Most of the tutorials for max are for basic things. It's so nice to see how others do things. You go "huh, never thought of that". that is how an artist grows in my opinion
Whenever you release a video, I get a snack and watch it fullscreen for its entirety. It's always amazing discovering how you approach various shaders, learning a ton from you ! Thank you very much
Wow Jonas thank you for another excellent video! I love the plane you created to give the illusion of the imperfections within the crystal, and a noise in the opacity was a good idea. lots of great tips in this video, you pretty much covered all aspects of refractive materials in one hit! thank you!
Woow awesome. Thanks for your tutorial. How did you make the background ? Your lighting is cool. and how do you get good refraction of your material without using a floor ? 😮
Love the tutorial, going to try and see if I can do this in Blender as I don't use Max.... hopefully can figure similar settings which I think is very similar. As one of the best crystal tutorials i've seen.
@@JonasNoell I'm not able to share the links looks like you disabled this feature for subscribers! I can send you an email including the sample of that wood!
@@hamidsalami7022 I think UA-cam automatically removes links in the comments if they are not posted by the creator. You can send me an eMail to info@jonasnoell.com
Once geometry refraction is involved there is always a certain amount of time that you need to plan in, but you can reduce be increasing the refraction glossiness, using environment maps for reflection/refraction or limiting the reflection/refraction depth. Also you can try to rely on your denoiser more and decrease the overall sampling.
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Most of the tutorials for max are for basic things. It's so nice to see how others do things. You go "huh, never thought of that". that is how an artist grows in my opinion
Whenever you release a video, I get a snack and watch it fullscreen for its entirety. It's always amazing discovering how you approach various shaders, learning a ton from you ! Thank you very much
Awesome, that's really motivating to hear! Cheers!
Wow Jonas thank you for another excellent video! I love the plane you created to give the illusion of the imperfections within the crystal, and a noise in the opacity was a good idea. lots of great tips in this video, you pretty much covered all aspects of refractive materials in one hit! thank you!
A lot of neat little tricks learned here. Great tutorial!
Great tutorial as always
What a great video! Thanks Jonas for the clear explanation - I've always had trouble with refractive/translucent shaders.
Mr. Jonas we need also corona tutorials ❤
Woow awesome. Thanks for your tutorial.
How did you make the background ? Your lighting is cool. and how do you get good refraction of your material without using a floor ? 😮
excellent job.thank you again !
Great tutorial, what a great job!
Very nice tutorial, thank you !!!
Great video!!
Love the tutorial, going to try and see if I can do this in Blender as I don't use Max.... hopefully can figure similar settings which I think is very similar. As one of the best crystal tutorials i've seen.
Awesome, I think most of the things should be transferrable without any issues :-) Let me know how it went!
You are master of vray! super advanced materials! still waiting for the complex wood shader:)
What would be the "complex" part of the wood shader? :) Can you make an example?
@@JonasNoell I'm not able to share the links looks like you disabled this feature for subscribers! I can send you an email including the sample of that wood!
@@hamidsalami7022 I think UA-cam automatically removes links in the comments if they are not posted by the creator. You can send me an eMail to info@jonasnoell.com
@@JonasNoell Yeah I guess so. thanks!
Really beautiful. and thanks for the tutorial
OMG, It's really great
vray nice ,thanke you
Thanks for your tutorial, and if i render GPU it doesn't work, you can show me how to fix it . Thank you so Much!
GPU rendering works slightly different, not all features are supported yet
Please make Glass materials like perfume bottles or vine bottles with labeling
Good idea, will check that out!
thanks
Hello, how can I reduce the time of rendering in this particular case? Thank you!
Once geometry refraction is involved there is always a certain amount of time that you need to plan in, but you can reduce be increasing the refraction glossiness, using environment maps for reflection/refraction or limiting the reflection/refraction depth. Also you can try to rely on your denoiser more and decrease the overall sampling.
@@JonasNoell very helpful!!! thank you! keep up the good work
whats PC specs?
Saved my life! Subscribkng to patreon once I get paid ....