How to Make Diamonds in Blender | Shader Tutorial

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  • Опубліковано 16 жов 2024

КОМЕНТАРІ • 37

  • @ltfilm
    @ltfilm  2 роки тому +5

    So, after a bit of experimenting between recording and publishing, I found an easy way to boost the "brilliance" of diamond is to boost the max glossy bounces in the light paths tab of the render properties. Like I mentioned in the video, the shape of diamond cuts is designed to maximize the internal reflections of the diamond. So, boosting the max glossy bounces boosts the number of reflections and therefore the brilliance of the diamond.

    • @75GOLD
      @75GOLD 2 роки тому

      I watched the whole video I wonder how many people watched the whole video anyways I love the video I love how you explain things

    • @ltfilm
      @ltfilm  2 роки тому +1

      Thanks Jason! Glad you watched it all!

    • @philvanza9952
      @philvanza9952 6 місяців тому

      After working trough almost every Diamond Blender Tutorial, I assume this one here is the most accurate, due to the dynamic IOR dispersion over the rainbow spectrum. Good tip boosting up the glossy in rendering panel.

    • @ltfilm
      @ltfilm  6 місяців тому

      Thanks!

    • @scriptgaming1143
      @scriptgaming1143 13 днів тому

      Can you tell timestamp for brilliance part

  • @PascalPerigaud_FT-13
    @PascalPerigaud_FT-13 Місяць тому +2

    Deeply admiring such knowledge, I am speechless. Thank you

    • @ltfilm
      @ltfilm  13 днів тому

      Oh, thank you!

  • @ezehenry6161
    @ezehenry6161 10 днів тому

    nice one boss, i also liked the physics explanations too 💯

  • @Ibbys_space
    @Ibbys_space Рік тому +1

    whoa, didn't expect such an excellent tutorial from such a small channel, thank you for this !!

    • @ltfilm
      @ltfilm  Рік тому +1

      Small channel?! My channel??? Just kidding, thank you for the compliment!!

  • @paulnguyen3069
    @paulnguyen3069 Рік тому

    Great tutorial. Best diamond tutorial I’ve came across.

    • @ltfilm
      @ltfilm  Рік тому

      Wow, thank you!

  • @flavienh_kch
    @flavienh_kch 3 місяці тому +1

    Hello,
    Great tutorial. Have you tried applying it to a diamond in blender 4.1? I’ve tried applying it following your tutorial’ but it keeps the blue tint.

    • @ltfilm
      @ltfilm  13 днів тому

      That is strange! I just tried it in 4.2 and it works.

  • @morimelson
    @morimelson Рік тому

    Good tutorial, many thanks

  • @tamikabatalova
    @tamikabatalova 7 місяців тому

    hi, amazing tutorial and explanation! thank you so much for sharing! for some reason when I got to the part where you added Map range and value & math nodes, it didn't give the same effect which you got with purple and yellow bands showing through. The only way I was able to get a similar effect was either by plugging the Fresnel Factor node into Mix RGB or by removing the Mix RGB node, which then results in the colour range that you display in the video. but I can't understand why a Mix colour node would disrupt it, or why you would add it in the first place.

    • @ltfilm
      @ltfilm  6 місяців тому

      Thanks for watching it! I'm afraid I don't quite understand the setup you're describing. I don't believe I connected the Map range and value/math nodes to the mix RGB. They should connect to the IOR input of the refraction BSDF. The mix RGB is there to correct the darkening that happens when connecting the color ramp to the color input of the refraction BSDF. I can't remember if I had a reason why 1.55 was the value for the mix RGB or if I just figured it out by trial and error. If you have any more questions or just want me to elaborate on anything further, let me know!

  • @ripkobexnip3719
    @ripkobexnip3719 Рік тому

    How do u export it with the shiny textures ? I added a image texture but when I adjust the metallic and roughness it didn’t add the metallic and stuff only the image texture

    • @ltfilm
      @ltfilm  Рік тому

      That sounds very odd. I’m sorry, I can’t really be of much help without seeing your node tree setup. You could try posting a picture on a forum and trying to get an answer there.

  • @unicopious
    @unicopious 4 місяці тому

    Great tutorial! I'm wondering what the best way is to convert this to an aiStandardSurface shader in Maya, though. Any help would be appreciated!

    • @ltfilm
      @ltfilm  13 днів тому

      Sorry, I don't know anything about Maya!

  • @YoYoBobbyJoe
    @YoYoBobbyJoe Рік тому

    My diamond still seems to be very green, which would be aqua if I were using the same color ramp as you. Is that because of the size of the diamond?

    • @YoYoBobbyJoe
      @YoYoBobbyJoe Рік тому

      Never mind. It seems like I'm required to use a full range color ramp; otherwise it freaks out!

    • @ltfilm
      @ltfilm  Рік тому

      Glad you figured it out! It can be a bit finicky sometimes!

  • @gergolaky3624
    @gergolaky3624 Рік тому

    This is really interesting, how did you figure out how to build the shader tree, that will produce a diamond? Is there a book or something or there is like a way to understand the structure of materials and turn that understanding into shader trees?

    • @ltfilm
      @ltfilm  Рік тому

      For diamonds specifically, I actually started by looking it up myself! The method I learned at first used three separate branches to mimic the dispersion with the primary colors. But, to get to the more accurate final result, I had to do research on dispersion and all the stuff that ended up making it into the video. The closest I've found to a single resource on getting good materials is the physically based rendering encyclopedia at docs.google.com/document/d/1Fb9_KgCo0noxROKN4iT8ntTbx913e-t4Wc2nMRWPzNk/edit
      It's more useful for metals and simpler materials, but it has some good info on how real-world properties can transfer into the shader editor. And that's really the best way to get better materials. Just think about what properties your material would have if you were to look at it in real life. Then research ways you can translate that into the shader editor.

    • @gergolaky3624
      @gergolaky3624 Рік тому

      @@ltfilm Thank you I really appriciate it.

  • @stevenludtke1666
    @stevenludtke1666 Рік тому

    How did you get the grey background after opening the Shading tab it´s like green blurry gras landscape. how I get it grey like in your video?

    • @ltfilm
      @ltfilm  Рік тому +1

      Hey Steven! So, it sounds like you're in the material preview mode for viewport shading rather than rendered view. The first time you go into the shading tab in a project, it defaults to material preview mode. Take a look at the four little circles in the top of the window. I imagine the second from the right is the one that is selected. Choose the one all the way on the right and that'll put it in rendered view! Hope that helps!

    • @stevenludtke1666
      @stevenludtke1666 Рік тому

      @@ltfilm thanks a lot 😁

  • @pearlabyssal
    @pearlabyssal 3 дні тому

    it isnt shiny enough

  • @TallFrenchyVevo
    @TallFrenchyVevo 2 місяці тому

    my diamonds came out metallic for some reason

    • @scriptgaming1143
      @scriptgaming1143 13 днів тому

      Your seller scammed you

    • @ltfilm
      @ltfilm  13 днів тому

      That is strange! They work for me in 4.2 version.

    • @AmberAsher_
      @AmberAsher_ 8 днів тому

      Mine are metallic too! I’m trying to find if there’s a default setting that is different or something. 4.2.2