Saturn version OBVIOUSLY lost a lot from the arcade original, but I will tell you, we weren't complaining back in the day... it was AMAZING how close it was to the arcade for the era.
At the time, this game was considered best looking fighter on any console and was a major victory for Saturn after the VF1 launch version debacle. This version was silky, played flawlessly and was very close to arcade. It looked better than Battle Arena Toshinden and other fighters on PS1 at the time. Had Saturn launched at a lower price, with their SDKs in the condition they were 2 years after launch, that war would've gone down MUCH differently. But by the time they fixed the performance issues, Sony won the perception battle. Game over for Sega at that point, but they supported it for a long while and those of us smart enough to buy one were treated to some classic gems that still play better than most modern games.
Alistair Worthington I think even had the Saturn launched at $299 with more/better launch titles they would have hard a hard time overcoming the BARRAGE of Playstation ads and exclusives that Sony's deep pockets were buying. Games like Sega Rally and VF2 proved the Saturn had power, but Sony had bought the publics attention by then.
+joystickjedi Sony used deep pockets to crush its competitors. Now they only have sheeple and nothing else keeping their one profitable division afloat.
I don't know how many 1000's of hours I put into this game, god I loved it! I'll never forget the day I bought it and played it for the first time. My jaw was well and trully dropped! I bought it in the 4th of December 1995, 3 days after the Japanese release! I hadn't planned on going to one of my main game shops that day and got a MASSIVE surprise when I was told they just picked up VF2 from customs. It cost me $155 but was worth every last cent. I had already been wowed by Virtua Cop 2 weeks earlier and didn't think it could get any better, how wrong I was. I had to wait until the end of December for the amazing SEGA Rally because the Jp version was released on the 27th of December 1995 but was superior to the unfinished US/PAL versions so I was fine with the extra wait.
Absolutely! The more the industry heads towards more and more overhyped FPS and story less multiplayer crap, the more I miss the old days :( It's funny that when I bought the PS4 and X1 in November, it made me play old games instead of the new ones. I went on a Mega Drive, PC Engine, PS1 and Saturn gaming spree!
I will always love SEGA and be a huge SEGA fanboy at heart. Sadly, the SEGA I lived so much for all those years is pretty much dead. I am still disgusted that VF5 Ginal Showdown was not a retail game. All those years of waiting for a crappy download game that ended more than it would have cost on disc.
It's incredible how Sega released from late 1995 in a span of 5 months, Virtua Cop, Virtua Fighter 2, Sega Rally and Panzer Dragoon 2. Suddenly Sega Saturn went from being a laughing stock for 3D games to be the system which hosted some of the finest looking 3D games available at the time, exceeding the similar offerings on PlayStation.
The Saturn was very expensive first that put many off. It also had a real lack of games at launch and again this put many off. Probably the biggest issue was Sony and there huge marketing budget. Sad really as the Saturn was a great system with many great games.
it sell a lot in Japan, and that was the only time a Sega System sell well in Japan. Poor Market and to expensive price kill the Saturn in west market.
Saturn version running at 480p 60hz looked amazing back in the day, there was litterally nothing else that looked as good at the time in terms of fluidity and resolution, it was the shit!
Agreed wholeheartedly it was mindblowing we all knew that it would not hold a candle to the arcade version but it still blew us away, the fact it played 100% identical to the 2.1 arcade release and never for one femtosecond slowed down was breathtaking. Hell to this day ti STILL looks and plays great hooked up via RGB to a CRT PVM/ BVM.
I bought my Sega Saturn in the UK launch of July 1995. At launch only had Virtua Fighter and Daytona USA. The second generation of games of Virtua Fighter 2, Sega Rally and Virtua Cop shows what the Sega Saturn can actually do. I have not seen Playstation games match the quality of graphics to Virtua Fighter 2, Sega Rally, Nights etc. Too bad the Saturn was difficult to program for.
Tekken 3 on the PS1 was FAR superior to Virtua Fighter 2 on the Saturn in terms of graphics. Gran Turismo 1 & 2, among plenty of other racing titles, were lightyears beyond any of the racers on the Saturn. That's not to say the Saturn didn't have untapped potential due to it's short lifespan; hell, the best PS1 games typically came after the Saturn was in the coffin. I absolutely love the Saturn, but c'mon, nostalgia has blinded you quite a bit unless you are simply unfamiliar with the Playstation.
Sorry I still disagree I own both consoles and both games in the 90s. Virtua Fighter 2 still looks better than Tekken 3. Even though Tekken 3 still looks good. The way Virtua Fighter 2 is made, can't be done on PS1. Virtua Fighter 2 used more of the Saturn power. The 2 main processors handles each of the characters on screen and the 3rd processor handles the backgrounds. The characters has more animations and everything runs quick with 60fps with no slow downs.
therider04 And Tekken 3 didn't run 60 fps with great animations? You are talking out your ass. Both games were great, just different styles of gameplay. Virtua Fighter is more simulation and technical, while Tekken is more combo heavy. You are letting fanboyism cloud your perspective.
Not being a fanboy, just being a honest gamer. I own almost every format since the 80s. If you don't like my opinion then don't reply. I just like gaming, not supporting a piece of plastic. I own Virtua Fighter, Virtua Fighter 2, Virtua Fighter 3, Virtua Fighter 4, Virtua Fighter 5, Tekken, Tekken 2, Tekken 3, Tekken Tag, Tekken 4, Tekken 5 and Tekken 6 that's across Saturn, Playstation, PS2, Xbox 360 and PS3. Now waiting for Tekken 7 for Either PS4 or Xbox One (as I have both formats this gen).
Removing the bridge from Shun's stage broke my heart back in the day. If it wasn't for that, all other differences could have been forgotten and dismissed. But that bridge, man... That was so impressive in the arcades. VF2 had the best graphics in its time. Even the PC port that came like 4 years later could not properly handle the original arcade version.
maroom1 its also way sharper in the arcade, on the saturn you can recognize its the same game but in terms of graphical quality it doesnt even come close
A miracle conversion if you consider the fact that vf2 was run on model 2 which was a beast back then,even namco system 22 in comparison to model 2 was a joke.
no,you are the joke for saying dumb things on youtube during the 80s and up until the mid 90s namco and their arcade systems were amazing and system 22 / super system 22 is as good as model2
FranThirdStrike, the Model 2 could produce ~20% more polygons per second than the System 22 board, but I agree, both were pretty comparable arcade boards, the Namco board had better audio capabilities, while the Sega board was a little better graphically, but both were pretty damned awesome for the time...……...tech specs for both. Namco Sys22 CPU : Motorola 68EC020 32-bit @ 24.576 MHz Sound CPUs : 2 x Namco C74 (M37702 based 16-bit) @ 16.384 MHz 3D DSPs : 2 x Texas Instruments TMS320C25 16-bit fixed point DSP @ 49.152 MHz Sound chip : Namco C352 32 channel 42KHz stereo supported 8-bit linear and 8-bit muLaw PCM - 4 channel output Colours : 16.7 million colours onscreen Features : Texture mapping, Gouraud shading, Translucency effects, Depth-cueing, Up to 240000 polygons/sec. Sega Model 2 Main CPU : Intel i960-KB @ 25 MHz 32bits RISC Graphics Co-Processor : Fujitsu TGP MB86234 FPU 32bits 16M flops Co-Processor Abilities : Floating decimal point operation function, Axis rotation operation function, 3D matrix operation function Sound CPU : 16bits 68000 @ 10Mhz Sound chip : 2 x Custom 28 channel PCM chips, 1 for Music and 1 for Effects (Can access up to 8meg sample rom *per chip*) Sound Timing Chip : YM3834 @ 8MHz (only used for its timers) Audio RAM : 540 Kilobytes (4 megabits) Video resolution : 496x384 in 65536 colors Geometry : 300,000 polygons/s. 900,000 vectors/s Rendering : 1,200,000 pixels/s Video Features : Gouraud Shading, Flat Shading, Perspective Texture, Micro Texture, Multi Window, Diffuse Reflection, Specula Reflection.
Virtua Fighter 2 for sega saturn was a really great conversion. However in your video Virtua Fighter 2 arcade isn't the model 2 version because some graphics effects are missed. What have you used for the arcade version? Ps2 version or an emulator?
Yup this is the emulator. The PS2 version for all flack it gets still retains all the little effects of the real arcade machine, like the reflective surface on the background tower in lion's stage for instance.
Elayzee Not half bad I would imagine. The problem isn't that the saturn was weak. Far from it. It was the architecture. It was like the work of a madman and was a pain in the a** to work and program on (PS3 had some similar problems I think) Shenmue started on Saturn before they moved it over to Dreamcast and the saturn videos are damn impressive.
agreed. If VF2 lost so much in its Saturn port, VF3 would have looked like a really bad joke. VF3 set the standards back in the day, just like VF2 had done before it. In V3 the background weren't just 3D backdrops, you could actually touch and interact them. Saturn would jsut replace all that with some flat images. Remove the train from the train station. Remove the city from rooftop stage. Can you imagine the little island stage? AM2 would make it into a picture that is hung in the background, while the fighting is done on some generic square stage.
saturn vf2 is an excellent port! it was impossible to bring graphically arcade perfect conversion onto the saturn because the model 2 hardware was so much more powerful than the sega saturn hardware. i do personally think the saturn was very much at its limits running vf2 and im sure if vf3 did appear on the saturn it would be very similar to vf2 in that the backgrounds would 2d
If Sega had not rushed the Saturn out we would have got a 60fps Daytona very likely. Sega should have took their time with the Saturn and not panicked. Imagine if the Saturn had had Megadrive backward compatibility via the RAM cart slot.
There looks to be a capture issue lowering the resolution from the Saturn version which I believe was interlaced. The Saturn models were high res (overlayed on normal resolution backgrounds)
Actually, the HD PVR 2 I use upscales the resolution to a 720p capture, the upscaling probably smoothed it out a bit and deinterlaced it. This comparison wasn't really meant to be a clarity comparison but an overall graphical effect comparison.
decayedmatter I appreciate it, and was also viewing the Saturn version on a 480i set at the time, and characters seems smoother. The Saturn actually used two video modes at the same time for this game, which is nuts. The higher res models were overlayed onto 2d backgrounds using the standard 320x240 or so the consoles of its time normally rendered at.
***** Yeah it brought me back to the Amiga, which had multiple resolutions on a single screen. It was a really cool piece of hardware, the Saturn and I wish it had gained more popularity just to see how far developers took it.
Saturn got a great port. But the arcade is better of course, the sound seems a lot better. One thing that I dont understand in the saturn version is why the ring looks like floating over the ground, it is not connected to it.
hello friend, I have a query. I can use a fragment of this video for an analysis. Obviously I will give you the corresponding credits, without further ado I wait for your answer
How can you even compare? 400 USD Saturn consumer-grade hardware versus a (at the time) high-end arcade board for almost 5000 USD (at launch) I played and liked both versions.
decayedmatter Yes, interesting and your videos are well done. Don't misunderstand my comment as overly negative, I'm from that field (games/computer graphics), I just developed some slight aversion against version/port comparsion videos.
flatshade Just keep in mind that I also share the opinion that this was an impressive port considering the hardware. That was the main reason for the comparison. Not to make the Saturn version look bad.
decayedmatter Must have escaped me back then, sorry for that. I was in game development for both competitive systems (Saturn & Playstation) at the time and even though development for Saturn was a pain, it remains as one of my favourite game systems overall.
flatshade I prefer the Saturn version in the end, even if the Model 2 graphics are better. Mainly because the difficulty is more adjustable and fair on Saturn. Just goes super cheap after a few fights in the arcade to suck quarters away.
Still have this on my saturn. I remember that the saturn game had higher resolution then the arcade but missing some of the background detail. Good memories. I wonder why they didn't make fighters mega mix with this engine on the saturn?
The arcade version is superior, running at higher progressive scan resolution, using higher polygon models, 3D backgrounds, lighting & shadowing and higher resolution effects (higher texture resolution)
Agreed. The character models looks worse though. Maybe because it's darker idk (or "better" textures makes it more clear) but they look blockier on model 2 here. Edit: never paid attention to it as a kid but always was a bit disappointed in Shun's stage compared to the arcade; having played it many months previously could never put my finger on what was "wrong" though. See it now clearly...the stage isn't floating:( All in all though the Saturn version is pretty damn close. Awesome console.
wazzobazzo The blockiness of the arcade models is due to the shading. Model 2 (arcade) only did flat per-polygon shading. I was going to say the Saturn version looks smoother due to the Gouraud shading, but VF2 doesn't appear to use any shading, unlike the Saturn version of Fighting Vipers. You can't see the blockiness on Saturn because there's no light source being rendered, so nothing to bring out the facets of the polygons. Arcade version actually has much higher polygon models.
H6rdc0re You are right on everything except the screen resolution, the Arcade ran at 496 x 384 whiles the Saturn version ran at 720 x 576 high res mode.
Saw the Sega Model 2 Version for the first time in arcade 1995 in Disneyland Paris. Graphically I was never impressed as such before or after by ANY game considering the year it came out. The Saturn Version lacks in many areas if directly compared but that's obvious. Also I think the whole 3D Room Feeling is much better in the Model 2 version. Simply put it just looks better overall.
idea mia o en la version de saturn los personajes no se ven tan poligonales. alomejor no se notan los poligonos por la baja resolucion de las texturas y menos efecto de sombreado.
dunno why but love to play model 2 ports on saturn. the saturn looks pretty comparable but the saturn is also a very easy to use solid system. no loud disc drive,fans etc
It's not about deciding what's better, everyone already knows Model 2 Arcade is better, the point of this video is to see how close the excellent Saturn port got to the arcade version.
got to say that the look of characters on the saturn version seem smoother and dont look and you dont see the squares in the characters body or arms and legs, but the arcade look is more stylish, top job that the saturn could run a very excellent conversion!
The fact the Saturn port could come close to matching anything in the Model 2 Arcade orignal let alone having smoother and better looking character models is a miracle in itself.
I prefer the Sega Saturn version, probably because that's the version that I grew up with. I still remember playing this game, along with Bug Juice and Tomb Raider.
CJR Onetwentyseven Oh yes. Heh, no one can forget dat B-Line in Lei Wu Long original arcade music stage. It was so sick, especially when it gets to the chorus section and you are in the most important segment in a versus match against someone you really want to beat. That song, along with Hwoarang, Jin Kazama, and Heihachi Mashima's sound tracks were complete hype-fest! I loved it and it really put Tekken over VF in many occasions because of it. Man, Tekken's sound team really "gets-it" back then, really. Tekken 3 and Virtua Fighter 3... beastly 3D fighting games. The memories...
I wish to sega instead of using parallel processors use hardware model 2 sega had succeeded it would be easy to program and also have an arcade experience
Last Bronx is amazing, also Fighting Vipers and Fighter Megamix and Dead or Alive was amazing on Saturn, but compare that with Tekken it's not the same school or way of playing, Tekken is instant fun playing but became boring after a while, Virtua Fighter is more hard to understand the first time, but after a while it became just awesome, the chop and counter system of Dead or Alive was inspired by this.
I was just getting VF2 working on my Windows 7 PC last night and you press F3 to get to the options menu, and one of the options is shading for the characters. It might only be available with the D3D patch though.
The Saturn version is more fun to play than arcade as well cause the enemy AI isn't so cheap and designed to drain quarters, if you set the Saturn version to easy, it's ACTUALLY easy.
Krist the 30 Year Old Boomer the arcade version isn’t as cheap as you think...it just really wants you to learn how to play the game. I’ve beaten the original arcade version many times without resorting to the spam the AI tricks...it’s just a matter of knowing when and where to punish. Unlike say Mortal Kombat II (which was disgustingly cheap) VF2 is tough but fair.
God VF murders every PS1 fighting game graphically. This is one of those games that always made Tekken look like shit. Still never seen a PS1 game stand up to VF2 or Last Bronx or Panzer Dragoon
Then you woke up. How with its shitty graphics, clunky animation, its low res, its trying to cover up cheap characters with quantity. Tekken 3 is shit. If VF didn't exist there would be no tekken or no playstation. Tekken is a shit copy of VF. I can bet you never played VF. Troll someone slse fanboy
Yeah ignore VF one which invented the genre and ignore the VF remix. I can be assured you played only tekken with stupid comment like 'vf is like fighting mannequins' Yeah because reversals and smooth combos and counters are like fighting mannequins.Lets ignore tekken 123 graphics to make tekken fanboys look good. The low res, the extremely jagged edges the flat lifeless backgrounds and the stupid unrealistic characters that depend on cheap juggle systems. If VF is like Fighting mannequins than tekken must be like fighting cardboard cut outs. Tekken will always be a ripoff of VF that chooses clunky juggle systems and quantity over quality.
Yeah who made better game Sega I my opinion and in many developers opinions. As for graphics you brought it up. Who made what game first is relevant. THERE WOULD BE NO TEKKEN IF IT WEREN'T FOR VF. THERE WOULD BE NO 3D IN GAME SYSTEMS IF IT WEREN'T FOR VF. Whats your point about Tekken 4,5,6 and there are VF 3,4,5 and a 6 coming out. If VF is like fighting mannequins why are you even on here other than to troll people who could care less what you think. As for newer iterations I don't care for juggle fests and devils and laser beams. VF was so good it inspired DOA from team Ninja. Wonder why a VF hater would be trolling here hmm.
Sorry your wrong Virtua Fighter Made 3d mainstream. Not saying Sega invented 3d engines, but Sony admitted that the playstation would have never been 3d capable if not for VF mainstream arcade success. Star fox wasn't the first home console game to have 3d, as Hard Drivin was pushing polygons on the genesis before that, not to mention virtua racing on the genesis running on DSP chip. IGN had an article on Sony admitting how VF impacted their decisions. Sorry nothing surpassed vf until VF2 came out. Tekken ran on arcade hardware equal to the playstation hardware while vf2 was running on model 2 hardware which was vastly superior in every way. Juggle combos, clunky animation, does equal superior. Even comparing VF 2 to any tekken or even vf 1 or remix show that vf had more realistic animations, moves and graphics. Just because tekken 1 had textured characters doesn't mean it looked good. Compare videos of vf to tekken and you'll see what mess tekken is in every way. DOA is the only game that come close to VF. Look at the footage above no ps fighting game ever looked as good or clean as that game. VF has real moves not spinning kicks that contort the character into a broken model like kazuyas spinning ground kick. In the end it is an opinion, but the fact is VF is the reason tekken or a 3d capable PS exist. I don't see tekken in the Smithsonian or being praised by fellow developers. Team Ninja has called tekken trash for the masses. Sorry those are the words of the developers team Ninja from tecmo. Tekken is a commercial success that sold many games thanks to the ps, but mcdonalds sell millions of hamburgers a year it doesn't make it the best.
Well, obviously Model 2 version is smoother, has better textures and better effects (look at the shadows on the ground), but Saturn is still doing a very good job. Been playing it 2 days agos and instantly remembered why I loved that game so much. Saturn version even seems to have a better Gouraud shading, resulting in less angular characters.
What sucks even more is that If AM2 Programmed Daytona USA Later on they could have had the game running at 30 fps with an even longer draw distance than cce If they let the vdp 2 render the road as a mode 7 ground while the vdp 1 handled all the cars and objects.
+sa97 inc There's a lot of 3D effects you can do with background scrolling and scaling effect as AM2's own OutRun and Hang On games prove, but I don't see that being possible with some of Daytona USA's crazier turns. Perhaps if some parts of the road and the grass were VDP-2 and other parts were VDP-1 like in Sonic R.
+IamAnthonological You seem to know more about the Saturn archeticture than i do Come to think of it i think you are right As i remember reading That the VDP2 Mode 7 Effect It has to render it as a flat ground This works almost 100% for the beginner course The 2nd And 3rd Course though only partly But still it would allow for a slightly longer draw distance than cce
sa97 inc Well, the Saturn is particularly confusing and interesting, so I pretty much read everything a layman could on the subject. As for getting Daytona USA to run with a better draw distance, having VDP2 render the closest flat portion of track is definitely a neat and creative optimisation that would help, but I think the key to making Daytona USA run smooth on the Saturn would have been Levels of Detail. Spyro the Dragon on PS1 used LODs to great effect to extend the Draw Distance. If a solution even half as good were applied to Daytona you would get a big advantage.
+IamAnthonological You mean how Spyro renders The Polygons as flat then textured it when it comes closer to view? or do you mean lowering the overall quality of the game? For the 1st solution i dont know if the Saturn could render Non-Textured Polygons To that degree Virtua Fighter 1 for example has a lot of problems pretaining to that Then again its a launch title But i honestly cant think of another non textured 3d polygonal Saturn Game. As for the 2nd solution I think AM2 Lowered the overall quality of Daytona USA Significantly
they learnt how to use texture shading on satun by then and wanted to show that ff instead of the greater texture and background details on vf2. character models do look better on megamix imo
Agreed, the fact they squeezed so much power out of the Saturn to make this such an accurate version of the game is remarkable. It even runs at 640x480.
Most powerful 32 bit console fact higher resolution better textures higher polygon count by 200,000 and superior 2d capabilities. Tekken 123 look chunky pixelated and clumsy next to this game
Not graphically. Compare Doa 1 , resident evil 1, croc. Ps 1 was a commercial trash just like the wii. Compare what they actually had and ps1 was shit. tekken a clunky mess, ff7 a pre rendered terd. Most ps1 3d fighters had flt ground and flat backgrounds as were saturns fighters actually had backgrounds
Zoddthe Immortal Terracon, Spyro 3, Crash Bandicoot 3, Crash Team Racing, Ridge Racer Type 4, Wipeout 3, Vagrant Story, Final Fantasy IX, Rayman 2, Quake 2, etc etc etc, any Saturn games coming even close to this in terms of 3d?
This is always pointed out. And it always pissed me off. Because its not like the PlayStation or N64 could do 3d backgrounds. The backgrounds in Tekken 2 and 3 are static 2d as well, whereas the Saturn hardware is scaling multiple high res bitmaps in and out to at least give a 3D look, Tekkens are just plain 2D with no layers or scaling.
The characters look better in the saturn version,but sadly they cut the 3d backgrounds from the arcade version,may be if it was a later saturn game and they had a bit more time to discore how the console could work, they could have done 3d backgrounds.
I think you are mistaken. The Arcade version figuratively blows the Saturn version out of the hemisphere in regards to graphics. The Saturn version of the game was indeed spectacular at the time, but we're all kidding ourselves if we any if there is any parts, points, elements of the graphics that puts the Saturn version of the game above the original Model 2 arcade. The Sega Model 2 arcade machine is a BEAST, a beast that took a very long time for consoles to surpass. Definitely, if there was more time given we could have received a VF2 with Model 2 3D style backgrounds, but let's be honest... we are talking a VERY long time here... up to near the Dreamcast Shenmue unveiling and at point the ship for high sales would have sailed. However, let's say the ship didn't sailed, then, in my opinion, it still wouldn't be able to deliver to the exact quality of the arcade even though the graphics would have indeed been better than what was actually delivered. You know what was the biggest crime though? Fighting Vipers and Megamix. It didn't even use the VF2 engine which would have been a great advantage if they did.
Shenmue on the Dreamcast looks closer to Model 3 than Model 2. Shenmue was in development for the Saturn before Sega decided to release it for Dreamcast instead.
They retooled the Saturn version from practically the ground up because of the obvious power gap and incompatible arcade boards that Sony made a back door for when they designed the PSX.
therider04 That's right. It is actually Model 3. When the DreamCast came out, the home consoles where on par with the arcades and VF3 on the Dreamcast looks just as good as the arcade. Sega then made sure that the Dreamcast was nothing but a smaller version of the NAOMI hardware, which led to practically arcade perfect ports. Remember how 18 Wheeler American Pro trucker and Crazy Taxi looked vs the arcade counterparts? They looked like identical twins.
The Saturn version was a very good port of the arcade but way less detailed then the arcade version especially in the backgrounds.I own both the Saturn version and the PS3 version.
Yes it was happen cause saturn used gouraud shading instead of model 2 arcade flat shading ,never the less the biggest absent of the saturn port was shun bridge in the background.Back then was a miracle to have this result compare to the beast that was model 2
CJR Onetwentyseven I have three button arcade stic (one that came couple years after lauch when sonic 1 was popular) can't go wrong with this game playing it that unless otherwise using six-button arcade pad.
The saturn could match it's rivals. In some opinions it may not have matched the psx'i agree but in the case of panzer dragoon zwei vf2 and many others it sure gave both psx and n54 a run for it's money. It could even outdo the dreamcast when it came to 2d altought i love and miss my dc.
but sega saturn's virtua fighter 2 is much better than sega model 2's virtua fighter 2 and one more thing i tell you that is i like lion's theme in the sega model 2 emulator
it took until to the PS2 portage to have similar graphics. Otherwise the saturn was poor in 3D ... it is said .the ps1 would have had a disgusting image with this game if it came out on this support, Because ps1 have baddest video output and the mesh used for textures&lower resolution.
that's because the saturn can't render shaders correctly. Since it was the mid 90's most games were in 2d at the time, rendering shadows and lighting wasn't necessary. That was SEGA's mistake though. The saturn only has two display processors. One for forground, and the other for backgrounds. Both were not setup for transparent layers in its system. Also it's really hard to develop games on the saturn, so errors are made alot. Besides, its good with VF2, because you can't see the polygons, making it look better.
BURNING RANGERS says otherwise. Colored Lighting and FIGHTERS MEGAMIX has lighting too. Lighting was the reason MEGAMIX ran at a lower resolution than Virtua Fighter 2.
ciredec Gellar sigh....really??? Gran Turismo, Metal Gear Solid, Resident Evil, Dino Crisis, Fear Effect, Vagrant Story, Tenchu, Quake 2, Terracon, Castlevania SOTN, Oddworld, Silent Hill, Soul Reaver, Colony Wars, Tomb Raider, CTR, Driver, Destruction Derby, Alien Ressurection, Parasite Eve, Legend of Dragoon, Xenogears, Chrono Cross, Toca World Touring Cars, Colin McRae Rally, Doom, Warzone 2100, Command & Conquer, Populous, Music 200, and the list goes fucking on and on and on and on.....!!! So, you call a system casual based on 1 game, which is already ridicilous. Even then, Tekken is very technical, i dont see why it would be more casual than Virtua Fighter. The title 'Virtua Fighter' already sounds sooooo much more casual than Tekken. Ah well, you call ps1 casual,.....i would call ps1 probably the most complete system ever in terms of game library, that includes genres, quantity and quality. Saturn dwarfs in comparison. Whichever way you wanna put it or bend it.
Virtua Fighter 2 Arcade has better backgrounds than Tekken 2 and Tekken 3. And Graphics are smoother and better than Tekken 2,3. And Virtua Fighter 2 for Saturn is better than Tekken 2 and 3. But Namco took the honour? Tekken sucks!
Actually, because the System 12 board running on the arcade tekken3 was closer to its console PSX counterpart as far as specs Tekken 3 looked better on the PSX than VF2 did on the Saturn. But in the arcades, Vf2 made Tekken 3 and Tekken Tag 1 look like crap. I mean it literally looked like the arcade cabinets of Tekken 3 and Tekken Tag Tournament had a couple of modded Playstations inside running those games. And please..DO NOT put the arcade version of TTT1 and the PS2 version...it's NO comparison.
The Saturn version had wallpaper backgrounds, while the arcade had fully 3d ones.
Saturn version OBVIOUSLY lost a lot from the arcade original, but I will tell you, we weren't complaining back in the day... it was AMAZING how close it was to the arcade for the era.
Definitely. I think the Saturn character models look better in some ways, worse in others.
At the time, this game was considered best looking fighter on any console and was a major victory for Saturn after the VF1 launch version debacle. This version was silky, played flawlessly and was very close to arcade. It looked better than Battle Arena Toshinden and other fighters on PS1 at the time. Had Saturn launched at a lower price, with their SDKs in the condition they were 2 years after launch, that war would've gone down MUCH differently. But by the time they fixed the performance issues, Sony won the perception battle. Game over for Sega at that point, but they supported it for a long while and those of us smart enough to buy one were treated to some classic gems that still play better than most modern games.
Alistair Worthington I think even had the Saturn launched at $299 with more/better launch titles they would have hard a hard time overcoming the BARRAGE of Playstation ads and exclusives that Sony's deep pockets were buying. Games like Sega Rally and VF2 proved the Saturn had power, but Sony had bought the publics attention by then.
+joystickjedi Sony used deep pockets to crush its competitors. Now they only have sheeple and nothing else keeping their one profitable division afloat.
@@Tornado1994 yeah Sony has no exclusives or any reason to buy a ps5 now same with Xbox sxyz series
Oh wow, the good old days of 1996... I loved my VF 2 on saturn. The graphics were stunning for its time
I don't know how many 1000's of hours I put into this game, god I loved it! I'll never forget the day I bought it and played it for the first time. My jaw was well and trully dropped! I bought it in the 4th of December 1995, 3 days after the Japanese release! I hadn't planned on going to one of my main game shops that day and got a MASSIVE surprise when I was told they just picked up VF2 from customs. It cost me $155 but was worth every last cent.
I had already been wowed by Virtua Cop 2 weeks earlier and didn't think it could get any better, how wrong I was.
I had to wait until the end of December for the amazing SEGA Rally because the Jp version was released on the 27th of December 1995 but was superior to the unfinished US/PAL versions so I was fine with the extra wait.
Dude the same here,now i am 34 and thinking how great was video games back then,especially sega.
Absolutely! The more the industry heads towards more and more overhyped FPS and story less multiplayer crap, the more I miss the old days :( It's funny that when I bought the PS4 and X1 in November, it made me play old games instead of the new ones. I went on a Mega Drive, PC Engine, PS1 and Saturn gaming spree!
I will always love SEGA and be a huge SEGA fanboy at heart. Sadly, the SEGA I lived so much for all those years is pretty much dead. I am still disgusted that VF5 Ginal Showdown was not a retail game. All those years of waiting for a crappy download game that ended more than it would have cost on disc.
Segasonic91 You are a real sega trooper man!
Saturn port is amazing. That missing bridge tho
It's incredible how Sega released from late 1995 in a span of 5 months, Virtua Cop, Virtua Fighter 2, Sega Rally and Panzer Dragoon 2.
Suddenly Sega Saturn went from being a laughing stock for 3D games to be the system which hosted some of the finest looking 3D games available at the time, exceeding the similar offerings on PlayStation.
The Saturn was very expensive first that put many off. It also had a real lack of games at launch and again this put many off. Probably the biggest issue was Sony and there huge marketing budget. Sad really as the Saturn was a great system with many great games.
it sell a lot in Japan, and that was the only time a Sega System sell well in Japan. Poor Market and to expensive price kill the Saturn in west market.
referral madness Because the general public no longer wanted arcade games. That, and bad marketing.
@referral madness because the damage was already done. They should not have released the saturn until november/december 95 in the west.
And people still say the Saturn can't do 3D
Virtua figter 2 for the Saturn was the top game of the year that year
Saturn version running at 480p 60hz looked amazing back in the day, there was litterally nothing else that looked as good at the time in terms of fluidity and resolution, it was the shit!
Agreed wholeheartedly it was mindblowing we all knew that it would not hold a candle to the arcade version but it still blew us away, the fact it played 100% identical to the 2.1 arcade release and never for one femtosecond slowed down was breathtaking.
Hell to this day ti STILL looks and plays great hooked up via RGB to a CRT PVM/ BVM.
I didn't. I captured this at 480i via s-video, then rendered the video at 720p. You are seeing an upscaled 480i image.
*****
Oh yeah, I heard something about some video output mods for the saturn, but he might be using a framemeister.
*****
That could be also, we are on the internet after all.
amazing port, especially since vf2 was one of the best looking games at the time
I bought my Sega Saturn in the UK launch of July 1995. At launch only had Virtua Fighter and Daytona USA. The second generation of games of Virtua Fighter 2, Sega Rally and Virtua Cop shows what the Sega Saturn can actually do. I have not seen Playstation games match the quality of graphics to Virtua Fighter 2, Sega Rally, Nights etc. Too bad the Saturn was difficult to program for.
Tekken 3 on the PS1 was FAR superior to Virtua Fighter 2 on the Saturn in terms of graphics. Gran Turismo 1 & 2, among plenty of other racing titles, were lightyears beyond any of the racers on the Saturn. That's not to say the Saturn didn't have untapped potential due to it's short lifespan; hell, the best PS1 games typically came after the Saturn was in the coffin. I absolutely love the Saturn, but c'mon, nostalgia has blinded you quite a bit unless you are simply unfamiliar with the Playstation.
SuperRonnieJ1183
I agree with you completely. PS1 was a beast in many areas.
Sorry I still disagree I own both consoles and both games in the 90s. Virtua Fighter 2 still looks better than Tekken 3. Even though Tekken 3 still looks good. The way Virtua Fighter 2 is made, can't be done on PS1. Virtua Fighter 2 used more of the Saturn power. The 2 main processors handles each of the characters on screen and the 3rd processor handles the backgrounds. The characters has more animations and everything runs quick with 60fps with no slow downs.
therider04 And Tekken 3 didn't run 60 fps with great animations? You are talking out your ass. Both games were great, just different styles of gameplay. Virtua Fighter is more simulation and technical, while Tekken is more combo heavy. You are letting fanboyism cloud your perspective.
Not being a fanboy, just being a honest gamer. I own almost every format since the 80s. If you don't like my opinion then don't reply. I just like gaming, not supporting a piece of plastic. I own Virtua Fighter, Virtua Fighter 2, Virtua Fighter 3, Virtua Fighter 4, Virtua Fighter 5, Tekken, Tekken 2, Tekken 3, Tekken Tag, Tekken 4, Tekken 5 and Tekken 6 that's across Saturn, Playstation, PS2, Xbox 360 and PS3. Now waiting for Tekken 7 for Either PS4 or Xbox One (as I have both formats this gen).
Removing the bridge from Shun's stage broke my heart back in the day. If it wasn't for that, all other differences could have been forgotten and dismissed. But that bridge, man... That was so impressive in the arcades. VF2 had the best graphics in its time. Even the PC port that came like 4 years later could not properly handle the original arcade version.
Saturn version is not far off it's arcade counterpart. The biggest difference I noticed was that the arcade version had much better backgrounds.
If you look deeper, the Saturn version's background are 2D.
The arcade version has much better shadows
maroom1 its also way sharper in the arcade, on the saturn you can recognize its the same game but in terms of graphical quality it doesnt even come close
A miracle conversion if you consider the fact that vf2 was run on model 2 which was a beast back then,even namco system 22 in comparison to model 2 was a joke.
no,you are the joke for saying dumb things on youtube
during the 80s and up until the mid 90s namco and their arcade systems were amazing
and system 22 / super system 22 is as good as model2
FranThirdStrike, the Model 2 could produce ~20% more polygons per second than the System 22 board, but I agree, both were pretty comparable arcade boards, the Namco board had better audio capabilities, while the Sega board was a little better graphically, but both were pretty damned awesome for the time...……...tech specs for both.
Namco Sys22
CPU : Motorola 68EC020 32-bit @ 24.576 MHz
Sound CPUs : 2 x Namco C74 (M37702 based 16-bit) @ 16.384 MHz
3D DSPs : 2 x Texas Instruments TMS320C25 16-bit fixed point DSP @ 49.152 MHz
Sound chip : Namco C352 32 channel 42KHz stereo supported 8-bit linear and 8-bit muLaw PCM - 4 channel output
Colours : 16.7 million colours onscreen
Features : Texture mapping, Gouraud shading, Translucency effects, Depth-cueing, Up to 240000 polygons/sec.
Sega Model 2
Main CPU : Intel i960-KB @ 25 MHz 32bits RISC
Graphics Co-Processor : Fujitsu TGP MB86234 FPU 32bits 16M flops
Co-Processor Abilities : Floating decimal point operation function, Axis rotation operation function, 3D matrix operation function
Sound CPU : 16bits 68000 @ 10Mhz
Sound chip : 2 x Custom 28 channel PCM chips, 1 for Music and 1 for Effects (Can access up to 8meg sample rom *per chip*)
Sound Timing Chip : YM3834 @ 8MHz (only used for its timers)
Audio RAM : 540 Kilobytes (4 megabits)
Video resolution : 496x384 in 65536 colors
Geometry : 300,000 polygons/s. 900,000 vectors/s
Rendering : 1,200,000 pixels/s
Video Features : Gouraud Shading, Flat Shading, Perspective Texture, Micro Texture, Multi Window, Diffuse Reflection, Specula Reflection.
Virtua Fighter 2 for sega saturn was a really great conversion. However in your video Virtua Fighter 2 arcade isn't the model 2 version because some graphics effects are missed. What have you used for the arcade version? Ps2 version or an emulator?
Yup this is the emulator. The PS2 version for all flack it gets still retains all the little effects of the real arcade machine, like the reflective surface on the background tower in lion's stage for instance.
I shudder to think what the "supposed" Virtua Fighter 3 Saturn port would have looked like.
Elayzee Not half bad I would imagine. The problem isn't that the saturn was weak. Far from it. It was the architecture. It was like the work of a madman and was a pain in the a** to work and program on (PS3 had some similar problems I think)
Shenmue started on Saturn before they moved it over to Dreamcast and the saturn videos are damn impressive.
darksidealice Oh yeah! I keep forgetting that Shenmue originally was a Saturn game, and it actually looked very impressive!
+Elayzee It would have looked fine. Especially on Sega Pluto.
agreed. If VF2 lost so much in its Saturn port, VF3 would have looked like a really bad joke. VF3 set the standards back in the day, just like VF2 had done before it. In V3 the background weren't just 3D backdrops, you could actually touch and interact them. Saturn would jsut replace all that with some flat images. Remove the train from the train station. Remove the city from rooftop stage. Can you imagine the little island stage? AM2 would make it into a picture that is hung in the background, while the fighting is done on some generic square stage.
Thanks for this comparison, it's wonderful
Wow, i never noticed how crisp the tiger texture on Lau's clothes look on Saturn.
Impressive!
Best fighting series ever.
Thanks for the vid.
+raijinmeister No problem. Yep, one of the best. Virtua Fighter 5 is my favorite though.
decayedmatter The fifth is great but I couldn't play as much as the previous ones. -_-
Bought the Sega Saturn just to play this at home. Best purchase in my gaming history.
You don't need to ask, it's the first sentence in the description.
saturn vf2 is an excellent port! it was impossible to bring graphically arcade perfect conversion onto the saturn because the model 2 hardware was so much more powerful than the sega saturn hardware. i do personally think the saturn was very much at its limits running vf2 and im sure if vf3 did appear on the saturn it would be very similar to vf2 in that the backgrounds would 2d
I think the arcade version looks better, but the Saturn version is still very impressive.
+Jay West The difference between Model 2 and Saturn is like the difference between Sandy Bridge and Ivy Bridge.
He got that mario jump down packed. Killed everyone like that no mercy!
If Sega had not rushed the Saturn out we would have got a 60fps Daytona very likely. Sega should have took their time with the Saturn and not panicked. Imagine if the Saturn had had Megadrive backward compatibility via the RAM cart slot.
This is the first time ive ever actually seen the arcade version and im surprised at how good it looks even now.
First time?
AJ Knight Hard to believe, right? I don't believe it either.
I have the PSN version currently. My first time playing was earlier this summer.
this, daytona and sega rally were absolutely jaw-dropping when they were new
akira looks incredible on the model 2
There looks to be a capture issue lowering the resolution from the Saturn version which I believe was interlaced. The Saturn models were high res (overlayed on normal resolution backgrounds)
Actually, the HD PVR 2 I use upscales the resolution to a 720p capture, the upscaling probably smoothed it out a bit and deinterlaced it.
This comparison wasn't really meant to be a clarity comparison but an overall graphical effect comparison.
decayedmatter I appreciate it, and was also viewing the Saturn version on a 480i set at the time, and characters seems smoother. The Saturn actually used two video modes at the same time for this game, which is nuts. The higher res models were overlayed onto 2d backgrounds using the standard 320x240 or so the consoles of its time normally rendered at.
frigginjoe Yea, to me, 480i games always look better on a Standard def CRT television.
***** Yeah it brought me back to the Amiga, which had multiple resolutions on a single screen. It was a really cool piece of hardware, the Saturn and I wish it had gained more popularity just to see how far developers took it.
Anyways the Saturn port was incredible for the time and I will always love the Saturn Segas crazy hybrid 2D/3D powerhouse from 1994.
Really nice Saturn version!!!
Saturn got a great port. But the arcade is better of course, the sound seems a lot better. One thing that I dont understand in the saturn version is why the ring looks like floating over the ground, it is not connected to it.
By far the best Saturn arcade port.
Between this and Last Bronx I had a blast with my saturn.
hello friend, I have a query.
I can use a fragment of this video for an analysis.
Obviously I will give you the corresponding credits, without further ado I wait for your answer
Feel free, looking forward to seeing it.
How can you even compare? 400 USD Saturn consumer-grade hardware versus a (at the time) high-end arcade board for almost 5000 USD (at launch)
I played and liked both versions.
Are you talking to me? I compared them because it's interesting.
decayedmatter
Yes, interesting and your videos are well done. Don't misunderstand my comment as overly negative, I'm from that field (games/computer graphics), I just developed some slight aversion against version/port comparsion videos.
flatshade
Just keep in mind that I also share the opinion that this was an impressive port considering the hardware. That was the main reason for the comparison. Not to make the Saturn version look bad.
decayedmatter
Must have escaped me back then, sorry for that. I was in game development for both competitive systems (Saturn & Playstation) at the time and even though development for Saturn was a pain, it remains as one of my favourite game systems overall.
flatshade
I prefer the Saturn version in the end, even if the Model 2 graphics are better. Mainly because the difficulty is more adjustable and fair on Saturn. Just goes super cheap after a few fights in the arcade to suck quarters away.
Still have this on my saturn. I remember that the saturn game had higher resolution then the arcade but missing some of the background detail. Good memories. I wonder why they didn't make fighters mega mix with this engine on the saturn?
The arcade version is superior, running at higher progressive scan resolution, using higher polygon models, 3D backgrounds, lighting & shadowing and higher resolution effects (higher texture resolution)
Well yeah, obviously.
Agreed. The character models looks worse though. Maybe because it's darker idk (or "better" textures makes it more clear) but they look blockier on model 2 here.
Edit: never paid attention to it as a kid but always was a bit disappointed in Shun's stage compared to the arcade; having played it many months previously could never put my finger on what was "wrong" though. See it now clearly...the stage isn't floating:(
All in all though the Saturn version is pretty damn close. Awesome console.
wazzobazzo
The blockiness of the arcade models is due to the shading. Model 2 (arcade) only did flat per-polygon shading. I was going to say the Saturn version looks smoother due to the Gouraud shading, but VF2 doesn't appear to use any shading, unlike the Saturn version of Fighting Vipers. You can't see the blockiness on Saturn because there's no light source being rendered, so nothing to bring out the facets of the polygons. Arcade version actually has much higher polygon models.
H6rdc0re You are right on everything except the screen resolution, the Arcade ran at 496 x 384 whiles the Saturn version ran at 720 x 576 high res mode.
Saw the Sega Model 2 Version for the first time in arcade 1995 in Disneyland Paris. Graphically I was never impressed as such before or after by ANY game considering the year it came out. The Saturn Version lacks in many areas if directly compared but that's obvious. Also I think the whole 3D Room Feeling is much better in the Model 2 version. Simply put it just looks better overall.
Amazing Saturn port!
I'm faster than lightning!
idea mia o en la version de saturn los personajes no se ven tan poligonales. alomejor no se notan los poligonos por la baja resolucion de las texturas y menos efecto de sombreado.
dunno why but love to play model 2 ports on saturn. the saturn looks pretty comparable but the saturn is also a very easy to use solid system. no loud disc drive,fans etc
It's not about deciding what's better, everyone already knows Model 2 Arcade is better, the point of this video is to see how close the excellent Saturn port got to the arcade version.
got to say that the look of characters on the saturn version seem smoother and dont look and you dont see the squares in the characters body or arms and legs, but the arcade look is more stylish, top job that the saturn could run a very excellent conversion!
The fact the Saturn port could come close to matching anything in the Model 2 Arcade orignal let alone having smoother and better looking character models is a miracle in itself.
Lion's "Great Wall of China" stage returns in the next game, but as Lau's new stage.
I prefer the Sega Saturn version, probably because that's the version that I grew up with. I still remember playing this game, along with Bug Juice and Tomb Raider.
Amazing conversion! Way better then tekken3! The Soundtrack is the best of all vf episode!
***** Tekken 3 was definitely the BEST version of Tekken to ever be released. Even compared to all the Tekken's now, Tekken 3 is definitely number #1.
EAprima
o i can agree too, IMO i think Tekken 4 rocks the party as far as my favorite sequel.
CJR Onetwentyseven Oh yes. Heh, no one can forget dat B-Line in Lei Wu Long original arcade music stage. It was so sick, especially when it gets to the chorus section and you are in the most important segment in a versus match against someone you really want to beat. That song, along with Hwoarang, Jin Kazama, and Heihachi Mashima's sound tracks were complete hype-fest! I loved it and it really put Tekken over VF in many occasions because of it. Man, Tekken's sound team really "gets-it" back then, really. Tekken 3 and Virtua Fighter 3... beastly 3D fighting games. The memories...
Sarah and Jacky have a special Chicago stage when they fight each other.
I remember when sega gave you 3 free games when you bought a sega saturn and this was one of those games.
that was when they were already deep in trouble lol
I wish to sega instead of using parallel processors use hardware model 2 sega had succeeded it would be easy to program and also have an arcade experience
Last Bronx is amazing, also Fighting Vipers and Fighter Megamix and Dead or Alive was amazing on Saturn, but compare that with Tekken it's not the same school or way of playing, Tekken is instant fun playing but became boring after a while, Virtua Fighter is more hard to understand the first time, but after a while it became just awesome, the chop and counter system of Dead or Alive was inspired by this.
Model 2 graphics looks more richer and fluid, but the Saturn version looks very close to the arcade.
tom11zz884 its recognizable, but not close
arcade has more depth (look add end of woodlogs of the houses in background in the first clip) but coulours on saturn are more fluent.
what emulator you used for the model 2?
it's actually just called model 2 emulator
+decayedmatter
thank you!!!
If you play on the PC you can enable the shading of the characters.
On the saturn version using an emulator?
No sorry, I meant the PC port. I know that has nothing to do with this video, just thought I would throw that out there.
Hmmm interesting, regardless.
I was just getting VF2 working on my Windows 7 PC last night and you press F3 to get to the options menu, and one of the options is shading for the characters. It might only be available with the D3D patch though.
saturn was good back in the day because it was almost identical to the real arcade versions and more importantly affordable for the people at home.
VF Remix was a good port of VF1 with enhancements over the original.
The Saturn version is more fun to play than arcade as well cause the enemy AI isn't so cheap and designed to drain quarters, if you set the Saturn version to easy, it's ACTUALLY easy.
Krist the 30 Year Old Boomer the arcade version isn’t as cheap as you think...it just really wants you to learn how to play the game. I’ve beaten the original arcade version many times without resorting to the spam the AI tricks...it’s just a matter of knowing when and where to punish. Unlike say Mortal Kombat II (which was disgustingly cheap) VF2 is tough but fair.
In that time not even a pc could match the Model 2 graphics power, the VF2 pc version had the same 2d scaled backgrounds and no texture filtering
+Drunken Punk 800 Are you sure
Cause i remember reading that the PC Version was a port of the Saturn Version
Take my money saturn! Just take it!
God VF murders every PS1 fighting game graphically. This is one of those games that always made Tekken look like shit. Still never seen a PS1 game stand up to VF2 or Last Bronx or Panzer Dragoon
Then you woke up. How with its shitty graphics, clunky animation, its low res, its trying to cover up cheap characters with quantity. Tekken 3 is shit. If VF didn't exist there would be no tekken or no playstation. Tekken is a shit copy of VF. I can bet you never played VF. Troll someone slse fanboy
Who are you talking to?
Yeah ignore VF one which invented the genre and ignore the VF remix. I can be assured you played only tekken with stupid comment like 'vf is like fighting mannequins' Yeah because reversals and smooth combos and counters are like fighting mannequins.Lets ignore tekken 123 graphics to make tekken fanboys look good. The low res, the extremely jagged edges the flat lifeless backgrounds and the stupid unrealistic characters that depend on cheap juggle systems. If VF is like Fighting mannequins than tekken must be like fighting cardboard cut outs. Tekken will always be a ripoff of VF that chooses clunky juggle systems and quantity over quality.
Yeah who made better game Sega I my opinion and in many developers opinions. As for graphics you brought it up. Who made what game first is relevant. THERE WOULD BE NO TEKKEN IF IT WEREN'T FOR VF. THERE WOULD BE NO 3D IN GAME SYSTEMS IF IT WEREN'T FOR VF. Whats your point about Tekken 4,5,6 and there are VF 3,4,5 and a 6 coming out. If VF is like fighting mannequins why are you even on here other than to troll people who could care less what you think. As for newer iterations I don't care for juggle fests and devils and laser beams. VF was so good it inspired DOA from team Ninja. Wonder why a VF hater would be trolling here hmm.
Sorry your wrong Virtua Fighter Made 3d mainstream. Not saying Sega invented 3d engines, but Sony admitted that the playstation would have never been 3d capable if not for VF mainstream arcade success. Star fox wasn't the first home console game to have 3d, as Hard Drivin was pushing polygons on the genesis before that, not to mention virtua racing on the genesis running on DSP chip. IGN had an article on Sony admitting how VF impacted their decisions. Sorry nothing surpassed vf until VF2 came out. Tekken ran on arcade hardware equal to the playstation hardware while vf2 was running on model 2 hardware which was vastly superior in every way. Juggle combos, clunky animation, does equal superior. Even comparing VF 2 to any tekken or even vf 1 or remix show that vf had more realistic animations, moves and graphics. Just because tekken 1 had textured characters doesn't mean it looked good. Compare videos of vf to tekken and you'll see what mess tekken is in every way. DOA is the only game that come close to VF. Look at the footage above no ps fighting game ever looked as good or clean as that game. VF has real moves not spinning kicks that contort the character into a broken model like kazuyas spinning ground kick. In the end it is an opinion, but the fact is VF is the reason tekken or a 3d capable PS exist. I don't see tekken in the Smithsonian or being praised by fellow developers. Team Ninja has called tekken trash for the masses. Sorry those are the words of the developers team Ninja from tecmo. Tekken is a commercial success that sold many games thanks to the ps, but mcdonalds sell millions of hamburgers a year it doesn't make it the best.
Are both games taken from emulators?
Just the arcade version, Saturn footage is real Hardware
Great conversion, but 2D backgrounds on the Saturn.
Well, obviously Model 2 version is smoother, has better textures and better effects (look at the shadows on the ground), but Saturn is still doing a very good job. Been playing it 2 days agos and instantly remembered why I loved that game so much. Saturn version even seems to have a better Gouraud shading, resulting in less angular characters.
if only the daytona usa saturn port was half as well developed as this ... i would be a happy man
What sucks even more is that
If AM2 Programmed Daytona USA Later on they could have had the game running at 30 fps with an even longer draw distance than cce If they let the vdp 2 render the road as a mode 7 ground while the vdp 1 handled all the cars and objects.
+sa97 inc There's a lot of 3D effects you can do with background scrolling and scaling effect as AM2's own OutRun and Hang On games prove, but I don't see that being possible with some of Daytona USA's crazier turns. Perhaps if some parts of the road and the grass were VDP-2 and other parts were VDP-1 like in Sonic R.
+IamAnthonological You seem to know more about the Saturn archeticture than i do
Come to think of it i think you are right
As i remember reading That the VDP2 Mode 7 Effect It has to render it as a flat ground
This works almost 100% for the beginner course
The 2nd And 3rd Course though only partly
But still it would allow for a slightly longer draw distance than cce
sa97 inc Well, the Saturn is particularly confusing and interesting, so I pretty much read everything a layman could on the subject.
As for getting Daytona USA to run with a better draw distance, having VDP2 render the closest flat portion of track is definitely a neat and creative optimisation that would help, but I think the key to making Daytona USA run smooth on the Saturn would have been Levels of Detail. Spyro the Dragon on PS1 used LODs to great effect to extend the Draw Distance. If a solution even half as good were applied to Daytona you would get a big advantage.
+IamAnthonological You mean how Spyro renders The Polygons as flat then textured it when it comes closer to view?
or do you mean lowering the overall quality of the game?
For the 1st solution i dont know if the Saturn could render Non-Textured Polygons To that degree
Virtua Fighter 1 for example has a lot of problems pretaining to that
Then again its a launch title
But i honestly cant think of another non textured 3d polygonal Saturn Game.
As for the 2nd solution
I think AM2 Lowered the overall quality of Daytona USA Significantly
Gotta love the 90's propaganda of the arcade in beginning.
Gotta go into service mode.
they learnt how to use texture shading on satun by then and wanted to show that ff instead of the greater texture and background details on vf2. character models do look better on megamix imo
サターンの方が有利な機能もあり、それを上手に使って見劣りしない。
工夫と知恵とアイディアの賜物ですよねぇ。
Agreed, the fact they squeezed so much power out of the Saturn to make this such an accurate version of the game is remarkable. It even runs at 640x480.
Sega model 2 look much better. Higher resolution, better textures and shadows
0:52 oh hi not Ryu.
Most powerful 32 bit console fact higher resolution better textures higher polygon count by 200,000 and superior 2d capabilities. Tekken 123 look chunky pixelated and clumsy next to this game
+Mark S Saturn's max polygon count was 500,000. PS1's was just 360,000.
360,000 on ps1 sorry there are 100 sources that confirm this
Not graphically. Compare Doa 1 , resident evil 1, croc. Ps 1 was a commercial trash just like the wii. Compare what they actually had and ps1 was shit. tekken a clunky mess, ff7 a pre rendered terd. Most ps1 3d fighters had flt ground and flat backgrounds as were saturns fighters actually had backgrounds
To each his own
Zoddthe Immortal Terracon, Spyro 3, Crash Bandicoot 3, Crash Team Racing, Ridge Racer Type 4, Wipeout 3, Vagrant Story, Final Fantasy IX, Rayman 2, Quake 2, etc etc etc, any Saturn games coming even close to this in terms of 3d?
Awesome vid
Thanks
the one on the right looks slightly better, the one on the left has slightly better color
This is always pointed out. And it always pissed me off. Because its not like the PlayStation or N64 could do 3d backgrounds. The backgrounds in Tekken 2 and 3 are static 2d as well, whereas the Saturn hardware is scaling multiple high res bitmaps in and out to at least give a 3D look, Tekkens are just plain 2D with no layers or scaling.
The characters look better in the saturn version,but sadly they cut the 3d backgrounds from the arcade version,may be if it was a later saturn game and they had a bit more time to discore how the console could work, they could have done 3d backgrounds.
I think you are mistaken. The Arcade version figuratively blows the Saturn version out of the hemisphere in regards to graphics. The Saturn version of the game was indeed spectacular at the time, but we're all kidding ourselves if we any if there is any parts, points, elements of the graphics that puts the Saturn version of the game above the original Model 2 arcade. The Sega Model 2 arcade machine is a BEAST, a beast that took a very long time for consoles to surpass. Definitely, if there was more time given we could have received a VF2 with Model 2 3D style backgrounds, but let's be honest... we are talking a VERY long time here... up to near the Dreamcast Shenmue unveiling and at point the ship for high sales would have sailed. However, let's say the ship didn't sailed, then, in my opinion, it still wouldn't be able to deliver to the exact quality of the arcade even though the graphics would have indeed been better than what was actually delivered.
You know what was the biggest crime though? Fighting Vipers and Megamix. It didn't even use the VF2 engine which would have been a great advantage if they did.
Shenmue on the Dreamcast looks closer to Model 3 than Model 2. Shenmue was in development for the Saturn before Sega decided to release it for Dreamcast instead.
therider04 ? I don't understand your point. Can you tell me the point you were trying to make, please?
They retooled the Saturn version from practically the ground up because of the obvious power gap and incompatible arcade boards that Sony made a back door for when they designed the PSX.
therider04 That's right. It is actually Model 3. When the DreamCast came out, the home consoles where on par with the arcades and VF3 on the Dreamcast looks just as good as the arcade. Sega then made sure that the Dreamcast was nothing but a smaller version of the NAOMI hardware, which led to practically arcade perfect ports. Remember how 18 Wheeler American Pro trucker and Crazy Taxi looked vs the arcade counterparts? They looked like identical twins.
Model 2 vs Sega Saturn? Not a chance! But still, SS VF2 was a 5-star conversion!
Picking a winner was not the point of the video. Just to show what a good conversion it was.
It most certainly was. They don't make 'em like they used to!
wheres 60fps?
Look at the date the video was posted, UA-cam did not have 60 frames per second video option in 2013.
in my ass
I don't think there's a single remixed tune that's better than the original. In my opinion.
The Saturn version was a very good port of the arcade but way less detailed then the arcade version especially in the backgrounds.I own both the Saturn version and the PS3 version.
Right got better shading.
Character models do look less blocky on console versions.
Yes it was happen cause saturn used gouraud shading instead of model 2 arcade flat shading ,never the less the biggest absent of the saturn port was shun bridge in the background.Back then was a miracle to have this result compare to the beast that was model 2
***** Actually, the Saturn version lacks any light sourcing hardware. Later games performed basic gouraud and light sourcing in software.
***** & Mister BluntSA
Can you guys agree the Genesis version doesn't suck?
CJR Onetwentyseven
I have three button arcade stic (one that came couple years after lauch when sonic 1 was popular) can't go wrong with this game playing it that unless otherwise using six-button arcade pad.
The saturn could match it's rivals. In some opinions it may not have matched the psx'i agree but in the case of panzer dragoon zwei vf2 and many others it sure gave both psx and n54 a run for it's money. It could even outdo the dreamcast when it came to 2d altought i love and miss my dc.
I think you're mistaken.
Virtua Fighter 2 on the Saturn is one of those games that can't be done on Playstation.
to be fair, Tekken 3 on PSX was also very impressive at the time
(and a huge hit)
It my home didn't come out the title recycle it dont trash it
Another great port. F....ing bernie stolar. Saturn was a beast of a console. It could eat the psx for breakfast.
arjan snijder in reality it was the other way around
sega best power arcade games 1º
just awful
i ok for somebody to ask.
Overall tekken is a better game and that is why tekken still exist while VF is dead.
Not really, they are different games. Tekken is more fantastical, Virtua Fighter is more realistic.
but sega saturn's virtua fighter 2 is much better than sega model 2's virtua fighter 2 and one more thing i tell you that is i like lion's theme in the sega model 2 emulator
it took until to the PS2 portage to have similar graphics. Otherwise the saturn was poor in 3D ... it is said .the ps1 would have had a disgusting image with this game if it came out on this support, Because ps1 have baddest video output and the mesh used for textures&lower resolution.
wow sega model 2 looks more amazing than sega saturn
Model 2 wins
Saturn has no lighting
that's because the saturn can't render shaders correctly. Since it was the mid 90's most games were in 2d at the time, rendering shadows and lighting wasn't necessary. That was SEGA's mistake though. The saturn only has two display processors. One for forground, and the other for backgrounds. Both were not setup for transparent layers in its system. Also it's really hard to develop games on the saturn, so errors are made alot. Besides, its good with VF2, because you can't see the polygons, making it look better.
The Saturn CAN do transparencies and multiple layers, yo.
BURNING RANGERS says otherwise. Colored Lighting and FIGHTERS MEGAMIX has lighting too. Lighting was the reason MEGAMIX ran at a lower resolution than Virtua Fighter 2.
That's false.
@@ironinthesoul Fighters Megamix looked like utter shit. Models were comprised of 7-9 polygons
At that time. The graphics on Tekken sucks.
tekken sucks but most of people prefer to play that than virtua fighter 2, I don't know why
tekken sucks but most of people prefer to play that than virtua fighter 2, I don't know why
MOTO CHIMPO homosensual cos it is better, but sega fans will never admit it, ah well, just live with it, sigh
because Playstation's owners were casual players ... and simple, not technical playability of Tekken is great for casual gamers ...
ciredec Gellar sigh....really??? Gran Turismo, Metal Gear Solid, Resident Evil, Dino Crisis, Fear Effect, Vagrant Story, Tenchu, Quake 2, Terracon, Castlevania SOTN, Oddworld, Silent Hill, Soul Reaver, Colony Wars, Tomb Raider, CTR, Driver, Destruction Derby, Alien Ressurection, Parasite Eve, Legend of Dragoon, Xenogears, Chrono Cross, Toca World Touring Cars, Colin McRae Rally, Doom, Warzone 2100, Command & Conquer, Populous, Music 200, and the list goes fucking on and on and on and on.....!!! So, you call a system casual based on 1 game, which is already ridicilous. Even then, Tekken is very technical, i dont see why it would be more casual than Virtua Fighter. The title 'Virtua Fighter' already sounds sooooo much more casual than Tekken. Ah well, you call ps1 casual,.....i would call ps1 probably the most complete system ever in terms of game library, that includes genres, quantity and quality. Saturn dwarfs in comparison. Whichever way you wanna put it or bend it.
Virtua Fighter 2 Arcade has better backgrounds than Tekken 2 and Tekken 3. And Graphics are smoother and better than Tekken 2,3. And Virtua Fighter 2 for Saturn is better than Tekken 2 and 3. But Namco took the honour? Tekken sucks!
I'm sorry but Tekken 3 is a classic
Actually, because the System 12 board running on the arcade tekken3 was closer to its console PSX counterpart as far as specs Tekken 3 looked better on the PSX than VF2 did on the Saturn. But in the arcades, Vf2 made Tekken 3 and Tekken Tag 1 look like crap. I mean it literally looked like the arcade cabinets of Tekken 3 and Tekken Tag Tournament had a couple of modded Playstations inside running those games. And please..DO NOT put the arcade version of TTT1 and the PS2 version...it's NO comparison.
Well no shit lol
Emm sega model wins
Model 2 Emulato