I love the risk-reward balance; it reminds me a lot of Masahiro Sakurai's design philosophy (for video games, but still...) It's also very traditional for the genre and mythology to have double-edged magic items; perhaps something inherently human about power and corruption. Coincidentally, GURPS Meta-Tech came out recently. It's a supplement for designing powers as gear. More for campaigns with *lots* of special items, but still, I might write up a stat block with the rules for this sword later!
@@CRP-Waltteri So... assuming TL3 (standard medieval technology), and going by base rules where magic items are uncommon, you're looking around $20K (GURPS money is locked to 2000 CE USD equivalents, and TL3 starting wealth is $1000), $10K for the sword itself, $10K for the enchantment. Moving it up to rare enchanted items makes it ~$60K, very rare (where almost no-one has such a device) is ~$250K, and if it is literally a Cosmic artifact that cannot be countered and is unique, $1.15 million. The actual sword abilities itself are pretty simple, an 87-point melee follow-up Affliction which on HT-5 stuns for a number of seconds equal to margin of failure, or on a failure of 5 or more, freezes for 30 minutes per margin of failure over 5. Heat or flame ends both effects. The "freezing water" part is a special effect. GURPS adventurers start with 150 points "standard" and 250 points in "Dungeon Fantasy", for reference.
Very cool! Thank you for this. Can I also ask what is like the average advancement rate for characters on points? How many would you give out from a successful Quest?
@@CRP-Waltteri GURPS recommends 3-5 per adventure at the 150 starting points level. However, you could make the sword significantly cheaper points-wise by building it as a "gadget" advantage instead. I don't have the stats in front of me, but I think it would be about half its current point cost? (About what you might expect for an artifact of its caliber)
Very nice video. Popped onto my feed. Like and subscribed. Happy to see more and nice use of pencil and paper. Good setup
I love the risk-reward balance; it reminds me a lot of Masahiro Sakurai's design philosophy (for video games, but still...) It's also very traditional for the genre and mythology to have double-edged magic items; perhaps something inherently human about power and corruption.
Coincidentally, GURPS Meta-Tech came out recently. It's a supplement for designing powers as gear. More for campaigns with *lots* of special items, but still, I might write up a stat block with the rules for this sword later!
That would be so cool of you could share it here later! I have not still gone deep into the world of GURPS so seeing an example could be really nice!
@@CRP-Waltteri So... assuming TL3 (standard medieval technology), and going by base rules where magic items are uncommon, you're looking around $20K (GURPS money is locked to 2000 CE USD equivalents, and TL3 starting wealth is $1000), $10K for the sword itself, $10K for the enchantment. Moving it up to rare enchanted items makes it ~$60K, very rare (where almost no-one has such a device) is ~$250K, and if it is literally a Cosmic artifact that cannot be countered and is unique, $1.15 million.
The actual sword abilities itself are pretty simple, an 87-point melee follow-up Affliction which on HT-5 stuns for a number of seconds equal to margin of failure, or on a failure of 5 or more, freezes for 30 minutes per margin of failure over 5. Heat or flame ends both effects. The "freezing water" part is a special effect.
GURPS adventurers start with 150 points "standard" and 250 points in "Dungeon Fantasy", for reference.
Very cool! Thank you for this.
Can I also ask what is like the average advancement rate for characters on points? How many would you give out from a successful Quest?
@@CRP-Waltteri GURPS recommends 3-5 per adventure at the 150 starting points level. However, you could make the sword significantly cheaper points-wise by building it as a "gadget" advantage instead. I don't have the stats in front of me, but I think it would be about half its current point cost? (About what you might expect for an artifact of its caliber)
@@DJH47 Thank you for the insight!