If you're using a morph cam and are looking for more controls, Noseman has an anvanced camera animation tutorial that sets up a similar rig but let's you have more fine control over everything. Especially if your cameras are not evenly spaced and you want a consistent speed.
Camera morph saved my butt one time when I had a complex movement with a camera tracking an object which had to transition into a spinning overhead shot. In this case, I actually animated the spinning cam around a null and transitioned the first camera into that spin and it worked beautifully...and this was after I had tried it about 10 times with the basic keyframing method. So keep in mind, the morph cams don't have to be static.
It was awesome watching you do this live at Siggraph! The morph camera has saved so many shots for me: it feels like every client wants extremely complex oners whenever you are in 3D. Great Tips!
Ya this is one of those things that people said that didn't know about while at Siggraph so I thought it warrented it's own video here incase people missed it
@@JonathanWinbush I been doing good. Doing a ton of off social work. Ton of learning. Ur vids have been a huge help as I dive into unreal and incorporate it into my workflow. I feel fresh and brand new. The game has changed and I can’t wait to jump in!
I use the target null as well just depends on what I'm looking to do but I really like setting up my camera shots first then let Cinema handle the rest 🤙🏿
Yo man, wassup. I am having an issue, the light and my rigged model is not interacting very well. Like... the light only bright the model and not the pose that i did for the model
Hey Winbush! I'm creating a narrative 3D animation, but now I'm really confused as to should I do the whole thing in Unreal, which could take a little longer to figure out some little things here and there... or create it in C4D that I'm very comfortable with and bring it in to Unreal from there. At this point in your Unreal knowledge what would you do? Granted if I did it all in Unreal I would learn a lot along the way. But I only have a week to finish this 2 minute video. --- Always love your videos, most helpful youtuber for the subjects you tackle!
It's usually not as simple as building it all in one application then bringing it to unreal and hit render so in this case I'd say build your scene in Unreal and just bring in your character animations seperate assuming thats what you're doing. You can also do the entire thing in Unreal but again I would take your time to learn it first if you're on a deadline. My latest Siggraph talks at Maxon I go through my steps maybe it can help ua-cam.com/video/Az5aWr1bxus/v-deo.html | ua-cam.com/video/q72yor-j8fI/v-deo.html
@@JonathanWinbush We'll see how it goes, I think I'll just do 100% Unreal this time. Thanks for the advice, and I'mma check out your links now. Peace friend.
do you have an idea how to import c4d (R21) into UE, but also have working nested PSR animations. Eg. I have multiple objects, which are children of a rotating NULL-object. The PSR of the children are transferred, but unfortunately it's ignored in UE that that they are the children of the rotating NULL . Thanks for your wisdom WINBUSH!
i know i am probably not getting an answer but my camera is so freaking big comapred to my object. measurements of an object seems to be right. Is it possible to decrease size of the camera?
YOU ARE THE GOTO MAN! THANKYOU!👍
This helped me out a ton. Cheers
Glad it helped!
If you're using a morph cam and are looking for more controls, Noseman has an anvanced camera animation tutorial that sets up a similar rig but let's you have more fine control over everything. Especially if your cameras are not evenly spaced and you want a consistent speed.
That's awesome I'll check it out! 🤙🏿
Thanks Winbush 🙏
Appreciate it thank you 🤙🏾
Very helpful! Thanks for the tip
Glad it helps! 🤙🏿🤙🏿
Thank you, just saved a lot of time with this trick
Absolutely glad it helped!
Camera morph saved my butt one time when I had a complex movement with a camera tracking an object which had to transition into a spinning overhead shot. In this case, I actually animated the spinning cam around a null and transitioned the first camera into that spin and it worked beautifully...and this was after I had tried it about 10 times with the basic keyframing method. So keep in mind, the morph cams don't have to be static.
Absolutely I've used camera morphs on keyframed cameras as well and it worked out great
Thanks for this one!!
My pleasure!
Appreciate this. Camera simplicity. Thank you!🎥
You're very welcome
Woahhh this is awesome! Thanks!
Absolutely 🤙🏿🤙🏿
Very helpful, thank you!
This helped a ton!! Thanks Winbush!!
Glad it helped! 🤙🏿
Thanks man
You're welcome 🤙🏿
Just what we needed, thanks ❤
I’m not sure what revision c4d stopped automatically making a camera path an editable bezier curve :-( ?
This was very helpful for someone who is new to animating camera movements. Thanks for this tip!
Absolutely 🤙🏿
nice tips thanks :) never used this blending mode in c4d
Happy to help! 🤙🏿
@@JonathanWinbush thanks my friend
Thanks Bro. That's useful.
Glad it helped 🤙🏿
It was awesome watching you do this live at Siggraph! The morph camera has saved so many shots for me: it feels like every client wants extremely complex oners whenever you are in 3D. Great Tips!
Ya this is one of those things that people said that didn't know about while at Siggraph so I thought it warrented it's own video here incase people missed it
Really cool, thanks for sharing!
You're welcome 🤙🏾
Love this! Thanks, Winbush! :)
Absolutely! 🤙🏿🤙🏿
Thanks for this bro
Dope trick!! 👊
as always amazing tutorial!!
Thank you! Cheers!🤙🏿
Great!!
Great tip - I didn’t know that. Thanks a lot 👍❤️
You’re welcome 🤙🏿
thanks man!
Of course! 🤙🏾
This is actually super useful! Thanks!
Glad it was helpful my dude, how you been?
@@JonathanWinbush I been doing good. Doing a ton of off social work. Ton of learning. Ur vids have been a huge help as I dive into unreal and incorporate it into my workflow. I feel fresh and brand new. The game has changed and I can’t wait to jump in!
@@RAYROD That's awesome man I'm glad to hear it. I thought something happened you haven't been posting like you used to
Duuude. Using Cinema for over 20 years now and didn´t know that :-D Thanks for the video!
Yea it's one of those hidden gems I don't think alot of people realize is possible
@@JonathanWinbush Do you know this trick?:
ua-cam.com/video/W8I3i60pEhw/v-deo.html
I didn't but EJ is a good fellow educator and a good friend of mine as well 🤙🏿
That's what I need sometimes and dream of.
🤔
I’m a monster and found that I really enjoy camera + target nulls but you may have convinced me
I use the target null as well just depends on what I'm looking to do but I really like setting up my camera shots first then let Cinema handle the rest 🤙🏿
This is awesome and too easy, thanks🙏! I'm only a few days into C4D, do you know if this technique will work in Redshift and Octane?
Yup its all using the cinema 4d camera so you should be good no matter what camera you use 🤙🏾
@@JonathanWinbush I know Octane has its own Octane camera. Hopefully it does the same. Thanks again🙂
@@TrippyVideosGirl yup so the way that works is redshift and octane are still using the basic cinema camera at heart so it's all pretty much the same
@@JonathanWinbush Awsome, thank you for the replies Jonathan. Appreciate it!
Yo man, wassup. I am having an issue, the light and my rigged model is not interacting very well. Like... the light only bright the model and not the pose that i did for the model
Hey Winbush! I'm creating a narrative 3D animation, but now I'm really confused as to should I do the whole thing in Unreal, which could take a little longer to figure out some little things here and there... or create it in C4D that I'm very comfortable with and bring it in to Unreal from there. At this point in your Unreal knowledge what would you do? Granted if I did it all in Unreal I would learn a lot along the way. But I only have a week to finish this 2 minute video. --- Always love your videos, most helpful youtuber for the subjects you tackle!
It's usually not as simple as building it all in one application then bringing it to unreal and hit render so in this case I'd say build your scene in Unreal and just bring in your character animations seperate assuming thats what you're doing. You can also do the entire thing in Unreal but again I would take your time to learn it first if you're on a deadline. My latest Siggraph talks at Maxon I go through my steps maybe it can help ua-cam.com/video/Az5aWr1bxus/v-deo.html | ua-cam.com/video/q72yor-j8fI/v-deo.html
@@JonathanWinbush We'll see how it goes, I think I'll just do 100% Unreal this time. Thanks for the advice, and I'mma check out your links now. Peace friend.
Do you know if the camera morph can be imported into unreal through data smith?
Yup you can I actually showed how to do it live at Siggraph last week here ua-cam.com/video/oEhqgIsU6Wc/v-deo.html
do you have an idea how to import c4d (R21) into UE, but also have working nested PSR animations. Eg. I have multiple objects, which are children of a rotating NULL-object. The PSR of the children are transferred, but unfortunately it's ignored in UE that that they are the children of the rotating NULL . Thanks for your wisdom WINBUSH!
In my latest tutorial I show how to bake down a cloth sim that same technique may work here
Export this camera mogra setup into Unreal Engine??
Yup it'll actually export right over to unreal!
I show how to bring it to Unreal Engine here ua-cam.com/video/oEhqgIsU6Wc/v-deo.html
@@JonathanWinbush Thanks man, You are the BEST!!
Waiting for your 👍 new videos
Working on a big one right now as we speak! 🤙🏿
i know i am probably not getting an answer but my camera is so freaking big comapred to my object. measurements of an object seems to be right. Is it possible to decrease size of the camera?
Yea im not sure but you can always just scale down your camera
Ti voglio bbé
Why?
because