Hey! Thanks for watching the video, a few additional comments that didn't make the video. 1) Play who you like! No character in SF6 is prohibitively hard for beginners that if you are deadset on learning a specific character, don't like the character being relatively harder dissuade you. 2) You should always take lists like this with a grain of salt. These rankings are based on what I (and stream chat) find easy/hard, not you. So, if this doesn't align with your views, I wouldn't be surprised. Just think of this as a fun way to do a character overview. 3) This is not a tier list. It is WAAAAAY too early for this. You can have a character be easy but not be very good.
I just spent about 9 games getting whupped by a Japanese Deejay player. He used that stance to cancel into Drive Rush and get into throwing range. He got me plenty of times until I figured out the timing on teching throws, and recognizing the stance as his opening for a throw. Honestly, as an old-school Ken player, these new mechanics will take _a lot_ of getting used to. I need to practice more.
I may be wrong for doing this but I have not tried modern nor do I want to swap to it. This is my first SF game but I am sticking firm to trying to learn the classic controls because I believe it’s worth it. If I did modern I’d be removing the time I could’ve practiced on classic controls to prepare myself for future
I agree and respect your decision. I’ll gently counter that for very very new players learning fundamentals on modern - spacing some neutral etc with less execution barrier may help them really love sf6 and then convert that to learning classic. Either is fine as long as you enjoy your journey
Respect. Modern is fine enough to learn the game with and has nifty shortcuts that can make it quite strong with certain characters. However it cannot match Classic's higher skill ceiling, and the damage debuff really starts to matter as you improve.
Learning Chun Li has been a little challenging but overall pretty fun, pulling off combos with her is super fun but consistently doing serenity stream is pretty hard
Picked up Zangief as my main, new to fighting games and he’s been a lot of fun! I can definitely see how he’s hard to pick up. Especially against some zoners, but I know once I master his lariats for projectile immunity and finding better ways to get in, I’ll be better. Playing with my dedicated group who are all way better than me will also make me better
It will! Just keep in mind something as you get better against your better friends. Some of what you learn will be their specific habits, and some of that can transfer to other players and some of it won't. Sometimes you'll find yourself against say a Ryu that doesn't play nearly as well as your friend does. But because you're used to your friend's particular style, you can be good against him but not against other Ryus. Just something to keep in the back of your head as you progress so you keep learning and keep getting better! Also welcome to the FGC!!
I'm in a similar position, as I'm fairly new to Fighting Games (but I have some experience with GGST, KOFXV, GBFVS, MBTL). SF6 is my first Street Fighter and Manon was the Character that I am most interested in and she will be the first Grappler that I play. So I need to get used to a different playstyle, because so far I played Set-play Characters the most (Bridget, Cagliostro, ...), who have long-range normals and very good pressure.
I really appreciate how you say the names of the characters and moves! ❤ It's sometimes really hard to watch FG content while doing other activities or chores when creators refer to everything as "this move" or "this character." I'll choose your content more often if I know I can look away from time to time.
Don't forget the casters who only use inputs instead of move names. HowerPower With the Dp into, ⬇️⬇️Heavy followed up by the level two super art what a shift in momentum. Let's see what (insert Rivals name here) does on wake up. What's the mix up? Back Heavy punch that can't be blocked crouching and just like that Nathan is in. That should be the round.
Hard to play, huh? Just always hold down back or just back, and a lot of character struggle to approach you. Stupid anti air, broken keep out zoning and annoying normals for some reason
At the early levels of play, you don't care at all about execution. I think, that charge characters are generally the easiest to play in any fighting games. For example, I'm pretty new in KOF, and I get smoked 0-10 by any other player usually. But one of my characters always holds the line and scores a round or two for me, even against the strongest opponents I played against. It's Meitenkun (May/Honda analogue in KOF). What makes charge characters (specifically flashkick+boom, flashkick+totsugeki ones) so easy, I think, is extremely simple gameplan and for the most important part - extremely simple neutral game. If you are holding down-back without moving at all - congrats, you've found your neutral game, that will carry you to intermediate ranks in any game. It's especially noticeable for me in KOF, where neutral is a lot more active and complex than in SF.
I main Chun in all games. She is a bit harder execution-wise with the new stance gimmick. She feels the same as the other games, but now you have to buffer in the serenity stance in the middle of simple combos. Playing her feels like more work than it needs to be, but I'm building the muscle memory for it, slowly but surely.
Serenity stance feels so awful to use during combos. I'm more okay with it for set ups like the overhead into combos but having to do it right in the middle of a lot her basic combos is very unsatisfying gameplay.
idk if id say guile is easy to use, maintaining charge is really odd to get used to and if you misjudge your charge timing you really open yourself up unless you are in modern, that helps with timing a lot
Coming from GGST and trying out SF6 as my first street fighter, this list makes me feel a lot better about picking Cammy and Juri. I saw that Juri was placed in hard by Capcom and had been wondering if it would even be worth bothering, but seeing her put right next to Cammy by someone with a lot more SF experience than me made me feel a lot better.
Yeah I'm from Smash and have passively played SF4 cause my cousin had it and Juri was my main back then, I've never thought she was that hard. Harder than someone like Ryu, but easier than a lot of characters
I came from GGST too, Juri has amazing pokes in neutral and her game plan is also quite clear. The difficulties for me lies in execution...I find the timing of her combos and canceling normals are just too strict for my dumb fingers.
@@yichizhang1540 personally I would recommend a fight stick for Street Fighter. I play Strive on control which works well, but I feel SF just works better on a stick
Agree with deejay. It's much harder to set up feints that work, especially when zoning. Plus he doesn't have combo routes like cammy, Ken, etc. So you're actually stuck with few mixup options outside of feints. He also has lousy anti air. XD jus cool to hard kick? Nah.... Jump m.punch h.punch is basically it. With all these negatives though, he's my fave. XD!!!
@@Vo-Daddy first of all those anti airs are good lol and he has another that’s faster to do. It’s back heavy kicky and he does a kick that goes straight up
@@landob3302 for sure, but the back heavy has short range. Jus cool to hard kick is nice especially cause you can drive rush, but it's more reading than immediate reaction. At least that's from my experience. Nonetheless, all good options. Jump med to heav punch though has been the best reactive anti air for me.
Honda's a bit weird in that he has a fairly damaging special move that's essentially both a huge range poke, an anti-air and a whiffpunisher in one. So while he's super easy to be successful with early, I think it's very important to learn not to just rely on that if you're new, because it's very easy to fall into a trap where you're not learning to utilize other moves than TOTSUGE... err, I mean, DOSUKOI, at all. He's hella fun and a huge scrub killer though, so I do think he's a fine beginner character as long as you make a point use more stuff than just headbutt and buttsplash.
I'm pretty sure when they decided difficulty in the main menu, they were implying mastery. The skill ceiling. Diaphone is more talking about the skill floor
Went up against Honda first time today - his flying forward move threw me for a loop for a couple of rounds, because with Zangief I usually block such attacks and then just throw them, but Honda stops the attack just outside of throwing reach. I then figured out how to deal with it: just jump over it - he's telegraphing the move well enough that you can react to it consistently.
I definitely feel like Manon is probably easier than most characters. She's almost certainly going to be nerfed but god damn she's so much fun, and there's something so rewarding about snowballing your opponent in round three with well placed grabs.
What ever that high hitting attack of her is which leads to full combo... I want to see blood in the form of nerfs. As a Guile I have found no button that is an answer.
It is way too early to think anyone is going to get nerfed(or buffed). Not to mention that historically, its pretty common for characters to receive both nerfs to their strongest moves and buffs to their weakest ones. There's nothing about Manon that screams that she needs a nerf. And if anything she feels a little week in my experience and through watching her on pro player streams.
@@NessOnett8 Whenever a grappler is any semblance of good (which is how it goes in most fighting games' first weeks) people will immediately call for or assume they'll be nerfed.
I think modern controls is a really good system to help new players as a new player it’s been very useful and the fact that you can still do every move via special inputs in modern controls is super nice
The hardest thing with Chun Li is the timing on the stance cancels. If you time it too late, you get nothing and the combo drops, but if you time it too early, ohhh boi, you get Hanzashu and you'll not only drop the combo but also get punished most of the time.
I agree with Chunli and she’s my main. The serenity pose is kinda difficult to pull off during combos at time but I’m learning how to get it right. My problem is overthinking it and i always get punished.
Good stuff, like the explanations and thought process. Here's timestamps for anyone wanting a specific section 0:21 Guile 1:38 Blanka 2:47 Cammy 4:03 Chun-Li 4:49 Dhalsim 5:27 Deejay 6:33 Zangief 7:46 E. Honda 8:35 Jamie 9:35 JP 11:01 Juri 11:43 Ken 12:28 Kimberly 13:04 Lily 13:50 Luke/Ryu 14:13 Manon 15:24 Marisa 17:17 Final List & Closing Thoughts
As a newer player, I had a real hard time learning Dee Jay because he's reactionary and he doesn't just play himself. Learning how/when to use feints to set my opponent up and then reacting fast enough to punish them (while also having charge commands) is... It's an experience alright.
I would try to play less reactionary with the feints and more try to condition your opponent with them. My buddy who plays deejay will use minimal feints early in the set and by the end he's using all of the tricks.
I've completely nearly all the character combo trials and I'd say Guile is extremely difficult. You need to know shortcuts to even do some of them. For example, at end of each trial combo, it generally ask you to do something like this: Somersault Kick ([charge] Down-up + Kick) into a Crossfire Somersault ([charge] Back-forward, Back-forward + Kick) You can take the previous charge from the Somersault kick and apply it to the Crossfire Somersault. Therefore, you don't need to do an additional back-forward. It's nearly impossible if you do not use the previous charge from the last input. When I finished characters like JP, you didn't really need to know any shortcuts to do the moves. All you needed was proper timing. I'd say if anyone never played charge, go ahead and give it a go. It's fun. Hopefully they add M.Bison back into SF6 as I had to pick up Guile a backup charge character. Lol.
I've been really enjoying Dalsim but man he's so much harder than i expected. I thought i was mainly a personal thing, because normally i play fast characters. Fun to see that I'm not alone in thinking hes difficult.
Of course not dude, lol. I tried him out in training when I was trying to pick a main and man oh man, i'll pass lol. Settled on Deejay instead(easier, kinda, but still a lot of options).
He’s so hard to play but so busted when you know how to use him. My friend mains him and for some reason he’s really easy for him to play. His grab and fast range makes him deadly
Interesting to see jamie is considered one of the hardest, im learning sf6 from being a tekken lei and bryan main and to me Jamie is the only character i tried that i felt i could mesh with, i love his install and the drink mechanic and just the overall feel of breakdancing on your opponent while getting baligerently drunk
I’m a noob at fighting. Jamie was one of the reasons I bought sf6 but my god is he hard to play. It’s not really the execution that gets me, it’s his huge kit + sf6 stuff that overwhelms me at the worst moments 😢
I think the one thing with Lily is she doesn’t have very many uses for drive rush and her light confirms are really weak compared to other characters. Also all of her damaging combos are dependent on you managing the resources properly.
@The Fit Guru TV she is arguably one of the worst characters in the game. I main Lily but platinum a couple other characters. If you don't managed her resources you get low damage. Also, he best anti-air option consumes her stocks with no real benefits. Just jump on her once she has stocks then apply pressure.
Having played Guile for the whole time of my SF6 play time... Yeah, he is super simple to pick up and the best beginner character. But he is probably one of the hardest characters to master. Yes, the adavanced stuff is not necessary to even hit gold. But beyond that? Positioning is insane on Guile, because his charge dictates his movement and you have to start to play 5D chess. He is relatively similar in many aspects to his SFV self and Daigo showcased what Guilde can do. His defense was unbreakable. His supers are a little tricky, but still easier than most other characters. I can not recommend him enough, especially if you consider to play this game competively, he is insanely hype despite being a zoner. And he is pretty strong too. So he is really a great pick for anyone who wants to start slow, but build up to something great. If he does not get nerfed. XD
i think all the characters with installs are like that. They're really easy, and then they have another level you can utilize. Whereas someone like Cammy or Marisa might be slightly harder just because they have to take risks and be agressive, but their moves are all straightforward.
I agree with this i would classify him more in the medium tier. Yes the basic zoning principle is easy but the execution for most of his charge moves is not that easy compared to any shoto.
I think I'd bump Juri up a tier to hard, primarily due to Feng Shui Engine and how stocks will almost dictate what combos/options you can actually do at any given time. The gameplan that Juri has is fairly straight forward, no doubt, but the hard part is really knowing all your choices and then actually learning how to use Feng Shui with all its options. guess its more of a case of Juri is easier to pick up and start up with, but harder to master.
Guile is easy to pick up hard to master. Kinda one of those characters that, where you do have to know what you’re doing to really get some good games, is still really easy to play. In conclusion, i agree. I agree he is super easy to play, yet one of the hardest to master.
I’ve been a Cammy and Akuma player. I’ve also played as Ryu in various Street Fighter games (mainly because of the fact I used to love playing as Evil Ryu in Street Fighter Alpha 3). But in this game, I’ll probably be maining Cammy. I’ll also want to try Lily.
I'm glad you redistributed it at the end. XD I find Marisa pretty simple, and Cammy so difficult. Anytime I try to approach I leave myself open to being punished, and even when I manage to get in, I don't know what to do. Marisa though? One good Gladius punch or her superman punch and I've got momentum to build off of, AND her stance makes for a pretty decent defense that I can turn into offense. And Luke I just play like a slightly spicier shoto, which I love. Getting a Drive Impact followed by two Forward Heavy Punches into either rising uppercut or his level 2/3 super feels good.
I appreciate your approach to these rankings, where it's based on strategy complexity and ease of punishment. Personal preference, play style, comfort with a strategy, and other factors are definitely more subjective. I know some people who always gravitate hard toward Zangief and wouldn't struggle from day one with a character like that, but that doesn't mean it isn't generally a challenging character.
The biggest factor for me is who is fun to play when I first pick them up. I've been playing Chun despite Capcom labeling her "hard" and me not being very good, partially because I like stances in fighting games and like having options out of stances (a preference I picked up in 3D fighters). So to me that "hard" element of her gameplay actually makes sense and feels cool to me. I struggle more with things like executing combos and consistently doing her charge moves.
Rookie to fighting games here. Debating Juri and Cammy as their aggressive and flashy moves are right up my ally. I’m easing my way in via World Tour but really want to main Juri in time.
Earlier this week i went over to my friend's house and he wanted to play SF6 since he just got the game, but I've basically never played a traditional fighter before so i was struggling a LOT in learning how the game works (i play a lot of Smash) my instincts were telling me to play Guile, he's basically the only char ive played at this point, and im glad to see that ive made a good decision on that front lmao
I'm new to fighting games and chose Dhalsim to main without doing any research first, just because I thought he was cool -- it's been pretty demoralizing, so I tried a couple other characters and was even more awful... :/ Gonna stick with Dhalsim and enjoy the ride. Thanks for sharing your opinion on all the characters!
Yes, guile, super easy. Assuming that is you have great timing, and never mash anything. You get one attempt per special or you eat a full combo. Super easy, hahaha. Must be because he has so few abilities and players really love relying on normals and footsies, lol.
I’ve been enjoying the heck out of this game. The online is 🔥. Just got out of a match with a guy that reminded me why I love this so much. He won, barely, but more importantly it was a dang good fight. Love it!
Blanka and Juri are easiest for me as an actual newbie using modern controls. I placed in high iron with them but rookie with Honda. Juri probably easiest... just alternate between her dive kick and big wheel kick until you get 2 meter and use her level 2 autocombo. Mix in the occasional throw or drive impact to keep them guessing.
Haven't gotten to play the official release yet because finals week prep, but when I was playing the beta I didn't think Chun's stance made her that much harder. Mainly because it's mainly a combo/pressure tool (except the slide) in which case their uses are kind of canned.
Yea I agree with the majority of the positions at least for the characters that I play. Marisa is incredibly straight forward she reminds me of a brawler version of Sagat with armor and also command grab go brrr. Juri got even easier to play now with stocks being universals and the hardest thing about her are the feng shui combos which you can keep quite simple and still deal a lot of damage. JP feels incredible, like a character with a near infinite scenarios of mix-ups or wacky combos but he does suffer a lot because of parry and his playstile isn't the most straight forward so he's definetley above average. Jamie is probably the wierdest one, he doesn't feel super hard to do things like combos but with his links being so restrictive and his buttons having wierd animations combined with the fact that if you fall behind on drinks you deal very little damage I think he is definetley above average to be effective with.
Juri has a lot to learn. Lots of timing and set up situations you have to learn with the projectile. Combo wise she's super complicated to be optimal. Do I have enough Fuha, do I cash out with a Fuha spender, with or without meter? Just that alone is learning a million combos. Then you have Feng Shui, which is the most fun part about her for me, so of course I have to learn every combo with it in every situation and relearn pressure strings and neutral to some extent as well. Very complex character to properly learn imo
Guile has the easiest playstyle and neutral, but probably the hardest combos in the game, so I feel like he should’ve been placed a little lower. Coming from a JP main
I’m glad you said platinum status,because at a higher level guile combo route with his charge time is super strict ..He has no real mix up flo chart 50/50 like a lot of other characters.
I think coming from a pro players perspective, this video loses some credibility because pro players will say some stuff is easy, but for the average player, it might be difficult to execute with a character.
As a new player, I find Marisa quite hard because her fastest special cancellable move is Back-HP, but she doesn't have any special moves which start with a back input.
I definitely think Juri is at least Medium I'm a SF6 Juri main and she struggles greatly against Zangief, Marisa and JP. I can't tell you how many I have been lamed or cheesed out by these 3 character. And her links are not the easiest to memorize especially since I was mained Luke before that and she is a meter dependent like crazy.
Juri is pretty hard tbh she’s got a lot of resources you have to manage and you constantly have to make decisions on if you want damage, stocks, to keep your meter, what type of knockdown advantage you want, etc.
Even since I saw JP, I knew he's the guy I gotta try when I get this game! His magic effects looks so damn cool! Not to mention he's a zoner with a lot of traps and mix ups. That sort of trickster playstyle looks right up my alley! ...But then there's Marisa. Beeg buff woman go BOOM! Look, I either play really zoners or shit brick houses, there's no inbetween. Unless it's like K Rool in Smash.
JP is not a street fighter, he plays by a different rule set. 80% of players spam his spike and projectile grab and the other 20% hide in the corner and use his other moves too, cancer character
I fought a long set against a dhalsim earlier at a local and he was bodying me as manon until I figured out how to deal with hover and then I just kept getting steamrolls and robberies. I think manon has difficulty against players who respect her committal unsafe ways in, but at a low level those tend to work better and she can just easily steal games out of nowhere.
@@TomatoesArentReal I imagine against a very patient and defensive dhalsim ots tough but this guy was just spamming hover and teleport so it was manageable
I love how a single stance with only 6 moves makes a character considered complicated for 2D fighters. (This is coming from SoulCalibur, VirtuaFighter, DOA, Tekken background)
Video is trash. "Juri is easy tier. ...idk how to use Feng shei engine." Juri is the most unorthodox character in the SF series. She's going to be 1 of the harder characters to use and master. Even though they streamlined a number of her mechanics.
I can confirm the easiness about Guile... I used to be a Guile player in SFIV and with not much knowledge on the character, just playing regular Guile, i got my ranking to Platinum and I'm not a Platinum player ... Also Ken is really Easy, it's so far the only character i managed to do all his Trials.
I will never understand how people find it easy to use characters like Guile where you need to hold the away button before being able to do the sonic boom or hold down to use the somersault.
I've played a ton of Jamie and Chun and I just picked up Lily and honestly ... in a lot of ways she feels harder than Jamie to me. 360 input aside, she also has to worry about Drive Impact/Drive Reversal so much more than other characters I've played. A moderately good reaction time with DI turns so many of her options in neutral into big risks. That being said maybe theres a difference between being a hard character and a bad one and she just needs some changes.
What I don't get with marisa is that she is supposed to be an easy character but they completely took her step kick special out from modern mode, it's not that she doesn't have a special shortcut to it but can still do the motion input like Ken, she just DOESN'T have it. Idk what they were thinking when they did this.
Greetings from germany, your content is fucking sick. I watched DNF duel content from you … well the short time the game lasted. Mr. Diaphone, could you think about making a super super noob friendly SF6 tutorial video, like how do you move well, what really is neutral , how should you combo and so on. Like truly for someone who never played a fighting game. A lot of my friends of bought sf6 and they have never touched a fighting game, they crave content like this.
To say juri is easy while also saying you don't know how to use her best ability in the same breath is wild, she has maybe 2 good neutral normals and her timings are pretty tight for combos without engine, I would argue for medium (I was typing this as you changed her to medium)
I wanna point out about Lily that unlike honda, her full screen special is drive rushable if you start it up a bit early. Maybe I havent seen a good answer yet but so far in lower elos its worked consistently as long as I didnt react slow
I'm happy I don't disagree! For intermediate I don't think Blanka spamming blanka ball should be considered. This game is supposed to be played for closer to a decade. Blanka ball and Headbutt are just early day cheese that both have multiple counters. I mean Ryu DP literally beats blanka ball, just anti-air, or at full screen neutral jump and punish, even some fire balls/fireball supers beat it like Ryu lvl1. Headbutt you DI or perfect parry. I'm going to play Blanka and not rely on blanka ball at all, I enjoy everything else about blanka and how technical he is, the thing that pushes me away from him is how hard and demanding his top level combos are as opposed to someone I find very easy like Jamie, who of which does have really long combos, but they don't have charge so I don't sweat doing them. Plus Jamie can combo into specials from any kick... so thats great, sort of like Ken's easy Rekka to any special. Basically Blanka probably does belongs in medium, I don't know how hard charge characters are for other people, but when you get into double charging moves it feels way harder than any motion input combos or links. Look at Blanka combo trial Intermediate 11, that was so hard for me. in fact maybe using the combo trials would be a good way to gauge difficulty, not entirely but it should be a factor. It does show a good amount of Capcoms intent. I know Blanka ball is just a scrub quote farming move, and it's a skill check for others but I don't like BEING a skill check and relying on something like that. Most people adopt the "it's not my problem" mentality, but after like a month it does become our problem to actually learn to play the character. I can't believe would play a fighting game thats going to be around for at least 7 years and care more about ranking in the first few weeks by knowledge checking others over actually learning to play and possibly getting a lower rank. Sorry I had to vent this, anti-Balanka players AND Blanka players have been annoying me. I almost quit Blanka to main Jamie again and I had to think through this stuff. Even still I'd put Blanka in Medium, I'd probably move Jamie down one, like he's hard but I feel like he's just one level harder than Manon; to put it in a comparison. I think everyone else is pretty solid, I just wanted to vent about Blanka.
Deejay annoys me so much with how so many of his normals can't be cancelled. I had a guy today sit there doing nothing and would DI anytime I threw out a heavy punch or heavy kick with deejay. Like he was actually reacting to any standing normals I did with a DI and I just had to get launched since Deejay can't cancel them. Plus all his feints being negative even on when something hits just feels wonky. Dropped him pretty quick. What's the point in his long normals if he can't do anything with them, and all his feints and tricks lose to jabs/throws even on hit?
Diaphone you're the goat, followed you since you played Ino in Strive. I agree with your opinions except with Juri. Juri definitely is harder to use than most, especially at high level. You have to be aware at all times how many fuha stock you have and which combos are available depending on said stocks. On top of Ex Fuha sequences. Feng Shui Engine is by far the most complex super/mechanic in the game imo. If you don't use it correctly, you just wasted 2 bars. She's much easier than SFV Juri but still has a pretty deep learning curve.
You don't need Feng Shui at the level this list is referencing. She can do very well with just basic pokes/confirms and good anti-airing. Medium is a good rating.
The only one I don't agree is Manon, I think Manon's gameplan is very straightforward and can carry you to intermediate, her anti air is great, she can go through projectiles (which is something Grapplers usually struggle against), and her damage is insanely high. I do agree that she might struggle against characters like JP or Dhalsim, but otherwise she is very easy and strong
Hey! Thanks for watching the video, a few additional comments that didn't make the video.
1) Play who you like! No character in SF6 is prohibitively hard for beginners that if you are deadset on learning a specific character, don't like the character being relatively harder dissuade you.
2) You should always take lists like this with a grain of salt. These rankings are based on what I (and stream chat) find easy/hard, not you. So, if this doesn't align with your views, I wouldn't be surprised. Just think of this as a fun way to do a character overview.
3) This is not a tier list. It is WAAAAAY too early for this. You can have a character be easy but not be very good.
I actually appreciate that you were super considerate with your chat's input on the topic, very nice.
Thank you sooo much! I was looking for something like this.
@@chargeheby882 Yeah, mobs should be listened to.
No Disrespect but it's a Reason Why Zangief is Slow because he us a Heavy character after all.
You’re really addicted to porn aren’t you
I just spent about 9 games getting whupped by a Japanese Deejay player. He used that stance to cancel into Drive Rush and get into throwing range. He got me plenty of times until I figured out the timing on teching throws, and recognizing the stance as his opening for a throw.
Honestly, as an old-school Ken player, these new mechanics will take _a lot_ of getting used to. I need to practice more.
Fellow ken main and hard agree 😂
@romxxii love the mentality.
Luckily flowchart and SF2 tactics still work well with Ken.
ken is broken rn op
I may be wrong for doing this but I have not tried modern nor do I want to swap to it. This is my first SF game but I am sticking firm to trying to learn the classic controls because I believe it’s worth it. If I did modern I’d be removing the time I could’ve practiced on classic controls to prepare myself for future
You're not wrong.
@@IamTheStormThatIsApproaching1 hahaha thank you for being the one to confirm it for me 🙏
Yeah if you're in it for the long haul just skip straight to the full controls. Muscle memory won't need retraining.
I agree and respect your decision. I’ll gently counter that for very very new players learning fundamentals on modern - spacing some neutral etc with less execution barrier may help them really love sf6 and then convert that to learning classic. Either is fine as long as you enjoy your journey
Respect. Modern is fine enough to learn the game with and has nifty shortcuts that can make it quite strong with certain characters. However it cannot match Classic's higher skill ceiling, and the damage debuff really starts to matter as you improve.
SF6 is my first street fighter. Played lots of Strive, Tekken, DBFZ, MK, etc. So your videos are helping me out a lot. Subbed
Same !
Welcome aboard, fighter.
Learning Chun Li has been a little challenging but overall pretty fun, pulling off combos with her is super fun but consistently doing serenity stream is pretty hard
Hey what kinda combos have you found with her? She's kinda tough
Right, I'm having such a hard time with that input for some reason?
I know right, I'm really tempted to just play a shoto like Luke or Ken. Chun li stances execution frustrates me to no end.
Chun Li is by far the hardest after trying all the characters.
Picked up Zangief as my main, new to fighting games and he’s been a lot of fun! I can definitely see how he’s hard to pick up. Especially against some zoners, but I know once I master his lariats for projectile immunity and finding better ways to get in, I’ll be better. Playing with my dedicated group who are all way better than me will also make me better
It will! Just keep in mind something as you get better against your better friends. Some of what you learn will be their specific habits, and some of that can transfer to other players and some of it won't. Sometimes you'll find yourself against say a Ryu that doesn't play nearly as well as your friend does. But because you're used to your friend's particular style, you can be good against him but not against other Ryus. Just something to keep in the back of your head as you progress so you keep learning and keep getting better!
Also welcome to the FGC!!
I'm in a similar position, as I'm fairly new to Fighting Games (but I have some experience with GGST, KOFXV, GBFVS, MBTL). SF6 is my first Street Fighter and Manon was the Character that I am most interested in and she will be the first Grappler that I play. So I need to get used to a different playstyle, because so far I played Set-play Characters the most (Bridget, Cagliostro, ...), who have long-range normals and very good pressure.
wish I had that group
ive been a sagat player in other SFs and i picked up gief in sf6 and hes rly fun. I love the challenge of trying to get into spd range.
Love the mentality ❤
I really appreciate how you say the names of the characters and moves! ❤ It's sometimes really hard to watch FG content while doing other activities or chores when creators refer to everything as "this move" or "this character." I'll choose your content more often if I know I can look away from time to time.
Don't forget the casters who only use inputs instead of move names. HowerPower With the Dp into, ⬇️⬇️Heavy followed up by the level two super art what a shift in momentum.
Let's see what (insert Rivals name here) does on wake up.
What's the mix up? Back Heavy punch that can't be blocked crouching and just like that Nathan is in. That should be the round.
Guile is not easy to play. His idea is simple but his execution is one of the hard ones. Ofc that’s my opinion.
I agreed. I main guile and I have to plan ahead most of the times. Losing charge during a combo or trying to repelle your opponent does cost you.
@@yengyang5870especially now where you cant block forever, you HAVE to find another way to get out
@@yengyang5870I feel this is true for any charge character imo
Hard to play, huh? Just always hold down back or just back, and a lot of character struggle to approach you. Stupid anti air, broken keep out zoning and annoying normals for some reason
At the early levels of play, you don't care at all about execution.
I think, that charge characters are generally the easiest to play in any fighting games. For example, I'm pretty new in KOF, and I get smoked 0-10 by any other player usually. But one of my characters always holds the line and scores a round or two for me, even against the strongest opponents I played against. It's Meitenkun (May/Honda analogue in KOF).
What makes charge characters (specifically flashkick+boom, flashkick+totsugeki ones) so easy, I think, is extremely simple gameplan and for the most important part - extremely simple neutral game. If you are holding down-back without moving at all - congrats, you've found your neutral game, that will carry you to intermediate ranks in any game. It's especially noticeable for me in KOF, where neutral is a lot more active and complex than in SF.
I main Chun in all games. She is a bit harder execution-wise with the new stance gimmick. She feels the same as the other games, but now you have to buffer in the serenity stance in the middle of simple combos. Playing her feels like more work than it needs to be, but I'm building the muscle memory for it, slowly but surely.
Serenity stance feels so awful to use during combos. I'm more okay with it for set ups like the overhead into combos but having to do it right in the middle of a lot her basic combos is very unsatisfying gameplay.
That muscle memory going crazy with her and that stance. Day by day I'm getting there too
@bIoodypingu It's feels weird and I never land the stance combo at all.
We Chun Li mains must stay with the grind B-)
I rarely see her and for obvious reasons, She’s definitely not medium, good luck.
idk if id say guile is easy to use, maintaining charge is really odd to get used to and if you misjudge your charge timing you really open yourself up
unless you are in modern, that helps with timing a lot
Yea I agree guile isn’t exactly a super easy character
Coming from GGST and trying out SF6 as my first street fighter, this list makes me feel a lot better about picking Cammy and Juri. I saw that Juri was placed in hard by Capcom and had been wondering if it would even be worth bothering, but seeing her put right next to Cammy by someone with a lot more SF experience than me made me feel a lot better.
i also come from GGST and im tryna play Jamie crying rn
Yeah I'm from Smash and have passively played SF4 cause my cousin had it and Juri was my main back then, I've never thought she was that hard. Harder than someone like Ryu, but easier than a lot of characters
Cammy is pretty simple I’m execution but she’s kinda complex in that you have to keep all her tools ready to go kinda like chipp
I came from GGST too, Juri has amazing pokes in neutral and her game plan is also quite clear. The difficulties for me lies in execution...I find the timing of her combos and canceling normals are just too strict for my dumb fingers.
@@yichizhang1540 personally I would recommend a fight stick for Street Fighter. I play Strive on control which works well, but I feel SF just works better on a stick
I played some Dhalsim Jp and immediately noticed how much more difficult they are compared to Guile. It's very apparent
I noted inclusive he JP, Dee Jay and Manon can be a little hard to learn, the satisfaction of land the perfect combo is a complete pleasure.
Agreed, I’m loving Dee Jay but no one seems to be playin him
Agree with deejay. It's much harder to set up feints that work, especially when zoning. Plus he doesn't have combo routes like cammy, Ken, etc. So you're actually stuck with few mixup options outside of feints. He also has lousy anti air. XD jus cool to hard kick? Nah.... Jump m.punch h.punch is basically it. With all these negatives though, he's my fave. XD!!!
@@Vo-Daddy first of all those anti airs are good lol and he has another that’s faster to do. It’s back heavy kicky and he does a kick that goes straight up
@@landob3302 for sure, but the back heavy has short range. Jus cool to hard kick is nice especially cause you can drive rush, but it's more reading than immediate reaction. At least that's from my experience. Nonetheless, all good options. Jump med to heav punch though has been the best reactive anti air for me.
Dee Jay is my main, He was naturally easy for me to pick up, fights like Izzy.
Honda's a bit weird in that he has a fairly damaging special move that's essentially both a huge range poke, an anti-air and a whiffpunisher in one. So while he's super easy to be successful with early, I think it's very important to learn not to just rely on that if you're new, because it's very easy to fall into a trap where you're not learning to utilize other moves than TOTSUGE... err, I mean, DOSUKOI, at all.
He's hella fun and a huge scrub killer though, so I do think he's a fine beginner character as long as you make a point use more stuff than just headbutt and buttsplash.
I'm pretty sure when they decided difficulty in the main menu, they were implying mastery. The skill ceiling. Diaphone is more talking about the skill floor
Went up against Honda first time today - his flying forward move threw me for a loop for a couple of rounds, because with Zangief I usually block such attacks and then just throw them, but Honda stops the attack just outside of throwing reach. I then figured out how to deal with it: just jump over it - he's telegraphing the move well enough that you can react to it consistently.
@@Xaito if your zangief, just lariat
I made diamond by just using headbutt and not learning any combos lol, he’s def mad corny lol
I just got sf6, never played a sf game before and spamming with Honda is giving me life lmao.
Every day since release you come out with the exact content i need great job bro
I definitely feel like Manon is probably easier than most characters.
She's almost certainly going to be nerfed but god damn she's so much fun, and there's something so rewarding about snowballing your opponent in round three with well placed grabs.
What ever that high hitting attack of her is which leads to full combo...
I want to see blood in the form of nerfs.
As a Guile I have found no button that is an answer.
Doubt. Pretty much all of it.
It is way too early to think anyone is going to get nerfed(or buffed). Not to mention that historically, its pretty common for characters to receive both nerfs to their strongest moves and buffs to their weakest ones.
There's nothing about Manon that screams that she needs a nerf. And if anything she feels a little week in my experience and through watching her on pro player streams.
@@NessOnett8 Whenever a grappler is any semblance of good (which is how it goes in most fighting games' first weeks) people will immediately call for or assume they'll be nerfed.
@@DezRexy yeah that's why grapples are the best to start off with since the scrub killing potential is higher than zoners to me
I think modern controls is a really good system to help new players as a new player it’s been very useful and the fact that you can still do every move via special inputs in modern controls is super nice
Modern controls with Lily is super cheap and needs to be outlawed.
@@thefitgurutv I agree alot of characters are really annoying with modern controls
Tbh experienced players play on modern mode
Can you elaborate on modern controls! I'm coming from mortal kombat and just purchased sf6 but the controls are so confusing.
The hardest thing with Chun Li is the timing on the stance cancels. If you time it too late, you get nothing and the combo drops, but if you time it too early, ohhh boi, you get Hanzashu and you'll not only drop the combo but also get punished most of the time.
I agree with Chunli and she’s my main. The serenity pose is kinda difficult to pull off during combos at time but I’m learning how to get it right. My problem is overthinking it and i always get punished.
Good stuff, like the explanations and thought process. Here's timestamps for anyone wanting a specific section
0:21 Guile
1:38 Blanka
2:47 Cammy
4:03 Chun-Li
4:49 Dhalsim
5:27 Deejay
6:33 Zangief
7:46 E. Honda
8:35 Jamie
9:35 JP
11:01 Juri
11:43 Ken
12:28 Kimberly
13:04 Lily
13:50 Luke/Ryu
14:13 Manon
15:24 Marisa
17:17 Final List & Closing Thoughts
ahh I literally added them like 30 seconds ago, my bad. Thanks for the comment anyway! Wasn't necessary :)
To clarify: Luke's timestamp is Luke+Ryu
As a newer player, I had a real hard time learning Dee Jay because he's reactionary and he doesn't just play himself. Learning how/when to use feints to set my opponent up and then reacting fast enough to punish them (while also having charge commands) is...
It's an experience alright.
It definitely takes skill
You gotta move to “the beat” of your own drum with DeeJay
I would try to play less reactionary with the feints and more try to condition your opponent with them. My buddy who plays deejay will use minimal feints early in the set and by the end he's using all of the tricks.
You’re playing him way too honestly. DJ is cheap af and can rush anybody down
@@system331Dee jay is not cheap or easy to play. But yeah his rush down potential is insane.
I've completely nearly all the character combo trials and I'd say Guile is extremely difficult. You need to know shortcuts to even do some of them.
For example, at end of each trial combo, it generally ask you to do something like this:
Somersault Kick ([charge] Down-up + Kick) into a Crossfire Somersault ([charge] Back-forward, Back-forward + Kick)
You can take the previous charge from the Somersault kick and apply it to the Crossfire Somersault. Therefore, you don't need to do an additional back-forward. It's nearly impossible if you do not use the previous charge from the last input. When I finished characters like JP, you didn't really need to know any shortcuts to do the moves. All you needed was proper timing. I'd say if anyone never played charge, go ahead and give it a go. It's fun. Hopefully they add M.Bison back into SF6 as I had to pick up Guile a backup charge character. Lol.
I've been really enjoying Dalsim but man he's so much harder than i expected. I thought i was mainly a personal thing, because normally i play fast characters. Fun to see that I'm not alone in thinking hes difficult.
Of course not dude, lol. I tried him out in training when I was trying to pick a main and man oh man, i'll pass lol. Settled on Deejay instead(easier, kinda, but still a lot of options).
He’s so hard to play but so busted when you know how to use him. My friend mains him and for some reason he’s really easy for him to play. His grab and fast range makes him deadly
I feel like Dalsim mains don’t care if they’re not having fun, as long as their opponent is having even less fun. That’s my only explanation
😂😂😂@@tmsplltrs
Interesting to see jamie is considered one of the hardest, im learning sf6 from being a tekken lei and bryan main and to me Jamie is the only character i tried that i felt i could mesh with, i love his install and the drink mechanic and just the overall feel of breakdancing on your opponent while getting baligerently drunk
He has safe confirms too.
I’m a noob at fighting. Jamie was one of the reasons I bought sf6 but my god is he hard to play. It’s not really the execution that gets me, it’s his huge kit + sf6 stuff that overwhelms me at the worst moments 😢
thanks for the vid, man. coincidently whenever i lose it’s because i’m zangief and when i win it’s pure skill.
I think the one thing with Lily is she doesn’t have very many uses for drive rush and her light confirms are really weak compared to other characters. Also all of her damaging combos are dependent on you managing the resources properly.
She’s OP bro. In the hands of a child using Dynamic inputs can be a problem for even the most seasoned players.
@The Fit Guru TV she is arguably one of the worst characters in the game. I main Lily but platinum a couple other characters. If you don't managed her resources you get low damage. Also, he best anti-air option consumes her stocks with no real benefits. Just jump on her once she has stocks then apply pressure.
Having played Guile for the whole time of my SF6 play time...
Yeah, he is super simple to pick up and the best beginner character.
But he is probably one of the hardest characters to master.
Yes, the adavanced stuff is not necessary to even hit gold.
But beyond that?
Positioning is insane on Guile, because his charge dictates his movement and you have to start to play 5D chess.
He is relatively similar in many aspects to his SFV self and Daigo showcased what Guilde can do.
His defense was unbreakable.
His supers are a little tricky, but still easier than most other characters.
I can not recommend him enough, especially if you consider to play this game competively, he is insanely hype despite being a zoner.
And he is pretty strong too.
So he is really a great pick for anyone who wants to start slow, but build up to something great.
If he does not get nerfed.
XD
i think all the characters with installs are like that. They're really easy, and then they have another level you can utilize. Whereas someone like Cammy or Marisa might be slightly harder just because they have to take risks and be agressive, but their moves are all straightforward.
@@Hawko1313
Happy Chaos and Zato all over again.
XD
I agree with this i would classify him more in the medium tier. Yes the basic zoning principle is easy but the execution for most of his charge moves is not that easy compared to any shoto.
I think I want to use Marisa and Juri the most. Both of them seem fun to play
Specially Marisa! Once u get her spacing down packed & know when to move in when playing the natural game she’s a beast
I think I'd bump Juri up a tier to hard, primarily due to Feng Shui Engine and how stocks will almost dictate what combos/options you can actually do at any given time. The gameplan that Juri has is fairly straight forward, no doubt, but the hard part is really knowing all your choices and then actually learning how to use Feng Shui with all its options.
guess its more of a case of Juri is easier to pick up and start up with, but harder to master.
Hard to master for sure, my logic was you don’t need FSE to get to plat/ Diamond
Of course
Guile is easy to pick up hard to master. Kinda one of those characters that, where you do have to know what you’re doing to really get some good games, is still really easy to play. In conclusion, i agree. I agree he is super easy to play, yet one of the hardest to master.
I'm ngl saying Strive has harder execution is a straight up lie lmao
Yeah Sf6 is harder than Strive. Strive was way too easy for me, and I'm pretty average at fighting games.
I’ve been a Cammy and Akuma player. I’ve also played as Ryu in various Street Fighter games (mainly because of the fact I used to love playing as Evil Ryu in Street Fighter Alpha 3). But in this game, I’ll probably be maining Cammy. I’ll also want to try Lily.
You are really good at relaying information
Was going to buy SF6 this weekend and this was the exact video I needed. Thanks for posting.
As a new player to SF I haven't seen many "charge" characters before. For that reason I don't consider Guile to be easy.
I been maining jamie and made it my goal to learn every single little thing because he’s OP in my opinion
Agreed
I'm glad you redistributed it at the end. XD I find Marisa pretty simple, and Cammy so difficult. Anytime I try to approach I leave myself open to being punished, and even when I manage to get in, I don't know what to do.
Marisa though? One good Gladius punch or her superman punch and I've got momentum to build off of, AND her stance makes for a pretty decent defense that I can turn into offense.
And Luke I just play like a slightly spicier shoto, which I love. Getting a Drive Impact followed by two Forward Heavy Punches into either rising uppercut or his level 2/3 super feels good.
I appreciate your approach to these rankings, where it's based on strategy complexity and ease of punishment. Personal preference, play style, comfort with a strategy, and other factors are definitely more subjective. I know some people who always gravitate hard toward Zangief and wouldn't struggle from day one with a character like that, but that doesn't mean it isn't generally a challenging character.
fortunate that i chose kim as my main cause it led me to this great channel
picked up juri because, I like it. Yup thats it. I am so new to street fighter so learning this game has been a blast. Thanks for the vid!
I feel like Juri should be higher. Her stock system makes her pretty complex to handle in high pressure situations.
The biggest factor for me is who is fun to play when I first pick them up. I've been playing Chun despite Capcom labeling her "hard" and me not being very good, partially because I like stances in fighting games and like having options out of stances (a preference I picked up in 3D fighters). So to me that "hard" element of her gameplay actually makes sense and feels cool to me. I struggle more with things like executing combos and consistently doing her charge moves.
the "hard" stuff is very satisfying when you can pull it off!
I really appreciate the restructuring at the end. So often a tier list is 75% one category and it’s just like… why did you bother?
I never played a Street Fighter game before so this is my first so thank you for making this guide
Rookie to fighting games here. Debating Juri and Cammy as their aggressive and flashy moves are right up my ally. I’m easing my way in via World Tour but really want to main Juri in time.
Same but i'm not even hiding the ass is the main reason
I also highly recommend Ken. He has really good normals and easy cancels. Perfect to learn the game.
Go with Cammy. She’s one of the easiest fighters to learn.
Earlier this week i went over to my friend's house and he wanted to play SF6 since he just got the game, but I've basically never played a traditional fighter before so i was struggling a LOT in learning how the game works (i play a lot of Smash)
my instincts were telling me to play Guile, he's basically the only char ive played at this point, and im glad to see that ive made a good decision on that front lmao
I'm new to fighting games and chose Dhalsim to main without doing any research first, just because I thought he was cool -- it's been pretty demoralizing, so I tried a couple other characters and was even more awful... :/ Gonna stick with Dhalsim and enjoy the ride. Thanks for sharing your opinion on all the characters!
How you doing now? I suck across the board as well😂.
thanks for the spin knuckle to dodge JP's fireball tip, I didn't know that
Yes, guile, super easy. Assuming that is you have great timing, and never mash anything. You get one attempt per special or you eat a full combo. Super easy, hahaha.
Must be because he has so few abilities and players really love relying on normals and footsies, lol.
I’ve been enjoying the heck out of this game. The online is 🔥. Just got out of a match with a guy that reminded me why I love this so much. He won, barely, but more importantly it was a dang good fight. Love it!
Blanka and Juri are easiest for me as an actual newbie using modern controls. I placed in high iron with them but rookie with Honda. Juri probably easiest... just alternate between her dive kick and big wheel kick until you get 2 meter and use her level 2 autocombo. Mix in the occasional throw or drive impact to keep them guessing.
Haven't gotten to play the official release yet because finals week prep, but when I was playing the beta I didn't think Chun's stance made her that much harder. Mainly because it's mainly a combo/pressure tool (except the slide) in which case their uses are kind of canned.
I'm curious if you think there's characters that take a hit to their effectiveness because of the smaller toolbox with modern controls.
Yea I agree with the majority of the positions at least for the characters that I play.
Marisa is incredibly straight forward she reminds me of a brawler version of Sagat with armor and also command grab go brrr.
Juri got even easier to play now with stocks being universals and the hardest thing about her are the feng shui combos which you can keep quite simple and still deal a lot of damage.
JP feels incredible, like a character with a near infinite scenarios of mix-ups or wacky combos but he does suffer a lot because of parry and his playstile isn't the most straight forward so he's definetley above average.
Jamie is probably the wierdest one, he doesn't feel super hard to do things like combos but with his links being so restrictive and his buttons having wierd animations combined with the fact that if you fall behind on drinks you deal very little damage I think he is definetley above average to be effective with.
Juri has a lot to learn. Lots of timing and set up situations you have to learn with the projectile.
Combo wise she's super complicated to be optimal. Do I have enough Fuha, do I cash out with a Fuha spender, with or without meter? Just that alone is learning a million combos.
Then you have Feng Shui, which is the most fun part about her for me, so of course I have to learn every combo with it in every situation and relearn pressure strings and neutral to some extent as well.
Very complex character to properly learn imo
as a guilty gear player trying to get into street fighter your content has been amazing!
I agree with this.. I wish Jamie was more plausible for beginners like me because his character is frikin AWESOME‼️
I know right he’s so cool I mained him before the game even came out
Guile has the easiest playstyle and neutral, but probably the hardest combos in the game, so I feel like he should’ve been placed a little lower. Coming from a JP main
SF6 will be my first real street fighter game and I was wanting to pick up Jamie. Gonna be pretty tough I reckon
I’m glad you said platinum status,because at a higher level guile combo route with his charge time is super strict ..He has no real mix up flo chart 50/50 like a lot of other characters.
Dude disqualified himself in less than 1 minute
I think coming from a pro players perspective, this video loses some credibility because pro players will say some stuff is easy, but for the average player, it might be difficult to execute with a character.
As a new player, I find Marisa quite hard because her fastest special cancellable move is Back-HP, but she doesn't have any special moves which start with a back input.
I definitely think Juri is at least Medium I'm a SF6 Juri main and she struggles greatly against Zangief, Marisa and JP. I can't tell you how many I have been lamed or cheesed out by these 3 character. And her links are not the easiest to memorize especially since I was mained Luke before that and she is a meter dependent like crazy.
jp-juri can dash through his far ranged moves work on the timing
Tried using her but her combos are so strict it’s insane
Juri is pretty hard tbh she’s got a lot of resources you have to manage and you constantly have to make decisions on if you want damage, stocks, to keep your meter, what type of knockdown advantage you want, etc.
Even since I saw JP, I knew he's the guy I gotta try when I get this game! His magic effects looks so damn cool! Not to mention he's a zoner with a lot of traps and mix ups. That sort of trickster playstyle looks right up my alley!
...But then there's Marisa. Beeg buff woman go BOOM! Look, I either play really zoners or shit brick houses, there's no inbetween. Unless it's like K Rool in Smash.
Camper
JP is not a street fighter, he plays by a different rule set. 80% of players spam his spike and projectile grab and the other 20% hide in the corner and use his other moves too, cancer character
I fought a long set against a dhalsim earlier at a local and he was bodying me as manon until I figured out how to deal with hover and then I just kept getting steamrolls and robberies. I think manon has difficulty against players who respect her committal unsafe ways in, but at a low level those tend to work better and she can just easily steal games out of nowhere.
wait.. I did fight a dhalsim as manon that took ages and he managed to read when I was gonna jump. Was hell of an experience...
@@TomatoesArentReal I imagine against a very patient and defensive dhalsim ots tough but this guy was just spamming hover and teleport so it was manageable
I love how a single stance with only 6 moves makes a character considered complicated for 2D fighters. (This is coming from SoulCalibur, VirtuaFighter, DOA, Tekken background)
Just found your Channel and i really like what i see here, best wishes and grow up and rise my man.
good to know i cant even play an "easy" character
Don't sweat it too much. What is or isn't easy to you might be very different to whatever others find easy. Just play who you like and have fun.
Even if your character is supposedly easy, at the end of the day we all have to master our characters and thats hard for every character
Video is trash. "Juri is easy tier. ...idk how to use Feng shei engine."
Juri is the most unorthodox character in the SF series. She's going to be 1 of the harder characters to use and master. Even though they streamlined a number of her mechanics.
Thanks for setting a goal for me. Platinum here I come!
I can confirm the easiness about Guile... I used to be a Guile player in SFIV and with not much knowledge on the character, just playing regular Guile, i got my ranking to Platinum and I'm not a Platinum player ... Also Ken is really Easy, it's so far the only character i managed to do all his Trials.
I will never understand how people find it easy to use characters like Guile where you need to hold the away button before being able to do the sonic boom or hold down to use the somersault.
It's funny how DeeJay used to be a vanilla Guile and now its kinda the opposite
First SF game I have played. Did play injustice and a little smash bros a few years back. For someone who is a newcomer this is great!!
Bro it's crazy how this kinda lines up to be just like the current tier lists I've seen.
I have always mained Ken since Sf2. Now I am thinking of maining Akuma. Really like his playstyle.
Very good list and very informative video. Thank you.
This list seems to be for movelist, not necessarily buttons/movement/tact/combo potential. Interesting take non the less
I've played a ton of Jamie and Chun and I just picked up Lily and honestly ... in a lot of ways she feels harder than Jamie to me. 360 input aside, she also has to worry about Drive Impact/Drive Reversal so much more than other characters I've played. A moderately good reaction time with DI turns so many of her options in neutral into big risks. That being said maybe theres a difference between being a hard character and a bad one and she just needs some changes.
😢
As a beginner, I learn a lot from your videos, thanks!
What I don't get with marisa is that she is supposed to be an easy character but they completely took her step kick special out from modern mode, it's not that she doesn't have a special shortcut to it but can still do the motion input like Ken, she just DOESN'T have it. Idk what they were thinking when they did this.
As alluring as 'Supers On React' is, losing the Step Kick is the thing that keeps me Classic for Marisa.
I'm a long time Chun main and yeah... she's not easy to pick up for new players but she's fun to play.
Thank you for making this!
always nice to see a tier list that doesn't have 7 people in S tier, 5 in A tier, and 6 characters split between B and C tier
Grats on 40k!
I'm surprised Dee Jay ended up in Hard tier but I do see your points... Love all his changes and new design
Greetings from germany, your content is fucking sick. I watched DNF duel content from you … well the short time the game lasted. Mr. Diaphone, could you think about making a super super noob friendly SF6 tutorial video, like how do you move well, what really is neutral , how should you combo and so on. Like truly for someone who never played a fighting game. A lot of my friends of bought sf6 and they have never touched a fighting game, they crave content like this.
To say juri is easy while also saying you don't know how to use her best ability in the same breath is wild, she has maybe 2 good neutral normals and her timings are pretty tight for combos without engine, I would argue for medium (I was typing this as you changed her to medium)
I wanna point out about Lily that unlike honda, her full screen special is drive rushable if you start it up a bit early. Maybe I havent seen a good answer yet but so far in lower elos its worked consistently as long as I didnt react slow
I'm happy I don't disagree! For intermediate I don't think Blanka spamming blanka ball should be considered. This game is supposed to be played for closer to a decade. Blanka ball and Headbutt are just early day cheese that both have multiple counters. I mean Ryu DP literally beats blanka ball, just anti-air, or at full screen neutral jump and punish, even some fire balls/fireball supers beat it like Ryu lvl1. Headbutt you DI or perfect parry.
I'm going to play Blanka and not rely on blanka ball at all, I enjoy everything else about blanka and how technical he is, the thing that pushes me away from him is how hard and demanding his top level combos are as opposed to someone I find very easy like Jamie, who of which does have really long combos, but they don't have charge so I don't sweat doing them. Plus Jamie can combo into specials from any kick... so thats great, sort of like Ken's easy Rekka to any special.
Basically Blanka probably does belongs in medium, I don't know how hard charge characters are for other people, but when you get into double charging moves it feels way harder than any motion input combos or links. Look at Blanka combo trial Intermediate 11, that was so hard for me.
in fact maybe using the combo trials would be a good way to gauge difficulty, not entirely but it should be a factor. It does show a good amount of Capcoms intent.
I know Blanka ball is just a scrub quote farming move, and it's a skill check for others but I don't like BEING a skill check and relying on something like that. Most people adopt the "it's not my problem" mentality, but after like a month it does become our problem to actually learn to play the character. I can't believe would play a fighting game thats going to be around for at least 7 years and care more about ranking in the first few weeks by knowledge checking others over actually learning to play and possibly getting a lower rank.
Sorry I had to vent this, anti-Balanka players AND Blanka players have been annoying me. I almost quit Blanka to main Jamie again and I had to think through this stuff. Even still I'd put Blanka in Medium, I'd probably move Jamie down one, like he's hard but I feel like he's just one level harder than Manon; to put it in a comparison. I think everyone else is pretty solid, I just wanted to vent about Blanka.
That is exactly what I needed to help me pick a main.
I find JP way easier to learn as Ken. JP is my main and he is so relaxed in my hands compared to stressful finger acrobatic with Ken on a gamepad.
After going from Ken to Jamie and back to Ken...this feels accurate.
I think I'll come back to him when I've Really got the games mechanics down.
I remember back in early SF on genesis, my brothers wouldn’t let me play Dhalsim cause they couldn’t beat him 🤣
Deejay annoys me so much with how so many of his normals can't be cancelled. I had a guy today sit there doing nothing and would DI anytime I threw out a heavy punch or heavy kick with deejay. Like he was actually reacting to any standing normals I did with a DI and I just had to get launched since Deejay can't cancel them.
Plus all his feints being negative even on when something hits just feels wonky. Dropped him pretty quick. What's the point in his long normals if he can't do anything with them, and all his feints and tricks lose to jabs/throws even on hit?
Diaphone you're the goat, followed you since you played Ino in Strive. I agree with your opinions except with Juri.
Juri definitely is harder to use than most, especially at high level. You have to be aware at all times how many fuha stock you have and which combos are available depending on said stocks. On top of Ex Fuha sequences.
Feng Shui Engine is by far the most complex super/mechanic in the game imo. If you don't use it correctly, you just wasted 2 bars. She's much easier than SFV Juri but still has a pretty deep learning curve.
You don't need Feng Shui at the level this list is referencing. She can do very well with just basic pokes/confirms and good anti-airing. Medium is a good rating.
It's my opinion, like he said. But he originally had Juri labeled as Easy then changed it later on.
So funny that I’ve been playing Shulk in Ultimate for 6 years, probably the hardest character to master, only to go to Jamie in this game.
The only one I don't agree is Manon, I think Manon's gameplan is very straightforward and can carry you to intermediate, her anti air is great, she can go through projectiles (which is something Grapplers usually struggle against), and her damage is insanely high. I do agree that she might struggle against characters like JP or Dhalsim, but otherwise she is very easy and strong