This is a great video, Oddworld is one of the most interesting games I have played, and you did both Matthewmatosis' format and the game's quality justice, hope to see you cover exoddus one day
Thank you! I don't have concrete plans for Exoddus at the moment, but if I do, it will probably be a slightly different format. The issue is that it's both a longer game, and I already covered some common points here.
Absolutely excellent video and analysis of this. I'm a big fan of Matthewmatosis' work as well, and it makes me happy to see others inspired to make similar commentaries. Oddysee seriously doesn't get enough credit for just how special and beautiful this game, from visually to narratively. It's a true work of art, and I feel one of the earliest examples of that in gaming. I've been a fan of Oddworld for two decades and even I didn't realise just how much consideration was taken into the design of this game, so thank you for that. Hope to see more like these from you!
@@vladsaioc6269 The section about how possession is possible from the beginning but never conveyed to the player until they escape Rupture Farms was particularly striking to me. I always grew up knowing about that mechanic already since I played Exoddus first, but never realised that it's intentionally withheld from the player until that point. You made a really good point about how giving the player that ability is far more powerful of a message than simply not allowing them to use it until it's time. It's a great way to drive home a message of the "strength being within" Abe from the beginning; but that he simply just has to realise it.
@@WarriorofLiberationNikait’s like Abe could have done that the whole time, but he didn’t know he could cause nobody told him and in fact it was actively discouraged.
I really enjoyed this video playthrough with commentary. You put in so much effort, I can't imagine how long it must have taken to script out your thoughts and analysis, and all very relevant to the gameplay going on and the series as a whole.
Brilliant video, you've clearly got talent for this kind of thing - put this on as background noise but was glued to the screen the whole way through, definitely looking forward to your next one
Amazing video. I was surprised to see that it is the only video on your channel! Amazing work, seriously. Hope to see an exodus video, but don’t blame you if not. Cheers
I have beat almost entire Oddysee without knowing that you can start to roll during running, I think that I learned about it somewhat at the very end... I have add extra difficulty by that, but man I remember when I stuck at one place and I went for vacation in Bieszczady mountains for two weeks without playing, I was thinking about this game a lot and about the part I got stuck.. After two weeks when I got back to home at 4am I turn on computer and pass the stage after second try implementing strat that I developed just thinking about it. Great, great game. It's even teaching you that being a good person is beneficial since you have to save Mudokons to see good ending.
Neither Oddysee nor Exoddus do a good job of explaining that mechanic, which is rather unfortunate because it really opens up movement flow. Completing Oddysee's temple nests without it must have been rough... can you recall which strats you used?
@@vladsaioc6269During your video I have noticed there is a tip at 01:01:00 but it's totally optional to run and not just stop and roll, so me as a kid with very basic English could not read it at all or don't understand the sentence, propably I have just not processed it... I remember Paramonian Nest as time consuming, especially screen at 1:43:12 and next.. As for strats there was mostly time to stop and roll if you used every second wise, but there were also jumping over the enemies back and forth, especially with slogs
This game was so enchanting as a child. Abe's silly quips live rent free in my head. I wish we could get a game with Abe, Munch, and Stranger together. All 3 of their debut games (and unfortunately Munch and Stranger's only games) were instant classics that still hold up well today.
Unfortunately I am quite critical of Munch's Oddysee in this video, because I thought it deviated too much from the tone in the original (though props for its bad ending; it's by far the darkest). I hope that won't detract from your enjoyment too much.
A three-hour video about a gaming masterpiece, we used to have colorful platform games on Playstation, then seeing a game like Oddworld arrive in the 90s that stood out from its universe and its atmosphere, it was revolutionary. Great video, absolutely amazing!
I think the best change Soulstorm did over exoddess us the story changes. Making the brew JUST addictive enough to make the modokens sign their lives away in exchange for more makes them seem a bit... dumber and more gullible as a whole, like even their OWN explanation for WHY they'd even try the FIRST one was kind of making it seem like they completely forgot the very reason they were following Abe as their messiah, in the FIRST place. Making it something that IS both ADDICTIVE, and yet ALSO a flat out fatal withdrawal from it actually gives it a serious reason why the stuff is bad beyond JUST being sacrelige. and in fact, gives more a point as to why such a drink would be strategically made as an insurance to keeping the modokens in line and dependent - at this point it's not JUST an evil plan: its an evil AND UNNATURAL plan: combining both cannibalism WITH sacrilege all to keep them submissive, all while not having a clue what they've actually been doing beyond "We've been doing this all our lives.." Add to that the karmic bad ending making better sense then the angry buddies just tossing Abe to the brewmaster like if they could use LIVE modokens then why bother digging up graves? (the little karma fairy thing dying is also cinematically more of a gut punch that just makes Abes attempts to fix things result in the whole train going up in flames feel that much darker) , and of course Mullok surviving Rupture Farms and being EVERY BIT as on the lamb as ABE is, since they're trying to kill two birds with one stone by saying HE orchestrated it over admitting that "Abe guy" could be a threat to OTHERS as well. I wouldn't say Mullok was upgraded to a "good guy" in Soulstorm- but the fact that he and Abe are still tied together by this whole "its MULLOKS fault" mindset means we really gotta cheer for Mullok, given that his continued involvement means ABE'S continued success. also his slig right hand man both getting on his nerves about his desired yaht AND using a fairly important bargining chip of "These guys are willing to work for us, betray their bosses, and all- but they want to MAKE ABSOLUTE DAMN SURE it's gonna bet worth their time and they aren't just gonna get screwed again." You can just flat out see Mulloks feeling his arm being twisted at that point, but he's come so far he's in no position to negotiate or even argue about the insubordination of the sligs even THINKING to negotiate with him He even says one unpleasantry to his little mole- the slig's hanging up and everything he came for is down the toilet even if "Getting possessed and shot at by that supernatural freak wreckin' havock down there" is their only other option
Thanks for the thoughtful reply! I agree, SoulStorm is much better at conveying the brutality and sheer cynicism of the situation. It's so annoying that it could have been the perfect sequel to Oddysee but falls flat at some key moments. Aside from the antidote problem I highlighted in the video, I think it would have benefitted if at least one Gluk was smart, did not drink the Kool-Aid about the "Abe conspiracy", and took Molluck seriously (but still used that info to try to undermine him). This could have been Aslik (and they should have kept Dripik as the moron, as in the original). Also, I really can't overstate the bugs... The gameplay experience is critical for these kinds of games. I think OI tried to expand the scope too much, and the whole project went out of hand. However, in retrospect, you're right. I probably should have given it the title for the most brutal bad ending instead of Munch. The idea of Molluck making some kind of unlikely alliance of convenience with Abe down the line is indeed really cool. It would make for really interesting drama, especially since Molluck "personally" almost killed Abe. But make no mistake, the guy doesn't deserve a redemption except through self-sacrifice. The only thing that stopped him from becoming a certified mass murderer (if he wasn't one already, who knows how many slaves he "firing-squaded" before) was that Abe blew up the Farms. As for your suggestion about doing another Cinematic Platformer, well... no spoilers! ;-)
@ oh, I totally agree with the criticisms, I just think the story was a lot tighter. It’s mostly that I had more than a few issues with Abe’s so called “followers” just turning on him like that. I mean, sure they were more judgmental during the first game, and that makes sense, cause he hadn’t really DONE anything at that point, but at this point, they DO have significant reason to trust him over the glukkons, and just going with the glukkons like that cause “we’re thirsty after walking through the desert” is… kind of lazy on their end. Maybe one of them suspiciously sniffing the bottle and testing it, only to find that it’s not immediately killing him or anything would be better. And no, Mullock isn’t a redemption. I just like the idea of him trying to clear his name and that requires him PROVING Abe exists, while still kind of remaining on the down low until he does. Like I said, Mullocks continued involvement is directly linked to Abe’s continued success. Abe blowing himself up in the bad ending is counter to Mullocks goals as well, since there’s probably nothing identifiable left to even make the claim that the charred remains were this Abe guy. He definitely gets his comeuppance in the end, maybe cause of the same “trying to short change his sligs” mistake he gets his brewery buddies to go down over. I mean, like I said, it was visibly painful for him to agree to all that, but he couldn’t risk undoing all that progress he made, so SOMEWHERE on the line SOMETHING is gonna get to him. Sligs are dumb, too, so I’m sure he’d rather risk that he could outsmart them with double speak, false promises, and the like over actually honoring anything. Your one smart gluk is an interesting idea, as I think that guy would be the OPPOSITE of Mullock, needing to make Abe “disappear” so as to stop the problem without hinting that he was ever a “Mullock believer”. Abe blowing himself up is bad for him as well, cause while Abe “disappears” the damage is still done and irreversible, and while there’s not gonna be any MORE problems coming up from Abe’s continued success, Modokens ARE going to be dropping like flies in a couple of days, meaning a whole mess of OTHER problems. I wouldn’t suspect the gluks would even think of there BEING a “cure” let alone trying to make one to save their slave staff in such a short time, especially since the whole reason Abe found out about the cure was cause he was lucky enough to get a list of ingredients from delirious survivors.
I was just thinking of Matthewmatosis' Dark Souls commentary and thought I should do one for Abe's Oddysee as it's one of my favourite games. So happy and surprised that someone beat me too it! What an awesome job, mate!
@theyapper1337 I can't deny that throughout the year it took to complete this, there was some worry I might get beaten to the punch, but I'm glad to hear more people think this game deserved this commentary style. I hope you enjoyed it!
@@vladsaioc6269 Nah mate, you had this one in the bag. There was so much interesting stuff you packed into this video that I wouldn't have thought of at all. Looking forward to whatever your next video is :)
Hey! Working on my own Oddworld series retro and wanted to say this is a good vid! You pointed out some things I didn’t pick up on with my own recent playthrough
@thegammelier Looking forward to it! The game is so rich in details, it's always interesting to hear which ones people find surprising, if you don't mind sharing.
Definitely the most memorable part of this game for me was the Monsaic Lines area of the game. You're introduced to an area so different from the factory and the bordering stockyard, it has so much story telling through the background art alone. Even in Abe's native land, it's hostile and unwelcoming as fuck. Which makes sense both atmospherically and gameplay wise if Abe was raised in Rupture Farms. Not to mention it has some of the best music in the game.
Great video. I'd love to see a similar breakdown on the later titles. I absolutely agree that Abe's Oddysee nails the message behind the game better than Exoddus, even if Exoddus is arguably more "fun", and Munch only falls off a cliff as far as the atmosphere and message are concerned. Visually, Exoddus has had the biggest impact of any game on my own level design/visual design sensibilities, and I was heartbroken to see what Soulstorm did to some of the environments when "reimagined" - the inside of the Brewery itself being the biggest letdown.
Thanks, glad you enjoyed it! I'd like to tackle Exoddus (maybe with SoulStorm together) at some point, once I get the time. Granted, with Exoddus and Oddysee I have a pretty long personal history, whereas Munch and Stranger would be tougher to get into. For now I'll just say that, for me, Exoddus artistically performed best in its middle portion: FeeCo., the Barracks, and Bonewerkz (my favorite), whereas the brewery I found kind of boring visually in the original too (but competent, unlike SoulStorm). This might seem like a contradiction, since Bonewerkz is also "boring", but to me the difference is that Bonewerkz is "evocative boring":the dusty look, the bricks peering underneath the cracked stucco. The Brewery seems a bit "random" by comparison. You get the occasional brew barrels, but I'm not really getting a "feel" for the area. Maybe I'm missing something critical, so I'd love to hear your take on it.
@@vladsaioc6269That's a good point. Structurally the brewery is basically RF2 again, but it drags on for so long that it feels meandering at many parts. I think the visual design of the area evokes that too. All of AEs screens were kitbashed together from prophouses and you can't really notice that except imo in the brewery where it becomes obvious after a few hundred of the same looking assets but no context as to where in the building you actually are. AO also did foreshadowing really well with the temples because a lot of its spaces were actually built in 3D, unlike with Exoddus.
this video was incredible! i can't imagine the amount of work it took.....so i will now ask if you plan to do this for more oddworld games, or just more games in general honestly i'd watch anything
Thank you! Yes, I have more ideas I'd like to explore, some involving, but not strictly related to Oddworld, with varying levels of depth. The only issue is sadly time.
Thanks for this. I remember reading an interview with Lorne in a magazine many moons ago where he was talking about wanting to create full on ecosystems in game that could be rejuvenated from industrial pollution, and the gameplay effects of creating habitats for intelligent and non intelligent life. Man had some crazy ideas. Still haven't tried the newer games and I might not. Abe's are pretty much perfect as is.
Glad you enjoyed it. Also, I agree that not only is this ecosystem-centric approach technically demanding, but it also divorces you from the personal experience I found so gripping in Oddysee and Exoddus.
Dont stop making these types of videos. Super good content and insights.
I absolutely enjoy the way you present the topic and dig in. I love videos of this type and you do it very well, glad to subscribe!
This is a great video, Oddworld is one of the most interesting games I have played, and you did both Matthewmatosis' format and the game's quality justice, hope to see you cover exoddus one day
Thank you! I don't have concrete plans for Exoddus at the moment, but if I do, it will probably be a slightly different format. The issue is that it's both a longer game, and I already covered some common points here.
Oddysee is my all time favourite game. Thank you for putting together such a comprehensive and well structured video. You’re a talented man.
This was exactly what I needed... Do Abe's Exoddus please!
Great review about a great game. Appreciate the level of detail you went through!
Absolutely excellent video and analysis of this. I'm a big fan of Matthewmatosis' work as well, and it makes me happy to see others inspired to make similar commentaries. Oddysee seriously doesn't get enough credit for just how special and beautiful this game, from visually to narratively. It's a true work of art, and I feel one of the earliest examples of that in gaming. I've been a fan of Oddworld for two decades and even I didn't realise just how much consideration was taken into the design of this game, so thank you for that. Hope to see more like these from you!
Thank you! Out of curiosity, which design considerations were you thinking of when you said that?
@@vladsaioc6269 The section about how possession is possible from the beginning but never conveyed to the player until they escape Rupture Farms was particularly striking to me. I always grew up knowing about that mechanic already since I played Exoddus first, but never realised that it's intentionally withheld from the player until that point. You made a really good point about how giving the player that ability is far more powerful of a message than simply not allowing them to use it until it's time. It's a great way to drive home a message of the "strength being within" Abe from the beginning; but that he simply just has to realise it.
@@WarriorofLiberationNikait’s like Abe could have done that the whole time, but he didn’t know he could cause nobody told him and in fact it was actively discouraged.
I really enjoyed this video playthrough with commentary. You put in so much effort, I can't imagine how long it must have taken to script out your thoughts and analysis, and all very relevant to the gameplay going on and the series as a whole.
Brilliant video, you've clearly got talent for this kind of thing - put this on as background noise but was glued to the screen the whole way through, definitely looking forward to your next one
This is a masterpiece. Thank you for producing a great video ❤
Amazing video. I was surprised to see that it is the only video on your channel! Amazing work, seriously. Hope to see an exodus video, but don’t blame you if not. Cheers
I have beat almost entire Oddysee without knowing that you can start to roll during running, I think that I learned about it somewhat at the very end... I have add extra difficulty by that, but man I remember when I stuck at one place and I went for vacation in Bieszczady mountains for two weeks without playing, I was thinking about this game a lot and about the part I got stuck.. After two weeks when I got back to home at 4am I turn on computer and pass the stage after second try implementing strat that I developed just thinking about it. Great, great game. It's even teaching you that being a good person is beneficial since you have to save Mudokons to see good ending.
Neither Oddysee nor Exoddus do a good job of explaining that mechanic, which is rather unfortunate because it really opens up movement flow. Completing Oddysee's temple nests without it must have been rough... can you recall which strats you used?
@@vladsaioc6269During your video I have noticed there is a tip at 01:01:00 but it's totally optional to run and not just stop and roll, so me as a kid with very basic English could not read it at all or don't understand the sentence, propably I have just not processed it... I remember Paramonian Nest as time consuming, especially screen at 1:43:12 and next.. As for strats there was mostly time to stop and roll if you used every second wise, but there were also jumping over the enemies back and forth, especially with slogs
I didn't know that either, took me forever to beat scrabanian nests lol
I’ve been looking for a video like this! I’ve watched many retrospectives on many other games but never found a complete Odyssey walkthrough❤
Loved this video. Would be cool to see an exoddus video next.
This game was so enchanting as a child. Abe's silly quips live rent free in my head. I wish we could get a game with Abe, Munch, and Stranger together. All 3 of their debut games (and unfortunately Munch and Stranger's only games) were instant classics that still hold up well today.
Unfortunately I am quite critical of Munch's Oddysee in this video, because I thought it deviated too much from the tone in the original (though props for its bad ending; it's by far the darkest). I hope that won't detract from your enjoyment too much.
@@vladsaioc6269Munch's Odyssey sucks
A three-hour video about a gaming masterpiece, we used to have colorful platform games on Playstation, then seeing a game like Oddworld arrive in the 90s that stood out from its universe and its atmosphere, it was revolutionary.
Great video, absolutely amazing!
Great video bro, loved this game as a kid. The nostalgia 😢
I think the best change Soulstorm did over exoddess us the story changes.
Making the brew JUST addictive enough to make the modokens sign their lives away in exchange for more makes them seem a bit... dumber and more gullible as a whole, like even their OWN explanation for WHY they'd even try the FIRST one was kind of making it seem like they completely forgot the very reason they were following Abe as their messiah, in the FIRST place. Making it something that IS both ADDICTIVE, and yet ALSO a flat out fatal withdrawal from it actually gives it a serious reason why the stuff is bad beyond JUST being sacrelige. and in fact, gives more a point as to why such a drink would be strategically made as an insurance to keeping the modokens in line and dependent - at this point it's not JUST an evil plan: its an evil AND UNNATURAL plan: combining both cannibalism WITH sacrilege all to keep them submissive, all while not having a clue what they've actually been doing beyond "We've been doing this all our lives.."
Add to that the karmic bad ending making better sense then the angry buddies just tossing Abe to the brewmaster like if they could use LIVE modokens then why bother digging up graves? (the little karma fairy thing dying is also cinematically more of a gut punch that just makes Abes attempts to fix things result in the whole train going up in flames feel that much darker) , and of course Mullok surviving Rupture Farms and being EVERY BIT as on the lamb as ABE is, since they're trying to kill two birds with one stone by saying HE orchestrated it over admitting that "Abe guy" could be a threat to OTHERS as well.
I wouldn't say Mullok was upgraded to a "good guy" in Soulstorm- but the fact that he and Abe are still tied together by this whole "its MULLOKS fault" mindset means we really gotta cheer for Mullok, given that his continued involvement means ABE'S continued success. also his slig right hand man both getting on his nerves about his desired yaht AND using a fairly important bargining chip of "These guys are willing to work for us, betray their bosses, and all- but they want to MAKE ABSOLUTE DAMN SURE it's gonna bet worth their time and they aren't just gonna get screwed again."
You can just flat out see Mulloks feeling his arm being twisted at that point, but he's come so far he's in no position to negotiate or even argue about the insubordination of the sligs even THINKING to negotiate with him
He even says one unpleasantry to his little mole- the slig's hanging up and everything he came for is down the toilet even if "Getting possessed and shot at by that supernatural freak wreckin' havock down there" is their only other option
Thanks for the thoughtful reply! I agree, SoulStorm is much better at conveying the brutality and sheer cynicism of the situation. It's so annoying that it could have been the perfect sequel to Oddysee but falls flat at some key moments. Aside from the antidote problem I highlighted in the video, I think it would have benefitted if at least one Gluk was smart, did not drink the Kool-Aid about the "Abe conspiracy", and took Molluck seriously (but still used that info to try to undermine him). This could have been Aslik (and they should have kept Dripik as the moron, as in the original). Also, I really can't overstate the bugs... The gameplay experience is critical for these kinds of games. I think OI tried to expand the scope too much, and the whole project went out of hand.
However, in retrospect, you're right. I probably should have given it the title for the most brutal bad ending instead of Munch.
The idea of Molluck making some kind of unlikely alliance of convenience with Abe down the line is indeed really cool. It would make for really interesting drama, especially since Molluck "personally" almost killed Abe. But make no mistake, the guy doesn't deserve a redemption except through self-sacrifice. The only thing that stopped him from becoming a certified mass murderer (if he wasn't one already, who knows how many slaves he "firing-squaded" before) was that Abe blew up the Farms.
As for your suggestion about doing another Cinematic Platformer, well... no spoilers! ;-)
@ oh, I totally agree with the criticisms, I just think the story was a lot tighter.
It’s mostly that I had more than a few issues with Abe’s so called “followers” just turning on him like that. I mean, sure they were more judgmental during the first game, and that makes sense, cause he hadn’t really DONE anything at that point, but at this point, they DO have significant reason to trust him over the glukkons, and just going with the glukkons like that cause “we’re thirsty after walking through the desert” is… kind of lazy on their end. Maybe one of them suspiciously sniffing the bottle and testing it, only to find that it’s not immediately killing him or anything would be better.
And no, Mullock isn’t a redemption. I just like the idea of him trying to clear his name and that requires him PROVING Abe exists, while still kind of remaining on the down low until he does. Like I said, Mullocks continued involvement is directly linked to Abe’s continued success. Abe blowing himself up in the bad ending is counter to Mullocks goals as well, since there’s probably nothing identifiable left to even make the claim that the charred remains were this Abe guy. He definitely gets his comeuppance in the end, maybe cause of the same “trying to short change his sligs” mistake he gets his brewery buddies to go down over. I mean, like I said, it was visibly painful for him to agree to all that, but he couldn’t risk undoing all that progress he made, so SOMEWHERE on the line SOMETHING is gonna get to him. Sligs are dumb, too, so I’m sure he’d rather risk that he could outsmart them with double speak, false promises, and the like over actually honoring anything.
Your one smart gluk is an interesting idea, as I think that guy would be the OPPOSITE of Mullock, needing to make Abe “disappear” so as to stop the problem without hinting that he was ever a “Mullock believer”. Abe blowing himself up is bad for him as well, cause while Abe “disappears” the damage is still done and irreversible, and while there’s not gonna be any MORE problems coming up from Abe’s continued success, Modokens ARE going to be dropping like flies in a couple of days, meaning a whole mess of OTHER problems.
I wouldn’t suspect the gluks would even think of there BEING a “cure” let alone trying to make one to save their slave staff in such a short time, especially since the whole reason Abe found out about the cure was cause he was lucky enough to get a list of ingredients from delirious survivors.
Great video! Looking forward to the next one.
I was just thinking of Matthewmatosis' Dark Souls commentary and thought I should do one for Abe's Oddysee as it's one of my favourite games. So happy and surprised that someone beat me too it! What an awesome job, mate!
@theyapper1337 I can't deny that throughout the year it took to complete this, there was some worry I might get beaten to the punch, but I'm glad to hear more people think this game deserved this commentary style. I hope you enjoyed it!
@@vladsaioc6269 Nah mate, you had this one in the bag. There was so much interesting stuff you packed into this video that I wouldn't have thought of at all. Looking forward to whatever your next video is :)
Hey! Working on my own Oddworld series retro and wanted to say this is a good vid! You pointed out some things I didn’t pick up on with my own recent playthrough
@thegammelier Looking forward to it! The game is so rich in details, it's always interesting to hear which ones people find surprising, if you don't mind sharing.
Definitely the most memorable part of this game for me was the Monsaic Lines area of the game. You're introduced to an area so different from the factory and the bordering stockyard, it has so much story telling through the background art alone. Even in Abe's native land, it's hostile and unwelcoming as fuck. Which makes sense both atmospherically and gameplay wise if Abe was raised in Rupture Farms. Not to mention it has some of the best music in the game.
What a great video
Great video. I'd love to see a similar breakdown on the later titles.
I absolutely agree that Abe's Oddysee nails the message behind the game better than Exoddus, even if Exoddus is arguably more "fun", and Munch only falls off a cliff as far as the atmosphere and message are concerned. Visually, Exoddus has had the biggest impact of any game on my own level design/visual design sensibilities, and I was heartbroken to see what Soulstorm did to some of the environments when "reimagined" - the inside of the Brewery itself being the biggest letdown.
Thanks, glad you enjoyed it! I'd like to tackle Exoddus (maybe with SoulStorm together) at some point, once I get the time. Granted, with Exoddus and Oddysee I have a pretty long personal history, whereas Munch and Stranger would be tougher to get into.
For now I'll just say that, for me, Exoddus artistically performed best in its middle portion: FeeCo., the Barracks, and Bonewerkz (my favorite), whereas the brewery I found kind of boring visually in the original too (but competent, unlike SoulStorm). This might seem like a contradiction, since Bonewerkz is also "boring", but to me the difference is that Bonewerkz is "evocative boring":the dusty look, the bricks peering underneath the cracked stucco. The Brewery seems a bit "random" by comparison. You get the occasional brew barrels, but I'm not really getting a "feel" for the area. Maybe I'm missing something critical, so I'd love to hear your take on it.
@@vladsaioc6269That's a good point. Structurally the brewery is basically RF2 again, but it drags on for so long that it feels meandering at many parts. I think the visual design of the area evokes that too. All of AEs screens were kitbashed together from prophouses and you can't really notice that except imo in the brewery where it becomes obvious after a few hundred of the same looking assets but no context as to where in the building you actually are. AO also did foreshadowing really well with the temples because a lot of its spaces were actually built in 3D, unlike with Exoddus.
great video ☺️ do you plan on making videos with the other games from the franchise?
It's not off the table if I feel I have something interesting to say.
this video was incredible! i can't imagine the amount of work it took.....so i will now ask if you plan to do this for more oddworld games, or just more games in general honestly i'd watch anything
Thank you! Yes, I have more ideas I'd like to explore, some involving, but not strictly related to Oddworld, with varying levels of depth. The only issue is sadly time.
@@vladsaioc6269personally, I’d recommend doing another cinematic platformer, possibly Flashback, or Another
World in particular.
If you’d rather do one that’s less a cinematic, I’d recommend something more like Kid Klown, crazy chase.
Thanks for this. I remember reading an interview with Lorne in a magazine many moons ago where he was talking about wanting to create full on ecosystems in game that could be rejuvenated from industrial pollution, and the gameplay effects of creating habitats for intelligent and non intelligent life. Man had some crazy ideas.
Still haven't tried the newer games and I might not. Abe's are pretty much perfect as is.
Glad you enjoyed it. Also, I agree that not only is this ecosystem-centric approach technically demanding, but it also divorces you from the personal experience I found so gripping in Oddysee and Exoddus.
101% completion? what do you mean..
I explain at roughly 1:33:30.