The Colour Dungeon's Lack of Vision - Dungeon Design in Zelda (LANS/DX)

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  • Опубліковано 5 лип 2024
  • The Colour Dungeon (Or "COLOR" Dungeon for my American friends, appreciate you all) is an optional dungeon first added to Link's Awakening DX and carried into future re-releases. This dungeon is not awful, but in many ways feels like a regression in design that fails to commit to its own theme.
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    TIME STAMPS:
    0:00 - Intro
    0:40 - Before the Dungeon
    3:36 - Dungeon Themes and Navigation
    13:22 - The Dungeon Boss
    16:59 - Conclusion
    #linksawakening #zelda #legendofzelda
  • Ігри

КОМЕНТАРІ • 66

  • @CaptBurgerson
    @CaptBurgerson  6 днів тому +4

    IT’S SHAPED LIKE A SHIRT 👕
    my b

  • @MetagrossZ
    @MetagrossZ 7 днів тому +56

    3:55 Actally if you look again, you'll see that the dungeon is shaped like a tunic, as in the red or blue tunic you get at the end.

  • @MousaThe14
    @MousaThe14 7 днів тому +23

    Lacking vision huh, guess you could say it’s Color Blind.

  • @corhydrae3238
    @corhydrae3238 7 днів тому +11

    I think the dull, greyish colour scheme is actually a good thing. It makes the colored parts of the dungeon (that is, the puzzles) stand out and "pop" against the background. And given that the dungeon already throws so much in terms of coloured elements at you, having the floor and walls be colourful too would make the entire thing look way too messy and busy.

  • @MarkingBuilds
    @MarkingBuilds 7 днів тому +22

    I find it funny that you critize the boss for being too easy when I had so much trouble with it in both versions due to it regenerating health. Maybe it's just a skill issue, lol.

    • @leviwarren6222
      @leviwarren6222 6 днів тому

      Good call, I think health regen is a mechanic that draws a sharp distinction between different play styles. Brawlers often find regeners much easier than slower styles of play.

  • @teamllr3137
    @teamllr3137 7 днів тому +3

    if you don't have Pegasus boots, you get a message like "this tombstone will stay locked for those that don't have the force to go by themself", or maybe this was due to bowbow

  • @Clepto_and_Co
    @Clepto_and_Co 7 днів тому +5

    I think the best way to improve the boss would've been to make it more lije the ball enemies you have to drop in the right colored hole. Here's my take:
    You enter the room and there's a blue triangle at the top of the room where a blue hardhit beetle waits for you and two red holes on either side. You remember that the magic powder changed the color of the blob miniboss so you use it on the boss and he changes from blue to red, and now you have to smack him into the hole before it bumps you into the other. When you successfully knock it into the hole it takes damage if it was red and then changes back to blue while launching out back to the blue triangle, landing so hard it drops rocks from the ceiling simlarly to the other miniboss. Once you do this enough times you win. This way all the lose end themes of the dungeon would come together as seperate "tutorials" for the boss

  • @garsrandom4358
    @garsrandom4358 7 днів тому +8

    14:16 In French, this guy actually says "Must win time, Must win time" so i guess the mind games thing is not universal
    also i first sent this in the chat but beccause i was out of sync you may not have noticed it

  • @alapeno2495
    @alapeno2495 7 днів тому +4

    The dungeon map is actually shaped like a tunic, like you see on the gear screen

  • @eeveestar6826
    @eeveestar6826 7 днів тому +6

    I just assumed because it wasn't an important dungeon, it didn't need to be spectacular. Just a side thing like Kanalet Castle

    • @CaptBurgerson
      @CaptBurgerson  7 днів тому +2

      On the other hand, it was something they toted as a selling point, a reason to buy this deluxe version over the original.
      Whatever the intention, doesn’t change that it’s pretty average lol

    • @drake_diangelo
      @drake_diangelo 7 днів тому

      I think that'd be fair if it wasn't essentially paid the DLC of the original game lol

  • @kakarikokage2514
    @kakarikokage2514 7 днів тому +3

    Now, the real question is if we'll see your own custom dungeon.

  • @StefawnVan
    @StefawnVan 7 днів тому +1

    Putting this on as my bed time story. Good night!

  • @Brockbuiltmore
    @Brockbuiltmore 7 днів тому +4

    if you ask me, i played this dungeon when the Switch version was new, i think the reason the boss is so easy is because its just an optional dungeon. sure, i cant explain why the mid bosses are harder but still. we have to know that when this game came out at a time before Breath of the wild was supposedly even conceived. there was no monk mas koshia 30 years ago. but its also the confliction: do you want to give your players a painless relaxing dungeon after they went out of the way to look for this optional dungeon or do you want to give your experienced veteran players a challenge for a strong boss and dungeon for one of the best things in the game for getting the DLC? we also have to know that at the time when the original links awakening came out, it was only the 4th game in the series. nowadays we have 40 years of experience and a crapload of games to look at. but to people 31 years ago, all they had as mainline games were the original, zelda 2 and link to the past. that was it. sure, adventure of link has a reputation for being the hardest game in the series, but all in all, if we went back im pretty sure they COULDVE made the color dungeon harder...

  • @bdhuffman42
    @bdhuffman42 3 дні тому +1

    Fantastic job. So true about the lack of creativity in this dungeon. As far as the reward choice, I always pick Red Tubic until you get access to the Sword Upgrade. Then I switch to Blue.

  • @dmann1982
    @dmann1982 4 дні тому

    I remember the DX version on Game Boy Colour. Always went Red.
    But I have a couple of ideas how the Dungeon could have been improved;
    They could have iterated on ideas they used in the Dungeons you have been through already. Added a second floor under the first, which is shaped like a Hat or Pants (whichever works better), and part of the design is moving between the two floors, with Doors that open with a specific colour active. Meaning the colour switch puzzles have a lot more significance, beyond dropping a key. Another element could be that some floors change colour as well, depending on the switch state (which there are minimum 3 of)
    All of this training (because that is what the Dungeons partially do, train you in mechanics) leads to how the boss would change.
    The floor idea that you gave, but with the switches in each corner. And the boss can also bang into them, to make the colours swap, to give him an advantage. And the edges would lead to a Bottomed Pit, much like the 1st Dungeon boss, which resets the fight. With the exit coming out in the adjacent room.

  • @tetra1767
    @tetra1767 13 днів тому

    Great breakdown! As always, I loved your music breakdown :) they definitely missed the mark here. Oh well, on to the next!

  • @davidbeer5015
    @davidbeer5015 7 днів тому +2

    "Not confined to a shape"
    Me: ya know, looking at it now, the layout....kinda looks like a Tunic, With the top corners going out further like sleeves...

  • @kjkennem
    @kjkennem 7 днів тому

    I never say stuff like this or even think of it, but, oh my gosh - amazing beautiful editing / transitions!!

  • @mubzytv
    @mubzytv 6 днів тому

    I think the colour dungeon is one of the best in this game. I love it. Despite how simple it is, it is a unique concept we never seen in a Zelda game

  • @skittybitty
    @skittybitty 7 днів тому

    i usually do this dungeon after bottle grotto, though i guess that’s because i know the gravestone pattern by heart

  • @eyeloop1618
    @eyeloop1618 7 днів тому

    The dungeon looks like a tunic which is the item you get at the end!

  • @garsrandom4358
    @garsrandom4358 7 днів тому

    I often find myself struggling with the hardhit beetle, but as of today, i know that this is becaus i'm systematically using the sheild to block it's attacks so i can't get close

  • @mattfry6716
    @mattfry6716 7 днів тому

    The amazing CaptBurgerson has done it again

  • @erikwilliams5684
    @erikwilliams5684 7 днів тому

    @CaptBurgerson You Covered This Optional Dungeon Well!!! I Also Personally Rather Choose The Blue Tunic As The Reward, Especially On Hero Mode Where Hearts Are Scarce, Although Red Is My Favorite Color!!! 😉✌️

  • @JW-fb4li
    @JW-fb4li 7 днів тому

    I always thought of it more as a showcase for the possibilities of including color the their games. Since it was a new gimmick back then.

    • @CaptBurgerson
      @CaptBurgerson  7 днів тому

      Only a new gimmick in the handheld department. Doesn’t change that the dungeon is pretty average overall tho lol

  • @nfenestrate
    @nfenestrate 4 дні тому

    So much potential, too bad it fell short.
    That boss fight ☠️

  • @mabby68537
    @mabby68537 7 днів тому

    What is the song that starts playing at 0:42? I’ve been looking for the name of that one

    • @CaptBurgerson
      @CaptBurgerson  7 днів тому

      It’s the theme for Tal Tal Heights!

    • @mabby68537
      @mabby68537 7 днів тому

      @@CaptBurgerson Thank you very much! I’ve been trying to find that out for a while 😅

  • @brendatarrabain9899
    @brendatarrabain9899 10 днів тому +3

    finally took the plunge and bought the game!

  • @gooeydude574
    @gooeydude574 7 днів тому

    I love your boss idea

  • @omegahaxors3306
    @omegahaxors3306 6 днів тому

    That's obviously a diamond chestplate from the hit indie single Minecraft by Lead singer of Vocaloid Hatsune Miku.

  • @R.A.M_Games
    @R.A.M_Games 7 днів тому

    I liked this dungeon as a mini dungeon. Also the orb puzzles give me the hardest time

  • @rafaelmoura2103
    @rafaelmoura2103 5 днів тому

    i never liked this dungeon very much cause its so simple, but i do like that its in a graveyard and makes the total count go up to 9 dungeons, like in the first zelda :)

  • @hist150project5
    @hist150project5 6 днів тому

    My first playthrough of Link's Awakening I actually discovered the Color Dungeon without finding that book. It's really not that cryptic especially when you've been trained to always push graves by playing other Zelda games.

  • @Paco-my6pc
    @Paco-my6pc 14 днів тому

    Thank you for this amazing video, again
    I couldnt agree more with your opinion overall, i wish they wouldve at least integrated the gem switches into the boss fight 😅🤣

  • @LunaP1
    @LunaP1 7 днів тому

    YAAAAAAAY!!! The Color Dungeon! Best story break puzzle ever.

  • @Castle4473
    @Castle4473 7 днів тому

    For a Color Dungeon, it sure is lacking with exception of tiles, switches and enemies

  • @Skip6235
    @Skip6235 7 днів тому +1

    This is my least favorite dungeon in the game. Interesting idea behind it, but it’s pretty clear it was an add-on with less effort than the other ones.
    I don’t know enough about the development to know, but I wonder if the original design team was different than the team that designed this dungeon

  • @woodystreeservicePNW
    @woodystreeservicePNW 8 днів тому

    Wtf 9am? I wanted to fall asleep to this! 😅

    • @CaptBurgerson
      @CaptBurgerson  8 днів тому +1

      That’s just when it premieres, so of course please feel free to catch it when it works best for you!

  • @LittleBeanGreen
    @LittleBeanGreen 7 днів тому

    Fun fact: the 'DX' in the title stands for 'Deluxe'

    • @CaptBurgerson
      @CaptBurgerson  7 днів тому

      Indeed it does. Is me saying “DX” constantly bothering you? 🫣(no hostility, genuinely curious if it is grating)

    • @LittleBeanGreen
      @LittleBeanGreen 7 днів тому

      @@CaptBurgerson Nope! But you said 'DX' and I said to myself 'huh. wonder what that actually means.'
      I would have no idea what you were talking about if you said 'Link's Awakening Deluxe' 🤣🤣

    • @CaptBurgerson
      @CaptBurgerson  7 днів тому +1

      Ah yeah, I gotcha! I did know that already, but only because I had the exact same train of thought years ago haha. But I continue to refer to it as "DX" for these videos for pretty well that reason. More people will know immediately what I mean

    • @LittleBeanGreen
      @LittleBeanGreen 7 днів тому

      @@CaptBurgerson It will always be 'DX' to me 🥰

  • @efad3215
    @efad3215 7 днів тому

    Yeah, a meh dungeon but at least you either double your attack or hearts at the end.

  • @ChickenPerm
    @ChickenPerm 4 дні тому

    WOW never thought I'd see the day where I find out Capt HATES a Zelda game but here we are! Yeesh watta hater on LA OMG 🤭

  • @Clyde-S-Wilcox
    @Clyde-S-Wilcox 7 днів тому

    It was just a quick little sidequest to give the game sonethinh extra over the original. Wasn't meant to be mind blowing.

    • @CaptBurgerson
      @CaptBurgerson  7 днів тому

      Counterpoint, it was something they toted as a selling point, a reason to buy this version over the original.
      Whatever the intention, doesn’t change that it’s pretty average

  • @hist150project5
    @hist150project5 6 днів тому

    This dungeon is very mediocre, but I think the main problem is that it hasn't aged well. The dungeon was originally made to show off the new color capabilities of the Game Boy Color, but now that that novelty has worn off, you're left with a very meh dungeon. Still, I think the addition of this dungeon to the DX version was still much better than the additions added to the Switch Remake.

  • @philipbriggs8713
    @philipbriggs8713 День тому

    Look man. I rate your channel. I watch all your uploads and i appreciate what you do. But please please please stop saying "vague" like that 😂😂😂😂
    It hurts me deeply.

    • @CaptBurgerson
      @CaptBurgerson  День тому

      Sorry, can’t change my accent! Just wait until you hear me say “lava” and “southern”
      But on a less humorous note, it should really not hurt you so deeply 😅
      Thanks for watching still!

  • @monopolyrubix1875
    @monopolyrubix1875 7 днів тому

    This dungeon kinda blows, I usually skip it

  • @bonnies122
    @bonnies122 12 днів тому +1

    This one dungeon doesn’t seem worth buying the game again! It’s not great.

    • @CaptBurgerson
      @CaptBurgerson  12 днів тому +1

      But ✨colour ✨🌈🌈🌈

    • @bonnies122
      @bonnies122 12 днів тому +1

      @@CaptBurgerson I got the red tunic and I do love one hitting so many enemies now

  • @tobiasvl
    @tobiasvl 7 днів тому

    Very boring and gimmicky dungeon, with overpowered rewards that break an already easy game (DX being even easier than the original for a few reasons). The gimmick makes sense for DX, but not the Switch version. I wish they had replaced the Color Dungeon with Dampé (makes sense since it's a graveyard too), and kept the photographer from DX instead!