Does anyone else find a real charm in the low poly 32x models? I find them really compelling! It's impressive how it does such a good job with so little.
History has been kind to the 32x and it's 3D. It was so underpowered they had to squeeze out the most basic polys and not jump the shark. Aged incredibly well ironically.
Well originally they made a port for the Genesis with the SVP chip in the cartridge but they decided to can that in favor of the 32x version. So if that ROM ever surfaces somehow you'll be extra charmed because the SVP version made the 32x version look amazing by comparison, allegedly
@@kjhenry100The whole tower of power combined actually has a fair bit of raw power but had to have been a nightmare to develop for to get the most out of it
I have a nice story about Sega of America. I bought the Saturn when it first came out. Some time later, Virtua Fighter Remix came out and those who already had a Saturn were eligible for a free copy. So I called SoA and they asked for a receipt, which I no longer had. So at first they SoA said I was SoL.. but they just mailed it to me anyways! By that time I think I had already been spoiled by the VF2 port which came the same year.. but VF1 Remix was still a huge step up from the first VF1 port
@@eponymous7910 I don't believe that having Remix and a more polished Daytona would have mattered. Sony's name, along with a much larger library of 1st and 3rd party titles, would have doomed Sega, no matter what they had put out.
@@eponymous7910 better yet. Have the saturn release at late 95 when virtua cop, Sega rally and virtua fighter 2 got released. Those games looked amazing
@@eponymous7910 That would make for a stronger USA release... but can one say that was in SoJ interests? The only time they understood the worldwide market was important was when they struggled with the Dreamcast to survive as a company. And even after that they regressed in that understanding.
Virtua fighter deserved to be bigger outside of Japan. It's insanely deep, despite being so simple. It is also by a huge margin the most well balanced fighting game, be it 2D or 3D.
I always kind of liked Tekken more (the characters are more fun and memorable and the CGI endings were fun) but I gotta say Virtua Fighter 4 Evolution on PS2 was a great game and actually one of my favorite fighting games on the PS2. Really made me have a lot of respect for the series, more than I originally had.
For sure. It's really good, but too difficult for me. I tried often to learn it, but never could with its hard button combinations. Howeverwhen I see, or saw a strong player online, or whatever, I could really be amazed by that
Again, well done and well said Sega Lord X! I still enjoy playing Virtua Fighter on my 32X today and back in the day when I had my Saturn, I used to own Virtua Fighter and Virtua Fighter Remix along with the amazing Virtua Fighter 2. Sadly, I did not appreciate VF Remix as much as I should have. A Virtua Fighter collection of games 1 - 4 would be amazing! Sega Lord X has such a great grasp on what loyal Sega fans want, Sega should hire him as a consultant and ask him what games and compilations they should release on modern consoles and PCs. Seriously, does Sega just not want to make money? Keep up the great work Sega Lord X. BTW I also think it is criminal we never got a modern re-release of Fighters Megamix.
Thank you for this! I was obsessed with Virtua Fighter as a kid, it was always the coolest cabinet in the arcades, and then when it came home to 32X, it blew my mind that my favorite, most "technologically advanced" looking arcade game could even exist in my own bedroom.
I remember buying the Sega Genesis new when it came out, and missing out on the 32X, Sega CD, and the Saturn, because everything was expensive. I purchased the 3DO, N64, PS1, and the Dreamcast. 1992 - 1998. But thanks to your Channel, I recently repurchased a Model 1 Sega Genesis with the 32X with a good variety of Games! Virtua Fighter being one of them. And I plan on getting a Japanese Sega Saturn soon. I’ve learned a ton about the Sega Systems and Games on your Channel. Great work! I love the Nostalgia of these games now. 👍
Wow! I loved that analysis in the first couple minutes of the video. I love learning about gaming history, and that's part of the reason why I love your channel so much. You talk about games and consoles that are often overlooked! And you have real, first-hand experience with a lot of those games and consoles. I'd definitely love to hear your take on things related to the history of gaming, market trends in gaming, etcetc. And, well, I'd love to watch whatever the heck you feel like releasing too, clearly! Thanks for the great and consistent (and consistently great!) content!
This was yet another excellent video, and as you mentioned, the Astro city Mini Virtua Fighter port suffers from slowdown during replays in 720p TV out mode. Sega also removed object based collision detection which was present in the actual arcade version. In the Astro City Mini port, This causes Akira’s bandana to go through his body, or Pai’s pigtails to clip through her player model. There are a few more examples of clipping that aren’t in the arcade version. Putting my Astro City Mini next to the actual Virtua Fighter arcade machine at the local Nissan dealership confirmed this issue. Despite that, the Astro City Mini version is the best port of the original Virtua Fighter. The main issue there is that it’s on a device that’s so niche that it doesn’t make sense to only release this largely superb port there. On more capable hardware the collision detection and replay slowdown at 720p wouldn’t be a problem at all. Sega should basically do what Namco did with Tekken 5 on the PS2 when they added arcade perfect ports of Tekken 1-3 to the Tekken history menu. StarBlade served as a playable loading screen, but it also included the full game as an unlockable bonus feature.
Summer is pretty much over and we have this autumny feel outside. It kinda gives you a sad feeling. Summer over here is like 6-8 weeks max then its cold and darkness for another 8-10 months. SLX and his interesting facts and anecdotes really puts a smile on my face and also kinda gives me that feeling of "ahhh.. things aint so bad" Coffee cup in hand, wool socks and sweaters on and just embrace that mornin nip in the air. Cheers from Sweden! Keep up the good work
If I was a parent in a Genesis owning family in the 90s and Virtua Fighter was one of my kids and I’s favorite arcade games, I would’ve, in light of the whole “It’s Out There” fiasco, picked PlayStation as our next console instead of the Saturn, but ALSO got a 32X with its version of Virtua Fighter, so we could still enjoy THAT Sega arcade game at home! Knowing Sega also released games for the PC as a band aid for their not-so-great Saturn sales, that’s the approach I would’ve taken to getting Sega Rally, Daytona and Panzer Dragoon!
Virtual Fighter was the game that finally made me realize polygons were the future. I remember the moment that clicked, standing in the arcade watching the attract mode. :)
Sega has so many of the most impressive IPs that exist. It's almost like they can't handle them or they are too humble about how great they actually are. They have so many that could be turned into massive series that come out every two years. I mean Phantasy Star alone should have been able to constantly remain as a final fantasy competitor. It's wild how underwhelming they handle themselves. It's sad
@@Gatorade69 Be fair - Sega also owns the Bayonetta IP, and gives Platinum permission to create sequels...mostly because Nintendo needed another AAA action franchise, and paid for those sequels. Not because Sega themselves understood what they had or gives a single damn.
@@juststatedtheobvious9633 Oh I didn't know that. I too wish that Sega would utilize some of their other IPs. With the success of Streets of Rage 4 maybe they should look into a Golden Axe revival. I hate how they have all these IPs they just sit on. I know it was made by Treasure but doesn't Sega also own Gunstar Heroes too ?
@@Gatorade69 Most of Treasure's IPs aren't owned by Treasure themselves. So yeah, Sega could do something with it, but they'd be insane to even try unless they were sure they could match that level of quality. Judging from their recent track record with something as simple as MonkeyBall, I wouldn't hold my breath. (Seriously, how do they manage to screw up MonkeyBall?)
Sad Indeed - Sega was such a powerhouse in the 80’s and early 90’s. I couldn’t wait to get to the arcade as a kid - Sega games stood head and shoulders above whatever was out there at the time. Phantasy Star, Golden Axe, Streets of Rage, Virtua Fighter, Daytona, even Sonic should have ongoing sequels. It’s amazing that those who run Sega today are so clueless on what they are sitting on.
I absolutely loved Starblade, and I'll tell you why- because it was an "Experience!" The moment you sat down in that arcade cabinet and let those booming stereo speakers from the rear of your head simply absorbe your whole body. That was before you even began to play the game on that huge curved screen. Holding in your hands that unique flight controller. You really felt like you where in a science fiction movie like Star Wars or The Last Starfighter.
You wouldn't happen to know the best home version of Starblade would you? I tried running it through MAME but could never get it to work for some reason. I absolutely loved that game and made me feel like I was in that film The Last Starfighter.
@@goonerlee unfortunately I couldn't get it to work on MAME either. The best and only way I ever found to play it was on the Mega-CD (if you're American I'm not sure what you called that? The Sega-CD? Basically the Mega-CD was the add on for what we called the Megadrive, your Sega Genesis). But it wasn't anywhere near arcade perfect. I've just googled it and apparently there was a version available for the PS1 called Starblade Alpha. Now that I'm thinking about it more maybe that WAS the version I played and not the Mega-CD release? Either way it wasn't a patch on the arcade. Until we can run it on the MAME hardware we have it might be better left in our memory?
@@joshoshea3194 I've just been looking at the PS1 version through the Duckstation emulator and I think the problem here is the game uses FMV for the backgrounds so on PS1 it looks a bit blurry and rubbish and this is probably why it's hard to run on MAME as well. I also found out that Tekken 5 has the game as an unlockable extra but I haven't had a chance to try that out but I'm guessing the same problem will exist. What a shame.
Just thought you might like to know. I just tried the version through Tekken 5 on the PCSX2 emulator and it's perfect. Looks and runs just like the arcade as far as I can see. Result!
I love this series since 1995.Not many people know that it was actually the first 3D fighting game, I first saw it in the arcades around Christmas time of 1993.
Virtua Fighter came out when I was in 8th grade. Being a young martial artist I immediately appreciated the realism and thought it was a breath of fresh air for the fighting game genre. I remember going to the arcade with my buddy and playing against some kid who was a couple years older than me. I was playing as Jackie and I beat him in an intense fight. He turned to me and shook my hand. Getting any kind of respect from an older kid back then was memorable.
Hey Sega Lord x just want to say I've been a fan for a long time since you've been around You one of my favorite content creators I love all of your work it's also filled with passion virtua fighter was one of my favorite games back in the day all day I love the franchise and it's a bummer it's not what it used to be I started with virtua fighter one in the arcade , two and three , classic classic games
I never had a Sega Saturn growing up so Virtua Fighter on 32X was my only way to play it. It's not the prettiest version but for 13 year old me it was so exciting having this game be playable at home. I love playing this on 32x
I played VF for the Saturn many years ago, my friends and i had a right good time with it. I have VF for the 32X i play on my Phone via Emulation, and for a fighting game on the go it's pretty good. Cheers for making these videos 👍
Agreed. VF for the 32x has aged gracefully...if you're desperate to play Virtua Fighter in any form, and don't care how horrible it looks. It even has widescreen support.
Interesting that Virtua Fighter Remix got rid of the dithered shadows of the original Saturn port in exchange for solid shadows. If you look closely the shadows in the original are very high resolution. They probably reduced the resolution of Remix and thus the shadows looked like ass dithered.
My stepfather absolutely despises Video Games, yet the one & only video game he has ever truly liked is Virtua Fighter. As a kid it's the only one I have ever seen him actually play in the Arcade when my parents would take me as a kid. He absolutely loved that game for some reason. Just goes to show how impressive it was at the time.
There were 2 PC ports of Virtua Fighter; the initial one was called Virtua Fighter Remix (as per the Saturn) and was exclusive to the Nvidia NV1 graphics card (which, like the Saturn, rendered quads). The NV1 version also allowed gouraud shading, for a smoother look. The latter, main port, was called Virtua Fighter PC and, whilst looking a little less fancy, allowed you to team the graphics and switch between textured, dithered and flat shaded fighters. I'll be looking at both versions at some point, as I have grand plans to cover every Sega arcade to PC port!
This was smooth. I like your side by sides, presentation, and enthusiasm. Really nice work! I miss the days where the best hardware was in the arcades...
I had this for the 32X. One of five games I had for the add-on. I enjoyed it, even as a kid who didn’t like losing. Had VF2 on the Saturn which was a big improvement, obviously, but I still look back on the 32X port of the original with fondness. Even as an adult who’s resigned to losing 😧
Can I ask where you heard it? Developer interview, maybe? Everything I found pointed to a skeletal motion capture system that AM2 developed internally.
There was also a PC port as well, for Windows 95. The PC port was actually a port of Virtua Fighter Remix for the PC, but has the option to use the flat shaded models. It's actually a good port. there's also a VF2 port of the Saturn game for Windows 95 as well.
Sega has to be the most cannibalistic of it's own franchises of any developer/publishers. They killed off so many incredible franchises that were huge at one time. Shining Force, Thunder Force, Virtua Fighter, Virtua Racers, Outrun, Daytona, Alex Kidd, Crazy Taxi, Jet Grind Radio, Phantasy Star Online etc. So many IPs that went to waste.
I really hope that the recent Virtua Fighter 5 game comes to Steam. Anyway, I am going to check the 10th Anniversary of it cause I had just discovered it through this channel. Thank you very much :)
Virtua Fighter 4 Evolution is my favorite VF. I can play it all day long and never get tired of it. Best 3D fighter ever! I wish they Would of ported it to all consoles and the PC. Could have had a nearly arcade perfect port back then.
I had Virtua Fighter PC for my Packard bell and it was awesome. The extra textures were really nice and you could choose to have the old textures as well.
I'd accept a bare bones compilation with absurd DLC on Switch, because right now, the closest thing we've gotten to portable Virtua Fighter is 3 characters in Dead or Alive 5 for Vita.
If Sega had a showing for VF like they did VF2, I could see things going entirely different in Sega's timeline. I remember my friends down the street got a Saturn and VF2 and the whole damned neighborhood came over every other day.
Virtual Fighter even if it was arcade perfect would not have sold more Saturns in US. Back then I initially like VF but then I saw Toshindon and I was done with it and I got a playstation.
@@markus1a1 Remember, Sega Japan forced Sega US to ditch Eternal Champions (which was popular in the west) to artificially push VF. I have always hated them for that ever since, VF had just never made the splash over in the west, even VF5 on PS5 has honestly just done "good" but it's not a major title still all these years after the fact. Sega could have had a 3D and 2D fighter franchise cornering the market but no, they wanted no competition for VF despite already having competition with Sony's output. Idiots.
Sega needs to release an arcade compilation with Scud Race, Daytona 2, VF3 and VF4. I wanted to play the arcade versions forever but never saw any machines. Only played badly emulated versions but would be nice to have an official release.
Well turns out the VF5 rerelease has been a much larger than anticipated success and the team behind it has pretty much conifrmed that they will absolutely be doing more, just it'll take time so the future is definitely bright.
FACTS, Sega should invest more with this IP, this is the father of all 3D fighter games and influence every game we have now. A legacy colección with all 1 thru 4 arcade perfect would be insane and a love letter. Also would encourage to do tournaments or E sports for VF exclusively. Please Sega, listen your fans and no just for Sonic.
Virtua Fighter just had headwinds trying to gain an audience out of Japan initially; working at an arcade in late 1994 and into 1995 we had a Virtua Fighter cabinet and on occasion it would get a player but it was always out of curiosity and usually one or two tries before moving onto something else. I don't know that I ever observed a two-player match while working there. The swarm of people waiting in line to play and/or just watch was around Killer Instinct and to a lesser degree MK3, while Street Fighter 2 and its' variants had pretty much run their course by then and no longer attracted much attention. 3D fighters didn't get much fanfare in the arcade outside of Japan until Tekken 2 showed up when that game took all the interest away from the aforementioned 2D fighters for a while. I'm not sure that Virtua Fighter really got decent momentum outside of Japan until VF4 on the PS2, being a show-piece game on a heavily circulated platform. I still have VF4: Evolution and there are very few PS2 games that are visually more impressive. Saturn was selling poorly in support of Virtua Fighter 2 and for the Dreamcast well Soul Caliber pretty much stole any thunder from Virtua Fighter 3. I'd definitely be interested in a Virtua Fighter re-release for Steam to go along with my other fighting games; any or all of them.
VF got off to a rough start because it was typically the most expensive game at the arcade, usually a dollar or 2-4 credits while Tekken/Street Fighter/NeoGeo were much cheaper. Then the huge mismanagement of Saturn that dragged down the Dreamcast, and the quick and dirty outsourced port of VF3 because Japan will eat it up either way, while DC Soulcalibur was one of the best looking video games in the world for a brief time. Sega as a business has been discussed to hell and back, VF could have been much more popular than it currently is, with a more supportive company behind it
@@adam1984pl It was a very good evolution from VF1; not only the obvious jump in graphics but the developers also did good work to put more lively personalities on the characters, something that I thought was an area which was lacking and needed improvement from the first game.
@@gc3k Another advantage for Tekken is that a had a more entry-level flow in the fighting engine (most of the characters) that made it more welcoming to new players, which in turn attracts further players interested in seeing what the crowding of the arcade cabinet is about. I liked both series of games during that time period but in the arcade I primarily spent my tokens playing Tekken, especially Tekken 3 when it came out. VF2 I mainly played on the Saturn as I would rarely find a machine in arcades in my area; Mall of America's arcade had one but that was an inconvenience to go there and they were also a bad deal with their only three tokens for a dollar exchange.
It's tough to say if accessibility (gameplay) or availability (either bad ports or no arcade or home versions at all in the West) hurt Virtua Fighter more, though I'd say they're both the main reasons it never caught on in the West. VF4 on PS2 was a success, with a Greatest Hits port of VF4 Evolution, but only the 360 version of VF5 (vanilla) had online play, until Ultimate Showdown 15 years after 5's debut. There wasn't much opportunity for people to even judge its gameplay accessibility
Jim Bagley is working on a super impressive port of Virtua Fighter to the GBA, there's footage of it on UA-cam. There's also an arcade release of Virtua Fighter Remix as well.
Valid. Arcade perfect collections of this game would be appreciated. 1 through 5 for all current consoles. Even 1-4 on the Switch would be good. VF has a steep history and in depth fighting experience you can't get anywhere else
When i was a kid, I had regular virtua fighter. Today, I have remix, that i picked up about 4 years ago, when I got a "new" Saturn. I was thinking about getting a copy of vanilla virtua fighter, but after seeing this video, I think I'm fine with Remix. lol. Honestly, when I'm in a mood for VF, I go for either Virtua Fighter 5: Ultimate Showdown, or The 10th anniversary. Can't wait for VF6. As of today, I hadn't actually played 10th An in about a couple years, but if I'm not mistaken, only the side-stepping attacks were removed. But it still plays great. Whenever I'm in a mood for VF4, I'll either play it, or evolution. Truth be told, I don't remember the last time i touched VF2 and 3tb. The skins for virtua fighter 5: Ultimate showdown are inspired recreations, since every character in the game has those skins, but since all the characters have drastically different heights and sizes from before, among other things, the skins aren't pulled from the arcade version, but have been re-created in the style of the original. It's great. I wish Tekken would do something similar, but since Tekken had textures, maybe something like that wouldn't age too well or look all that nice (judging from the mods anyway).
It's absolute insanity to me that the original Virtua Fighter hasn't even made its way into the in-game arcades in Sega's Yakuza series; especially since several of the games have had fully playable versions of Virtua Fighter 2, VF 5: Final Showdown, and even Fighting Vipers and Sonic the Fighters available.
Sega gonna Sega. There is no reason why we shouldn’t have arcade perfect versions of Virtua Fighter, Virtua Racing, and Daytona USA on Steam, at the very least.
I remember the first time I saw Virtua Fighter. At the time, I knew it was a title on the then-brand new Sega Saturn, but my first experience with it was seeing the arcade cabinet in my local shopping mall's video arcade. Sure, the characters were blocky, the color palette bright and low-count, and the gameplay looked a bit stiff. But, do you know what else was in that same arcade on that same day? Starblade. Cybersled. Time Crisis 1. Virtua Fighter slotted in very nicely, and I always look back on it as a product of its time. I feel we didn't lose too much in the Saturn version. As an aside, I don't even mind the sluggishness of the Sega Genesis version of VF2, but seeing as I also own the Saturn version of VF2, there's really no reason whatsoever for me to go back to it these days.
Sega has a treasure trove of arcade games that never seen had an arcade perfect port let alone a console release period. It would be awesome to have arcade perfect ports especially some that have been locked up for decades and never had a console released on current consoles.
I dunno if I'd say that Virtua Fighter Remix didn't help sell any new Saturns. While sure, at that point the Saturn was already failing in the West & was dropping in price, but it actually helped me decide to go ahead & buy one when I saw that the game came with the Saturn. It was the only game I had when I bought my Saturn since it came bundled with it, but it nonetheless helped me feel better about the purchase.
I really don't get why companies don't release their old arcade games like these. There are open source versions of MAME and other emulators that are legal to use in retail products. They wouldn't have to do much more than make a menu for choosing the games.
Open Source licenses don't exactly make it legal to rerelease an instance of the community emulator for profit. Capcom got in trouble for this with their Capcom logo arcade stick including an open source version of FinalBurn Alpha. Most companies when they do rereleases of older games hire out subcontractors to build an emulator from scratch to avoid the legal trouble. So, there is definitely a nontrivial development effort involved.
I never had sega consoles when i was a kid, we were always a Nintendo household but we did also have a PC from 1995 onwards and i had a good few Sega PC games including Virtua Fighter, Daytona and Panzer Dragoon etc. Have you ever considered creating a series on the Sega PC games, maybe comparing them to their console and arcade cousins or perhaps just including them in videos like this one? I'd be really interested to see if the versions i was playing were any good compared to the megadrive and saturn versions.
ok, i remember playing VF2 on my very first PC, with Win98. I have been trying to find the PC port for years but with no success. VF2 is just part of my childhood and i loved everything about it. It had 2 different looking models, one where you could see every polygon, and one where they smoothed out the model shading. It was amazing. I wish i could find somewhere an actually working on modern pc version of it.
Even some "new" gameplay features in the upcoming Street Fighter 6 originated in the Virtua Fighter series decades ago. VF might be the most influential series ever made that isn't very popular or appreciated. Which is almost entirely Sega's fault for not promoting the IP properly especially outside of Asia
The reason why VF never got any ports to modern consoles I believe is to spite Yu Suzuki. It's clear to me that there's people internally within Sega who want his legacy erased. Same reason as to why Sega won't properly fund and develop Shenmue 4. He's getting the same treatment Gunpei Yokoi did after he released the Virtual Boy
Not only Yu Suzuki's legacy. Look what they done to franchises from different teams like Panzer Dragoon,Sakura Wars and Shinobi after the PS2/Xbox era until a couple of years ago.
@@carlosaugustodinizgarcia3526 Shinobi got a new game on 3DS, and it even reviewed well, which was a surprise after the GBA abomination. Plus Shinobi III was remastered for 3d. You can't really include it in the list of franchises they've neglected.
@@brendanroberts1310 He hadn't left Sega yet. And Sega has a history of holding pathetic grudges. It's what kept them from remaining a serious contender to Nintendo and Sony.
My jaw dropped when the Pandemonium dedicated Saturn channel affirmed and confirmed that Virtua Fighter Remix was ready on the Saturn`s launch day. It's amazing how I dislike the original VF on Saturn but actually find the 32X version amazing, a much weaker hardware doing more justice to the original game, rush or no rush, their despair brought their demise in the upcoming years.
Didn't know any different when the Saturn version released so thought it was great at the time. Not to mention I was playing this when my mates were still on Amiga, Megadrive and Snes.
Does anyone else find a real charm in the low poly 32x models? I find them really compelling! It's impressive how it does such a good job with so little.
History has been kind to the 32x and it's 3D. It was so underpowered they had to squeeze out the most basic polys and not jump the shark. Aged incredibly well ironically.
I like that style. It reminds me of the blocky Final Fantasy 7 overworld character models.
Well originally they made a port for the Genesis with the SVP chip in the cartridge but they decided to can that in favor of the 32x version. So if that ROM ever surfaces somehow you'll be extra charmed because the SVP version made the 32x version look amazing by comparison, allegedly
@@kjhenry100The whole tower of power combined actually has a fair bit of raw power but had to have been a nightmare to develop for to get the most out of it
I have a nice story about Sega of America. I bought the Saturn when it first came out. Some time later, Virtua Fighter Remix came out and those who already had a Saturn were eligible for a free copy. So I called SoA and they asked for a receipt, which I no longer had. So at first they SoA said I was SoL.. but they just mailed it to me anyways! By that time I think I had already been spoiled by the VF2 port which came the same year.. but VF1 Remix was still a huge step up from the first VF1 port
Uh huh nice story bro 🥱
If the Saturn launched with Remix in late 95 (with a more polished Daytona port also) Sega may still be in the console business...
@@eponymous7910 I don't believe that having Remix and a more polished Daytona would have mattered. Sony's name, along with a much larger library of 1st and 3rd party titles, would have doomed Sega, no matter what they had put out.
@@eponymous7910 better yet. Have the saturn release at late 95 when virtua cop, Sega rally and virtua fighter 2 got released. Those games looked amazing
@@eponymous7910 That would make for a stronger USA release... but can one say that was in SoJ interests? The only time they understood the worldwide market was important was when they struggled with the Dreamcast to survive as a company. And even after that they regressed in that understanding.
Lord of Sega is back
The biggest impact that Virtua Fighter had was on the floor beneath the arcade cabinet. Those machines were HEAVY!
When i played VF in 94 i was so impressed with the game. Seeing Kage high dive head first on to the opponent was the coolest thing i had ever seen.
Virtua fighter deserved to be bigger outside of Japan. It's insanely deep, despite being so simple. It is also by a huge margin the most well balanced fighting game, be it 2D or 3D.
I always kind of liked Tekken more (the characters are more fun and memorable and the CGI endings were fun) but I gotta say Virtua Fighter 4 Evolution on PS2 was a great game and actually one of my favorite fighting games on the PS2. Really made me have a lot of respect for the series, more than I originally had.
So true had the first one and loved it so... seemed hard at first.. but been a fan of the franchise ever since.
I'm think Virtua Fighter was left behind so soon when another amazing 3D games appeared at scene (Soul Edge, Dead or Alive and of course, Tekken).
For sure. It's really good, but too difficult for me. I tried often to learn it, but never could with its hard button combinations. Howeverwhen I see, or saw a strong player online, or whatever, I could really be amazed by that
@@Gatorade69 Agreed
Again, well done and well said Sega Lord X! I still enjoy playing Virtua Fighter on my 32X today and back in the day when I had my Saturn, I used to own Virtua Fighter and Virtua Fighter Remix along with the amazing Virtua Fighter 2. Sadly, I did not appreciate VF Remix as much as I should have. A Virtua Fighter collection of games 1 - 4 would be amazing! Sega Lord X has such a great grasp on what loyal Sega fans want, Sega should hire him as a consultant and ask him what games and compilations they should release on modern consoles and PCs. Seriously, does Sega just not want to make money? Keep up the great work Sega Lord X. BTW I also think it is criminal we never got a modern re-release of Fighters Megamix.
I'll always remember this game for it's soundtrack. I can still listed to it from beginning to end almost 30 years later!!
Thank you for this! I was obsessed with Virtua Fighter as a kid, it was always the coolest cabinet in the arcades, and then when it came home to 32X, it blew my mind that my favorite, most "technologically advanced" looking arcade game could even exist in my own bedroom.
I remember buying the Sega Genesis new when it came out, and missing out on the 32X, Sega CD, and the Saturn, because everything was expensive. I purchased the 3DO, N64, PS1, and the Dreamcast. 1992 - 1998. But thanks to your Channel, I recently repurchased a Model 1 Sega Genesis with the 32X with a good variety of Games! Virtua Fighter being one of them. And I plan on getting a Japanese Sega Saturn soon. I’ve learned a ton about the Sega Systems and Games on your Channel. Great work! I love the Nostalgia of these games now. 👍
Why a Japanese version of the Saturn?
@@solefreak2 Because it will help me to learn how to read and speak Japanese.
@Bulgarian Innocent Yeah. The 3DO was expensive! LoL. I wish I still had it.
Wow! I loved that analysis in the first couple minutes of the video. I love learning about gaming history, and that's part of the reason why I love your channel so much. You talk about games and consoles that are often overlooked! And you have real, first-hand experience with a lot of those games and consoles.
I'd definitely love to hear your take on things related to the history of gaming, market trends in gaming, etcetc.
And, well, I'd love to watch whatever the heck you feel like releasing too, clearly!
Thanks for the great and consistent (and consistently great!) content!
This was yet another excellent video, and as you mentioned, the Astro city Mini Virtua Fighter port suffers from slowdown during replays in 720p TV out mode. Sega also removed object based collision detection which was present in the actual arcade version. In the Astro City Mini port, This causes Akira’s bandana to go through his body, or Pai’s pigtails to clip through her player model. There are a few more examples of clipping that aren’t in the arcade version. Putting my Astro City Mini next to the actual Virtua Fighter arcade machine at the local Nissan dealership confirmed this issue.
Despite that, the Astro City Mini version is the best port of the original Virtua Fighter. The main issue there is that it’s on a device that’s so niche that it doesn’t make sense to only release this largely superb port there. On more capable hardware the collision detection and replay slowdown at 720p wouldn’t be a problem at all. Sega should basically do what Namco did with Tekken 5 on the PS2 when they added arcade perfect ports of Tekken 1-3 to the Tekken history menu. StarBlade served as a playable loading screen, but it also included the full game as an unlockable bonus feature.
Summer is pretty much over and we have this autumny feel outside. It kinda gives you a sad feeling. Summer over here is like 6-8 weeks max then its cold and darkness for another 8-10 months. SLX and his interesting facts and anecdotes really puts a smile on my face and also kinda gives me that feeling of "ahhh.. things aint so bad"
Coffee cup in hand, wool socks and sweaters on and just embrace that mornin nip in the air.
Cheers from Sweden!
Keep up the good work
If I was a parent in a Genesis owning family in the 90s and Virtua Fighter was one of my kids and I’s favorite arcade games, I would’ve, in light of the whole “It’s Out There” fiasco, picked PlayStation as our next console instead of the Saturn, but ALSO got a 32X with its version of Virtua Fighter, so we could still enjoy THAT Sega arcade game at home! Knowing Sega also released games for the PC as a band aid for their not-so-great Saturn sales, that’s the approach I would’ve taken to getting Sega Rally, Daytona and Panzer Dragoon!
Virtual Fighter was the game that finally made me realize polygons were the future. I remember the moment that clicked, standing in the arcade watching the attract mode. :)
Sega has so many of the most impressive IPs that exist. It's almost like they can't handle them or they are too humble about how great they actually are. They have so many that could be turned into massive series that come out every two years. I mean Phantasy Star alone should have been able to constantly remain as a final fantasy competitor. It's wild how underwhelming they handle themselves. It's sad
What are you talking about ? I thought the only IPs Sega has are Sonic and Yakuza.
@@Gatorade69
Be fair - Sega also owns the Bayonetta IP, and gives Platinum permission to create sequels...mostly because Nintendo needed another AAA action franchise, and paid for those sequels. Not because Sega themselves understood what they had or gives a single damn.
@@juststatedtheobvious9633 Oh I didn't know that.
I too wish that Sega would utilize some of their other IPs. With the success of Streets of Rage 4 maybe they should look into a Golden Axe revival. I hate how they have all these IPs they just sit on. I know it was made by Treasure but doesn't Sega also own Gunstar Heroes too ?
@@Gatorade69
Most of Treasure's IPs aren't owned by Treasure themselves.
So yeah, Sega could do something with it, but they'd be insane to even try unless they were sure they could match that level of quality.
Judging from their recent track record with something as simple as MonkeyBall, I wouldn't hold my breath. (Seriously, how do they manage to screw up MonkeyBall?)
Sad Indeed - Sega was such a powerhouse in the 80’s and early 90’s. I couldn’t wait to get to the arcade as a kid - Sega games stood head and shoulders above whatever was out there at the time.
Phantasy Star, Golden Axe, Streets of Rage, Virtua Fighter, Daytona, even Sonic should have ongoing sequels. It’s amazing that those who run Sega today are so clueless on what they are sitting on.
Virtua Fighter 2 on the Saturn was a friggin marvel at the time. And yeah, we played the heck out of even the 1st VF on the Saturn.
I absolutely loved Starblade, and I'll tell you why- because it was an "Experience!"
The moment you sat down in that arcade cabinet and let those booming stereo speakers from the rear of your head simply absorbe your whole body. That was before you even began to play the game on that huge curved screen. Holding in your hands that unique flight controller. You really felt like you where in a science fiction movie like Star Wars or The Last Starfighter.
You wouldn't happen to know the best home version of Starblade would you? I tried running it through MAME but could never get it to work for some reason. I absolutely loved that game and made me feel like I was in that film The Last Starfighter.
@@goonerlee unfortunately I couldn't get it to work on MAME either. The best and only way I ever found to play it was on the Mega-CD (if you're American I'm not sure what you called that? The Sega-CD? Basically the Mega-CD was the add on for what we called the Megadrive, your Sega Genesis). But it wasn't anywhere near arcade perfect. I've just googled it and apparently there was a version available for the PS1 called Starblade Alpha. Now that I'm thinking about it more maybe that WAS the version I played and not the Mega-CD release? Either way it wasn't a patch on the arcade. Until we can run it on the MAME hardware we have it might be better left in our memory?
@@joshoshea3194 I've just been looking at the PS1 version through the Duckstation emulator and I think the problem here is the game uses FMV for the backgrounds so on PS1 it looks a bit blurry and rubbish and this is probably why it's hard to run on MAME as well. I also found out that Tekken 5 has the game as an unlockable extra but I haven't had a chance to try that out but I'm guessing the same problem will exist. What a shame.
Just thought you might like to know. I just tried the version through Tekken 5 on the PCSX2 emulator and it's perfect. Looks and runs just like the arcade as far as I can see. Result!
@@goonerlee wow that is pretty cool thank you 👍
I love this series since 1995.Not many people know that it was actually the first 3D fighting game, I first saw it in the arcades around Christmas time of 1993.
I used sneak into my older brothers room to play virtua fighter 2 and the first time I saw him play it in his Saturn I was left with out words
Virtua Fighter came out when I was in 8th grade. Being a young martial artist I immediately appreciated the realism and thought it was a breath of fresh air for the fighting game genre. I remember going to the arcade with my buddy and playing against some kid who was a couple years older than me. I was playing as Jackie and I beat him in an intense fight. He turned to me and shook my hand. Getting any kind of respect from an older kid back then was memorable.
I remember first seeing this in the arcade when I was visiting my grandma in Cleveland. It was unbelievable
Hey Sega Lord x just want to say I've been a fan for a long time since you've been around You one of my favorite content creators I love all of your work it's also filled with passion virtua fighter was one of my favorite games back in the day all day I love the franchise and it's a bummer it's not what it used to be I started with virtua fighter one in the arcade , two and three , classic classic games
I never had a Sega Saturn growing up so Virtua Fighter on 32X was my only way to play it. It's not the prettiest version but for 13 year old me it was so exciting having this game be playable at home. I love playing this on 32x
I played VF for the Saturn many years ago, my friends and i had a right good time with it.
I have VF for the 32X i play on my Phone via Emulation, and for a fighting game on the go it's pretty good.
Cheers for making these videos 👍
Agreed. VF for the 32x has aged gracefully...if you're desperate to play Virtua Fighter in any form, and don't care how horrible it looks.
It even has widescreen support.
How do you play on your phone?
VF4 is such a good game, it's a crime that is forgotten. If it was on dreamcast I bet we would be all talking about it.
7:46
“Impressive!”
Virtua Fighter arcade was mind-blowing...
Nobody ever talks about the VF2 port for the Genesis. No polygons, but it looked good and played smoothly.
Thanks for the videos
Glad you like them!
Interesting that Virtua Fighter Remix got rid of the dithered shadows of the original Saturn port in exchange for solid shadows. If you look closely the shadows in the original are very high resolution. They probably reduced the resolution of Remix and thus the shadows looked like ass dithered.
SLX, you are one of my favorite channels on UA-cam these days. I absolutely love all things 90's SEGA, particularly the Saturn.
My stepfather absolutely despises Video Games, yet the one & only video game he has ever truly liked is Virtua Fighter. As a kid it's the only one I have ever seen him actually play in the Arcade when my parents would take me as a kid. He absolutely loved that game for some reason. Just goes to show how impressive it was at the time.
There were 2 PC ports of Virtua Fighter; the initial one was called Virtua Fighter Remix (as per the Saturn) and was exclusive to the Nvidia NV1 graphics card (which, like the Saturn, rendered quads). The NV1 version also allowed gouraud shading, for a smoother look.
The latter, main port, was called Virtua Fighter PC and, whilst looking a little less fancy, allowed you to team the graphics and switch between textured, dithered and flat shaded fighters.
I'll be looking at both versions at some point, as I have grand plans to cover every Sega arcade to PC port!
now there is 3
This was smooth. I like your side by sides, presentation, and enthusiasm. Really nice work! I miss the days where the best hardware was in the arcades...
I had this for the 32X. One of five games I had for the add-on. I enjoyed it, even as a kid who didn’t like losing. Had VF2 on the Saturn which was a big improvement, obviously, but I still look back on the 32X port of the original with fondness. Even as an adult who’s resigned to losing 😧
3:40 - I was always told the animation in VF1 was completely hand keyframe animated with no motion capture, just maybe some reference videos.
Can I ask where you heard it? Developer interview, maybe? Everything I found pointed to a skeletal motion capture system that AM2 developed internally.
It's incredible how even today nobody has reached the smoothness of Virtua Fighter moves 😘
Im a new to virtua fighter through 5 and even i gotta agree. Some of the smoothest feeling characters and fighting styles in the genre ive experienced
tekken is pretty smooth but kinda floaty at times
There was also a PC port as well, for Windows 95. The PC port was actually a port of Virtua Fighter Remix for the PC, but has the option to use the flat shaded models. It's actually a good port. there's also a VF2 port of the Saturn game for Windows 95 as well.
played this a lot,on my old PC with S3 virge video cart.
Awesome take on the virtua Fighter series! Awesome episode SLX!
Oh man watching this I'm imediatly taken back to the first time I played Virtua fighter in the Arcade and the day I got my Saturn home, Damn.
Sega has to be the most cannibalistic of it's own franchises of any developer/publishers. They killed off so many incredible franchises that were huge at one time. Shining Force, Thunder Force, Virtua Fighter, Virtua Racers, Outrun, Daytona, Alex Kidd, Crazy Taxi, Jet Grind Radio, Phantasy Star Online etc. So many IPs that went to waste.
I still remember when I first saw Virtua Fighter at the Mall's arcade, it was mind blowing!
I really hope that the recent Virtua Fighter 5 game comes to Steam.
Anyway, I am going to check the 10th Anniversary of it cause I had just discovered it through this channel. Thank you very much :)
Virtua Fighter 4 Evolution is my favorite VF. I can play it all day long and never get tired of it. Best 3D fighter ever! I wish they Would of ported it to all consoles and the PC. Could have had a nearly arcade perfect port back then.
This series is so underrated. It deserves better.
I had Virtua Fighter PC for my Packard bell and it was awesome. The extra textures were really nice and you could choose to have the old textures as well.
I'm still chuffed that the 32x port of Virtua Fighter had a widescreen option in 1995!
The music from VF1 hits me hard with nostalgia. Love it.
Given how Sonic Origins came out, I wouldn't be that enthusiastic about them making a good quality compilation, no questionnable DLC required.
I'd accept a bare bones compilation with absurd DLC on Switch, because right now, the closest thing we've gotten to portable Virtua Fighter is 3 characters in Dead or Alive 5 for Vita.
I play today in my Sega Saturn Virtua Fighter 1. Great game
My dream is not to see VF6 but to play the arcade-perfect VF1 on any of modern systems.
Virtua Fighter is the reason we 3D fighters in the first place.
If Sega had a showing for VF like they did VF2, I could see things going entirely different in Sega's timeline. I remember my friends down the street got a Saturn and VF2 and the whole damned neighborhood came over every other day.
Yeah why the hell wasn't it right next to the PS1 kiosk running Toshinden in late 95? That alone. Sega were so ridiculous back then.
Virtual Fighter even if it was arcade perfect would not have sold more Saturns in US. Back then I initially like VF but then I saw Toshindon and I was done with it and I got a playstation.
@@markus1a1 yeah I remember those ads well. Hell, my folks got me a PS and Toshinden and I never even asked for a new game console.
@@markus1a1 Remember, Sega Japan forced Sega US to ditch Eternal Champions (which was popular in the west) to artificially push VF. I have always hated them for that ever since, VF had just never made the splash over in the west, even VF5 on PS5 has honestly just done "good" but it's not a major title still all these years after the fact.
Sega could have had a 3D and 2D fighter franchise cornering the market but no, they wanted no competition for VF despite already having competition with Sony's output.
Idiots.
I was there first time round playing this arcade classic during college days. Unforgettable memories with friends long gone now.
Sega needs to release an arcade compilation with Scud Race, Daytona 2, VF3 and VF4. I wanted to play the arcade versions forever but never saw any machines. Only played badly emulated versions but would be nice to have an official release.
Considering VF is my favourite fighting series of all time, I really enjoyed this. Cheers.
Well turns out the VF5 rerelease has been a much larger than anticipated success and the team behind it has pretty much conifrmed that they will absolutely be doing more, just it'll take time so the future is definitely bright.
Love the content on this channel !!
Dural's stage music in VF1 is one hell of a boss track...which was the character select screen as well. Damn way to select your fighter! \m/
Your videos are must watch
I always have a love-hate relationship with this game but always appreciate the history behind it
Totally agree! why these have not been re - released is beyond me, some of my all time favourite fighting games.
I wish I could go back in time and experience everything all over again.
So many good memories with VF 1 and 2 with my dad. God bless him. He passed away a couple years ago.
Awesome video man! I agree, a Virtua Fighter collection would be amazing on current gen consoles.
FACTS, Sega should invest more with this IP, this is the father of all 3D fighter games and influence every game we have now.
A legacy colección with all 1 thru 4 arcade perfect would be insane and a love letter.
Also would encourage to do tournaments or E sports for VF exclusively.
Please Sega, listen your fans and no just for Sonic.
And Yakuza + Persona.
Sega should released a Virtua Fighter 30th Anniversary Collection with All versions of VF for the PS5.
Yay more SegaLord! I'd watch a video of you doing dishes man! Your content is so great!
An excellent video. I’ve been dreaming of an arcade perfect port of VF3 and 4 forever now!
Virtua Fighter just had headwinds trying to gain an audience out of Japan initially; working at an arcade in late 1994 and into 1995 we had a Virtua Fighter cabinet and on occasion it would get a player but it was always out of curiosity and usually one or two tries before moving onto something else. I don't know that I ever observed a two-player match while working there. The swarm of people waiting in line to play and/or just watch was around Killer Instinct and to a lesser degree MK3, while Street Fighter 2 and its' variants had pretty much run their course by then and no longer attracted much attention. 3D fighters didn't get much fanfare in the arcade outside of Japan until Tekken 2 showed up when that game took all the interest away from the aforementioned 2D fighters for a while. I'm not sure that Virtua Fighter really got decent momentum outside of Japan until VF4 on the PS2, being a show-piece game on a heavily circulated platform. I still have VF4: Evolution and there are very few PS2 games that are visually more impressive. Saturn was selling poorly in support of Virtua Fighter 2 and for the Dreamcast well Soul Caliber pretty much stole any thunder from Virtua Fighter 3. I'd definitely be interested in a Virtua Fighter re-release for Steam to go along with my other fighting games; any or all of them.
VF got off to a rough start because it was typically the most expensive game at the arcade, usually a dollar or 2-4 credits while Tekken/Street Fighter/NeoGeo were much cheaper. Then the huge mismanagement of Saturn that dragged down the Dreamcast, and the quick and dirty outsourced port of VF3 because Japan will eat it up either way, while DC Soulcalibur was one of the best looking video games in the world for a brief time. Sega as a business has been discussed to hell and back, VF could have been much more popular than it currently is, with a more supportive company behind it
Im from Poland.First played VF2 on summer 1997,it was mindblowing.
@@adam1984pl It was a very good evolution from VF1; not only the obvious jump in graphics but the developers also did good work to put more lively personalities on the characters, something that I thought was an area which was lacking and needed improvement from the first game.
@@gc3k Another advantage for Tekken is that a had a more entry-level flow in the fighting engine (most of the characters) that made it more welcoming to new players, which in turn attracts further players interested in seeing what the crowding of the arcade cabinet is about. I liked both series of games during that time period but in the arcade I primarily spent my tokens playing Tekken, especially Tekken 3 when it came out. VF2 I mainly played on the Saturn as I would rarely find a machine in arcades in my area; Mall of America's arcade had one but that was an inconvenience to go there and they were also a bad deal with their only three tokens for a dollar exchange.
It's tough to say if accessibility (gameplay) or availability (either bad ports or no arcade or home versions at all in the West) hurt Virtua Fighter more, though I'd say they're both the main reasons it never caught on in the West. VF4 on PS2 was a success, with a Greatest Hits port of VF4 Evolution, but only the 360 version of VF5 (vanilla) had online play, until Ultimate Showdown 15 years after 5's debut. There wasn't much opportunity for people to even judge its gameplay accessibility
Jim Bagley is working on a super impressive port of Virtua Fighter to the GBA, there's footage of it on UA-cam.
There's also an arcade release of Virtua Fighter Remix as well.
I’ve got the Remix ST-V cart, it seemed like a cheaper way to be able to play Virtua Fighter on my JAMMA cab than buying a full VF1 board stack! 😅
@@dreamcastfan You can also get Virtua Fighter Kids for it too!
There is no Tekken without Virtua Fighter
Valid. Arcade perfect collections of this game would be appreciated. 1 through 5 for all current consoles. Even 1-4 on the Switch would be good. VF has a steep history and in depth fighting experience you can't get anywhere else
As a HUGE Virtua Fighter fan I 100% AGREE!! Not getting any Sega Ages releases or a Virtua Fighter collection is unacceptable IMO.
I wish they'd make a disc for consoles with the Astro City Mini's games.
I love Virtua Fighter Remix, it had great improvements over the previous one and here in Brazil it came included in the Sega Saturn box!
When i was a kid, I had regular virtua fighter. Today, I have remix, that i picked up about 4 years ago, when I got a "new" Saturn. I was thinking about getting a copy of vanilla virtua fighter, but after seeing this video, I think I'm fine with Remix. lol. Honestly, when I'm in a mood for VF, I go for either Virtua Fighter 5: Ultimate Showdown, or The 10th anniversary. Can't wait for VF6.
As of today, I hadn't actually played 10th An in about a couple years, but if I'm not mistaken, only the side-stepping attacks were removed. But it still plays great. Whenever I'm in a mood for VF4, I'll either play it, or evolution. Truth be told, I don't remember the last time i touched VF2 and 3tb.
The skins for virtua fighter 5: Ultimate showdown are inspired recreations, since every character in the game has those skins, but since all the characters have drastically different heights and sizes from before, among other things, the skins aren't pulled from the arcade version, but have been re-created in the style of the original. It's great. I wish Tekken would do something similar, but since Tekken had textures, maybe something like that wouldn't age too well or look all that nice (judging from the mods anyway).
It's absolute insanity to me that the original Virtua Fighter hasn't even made its way into the in-game arcades in Sega's Yakuza series; especially since several of the games have had fully playable versions of Virtua Fighter 2, VF 5: Final Showdown, and even Fighting Vipers and Sonic the Fighters available.
1,000% agree with your sentiments toward the end there!
I remember getting for the 32x and loving it. The PS1 was a couple years purchase away so I thought this looked amazing.
A VF collection with ray tracing at 4k HDR would be amazing.
Sega gonna Sega. There is no reason why we shouldn’t have arcade perfect versions of Virtua Fighter, Virtua Racing, and Daytona USA on Steam, at the very least.
I remember the first time I saw Virtua Fighter. At the time, I knew it was a title on the then-brand new Sega Saturn, but my first experience with it was seeing the arcade cabinet in my local shopping mall's video arcade. Sure, the characters were blocky, the color palette bright and low-count, and the gameplay looked a bit stiff. But, do you know what else was in that same arcade on that same day? Starblade. Cybersled. Time Crisis 1. Virtua Fighter slotted in very nicely, and I always look back on it as a product of its time. I feel we didn't lose too much in the Saturn version.
As an aside, I don't even mind the sluggishness of the Sega Genesis version of VF2, but seeing as I also own the Saturn version of VF2, there's really no reason whatsoever for me to go back to it these days.
Sega has a treasure trove of arcade games that never seen had an arcade perfect port let alone a console release period. It would be awesome to have arcade perfect ports especially some that have been locked up for decades and never had a console released on current consoles.
If VF6 comes out I'd like to see VF3 arcade perfect as a pre-order bonus since we never got to play it at home.
Soooo many amazing sega games have never been ported…this is just one of them.
I love the Virtua fighter Remix!
great video Sega Lord X!
play on my Sega Saturn!
😉
I dunno if I'd say that Virtua Fighter Remix didn't help sell any new Saturns. While sure, at that point the Saturn was already failing in the West & was dropping in price, but it actually helped me decide to go ahead & buy one when I saw that the game came with the Saturn. It was the only game I had when I bought my Saturn since it came bundled with it, but it nonetheless helped me feel better about the purchase.
I loved VF3, the height aspect really impressed me in gameplay and graphics.
I really don't get why companies don't release their old arcade games like these. There are open source versions of MAME and other emulators that are legal to use in retail products. They wouldn't have to do much more than make a menu for choosing the games.
Open Source licenses don't exactly make it legal to rerelease an instance of the community emulator for profit. Capcom got in trouble for this with their Capcom logo arcade stick including an open source version of FinalBurn Alpha. Most companies when they do rereleases of older games hire out subcontractors to build an emulator from scratch to avoid the legal trouble. So, there is definitely a nontrivial development effort involved.
@@stephenbeeson4570 It's complicated, definitely. The emulator has to be released under the right licenses for it to be possible, legally, for sure.
I never had sega consoles when i was a kid, we were always a Nintendo household but we did also have a PC from 1995 onwards and i had a good few Sega PC games including Virtua Fighter, Daytona and Panzer Dragoon etc. Have you ever considered creating a series on the Sega PC games, maybe comparing them to their console and arcade cousins or perhaps just including them in videos like this one? I'd be really interested to see if the versions i was playing were any good compared to the megadrive and saturn versions.
I read an interview of somebody from Sega of America who said that Sega Japan was mad at them because they add stuff to VF on 32X.
ok, i remember playing VF2 on my very first PC, with Win98. I have been trying to find the PC port for years but with no success. VF2 is just part of my childhood and i loved everything about it. It had 2 different looking models, one where you could see every polygon, and one where they smoothed out the model shading. It was amazing. I wish i could find somewhere an actually working on modern pc version of it.
Actually instead of a compilation of "Virtua Fighter", I'd prefer that Sega surprises us all with a "Fighters Megamix 2".
Good vid dude.👍
13:17 VF fans have been asking for that for over a decade plus, with online play included.😧
Even some "new" gameplay features in the upcoming Street Fighter 6 originated in the Virtua Fighter series decades ago. VF might be the most influential series ever made that isn't very popular or appreciated. Which is almost entirely Sega's fault for not promoting the IP properly especially outside of Asia
The reason why VF never got any ports to modern consoles I believe is to spite Yu Suzuki. It's clear to me that there's people internally within Sega who want his legacy erased. Same reason as to why Sega won't properly fund and develop Shenmue 4. He's getting the same treatment Gunpei Yokoi did after he released the Virtual Boy
That could be true too but Virtua Fighter one is made of spaghetti code. I’m sure it’s a headache and a half. Would make for a good cover story tho.
Not only Yu Suzuki's legacy.
Look what they done to franchises from different teams like Panzer Dragoon,Sakura Wars and Shinobi after the PS2/Xbox era until a couple of years ago.
@@carlosaugustodinizgarcia3526
Shinobi got a new game on 3DS, and it even reviewed well, which was a surprise after the GBA abomination. Plus Shinobi III was remastered for 3d.
You can't really include it in the list of franchises they've neglected.
Hmm strange you suggest this when they did Yu Suzukis dreamworks on the dreamcast which was a book and a game disc celebrating his work.
@@brendanroberts1310
He hadn't left Sega yet.
And Sega has a history of holding pathetic grudges.
It's what kept them from remaining a serious contender to Nintendo and Sony.
My jaw dropped when the Pandemonium dedicated Saturn channel affirmed and confirmed that Virtua Fighter Remix was ready on the Saturn`s launch day.
It's amazing how I dislike the original VF on Saturn but actually find the 32X version amazing, a much weaker hardware doing more justice to the original game, rush or no rush, their despair brought their demise in the upcoming years.
Yup. Sega had VF Remix basically ready for launch but Sega being Sega they went with poor judgment.
Didn't know any different when the Saturn version released so thought it was great at the time.
Not to mention I was playing this when my mates were still on Amiga, Megadrive and Snes.