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Has Warframe Fixed its BIGGEST Problem?
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- Опубліковано 17 сер 2024
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HUGE thanks to Warframe for asking us to take a look at The Duviri Paradox - if you've not played the game before I'd suggest giving it a try using our link wrfr.me/tw-preachgaming. If you have played the game before we'd love to know what you think of this new expansion since it seems so new player focused. Drop a comment and let us know.
Playing Warframe on and off for 10 years now. I always come back between FF14 patches. I am glad Durivi and 6.4 were spread out a bit. Finished most of Durivi tho being addicted to it for a week.
Had a drink with your mum tonight..... no lie 😊
Learning how to mod in Warframe is like learning to ride a bike. You start out not able to do it, but once you know you cant forget lol. They probably should do an updated tutorial on mods
The issue is people are pathetic crying over having to actually read.
i still remember when you needed extra copies of the same mod for leveling them up
I really hope Preach actually gets to do the main quests at some point too. It will be interesting to see what he thinks considering this new story entry point.
Its weird how... mundane the sentients are these days considering how they were treated in the early days. Like them just showing up casually in a main quest is so bizarre when I think back to the eldritch horror angle they used to be treated as. I wonder if they feel completely different to a newer player who never had the years of whispered mentions and foreshadowing.
Yeah, definitely think that this spoils probably the first big reveal from the original main story
@@GreymanSD it does change the context, but after just watching Brozime’s story review, I can see how it still can work. It just has a different emphasis (trying not to be too spoilery here). Lots of timey-wimey stuff going on.
I'm a new player, and the Sentients still feel pretty scary and "TERROR FROM BEYOND THE STARS"
having to scan the oculysts and lotus being like "hey, you good? wtf was that?" and I like "I dunno mom it was a clothes pin analog horror monster that left at mach 2 when I scanned it D:" an she's like "fuk" and I'm like "fuk"
It's funny to consider how little the new war did in comparison to Duviri when duviri is just the soulframe beta.
I played warframe for LITERAL YEARS and learned things in the intro I never knew lmao. as for modding, the issue is it's really complicated. You have things like going over 100% status and crit chance, learning what statuses are and actually do, learning how abilities work, god forbid I even mention arcanes because that shit is exceedingly complicated. I had to look up a guide on how mods work. Another thing about the story is it also spoils very very very key quests that for some are the reason why they're into warframe. The big reveal of the tenno that two quests lead up to in the later stages of the star chart? Yeah that dosen't exist. It's just gonna feel like "oh hey, I know have access to that thing from the first three hours of game play" instead of "holy shit, this is what the tenno actually are...."
"It's just gonna feel like "oh hey, I know have access to that thing from the first three hours of game play" instead of "holy shit, this is what the tenno actually are....""
Not really tbh. Having restarted the game on a fresh account, they didn't so much spoil the Operator as much as they set them up to be a long-term mystery character related to your player character, set up to pay off in Second Dream. They've turned an unexpected plot twist into a foreshadowed storytelling. Whether that's a good thing or not depends on whether you prefer foreshadowed plot twist or unexpected plot twist.
Operator became a mystery character to the player character, as much as Wally was a mystery character to the Operator.
Having played Warframe extensively in sporadic bursts over the years, the game has consistently had the problem that the most efficient way to play is often the least fun way to play. Combine that with the fact that grinding is a huge part of the game, and you quickly find yourself doing whatever you can to increase efficiency, despite the fact doing so is often in direct contradiction to actually having fun. It's been a few years since I touched Warframe, but I somehow doubt they've managed to get over that hurdle.
My issue with Warframe is that it's just a grinding game. There's no reason to grind other than to grind in more ways. There's nothing super hard to cut your teeth on. No high level raids or really long Survival goals. It's just unlocking more ways to grind. And even then everyone just grinds the same couple of stages for fast EXP.
Being too focused on efficiency and completing grinds is a you problem though. I will gladly play a build that's a bit less efficient if I have more fun doing it. Stop playing games like they're your job and they won't feel like jobs anymore.
Considering basically everything can be op except for the hardest content it's kinda an unfair criticism
yea. i stopped playing when they nerfed my main, Chroma
@@lens_hunter with the Duviri Paradox they hope people will just mindlessly keep playing the rogue-like loop as if this is the new end game mode
Even as a player with 900+ hours in this game, the duviri paradox update has certainly brought a lot of interesting and refreshing new features.
I feel they will probably add alot more Frame-specific and Weapon-specific power upgrades in the future of the gamemode, after making sure the base is functional enough. Mods and the Helminth already allow you to do nutty stuff, so it would make sense if they let people mess around with a similliar temp system here. Or just, copy/paste it for testing and as a preview of those full systems later in the game.
I did not like Duviri personally and it's a very weird starting point. I can only imagine the confusion for a new player to get taught this Dark Souls sort of combat only to suddenly realize that's not in any other part of the game. Meanwhile, they still don't actually teach you about the actual mechanics used in 99% of the game, like modding, status, etc, they haven't even fixed incorrect ability descriptions even for starter frames like Volt's barricade. And to say the update was buggy is beyond an understatement. I want to like Warframe but it's like a million frustration points everywhere that don't need to exist and it's like my hype dies to death by 1000 cuts.
Also spoilers is a thing because what is revealed is still made into a whole quest line with the big reveal as the main crux of it and finding out more about it continues for at least 2 more of the best quest lines in the game so this being the starting point is going to make those reveals confusing and obsolete. It would like FF14 showing the final boss of Endwalker and giving context to it but then playing the rest of the game as normal. The reveal is a main plot point, not like Kefka who's a spoiler for a totally different game unrelated to the narrative.
After seeing the last community update seeing Ben now hits very different :,(
Hope Mike and his family is doing well
12:39 No having teshin and the drifter in the paradox isn't just you meet them in a different order it completely and utterly ruins two of the most important quest in the game, for years the warframe community has been able to mostly keep the fact that the warframes are not your character they are just weapons your character uses a secret to new players until they find out during the quests the existence of the drifter ruins the quest because now you already know its like watching the third movie of a trilogy then watching the first and second movie you know how it's going to end so now there's no suspense no impact because you know how things are going to turn out in the end this is something you will simply not understand because you haven't done those quests yet, the duviri paradox is absolutely garbage for new players the only thing it teaches new players that the game didn't already teach was some movement techniques, learning missions could have been done by de simply keeping matchmaking off until youve done most of the mission types, it still doesn't teach modding, it focuses way to hard on a part of the game that you can only do in duviri, and the story of duviri is confusing af even for me a 5 year veteran whos watched every lore video there is on warframe
one of the things which makes warframe unique compared to other games is that you can earn the premium currency completely free by trading with other players. Also almost everything (except a few prime cosmetics) you can unlock by just playing the game. No gacha, no 800% value shop items, no bs.
"its ok that in a game about collecting things you can spend money to buy everything which devalues everything you can collect in the game and gives it no meaning, because as a f2p player i can sell that to someone and buy a cosmetic"
How is that an upside. It completely ruins the entire game.
True it's just it gets so boring so fast...
@@FakeEgirl So you'd rather that the only way to unlock cosmetics, extra equipment slots, etc. Is to pay money? You think that would make for a better f2p game?
@@FakeEgirl what? It devalues your grind because someone else doesent have to? Who cares
It'll be interesting to see how many players that come in through Duviri actually stay with the game after completing Duviri. Duviri doesn't even feel anything like the rest of the game so if a new player comes in there might be a good chance that they don't like Duviri's gameplay and quit the game without trying the rest of the game or they'll play Duviri and love it but then get disappointed when the rest of the game is nothing like it.
Yeah is like a different game don't know why they did this, is so stupid to put new players to start from there, but it doesn't surprise me at all warframe devs are very out of touch for many years now...
@@LICVIGO it brings a lot of new players in but the issue is it relies on them liking both duviri and the rest of the game. Not really the best choice imo when already on steam the 'Hooked' achievement 'play the game for at least 2 hours' is at a 40% completion rate. Meaning 60% of players quit in less than 2 hours
@@dippydingleduck Steam achievements aren't a good metric. I have literally every single achievement completed on my in-game profile, but you wouldn't know it looking at my steam account.
@@thegrouchization fair, but the same applies for playstation. Reach rank 2 with any Warframe achievement which should be done in way under an hour is only at 53% and play for 10 hours is at 11%
@@dippydingleduck IIRC free to play games are treated a bit strangely by those systems. I distinctly recall there being a period where every single account on a given service was counted as "owning" the game, and they thus contributed to its achievement percentages, even if they never even touched the game.
How serendipitous for this video to release right as I was recently considering starting playing Warframe.
… fine I’ll fucking google the word
@@HelloFellowMellowMarshmallow lol
I just played through "the new war" and you know what my favorite moment was? When it was over. From start to finish I had no idea what was going on, why I was doing what and worst of all: what the games wants from me.
Playing something without a clear motivation, a comprehensible identity, and a definite goal is probably what put players off the most. Funny thing is, that Steve Sinclair once said: "The best stories are the players stories, not the stories we impose upon players". This has never been more true. And it is worst when you're for once being told - very vaguely - what is happening *while* you are fighting, trying to figure out what to do and how to do it, with no log to look it up afterwards when you have the time.
Warframe is always best when it is just that: Warframe. It always falls short when it imposes things upon players, from stories to forced mechanics to unexplained systems and worst of all: lore.
The only coherent thing is the "warfame" itself in the standard missions of the starchart. Weapons, customization, pure combat. Everything the player can decide.
Duviri falls short in all those respects. Being forced to switch between multiple play styles, mechanics, warframes, even characters is the worst thing a player in any game can experience. In fact it introduces a lot of more of the things where Warfram is weak: Storytelling, unexplained systems and many things a new player can not do anything with, like the resources you collect in the circuit, because all the blueprints that need them are late game content.
It is a lot of effort wasted which could have put in tons of QoL improvements throughout the existing game.
Apart from that, I personally play Warframe because it is not a soulsike or roguelike. Why would I be interested in a new game mode that introduces everything that stand for the games I do not play?
I made a comment about the "spoiler" that Mike was talking about, I removed it in case someone sees it without knowing what the story is and they end up playing through the quests in original order.
This isn't a case of meeting a character early. There's a main quest that answered a question that people hadn't really thought about, and a reveal that turns the entire understanding of the game upside down. When that quest was released, it would take a new player 20+ hours to reach that point, and one of the most shocking moments is when a new menu opens up. Having a "holy shit" moment that involves a list of menu elements is one of my favourite parts of Warframe's story.
Now the big reveal of that quest makes literally no sense. A new player learns the twist within an hour of starting the game, and it just doesn't matter to them since there's no context to the information they're learning.
They definitely didn''t fix it, they just made it a major spoiler for when they eventually go through to play second dream. It will destroy the impact of the end of that quest. It's also very misleading to start on Duviri Paradox because it will make the players have unrealistic expectations of the actual base game which is literally nothing like Duviri. So new players are just going to be spoiled and confused.
Well said, I just wrote half an essay to try to deliver this point lol.
The second dream was a big deal years ago, nobody is impressed by the big reveal anymore anyway, there are way too many trailers/videos/info about who you actually play as. When it came out, sure, but it was more of a one time community experience that can't be replicated at this point anymore.
@@Flasyprawn If not the second dream, it will ruin the new war. I also agree with Duviri being a terrible starting point cause it throws you into a game that doesn't represent Warframe, and I believe Duviri will share the same fate as Railjack eventually.
There's so much more after second dream that's like 3 weeks of play in anyway idk its not that big a reveal anymore. The lore of stuff like umbra is way cooler and it's not like it reveals the lotus stuff or actual specifics of the implications of second dream
As someone like me who couldn't get into warfare because I was confused at the base game in general, this may i help. I'm gunna give it another try
Yeah. So far, modding is pretty complicated for new players. Maybe they should incorporate a simplified version of it for the Duviri new player experience. Just enough so you're not overwhelmed when you get to the main game and you're not just staring at this interface not understanding a single thing.
Warframes problem has always been the contents not difficult enough to be engaging for me. The steel path doesnt really fix this issue at all to me, i never really had to think in that game.
Warframe is literally a god mode build simulator. The game just isn't for you if you are looking for difficulty.
The game is not about being hard to play, its about making as easy and efficient to play
If you want hard warframe, take weak weapons and weak mod set ups
@@limboprime4008 Exactly. I've never understood the argument of difficulty when it comes to games that are meant to be about efficiency. If you want difficulty play Destiny not the difficulty there is fun but ya know it's something.
As someone that has been struggling to get back into Warframe, the newest dlc has only made it harder to get back into. Don't get me wrong, the little time I've spent playing the Duviri Paradox has been enjoyable. My issue is that the new content adds a lot more grind and complex systems to a game that already had a lot of grind and complex systems.
I would love for DE to spend less time adding more grind and complex systems, and spend more time STREAMLINING the grind and amount of complex systems.
Yeah is like a different game don't know why they did this, is so stupid to put new players to start from there, but it doesn't surprise me at all warframe devs are very out of touch for many years now...
The game is the most streamlined game ever. It literally has everything from the beginning working with everything new.
@LIVIGO they did it because it awesome oh and get this you don't even need to do it. But it's literally awesome.
@@LICVIGO you are out of touch
@@Nazyairsengikar I take it you are a DE fangirl? Sheep XD... and no the game is not streamlined, it has more resources to fucking grind and mechanics than ever.
The spoiler issue isn't so much about the characters, but rather about the Warframes themselves, what they are, and what it means.
I rather liked that 'reveal' but I feel like, well, it won't have any punch whatsoever now that the tutorial literally shows you piloting them.
Before that point I didn't really think much of it, the changing of Warframes, et cetera. I just figured they were some manner of configurable biosuit/bioweapon, as per the name.
So they've essentially replaced what I thought of as a truly great surprise, one ostensibly well-liked in 'the community', with, well, basic foreshadowing. I think that's a downgrade.
Yea this is the issue. There was years of build up and lore speculation about what the player was and how they interfaced with the warframes. It's a huge well done reveal when it happens. For preach's non warframe audience, imagine if ffxiv updated their new player experience and spoiled the finale of endwalker.
@@seelefire4522 I think you guys are missing one point in particular in this.
New player joining the game playing the Warframe path is not going to have years of buildup to things either. If they get hooked up on the story, if even, they will most likely stop doing anything else but playing story missions or working up to them if they need extra power or particular item. The game isn't ever going to be the same as it was years ago, be it through Duviri or not. There is not going to be any speculation for them and even if, it will be answered on a whim by just another mission that can take a few hours to complete if you're taking your time.
People say this is good for new players, but I feel like teaching them a whole new combat system that doesn't exist outside of this bit of content might give them the wrong expectations for the rest of the game? And then when the game doesn't meet those expectations it might give them a lingering feeling of dissonance. Because its disconnected from everything else, I imagine it would just add to the confusion overload, make them feel like the Paradox is far more central and important than it is. The Duviri Paradox happens, and then when you leave it just...never comes up again.
As a Veteran player it was alright to play through, but as a new player who knows nothing about the game? I just feel like it sets the wrong expectations. Sure, you still have to do Vor's Prize afterwards, but I imagine thats quite a bit of whiplash. You go from this rogue-like experience with, quite honestly janky, souls-like melee and a bit of Warframe gameplay thrown in, to the individual mission based gameplay where you're very restricted by what you own.
I think its a good idea to introduce it early on, but not as a potential new player experience.
It's not like new players will never touch duviri again. It has a lot of good rewards, including frames, mods, and the like
@@Hagosha Exactly, there are mountains of reasons to keep doing it, even just for Acrithis' shop with arcanes, materials, adapters, etc.
I wanna respond to this with a different perspective that...
Think back, how veteran players also found the shift from Warframe Gameplay, which has been the primary "mode" of gameplay since nearly beginning...to a split between Warframe and Operator Gameplay to be very jarring. All they wanted to do was play as Warframes, and splitting their attention between Warframe and Operator, didn't exactly go over well. Even though, there are few games in the industry that provide such a unique dynamic.
While introducing new players to the game via the Paradox Path's prologue can be a tad cofusing...it gets them in tune with the idea that there's going to be different gameplay mechanics early. We haven't seen it much yet, since the update's only been out a short while, but I want to see how new players feel reaching War Within after starting from the Paradox. Because again, veterans really didn't like the emphasis on Operators, mainly because of how jarring it was.
Newer players experiencing more of a split may take to it easier.
Is duvari new combat system? No, the drifter in duvari and new war fallows the same movement system and attack system s the warframes, just being slow. If anything, it teachers new players about the actual system, by being slow
the problem with Warframe's "it gets better after 100 hours" wasn't about reaching endgame, it was about reaching the old war/ second dream. This isn't a " I have went through all this so you're weak if you can't" token thing either. Many players, me included, can agree that that part of the story was the moment when everyone was like oh shi this game actually has a good story wait what this is getting interesting. The fact that they're giving you a headstart isn't bad, it's just about what point of the story that start is from. The real slog for new player experience is the large amount of pointless early game missions, clearing the gigantic starchart to reach the good parts etc. The drifter itself would not have been such a huge spoiler, they could have started from midgame where the story gets good, and when we meet drifter in the new war, it could have been like an "oh wait this is the guy we were playing as" thing. On top of that, duviri experience has most of the bad end game grindfest mechanics that are not new player friendly at all compared to story missions or the starchart
"The real slog for new player experience is the large amount of pointless early game missions,"
Speaking as someone who started playing in the earliest beta days... I think this actually demonstrates how badly wrong the gameplay changes went over the years. Because when the beta was around? There was almost no story. Half the game's assets were still taken from the old Dark Sector trailer - including Grineer voice lines and stuff.
The reason we kept playing those "pointless" early game missions - which were the only ones available at the time - the reason the game built such popularity early on?
The gameplay was SO good. The fundamental experience of leaping into a mission with 3 total strangers, and entering this dark, mysterious world, outnumbered, outgunned, but somehow overcoming it? Figuring out crazy parkour moves to flip your way up an elevator shaft, just to get a vantage point to snipe from during a defence mission? Oh, it was so compelling.
People used to do defence missions and keep pushing them, not to grind the rewards... but to see how many waves they could last. It was intense.
Now though... every map, every mission, every combat encounter is just crouch-slide-jump-spin, over and over. The tileset doesn't really matter. The enemy type doesn't really matter. You're so highly mobile, and the power creep is so intense, everything rapidly reaches a point of "slide, spin, and one-shot everything."
another thing it doesn't teach you is how you can accelerate to ridiculous speeds, you bullet jump into a roll into a slide all in one fluid motion in mid air and you go at such ridiculous speeds that it actually helps when doing huge maps and it can even get faster than using other methods of travel once you get used to it
No, this makes it so much worse. In forcing the new content to be accessible by new players for financial reasons they've ruined the intro to the game, made it even more confusing and spoiled the story.
My problem with Duviri is that it is almost completely divorced from the rest of the game. There is essentially zero progression from it that I as a veteran player can carry over to the main game. The only one is the steel path circuit which is very hit or miss because as a veteran player I have a LOT of weapons and frames, and if circuit draws some of my crap ones then I'm not going to progress or enjoy my steel path circuit experience.
Also, if you think that's fast in Duvirir, I've played until I had every single decree and I ran so fast it was actually detrimental because it was TOO fast and I couldn't accurately gauge where I was going to stop.😅
as a player with 5k+ hours the Duviri update has brought me and my mates back to Warframe, it's such a refreshing update. I don't think it's a good starting point for players though, the circuit is but the quest is not. it doesn't set up proper expectations as to what Warframe actually is.
i tried an hour of warframe years ago, and last month tried warframe again on PS5 and was surprised that it was still the very same intro and mission loop. equally surprised to see there's a brand new intro a month after i tried it again
I'm always impressed by Preach in these kinds of content things. It's so hard to give genuine feedback on a new player experience when you've got a TON of Chat there too. Trying to reflect only the information provided by the game, but can't just ignore chat either, because it's also an attempt to entertain them too. I just appreciate that he balances that so well.
One thing to note that’s come out of Duviri that has been amazing for veteran players has been the end game weapon variation modifying items. The Incarnon mods have been super fun to use. The harder-mode (Steel Path) version of the Circuit (the endless Warframe mode in Duviri) has also been a lot of fun to do to farm those mods.
CUTE DOGGGO!
The two biggest problems that were not fixed yet, imo, are :
1- There's currently 57k people playing right now on steam charts alone, and (I cant check rn because WF is uninstalled) I guarantee you there is 0 people in the Conclave.
2- Every nice new feature they add are their own little isle, that doesn't really affect the rest of the game. Everything feels pointless. Everything is disconected.
"won't know who the characters are and its a bit of a spoiler"
for the people who like the story, i'm happy for you, honestly.
but gonna bit a bit negative here and say the setting/premise is the best thing about warframe, the actual story is hot dog water levels of bad. everything feels very superficial and at times full of bad choices/plot holes narrative wise. It feels like they're constantly trying to hit climatic moment after moment but with basically none of the set up for that kind of pay off. My investment in pretty much all of the main cast of characters has gone down the further I got through the story, with Ordis being the only character I like positively at the moment and that's only a little north of neutral. The recent cast of main villains were a fart in the wind, having an interesting premise like everything else in the game but failing in execution. Can't stand the player character in story quests. The shit they're doing with the void/paradoxes have dropped the stakes through the floor, if your character is ever in a bad spot, don't worry, time/paradox shenanigan's will bail them out. etc...
gameplay/grind I find fun, but would never recommend someone the game based on its story
Duviri is fun. Actually returned to Warframe last week hadn't played since New War so ive been going throught Veilbreaker and Angels of Zariman aswell , good stuff
9:42 They quite literally show you basic builds for every weapon and frame during the Teshin Cave portion when you first select a frame, every time you enter Duviri. They don't explain what they do or why they're put on, but it does show players what they want their early game mods to look like.
That only occurs if you actively select the Configure option. If you just select the warframe/weapon it will equip it without showing you the build.
couple of problems i have with information in the video as a veteran player:
*edit pertaining to his old new player impression video which i watched after this one, figured might as well have everything in one place
6:00
you learned things you didnt know from the original tutorial? like what?
the warframe section of the duviri tutorial doesnt contain any more information than the original one already did. im genuinely confused what you learned that the other one didnt have.
you bring up movement, the original has double jump, slide, wall run both vertical and horizontal and bullet jump sections in it, the only thing thats missing is jumping sideways of a wall, and thats missing because there are like two corridors in the entire game where its even applicable.
also, pulling you into that cyberspace is really really jarring imo, no idea why they couldnt just have an obstacle course in the cave for you to learn these things or use the portal to have a movement tutorial in the undercroft.
i agree, public should not be the default matchmaking setting, but the undercroft in duviri only contains 5 mission types, one of which you dont encounter until the very end of the main story line anyways. given the very slim selection of mission types you learn here, and the fact that vors prize also introduces several mission types in a controlled enviroment i find it hard to hold this as a plus point for duviri
duviri doesnt introduce any modding because you have to play the original tutorial afterwards anyways to get into the main game. i dont think the main game modding tutorial is sufficient at all as it basically just tells you "lmao, use auto install if you dont get it", but this shouldnt be a knock to duviri.
What i will point out though, the weapons you get in the undercroft sections of the quest have a full build of mods in them and deal really solid damage. you are not told this in any way, so when you get out of duviri and pick up that exact same weapon you might be really confused as to why this one only does 30 instead of several thousand damage per bullet.
*the moment where you sit there and try to read how the mods console works and ordis goes "go to the arsenal and install your mods!!" every few seconds is unfortunately also still there. this is the one moment the player is actually sitting there trying to understand this extremely important system and they do their best to get you out of it. yikes.
your reasoning on it not being a spoiler makes zero sense. yes, you dont know who these characters are, but the fact that you know the drifter exists, that you know that warframes are remote controlled when the main game up to a certain quest makes it a point to treat them like suits of armor the tenno is physically inside of, the fact that teshin outright tells you he dies at some point are all major spoilers.
yes these are new characters to you that are interesting and you want to see their story, and thats great for the first few hours, but the problem veterans have that you completely missed is that simply being there saying the things they do detracts from the far superior main story of the game.
i would hardly call the unlock paths in the circuit long term given that they cycle each week, and saying you can select a frame you really liked in the paradox and be guaranteed to get them is kind of misleading given you get to choose one of three per week where the possible options are entirely outside your control.
As a endcap, i agree that its important to go back and freshen up the beginning of your game, not just hope players slog through the 10 year old content, but the thing is, they already did that a couple years back, and it was phenomenal. both new and old players loved to see it, every new player reaction i have seen since then was awed by the intro cutscene and fluid tutorial mission, though it didnt fix the problem that once that was over they were dropped in cold water just as much as with the old tutorial before that.
Adding a whole seperate gamemode for people to start with is NOT how this should be done at all. a much better update for newer players would have been to add more or revamp existing old story quests that pertain to the early game, as those are still very basic and confusing, with a huge gap of nothing happening for three planets straight around saturn.
While the duviri does teach some thing that apply outside, especially the forced movement tutorial which was always in the game, just tucked in the codex and never highlighted anywhere, the drifter melee combat is exclusive to them and does't work like that in normal warframe content. You just switch one of 4 combos or heavy slam or ground slam from air. There is parry but you would need to switch to melee mode, becaus gun mode is default in the origin system.
I've heard such mixed opinions about Duviri Paradox at some point I may check it out but with like 4000+ hours I have very little interest in the game anymore. They can keep adding updates but its very hard for them to hold my interest for more than a week at this point.
You have played it far to much I do hope you are not blaming them for only making a game you needed to spend 4000hrs on?
@@Nazyairsengikar Not blaming them for anything or mad, just stating its just how it iis for me and possibly for a lot of old players. It's not like I played that much over a week end the game first release 10 years ago and I've played it on and off since then.
Good content, really like the roguelike aspect
As a veteran Warframe player, I can certainly say the new content has nothing for me, as it is so bugged out, I can not play it all. Warframe just adds content island, after content island, never properly fixes the bugs on any of them, so there are dozens, if not hundreds, of layers of spaghetti code, and all these bugs and glitches stack and combine, and you get just crazy stuff that will just crash the client.
Nothing that has come out, for over a year now, can I play. Duviri simply crashes the client. The Zariman missions are all bugged, I can not progress anything there, as at the end of every mission I lose all my progress. The new war content is totally bugged out also. The void storms but out and delete all progress about 80% of the time, so it is all but impossible to get the 'sister' weapons that you need to buy. The sisters themselves are still buggy too. I frequently get a but where the sister just keeps making more and more copies if themselves, At one point I was fighting over 100 copies of a sister, each with a tenet arca plasmor.
The new player experience was always bad, and it just gets worse with every abandoned, 1/2 finished content island, and the additional crafting materials, and currencies that they all include.
And now, they are just crapping all over the lore . . . the main thing that got me invested in the game in the first place. So much bad writing. So many lore contradictions. So many thoughtless retcons.
It breaks my heart, and I totally understand why all my friends who used to play, many since the game's beta, are all abandoning the game. It is just so disrespectful to core players, when they pull this crap, and there is no reason for it, and they do it flagrantly.
It's important to note that they didn't make a roguelite. They just took inspiration from it. Cause if they were to say this was such a step in that direction. Quite honestly this would be such a failure in that regard.
DE had the money to sponsor Preach but I hope I missed the news about the solution to host migration.
It's nobodies fault you couldn't keep up, not taking shots but it's really not that complicated, missions are easy to understand and most missions have timers , such as defense, excavations, sabotage so I fail to see how you couldn't keep up
7:00 there was an easy fix for your problem as a new player u could have turned on the private queue in which case u would have been all alone and would have been albe to adjust to the game much better
My dumb ass quickly realized there was a Solo option by...yknow, just messing with basic UI. It's amazing how he missed that.
6:20 dont worry preach every warframe player even veteran had "i dont know you can do that " moments lol
Except the tutorial where he is going "I didn't know you could do that" has been in the game for years. That isn't new to this update.
You gave me a new perspective on this. while I am no vet, I hated that they brought this to the front of the game. Similar to the plains of eidolon launch when they put Cetus on the first planet it confused so many new players as it wasn't new player content.
But as you put it here, making sure the great new stuff in their 10 year old game doesn't take ages to discover made me think of Josh strife-hayes' video "it gets good after 100 hours" and that's certainly a real problem for Warframe.
What I hate now though is new players are MORE confused starting because there's now 2 tutorials and different games to choose from, I know they did a good job reworking that old intro tutorial, but I believe they should completely remove the standard
Path now, just start players in Duviri.
It sounds like great content, but I'm really curious if they've done anything to fix the experience for returning players. Last time I logged in there was an incessant nagging voice and on-screen messages while I tried to make sense of my inventory. Trying to figure out what the hell it was and how to turn it off just resulted in me getting spoiled and finding out that no, I'm stuck with it. I could turn it off, but I'd lose all voiced comments that I'd still want to hear, and the on-screen nagging would persist. It's a shame, because it feels like there's a good game hidden behind the bad decisions.
Hilarious that this pops up in the feed a couple months after I ditched Windows and picked up Warframe again. Definitely agree about the items not taught needing a tutorial of some kind. Coming back after not playing for a while I found myself running back into the wiki to figure out a few things (Zariman wasn't a destination when I last quit).
How did you not know how to bullet jump or wallrun? 😂 Aren't those moves mandatory in the tutorial?
Warframe is suffering from coolthingitis. Its not about warframes any more
Almost 9 years ago a friend of mine did say that "Warframe" would be the best mmo on console. And just look how upgrade, huge and better it have been in those year's. Im finish with WoW, Destiny 2, Eso, Guild Wars 2, Skyforge, Neverwinter and I forget the rest 😂 But Warframe damn that is something special! And im so hype for "Soulframe", I hope it would just as good and even better. 👍
Yeah it got to a point where you just get the speed frames (I can't remember it's name but something about lightning) and you would just stack energy and sprint to the end.
Ben dog i do like these new style of vids hehe Nvr got into Warfram tried it but was not for me. Glad yu are enjoying it m8
The way Destiny tried to handle this problem was... ill advised. Bordering on illegal actually. The new player experience is still awful, but on top of that they straight up removed all the older content. Which includes a lot of things people paid for, and the entire existing new player experience, which while inadequate, was considerably better than the new one.
when i tried warframe i ended up putting 2000 hours into it over the course of a couple months. havent tried Duviri yet but you make it look amazing!
could just do the mission solo at first so you know whats going on before doing it with group, what i did when i played warframe so i never had your trouble. I admit warframe have a very steep learning curve but what to do on mission and cannot follow others since you got no idear whats going on, or learn to use your character is not the games fault that is entirely yours.
part of the old warframe experience problem is that the devs assumes you have at least one friend that invites you or one mentor you met in the game that will kindly teach you how the game works. we (vets) are not meant to do pubs with total newbies.
I actually agree this was warframe announcing the start of it's new erra so it's good to see new players getting a chance.
What an absolutely precious doggo.
Yeah that’s a press account the color pallets alone are over $100 to get all of them. Not really a new player experience 3:10
With regard to moding the devs tried by having preset mod builds in every piece of gear you use in the warframe parts of duviri so your gear feels good and they tell you if you own the mods in the build which is good. but it doesn't prompt the player to look at ot understanding of the build they are given or allow them to change it in duviri.
This is probably intentional so players do not get overwhelmed.
Veterans know they can check the mod build before selecting the gear and compare it to the mod build they have if they own that gear. They can also understand what the mods are on the preset builds.
I'm not sure what a new player's experience will be using a warframe in duviri not checking the builds. Then going to the main game like "hey, this doesn't feel as good" since they don't know how mods work.
Thanks Preach and Team
I tried Warframe for about 2.6h (according to Steam) 3 or 4 years ago and after this long time I don't know why but I just didn't feel connected to the game in some way and dropped it very quickly
Obviously I didn't give the Game a fair chance with such little time (maybe a new patch dropped in WoW or IRL stuff happened and I just forgot about it)
With this new update (that I would have missed without your coverage .. (so yeah, sponsorship works 👍 ) and playing Hades for the last 2 days after quit some time, this really got my interest
I'm reinstalling the game right now and will definitely check out the new tutorial and Roguelike mode
Even if it's just for a day or two this will already have easily doubled my playtime and who knows .. maybe I will play Warframe more often
I started my FF14 Journey after I tried Warframe and I think I got a better appreciation for a story and characters (not that I wasn't before .. I was very invested in WoW story) .. so I am kind of exited to start with a fresh view on these things
More than anything .. big thumps up for the Devs/Studio to implement this kind of stuff to help ease in new players
Making it something that serves both Veteran and Newbies is awesome
AND 'OL MISTER WIGGLY FINGERS STAYS 😀
( I expected "That's disgusting .. I LOVE IT" )
/Greetings
Yeah, Warframe is incredibly complex and I have thousands of hours into it. It was very smart of them not to lock people into doing all the previous content to get to this new stuff.
Did they ever fix the controls? I tried both controller and keyboard+mouse controls back in the day and I was instantly turned off. I'm not a huge FPS fan, but I do like me a looter shooter with friends like Borderlands 2. Movement in combat however was an awful CHORE, it felt like I was programming and plotting coordinates and directionals in real-time.
Played Warframe since closed beta, almost 4k hours now. One of the biggest problems I find with new players is they get overwhelmed, frustrated and give up. This is because they take it on by themselves and don't ask. Warframe's community for most part is like no other. There is ALWAYS someone who will help out, explain or guide you. The community in the game is a point of pride. A good indicator of the community would be the general thoughts towards PVP. It exists, well it's dead body does. PVP brings toxic players and as a result it was introduced into the game DOA.
So my advice to new players is 'just ask'
The game is supper bugged right now. Play for an hour, game crashes get nothing from what you did.
I dont play warframe but I'm thinking about trying it but my impression of it is the division with robots and swords... like one of those games you spend more time crafting and trying to make better equipment just so you can then go play the game
Funny enough the parkour tutorial you played with the duviri paradox is actually the old one back from 2015 when they first introduced the new movement system. Interesting g that that tutorial is better than the newer one.
what I hated about Warframe and what the comunity agreed was the game main downfall and issue when I abandoned it was that the "endgame" would be running the same orokin tower endless survival/defense for an rng chance to loot the part you wanted after hours of grind... just to build the thing and run the same endless survival/defense missions to level it up... for no reason since there was no actual endgame... and then go rinse and repeat to get something new and that was it, there totally was a very compelling reason for it to mockingly call it Farmframe or Grindframe, I came to regret being a founder when DE stoped being passionate about the game and just milked these two game modes for some easy profit
As a veteran player, I pretty much agree with everything said 100%. There is a very big story spoiler, but I think it might be something that's forgotten by the time players reach that part of the main campaign. However, I really hope (wish) they have a way to teach players how to like, craft, mod, unlock frames, and use the star chart. Every person I've walked through the game gets confused by the star chart, even paying attention to tutorials, and having me guiding them.
The classes of the game are the 5 "focus schools" (basically drifter magic) that the Drifter/Tenno(youg version of the drifter) use. The warframes are enhanced weapon carriers - War Frames.
Oh cool they improved the tutorial but added spoilers to the story in it. And the game play is different then the rest of the game thinking......
I really wonder what goes through the devs head sometimes. Veteran players of thier game have been waiting forever for challenging end game and we still dont have it........
Veteran here, there IS information related to modding, you just have to go through the dated tips interface, read things as you scroll over them extremely thoroughly, and know what your looking for in terms of what mods go where and what goes with what. If there was an in game lexicon of this that you could read as well as a proper tutorial of how actually placing mods in the interface works, that would be a HUGE gain for new players. With duviri as well, they've started rewarding augments, aura mods, and nieche drops that are normally a pain to get with the normal circuit rewards.
Yes, it has some issues in terms of what you can get out of it, but I see what they were trying to do in terms of making it more digestible and exposing you to more of the game.
Dunno if they said it but the new gameplay of Duviri Paradox that is souls like is probably also them testing and getting feedback for their other game in development : SoulFrame.
My warframe account was banned a couple of months after I quit for buying stuff from a 3rd party seller. I played when spin to win was king, but then they started changing it to nerf melee and make guns more important. It was not long after the first open world area came out with the eidelons that I quit.
I'm scared, headline as question is generally no
I DO agree that they managed to fix the players "liking the base game", at least for those that start with the Duviri experience.
That quest is so mindboggingly unlikeable, that those players will never get to like the game, so problem of player retention solved.
I can only hope that most new players will start the old fashioned way. At least those stick around for Clans to pick them up and fix the lack of tutorials or intuition ingame.
As a WF veteran, I really really enjoy duviri. Well done, DE.
Adding random powerfantasy then dropping you into normal Warframe still never fixes the new player side. Plus what mods are you getting what Endo and credit for upgrading what instructions on using them? Nothing
Yeah, you're right to point out that the mod system is very complex and overwhelming in Warframe. Too be honest as a veteran player I didn't pay too much attention to the re-introduction of the mission types as that is already old knowledge for me.
Having said that the decree system is a simplified set of mods that do introduce you to the basic features: looking for synergy between two or more decrees/mods. Got a damage multiplier for an enemy afflicted with a frost proc? Ok, better get a decree that can proc frost damage. Warframe is running out of energy? Choose an efficiency decree. So there is some training for mods going on there.
Armed with this knowledge of how the mod system is expected to synergise then you can start to look for it in the rest of warframe, where you will have more stats and mods that you can shake a stick at.
duviri is spoyler for the second dream, thats kind of a big deal. All veterans know "THAT" moment, and it gets ruined if you play duviri first because it changes from a shocking reveal to a "oh, yeah I kinda get it"
As one of the longtime warframe players (and apparently I'm far from the only one pointed at this video.)
Its a bit weird how a reveal that warframe and the community(at the developer's request) held so close to their chest for so long is now right out at the start of the game.
I utterly love the duviri open world as well as the circuit. Although I recognize a weakness in that the veterans are (rightly, based on *looping* rewards) obsessed with the hard mode version of the circuit, and new players are unlikely to see much of the veterans outside of that mode in the circuit. At least until some of the harder to get warframes like Saryn get into the regular circuit.
"A ton of marketing that comes with it" Yeah, they've got that covered... I've officially seen more sponsored videos of Warframe since Duviri than I've had hot meals.
You know ... that movement tutorial is in the base game. If you've played the game in the last 6 years you have done it before.
Many players miss and/or forget the tutorial, especially the bullet jump portion, since you can skip it with double jumping and climbing.
Those are not fingers jiggling. Look closer. It's a futuristic sleeve+mittens. They are over your fingers, looking like additional ones.
Preach played warframe FOR HOW LANY HOURS??? And didn’t known you could bullet jump. Thats crazy
That is my first thought as well. It is the most basic of movements.
From what I can gather, he knew that you could bullet jump, but not that it also worked in a vertical direction.
2k hours player here. I'm absolutely loving DP. Bugs aside (it's Warframe!) they knocked it out of the park as far as I'm concerned.
My problem with the game is that every new major content patch they release has its own separate grind to it. It's kind of like what WoW did for nearly every expansion. Release some new power that needs to be progressed in a very specific way exclusively inside the new content area.. Warframe does this formula over and over again for its different little theme parks of content. The thing was that I sometimes had to grind content that I really disliked in order to progress my account. It was very frustrating and eventually I had enough.
I checked out for good before the empyrean patch came out because I knew it was more of the same formula. I wish the game wasn't a bunch of different concepts mashed poorly together, but it is what it is and its not changing in my mind.
Can't wait to get back into Warframe.
I loved the base game and found all their new open-world stuff horrible. They also made melee "better" by making me press more buttons. I stopped playing since then... maybe I'll give it a try again.
I appreciate that they're retrying is but seeing them double down on drifters is all i need to know to lose interest really.
I was always there for the warframes, but they keep stepping away from them to add content that has basically nothing to do with the gameplay that made warframe so amazing.
Don't get me wrong, the idea of Archwing and Railjack is cool, but It's simply not what i play warframe for, and with so many different features in the end they ignore the expansion of these features and they just go ignored and get left behind.
It just seems like they don't know what to do so they keep starting over with something new.. Just.. Make a new game then. I was here for the cool bullet jumpy warframes.. I don''t want to go fishing...
Duviri allows you to play your warframe in the undercroft and once you get enough intrinsics you can unlock the ability to gain energy in the overworld to summon your warframe there for a short period. So it's still very much connected to warframes, it's just done differently.
Warframe players crying about new game modes that make them try something new as if the 300 other nodes for warframes don't exist.
I've been playing Warframe since it was called dark sector. Warframe is a shit game for many reasons. Digital Extremes refuses to change anything about the game and to this day has one of the biggest issues of player retention. There's far too much available content for new players with nothing being locked. Endgame content should not be available to rank 8 players. From the very beginning the game is overwhelming with one of the worst "tutorials". There is absolutely zero in-game knowledge of how to use mods or some of the most important features of the game. You have to use third-party tools so that you can learn what to do and any game that doesn't teach you an important core mechanic is shit.
I haven't actually played Warframe for a long time now and within 30 minutes of trying out Duviri I was bored. It's the same f*cking grind day in and day out.
"I've been playing Warframe since it was called dark sector."
1 - Warframe was never called Dark Sector, thats a different game not even set in the same universe. It was an inspiration for the warframes, the glaive and the infested faction, but thats where the connection ends.
2 - You cant start your comment saying you have been playing a game for 10 years then end it with "i havent played for a long time now and got bored after 30 minutes", thats contradictory in itself.
I agree that there is too much emphasis on making all content available to all player, its not necessary and honestly makes the progression less fun when they already have access to everything, and i also agree that the game not explaining its many many intricate mechanics is a huge problem for newer players that STILL goes unadressed while they would rather make a worse intro quest for people to choose only to realize they still have to play the actual tutorial afterwards.
Reworking some of the old quests that you play early in the game to have more flair and maybe involve some less explained systems more would have been a much more substantial improvement to the new player experience, since until you play Natah halfway through the starchart its basically all really old stiff quests players tend to run through rather begrudgingly - if at all
@@fenchellforelle I'm L3, I can do and say whatever I want. Everything you're saying is irrelevant because I already know it. Long story short it's a shit game
@@TrashParty your mastery rank doesnt make you right though.
the first point is a factual error in your comment, the second is pointing out a logical inconsistency, and you got so offended up on your L3 throne that you didnt engage with the actual comment outside of that at all.
@@fenchellforelle I didn't engage because there's no point. I clearly know dark sector and warframe are two separate games I was trying to make the points that i have been following digital extremes since day one. Fuck I live 30 minutes away from their London Ontario hq. If anyone is absorbed in this stupid game it's me. But not like you needed to know any of this. I know what I'm talking about yet no reason to prove it.
Have a nice day
The game is fun if you have brains that is, modding stuff is easy af, and players always help each other, the tutorials explain enough, after that you master the system, the game isnt suppose to hold your hand with the tutorials, it should explain the basics and have you master them
Also, you haven't played duvari or warframe if you haven't played the game for a long time. You probably just went to reddit and saw the first post complaining about the update and went with it. The game was never called dark sector. They are 2 different games
If you played the game for 30 minutes, you would realize the diffrence, sure there is a grind, but this is an rpg, grind is a core part of any rpg, is like going to a vegetable store and getting mad for not being able to by meat, the game changes with every update and is getting better and better, you are just blind
You said you were going to do a follow up video on your last warframe content video but you never did. I guess doing this video a year later is something.
hes sponsored by warframe he cant talk bad to the game
@@__-st1gz He was sponsored almost a year ago to do two videos, he only did one.
Hello preach first(ish) time on your videos i am a Warframe player who's mildly knowledgeable at 1.5k hours(rookie numbers for Warframe) kinda casual but consistent as a player and a long-term problem of Warframe is the endgame "builds" (Warframe, mod configs, weapon choices)fall to meta strategy witch only change in years long cycles and scale to somewhat absurd levels (my point of evidence we have level caps witch is the software/game scale limit not ours) that the end half of the video was pointing out as a lack of options to build in duviri. I theories that the lack of build options in duviri is a choice to curve easy of power scaleing, since an expirianced player can make a single shot of drifters gun in duviri free play reach 9.something MILLION damage. As for mod tutorial i agree but rather than having mods in duviri i suggest they make a wholy new tutorial quest for mods that goes over all the simple factors of a build that merges or replaces multiple early game quest because the new players often lack the patience to listen to the lady on the side of the screen talk. Witch makes them miss and forget the story there doing leading to a similar situation to "retrieve 5 thing from dead enemies" quest in mmos like wow witch i know you are a vet of. So for the actually interesting lore the early quests offer DE should make new cutsences after rewriting the story of say earth to Neptune in to one quest (because Neptune is where the story kicks in to high gear) that covers everything essential in it like say synthisis modinding of course and arcwing (massive redesign also suggested), the foundry/crafting and streamlins the quest requirement gates and leavs the rest as is or unexplained we don't need a progression stop for a tresure hunt thats not explained beyond a blerb ai cephelon fragments (like the fragment style collectible lore in duviri were not pointed to at all only left to be discovered)
I see Ben, I like
I feel that, in part, this was a means of doing a live-test of the type of combat we can expect in Soulframe (their new sister-developer's fantasy game). This will give them a platform to test and make changes to the base combat mechanics while working on Soulframe. While also doubling as a new game mode and introductory system for Warframe.
Ultimately, I don't like the "maze-runner" style of the old base game content missions. Or the hyper fast and frenetic pace that the Warframes move and complete content at (I hate how "coptering" gave way to the super-fast and fluid movement mechanics in the game today). And so long as that's an aspect to the game by-and-large. I won't be diving back into Warframe. But this does give me hope on how Soulframe will play!
Ngl saw the title and got hyped thinking craft time was gone..
I like your take on "spoilers" here. If I experience story beats in ABC order and you get them in CAB, neither is inherently better or worse; just different. Having the option as a new player to have that non-traditional experience is pretty neat. What I didn't like about Duviri was the Drifter combat. The combat itself was fine, but it's only relevant in Duviri, so a new player spends all that time learning about Drifter's blocks and parries and interrupts, and that all becomes irrelevant when the quest is over. It feels like a bit of a misrepresentation of what to expect going forward since from that point on it's focused on the warframe gameplay.
I do think Duviri is a good entry point for new players despite all the bugs at launch.I also think its generally pretty fun to do although im underwhelmed by the oroworm "fights". And while it does create some weird issues with the story theres no way to really tell, i guess we'll have to wait and see for the new players that go the new story route. It avoids repeating the same issue with past mainline content, primarily, creating content islands with no or little impact in the rest of the game and its not a straight copy paste of a previous open world area with one or two things that is actually a new or change in idea.
How did you make the paradox last 8 hours? I completed it in 3 but do feel like I'm missing something? I still feel lost in menus, terminals and interfaces and it's really hard to get back into
It's just the quest that takes 3 hours, it's just the intro tutorial to the updates systems, the 5 cycles are the main features of the update.
Warframe is one of those games that everytime I tried playing it, I got bored of it a week afterwards at most. Not because of its lack of content, no it has plenty of that, but simply because of how the acquisition for new weapons and warframes work. It's just an old outdated system. Spending DAYS to get a new warframe just because you need to craft the parts one by one, waiting so many hours for new weapons, all the while having to farm on shitty planets that give practically none of the materials you require, thus you needing to run them over and over for hours and hours, if not days, does not make it an enjoyable experience. Veteran players have so many fully decked out frames and weapons that they can run the most rewarding things without an issue, new players not so much, they have to get into the mud and shit with completely outdated systems dating back over a decade old just to have some hope of enjoying the best experiences the game has to offer ... Combat can get you so far without it feeling like a miserable experience because you can't play with the warframes and weapons that you want to try out. And instead of adressing the base game's problems, all the devs do is keep adding content over and over and over again and again, as if all the shit they're adding is going to alleviate the new player experience's problems ... And if I go with what my friend who has over 5 thousand hours of playtime is saying, then this new update doesn't do shit to fix that, unless you never want to play the base game or the other 5 billion updates worth of content.
The new update literally lets you play with warframes and weapons you don't own with basic mods, and lets you earn new ones as you go. And because how it is structured you can start playing with a veteran of 3000h and shoot and hack the same level of enemies and get the same loot.