fire base and keep heading right if they want to get used to the game mechanics, head left for a challenge. Another reason to recommend the newest version is the significant amount of quality of life updates. With the Indigo DLC punishing you for just using whatever, I figured I might as well try EV training and using an actual, planned out team. Having read up on how to EV train in this game, which includes many "you no longer..." statements, this would be the best gen for a new comer to get into competitive Pokemon. Oh, and the hold items are mostly all for sale at Delibird Presents, so that's easier also.
@windrose5988 tf you yappin about? A drop in framerate isn't a bug, that's just being unoptimized. And yes, I say gen 1 is buggy as hell, literally because it has more bugs than any other Pokemon game. Psychic immuned to Ghosts, Glitch City, Missigno, 255/256 glitch, can't recover in a certail health glitch, and many others are example of glitches in Pokemon RBY. Hell, without the glitches, RBY Pokemon competitive wouldn't be as iconic as it is now
Honestly that first dive into Area Zero still plays in my head often. Five friends (Koraidon / Miraidon included) leaping into the unknown, into danger, and into a fantastical place to help each other and the region. Seeing how beautiful Area Zero is and hearing the music for the first time. It was so cool
You know, it would be kinda cool that would be the sensation for about 20 hours, not 2. It was not worth for me to endure 40+ hours of this game for a butchered endgame in the Area 0 expanded poorly in the DLCs.
Game Freak is a multi-billionaire company, we can't possibly accept this level of quality. It's clear Game Freak can't handle this anymore, I don't know anything about the legal side of things but if possible Nintendo should just give the Pokemon IP to some other company because this isn't working anymore
Gamefreak is worth about 700 million USD. It's not multi-billionaire, nor is it even singular billionaire. I would also like more of the pokemon franchise to be handles in house at Nintendo instead of essentially having a third party company do it with a small deadline and only like 90 employees when Nintendo could add many hundreds to it
It infuriates me so much that I never actually... bought the game? Instead I played it by _alternative means_ and I could enjoy it for what it is. But yeah I will definitely not buy their next game until I see how it runs in post launch reviews.
Transferring the Pokémon IP to any other company would not fix the problems that Pokémon is going through. Say what you will about Scarlet and Violet, and especially Legend of Arceus, but these are games that are at the very least trying to learn from the issues that people had with sword and shield, but because of the terrible development time, it's near impossible for these games to be what they're trying to be, and the problem with Pokemon is that they became the world's biggest franchise via a lot of aspects which forced a tight schedule, from the games, to the anime, to the card game, and to the general merch. This was okay back when the games were simple and on portable devices, but now that they're big games, they can't sustain that schedule anymore. Bandai Namco couldn't fix this problem, nobody can, and that's the worst part.
@@AwesomeMooseSmile I may agree up to a certain point, but the fact is that Pokemon actually wasn't always like this. Back in the good old days you could wait even two years between mainline games but at least we got games that were perfectly functional. Nowadays they release at least one game per year and sometimes even two, with all the technical aspects of the games suffering from that obviously. They could relax their their schedule and maybe develop less but more polished games, but seeing how much they're selling despite the software being so messy they're just going with the good old greefy "quantity over quality" strategy. Fortunately it seems like they learned their lesson, with Legends ZA releasing in 2025 with seemingly nothing coming out in 2024. Maybe we'll finally get a game that runs at atleast 30 fps with graphics that don't resemble a PS2
I'm so sick of hearing small Dev team!!!! Pokemon is the most profitable franchise in history!!! Hire 700 people if they want a 3 year dev cycle. Hire young talent that knows how to program for HD!! I'm disgusted that even in this video he is simping for them being cheap and lazy
I get the point that “it’s a Pokémon game i don’t play for the graphics” but that’s missing the point. Gamefreak isn’t just selling us a regular old Pokémon game. They’re selling us a $60 open world game and it should be held to the same standards as other switch games like botw and xenoblade. I honestly enjoyed nearly completing the Pokédex before even doing the first gym, but the lack of polish seriously ruined a lot of potentially joyful moments. Regardless of development issues, the final product should be criticized for what it’s worth and the expectations it set. I want to enjoy it more than I do, and I’m sure if Gamefreak was given another year or two to optimize the game, no one would have anything but stellar things to say about it.
Visuals are INCREDIBLY important to me when it comes to games. That doesn't mean I need hyperrealism 4k textures everywhere. I fucking love the visuals of Quake (1996). I still think the 3ds Pokémon games look pretty good aside from the Pokémon being a bit too desaturated and the animations being a bit lacking. I'd genuinely say that I think Sun and Moon look leaps and bounds better than SwSh or SV. The Pokémon themselves are by far the strongest thing visually SV has, new textures go a LONG way. Definitely the best the Pokémon have ever looked graphically. The effects are really good aswell, both move effects and the way terastilization looks. But the overworld looks like a prerelease beta that would never be shown to the public, the towns and cities feel dead, and the game runs like a one legged hippopotamus. The incredibly poor texture tiling in the overworld is what really gets me mad, it's a big contributor to the world looking ugly and unnatural and fixing it wouldn't even be hard. Making textures tile without looking like they're repeating is so easy you can learn it from a 20 minute UA-cam tutorial. This is something that 20+ year old games get right. Highest grossing franchise in the world btw.
Imma be honest watching this made me constantly think 'Wolfey is exactly the type of player Nintendo wants/knows they have' lol aka yes the games were fun and had good things but the fact they know they can get away with this kind of thing while also technically being a 'AAA' game company is just....... yeah.
Agreed, at this point I think nintendo just knows they can get away with it so they do so. They admitted to doing that with prices for their games and dlc, it’s not a stretch to say they do it with their game content too now.
this, he is a shill for giving a 10 and its absurd he views that as "different things i care about than other people" than something to have a objective standard for its crazy at all the first thought of poke players today is to still play or buy these mediocre games
Was scrolling looking for this, THANKS. I'm a huge Pokémon fan but I can't find any argument to defend this game, looks awful, fps drops everywhere and the most important thing of this game, Pokémon, pops in front of your face and most of the times they're low poly until you enter a battle, no way this dude gave a 10/10 to this bs
My problem with s/v and the last 3 generations in general is I dont want an hour of tutorial and talking, I am the kind of gamer to skip all dialogue and cut scenes. I just want to play the game. s/v was a little better because there was so exploration and pokemoning before you get to the school but still it felt very slow paced. With s/v horrible performance being like 20fps the game just feels like it chugs. I miss the days where I can just mash my A button and get through the evil team boss monologue in 1 minute instead of 30
@@Gekkco The first time i might want some reading but the 2nd or 5th or 10th time i play a game mashing through shit story is the worst. If you play games for the reading parts pick up a book dude you will find a better more engaging story there than in any pokemon game.
My problem is how easy these games are anymore. I wish there was a difficulty setting. Between the forced ex share and your mons dodging attacks because it didn't want you to feel bad.
I used to be an avid Pokemon disliker so I didn’t even know about this games existence, that was UNTIL I watched RTGame play through Pokemon Scarlet and I was immediately hooked. I could see the lag and frame rate drops in his videos but he didn’t care and neither did I. The game looked fun, the characters were interesting, the story was good and well paced, there was a lot to explore. Those are the things I first noticed when I watched the play through, THATS what got me to play the game, not how well it performed, how FUN it looked. And you know what? I don’t regret getting it. Pokemon Scarlet is my most played game and I enjoyed every second of the story and exploring the world. Sure the lag was annoying sometimes but the game itself is great. Hate to see people shitting on the game when the game itself is good, the company behind the game should be ashamed for releasing it with bugs, but the game is what got me into Pokemon. I love it.
I'm surprised you say one of the best parts is the world is so fun to explore. That was my main issue (next to performance/graphics) in the game. The world is so bland to explore, there's no incentive to go somewhere, stray off the paths, no secrets to be found, items are scattered randomy, the overworld pokemon spawn in in the same groups, you can't even go in houses which was a key point in the earlier games. I really felt no reason to look around the world, and when I did and found nothing it was so disrewarding.
Damn, I actually experienced only the following bugs on my personal playthrough of Scarlet: -Pokémon clipping into the landscape -Getting stuck on a rock once -Crashing a handful of times -Laggy framerate in certain spots The fact that some people got hilarious exorcist-style model malfunction almost makes me wish I'd experienced something like that. I had almost zero issues playing through the game.
Despite having borderline unplayable performance at times, Scarlet and Violet was the most fun I've had playing a new pokemon game since B2/W2. Gen 6, 7, and 8 did not grip me in the same way gens 1-5 gripped me leading me to drop the games entirely around halfway through the main story. S/V genuinely had me excited to play and want to continue exploring the region. Since beating the game and catching the entire pokedex back in January, I haven't touched the game (or even my switch for that matter) since and perhaps my opinion on the games would change if I went back to replay it. Regardless of that, it was nice to finally have a pokemon game I thoroughly enjoyed the same way I did when I first played Platinum/HGSS when they first released. S/V is the best generation since gen 5.
I primarily dont like 1. The lack of character to the region and its cities 2. The painfully easy playthrough 3. The seeming arrogance of game freak that they can release games this buggy and unrefined and view it as acceptable, i would rather they would take longer between releases to ensure quality standards of graphics and performance and 4. The music is really really bland
I think you were right, the games gave a lot of people a lot of fun, the worst part is that gamefreak knew they could get away with this and that’s why they didn’t care
And that's why nobody should buy their next games until the post launch reviews come out, and if they're closely as bad as SV, and people still don't buy, they'll definitely listen
@@0008loser A SoulLink is a two-player nuzlocke, in which the players' Pokémon are linked. If one player's Pokémon dies, the other player's equivalent Pokémon also dies.
It's not the bugs or the graphics that were ever an issue to me. It's how utterly lazy gamefreak is, the world fealt empty and boring, the towns were all generic and blended together there were no interesting dungeons or routes to explore. The game was laughably easy and didn't even try to challenge me once in all three routes, also the fact there was no scaling for gym leaders, the evil team, or the giants made it even worse because if you defeated a stronger one first all the others would be way to easy since you were over leveled. Also I know others liked the characters but I did not. I thought the rival was super annoying and didn't even have the skills to backup her champion status not even in the final fight of the game, the principal had a better team than her. Also the so called top champion or what ever was a complete joke. Also I almost forgot area zero even existed it was so empty and bland the pardox pokemon were cool but that's about it, I think in general there were some cool pokemon designs, but God the game design was so ass, also I still think pokemon never should have went 3d. I think is by far the worst pokemon game, I'd rather play Gen 1 and I'm not even nostalgic for those games I grew up on Gen 4.
Honestly, my main issues with Scarlet and Violet weren't the shoddy visuals and technical performance (although I noticed those of course lol). They just feel so...soulless. Every town feels like a barren cardboard cutout, and there aren't really any meaningful secrets besides maybe the Gimmighouls (themselves not that interesting). I had a decent time in my playthrough, but there was nothing that surprised or shocked me save for a few of the paradox story beats. Nothing that made me want to come back after the credits rolled. I know I haven't been their target demographic for a long time, but man, it could still be so much better. I wish Pokemon would grow with us even just a little bit more
The worst part about the high-level raids is that if you don't have a pokemon that's a good match for it, you probably can't train on up by the time the raid expires.
I know this game has its issues but I love gen 9s story. Arvens story, as someone with a history of childhood neglect myself, made me tear up. Seeing Namona push you to improve because she views YOU as her treasure and Penny finally exonerating her friends after years of being misunderstood. I loved all of it. I completed the dex, ive shiny hunted. Ive dedicated more time to this gen than ANY other. And, for perspective, Im 30 and have been playing since gen 2. It has its performance issues but I love Scarlet and Violet. Genuinely my favorite pokemon games.
@Austin2Sexy imagine sitting on your lap typing a comment about a person having emotions for a videogame character just for nothing to happen or change in the slightest
Tbh, it's really hard to not think what the games could be. Because, c'mon, it is the biggest franchise in the world, we deserve better. Gamefreak can afford a bigger team of devs for example, it just don't do it because it don't need it to make a lot of money.
I actually really loved this game the first time I played it for basically the same reasons Wolfey said. It was fun, exciting, and heartwarming For Nuzlockes (which I have failed a few by now) I love the idea of random Tera raids for encounters. Kinda makes it easier to get good Pokémon early instead of just the rodent, bug, and bird. Raids are fun and way better than they were in gen 8 The entire map being one huge area is so fun. Nowhere is off limits with your legendary. It’s also sick that there’s like ten pseudos. Making TMs is awesome since finding one Ice Beam TM means Ice Beam TMs for everyone after a bit of grinding
i love the nuance in the arugments of this vid. You are able to look at the work that went into this game and really paid off without giving the conditions of how it was made as well as the glaring flaws a pass. Its a fantastic retrospective that I think can be used as a blueprint for how we try and discuss and look at any game.
The fact that the possible closest thing to a refightable e4 in this game might be locked behind dlc (the 4 students from the blueberry school) actively disgusts me Somehow the gen 4 remakes managed to do gym leader and e4 rematches amazingly... and this game didn't
@@Will5353_I think tera shards and herba mystica would be great rewards bc it gives post game alternatives instead of forcing you to smash your head against a wall in tera raids with users who aren't hunting for synergy
It took me like 10 minutes to encounter a bug on my playthrough. At the end of the beginning scene in the player’s house, all the characters started t-posing. It wasn’t game breaking, but did not set a good tone for the rest of the game. I didn’t encounter anything too bad on the rest of the playthrough (though there was an irritating movement bug), but still never really went back to it after finishing the game. It was just so _empty._ The world was bigger than ever before, but it felt like a movie set, where they just put up the fronts of houses to make it _look_ like the characters are in a town- there was nothing really there, and everything was empty and hollow. I’d rather have fewer decorated houses than a ton of empty ones. This is also the only game I didn’t replay, if you count Ultra Sun as replaying Sun. Other games have gotten at least one replay. I didn’t hate it, but I also didn’t love it. It was just… empty. And that made me not interested in playing anymore once I finished the game.
I HATED the games on release. I played like 30 min when I bought it and didn’t touch the games until over a year later. I gave them another shot and I’ve been playing it non stop the last few months and I love the games 😂 they make getting into competitive battle so much easier and are genuinely a fun experience.
The games had their issues from a technical standpoint. The character design, Pokémon design and story are all the best in the series. The mechanic is also really fun competitively even if it’s a bit uninspired. Tera doesn’t feel as gamebreaking as mega or dynamax and that’s refreshing [even though I’d kill to have megas back].
Lets not forget how empty the world actually is and how the towns are pointless. No real side quests or random chaliges hiden in some rando house as it was somtimes in past.
Tera is so good because, relative to dynamax and megas, every pokemon REALLY wants to do it, for a ton of reasons. Even with ogerpon working specifically different with Tera, it isn’t overly centralized like it was with gigantamax or megas.
Character designs have always been great and best in the series is kind of a reach when half of them are in school outfits, pokemon designs are very subjective so I'm not gonna argue about that, story still has nothing on gen 5, it just feels like a lot of wasted potential for the sake of shoehorning in the "open world", apart from at least integrating the future and past themes into the pokemon themselves making the 2 different versions finally actually feel different from one another. Tera is a broken mechanic that is way too generic and turns most games into coin flips of who uses tera at the right time to catch the opponent off guard, turning any potential weakness of a pokemon like a 4x weakness into a strength and often winning games on the spot, it may be fun in single player if not a bit boring tho still not as fun as megas and dynamax but in competitive it's a massively hated gimmick for good reason especially in singles, being less broken than dynamax is not a high bar anyways, megas are a different story cause only select mons could use mega stones and only some of them were broken so I wouldn't compare them to the other gimmicks
@@piens51 I don't remember any pokemon game having great side quests lmao. The base game has 3 different story arcs and you could definitely consider one of them a side quest. Apart from that the DLC also introduced other side quests.
To give this a 10 just proves that game freak can put out a sub par game with bad performance. They got rid of so many basic features and other quality of life features. It runs badly and cuts so many corners just so it can be "open world".
Honestly I just feel like ScarVi and the direction the series is going in in terms of a gameplay perspective....is just not for me. I honestly don't really care that much for open world games in general, I find it to be kind of an overrated concept - it feels, to me, more like "running around in circles completely fucking lost because this world has zero locations with any personality" than "wowowowow exploring this world with so much life." The Area Zero plot was good but not NEARLY good enough to make me want to replay the...however long the rest of the game was because honestly I didn't care nearly as much for the Arven storyline as others did (I honestly wanted more Penny/Nemona if I'm being honest). Once I cleared it for the first time, I pretty much immediately shut off my switch and fired up my Emotional Support Game of Choice (Black/White)
How can you look at a game like tears of the kingdom and be satisfied with pokemon. TOTK is bigger, looks better and yet runs smoother. Gamefreak had no excuse
While all you said is true, game freak has consistently been forced to produce games yearly and even though I don’t think this is necessarily a great excuse, TOTK was in development for many many years before release. Some people also just like Pokémon, not what’s objectively a “better game”.
highkey agree. im really glad for the nuanced take, its such a fun game that also has a bunch of issues. it contains multitudes lmao only thing that really bugged me during my many hours (besides the laggy water) was the raids, actually. i find the timer immensely frustrating. when you do a bunch of damage at once the raid mon does a dozen turns back to back, the menu freezes or doesnt show up for a couple seconds, the latency when you play online with randoms, etc etc all while the timer ticks down. having to strategize to build a raid mon is fun, but i highly dislike that i essentially HAVE to create the perfect mon to stand a chance against higher raids, bc the way raids work dont allow for any mistakes due to lagginess and the timer. i liked the max dens in swsh a lot more, because losing there felt like "okay, my bad, i made a mistake there" while losing a tera raid feels like "welp. if i had been able to actually access the menu and do something we couldve won" way too often. doubt they'll ever change that now unfortunately
My issue is I just don’t understand why we STILL don’t have voice acting by this point. Like I could forgive everything else but why can’t we get VA at this point 😩
There are only 8 language options and they could just give 1 female and male va for each trainer class + make the player silent with grunts like pla did and use the same jpn va like botw. No need to voice act every line too just for cutscenes + important characters. They could even keep the same vas for the anime...
But I absolutely hate voice acting and all the games have it now. Let me have just one where I'm not cringing everytime a character starts talking, please I beg 😭
Fallout has proven Voiceacting can make a game worse, especially when it's an RPG with character creator. Actually, Dragon Age 2 had the same issue as being far worse than the first one and 2 was the one to give the voiced dialogue for the MC.
Pokémon is the most profitable IP of all time. They charge full retail price and release each game twice. Sometimes three or even four times. Then they do an asset flip remake of a game they already designed a few years ago and release THAT another two times at full retail value. All while selling ungodly amounts of merch. Remember NieR:Automata? Pokémon should look like 2b's ass but the entire game. There are free to play mobile games with more vibrant visual designs and less bugs than modern Pokémon games. The sleeping animation in these games is the screen going black and a sound effect playing. We deserve perfection for the amount of resources GameFreak has. They're just lazy.
I played these games in a basement and the way the games run, the way the games look, the half-baked story and the half-baked open world concept (that isn’t truly open world because of poor level design) all hold this game back tremendously. I don’t touch this game anymore unless there is a special event. Just because you liked the game doesn’t mean it was a well made game.
facts bro being in an open-world pokemon game its fun and gf definitely improved in characters department. still, the level design of the game is so lazy and the performance is rooough, let alone most of the textures and lightning
To quote TheActMan “Don’t defend it, you deserve better” and I personally couldn’t agree more. With the past few games I feel like the Pokémon fanbases pride has plummeted. Gamefreak and TPC noticed and they abuse it. For the highs this game has, and there isn’t many (the OST is solid), there’s many, many lows that outweigh it. To start, I’ll beat the dead horse and say the graphics are atrocious, (like release Minecraft was prettier), the glitches, bugs, and frame rates drops completely kill the flow and the immersion The cities are full of lifeless NPCs who say almost nothing, do nothing, and account for nothing, the gyms and gym trials are a fucking joke. Pushing around a giant olive? Wtf. Sliding down a mountain? Bruh. The areas are boring except for Area Zero. You can’t go in almost any buildings even in the big cities. The only buildings are sandwich shops with 0 variety. Other than that you get pop-up menus. There’s almost zero customization, I get you’re in a school but OUTSIDE OF IT should have more leeway. And being inside the school is more menu simulator with load screens in-between each room while the older generations did this easily. For the people sayings it’s the switch…. Go play the new XENOBLADE GAME ON THE SWITCH. I could keep going about the world and how the game runs, but I wanna move on to the main reason we play these games, the pokemon. And once again I’ll start with beating a dead horse, the lack of a national Dex, almost half a dozen games into the switches lifespan and they can’t put in the effort to at least add HALF the roster, is PATHETIC. Let’s talk about Koraidon, and Miraidon. Are they cool? Yes. Is it fun to drive around? (without frame drops and glitches), yes. But these are the box arts for this series. Going from literal time and space gods, gods who control the ocean and the earth, the sun, the moon, gods representing ideals or the truth, to motorcycles you get at the start of the game who like sandwiches. With one of them not even really being a motorcycle. These guys are supposed to wow you, get you to want to play the game more. The motorcycles do nothing for me. Again, they’re cool but not cool enough to be boxarts. As for the other legendaries of SV…. I’m not even gonna talk about them. Last but not least, the new Pokémon. To get this out of the way, I’m no Gen1-er. Gen 1 is barely within my top 5 gens. But boy-howdy will I take the gen 1 Dex over S and Vs. Lazy, ugly, boring, and unappealing. A flamingo that’s pink, with the N taken out…. Wow. I see the responses now, in gen 1 there’s a seal named Seel. THAT WAS MADE OVER 25 YEARS AGO. THE CONCEPT WAS NEW AND THEY DIDN’T NEED TO BE INSANE WITH every. Single. Mon. Nowadays there’s a bar to meet. And unfortunately modern Pokémon fans don’t even hold Gamefreak to the lowest bar out there. This is all subjective and feel free to rebuttal and comment, but I’m sick of people defending this, we deserve better yall.
Nah man, this is FACTS. I feel like too many people are used to this low effort now. So many games release unpolished and crappy that pokemon looks like a masterpiece compared to them. I dare say if the core mechanic of battling pokemon was taken out, there would be nothing to do. Which... that's probably what would happen with most games, but at least they'd still have an interesting world, story, interaction and/or minigames to do, this game. has. NONE.
Gonna have to disagree with half of this at least. The national dex is a dead horse that has to stop with the fact that we now have over 1,000 Pokémon now. I don’t think you understand how hard it would be to program that many models in with TPC’s draconian 3 year generation live span. Unfortunately, that’s the only thing I have time to note on right now. Maybe I’ll talk more later, but bottom line, I blame TPC’s draconian deadlines for the lack of optimization here and 90% of the problems I have
@@MusicComet yeahhh the world is so empty and unfinished that once ya finish the story there's no need to keep playing ya know? I hate the fact I see it like this but there's nothing we can do unfortunately
@@Mojo1356 least imo they have 0 excuses anymore, they have the hardware, they have the time (they put deadlines THEMSELVES), and they decide it's a great idea to put out games annually, sure it's the higher ups at TBC but that doesn't take away from the fact we all know they can do better. Again at least IMO, and i understand how hard it is to program 1000 Pokemon, but they can't even do half, I don't think a large majority of people would mind if they took a year hiatus or whatever and took their time, I'd rather a finished, fun game, then a piece of unfinished, unfun, garbage. Not to mention random creators, who don't have millions of dollars behind them, who take their time, can create a game that's more polished than a multi-million dollar company abusing their customers money. We deserve better, stop accepting mediocrity
PS You were expecting a challenge in a mainline Pokemon game or having NPCs ala Majora’s Mask in a franchise where NPCs are always lifeless? That’s your own fault for having expectations of a franchise that never delivers on either. Especially NPCs. If anything, I like that I don’t have to talk to them for the most part now (man- I hate having to talk to every single NPC in the Sinnoh games just to get those watch apps, those held items, or even TMs that later games, especially SV, do perfectly fine by having you pick them up from the ground).
I am so happy to hear someon, that doesn't necessarily care about character customization, actually talk about it in such and understanding way. Not everyone is competitive driven and many many people play pokemon, to play pokemon. Customizing your character in a game like this is incredibly important for many people.
One of the other issues is that this game followed up PLA, which a lot of people absolutely loved because of how well done it was. The world felt a lot more alive because of how the Pokémon behaved and interacted with you in the over world which SV did not carry over. While I’m sure no one was expecting the combat system to carry over, a lot of people really wanted drowsy and frostbite to replace sleep and freeze since they are superior status conditions. And catching the Pokémon in PLA was a lot more fun and challenging than in SV.
And also, PLA didn't really have major performance issues. Frankly, its controls pretty much always felt great. Even basic stuff like throwing pokeballs or riding a pokemon just doesn't feel good in SV. And while the overworld boss battles felt a bit poorly fleshed out, they were still better than the overworld gym challenges or auto battler challenges.
This is funny that you say you have freedom to go where you want but I felt like I was trapped in scarlet until I got the next sandwich to power my bike.
I think that even though the game is bad on its own merits for a massive list of reasons, from graphics to design to failed mechanics and so much more, what’s insulting above all is the price tag. The game is hardly worth 15 bucks at launch and that’s being extremely generous. I’d really only feel comfortable buying it at half that. But not only is it 60 but it has a 30 dollar dlc. A 90 dollar experience is not this. The worst part of it all though. Is that they’re failing upward.
@@realistic_delinquenthonestly what makes it worse (although they’re running on different hardware and it hasn’t come out yet) monster hunter wilds seems to have achieved everything SV wanted to be and then some. Granted they’re very different rpgs but the sheer gap is astounding. Hardware aside, the sense of ecology is amazing meanwhile the most Pokémon did with its sense of ecology was in legends arceus, which while nice was still very limited, and regional variants which is really nothing special.
I feel like modern Pokemon's biggest issue for me is it's pathetic art direction. Setting aside Pokemon designs, though there's a lot there I have gripes with, good god are the environments bad. Boring. There's no character or charm whatsoever.
Yeah! From my experience S/V was one step back, three steps forward. Sure, it sucked how poorly optimized it was, but in exchange we got a Pokémon game that was *actually really fun to play* for the first time in ages (not counting PLA), and didn’t have asinine story and characters the way the past few generations did.
For my experience with the open world. I love to battle trainers and catch everything I see from the beginning of the game. So I just kept exploring till like lvl 20s started jumping between titans and gyms then checked which I missed and returned to the first gym at lvl 40. Constantly over leveled throughout my playthrough but it’s cause I did so much extra
I liked S&V for the story experience, gameplay? Very questionable if I enjoyed it. I just want a quality Pokémon game in visuals and performance Overall experience was “okay” i didn’t love it or hate it
I think it’s important to look at a game from an outside perspective, for casuals and critics this game looked disastrous and pokemon is literally the laughingstock of the industry
More like a partner who you married but over the years has taken that love for granted and you're too scared to leave since you've been together so long but they've given no signs of changing and have only gotten more neglectful with time.
If you don't like these games, don't buy them Also y'all consider the fact gamefreak have very little experience with hd games, is surprisingly a small team, and using an outdated engine? Not trying to excuse the game's questionable quality but saying the game doesn't have care and show no signs of changing is quite silly (since SV is literally the 1st open world pokemon game)
@@naganut9718 I don't like the games and I don't buy them anymore. But I find that if I want to be critical of the game I am then told "How would you know if you never played it" So I then have to experience the games for myself second hand. I'm critical of the games because I love Pokemon and I want pokemon to succeed and be the best version it can be. If I didn't love Pokemon I would move on and not talk about it. My heart is coming from the same place yours is.
@@NotTheWheel of course there's nothing wrong being critical of the game. I'm aware the obvious flaws of these games and I'm aware Gamefreak and other companies can be greedy. However what I HATE is when people goes saying "oh they don't care about the game anymore" and "oh they're so lazy" and never factor multiple things when making video games. And also never look at the great things these games have. It's that part that severely annoys me. That's why I like reviews such as this video for example because it factor in more than "oh they're just so lazy" and actually talks about BOTH the flaws and the strength
@@naganut9718 I think you want to think that people haven't thought about those things before and have made their own conclusions. I understand wanting to give them a benefit of a doubt but that doesn't make it warranted or deserved in this case.
3:55 Yeah that still doesn't really excuse the bad state it was in... well still in now but I've been playing Scarlet for so long I've unfortunately grown desensitized to how it performs. With that being said definitely better than Sword and Shield, at least SV felt fun to play. Sword and Shield just felt so boring. Also the story suck
The thing that bothers me the most in S/V are the cities. C’mon they’re dead. I hate that I can’t get into buildings and when i do it’s only a menu to buy something. Buildings in pokemon always been so open and welcoming, they should definetly bring it back.
I absolutely loved scarlet/violet, but I completely agree. The first pokemon game where you couldn't go into houses and just talk to random people
This is my biggest gripe. It's where the game just clearly felt unfinished. No other games have made a shop just a menu outside a building.
exactly this! people saying that the performance were the biggest issue, when this is clearly a way bigger issue (gameplay issue)
They also reduced every single grind in the game but then added another even worse grind for terra shards as well as reintroduce one use TMs. Sure you can craft them but the crafting system was not needed at all when the TM system was already solved in Gen 5. I also don't get why they made breeding so tedious when that was a non issue before.
I actually loved the fact that you got a menu for going in a building that's all i went into buildings for before anyways. If i want to talk to NPCs there is alot of them in the overworld
The thing that holds this game back for me is how it looks and runs. Gen 9 has my favorite story/characters since gen 5 and I really like the Pokemon but everytime I play this game I get reminded by how bad it is on a technical standpoint.
THIS, EXACTLY THIS! If it would run good, it would be my favorite pokemonn game
Yeah, I've been enjoying the game, my only major annoyance is the game breaking bugs, but they rarely happen anyways, The story is my second favourite, Unova being my favourite
May as well add "lacking postgame" to it as well. No battle tower, AND they left the conclusion of the story to DLC. We literally have to pay money to see the end of the terastal story/whether the imagined Pokemon is real or not, or if that was just glorified concept art since the actual paradoxes we got are way different.
The story was the worst part of the game for me. BW/BW2 are the pinnacle of Pokémon storytelling for me personally. The whole “we were bullied so we decided to band together” SJW-woke-soyboy angle is horrible. I could understand the bullying part being like, part of the story or a side plot but not the entire thing. It really ruined what was a great game for me.
Pokemon white has problem with frames too. Did you play it on NDS?
What kinda shocked me is how poorly the whole school aspect is pulled off. There is no running around cool school grounds, there is no exploring the various areas, there is no decorating your room.
Instead you teleport from room to room and can't interact with anything outside of scripted events
not only that but imo it suffers from the same issue i've noticed the plots of isekai anime have, that is to say that you could cut off the entire school part from the story and it wouldn't change much. like yeah, it'd be more comparable to the older games story wise (go do gym challenges for no specific reason other than this is what you're doing) but at the same time i don't really feel like the whole school project aspect gives it any more depth than it would have had without it.
i still think the whole game should've been set in a hogwarts style massive school island. but, of course, pokemon themed. also, they should've dropped the time travel nonsense. it adds nothing to the game besides a convoluted mess.
imagine, you start, and you are presented with 3 school houses to stay in. the blue house, the red house or the green house, and depending on which one you pick, you are gifted your first pokemon. each house has their own specific storyline, that isnt anything big, but unlocks another special diferent pokemon, that is tied to the house. they would all have a representative, which becomes your house rival, if you get into that house, as you take their place as the representative there in their place.
the gyms, are instead replaced by professors, and each house must get their students to get the most badges to win the great house trophy. and the best students are given the chance of competing against the elite 4 + the invited former champion.
finally, they could keep alot of the game as is, including tream star, which would make much more sense if the whole island was the school. but change a few things a bit.
also, i still think they should either remove cyclizar, or make it the base form of the cover legendaries, and it would evolve into one or the other, based on the main quest item you get(which depends on the version of course).
@@marcosdheleno …
I don’t think that would really be a Pokémon game anymore; one of the core aspects of Pokémon games is travelling the region, that’s a consistent theme. Changing it so it’s just an island where you fight professors instead of a whole region fighting gyms? That’s more of a spin-off concept like Pokémon rangers or dungeons.
Lazy, all lazy by the developers
@@pokerus1359well you can’t say that now because the next game is set in a single city
I think what i hate the most is the absence of real npc or inside houses. It s so much not immersive.
I'm fine with it. Paldea is more about the outdoors
@@wildbard4112 Me too. Also because it's not normal to enter in people houses in first place. (And imagine how much loading screens, just to enter in empty houses with npcs that say random tutorials)
i dont mind it, IF, the game offered something else in its place. i said this before, but i still believe the entire island should've been a massive hogwarts esque school for pokemon trainers mixed with a massive safari zone style multi biome enviroment for diferent pokemon(which wold explain why the island has such a diverse range of locations from deserts to literal ice peaks, as its all manmade).
they could even link the starter with the houses, make 1 rival for each house, that becomes the house representative if you dont pick that house(you become your house representative).
maybe offer 1 special legendary at the post game, based on the house you picked, kinda like they are the house symbol.
and just focus on the outdoor enviroment. hell, even the gym leaders could just be teachers of the school, with nemona being the "last year" champion. and she sees potential in the player(maybe she is even the reason you are picked as the house representative).
@@marcosdheleno i could go one step behind by just having the school being fully explorable with good contents.
Like rooms unlocked when we battle certain npc in the world
@@rudentleo662
that would make the lack of buildings a much better trade off.
I think part of the reason why so many people were so upset with Scarlet and Violet's game performance was at least partially because Pokémon is the highest grossing media franchise on the planet. So a lot of people saw it as them not properly investing their massive resources into creating the games that make them so much money in the first place.
They know that people will buy it regardless. Why spend the time and money to not make the game look like Pokepark 1 and 2 when you can make the same money off it?
And Xenoblade, BoTW, etc. (Heck, even arguably PLA despite it being worked on at the same time as S/V) showing what the Switch could do with Open Worlds so seeing what we got was less than expectations l
Even with “unlimited” resources, Pokemon is still beholden to release dates. That + their commitment to implementing a crazy amount of Pokemon to every game leads to restrictions
Y’all DO realize Pokémon hasn’t been a ‘game’ since R/B/G, right?? Literally after the success of those games, it turned into an ‘IP’ and that’s all that mattered anymore. What was the first new version after the main games: YELLOW; a game that purposefully went to copy the anime for fan service. TCG, figurines and plush, clothing and birthday decorations galore, all of that is to sell IP, not the game. All of this extra shit, was NOT to help fund the games, it was to make money.
Y’all really need to realize that there was NEVER a vision for the game after the event of ‘PokeFever’, and that it was far easier to just sell the aforementioned merchandise to capitalize; honestly the games are mostly just there for people like you who think “this is it, this is POKÉMON!!” when really they only release new games to introduce new monsters and the third game ISNT to get rid of inferior things from the previous two games and add nicer things, but to further capitalize on the franchise as a whole.
When you “make so much money” you don’t reinvest it into what started you, you reinvest into what MAKES YOU FUCKING MONEY. That’s how you stay rich, and TPC and Nintendo aren’t trying to get poor. GameFreak literally had ZERO say in any of this, so it’s a cows opinion to bring them up.
Guaran-fucking-teed they make WAY more money off of plushies and TCG than they do video games. I don’t think you understand how children’s marketing works, but things like Bakugan and Street Sharks were created LITERALLY to sell toys. There wouldn’t be a cartoon without the need for toys, and the toys wouldn’t survive if there wasn’t something fueling them up like some weird ass lore from the respective cartoon.
Sorry if this is new information to you, but that’s literally how this industry works.
Wolf's ad reads are the perfect blend of enthusiasm and a hostage reading cue cards.
@@poweredmanNote: the Players Cups were the World equivalent for the relevant years, so Wolfe technically got the "best player in the world" title twice
@@poweredmanI mean it's an amazing feat. Only a handful have the title. World champ difference has been such a meme and I can't even complain anymore
@@poweredmanhe's also pretty much the single biggest target for scouting on the planet and still posts great tournament successes.
The games are awesome the dlcs have been trash
@@poweredmankeep whining
From my experience, Scarlet and Violet had some of the best groundwork out of any Pokémon game. Its open world aesthetic and good map and Pokémon design helps a lot. The issue is that the game barely got any polish, even outside of desperately needed bug fixes.
Digimon World Dawn And Dusk Chrono DESTROY Pokemon Scarlet And Violet!ESPECIALLY IF YOU CHEAT WITH ACTION REPLAY!YOU CAN BECOME INVINCIBLE WITH THE 100% EVASION CODE!I'll Give You The Code If You Reply!
The open world was terrible, nothing was interesting to explore, every town was lame with barely anything to do. Awful awful awful games.
Good map 😂😂😂😂
Good design 😂😂😂😂
Legends Arceus was still 10X better than S/V
@@jonfro-mezgreat great great games.
A lot of people online noted that performance issues were extremely player specific. I got to observe this first hand, because my wife had practically no performance issues, whereas my game barely functioned. The difference was rather dramatic and we could see it side by side in the same room.
Some people theorized it was an issue with different models of the Switch, which might well be, as I had an OLED model and my wife did not. I don't know if this was the cause, or if it had to do with the way we interacted with the game being different, such that I experienced a memory leak or something when she did not. Both of us had physical cartridges, so it's not an SD ve internal storage issue... Unless the extra data the game saves on the console is interacting with it badly.
But the dramatic difference in performance between different players is very important to recognize to realize that people saying the issues are devastating are not being overdramatic, and the people saying they don't notice the issues aren't being shills. They are legitimately having different experiences.
Pawmi learning necromancy will always be funny these Pikachu clones are getting bolder
STOP 😂
Please never compare the GOAT to that undercooked raichu ever again.
but it is a pikachu clone :V@@FrostDzNz
Pawmi, the jabroni pokemon. That being said, Pawmi is cute, its evos suck tho imo.@@FrostDzNz
Calling pikachu the goat feels like such an npc opinion lol
The quote that sticks with me is when i saw someone call scarlet and violet "the betas for the best pokemon games ever made"
I love everything about scarlet and violet- except for the frame drops and glitches, if the games were just optimized a little more theyd easily be my favorite games in the franchise. The open world part of the game is fun, and its the first time in forever I -enjoyed- a pokemon story.
Its not a beta though. They are asking full price with two really really expensive dlc for this shitsow.
@@yophono5929 I think you missed their point, they're not stating the game itself is a beta they're stating that with how many bugs and issues it had it felt like a beta more than a full release. I also wouldnt call 17$ per dlc 'really really expensive'
@@yophono5929weren’t the dlc cheaper this time around I got both for like 30 bucks altogether.
I would argue Legends of Arceus was the beta. I actually had a ton of fun on both games.
@@brennenrussell i enjoyed both games a lot even with annoying volo, the music from gen 9 is what i loved the most even if the performance wasn’t up to par i still loved it a lot
The pokemon games carry themselves through its name.
If this wasn't pokemon and it was any other game, people wouldn't even buy it. I love pokemon, but the quality for the game is unacceptable.
I am amazed very little people talk about something that for me is criminally bad in this game: Sandwiches. Not only are they HORRIBLE to prepare, with the whole "if you miss landing the ingredient it's gone", which is complete BS, but also the "animation" (or lack thereof) of eating the sandwich is probably the worst thing I have ever seen. It's just a placeholder PNG with your character on top doing the weirdest animations ever. Disgusting.
my biggest issue with this franchise is the fact that we haven't gotten voice acting yet
Personally I didn't care until Paldean Winds started airing, Arvin, Nemona and Eri have voice acting and it makes me wonder what could have been
I genuinely disagree, I think voice acting can completely ruin dialogue when done poorly, and pokemon isn't known for quality in the games nowadays
I personally don't want voice acting in pokemon because I don't trust gamefreak enough to not fuck it
After playing Persona 5 and Royal Pokemon needs voice acting the imagination excuse from GameFreak seriously voice acting rather it is bad or good adds depth to the characters.
..this is your biggest issue? For a pokemon game?
I was fine with the glitches. What really got under my skin was the graphics. Every mountain has the exact same early 2000s ass texture. EVERY SINGLE GRASS PATCH looked the same.
framerate was the biggest issue for me, literally hurts my eyes
I'd rather have them downgrade the graphics even more but at least run good
Even to this day a year after it's released they haven't patched or fixed a frame rate. Fuck that the game is terrible. You don't respect your players
did you play sword and shield?
I found that this is more of a composition problem, game like elden ring dont have an exellent graphic but have an exellent composition of mountains, colors, distance, and overall ambient that makes the game so beautyfull to look at
I could even look past that, for me it was the hollowness. It felt like the region was fake, just a set built around the player, with nobody actually living there, and nothing to truly interact with. No building interiors, no interesting non-story NPCs… even the school, a major advertised point of the game, just teleports the player from room to room instead of letting us actually explore.
I _want_ to like these games, because they _do_ have one of the better stories we’ve seen in a Pokémon game, but they just came out so bland outside of the story. :/
I played Violet straight after Xenoblade 3...so the visuals and performance issues were very noticeable. I still had a lot of fun with it, and the things that gen 9 does well are done REALLY well, but the areas the games struggle in are REALLY bad at the same time. Which is inexcusable for the most profitable multimedia franchise. When Cyberpunk 2077 and No Man's Sky got shredded by the public for being unfinished and unpolished, the devs apologised and worked hard to keep patching them until the games were much better. GameFreak and the Pokemon Company never acknowledged or apologised for the piss-poor execution of SV, and even a full year later, the games still look flat and hideous, and the performance isnt much better than at launch. There was even a gamebreaking bug if you preordered the dlc that could compromise your save file, which sucks because they dont let you back up your saves to the cloud to "stop hackers"...and thats bullshit because people still cheat in the game but now the average user is inconvenienced
Pokemon and Nintendo did acknowledge the poor performance issues in their patch notes and a few PR statements, but not to the extent most people wanted them to. In my experience Japanese companies usually don't do nearly as much damage control as Western ones. The games definitely aren't fixed, even if I think the games are in a much better place than launch in terms of crashes and general stability. Performance is bad and probably won't improve because it's mostly memory related, but I'm shocked there're still basic camera issues when exiting shops, or NPC flicker inside of small buildings like the academy. There's a very weird lack of consistency in the game, some mountain faces look good at a distance, and others have really ugly tiling. Some areas have no problem with pokemon spawning inside objects, and others are completely bugged out of their mind with spawn issues. It all probably boils down to both the need for GameFreak to update their engine, and QA issues with a larger team and world size.
I really hope GameFreak puts in the proper time and effort to fix the fundamental issues here, because they've obviously addressed a lot of the gameplay, mechanic and story complaints, but it's so hard to enjoy things properly with all the issues.
I went it from xenoblade chronicles 3 also.
@@RiftFishingtheir dev team hasn’t grown since Black and White.
The issue is, no one will invest in meaningful hiring of new staff or extended the development life cycle.
Could you imagine waiting 5+ years for a new title??
Honestly, that is what it takes, but instead of doing either, they are now neutering the game, and letting some defects make it to market because … Pokemon sells. I can’t believe they got away with it this time around.
X3 is masterpiece of a game, I got 270 in it and love it. Its way better than 2 graphically, performance, and imo controls and gameplay wise (both stories good though along with the characters). You basically went from eating a 4 star michellin meal on the switch to macdonalds in quality.
The difference here is that while Cyberpunk 2077 and No Man’s Sky had so many problems other than optimization (especially Cyberpunk. That game was just bad mechanically and visually), SV are bad with optimization but have outstanding mechanics.
Visually the art direction is hideous. There is no theme or coordination between assets. Visually the game is all over the place. How was Zelda able to have such art direction.
Even the let’s go pikachu games looked so much better .
Personally I think the main reason why they were received so badly by the internet is because of PLA. Although not completely openworld and pokemon spawns werent random, PLA was insanely well made. Then when SV came out it just felt like a downgrade in terms of overall performance. Especially in the graphics and framerate department. So much so that it kind of outshined the good things.
its just what they do at this point. deliver sometimes with a good game, than push out 5 unfinished projects. imo after emerald it was only downhill.
“PLA was insanely well made” huh? PLA had literally all the same issues SV had.
@@Solereaper21 Yeah, not really. SV is so much worse. I never lagged in PLA, the models werent glitchy, pokemon and characters were visible from far away AND not stuttering/animated with 3 frames, the outfits were awesome, etc.
Sure there are things you can say depend from person to person, but at the very least performance wise PLA is definitely superior.
Pokemon would hit a homerun if they just made PLA again but bigger.
PLA was so boring. If it has PvP battles, I would love the game. But to me, playing as a errand boy researcher to fill the Pokédex was a snoozefest. I never bothered to complete it and all it’s good for in my library nowadays, is for catching Hisuian forms for competitive battles.
I would love to see difficult riddles and puzzles come back to Pokémon games (I.e. things like the original Regis quests etc and maybe some of the quest stuff from PLA)
It's impossible, those riddles were literally only difficult because we were kids
I guess it doesn’t even have to be riddles but just things that reward you for talking to the NPCs. In scarlet and violet it felt essentially pointless in contrast to PLA where clues led you to finding manaphy, shaymin, etc
About the Regi puzzles, you think you do, but you dont. They were virtually unsolvable and you had to use guides for them lmao.
The PLA ones though, hell yea. They were the best next to like the Ruinous Quartet stakes.
@@JayceCH. what a lot of people didn't know (mostly because we were kids) but all the braille was in the instruction booklets for the games. we had the answers right in front of us but most of us had no idea.
@@arminjarmin So if you got them second hand you're fucked.
Personally, I’m a huge fan of Pneumonia as a rival as well. Had multiple really breathtaking moments in the game!
Can’t even tell if that was a typo💀
I don’t think that was a typo lol he was memeing on how Wolfy was pronouncing Namona’s name and it’s hilarious.
@@Hachishaku-Sama*Nemona
@@Israel_Augustine Pneumonia* actually
Please tell me the pun was intended 😂😂😂 or am I the only one that is noticing
One of the best things about generation 9 is that DLC two gave us a bunch of double battles with some AI teams that actually had viable strategies and items and movesets to be able to teach casual players about competitive Pokemon
And the best part about it? The stats weren’t banned from smogon. Hopefully. (I’ve played the game before, but I don’t know much about smogon.)
That highlights another thing; the game is actually somewhat difficult. Every game aside from Gen 8 and 9 that I played became a breeze after a certain level cap; one move could breeze through even an elite four member if done right.
I actually had to try and had fun; maximum enjoyment.
Yeah, it's the whole reason I found Wolfey's videos 😂 I'm suddenly having to give a shit about team comp and things like priority moves. I was losing to the NPCs. I felt like a noob! I loved it!
Sometimes I can honestly overlook the slow down and bugs, but I’m still mad about the customization for the clothing
Fr. Super annoying how the most important part of customization can hardly be even touched
Sorry, but SV has the best customization. It has the worst clothes, but character custimization in the game that doesn't involve clothing is amazing. The clothes are limited so you fit in that world. It's literally part of the story that team star is breaking the rules for wearing custom outfits
@@tpfoxCastroI guess, but are you not on summer break or something? Uniforms for schools are only for when you are AT school.
the lack of D R I P is very concerning after how cute Gloria's clothes were smh.
@@tpfoxCastroI'm sorry what? Best bc the non clothing options are really good? Are fking serious? The other half you know the most important part of customization isn't even there sv isn't top 3 swsh was wayyyyy better everyone looked so different from each other sv was a massive down grade
Gen 9 did something for me that I had never thought would be possible: I liked the legendary mascot.
After playing through Violet on the back of Toothless I actually *put him onto my team for the post game*. Not because he's powerful, because he's my boy and I love him.
This - everyone would just dunk on how dumb it was that the box legendaries where more or less bikes now. After finishing the game I honestly enjoyed this aspect - becuase it was the first time in years they did something genuinely different with the box legendaries and on top of that I actually felt more attached to my Koraidon than I had done to any bike or Pokemount in earlier games.
the box "legends" are not legends. They're technically Cyclizar from other timelines which means that they are basic pokemon... but legendary pokemon are legends based on the lore or the mystery behind them, not the scarcity of the pokemon. We know these are cyclizar from other timelines.... so is cyclizar a legendary pokemon?
@@dmv99Tell that to their stats and abilities
@@Reptile149 I’m of 2 mindsets on this. On one hand, I don’t think the existence of the Cyclizar in the modern games means that the mascots should be dismissed as only paradox Pokémon, but on the other hand, the dog trios for both Jotoh and Unova have paradox forms.
@@dmv99If they’re treated with legendary status and regard, they’re legendaries.
What I would love for Gen 10 would be a similar open-world but with level scaling on leaders. They could easily code different teams for different milestones hit by the player, i.e. whatever you choose first and last would make it seem like it was meant to be played that way. New and better pokemon, moves, team compositions could help improve said teams. Would make the whole journey better imo, and would make the replayability funnier.
If they would only rescale the leaders and not the other trainers then there would still be an order because you dont have the appropriate level to reach the other gyms
@@mattgezockt2596 I really don't think scaling every trainer is the way to go, as that alone would take a lot of coding, memory and not to mention debugging. I also don't think I fought a single trainer in SV and still managed to comfortably stay at the levels, mainly due to the raid dens I suppose. Auto-battling also helped the mindless grinding.
It wouldn't make sense either that trainers scale, as they are on a journey themselves kinda. What they could do is show the level range of the trainer before entering battle, and then mix in trainers of different levels around the same area.
@@redox4604Scaling genuinely wouldn't take much code to implement, it could be as simple as a call to a method that adds a number to the trainername/id that they call to get the team depending on how many badges they have
and almost all the trainers that aren't major battles do just have level up moves and random abilities, so it would just be a matter of variable levels depending on badges
and for major battles, they're already making different 'scaled' versions of trainers like the rival, game freak can design good teams as shown in indigo disk so I'd love for them to spend a bit more time on scaling teams for the gyms at least instead of on removing quality of life features like jumping a page down/up in the bag that was in swsh but not in sv for some reason
@@redox4604 i think the simplest way to do the whole scaling hting is to have each gym leader or equivelent there of having different teams of increasing level and difficulty depening on the number of badges you have.
@@redox4604 memory? lmaooo
My biggest gripe is that I made it up the right side of the map to the Glaseado Gym, realized I was now underleveled, went back to do the left side of the map, and was disgustingly overleveled, making exploration of the left side of the map feel like something I'm just rushing through to get back to a semi-competitive level balance.
I just made a team for the Gyms and a TEam for the Flare bases/Titans. MAde it way more fun to have 2 teams I was swapping between.
I have a team of all level 58 pokemon and have 2 badges I beat 2 titans and I've beaten 1 team star boss.
Edit: I had to get this strong to fight the wild pokemon and catch them but now the most recent gym my third one the normal type one was no diff, I one shot everything
@@kyleellis1825 Yeah, encourages you to try out different Pokemon. Raised a Torkoal to fight Ortega out of order, went back to my regular team afterwards. Since it was my own choice to go out of order, it wasn't a bother, it was me doing what I needed for the choices that I made.
@@lyndsaybrown8471 It's so easy to train up a new team now, honestly it's more fun to have 10-15 pokemon to swap between. It's only once you hit the 70+ range that it really slows down, but you can just chansey farm at the Bluebery acadamy if you need to.
It was beautiful for me because I was never overleveled. For the first time since Yellow version I caught different Pokemon at every turn and switched them out and tried them in my party. For the first time ever I boxed my starter. Also I'm a game collector. I just came off playing starfox 64, so the FPS thing didn't faze me 😅
Ya fuckin’ nailed it with the chasm between what we could get and what we actually get as the biggest problem. It sucks they are not more incentivized to try harder to actually produce something that feels modern and professional. Our expectations stay a little low, and that saves them a lot. They creep forward, but rarely make leaps forward.
Area Zero is what made the game special for me, I haven't really felt like this in a pokemon game basically since the distorion world in Platinum, which they sadly didnt add in the remakes. Area Zero is alien and the athmosphere is so different from anything else I've seen in pokemon, it truly stands out. Much of this is thanks to the great music made by Toby Fox, and I am excited to see if they will expand on this area in the DLC.
The music was good but God was it so empty and bland, it's litterally just a straight line to the bottom, it's a glorified path and it doesn't have the graphics to make up for it. In the distortion world you were atleast walking on walls and the ceiling jumping between floating platforms.
@@feasibilyheretical Yeah the distortion world was unique, but there's not a lot of content in there, you only get to fight Cyrus and Giratina once in there and there's no reason to go back there after you finish the game.
With Area Zero you have more reason to go back in there and it looks like it will play a big role in the upcoming DLC.
@@feasibilyhereticaltoby fox is the best part of this game
Playing through Violet currently. The game isn’t terrible, but the fact of the frame rate chugs so much legitimately gives me a headache whenever I play.
What i dislike about the game so much is the world design
Like take gen 5 as a comparison. In gen 5 you could go into almost every building, each town had its own little background story and unique characters that are not relevant for a playthrought whatsoever
In scarlet and violet you have a gym, a pokemart and a pokecenter and that counts as a town. The region design is just overall completely lacking
@@blank8447 The only thing you can really compare it to is gen 5. Like why does it matter so much the graphics are lacking when at least it has a great story, so much content compared to literally every other pokemon game and other things? I agree that gen 5 remakes were objectively the best but scarlet and violet brought an experience way more fun than any other pokemon game
@@lunarsprite4209bad graphics are one thing, the main problem is that the game runs like shit despite looking bad. If you have bad graphics, better have 60fps locked.
@@Wuerschtle Oh ok i didnt really have many performance issues but I see what you mean
No matter how serious this issue is 'Frame rate gave me a headache' sounds funny.
My real problem with Scarlet and Violet is that it's a linear game disguised as an open world game, and when you compare it to Breath of The Wild or Tears of The Kingdom it becomes very obvious how linear these games truely are. In both of those Zelda games, you get all your abilities at the start, and from that point on, you're free to explore.
Scarlet and Violet, on the other hand, lock Koraidon and Miraidon's abilities behind Titan quest line so you're kind of stuck following a linear path and you can't fight the Titan's in any order because the deeper you get into the game the stronger the titans become, so that means you have to beat Gyms to unlock the level caps so you don't have to worry about your Pokemon disobeying. Breath of The Wild and Tears and The Kingdom, on the other hand, had enemies equal to your skill level as a player, so all the monsters we're about the same in every area and the better you got at the game the harder the enemies would become which always kept you on your toes even in area's you'd already been in.
I hope the new Legends games fix some of the issues with Scarlet and Violet or just make it like Legends Arceus and just have it be partially opened world because I'd prefer that instead of being told yeah you can go here but everything is level 40 and you don't stand a chance with your level 10 Pokemon.
Editor here! I had a blast putting this one together and I’d love to hear any and all feedback. Looking forward to the next one!
Little Z detected
Tell Wolf to stop be such a GameFreak apologist already, he's a huge figure in the Pokemon scene and could genuinely have some influence so to see him giving passes for all the unforgivable issues with this game is disappointing
Hi, i like very much the way You edit, thank you very much🎉
Thank you for editing this
Scarlet and Violet's smartest move was definitely separating the storylines into three distinct routes, since it let each one shine in its own unique way and not interrupt the other routes in the process. Nemona, Arven and Penny each became likeable to me because I felt I was getting to know them one on one. And then, the big finale was an adventure into the unknown with all three of them that made it feel like an actual group of friends due to knowing each of them as individuals. This made the impact of the ending and the credits work better on me than any Pokémon game I think I have played before, except possibly a mystery dungeon game. Like, Celestial actually had me smiling because it fit so well to me.
I know I rambled a bit there, but my point is... Scarlet and Violet may of had a lot of bugs... but I can't say I have enjoyed a Pokémon game in such a way since I was a kid playing mystery dungeon, and that is because I finally got to go through my journey with characters who I felt I had a genuine connection to rather than an artificial one made to move the plot along, and that was special enough to me that I genuinely didn't care about the hardware problems because I was invested into the plot.
Yeah, they don't interrupt each other because this game is so glitchy that you don't actually need the HM-equivalent for your ride mon from the titans to traverse through the region - you can just Skyrim around.
And all of them were terrible.
They tried to make me care for some dog and bullied losers with no buildup😂.
@@shatteredsentient5321 Damn... each to their own, I guess.
Except for the dog one, that i undoubtly understand, i have to agree with you sir
I agree with everything except I found penny to be very cringe and annoying. The little “help all of my friends be good people” storyline was so bland too. Saw her big “reveal” from a mile away… I finished the other two stories before even touching this one and was so underwhelmed by the bases and characters.
Biggest issue for me was the pacing of battling. No way to skip some battle animations and terratializing took so long I didn’t even want to use it. Second biggest issue was the pop in of everything, not as fun exploring when you can’t see something in the distance you want to explore, and riding around is basically just dodging Pokémon as they pop in
pop in + all the tiny bird and insect pokemon you can barely see while riding miraidon until you run into them
You might wanna go back to Sword and Shield then. If you think the pacing is slow here for some reason, you will lose your sanity with that gen. Heck, the original Diamond and Pearl are the pinnacle of battles taking 3,000 years.
@@Mojo1356we all know this. That game is a decade plus old
Gen 7 were always my favorite games, I loved the wormholes and man the postgame was really good. ITS BEEN 8 YEARS and we’ve moved 2 gens. I don’t know why but before gen 8 and the switch, new gen’s felt like every year, because of DLC nowadays I feel postgame lacks a lot. I miss the omega ruby alpha sapphire days of A BIG ASS postgame without having to wait a year
Biggest issue i had was disconnections at NAIC. I fidnt know pokemon had a sudden death, and i still wouldnt if the game performed well.
@@chasebannedspeedrunyes, it's the game fault lol, what kind of question is that?
@@mathieul4303 Wasn't that entirely due to hardware failure?
@@chasebannedspeedrun You clearly don't understand how bad Nintendo's netcode is.
@@chasebannedspeedrun it was at an in person event on a direct wired connection, so yeah it was a them issue.
@@DaShikuXIapparently not
Honestly the performance and visuals are the two biggest problems I had with the game, otherwise I had loads of fun with it, haven't felt the desire to explore this much in a Pokemon game in a while, felt even more open than PLA! I guess I want more complex puzzles and mazes, but still a fun game! Also the music in SV bangs hard, one of my all time favorite Pokemon OST :D
The bottomless tolerance of the Pokémon fanbase.
I wonder how bad a game it would take for the fanbase to not buy it. I would guess the game would have to be unplayable… but Scarlet and Violet literally launched as a broken mess.
I give plenty of praise to the depth of the battle mechanics, but the games barely engage with them, and the broader mechanics like exploration, are either shallow and underdeveloped, or are somewhat decent but held back by incredibly lazy execution or are downright dysfunctional.
It seems to stem from a ridiculous company work ethic and timeline for development of these games, which I do feel sorry for the devs of the game, as I don’t believe they would ever willingly work to such unrealistic deadlines, and ship a broken game.
Most money making media franchise in the world and they're struggling with making the games even perform well, the backlash is totally justified, people should expect better like come on, breath of the wild looks better, runs better and was launched in 2017, yeah s/v might have some good aspects but the sales numbers are just showing that nintendo and gamefreak can get away with making a half baked game, never fixing it and putting it at 60 dollars and then releasing dlc that costs even more plus not even fixing anything. Imagine in the future when people will be paying for an 80 dollar pokemon game with 5 dlcs that runs like a powerpoint presentation, this shouldn't be normalised
On Level Scaling: I think having a set minimum level for each gym would work, based on the wild mons around it, but let it scale up to the player's party like they do in the DLCs.
Ima be real. They should force set mode, lower/balance EXP gain (Exp Share isnt the problem morons. Literally EVERY TURN BASED GAME SHARES EXP.), and then do something about level scaling.
that still doesn't fix the issue. If the game is trying to be truly open world then when I get to the "last gym" should not matter. Your solution fixes getting to a gym overleveled, but it still limits the player's ability to do the gyms in any order they want.
The DLC doesn't scale either. It's just based on whether or not you beat The Way Home. So if you've done every single badge battle, but still haven't done any of the final battles to finish each of the three stories, then you're going into the DLC (which is all level 20-ish pre-Way Home) with a team in the high-50s/low-60s and are gonna steamroll the DLC with zero issue. Now, if you wait until after beating The Way Home, then the level curve will follow along exactly as intended. But....yeah, the DLC doesn't level scale. It's literally "did you beat the final story yet? If yes, have level 60+ pokemon. If no, have level 20+" with no in between.
@@vgmaster02 Gotcha!
@@PandaKnight-FightingDwagonI feel like the reason why it doesn't do level scaling is sort of the fact that you can choose whether to go on a harder area or go the easier route
When a game releases to serious technical issues, performance dips, and other bugs that create issues for commonplace players; not even dedicated bug hunters looking for 1-in-a-million glitches; that's unacceptable. It cannot be overstated how valuable the consumer's money is. You won't find a bigger advocate anywhere else. When I pay for a thing that is being sold on a store shelf, there is an implicit contract between producer and consumer that said product is in proper, working order, and will function as intended. Defects and imperfections are expected, no process is perfect, but there is a reasonable expectation of functionality there. When you have to wait months or even years for a game to "patch" its way into proper functionality, that should not be considered an acceptable, ethical practice, no matter how good the "idea" was, or how good the game ends up being. The ends do not justify the means. Demand more from your media, save your money.
It's strange that the news of Japan doesn't mention the amount of people that refunded
I love Pokemon to my core, but for the most profitable franchise of all time the state of these games is pathetic. They should never have launched in the manner they did. And ffs they need to hire better environmental artists. The environment in this game looks horrendous.
The main issue is that most legit criticisms are drowned out by seas of nitpicking and nothing points.
My biggest issue is the world design. I wish the world was more interactive with puzzles and quests. There are no houses with npcs in the middle of nowhere and you can’t go into houses in the towns. There is also no incentive to talking to every npc in town. There also aren’t much in the way of dungeons. Area Zero is the only true dungeon in the game beside a few large cave systems.
Absolutely agreed
Why do y'all like talking to every NPC? that's literally the thing I hate most of any pokemon, it's just random, you just have to click A 20 times until someone gives you something useful, how are so many people fond of this? I don't understand
@@pepepicapinto543Pokémon s/v is Open world so I never once tried to go inside a building that wasn’t relevant
@@pepepicapinto543 Because it gives world building. In BW almost every NPC has something valuable to say. Whether it's about the area, some thing to pay attention too, or just an interesting piece of dialogue. I would go into each building for that, not just for items.That is completely gone here in SV; no one says anything of merit. It's all short statements that don't tell you anything memorable, but lead you on. "And that's how I..." "made this great sandwich!" -_-
BW is how text based RPGs should be. For comparison, Trails in the Sky has fantastic world building due to every single NPC having a name and story, and any time any story event happens, EVERYONE you can talk too has updated dialogue. Minor NPCs you talk to in the first game remember you in the 2nd one. You can follow a couple around the towns in the first game and then you can even see them get married in the 2nd. I spent probably 20+ hours alone reading all the extra text between both of those games... (2nd one has more dialogue than the entire Lord of the Rings book series).
To me, that is the golden standard that I want. And Pokemon did that up until gen 8, where I don't remember it happening as much, and then gen 9 put the nail in the coffin. It's unfortunate and it makes the world seem a lot more barren and empty story wise as well.
I still haven't finished Violet. Every time I go to play it, it's just so choppy and glitchy it's just distracting. Also, the cities felt so lifeless. The game feels lifeless. I'm hoping to find something appealing in it. I also don't like all the mechanical Pokemon like the big Donphan. I've tried it on multiple switches and nothing changed. I still far prefer Sword and Arceus, despite Arceus having some graphic issues too. Best Pokemon game on the switch is Sword/Shield by far.
Pokémon Scarlet is my favorite pokémon game ever; but it does NOT take away from the fact that Game Freak desperately needs to be more ambitious and hire a bigger team. The PKMN Company is so damn rich, they can definitely afford it
This is the worst pokemon game. Because they have always done the bare minimum in terms of innovation. Plus the rest of the list below.
1. Beautiful Pokemon models roaming shitty environments.
2. Unstable frame rates and low frame rates (windmills don’t move like that).
3. Short draw distance.
4. Lacking customization, even post-game casual clothes, cannot decorate your dorm, etc.
5. Horrible net code, time outs, latency, inability to search.
6. Lifeless towns and cities. NPCs that cannot talk to you and no entry to virtually any building.
7. Clipping, as pokemon still clip through environments and there are still numerous visual glitches.
8. Despite greater quality of life changes, not all things can be completed in game, i.e. required to have older copies of games to gain access to available pokemon not found natively in the game AND single use TMs.
9. Interesting lore that still does not go far enough. 3 branching stories is unique, but doesn’t provide enough to keep us interested until DLC is out. And even with revelations in the leaked epilogue or the Crystal pool, they just fall flat.
10. No difficulty setting at the start of the game. Indigo Disk is cool with double battles and competitive play, but give us the option from the start.
11. Still zero voice acting.
As a longtime Pokemon fan, I would normally be thinking that much of the hate could be a little too extreme, given the Switch's hardware. Then I remembered how Legend of Zelda: Breath of the Wild, despite having a richer overworld, has significantly less technical issues.
One may argue that a Pokemon game with complexity of populating wild Pokemon would justify the compromises made just to have barely passable performance on the Nintendo switch, but then the release of PocketPal's Palworld, created by an independent studio quickly shuts that argument down.
If Palworl gets ported to Switch and has NONE of the technical issues, it will truly justify the vitriol against the optimisation and technical performance aspects.
@@Adjudicator1 the dev team is comprised of most of the same staff and hasn’t significant grown since I believe BW. The trinity (TPC, NES, GF) doesn’t invest much more dollars into their projects unfortunately, or extend their timeline of development.
Much of what I listed could’ve been addressed, but it takes time or more staff.
These tight release plans were never sustainable, and now we are seeing the byproduct more clearly.
Someone must believe that Pokemon will be forgotten unless there is another game or spin off every couple of years. I think the franchise will be fine, and their merchandising department could really go crazy.
The main problem I have is that I cannot with pure intentions recommend SV to those new to the franchise. Sure in a vacuum this is one has more highs, but the lows are where the line is drawn. Is it worth making someone sit through that early game, get punished for pressing on ahead, or experiencing all that lag for hours? I’m having a blast with online doubles but the path to get there for noobs is long and far.
I mean gen 1 is buggy as hell lol. I see what you mean tho
@@naganut9718 gen 1 still has a not good not bad pixel art for that time, was made from 0, had a few non game breaking glitches if not activelu searched and a interconnected map, all of this on the game boy. oh and don't remember they just created the basis of the whole combact system, which to an extent is literally the same as today (pkmn vs pkmn, 2 hp bars and 4 moves each).
instead This game is made by a multi billion dollar company, sell at 60 euros, with glitch and bugs noticeable from the beginning of the game, some game crashing bugs, low frame rate, the poorest art direction ever made (poor map, city design and in general level scaling), performances on the technical side which are unbelievably out of time, lack of post game content and a very empty open world . On top of that, instead of fixing all of those issues they released 2 dlc at 30 euros. Oh and the story of the first dlc is narrated by a youtube video.
I think if someone has never played Pokemon before, the newest gen is always the best recommendation.
I didn't experience a significant amount of lag. As for the order, just tell them to head for the Rock Titan and Team Star Fire base and keep heading right if they want to get used to the game mechanics, head left for a challenge.
Another reason to recommend the newest version is the significant amount of quality of life updates. With the Indigo DLC punishing you for just using whatever, I figured I might as well try EV training and using an actual, planned out team. Having read up on how to EV train in this game, which includes many "you no longer..." statements, this would be the best gen for a new comer to get into competitive Pokemon. Oh, and the hold items are mostly all for sale at Delibird Presents, so that's easier also.
@windrose5988 tf you yappin about? A drop in framerate isn't a bug, that's just being unoptimized. And yes, I say gen 1 is buggy as hell, literally because it has more bugs than any other Pokemon game. Psychic immuned to Ghosts, Glitch City, Missigno, 255/256 glitch, can't recover in a certail health glitch, and many others are example of glitches in Pokemon RBY. Hell, without the glitches, RBY Pokemon competitive wouldn't be as iconic as it is now
Honestly that first dive into Area Zero still plays in my head often. Five friends (Koraidon / Miraidon included) leaping into the unknown, into danger, and into a fantastical place to help each other and the region. Seeing how beautiful Area Zero is and hearing the music for the first time. It was so cool
The textures made me want to puke. Music was amazing though 🙌
The music really made it feel like such an imposing and breath taking scene. ❤
Going into unimaginable danger, but we weren't alone.
Listening to them all argue was pretty funny too.
Area Zero is the best looking spot in all of Pokemon history. It looks and sounds like they combined Pokemon and Halo.
You know, it would be kinda cool that would be the sensation for about 20 hours, not 2. It was not worth for me to endure 40+ hours of this game for a butchered endgame in the Area 0 expanded poorly in the DLCs.
The games aren’t bad per se. They just needed more time in the oven.
3 years was enough time to build a game on the 3DS, but not the Switch
@@TheoHawk316Exactly
What we really need is alternating studios, like the way call of duty does it.
@@DaShikuXI you really want a mainline game done by ilca again?
@@immortaliron2475BDSP was far better (aesthetically) than S/V.
Game Freak is a multi-billionaire company, we can't possibly accept this level of quality. It's clear Game Freak can't handle this anymore, I don't know anything about the legal side of things but if possible Nintendo should just give the Pokemon IP to some other company because this isn't working anymore
Gamefreak is worth about 700 million USD. It's not multi-billionaire, nor is it even singular billionaire. I would also like more of the pokemon franchise to be handles in house at Nintendo instead of essentially having a third party company do it with a small deadline and only like 90 employees when Nintendo could add many hundreds to it
@@librask3009 They need to hire way more people. It's just a greed thing at this point.
It infuriates me so much that I never actually... bought the game? Instead I played it by _alternative means_ and I could enjoy it for what it is. But yeah I will definitely not buy their next game until I see how it runs in post launch reviews.
Transferring the Pokémon IP to any other company would not fix the problems that Pokémon is going through. Say what you will about Scarlet and Violet, and especially Legend of Arceus, but these are games that are at the very least trying to learn from the issues that people had with sword and shield, but because of the terrible development time, it's near impossible for these games to be what they're trying to be, and the problem with Pokemon is that they became the world's biggest franchise via a lot of aspects which forced a tight schedule, from the games, to the anime, to the card game, and to the general merch. This was okay back when the games were simple and on portable devices, but now that they're big games, they can't sustain that schedule anymore. Bandai Namco couldn't fix this problem, nobody can, and that's the worst part.
@@AwesomeMooseSmile I may agree up to a certain point, but the fact is that Pokemon actually wasn't always like this. Back in the good old days you could wait even two years between mainline games but at least we got games that were perfectly functional. Nowadays they release at least one game per year and sometimes even two, with all the technical aspects of the games suffering from that obviously. They could relax their their schedule and maybe develop less but more polished games, but seeing how much they're selling despite the software being so messy they're just going with the good old greefy "quantity over quality" strategy. Fortunately it seems like they learned their lesson, with Legends ZA releasing in 2025 with seemingly nothing coming out in 2024. Maybe we'll finally get a game that runs at atleast 30 fps with graphics that don't resemble a PS2
I'm so sick of hearing small Dev team!!!! Pokemon is the most profitable franchise in history!!! Hire 700 people if they want a 3 year dev cycle. Hire young talent that knows how to program for HD!! I'm disgusted that even in this video he is simping for them being cheap and lazy
I get the point that “it’s a Pokémon game i don’t play for the graphics” but that’s missing the point. Gamefreak isn’t just selling us a regular old Pokémon game. They’re selling us a $60 open world game and it should be held to the same standards as other switch games like botw and xenoblade. I honestly enjoyed nearly completing the Pokédex before even doing the first gym, but the lack of polish seriously ruined a lot of potentially joyful moments. Regardless of development issues, the final product should be criticized for what it’s worth and the expectations it set.
I want to enjoy it more than I do, and I’m sure if Gamefreak was given another year or two to optimize the game, no one would have anything but stellar things to say about it.
Visuals are INCREDIBLY important to me when it comes to games. That doesn't mean I need hyperrealism 4k textures everywhere. I fucking love the visuals of Quake (1996). I still think the 3ds Pokémon games look pretty good aside from the Pokémon being a bit too desaturated and the animations being a bit lacking. I'd genuinely say that I think Sun and Moon look leaps and bounds better than SwSh or SV.
The Pokémon themselves are by far the strongest thing visually SV has, new textures go a LONG way. Definitely the best the Pokémon have ever looked graphically. The effects are really good aswell, both move effects and the way terastilization looks. But the overworld looks like a prerelease beta that would never be shown to the public, the towns and cities feel dead, and the game runs like a one legged hippopotamus.
The incredibly poor texture tiling in the overworld is what really gets me mad, it's a big contributor to the world looking ugly and unnatural and fixing it wouldn't even be hard. Making textures tile without looking like they're repeating is so easy you can learn it from a 20 minute UA-cam tutorial. This is something that 20+ year old games get right. Highest grossing franchise in the world btw.
Imma be honest watching this made me constantly think 'Wolfey is exactly the type of player Nintendo wants/knows they have' lol aka yes the games were fun and had good things but the fact they know they can get away with this kind of thing while also technically being a 'AAA' game company is just....... yeah.
Agreed, at this point I think nintendo just knows they can get away with it so they do so. They admitted to doing that with prices for their games and dlc, it’s not a stretch to say they do it with their game content too now.
this, he is a shill for giving a 10 and its absurd he views that as "different things i care about than other people" than something to have a objective standard for
its crazy at all the first thought of poke players today is to still play or buy these mediocre games
Was scrolling looking for this, THANKS. I'm a huge Pokémon fan but I can't find any argument to defend this game, looks awful, fps drops everywhere and the most important thing of this game, Pokémon, pops in front of your face and most of the times they're low poly until you enter a battle, no way this dude gave a 10/10 to this bs
For me personally this Generation got me back into the Series and i really really enjoyed it.
same here. it's just so much fun and it really immersed me
My problem with s/v and the last 3 generations in general is I dont want an hour of tutorial and talking, I am the kind of gamer to skip all dialogue and cut scenes. I just want to play the game. s/v was a little better because there was so exploration and pokemoning before you get to the school but still it felt very slow paced. With s/v horrible performance being like 20fps the game just feels like it chugs. I miss the days where I can just mash my A button and get through the evil team boss monologue in 1 minute instead of 30
Dude, you don’t want reading in a Pokémon game like are you a little slow bud?
@@Gekkco The first time i might want some reading but the 2nd or 5th or 10th time i play a game mashing through shit story is the worst. If you play games for the reading parts pick up a book dude you will find a better more engaging story there than in any pokemon game.
My problem is how easy these games are anymore. I wish there was a difficulty setting. Between the forced ex share and your mons dodging attacks because it didn't want you to feel bad.
I used to be an avid Pokemon disliker so I didn’t even know about this games existence, that was UNTIL I watched RTGame play through Pokemon Scarlet and I was immediately hooked.
I could see the lag and frame rate drops in his videos but he didn’t care and neither did I. The game looked fun, the characters were interesting, the story was good and well paced, there was a lot to explore. Those are the things I first noticed when I watched the play through, THATS what got me to play the game, not how well it performed, how FUN it looked.
And you know what? I don’t regret getting it. Pokemon Scarlet is my most played game and I enjoyed every second of the story and exploring the world. Sure the lag was annoying sometimes but the game itself is great.
Hate to see people shitting on the game when the game itself is good, the company behind the game should be ashamed for releasing it with bugs, but the game is what got me into Pokemon. I love it.
I'm surprised you say one of the best parts is the world is so fun to explore. That was my main issue (next to performance/graphics) in the game. The world is so bland to explore, there's no incentive to go somewhere, stray off the paths, no secrets to be found, items are scattered randomy, the overworld pokemon spawn in in the same groups, you can't even go in houses which was a key point in the earlier games.
I really felt no reason to look around the world, and when I did and found nothing it was so disrewarding.
Damn, I actually experienced only the following bugs on my personal playthrough of Scarlet:
-Pokémon clipping into the landscape
-Getting stuck on a rock once
-Crashing a handful of times
-Laggy framerate in certain spots
The fact that some people got hilarious exorcist-style model malfunction almost makes me wish I'd experienced something like that. I had almost zero issues playing through the game.
i mostly have laggy framerate drops and the odd pokemon stuck in the wall. I don't think i ever crashed, or stuck on anything in particular.
Despite having borderline unplayable performance at times, Scarlet and Violet was the most fun I've had playing a new pokemon game since B2/W2. Gen 6, 7, and 8 did not grip me in the same way gens 1-5 gripped me leading me to drop the games entirely around halfway through the main story. S/V genuinely had me excited to play and want to continue exploring the region. Since beating the game and catching the entire pokedex back in January, I haven't touched the game (or even my switch for that matter) since and perhaps my opinion on the games would change if I went back to replay it. Regardless of that, it was nice to finally have a pokemon game I thoroughly enjoyed the same way I did when I first played Platinum/HGSS when they first released. S/V is the best generation since gen 5.
I primarily dont like 1. The lack of character to the region and its cities 2. The painfully easy playthrough 3. The seeming arrogance of game freak that they can release games this buggy and unrefined and view it as acceptable, i would rather they would take longer between releases to ensure quality standards of graphics and performance and 4. The music is really really bland
I think you were right, the games gave a lot of people a lot of fun, the worst part is that gamefreak knew they could get away with this and that’s why they didn’t care
And that's why nobody should buy their next games until the post launch reviews come out, and if they're closely as bad as SV, and people still don't buy, they'll definitely listen
I'm not surprised Alpharad's issues from the Soullink made it into this video about the actual issues the game had.
Soullink?
@@0008loserAlpharad and Pokémon Challenges did a soullink
@@furiouscorgi6614im pretty sure by saying " Soullink? " theyre implying they dont know what one is, not where to find one...
@@0008loser soullink is playing the game as a co-op nuzlocke
@@0008loser
A SoulLink is a two-player nuzlocke, in which the players' Pokémon are linked. If one player's Pokémon dies, the other player's equivalent Pokémon also dies.
It's not the bugs or the graphics that were ever an issue to me. It's how utterly lazy gamefreak is, the world fealt empty and boring, the towns were all generic and blended together there were no interesting dungeons or routes to explore. The game was laughably easy and didn't even try to challenge me once in all three routes, also the fact there was no scaling for gym leaders, the evil team, or the giants made it even worse because if you defeated a stronger one first all the others would be way to easy since you were over leveled. Also I know others liked the characters but I did not. I thought the rival was super annoying and didn't even have the skills to backup her champion status not even in the final fight of the game, the principal had a better team than her. Also the so called top champion or what ever was a complete joke. Also I almost forgot area zero even existed it was so empty and bland the pardox pokemon were cool but that's about it, I think in general there were some cool pokemon designs, but God the game design was so ass, also I still think pokemon never should have went 3d. I think is by far the worst pokemon game, I'd rather play Gen 1 and I'm not even nostalgic for those games I grew up on Gen 4.
Honestly, my main issues with Scarlet and Violet weren't the shoddy visuals and technical performance (although I noticed those of course lol). They just feel so...soulless. Every town feels like a barren cardboard cutout, and there aren't really any meaningful secrets besides maybe the Gimmighouls (themselves not that interesting). I had a decent time in my playthrough, but there was nothing that surprised or shocked me save for a few of the paradox story beats. Nothing that made me want to come back after the credits rolled. I know I haven't been their target demographic for a long time, but man, it could still be so much better. I wish Pokemon would grow with us even just a little bit more
I mean…. Compare this game with other AAA titles. Game freak needs to get with the times
The worst part about the high-level raids is that if you don't have a pokemon that's a good match for it, you probably can't train on up by the time the raid expires.
Arceus is usually a good pick if you have one. You can change plates and use Normal (or Stellar typr if you have the dlc)
I know this game has its issues but I love gen 9s story. Arvens story, as someone with a history of childhood neglect myself, made me tear up. Seeing Namona push you to improve because she views YOU as her treasure and Penny finally exonerating her friends after years of being misunderstood. I loved all of it. I completed the dex, ive shiny hunted. Ive dedicated more time to this gen than ANY other. And, for perspective, Im 30 and have been playing since gen 2. It has its performance issues but I love Scarlet and Violet. Genuinely my favorite pokemon games.
Imagine tearing up over a Pokemon game
@Austin2Sexy imagine sitting on your lap typing a comment about a person having emotions for a videogame character just for nothing to happen or change in the slightest
@@shaunavant532 Imagine getting mad at someone for being right
@captainmega6310 imagine wasting your jumping into ab old argument
chill out tough guy@@captainmega6310
Tbh, it's really hard to not think what the games could be. Because, c'mon, it is the biggest franchise in the world, we deserve better. Gamefreak can afford a bigger team of devs for example, it just don't do it because it don't need it to make a lot of money.
I actually really loved this game the first time I played it for basically the same reasons Wolfey said. It was fun, exciting, and heartwarming
For Nuzlockes (which I have failed a few by now) I love the idea of random Tera raids for encounters. Kinda makes it easier to get good Pokémon early instead of just the rodent, bug, and bird. Raids are fun and way better than they were in gen 8
The entire map being one huge area is so fun. Nowhere is off limits with your legendary. It’s also sick that there’s like ten pseudos. Making TMs is awesome since finding one Ice Beam TM means Ice Beam TMs for everyone after a bit of grinding
i love the nuance in the arugments of this vid. You are able to look at the work that went into this game and really paid off without giving the conditions of how it was made as well as the glaring flaws a pass. Its a fantastic retrospective that I think can be used as a blueprint for how we try and discuss and look at any game.
couldnt of said it better
a battle tower and or rebattling elite 4 with increasing difficulting would go a long way man :(
any sort of of postgame would help this game sooo much. the tera raids are awful and unplayable most of the time
Modern Pokemon lacks in Postgame content back then we had so much to do.
The fact that the possible closest thing to a refightable e4 in this game might be locked behind dlc (the 4 students from the blueberry school) actively disgusts me
Somehow the gen 4 remakes managed to do gym leader and e4 rematches amazingly... and this game didn't
No need for battle tower when you can battle online and buy items without battle points
@@Will5353_I think tera shards and herba mystica would be great rewards bc it gives post game alternatives instead of forcing you to smash your head against a wall in tera raids with users who aren't hunting for synergy
It took me like 10 minutes to encounter a bug on my playthrough. At the end of the beginning scene in the player’s house, all the characters started t-posing. It wasn’t game breaking, but did not set a good tone for the rest of the game. I didn’t encounter anything too bad on the rest of the playthrough (though there was an irritating movement bug), but still never really went back to it after finishing the game. It was just so _empty._ The world was bigger than ever before, but it felt like a movie set, where they just put up the fronts of houses to make it _look_ like the characters are in a town- there was nothing really there, and everything was empty and hollow. I’d rather have fewer decorated houses than a ton of empty ones.
This is also the only game I didn’t replay, if you count Ultra Sun as replaying Sun. Other games have gotten at least one replay.
I didn’t hate it, but I also didn’t love it. It was just… empty. And that made me not interested in playing anymore once I finished the game.
I love wolfey's insistence to call Nemona Pneumonia. They really dropped the ball hard with her English name 😂.
I HATED the games on release. I played like 30 min when I bought it and didn’t touch the games until over a year later. I gave them another shot and I’ve been playing it non stop the last few months and I love the games 😂 they make getting into competitive battle so much easier and are genuinely a fun experience.
The games had their issues from a technical standpoint. The character design, Pokémon design and story are all the best in the series. The mechanic is also really fun competitively even if it’s a bit uninspired. Tera doesn’t feel as gamebreaking as mega or dynamax and that’s refreshing [even though I’d kill to have megas back].
Lets not forget how empty the world actually is and how the towns are pointless. No real side quests or random chaliges hiden in some rando house as it was somtimes in past.
Tera is so good because, relative to dynamax and megas, every pokemon REALLY wants to do it, for a ton of reasons.
Even with ogerpon working specifically different with Tera, it isn’t overly centralized like it was with gigantamax or megas.
Character designs have always been great and best in the series is kind of a reach when half of them are in school outfits, pokemon designs are very subjective so I'm not gonna argue about that, story still has nothing on gen 5, it just feels like a lot of wasted potential for the sake of shoehorning in the "open world", apart from at least integrating the future and past themes into the pokemon themselves making the 2 different versions finally actually feel different from one another. Tera is a broken mechanic that is way too generic and turns most games into coin flips of who uses tera at the right time to catch the opponent off guard, turning any potential weakness of a pokemon like a 4x weakness into a strength and often winning games on the spot, it may be fun in single player if not a bit boring tho still not as fun as megas and dynamax but in competitive it's a massively hated gimmick for good reason especially in singles, being less broken than dynamax is not a high bar anyways, megas are a different story cause only select mons could use mega stones and only some of them were broken so I wouldn't compare them to the other gimmicks
The character designs and pokemon designs were better in the past.
@@piens51 I don't remember any pokemon game having great side quests lmao. The base game has 3 different story arcs and you could definitely consider one of them a side quest. Apart from that the DLC also introduced other side quests.
To give this a 10 just proves that game freak can put out a sub par game with bad performance. They got rid of so many basic features and other quality of life features. It runs badly and cuts so many corners just so it can be "open world".
Not a shill, just a blind fanboy…..who also can’t hurt his brand.
No judgment, we all gotta make that check.
Honestly I just feel like ScarVi and the direction the series is going in in terms of a gameplay perspective....is just not for me.
I honestly don't really care that much for open world games in general, I find it to be kind of an overrated concept - it feels, to me, more like "running around in circles completely fucking lost because this world has zero locations with any personality" than "wowowowow exploring this world with so much life."
The Area Zero plot was good but not NEARLY good enough to make me want to replay the...however long the rest of the game was because honestly I didn't care nearly as much for the Arven storyline as others did (I honestly wanted more Penny/Nemona if I'm being honest).
Once I cleared it for the first time, I pretty much immediately shut off my switch and fired up my Emotional Support Game of Choice (Black/White)
Yes, they are. Extremely low quality for what it should be a AAA game.
How can you look at a game like tears of the kingdom and be satisfied with pokemon. TOTK is bigger, looks better and yet runs smoother. Gamefreak had no excuse
While all you said is true, game freak has consistently been forced to produce games yearly and even though I don’t think this is necessarily a great excuse, TOTK was in development for many many years before release. Some people also just like Pokémon, not what’s objectively a “better game”.
highkey agree. im really glad for the nuanced take, its such a fun game that also has a bunch of issues. it contains multitudes lmao
only thing that really bugged me during my many hours (besides the laggy water) was the raids, actually. i find the timer immensely frustrating. when you do a bunch of damage at once the raid mon does a dozen turns back to back, the menu freezes or doesnt show up for a couple seconds, the latency when you play online with randoms, etc etc all while the timer ticks down. having to strategize to build a raid mon is fun, but i highly dislike that i essentially HAVE to create the perfect mon to stand a chance against higher raids, bc the way raids work dont allow for any mistakes due to lagginess and the timer. i liked the max dens in swsh a lot more, because losing there felt like "okay, my bad, i made a mistake there" while losing a tera raid feels like "welp. if i had been able to actually access the menu and do something we couldve won" way too often. doubt they'll ever change that now unfortunately
My issue is I just don’t understand why we STILL don’t have voice acting by this point. Like I could forgive everything else but why can’t we get VA at this point 😩
There are only 8 language options and they could just give 1 female and male va for each trainer class + make the player silent with grunts like pla did and use the same jpn va like botw. No need to voice act every line too just for cutscenes + important characters. They could even keep the same vas for the anime...
Its simple, VAs would have raised the cost, and they only care about profit
But I absolutely hate voice acting and all the games have it now. Let me have just one where I'm not cringing everytime a character starts talking, please I beg 😭
@@anny8720I say that's similar to Kingdom Hearts 1 where talking to people didn't have voice acting but the cutscenes did.
Fallout has proven Voiceacting can make a game worse, especially when it's an RPG with character creator. Actually, Dragon Age 2 had the same issue as being far worse than the first one and 2 was the one to give the voiced dialogue for the MC.
"What did you expect, it's a Pokémon game" is the perfect summary.
If you compare it to anything else, it's a bad game.
Pokémon is the most profitable IP of all time. They charge full retail price and release each game twice. Sometimes three or even four times. Then they do an asset flip remake of a game they already designed a few years ago and release THAT another two times at full retail value. All while selling ungodly amounts of merch.
Remember NieR:Automata? Pokémon should look like 2b's ass but the entire game. There are free to play mobile games with more vibrant visual designs and less bugs than modern Pokémon games. The sleeping animation in these games is the screen going black and a sound effect playing. We deserve perfection for the amount of resources GameFreak has. They're just lazy.
I played these games in a basement and the way the games run, the way the games look, the half-baked story and the half-baked open world concept (that isn’t truly open world because of poor level design) all hold this game back tremendously. I don’t touch this game anymore unless there is a special event. Just because you liked the game doesn’t mean it was a well made game.
facts bro
being in an open-world pokemon game its fun and gf definitely improved in characters department. still, the level design of the game is so lazy and the performance is rooough, let alone most of the textures and lightning
To quote TheActMan “Don’t defend it, you deserve better” and I personally couldn’t agree more. With the past few games I feel like the Pokémon fanbases pride has plummeted. Gamefreak and TPC noticed and they abuse it. For the highs this game has, and there isn’t many (the OST is solid), there’s many, many lows that outweigh it.
To start, I’ll beat the dead horse and say the graphics are atrocious, (like release Minecraft was prettier), the glitches, bugs, and frame rates drops completely kill the flow and the immersion
The cities are full of lifeless NPCs who say almost nothing, do nothing, and account for nothing, the gyms and gym trials are a fucking joke. Pushing around a giant olive? Wtf. Sliding down a mountain? Bruh. The areas are boring except for Area Zero. You can’t go in almost any buildings even in the big cities. The only buildings are sandwich shops with 0 variety. Other than that you get pop-up menus. There’s almost zero customization, I get you’re in a school but OUTSIDE OF IT should have more leeway. And being inside the school is more menu simulator with load screens in-between each room while the older generations did this easily. For the people sayings it’s the switch…. Go play the new XENOBLADE GAME ON THE SWITCH.
I could keep going about the world and how the game runs, but I wanna move on to the main reason we play these games, the pokemon. And once again I’ll start with beating a dead horse, the lack of a national Dex, almost half a dozen games into the switches lifespan and they can’t put in the effort to at least add HALF the roster, is PATHETIC.
Let’s talk about Koraidon, and Miraidon. Are they cool? Yes. Is it fun to drive around? (without frame drops and glitches), yes. But these are the box arts for this series. Going from literal time and space gods, gods who control the ocean and the earth, the sun, the moon, gods representing ideals or the truth, to motorcycles you get at the start of the game who like sandwiches. With one of them not even really being a motorcycle. These guys are supposed to wow you, get you to want to play the game more. The motorcycles do nothing for me. Again, they’re cool but not cool enough to be boxarts. As for the other legendaries of SV…. I’m not even gonna talk about them.
Last but not least, the new Pokémon. To get this out of the way, I’m no Gen1-er. Gen 1 is barely within my top 5 gens. But boy-howdy will I take the gen 1 Dex over S and Vs. Lazy, ugly, boring, and unappealing. A flamingo that’s pink, with the N taken out…. Wow. I see the responses now, in gen 1 there’s a seal named Seel. THAT WAS MADE OVER 25 YEARS AGO. THE CONCEPT WAS NEW AND THEY DIDN’T NEED TO BE INSANE WITH every. Single. Mon. Nowadays there’s a bar to meet. And unfortunately modern Pokémon fans don’t even hold Gamefreak to the lowest bar out there.
This is all subjective and feel free to rebuttal and comment, but I’m sick of people defending this, we deserve better yall.
Nah man, this is FACTS. I feel like too many people are used to this low effort now. So many games release unpolished and crappy that pokemon looks like a masterpiece compared to them. I dare say if the core mechanic of battling pokemon was taken out, there would be nothing to do. Which... that's probably what would happen with most games, but at least they'd still have an interesting world, story, interaction and/or minigames to do, this game. has. NONE.
Gonna have to disagree with half of this at least.
The national dex is a dead horse that has to stop with the fact that we now have over 1,000 Pokémon now. I don’t think you understand how hard it would be to program that many models in with TPC’s draconian 3 year generation live span. Unfortunately, that’s the only thing I have time to note on right now. Maybe I’ll talk more later, but bottom line, I blame TPC’s draconian deadlines for the lack of optimization here and 90% of the problems I have
@@MusicComet yeahhh the world is so empty and unfinished that once ya finish the story there's no need to keep playing ya know? I hate the fact I see it like this but there's nothing we can do unfortunately
@@Mojo1356 least imo they have 0 excuses anymore, they have the hardware, they have the time (they put deadlines THEMSELVES), and they decide it's a great idea to put out games annually, sure it's the higher ups at TBC but that doesn't take away from the fact we all know they can do better. Again at least IMO, and i understand how hard it is to program 1000 Pokemon, but they can't even do half, I don't think a large majority of people would mind if they took a year hiatus or whatever and took their time, I'd rather a finished, fun game, then a piece of unfinished, unfun, garbage.
Not to mention random creators, who don't have millions of dollars behind them, who take their time, can create a game that's more polished than a multi-million dollar company abusing their customers money. We deserve better, stop accepting mediocrity
PS
You were expecting a challenge in a mainline Pokemon game or having NPCs ala Majora’s Mask in a franchise where NPCs are always lifeless? That’s your own fault for having expectations of a franchise that never delivers on either. Especially NPCs. If anything, I like that I don’t have to talk to them for the most part now (man- I hate having to talk to every single NPC in the Sinnoh games just to get those watch apps, those held items, or even TMs that later games, especially SV, do perfectly fine by having you pick them up from the ground).
I am so happy to hear someon, that doesn't necessarily care about character customization, actually talk about it in such and understanding way. Not everyone is competitive driven and many many people play pokemon, to play pokemon. Customizing your character in a game like this is incredibly important for many people.
Also the fact that they made ice types actually usable with some huge buffs like snow now providing a defense boost for ice types when active.
One of the other issues is that this game followed up PLA, which a lot of people absolutely loved because of how well done it was. The world felt a lot more alive because of how the Pokémon behaved and interacted with you in the over world which SV did not carry over. While I’m sure no one was expecting the combat system to carry over, a lot of people really wanted drowsy and frostbite to replace sleep and freeze since they are superior status conditions. And catching the Pokémon in PLA was a lot more fun and challenging than in SV.
And also, PLA didn't really have major performance issues. Frankly, its controls pretty much always felt great. Even basic stuff like throwing pokeballs or riding a pokemon just doesn't feel good in SV. And while the overworld boss battles felt a bit poorly fleshed out, they were still better than the overworld gym challenges or auto battler challenges.
This is funny that you say you have freedom to go where you want but I felt like I was trapped in scarlet until I got the next sandwich to power my bike.
I think that even though the game is bad on its own merits for a massive list of reasons, from graphics to design to failed mechanics and so much more, what’s insulting above all is the price tag. The game is hardly worth 15 bucks at launch and that’s being extremely generous. I’d really only feel comfortable buying it at half that. But not only is it 60 but it has a 30 dollar dlc. A 90 dollar experience is not this. The worst part of it all though.
Is that they’re failing upward.
Agreed! It’s a B tier experience with a premium AAA price tag. Maybe the base game and both DLC are worth the price tag… maybe.
@@realistic_delinquenthonestly what makes it worse (although they’re running on different hardware and it hasn’t come out yet) monster hunter wilds seems to have achieved everything SV wanted to be and then some. Granted they’re very different rpgs but the sheer gap is astounding. Hardware aside, the sense of ecology is amazing meanwhile the most Pokémon did with its sense of ecology was in legends arceus, which while nice was still very limited, and regional variants which is really nothing special.
Perfectly put
I feel like modern Pokemon's biggest issue for me is it's pathetic art direction. Setting aside Pokemon designs, though there's a lot there I have gripes with, good god are the environments bad. Boring. There's no character or charm whatsoever.
3/10. Lack of puzzles, empty cities, long stretches of dialogue, a flat map, avoidable challengers.
Yeah! From my experience S/V was one step back, three steps forward. Sure, it sucked how poorly optimized it was, but in exchange we got a Pokémon game that was *actually really fun to play* for the first time in ages (not counting PLA), and didn’t have asinine story and characters the way the past few generations did.
In story is good I say sun and moon is great.
For my experience with the open world. I love to battle trainers and catch everything I see from the beginning of the game. So I just kept exploring till like lvl 20s started jumping between titans and gyms then checked which I missed and returned to the first gym at lvl 40. Constantly over leveled throughout my playthrough but it’s cause I did so much extra
Game Freak needs to be expanded. Call of Duty has like 4+ teams working on it every year. And Pokemon is almost an annual franchise at this point.
I liked S&V for the story experience, gameplay? Very questionable if I enjoyed it. I just want a quality Pokémon game in visuals and performance
Overall experience was “okay” i didn’t love it or hate it
I think it’s important to look at a game from an outside perspective, for casuals and critics this game looked disastrous and pokemon is literally the laughingstock of the industry
Personally, this gane ran horribly. I couldnt stand looking at it. I honestly still cant.
These games feel like a partner that you love with all your heart, who doesn’t love you back.
More like a partner who you married but over the years has taken that love for granted and you're too scared to leave since you've been together so long but they've given no signs of changing and have only gotten more neglectful with time.
If you don't like these games, don't buy them
Also y'all consider the fact gamefreak have very little experience with hd games, is surprisingly a small team, and using an outdated engine? Not trying to excuse the game's questionable quality but saying the game doesn't have care and show no signs of changing is quite silly (since SV is literally the 1st open world pokemon game)
@@naganut9718 I don't like the games and I don't buy them anymore.
But I find that if I want to be critical of the game I am then told "How would you know if you never played it"
So I then have to experience the games for myself second hand.
I'm critical of the games because I love Pokemon and I want pokemon to succeed and be the best version it can be. If I didn't love Pokemon I would move on and not talk about it. My heart is coming from the same place yours is.
@@NotTheWheel of course there's nothing wrong being critical of the game. I'm aware the obvious flaws of these games and I'm aware Gamefreak and other companies can be greedy. However what I HATE is when people goes saying "oh they don't care about the game anymore" and "oh they're so lazy" and never factor multiple things when making video games. And also never look at the great things these games have. It's that part that severely annoys me. That's why I like reviews such as this video for example because it factor in more than "oh they're just so lazy" and actually talks about BOTH the flaws and the strength
@@naganut9718 I think you want to think that people haven't thought about those things before and have made their own conclusions. I understand wanting to give them a benefit of a doubt but that doesn't make it warranted or deserved in this case.
3:55 Yeah that still doesn't really excuse the bad state it was in... well still in now but I've been playing Scarlet for so long I've unfortunately grown desensitized to how it performs.
With that being said definitely better than Sword and Shield, at least SV felt fun to play. Sword and Shield just felt so boring. Also the story suck