OVERVIEW: Tales of Argosa (BETA) - Culinary Roleplaying

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  • Опубліковано 20 сер 2024

КОМЕНТАРІ • 6

  • @DiomedesRangue
    @DiomedesRangue 3 місяці тому +4

    I agree HP bloat is DND's buggest flaw.

    • @CRP-Waltteri
      @CRP-Waltteri  3 місяці тому +2

      Yep! Nice thing about how ToA handless HP is that it's very portable to other DnD likes,
      For example I will definitely be using this rule for X without Number games.
      And like most OSR can use this rule easily as well.

  • @NotSureWhatsHappening73
    @NotSureWhatsHappening73 2 місяці тому

    I’ve been really looking forward to this game. It seems to have a bit more in it that my players were wanting and not getting from Dragonbane.
    I really love Dragonbane, but this seems like it may take over for my less crunchy game.

    • @CRP-Waltteri
      @CRP-Waltteri  2 місяці тому +1

      Yeah it definitely has some more character options and also just some people enjoy more level based stuff ass well. I fine alternative indeed!
      Also the HP scaling this game is amazing, and I ported it into my World's Without Number games with great success!

  • @DJH47
    @DJH47 3 місяці тому

    I've seen a lot of things which seem to be 'lateral move' 5E hacks. I wonder if it is more about a perceived market thing, or a unwillingness to diverge too much out of a fixed game design mentality?

    • @CRP-Waltteri
      @CRP-Waltteri  3 місяці тому +1

      Both good points. I think it might be a bit both.
      Just making more material to use is more appealing to consumer, because of the ease of use. Making a commitment to learn a completely new thing requires so much effort from average consumers.
      But also it is a much more safer bet for creators to make things for 5E than any other system....and the margin is ridiculous.