How to Rig a Character - Blender 3D Character Course

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  • Опубліковано 17 січ 2025

КОМЕНТАРІ • 88

  • @7juno
    @7juno 2 роки тому +7

    up until now, i was struggling a lot with learning how to use rigify and how to rig in general, and this tutorial made everything distinctly easier to understand and implement. thank you for the great video

  • @Riffle_Shuffle
    @Riffle_Shuffle 2 роки тому +40

    Add-on: Rigging: rigify

    • @AnnaGlin
      @AnnaGlin 2 роки тому +4

      this should be pinned

  • @somoribalbasor7547
    @somoribalbasor7547 2 роки тому +7

    this is hard man. youre making my head blast

  • @ChristopherHemsworthCreative
    @ChristopherHemsworthCreative 2 роки тому +2

    WHOA. Unexpectedly, from this video I somehow learned more about Rigify and how to really take advantage and fully control it for custom characters than I have in any other rigging video I have watched over the past several years ... and I've watched quite a few! THANK YOU!

  • @JefryU
    @JefryU 3 місяці тому

    Damn where has this video been all this time! Thank you!

  • @AnnaGlin
    @AnnaGlin 2 роки тому +10

    for those searching, the Rigify Samples menu is now called Rigify Buttons for me

  • @aarondraws7699
    @aarondraws7699 2 роки тому +11

    When you symmetrize the legs and arms bone groups it renames them properly but doesn't assign them to correct layers that's why they didn't properly appear in your rig layers tab after you generate the rig. You have to select the right leg in edit mode and move it to the leg ik r layer by pressing m like you said, then you have to click on just the thigh bone go into pose mode and in the bone tab in rigify type you have to assign it to the proper fk and tweak layers you can also just uncheck the assign tweak layers box so when the rig generates the tweak bones are not even created if you don't plan to use them. You have to do this for each arm and leg respectively.

    • @DNOAAG
      @DNOAAG 2 роки тому +1

      Thank you, you saved me! I was getting really frustrated

    • @vinay0arts
      @vinay0arts Рік тому

      That was so helpful, thank you @aarondraws7699

    • @annameikeing
      @annameikeing Рік тому +1

      This was really helpful! 13:19 for anyone looking for a time reference
      [More detail] Once in pose mode: Click on the right thigh bone, go to Bone properties > Rigify Type > In Assign Fk Layers, click on box with the blue colour to remove it and then click on the box immediately right of the box with the dot, In Assign Tweak Layers, click on the box with the blue colour to remove it and then click on the second box to the right of the box with the dot. Repeat for the right shoulder bone (and left thigh and shoulder if not automatically done).
      After the rig is generated, in Item > Rig Layers you will see the right version as well as the left 16:29

  • @Nkanyiso_K
    @Nkanyiso_K 2 роки тому +4

    I really enjoy this series getting back to basics and relearning the fundamentals after spending some time doing motion graphics with Ducky3d

  • @annameikeing
    @annameikeing Рік тому +4

    If you notice that after assigning vertex groups that the model goes out of shape, check the scaling the rig was entered under 'viewport display'. To check, select the rig in Object mode then switch to Pose mode. In Bone Properties check that you are changing the dimensions in 'Viewport Display' and not in 'Transform'.

  • @zakirsharaff8718
    @zakirsharaff8718 11 місяців тому +5

    I am so confused. I have blender 4.0 and there is no rig samples in the rig tab. Can you say me how to solve that?

  • @harringtonday5319
    @harringtonday5319 Рік тому

    This is probably the best ever tutorial on animation rigging I've ever watched! and with no unnecessary, stupid, unfunny, meme graphics, funny voices or self indulgent selfies taking up the video prime real estate. Well done Sir!

  • @Magicdreamsworldkids
    @Magicdreamsworldkids Рік тому

    Amazing, thanks for sharing all this tutorials.

  • @valverdefighter24
    @valverdefighter24 Рік тому

    love what you are doing

  • @mikanadkarniblain
    @mikanadkarniblain Рік тому

    It would be really cool if you’d could leave links to the other videos in the series!

  • @itez7503
    @itez7503 2 роки тому

    omg thx for tut its exactly what i need

  • @GinoZump
    @GinoZump Рік тому +6

    for people who can't see the Rigify Samples options, switch to Edit Mode.

  • @Mr_sibo828
    @Mr_sibo828 10 днів тому

    thank you for this tutorial man keep doing the good work,hope you dont mind if i you this character in an animation

  • @randomwordjumble
    @randomwordjumble Рік тому

    this tutorial is great, I think my version of blender is newer now that this video is nearly a year old but It got me throught the confusing rigging process anyway

  • @mt1278
    @mt1278 2 роки тому

    super! thank you!

  • @MichaelHickman3D
    @MichaelHickman3D 2 роки тому +2

    Thank you for this, the rigging videos are really useful because I get more clarity on character rigging so I can rig my own. Thank you so much. I made a cool character called Acri and put it on Art station and I'm wanted some assistance on rigging the creature. Thank you so much once again, can say it enough.

    • @forhax4794
      @forhax4794 2 роки тому

      How do I get the rigify option to get a human rig

  • @sebi3d133
    @sebi3d133 2 роки тому

    Hi 👋 you are great .I am learning a lot from you now .I am also following you on skillshare.💯

  • @zapfsaeule2
    @zapfsaeule2 2 роки тому

    Super helpful, thanks!

  • @BanglaKomic
    @BanglaKomic 10 місяців тому

    hi, his there a video where we can see how u uv unwrapped this kickass character?

  • @rachelshelby2814
    @rachelshelby2814 2 роки тому +3

    I don't see the samples box after generating the metarig. What have I missed? I'm using 3.1.2.

  • @schemeny
    @schemeny Рік тому

    This tutorial was very helpful! Thank you. One thing: I think when you flipped the reference image - you made whole animation backwards, but it is unnoticable because it is non human character..

  • @Loooore3483
    @Loooore3483 Рік тому +1

    I just spended 12h rigging a character that has 10 very specific tentacle legs and forgot that symetry exists. In not finished, I have yet to make hands and texture it
    Life is suffering and art is hell

  • @mosworks2677
    @mosworks2677 2 місяці тому

    am not following along but you are a genius lol

  • @Ooljemusic
    @Ooljemusic Рік тому

    CAN YOU DO THE LIGHTNING SCENE SETUP PLEASE ?

  • @gabisaintro
    @gabisaintro 2 роки тому +3

    11:28 when I press SPACE it is anime player, what was you doing that?
    After looking for a solution, it turns out that all you have to do is right click and symmetrize :(

  • @1polygonewithme
    @1polygonewithme 2 роки тому +1

    4:37 Rigify samples -----> Change to Just "Samples"

  • @haripriyapramod7092
    @haripriyapramod7092 2 роки тому +3

    my rig has only one leg can u help me fix it pls

  • @khapo4936
    @khapo4936 2 роки тому

    Very useful, thx

  • @Eostrixadvent
    @Eostrixadvent 9 місяців тому

    How do I find the rigify layers?

  • @user-zs4iv3vf5m
    @user-zs4iv3vf5m 2 роки тому

    what a Cute carton box..

  • @РоманНемиченицер

    Thnx

  • @carildeovos
    @carildeovos 2 роки тому

    Great video!! It's all I need!! 🤩
    But, I have a problem - in metarig - rigify - I don't have "rigify samples" option 😭
    can you help me understand why? please
    thank you 🥰🥰🥰

  • @Clases3d
    @Clases3d 2 роки тому

    Is so cool, I need to know mode about rigify, could you recomend me some advice please? I need resources

  • @СофияКуприенко-н6м
    @СофияКуприенко-н6м 9 місяців тому

    Hello! I'm trying to follow your video and I have a question. Maybe there is some reason why when I add some Samples they don't join the appropriate Bone Collection

  • @Salvag3dHalos
    @Salvag3dHalos Рік тому

    Generation has thrown an exception: list index our of range

  • @Chao5r
    @Chao5r 2 роки тому +1

    Don't have blender but watching

  • @jackbauer9901
    @jackbauer9901 10 місяців тому

    Man you really do like to "Go ahead".

  • @nasibakar293
    @nasibakar293 Рік тому

    why after 18:03 and i choose object mode, the model looks bigger on jaw and flaps.. anyone had solution?

  • @ddewwer23
    @ddewwer23 Рік тому

    generation has thrown an exception list index out of range

  • @garymarkham5179
    @garymarkham5179 2 роки тому

    Crafty 😊

  • @GuItArAtHsZ
    @GuItArAtHsZ Рік тому

    I started the tutorial with blender 4.0 and now I'm lost, the rigify settings are different.

  • @mitadwi6648
    @mitadwi6648 2 роки тому

    19.12 why the vertex group is empty?

  • @jestem_kotek
    @jestem_kotek 6 місяців тому

    17:57 No! are you kidding?

  • @meowyz4197
    @meowyz4197 Рік тому

    When i generate the rig it is not in the right place.

  • @ekstraabdi
    @ekstraabdi 2 роки тому

    if the character have body, what bone to use?

  • @TopCuby
    @TopCuby 2 роки тому

    cool

  • @hypnautica7095
    @hypnautica7095 2 роки тому

    Another one, Another one, Another one

  • @woldek_the_bee
    @woldek_the_bee 2 роки тому

    done

  • @MILCHoney
    @MILCHoney Рік тому

    After i apply the vertex groups and go to object mode, things go crazy my jaw is huge and like 5 meters out front. the eyebrows go huge aswell.... anyone that can help?

    • @MILCHoney
      @MILCHoney Рік тому

      Do i have to apply modifiers before i assign vertex groups?

    • @Magicdreamsworldkids
      @Magicdreamsworldkids Рік тому

      @@MILCHoney I am not an expert, but did you apply the scale first? Some times if you do not apply scale transformation, that happened.

  • @AnnaGlin
    @AnnaGlin 2 роки тому +3

    after assigning the Vertex Groups and going back into object mode, my model looks completely broken. this is definitely not a beginners tutorial. I followed everything but you skipped over a lot of stuff. (it's not my first rig tutorial either)
    it looks normal in Edit mode.
    please don't skip over steps you think are boring and repetitive. it's very frustrating. you cut out scaling the rig shapes maybe that's were I went wrong?

    • @denizakyurek7945
      @denizakyurek7945 2 роки тому

      same here

    • @myzmi
      @myzmi 2 роки тому +1

      I had the same problem at first. I assume you used tools to shape bones at the skipped part and that is what makes things go wrong. If you chage the values at viewport display page to shape the bones it works fine. I hope it helps.

    • @AnnaGlin
      @AnnaGlin 2 роки тому +1

      @@myzmi thanks! might try again at some point, honestly I gave up after that frustration

    • @nasibakar293
      @nasibakar293 Рік тому

      @@myzmi sorry i didn't understand.. can u explain in detail?

    • @myzmi
      @myzmi Рік тому

      ​@@nasibakar293 If you scale bones on the viewport using tools, it causes problems. You should change the scale values in viewport display settings on the right to the shape bones. You can see the settings at 17:57

  • @honeyspringsbw7852
    @honeyspringsbw7852 2 роки тому +1

    I parented the bones but rotating the head bone does nothing?? Help??

    • @AnnaGlin
      @AnnaGlin 2 роки тому +1

      I had the same problem but then realized you have to move the bones in Pose mode not Edit mode.

  • @richochet
    @richochet 2 роки тому

    Thank you, but rigging is really quite complex :/

  • @gabisaintro
    @gabisaintro 2 роки тому

    Harrrrrdddd

  • @ArnavSingh-im5bj
    @ArnavSingh-im5bj 2 роки тому +2

    I fell like tutorial would have been simpler if rigify was not been used.

  • @bod4gaming609
    @bod4gaming609 2 роки тому

    Subsctibed lets go to 1m subs

  • @Boost_Addict20
    @Boost_Addict20 2 роки тому

    Damn symetrise won’t work

  • @Alaz21
    @Alaz21 2 роки тому +2

    🥇First

  • @dopeworld2223
    @dopeworld2223 2 роки тому

    please make kaws skeleton from the fortnite character i want to know the techniques