This is a great tutorial, very detailed. You should do more tutorials cus the quality of your teaching is above many youtubers I have seen, even most paid courses sef.
I liked a lot but why to use irradiance map for a simple scène as this one, as it is less acurate, and as brute force+lightcache method will also render this glass very fast? Thanks for sharing valuable tips
I was thinking like you the brute force will be faster than the irradiance map as you explain (simple scene) after a lot of experiment exactly using this scene, I have a good result by using brute force without displacement map, but on the other hand, when I add a displacement map to the model everything change I can't reach a good level without noise using brute force in a reasonable time it took a lot of time compared to irradiance map.
@@EsmaelAlhroub Hello! I tried increasing the image resolution, but the ladder still remained. Increasing the bitness of the image helps a little, but a small ladder still remains. Maybe this is the case with everyone at high magnification and I'm just wasting my time? Here is what I have: ibb.co/hX1WPtJ (((
Great tutorial! I have one question about the environment setup, how VrayHDRI is linked onto the (black) curved plane that you set up in the scene right there? Mine somehow doesn't work if only map in Environment...
Ha! Figured out what happened - HDRI is for light and reflection, the plane is bent (in your other video) for the black bgd. Fantastic glass effect! Thanks!
You should have included the lighting setup for the scene as well, the glass can look quite different using different lighting... People just following your tut step by step will simply NOT get the same result, because you didnt show (didnt watch the whole tut) how you light it (the scene) :-( (otherwise the tutorial looks good)
thank u esmael awsome tutorial
This is a great tutorial, very detailed. You should do more tutorials cus the quality of your teaching is above many youtubers I have seen, even most paid courses sef.
i am so glad that you back
God bless you Esmael, this tutorial is delicious
Perfect, you won one more enrolled.
thank you from thailand
what a great video!! quick, provisional and straight to the point, very well done.
We can follow some of these steps and do them in Blender too (and any 3D software as well...)
Absolutely wonderful tutorial. I loved it. Thanks for this valuable lesson
great
Perfect! Please, make the same using Corona 🙏
Nice
Awesome Dude👽💥🔥🔥
thanks mate...very handy!!!
fantastic thanks
that helpful
I tend to make my maps in adobe illustrator as vectors are more powerful than in photoshop
alt + x toggles see through too
9:18 this prb is not causing by scale for example you need add xform modifier
Perfect please next video coming soon
I love it. Perfect
Good video
Bro U r back, your glass drops video helped me alot
Nice sir, could you please make the jwellery designs, gold ring with dimond stone
very nice thank u ❤✌
yeeeeeeeeeeeeeaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhh Good thanks
the edit poly plus uvw map trick to get rid of the displace on the areas i dont want it to be saved me, thx you very much
So Good!
Respect
Wow thank you, such a high quality tutorial. Instant sub.
I liked a lot but why to use irradiance map for a simple scène as this one, as it is less acurate, and as brute force+lightcache method will also render this glass very fast? Thanks for sharing valuable tips
I was thinking like you the brute force will be faster than the irradiance map as you explain (simple scene) after a lot of experiment exactly using this scene, I have a good result by using brute force without displacement map, but on the other hand, when I add a displacement map to the model everything change I can't reach a good level without noise using brute force in a reasonable time it took a lot of time compared to irradiance map.
please make video for how to use HDIR in Vray 5
Hello! Thx for great tutorial! Please tell me how to make a smooth indentation gradient. Mine looks like a broken staircase when zoomed in.
If you mean the (displacement map), Increase number of pixels per inch it will fix it.
@@EsmaelAlhroub Will try! Thanks a lot!!! 👍😊
Your welcome
@@EsmaelAlhroub Hello! I tried increasing the image resolution, but the ladder still remained. Increasing the bitness of the image helps a little, but a small ladder still remains. Maybe this is the case with everyone at high magnification and I'm just wasting my time? Here is what I have: ibb.co/hX1WPtJ (((
Great tutorial! I have one question about the environment setup, how VrayHDRI is linked onto the (black) curved plane that you set up in the scene right there? Mine somehow doesn't work if only map in Environment...
Ha! Figured out what happened - HDRI is for light and reflection, the plane is bent (in your other video) for the black bgd. Fantastic glass effect! Thanks!
Your welcome
how did u delete shape intersections on photoshop? I couldn't at all
First, select the right layer then by selection tools draw where you want to erase then deleted from "Delete" or by using "Erase tool".
@@EsmaelAlhroub thank you so much.🙏 Great video
Good tutorial requires explaining every step. How You make this gradient based on elipse shape? All I can do is a straight line..
If you back to 1:30 you will see I change the shape of the draw gradient from liner to radial, that how you can create it.
You should have included the lighting setup for the scene as well, the glass can look quite different using different lighting... People just following your tut step by step will simply NOT get the same result, because you didnt show (didnt watch the whole tut) how you light it (the scene) :-( (otherwise the tutorial looks good)
If you back to 5:15 you will see I use the HDRI map as a source of light and I mentioned the values I used. Check it.