BEST Item Homebrew tips and tricks for Fantasy TTRPGS (DnD, Dragonbane, Savage Worlds)

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  • Опубліковано 27 сер 2024

КОМЕНТАРІ • 7

  • @OFFICIALjjbj2009
    @OFFICIALjjbj2009 Місяць тому

    Very nice video. Popped onto my feed. Like and subscribed. Happy to see more and nice use of pencil and paper. Good setup

  • @DJH47
    @DJH47 Місяць тому

    I love the risk-reward balance; it reminds me a lot of Masahiro Sakurai's design philosophy (for video games, but still...) It's also very traditional for the genre and mythology to have double-edged magic items; perhaps something inherently human about power and corruption.
    Coincidentally, GURPS Meta-Tech came out recently. It's a supplement for designing powers as gear. More for campaigns with *lots* of special items, but still, I might write up a stat block with the rules for this sword later!

    • @CRP-Waltteri
      @CRP-Waltteri  Місяць тому

      That would be so cool of you could share it here later! I have not still gone deep into the world of GURPS so seeing an example could be really nice!

    • @DJH47
      @DJH47 Місяць тому

      @@CRP-Waltteri So... assuming TL3 (standard medieval technology), and going by base rules where magic items are uncommon, you're looking around $20K (GURPS money is locked to 2000 CE USD equivalents, and TL3 starting wealth is $1000), $10K for the sword itself, $10K for the enchantment. Moving it up to rare enchanted items makes it ~$60K, very rare (where almost no-one has such a device) is ~$250K, and if it is literally a Cosmic artifact that cannot be countered and is unique, $1.15 million.
      The actual sword abilities itself are pretty simple, an 87-point melee follow-up Affliction which on HT-5 stuns for a number of seconds equal to margin of failure, or on a failure of 5 or more, freezes for 30 minutes per margin of failure over 5. Heat or flame ends both effects. The "freezing water" part is a special effect.
      GURPS adventurers start with 150 points "standard" and 250 points in "Dungeon Fantasy", for reference.

    • @CRP-Waltteri
      @CRP-Waltteri  Місяць тому +1

      Very cool! Thank you for this.
      Can I also ask what is like the average advancement rate for characters on points? How many would you give out from a successful Quest?

    • @DJH47
      @DJH47 Місяць тому

      @@CRP-Waltteri GURPS recommends 3-5 per adventure at the 150 starting points level. However, you could make the sword significantly cheaper points-wise by building it as a "gadget" advantage instead. I don't have the stats in front of me, but I think it would be about half its current point cost? (About what you might expect for an artifact of its caliber)

    • @CRP-Waltteri
      @CRP-Waltteri  Місяць тому +1

      @@DJH47 Thank you for the insight!