3Ds max - How to create a realistic crystal glass by displacement map using Vray

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  • Опубліковано 25 сер 2024

КОМЕНТАРІ • 48

  • @LEETEPACK
    @LEETEPACK 2 місяці тому

    thank u esmael awsome tutorial

  • @tyosooemmanuel9741
    @tyosooemmanuel9741 2 роки тому

    This is a great tutorial, very detailed. You should do more tutorials cus the quality of your teaching is above many youtubers I have seen, even most paid courses sef.

  • @kapilsuthar1371
    @kapilsuthar1371 4 роки тому +1

    i am so glad that you back

  • @HunterLinuxHunter
    @HunterLinuxHunter 2 роки тому

    God bless you Esmael, this tutorial is delicious

  • @jotacoxabagaray
    @jotacoxabagaray 3 роки тому

    Perfect, you won one more enrolled.

  • @nuttawutjirajarun7300
    @nuttawutjirajarun7300 3 роки тому

    thank you from thailand

  • @MrAmmarTV
    @MrAmmarTV 3 роки тому

    what a great video!! quick, provisional and straight to the point, very well done.

  • @Seven7601
    @Seven7601 Рік тому

    We can follow some of these steps and do them in Blender too (and any 3D software as well...)

  • @archirj
    @archirj 3 роки тому

    Absolutely wonderful tutorial. I loved it. Thanks for this valuable lesson

  • @amrsamir9075
    @amrsamir9075 Рік тому

    great

  • @mu6nica
    @mu6nica 4 роки тому +1

    Perfect! Please, make the same using Corona 🙏

  • @RAVIMISHRA-ki3gl
    @RAVIMISHRA-ki3gl 3 роки тому

    Nice

  • @MrJophinjoy
    @MrJophinjoy 2 роки тому

    Awesome Dude👽💥🔥🔥

  • @geoffreyyacat1210
    @geoffreyyacat1210 2 роки тому

    thanks mate...very handy!!!

  • @mohirtoirov6580
    @mohirtoirov6580 3 роки тому

    fantastic thanks

  • @hasanagha1474
    @hasanagha1474 3 роки тому +1

    that helpful

  • @TheTimeProphet
    @TheTimeProphet 3 роки тому +2

    I tend to make my maps in adobe illustrator as vectors are more powerful than in photoshop

  • @paulkaufmann3399
    @paulkaufmann3399 3 роки тому +2

    alt + x toggles see through too

  • @sevenseven31
    @sevenseven31 4 роки тому +1

    9:18 this prb is not causing by scale for example you need add xform modifier

  • @brendhouse_bh
    @brendhouse_bh 4 роки тому

    Perfect please next video coming soon

  • @alpersevinc6006
    @alpersevinc6006 4 роки тому

    I love it. Perfect

  • @omkarkullkarni4286
    @omkarkullkarni4286 4 роки тому

    Good video

  • @KaranBhand
    @KaranBhand 4 роки тому

    Bro U r back, your glass drops video helped me alot

  • @VishnuKumar-iq2ck
    @VishnuKumar-iq2ck 4 роки тому +1

    Nice sir, could you please make the jwellery designs, gold ring with dimond stone

  • @fatemehh1515
    @fatemehh1515 3 роки тому

    very nice thank u ❤✌

  • @wilsonjean-claude8345
    @wilsonjean-claude8345 2 роки тому

    yeeeeeeeeeeeeeaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhh Good thanks

  • @gwegsta972
    @gwegsta972 Рік тому

    the edit poly plus uvw map trick to get rid of the displace on the areas i dont want it to be saved me, thx you very much

  • @muhammadanisurrehman2412
    @muhammadanisurrehman2412 3 роки тому

    So Good!

  • @user-ex2bi6ky7f
    @user-ex2bi6ky7f 4 роки тому

    Respect

  • @lemming77gode
    @lemming77gode 3 роки тому

    Wow thank you, such a high quality tutorial. Instant sub.

  • @victorblanchard7774
    @victorblanchard7774 3 роки тому

    I liked a lot but why to use irradiance map for a simple scène as this one, as it is less acurate, and as brute force+lightcache method will also render this glass very fast? Thanks for sharing valuable tips

    • @EsmaelAlhroub
      @EsmaelAlhroub  3 роки тому +1

      I was thinking like you the brute force will be faster than the irradiance map as you explain (simple scene) after a lot of experiment exactly using this scene, I have a good result by using brute force without displacement map, but on the other hand, when I add a displacement map to the model everything change I can't reach a good level without noise using brute force in a reasonable time it took a lot of time compared to irradiance map.

  • @arifaziz3943
    @arifaziz3943 3 роки тому

    please make video for how to use HDIR in Vray 5

  • @florafaunachannel
    @florafaunachannel 3 роки тому

    Hello! Thx for great tutorial! Please tell me how to make a smooth indentation gradient. Mine looks like a broken staircase when zoomed in.

    • @EsmaelAlhroub
      @EsmaelAlhroub  3 роки тому +1

      If you mean the (displacement map), Increase number of pixels per inch it will fix it.

    • @florafaunachannel
      @florafaunachannel 3 роки тому +1

      @@EsmaelAlhroub Will try! Thanks a lot!!! 👍😊

    • @EsmaelAlhroub
      @EsmaelAlhroub  3 роки тому +1

      Your welcome

    • @florafaunachannel
      @florafaunachannel 3 роки тому

      @@EsmaelAlhroub Hello! I tried increasing the image resolution, but the ladder still remained. Increasing the bitness of the image helps a little, but a small ladder still remains. Maybe this is the case with everyone at high magnification and I'm just wasting my time? Here is what I have: ibb.co/hX1WPtJ (((

  • @sandrajin5050
    @sandrajin5050 3 роки тому

    Great tutorial! I have one question about the environment setup, how VrayHDRI is linked onto the (black) curved plane that you set up in the scene right there? Mine somehow doesn't work if only map in Environment...

    • @sandrajin5050
      @sandrajin5050 3 роки тому

      Ha! Figured out what happened - HDRI is for light and reflection, the plane is bent (in your other video) for the black bgd. Fantastic glass effect! Thanks!

    • @EsmaelAlhroub
      @EsmaelAlhroub  3 роки тому

      Your welcome

  • @TheCelonia
    @TheCelonia 3 роки тому

    how did u delete shape intersections on photoshop? I couldn't at all

    • @EsmaelAlhroub
      @EsmaelAlhroub  3 роки тому +1

      First, select the right layer then by selection tools draw where you want to erase then deleted from "Delete" or by using "Erase tool".

    • @TheCelonia
      @TheCelonia 3 роки тому

      @@EsmaelAlhroub thank you so much.🙏 Great video

  • @SenshinPL
    @SenshinPL 3 роки тому

    Good tutorial requires explaining every step. How You make this gradient based on elipse shape? All I can do is a straight line..

    • @EsmaelAlhroub
      @EsmaelAlhroub  3 роки тому

      If you back to 1:30 you will see I change the shape of the draw gradient from liner to radial, that how you can create it.

  • @romannavratilid
    @romannavratilid 3 роки тому

    You should have included the lighting setup for the scene as well, the glass can look quite different using different lighting... People just following your tut step by step will simply NOT get the same result, because you didnt show (didnt watch the whole tut) how you light it (the scene) :-( (otherwise the tutorial looks good)

    • @EsmaelAlhroub
      @EsmaelAlhroub  3 роки тому

      If you back to 5:15 you will see I use the HDRI map as a source of light and I mentioned the values I used. Check it.