Learn Together Filmmaking
Learn Together Filmmaking
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Sound Devices Mix Pre 6 II Bag Tour
I've been gone for a while, but haven't forgotten the channel! This video's a more sound-focused one, so I'm happy to show you my Mix Pre 6 II bag that I use on low-budget film sets. It's about as jam-packed as you can get with a bunch of really cool sound stuff.
Gear shown in the video:
Sound Devices MixPre 6 II
K-Tek Stingray MixPro Bag
Remote Audio BDSv4 Battery Distribution System
Remote Audio Hi-Q 98WH Battery
3M Transpore
Sound Guys Solutions Lav Bullet
Lectrosonics UM400a
Lectrosonics ISO9VOLT Battery Eliminator
Lectrosonics SRc Dual-Channel Receiver
Lectrosonics SREXT SR Receiver Mounting Kit
Cable Techniques MX-POWERSLED
Timestamps:
0:00 Intro
0:46 Power distribution
1:44 Accessories
2:30 UM400a
3:49 Left side of mixer
4:31 Right side
5:13 SRc Receivers
6:29 Battery sled/back of mixer
7:32 Bag
7:51 Conclusion
Переглядів: 2 706

Відео

Make a Creepy Jack-O-Lantern in Blender | Halloween Tutorial
Переглядів 213Рік тому
Halloween is nearly upon us, and so I decided to make a creepy bloodied jack-o-lantern to celebrate the season! I'll walk you through how to convert a pumpkin into a sawn-out jack-o-lantern complete with a bloody knife stabbed into it. Here is the original geometry nodes video by @RenderMoore : ua-cam.com/video/00_DrAIS4U0/v-deo.html If you enjoyed this video, feel free to support me on Patreon...
Make Any Scene Creepier for Halloween in Blender
Переглядів 2102 роки тому
It's Halloween month, so time to creepify some stuff! In this video, I'll revisit some old projects to quickly and easily make them more fitting for a scary horror movie. Follow me on Patreon! patreon.com/ltfilm
How to Blur Anything in Blender's Shader Editor
Переглядів 19 тис.2 роки тому
If you've ever wanted to soften or blur a material in Blender, you've probably noticed there's no node for it built into blender. So, in this tutorial, I'll show you a simple node setup to blur anything in Blender's shader editor. If you found this tutorial useful, consider supporting me on Patreon! patreon.com/ltfilm 0:00 Intro 0:36 Linear gradient 3:13 vs. Gradient Texture node 6:57 Using oth...
How to Make Diamonds in Blender | Shader Tutorial
Переглядів 9 тис.2 роки тому
For the undoubtedly just 1 or 2 people who also follow my other channel, I made a little diamond animation a while back. I teased the idea of making a tutorial on how I made the diamond material. Since then, I've tweaked it a little bit, so here's my tutorial on how to make diamonds in Blender! Original video: ua-cam.com/video/GXATZJYCBkI/v-deo.html Patreon, anyone? patreon.com/ltfilm 0:00 Intr...
How to Make Anything Sail Through Water in Blender | Floating AND Moving
Переглядів 2,1 тис.2 роки тому
There's a lot of tutorials out there about how to make a boat or something float on water in Blender. But none I could find on how to actually move the boat once it's floating. So, utilizing our knowledge of parents in Blender, I devised a way to actually move the boat and sail the seven seas. (Hint: it involves the Shrinkwrap Modifier.) Patreon, anyone? patreon.com/ltfilm Here's the boat model...
How to Make a Sentient-Fluid-Thing in Blender | Mantaflow Tutorial
Переглядів 1 тис.2 роки тому
Gravitonium, nano-swarm, evil A.I. Terminator liquid metal thing. Whatever you call it, this fluid simulation behaves like some sort of sentient fluid contained in a box. So, I'll be walking you through all the steps necessary to make this simulation using Blender 3.1's Mantaflow. Then, we can all fall to our evil robot overlords. If nothing else, it looks cool. I've got a Patreon! patreon.com/...
How to Over-Under a Cable | Cable Wrapping on Film Sets
Переглядів 8352 роки тому
If you work on a film set, you're likely to see bundles of a lot of cables. Depending on your department, you may be having to wrap cables yourself, especially if you're in the sound department or camera department. So, in today's video, I'll show you how to wrap a cable using the over-under method. Like the video? Support me on Patreon: patreon.com/ltfilm 0:00 Introduction 0:22 Right-handed me...
The Subdivision Surface Modifier | Blender in Depth
Переглядів 2,5 тис.2 роки тому
You've definitely heard of it, and probably use it all the time. It's the subdivision surface modifier. Perhaps one of the most useful modifiers in Blender, and I'll be showing you everything you need to know about it. So, join me as I help you learn a little bit more about Blender in depth. I've got a Patreon! patreon.com/ltfilm
How to Use Parenting in Blender
Переглядів 1,1 тис.2 роки тому
If you're like me, you probably use parenting in Blender on a really basic level, but don't know what all of the options are. Well, in this video, I'll walk you through everything you need to know about parenting in Blender and go through all the options to help you optimize your workflow a bit better. I've got a Patreon! If you want to support me, feel free to here: patreon.com/ltfilm 0:00 Int...
How to Record Voiceovers at Home
Переглядів 792 роки тому
For most of my videos, I need to record voiceovers in addition to the normal narrations that I do. So, in this video, I'll show you how to record voiceovers for your own projects. I'll give you some tips and tricks on recording voiceovers that you can use today to improve your videos. We'll go over purchasing a microphone (or not!), where to record voiceovers, and things to look out for when re...
EVERYTHING You Need to Know about the Principled BSDF
Переглядів 3,1 тис.2 роки тому
It's time for the Principled BSDF! If you ever do any materials work inside Blender, you'll come across this since it's the default shader. It's got a lot of controls and options you can play with, so it might be a bit overwhelming. In this video, I'll go through every part of it and connect it to the real world, so you can use this to create any materials you want! Also, I have a Patreon! Come...
How to Make a Procedural Building in Blender (Part the Last) | Geometry Nodes Tutorial
Переглядів 5382 роки тому
This is it! The last part of the procedural building tutorial series! We're still using Blender 3.1's geometry nodes to make this fully procedural building, and this time we'll modify our geometry nodes a little bit in preparation for shading and adding in our materials. Here's a link to the full playlist: ua-cam.com/play/PLHkvR86ITdnK6u6qrOxaMaYwF6Lev1bso.html Also, if you want the project fil...
How to Make a Procedural Building in Blender (Part 4) | Geometry Nodes Tutorial
Переглядів 4352 роки тому
Yet again, more geo nodes! We're still using Blender 3.1's geometry nodes to make this fully procedural building. This time, in part 4, we'll add in a few little extra touches before we move on to materials and such! Part 1 here: ua-cam.com/video/4fzYPqpQVeY/v-deo.html And Part 2 here: ua-cam.com/video/QcijL10d8-I/v-deo.html Part 3 here: ua-cam.com/video/Ppk6FATr01Q/v-deo.html Also, if you want...
How to Make a Procedural Building in Blender (Part 3) | Geometry Nodes Tutorial
Переглядів 6502 роки тому
Once more into the world of geo nodes! We're still using Blender 3.1's geometry nodes to make this fully procedural building. This time, in part 3, I'll actually be creating the mesh that you'll instance onto your building to make windows! Part 1 here: ua-cam.com/video/4fzYPqpQVeY/v-deo.html And Part 2 here: ua-cam.com/video/QcijL10d8-I/v-deo.html Also, if you want the project file that I start...
How to Make a Procedural Building in Blender (Part 2) | Geometry Nodes Tutorial
Переглядів 7602 роки тому
How to Make a Procedural Building in Blender (Part 2) | Geometry Nodes Tutorial
How to Make a Procedural Building in Blender (Part 1) | Geometry Nodes Tutorial
Переглядів 2,4 тис.2 роки тому
How to Make a Procedural Building in Blender (Part 1) | Geometry Nodes Tutorial
What is Bit Depth? Color "Resolution" Explained
Переглядів 4,6 тис.2 роки тому
What is Bit Depth? Color "Resolution" Explained
What is an XLR Cable? Balanced Audio for Beginners
Переглядів 2,8 тис.2 роки тому
What is an XLR Cable? Balanced Audio for Beginners
How to Use a Boom Pole | Booming Techniques and Pro Tips
Переглядів 6872 роки тому
How to Use a Boom Pole | Booming Techniques and Pro Tips
Complete Guide to Shortcuts in Blender (At least, the ones I use)
Переглядів 3812 роки тому
Complete Guide to Shortcuts in Blender (At least, the ones I use)
What is a Polar Pattern?
Переглядів 1752 роки тому
What is a Polar Pattern?
How to Composite a Sling Ring Portal in Davinci Resolve 17 | Doctor Strange VFX Tutorial Part 2
Переглядів 6962 роки тому
How to Composite a Sling Ring Portal in Davinci Resolve 17 | Doctor Strange VFX Tutorial Part 2
How to Make a Sling Ring Portal in Blender | Doctor Strange VFX Tutorial Part 1
Переглядів 1,3 тис.2 роки тому
How to Make a Sling Ring Portal in Blender | Doctor Strange VFX Tutorial Part 1
Dr. Odd's Return | Dr. Strange Sling Ring Tutorial Trailer
Переглядів 7492 роки тому
Dr. Odd's Return | Dr. Strange Sling Ring Tutorial Trailer
What are .blend1 Files? Blender Backups and How to Use Them
Переглядів 9 тис.2 роки тому
What are .blend1 Files? Blender Backups and How to Use Them
Procedural Disappearing Wall/Door Tutorial | Blender Geometry Nodes
Переглядів 8022 роки тому
Procedural Disappearing Wall/Door Tutorial | Blender Geometry Nodes
Procedural Mountains *Footnote*
Переглядів 8152 роки тому
Procedural Mountains *Footnote*
The Audio Recording Chain
Переглядів 1202 роки тому
The Audio Recording Chain
Sync a MixPre II with BMPCC using Tentacle Sync
Переглядів 3,3 тис.2 роки тому
Sync a MixPre II with BMPCC using Tentacle Sync

КОМЕНТАРІ

  • @pearlabyssal
    @pearlabyssal 4 дні тому

    it isnt shiny enough

  • @ezehenry6161
    @ezehenry6161 10 днів тому

    nice one boss, i also liked the physics explanations too 💯

  • @samoerai6807
    @samoerai6807 18 днів тому

    Absolutely brilliant. I have tried the donut tutorial several times. But quit every time until now somewhere halfway the course because of either screwing something up myself or a file going corrupt because apparently I didn’t transfer it correctly between PC’s or whatnot. Today I finally found the motivation again to start with the donut course. But before I start I want to know *exactly* how the backup system works and what all my options are. Just in case I mess up something again (which I probably will lol). Now I can do the course with the peace of mind that I can always go back to previous versions in case I mess up. Thanks a lot for the video!

    • @ltfilm
      @ltfilm 13 днів тому

      That's great that you're starting on the donut course again! Good luck with that! But also, while the donut course is a GREAT resource for learning Blender, don't be afraid to just mess around and learn by making mistakes without necessarily having a goal in mind. Honestly, I watched most of the donut course before I had ever heard of Blender because I thought it looked cool, and only started looking into downloading it after I watched the course. Then, once I downloaded Blender, I never actually did the donut course lol To this day, I've never made a donut.

    • @samoerai6807
      @samoerai6807 10 днів тому

      @@ltfilmthanks for the great advice! Will certainly keep it in mind :)

  • @flogdhooft
    @flogdhooft 22 дні тому

    one of the best videos on this topic, thanks !

    • @ltfilm
      @ltfilm 13 днів тому

      Thank you for the kind words!

  • @sauzeefy
    @sauzeefy 22 дні тому

    thank you so much. very poggers. I am saved.

    • @ltfilm
      @ltfilm 13 днів тому

      Glad I could help!

  • @everydayabstract5270
    @everydayabstract5270 Місяць тому

    Note: setting a bounce to zero means one bounce. setting a bounce to 1 means 2 bounces. and so on. If there were zero bounces, the walls and floor would not be visible. Initially what we see, is that first bounce off those surfaces. Perhaps the transparent section demonstrates it the best: going from zero to 1 (1-2) enables the light to fully reach the rear plane through the 2 transparent objects in front of it. In blender world, the count starts at zero. Think of when you duplicate an object: the duplication is ex: cube.001 because under the hood, cube.000 is number one. Just something to keep in mind. Otherwise, this is a good video!

    • @ltfilm
      @ltfilm 13 днів тому

      You're absolutely right! I suppose a good way to think about it is that the number of max bounces is really referring to the number of bounces for indirect illumination (i.e. excluding illumination from the light directly hitting the object).

  • @zenithwombat5375
    @zenithwombat5375 Місяць тому

    why no transmission?

    • @ltfilm
      @ltfilm 13 днів тому

      That is a very good question! Honestly, I don't know if I forgot it or left it out for some reason.

  • @joeyflat1452
    @joeyflat1452 Місяць тому

    Thank you. I'm trying to get into voice acting and this has helped. You make things sound much simpler than when I read them online. Your video on XLR cables has really brought me up to speed on those, though I'm still figuring out exactly what an audio interface is used for. Either way, thanks for the help!

    • @ltfilm
      @ltfilm 13 днів тому

      Glad I could help you out, and good luck! Also, an audio interface is basically just the thing you'd plug your XLR cable into so that you can plug it into your computer and record on your computer. Basically: mic->xlr cable->audio interface->(typically) USB cable->computer->DAW (Digital Audio Workstation: essentially the recording program)

  • @MarkRoe-w5e
    @MarkRoe-w5e Місяць тому

    I don't understand what the Render option is doing. Does the render level reflect what the mesh object would look like if it was exported out into a game engine like Godot?

    • @ltfilm
      @ltfilm 13 днів тому

      The Render option changes the amount of subdivision the modifier will apply when you actually render out your scene (press F12). It's useful for when you want to have, say, 4 subdivisions on your mesh in the final render, but you don't want to use the computing power to display that many subdivisions while you're still working on your object. So you'd set your Render option to 4, and leave the viewport at something lower, like 2. Essentially, viewport is what you see when you're working, and Render is what you see when you're done.

  • @PascalPerigaud_FT-13
    @PascalPerigaud_FT-13 Місяць тому

    Deeply admiring such knowledge, I am speechless. Thank you

    • @ltfilm
      @ltfilm 13 днів тому

      Oh, thank you!

  • @georodin8785
    @georodin8785 2 місяці тому

    hmmm how can I apply this on a color result?

    • @ltfilm
      @ltfilm 13 днів тому

      This method should work on anything! Just use whatever result you're wanting instead of the image texture, and it'll blur it! (As long as you have a way of using a vector with it)

  • @FlyingBanana78
    @FlyingBanana78 2 місяці тому

    Which would be more intensive on the computer. This (geometry node) or the ANT landscape addon?

    • @ltfilm
      @ltfilm 13 днів тому

      I don't know! I haven't heard of that addon before!

    • @FlyingBanana78
      @FlyingBanana78 13 днів тому

      @ltfilm it's built into blender. Just have to enable the addon. Been in blender for a long time.

  • @PhoenixSS
    @PhoenixSS 2 місяці тому

    Bro how do i view all old one file pervious history?

    • @ltfilm
      @ltfilm 13 днів тому

      Do you mean pull up all previous versions of the file you're working on? You would need to increase the number of save versions in your preferences. But, that would only work going forward, you wouldn't be able to do it for anything before you made the change.

  • @TallFrenchyVevo
    @TallFrenchyVevo 2 місяці тому

    my diamonds came out metallic for some reason

    • @scriptgaming1143
      @scriptgaming1143 13 днів тому

      Your seller scammed you

    • @ltfilm
      @ltfilm 13 днів тому

      That is strange! They work for me in 4.2 version.

    • @AmberAsher_
      @AmberAsher_ 8 днів тому

      Mine are metallic too! I’m trying to find if there’s a default setting that is different or something. 4.2.2

  • @darryncampbell9821
    @darryncampbell9821 2 місяці тому

    Excellent explanation

    • @ltfilm
      @ltfilm 13 днів тому

      Thank you!

  • @jordanmason210
    @jordanmason210 2 місяці тому

    2:27 is kinda realistic like look at it through a camera lens perspective since most pictures that are dark will have some sort of noise in them when taking the picture but honestly this helps :) Thanks so much for this

    • @ltfilm
      @ltfilm 13 днів тому

      Absolutely! Although, the noisiness in the image results from a sample count that is too low, rather than a max bounce that is too low. Also, there's a really subtle difference between camera noise and render noise, but it is there. So if you were going for absolute, complete, total, ultimate realism, you'd want to render with as little render noise as possible and then composite it with actual camera noise.

  • @JLMilano
    @JLMilano 2 місяці тому

    This no longer works

    • @ltfilm
      @ltfilm 13 днів тому

      Hmm, I just pulled up the project file in 4.2, and it works fine for me.

  • @flavienh_kch
    @flavienh_kch 3 місяці тому

    Hello, Great tutorial. Have you tried applying it to a diamond in blender 4.1? I’ve tried applying it following your tutorial’ but it keeps the blue tint.

    • @ltfilm
      @ltfilm 13 днів тому

      That is strange! I just tried it in 4.2 and it works.

  • @moonlight-oh8sv
    @moonlight-oh8sv 3 місяці тому

    Thank you, this was really informative

    • @ltfilm
      @ltfilm 13 днів тому

      Glad I could help!

  • @EmilyRudnick
    @EmilyRudnick 3 місяці тому

    Is there a way to blur edges via this method or something similar?

    • @ltfilm
      @ltfilm 13 днів тому

      Do you mean edges of geometry? Or edges of textures?

  • @АлексейЭпель-в5д
    @АлексейЭпель-в5д 4 місяці тому

    Спасибо

    • @ltfilm
      @ltfilm 13 днів тому

      Пожалуйста! (Я сделал это в Google Translate, я вообще-то не говорю по-русски.)

  • @MahonéMke
    @MahonéMke 4 місяці тому

    Cool

    • @ltfilm
      @ltfilm 13 днів тому

      Indeed!

  • @KarlBandlien
    @KarlBandlien 4 місяці тому

    Bro you just saved my life thank you so much.

    • @ltfilm
      @ltfilm 13 днів тому

      Glad I could help!

  • @richardweddle3408
    @richardweddle3408 4 місяці тому

    John Martinez - thanks for this. Now please make another video showing how you assemble all the parts, one part at a time, in the bag.

    • @ltfilm
      @ltfilm 13 днів тому

      I'd probably just upload this video again, but in reverse...

  • @unicopious
    @unicopious 4 місяці тому

    Great tutorial! I'm wondering what the best way is to convert this to an aiStandardSurface shader in Maya, though. Any help would be appreciated!

    • @ltfilm
      @ltfilm 13 днів тому

      Sorry, I don't know anything about Maya!

  • @olleriefilms
    @olleriefilms 4 місяці тому

    Green plants 😂😂😂😂

    • @ltfilm
      @ltfilm 13 днів тому

      Don't know why you'd be holding a green plant in front of a green screen. Seems rather unhandy.

  • @acesandspades6291
    @acesandspades6291 5 місяців тому

    I know this is old.... but this is the best exaplantion how light paths work, you are the man, thanks alot

    • @ltfilm
      @ltfilm 5 місяців тому

      Oh no, this video is now considered old?! But glad it helped you!

  • @RenzoIsNoob
    @RenzoIsNoob 5 місяців тому

    Do you know how I would change there file path when it autosave? I would like to put them in a file so It doesn't get to messy

    • @ltfilm
      @ltfilm 4 місяці тому

      Sorry, I don't know of any way to send the backups to a separate folder. It just defaults to whatever folder the main file is in. Perhaps there is some plugin or something that someone has made to do that, but I don't know of any.

  • @stevenlitvintchouk3131
    @stevenlitvintchouk3131 5 місяців тому

    Excellent! There are just so many materials where you want the texture to be blurred at least slightly. Just what I needed!

    • @ltfilm
      @ltfilm 5 місяців тому

      Glad it helped!

  • @nicksnow1843
    @nicksnow1843 5 місяців тому

    THANK YOU!!

    • @ltfilm
      @ltfilm 4 місяці тому

      You're welcome!

  • @smackheadnify
    @smackheadnify 5 місяців тому

    why do i not have the option for GGX and the Random Walk in blender???

    • @ltfilm
      @ltfilm 4 місяці тому

      In the new versions of Blender, the principled BSDF was revamped and those options were moved under the subsurface and specular subcategories. I guess they decided it would make more sense to have them under the heading of the property it would most affect, rather then out on the top level where it's less clear what it is actually doing.

    • @smackheadnify
      @smackheadnify 4 місяці тому

      @@ltfilm Thanks for telling me this!

  • @simonsaysgray
    @simonsaysgray 6 місяців тому

    thanks for the video! helped me a lot!

    • @ltfilm
      @ltfilm 6 місяців тому

      Glad it helped!

  • @jerrynkumu
    @jerrynkumu 6 місяців тому

    Thanks!

    • @ltfilm
      @ltfilm 6 місяців тому

      Glad I could help!

  • @tamikabatalova
    @tamikabatalova 7 місяців тому

    hi, amazing tutorial and explanation! thank you so much for sharing! for some reason when I got to the part where you added Map range and value & math nodes, it didn't give the same effect which you got with purple and yellow bands showing through. The only way I was able to get a similar effect was either by plugging the Fresnel Factor node into Mix RGB or by removing the Mix RGB node, which then results in the colour range that you display in the video. but I can't understand why a Mix colour node would disrupt it, or why you would add it in the first place.

    • @ltfilm
      @ltfilm 6 місяців тому

      Thanks for watching it! I'm afraid I don't quite understand the setup you're describing. I don't believe I connected the Map range and value/math nodes to the mix RGB. They should connect to the IOR input of the refraction BSDF. The mix RGB is there to correct the darkening that happens when connecting the color ramp to the color input of the refraction BSDF. I can't remember if I had a reason why 1.55 was the value for the mix RGB or if I just figured it out by trial and error. If you have any more questions or just want me to elaborate on anything further, let me know!

  • @CapVFX
    @CapVFX 7 місяців тому

    Great video! Can I use this method to blur out a bump map normal?

    • @ltfilm
      @ltfilm 7 місяців тому

      Yes, I believe you can use it for bump mapping. But not for displacement. It gives really weird results if you do that, so make sure you don’t mix them up!

  • @backyy07
    @backyy07 8 місяців тому

    Thx for the video, I was looking to decrease my render times but didnt quite know what light paths did. Also now that ive read that other comment, you do sound like Michel Jackson.

    • @ltfilm
      @ltfilm 8 місяців тому

      Glad I could help! And oh no, that’s going to become a thing, isn’t it?

  • @neroze21
    @neroze21 8 місяців тому

    Slowly slowy

    • @ltfilm
      @ltfilm 8 місяців тому

      You’re right, and I did do a more reasonably-paced full length tutorial as well!

  •  8 місяців тому

    thank you very much. You helped me a lot. :)

    • @ltfilm
      @ltfilm 8 місяців тому

      Glad I could help!

  • @JohnB-lt2ou
    @JohnB-lt2ou 8 місяців тому

    At approximately 4 minutes, you explain an "infinite vertices along a virtual line" concept. YES, very helpful in understanding one of the important aspects of SD modifier. Thank you. #subscribed!

    • @ltfilm
      @ltfilm 8 місяців тому

      Glad it was helpful!

  • @jeka_stolenko
    @jeka_stolenko 9 місяців тому

    This is by far the most indepth EXPLANATION and not these typical "You usually put this here, that over there and there it goes brrrrrr". Kudos How the hell this video is left with 1.3k views only?

    • @ltfilm
      @ltfilm 9 місяців тому

      Thanks! I really appreciate this comment a lot. Always great to hear someone got a lot of value out of one of my videos!

  • @yaseen.97
    @yaseen.97 9 місяців тому

    So does it matter for me When i watch video and image or play game on smart phone with 10 bit display is enough or 12 bit better?

    • @ltfilm
      @ltfilm 9 місяців тому

      It would really depend on the content you’re viewing. An 8-bit video signal doesn’t benefit from being displayed on a 10 bit or higher monitor, but a 10-bit signal on an 8-bit monitor will lose some of the nuances that differentiate the 10-bit signal. However, true 10-bit consumer displays are somewhat rare and expensive. 8+2 bit monitors are more common, but are only imitating true 10-bit. (That’s a whole rabbit hole in itself.) And as far as I know, there aren’t any 12-bit consumer displays available. If any exist, they would fall firmly under the “professional” category and cost many thousand dollars. Tldr: Figure out what bit depth the media you’re consuming is at and get a display that matches that. 8-bit displays are probably good enough. 10-bit will provide a noticeably better experience, but are also noticeably more expensive. 12-bit for all intents and purposes doesn’t exist for you and me.

  • @AntoineVanGeyseghem
    @AntoineVanGeyseghem 9 місяців тому

    Ok, thanks. :)

  • @richochet
    @richochet 10 місяців тому

    Brilliant, really well done!

    • @ltfilm
      @ltfilm 9 місяців тому

      Thanks!

  • @gavinjamesatkins4590
    @gavinjamesatkins4590 10 місяців тому

    Thank you for this video.

    • @ltfilm
      @ltfilm 10 місяців тому

      Glad I could help!

  • @thomas7726
    @thomas7726 10 місяців тому

    AMAZING! REALLY AMAZING!

    • @ltfilm
      @ltfilm 10 місяців тому

      Thanks!

  • @YouTolan
    @YouTolan 10 місяців тому

    How do you access the encoder knob on the side to adjust gain, headphones and make menu selections?

    • @ltfilm
      @ltfilm 10 місяців тому

      I do it through the side panel. Just unzip it at the top and reach in!

    • @YouTolan
      @YouTolan 9 місяців тому

      Doesnt seem like a way to do it on the fly quickly. Also zipping makes noise!

  • @FloKorp86
    @FloKorp86 10 місяців тому

    Thanks for the tutorial, but please slow it down. As a beginner, it's impossible to follow along. Also, it would really help if you showed the finished node setup :)

    • @ltfilm
      @ltfilm 10 місяців тому

      Thanks! I totally agree with you. I was just memeing on this one haha. Look up Ian Hubert if you don’t know what I mean. But, I’ve got an actual in-depth tutorial that goes through the whole process and explains in MUCH more detail.

    • @FloKorp86
      @FloKorp86 10 місяців тому

      @@ltfilm Haha. Ok, now I get it! First I was like...whaaat. How am I supposed to follow this!? But I looked up the long version on your channel and am modeling a landscape now. Thanks <3

    • @ltfilm
      @ltfilm 10 місяців тому

      Glad it could help!

  • @FormulaBirchTheKing
    @FormulaBirchTheKing 11 місяців тому

    i cant find the lights paths option in my 4.0 blender

    • @ltfilm
      @ltfilm 10 місяців тому

      Is your render engine set to Cycles? I see the light paths option in mine. If it's set to Eevee or Workbench, there is no light paths option.

  • @blanchsb
    @blanchsb 11 місяців тому

    Nice video. One thing you can do at the end of the video is simply duplicate the mapping node and leave the X/Y/Z untouched so that the blur doesn't blur in a particular direction

    • @ltfilm
      @ltfilm 13 днів тому

      That is an interesting idea!

  • @fckdischit
    @fckdischit 11 місяців тому

    This is so helpful and informative. Thank you!

    • @ltfilm
      @ltfilm 11 місяців тому

      Glad it was helpful!