Screen Space Ambient Occlusion Castle Ruins

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  • Опубліковано 20 жов 2024
  • This is my demo of Screen Space Ambient Occlusion technique used in Crysis. It runs at about 20 fps on my 8600 GT. I guess Crytek used a faster algorithm for their game since they implemented many more effects. However, I wouldn't have much fun with Crysis on my current hardware either.
    Thanks to Marko Jelen for his castle model & textures.

КОМЕНТАРІ • 4

  • @reinbert
    @reinbert  13 років тому

    Well, this was my first try at SSAO. The black aura was a serious calculation error. I fixed it some time ago, but it hasn't become good enough to upload another video :)

  • @WhiteDragon103
    @WhiteDragon103 14 років тому

    It looks nice, but if you look closely it is easy to spot its limitations.

  • @Orkze
    @Orkze 14 років тому

    @DarkTripYT
    i'm not quite happy about you posting my email adress around ;-)

  • @Orkze
    @Orkze 14 років тому

    oh boy, that old piece of crap ^^
    but it looks cool with SSAO