up until now, i was struggling a lot with learning how to use rigify and how to rig in general, and this tutorial made everything distinctly easier to understand and implement. thank you for the great video
WHOA. Unexpectedly, from this video I somehow learned more about Rigify and how to really take advantage and fully control it for custom characters than I have in any other rigging video I have watched over the past several years ... and I've watched quite a few! THANK YOU!
When you symmetrize the legs and arms bone groups it renames them properly but doesn't assign them to correct layers that's why they didn't properly appear in your rig layers tab after you generate the rig. You have to select the right leg in edit mode and move it to the leg ik r layer by pressing m like you said, then you have to click on just the thigh bone go into pose mode and in the bone tab in rigify type you have to assign it to the proper fk and tweak layers you can also just uncheck the assign tweak layers box so when the rig generates the tweak bones are not even created if you don't plan to use them. You have to do this for each arm and leg respectively.
This was really helpful! 13:19 for anyone looking for a time reference [More detail] Once in pose mode: Click on the right thigh bone, go to Bone properties > Rigify Type > In Assign Fk Layers, click on box with the blue colour to remove it and then click on the box immediately right of the box with the dot, In Assign Tweak Layers, click on the box with the blue colour to remove it and then click on the second box to the right of the box with the dot. Repeat for the right shoulder bone (and left thigh and shoulder if not automatically done). After the rig is generated, in Item > Rig Layers you will see the right version as well as the left 16:29
If you notice that after assigning vertex groups that the model goes out of shape, check the scaling the rig was entered under 'viewport display'. To check, select the rig in Object mode then switch to Pose mode. In Bone Properties check that you are changing the dimensions in 'Viewport Display' and not in 'Transform'.
This is probably the best ever tutorial on animation rigging I've ever watched! and with no unnecessary, stupid, unfunny, meme graphics, funny voices or self indulgent selfies taking up the video prime real estate. Well done Sir!
this tutorial is great, I think my version of blender is newer now that this video is nearly a year old but It got me throught the confusing rigging process anyway
Thank you for this, the rigging videos are really useful because I get more clarity on character rigging so I can rig my own. Thank you so much. I made a cool character called Acri and put it on Art station and I'm wanted some assistance on rigging the creature. Thank you so much once again, can say it enough.
This tutorial was very helpful! Thank you. One thing: I think when you flipped the reference image - you made whole animation backwards, but it is unnoticable because it is non human character..
I just spended 12h rigging a character that has 10 very specific tentacle legs and forgot that symetry exists. In not finished, I have yet to make hands and texture it Life is suffering and art is hell
11:28 when I press SPACE it is anime player, what was you doing that? After looking for a solution, it turns out that all you have to do is right click and symmetrize :(
Great video!! It's all I need!! 🤩 But, I have a problem - in metarig - rigify - I don't have "rigify samples" option 😭 can you help me understand why? please thank you 🥰🥰🥰
Hello! I'm trying to follow your video and I have a question. Maybe there is some reason why when I add some Samples they don't join the appropriate Bone Collection
After i apply the vertex groups and go to object mode, things go crazy my jaw is huge and like 5 meters out front. the eyebrows go huge aswell.... anyone that can help?
after assigning the Vertex Groups and going back into object mode, my model looks completely broken. this is definitely not a beginners tutorial. I followed everything but you skipped over a lot of stuff. (it's not my first rig tutorial either) it looks normal in Edit mode. please don't skip over steps you think are boring and repetitive. it's very frustrating. you cut out scaling the rig shapes maybe that's were I went wrong?
I had the same problem at first. I assume you used tools to shape bones at the skipped part and that is what makes things go wrong. If you chage the values at viewport display page to shape the bones it works fine. I hope it helps.
@@nasibakar293 If you scale bones on the viewport using tools, it causes problems. You should change the scale values in viewport display settings on the right to the shape bones. You can see the settings at 17:57
up until now, i was struggling a lot with learning how to use rigify and how to rig in general, and this tutorial made everything distinctly easier to understand and implement. thank you for the great video
Add-on: Rigging: rigify
this should be pinned
this is hard man. youre making my head blast
Kkkk same dude 😅😅😅
WHOA. Unexpectedly, from this video I somehow learned more about Rigify and how to really take advantage and fully control it for custom characters than I have in any other rigging video I have watched over the past several years ... and I've watched quite a few! THANK YOU!
Damn where has this video been all this time! Thank you!
for those searching, the Rigify Samples menu is now called Rigify Buttons for me
When you symmetrize the legs and arms bone groups it renames them properly but doesn't assign them to correct layers that's why they didn't properly appear in your rig layers tab after you generate the rig. You have to select the right leg in edit mode and move it to the leg ik r layer by pressing m like you said, then you have to click on just the thigh bone go into pose mode and in the bone tab in rigify type you have to assign it to the proper fk and tweak layers you can also just uncheck the assign tweak layers box so when the rig generates the tweak bones are not even created if you don't plan to use them. You have to do this for each arm and leg respectively.
Thank you, you saved me! I was getting really frustrated
That was so helpful, thank you @aarondraws7699
This was really helpful! 13:19 for anyone looking for a time reference
[More detail] Once in pose mode: Click on the right thigh bone, go to Bone properties > Rigify Type > In Assign Fk Layers, click on box with the blue colour to remove it and then click on the box immediately right of the box with the dot, In Assign Tweak Layers, click on the box with the blue colour to remove it and then click on the second box to the right of the box with the dot. Repeat for the right shoulder bone (and left thigh and shoulder if not automatically done).
After the rig is generated, in Item > Rig Layers you will see the right version as well as the left 16:29
I really enjoy this series getting back to basics and relearning the fundamentals after spending some time doing motion graphics with Ducky3d
If you notice that after assigning vertex groups that the model goes out of shape, check the scaling the rig was entered under 'viewport display'. To check, select the rig in Object mode then switch to Pose mode. In Bone Properties check that you are changing the dimensions in 'Viewport Display' and not in 'Transform'.
I am so confused. I have blender 4.0 and there is no rig samples in the rig tab. Can you say me how to solve that?
This is probably the best ever tutorial on animation rigging I've ever watched! and with no unnecessary, stupid, unfunny, meme graphics, funny voices or self indulgent selfies taking up the video prime real estate. Well done Sir!
Amazing, thanks for sharing all this tutorials.
love what you are doing
It would be really cool if you’d could leave links to the other videos in the series!
omg thx for tut its exactly what i need
for people who can't see the Rigify Samples options, switch to Edit Mode.
After searching for 1 hour. You helped me thanks😢
You're amazing
@moniquemartin8415 - no, YOU are
thank you for this tutorial man keep doing the good work,hope you dont mind if i you this character in an animation
this tutorial is great, I think my version of blender is newer now that this video is nearly a year old but It got me throught the confusing rigging process anyway
super! thank you!
Thank you for this, the rigging videos are really useful because I get more clarity on character rigging so I can rig my own. Thank you so much. I made a cool character called Acri and put it on Art station and I'm wanted some assistance on rigging the creature. Thank you so much once again, can say it enough.
How do I get the rigify option to get a human rig
Hi 👋 you are great .I am learning a lot from you now .I am also following you on skillshare.💯
Super helpful, thanks!
hi, his there a video where we can see how u uv unwrapped this kickass character?
I don't see the samples box after generating the metarig. What have I missed? I'm using 3.1.2.
same here..
same
you have to be in edit mode and the tab appears
This tutorial was very helpful! Thank you. One thing: I think when you flipped the reference image - you made whole animation backwards, but it is unnoticable because it is non human character..
I just spended 12h rigging a character that has 10 very specific tentacle legs and forgot that symetry exists. In not finished, I have yet to make hands and texture it
Life is suffering and art is hell
am not following along but you are a genius lol
CAN YOU DO THE LIGHTNING SCENE SETUP PLEASE ?
11:28 when I press SPACE it is anime player, what was you doing that?
After looking for a solution, it turns out that all you have to do is right click and symmetrize :(
4:37 Rigify samples -----> Change to Just "Samples"
my rig has only one leg can u help me fix it pls
Very useful, thx
How do I find the rigify layers?
what a Cute carton box..
Thnx
Great video!! It's all I need!! 🤩
But, I have a problem - in metarig - rigify - I don't have "rigify samples" option 😭
can you help me understand why? please
thank you 🥰🥰🥰
Is so cool, I need to know mode about rigify, could you recomend me some advice please? I need resources
CG Dive
Hello! I'm trying to follow your video and I have a question. Maybe there is some reason why when I add some Samples they don't join the appropriate Bone Collection
Generation has thrown an exception: list index our of range
Don't have blender but watching
Man you really do like to "Go ahead".
Lol I'm trying to break the habit
why after 18:03 and i choose object mode, the model looks bigger on jaw and flaps.. anyone had solution?
generation has thrown an exception list index out of range
Crafty 😊
I started the tutorial with blender 4.0 and now I'm lost, the rigify settings are different.
19.12 why the vertex group is empty?
same
17:57 No! are you kidding?
When i generate the rig it is not in the right place.
if the character have body, what bone to use?
cool
Another one, Another one, Another one
done
After i apply the vertex groups and go to object mode, things go crazy my jaw is huge and like 5 meters out front. the eyebrows go huge aswell.... anyone that can help?
Do i have to apply modifiers before i assign vertex groups?
@@MILCHoney I am not an expert, but did you apply the scale first? Some times if you do not apply scale transformation, that happened.
after assigning the Vertex Groups and going back into object mode, my model looks completely broken. this is definitely not a beginners tutorial. I followed everything but you skipped over a lot of stuff. (it's not my first rig tutorial either)
it looks normal in Edit mode.
please don't skip over steps you think are boring and repetitive. it's very frustrating. you cut out scaling the rig shapes maybe that's were I went wrong?
same here
I had the same problem at first. I assume you used tools to shape bones at the skipped part and that is what makes things go wrong. If you chage the values at viewport display page to shape the bones it works fine. I hope it helps.
@@myzmi thanks! might try again at some point, honestly I gave up after that frustration
@@myzmi sorry i didn't understand.. can u explain in detail?
@@nasibakar293 If you scale bones on the viewport using tools, it causes problems. You should change the scale values in viewport display settings on the right to the shape bones. You can see the settings at 17:57
I parented the bones but rotating the head bone does nothing?? Help??
I had the same problem but then realized you have to move the bones in Pose mode not Edit mode.
Thank you, but rigging is really quite complex :/
Harrrrrdddd
I fell like tutorial would have been simpler if rigify was not been used.
Subsctibed lets go to 1m subs
Damn symetrise won’t work
🥇First
Huzzah! 🤩
please make kaws skeleton from the fortnite character i want to know the techniques