Preparing the Character Rig For Animation in Blender | Unreal Engine 5 FPS Game Tutorial #2

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  • Опубліковано 15 лис 2024

КОМЕНТАРІ • 44

  • @InfimaGames
    @InfimaGames  5 місяців тому +6

    Hey guys, we'll be releasing the parts gradually, twice a week!
    Grab the complete tutorial source files here: infimagames.gumroad.com/l/fps-tutorial-source-files
    Check out our other work here: www.unrealengine.com/marketplace/en-US/profile/Infima+Games

    • @stardazemusic
      @stardazemusic 5 місяців тому +2

      i have been learning game design for alittle while now but am sick of using assets. the knowledge you are sharing is literally invaluable bro. appreciate your attention to detail!

    • @ameliorconsult9181
      @ameliorconsult9181 5 місяців тому

      Can you please do for unity please 🙏 😢

    • @deivid007-x3q
      @deivid007-x3q 5 місяців тому +1

      Please put the Unreal engine 4 Rig in the blender file!🙏🙏

    • @IRONVISION_DEV
      @IRONVISION_DEV 5 місяців тому +1

      It would be cool to put the Unreal engine 4 Rig in mind that many indie devs use it!

    • @IRONVISION_DEV
      @IRONVISION_DEV 5 місяців тому +1

      It would be cool to put the Unreal engine 4 Rig in mind that many indie devs use it!

  • @ardeshirrashidi609
    @ardeshirrashidi609 4 місяці тому +2

    Thank you for providing such high-quality tutorials for free. Is there a chance that you could share the method you used for rigging character controls?

  • @Sashye111
    @Sashye111 5 місяців тому +5

    Cant wait for next Video 😅

  • @jihunjang6684
    @jihunjang6684 5 місяців тому +3

    Awesome. Thank you : )

  • @Halbast12
    @Halbast12 5 місяців тому +4

    thanks man🖤

  • @grassbutsweet
    @grassbutsweet 10 годин тому

    Could you do a tutorial on making the character hands rig itself?

  • @delmelon
    @delmelon 3 місяці тому +2

    Hey @InfimaGames I don't understand how can i use the addon you said to put my skeleton. Do i need to do this if i want a custom character in ue5? I have a character in UE5 retargeted to ue5 mannequin btw

    • @IvoGamesOfficial
      @IvoGamesOfficial 21 день тому

      Hey mate, I believe if your character is using the UE5 Manny skeleton then this rig should work, since it's UE5 manny rig. You may have to do some skeleton switching or animation retargeting in Unreal but it should work "relatively easily". But I am not 100% sure. I will test that :)

  • @Sommers5271
    @Sommers5271 10 днів тому

    Hi i got a problem, every moment i enter in the folder "Collection" to look for RIG UE5 Manny... Nothing appears, just another folder named "Collection" no manny no meshes, no nothing... What did i do wrong?

  • @victorfiy9844
    @victorfiy9844 5 місяців тому +1

    Thanks for the tutorials but it has been a while since any update has came regarding Unity LPSP

  • @SainWee
    @SainWee 4 місяці тому +1

    Hello, can I put another arms model in the blender? How to do it?

  • @onurdemirci4202
    @onurdemirci4202 5 місяців тому +2

    awsome bro

  • @ErdemDiablo
    @ErdemDiablo 5 місяців тому +5

    Thanks for the tutorial series, will the same thing come with Unity?

    • @InfimaGames
      @InfimaGames  5 місяців тому +2

      We haven't thought about doing a Unity version just yet, but we will look into it in the near future.

    • @ErdemDiablo
      @ErdemDiablo 5 місяців тому

      @@InfimaGames Thanks

  • @werqak
    @werqak 5 місяців тому +1

    Could we do that, and follow the series with a personal arms rig?

  • @OFAAL
    @OFAAL 13 днів тому

    hi infima games, when I want to import animations into unreal engineye I get the following error ' Mesh contains CB_root bone as root but animation doesn't contain the root track ' I can't solve this problem. I wonder where I'm going wrong.

    • @InfimaGames
      @InfimaGames  4 дні тому +1

      Make sure that you checked the "Only Deform Bones" option under "Armature" in the fbx export settings, otherwise it will export the entire rig including the controller bones which are not needed inside of Unreal Engine, and that will cause issues since the UE5 mannequin doesn't have them by default.

    • @OFAAL
      @OFAAL 4 дні тому

      @InfimaGames thank you. İ will try

  • @DuvixXD12
    @DuvixXD12 2 місяці тому +4

    Can you show us how to put that rig on our own model of the arms?

  • @kgupta40
    @kgupta40 4 місяці тому

    Hello, thank you for the amazing tutorial. i have a question, what are the camera settings like fov and stuff? i am trying to do this is in maya. If you can share that, will be helpful. thanks

  • @yasin8709
    @yasin8709 2 місяці тому

    We can perform all the actions you did in this video series for different weapons and tools, right? For example, things like an axe, hammer, camera, tablet, case, laptop, or camera. In other words, if we follow these steps to make something a usable tool, will I be successful?

  • @pro77as44
    @pro77as44 5 місяців тому +2

    good!

  • @talmaman7736
    @talmaman7736 Місяць тому

    Hi David,
    I'm trying to use my own arms mesh using Game Rig Tools but I cannot get this done right.
    can you please give me a hint?
    Thanks

    • @talmaman7736
      @talmaman7736 Місяць тому +2

      I have found a workaround, however your model must be based on the UE5 Mannequin.
      Simply remove the arms that included iun the series.
      import your arms then on object mode select the armature and then the arms, thenb press CTRL+P -> Armature Deform, and its done.
      hope this helps anyone

  • @sisqobmx
    @sisqobmx 3 місяці тому

    Hello. Can i use that rig to make animations for the full body mannequin?

  • @Tigeraowuu
    @Tigeraowuu 2 місяці тому

    Hi!I already complete the tutorial! Very appreciate about you guys doing, it’s extremely fantastic!
    There is a problem I got here: I’m wondering that how you rig the mannequin with that addon? I got my own arm model now, and i know how to rig this(because I learned another tutorial from David,appreciated that too! 👍Amazing tutorial!). But I can’t create the bone ‘metacarpal’ like you did.I try I to create these metacarpal bone , it’s not smooth when I moving the hand.I bought this addon just when u introduced in this video😂, but it’s a little complex and seems I can’t find where’s the specific function to create/convert rig like this.
    Can you make a video about how to use / or without this addon to rig the same mannequin fps hand?Very appreciate!

    • @quintin1561
      @quintin1561 Місяць тому

      This is David i think lol. But i followed that fps tut using blender's base human meshes with only the arms

  • @Crouton_6
    @Crouton_6 5 місяців тому +1

    oh man I started the other video yesterday and see this get posted but I gotta go to work so I wont be able to do it till later 🥲 Cant wait

  • @mrrenreal
    @mrrenreal 5 місяців тому +3

    Part 2: I was here 🫡

  • @kuufox3625
    @kuufox3625 5 місяців тому +2

    Are you going to post every day?

    • @InfimaGames
      @InfimaGames  5 місяців тому +1

      On Thursdays and Sundays :)

  • @vmojolip
    @vmojolip 5 місяців тому +2

    How long will the all tutorial video?

    • @InfimaGames
      @InfimaGames  5 місяців тому

      There will be 28 parts in total 👍

  • @OmethSemitha-pu3qc
    @OmethSemitha-pu3qc 21 день тому

    cant we replace a metahuman to meniquin