Last series, played in Prince difficulty : hey, don't forget to make builders, but having fun is my best advice ! This series, played in Deity : so basically everything's on fire and we have no choice but to turn into a militaristic genocidal superpower
For real, after a certain point it gets obvious you aren't gonna get very far, but at the same time that can also make it more exciting. I personally stopped trying to get the first victory. I've always enjoyed the diplomatic aspects of Civ, and seeing the world evolve through wars, culture, religion, etc, can make the game world feel a bit more like an actual historical progression of society. I just wish there was more depth to diplomacy. Things like Mutually Assured Destruction, choosing specific reasons for denouncements, allying, should be incorporated or dramatically updated for Civ 7. For example, the future era is boring because there's nothing left to do except build up your cities and make units for war. War is the literal only thing to do in the future era. If you were going for any other victory, you most likely already achieved it before anyone got their first Giant Death Robot. Diplomatic victories are incredibly stupid too. It should be more about maintaining world peace and relations rather than racking up enough points in congress. Late game should be heavily diplomacy focused, like the world is in real life. Most war is fought through politics and trade, and real combat is a rarity and only reserved for worst case scenarios. Threats like nuclear war and global warming should become a top priorty rather than figuring out how you are gonna invade your neighbor for their single tile of oil.
It is good to see Potato on the struggle bus, unable to outpace the AI easily. I also like how he resists save scumming to get a Golden Age, he just rolls with the errors in clicks/memory. I can see this game going either Domination because he just wants to wipe the world of all who disrespected him or a Score Victory because he's stuck in the trenches for so long. That is assuming he can pull off a victory of course... ps: The Builder thing with the Pyramids is a thing, any builder who had 4 charges and 1 left when you lose the Pyramids gets yeeted into the nearest Volcano.
@@literallyamelon9776 true, but at that point I should hope potato is ahead enough. only chance I would see would be if, say, there was a permanent death war diverting resources and slowing them down the entire game. oh wait
I actually wouldn't have minded loading to secure the golden age. It just made an impossible game more struggling and less fun. I admit I absolutely would have done it.
There really should be a cool down on how often a city can rebel. Total War games have a "recently crushed rebellion" modifier that prevents cities from instantly re-rebelling.
@@JohnDoe-dr9ffIf a scout spots your city and makes it back to the camp they spawn waves after waves of units to kill you. So the trick is to hunt down barbarians scouts so they can’t triger their camps.
The cities rebelling even though an army is in and around them is honestly such a dumb mechanic. Especially when you're at war with them and they've just been taken.
there was a moment somewhere in this episode where if you put a governor in miskolc it would have had -2 loyalty which might have been enough to get to monument + pop growth. still wew what a struggle.
Recently got back into playing civ 6 and your channel has been an amazing resource for getting better and optimizing my gameplay. Additionally been going through a rough patch in my life and your daily uploads are the few things giving me joy and peace in my day. Thank you for what you do potato, one of the best content creators on UA-cam! 🥔❤️
People always say war games are easiest to win but tbh for me its hard cause i find it hard not to sim. And dont commit hard enough to the wars.. so i appreciate this kind of series
I really think the loyalty mechanic ought to be tuned a bit WRT freshly-occupied cities. Not only is it frustrating to have to endlessly retake cities, it doesn't make too much sense from a flavour perspective either: how are the subjugated citizens that just saw their defenders get brutally butchered going to evict the enemy army and retake the city? And how do they get away with that a second time? IMO loyalty should mainly be a factor in peacetime, or during very drawn-out conflicts. The new occupants should get a decaying loyalty buff on taking control of the city, and ideally an occupying military force should be factored in to the loyalty-calculation as well.
One thing you could do to help with your Production woes is build the Warlord's Throne and just keep recapturing that city that keeps flipping independent. It'll give you a 20% Production boost empire-wide, but is pretty exploity.
Potato, I believe that when you originally captured the pyramid city earlier in this series, you took a 4 charge builder that was in the city center and made it a 5 charge builder.
Hey potato, I think you should play as Victoria age of steam because of the 10% production for all industrial zone buildings in a city and I wanna see how you could play around that
it would be city state(cs) dependent; 2+ industrial cs and kilwa to make industrial zones viable at mass scale. 10% production and +2 production on strategic resources is a minor bonus compared to royal navy dock yards. I think potato deserves an economic focused naval game after this slog
@@CheeterCheese567 with a bunch of cities and Magnus, I had 400 production in my capital on DD, which is my opinion a lot only 1 industrial city states and no kilwa plus Ruhr valley
i was waiting for this vid. continue the series . love it when the start is has hard as this one. Potatoe i would like you to discuss how pillaging a city makes them turn on you as opposed to when you conquer a city and dont pillage
God, the Coba push was so desperate. I really thought it would survive because medieval walls would appear right as the the battering ram closed. Good luck Vs Musket barbs!
I had to turn off my mobile device last night when i saw you struggling for that 1 missing point on era score. The anxiety was growing fast while I realized you weren't aware about the trade route would give you the boost if you noticed a turn earlier. I'm here today, up for more. Great resilience of yours tho.
As a seasoned settler difficulty sim base player, I would have rage restarted this game about 70 times. This was an exercise in frustration and madness.
not sure if anyone else made a comment like this here, but if Potato had maybe gotten the ( by chopping ) warlords throne in the Gov. Plaza., he could have substantially boosted productions across his empire by farming the Hungary's city and together with the world congress boost . but then again that was a hell of a fight there!
It probably would've been good to liberate Miskolc (the pyramids city) at least once, for the reduction in grievances, the diplomatic favour to sell for a quick gold hit and the optinion boost with John Curtain given his leader agenda (likes civs who liberate cities). Given how quickly it rebelled, I think it's fair to say that Hungary likely would've lost it to loyalty pressure from the Mayan cities soon enough, allowing you to recapture it (especially once it was down to one population).
Huh neat. I wonder how builder charges are coded exactly. It’s obvious that it deletes the builder if charges are 0, but the pyramids are coded to prevent that charge gain exploit potato hypothesized. My best guess is that the pyramids charge is its own separate variable that can turn on and off, is nested in every individual builder and is always the last charge used by the builder.
In hindsight, maybe you should have enabled the clans mode. I would have reloaded a long time ago, but if you can pull off a win here you may be the best player of all time.
Wait until he discovers the Mayan capital with 20 population or so (and then wonder why capturing that 10 pop city did nothing to alleviate the loyalty woes... instead of 2 turns, you now have 4 turns... good luck!) Maya tends to build farms all over the capital (making conquering them a pain unless it is done very quickly). In addition to the barbs you will have a bunch of free city units all over the place now.
sometimes , i dont understand the physik abpout spawn of barb camps. That make no sence that this only camp can respawn so many units. your city can built one unit in 6 turns and the camp biult every single round a new unit
You've been at war since turn 23 war declaration. Barbs were attacking before that. I know you're not enjoying it but I'd like to see how this turns out, win or lose. Since I've quit games that were not as bad as this one. God speed spuddy.
I paused this video around the 12 minute mark, and when I restarted it I had to check to make sure I didn't accidentally change it to 1.25 playback speed. That is some fast talking.
One of my favourite games I ever played was a thunderdomeTM style war on Terra map where I rolled Nubia. Pitati archer spam turned defence into attack and then domination victory. Very intense, very difficult, but very enjoyable!
@PotatoMcWhiskey I tend to like ages to last longer to get to use that ages units in war longer, are there any setting you would recommend to make longer ages more enjoyable to play?
👏bring 👏back 👏the laughing👏lizard
I still visualize the beardie when potato laughs
@@T0tenkampfsame
🦎 Heh heh heh
Your rhythm is terrible, but I absolutely agree.
@@giaxo1739👏👏I 👏 GOT RHY 👏 THM I GOT MU 👏 SIC
Last series, played in Prince difficulty : hey, don't forget to make builders, but having fun is my best advice !
This series, played in Deity : so basically everything's on fire and we have no choice but to turn into a militaristic genocidal superpower
i cant imagine not restarting a game like this. potato is so brave
It's his job...
@@kristjanpeil he’s restarted before
After seeing that third Musketman I'd give up xD
For real, after a certain point it gets obvious you aren't gonna get very far, but at the same time that can also make it more exciting.
I personally stopped trying to get the first victory. I've always enjoyed the diplomatic aspects of Civ, and seeing the world evolve through wars, culture, religion, etc, can make the game world feel a bit more like an actual historical progression of society.
I just wish there was more depth to diplomacy. Things like Mutually Assured Destruction, choosing specific reasons for denouncements, allying, should be incorporated or dramatically updated for Civ 7.
For example, the future era is boring because there's nothing left to do except build up your cities and make units for war. War is the literal only thing to do in the future era. If you were going for any other victory, you most likely already achieved it before anyone got their first Giant Death Robot. Diplomatic victories are incredibly stupid too. It should be more about maintaining world peace and relations rather than racking up enough points in congress.
Late game should be heavily diplomacy focused, like the world is in real life. Most war is fought through politics and trade, and real combat is a rarity and only reserved for worst case scenarios. Threats like nuclear war and global warming should become a top priorty rather than figuring out how you are gonna invade your neighbor for their single tile of oil.
I mean - he intentionally chose to do a terra map on deity. He knew the AI was going to try to rump wrangle him.
It is good to see Potato on the struggle bus, unable to outpace the AI easily. I also like how he resists save scumming to get a Golden Age, he just rolls with the errors in clicks/memory. I can see this game going either Domination because he just wants to wipe the world of all who disrespected him or a Score Victory because he's stuck in the trenches for so long. That is assuming he can pull off a victory of course...
ps: The Builder thing with the Pyramids is a thing, any builder who had 4 charges and 1 left when you lose the Pyramids gets yeeted into the nearest Volcano.
Deity AI should be able to win a science victory or something by turn 500, so I very much doubt a score victory
I guess that depends on how much he can cripple them in global war?
@@2Links well. that's assuming no one has taken the majority of their cities lol
@@literallyamelon9776 true, but at that point I should hope potato is ahead enough. only chance I would see would be if, say, there was a permanent death war diverting resources and slowing them down the entire game.
oh wait
I actually wouldn't have minded loading to secure the golden age. It just made an impossible game more struggling and less fun. I admit I absolutely would have done it.
As much as you're hating this game, this is one of my favorite play throughs I've seen you do. I'm so invested in this war
me screaming to past potato "PLEASE PUT VICTOR IN MISKOLC"
[Potato]:"Oh my god that's a Musketman. WHO HAS MUSKETMEN???"
[Poundmaker]: *163 science per turn*
[Wilfred]: *139 science per turn*
There really should be a cool down on how often a city can rebel. Total War games have a "recently crushed rebellion" modifier that prevents cities from instantly re-rebelling.
Yeah the rebellion spam is not really fun or interesting gameplay
Honestly after the so many culture/science games a domination game with lots of wars is a breath of fresh air. Realy enjoying this series so far!
Being ONE point off of not just a golden age but a heroic age hurt me so bad... Thank you potato for the emotionally engaging content.
Glad to see I am not the only one barbs go insane on and infinitely spawn.
Yeah, it’s weird. Sometimes a barb camp just goes ham with spawns. Other times it spawns a few waves then stops completely.
Once they spot a city they tend to spawn a lot, and I also think that AI might be funding them and telling them to attack Potato
@@cryptc He's not playing with the Barbarian Clans gamemode, the AI can't fund them.
@@cptKamina good point! Forgot about that
@@JohnDoe-dr9ffIf a scout spots your city and makes it back to the camp they spawn waves after waves of units to kill you. So the trick is to hunt down barbarians scouts so they can’t triger their camps.
“Barbarians and BullShit”
Yes keep this name for the Ludwig series lol
Potato: Plays Ludwig
Also Potato: Political Philosophy on turn 85
Killer series man, actually questioning if you'll be able to turn this one around
The cities rebelling even though an army is in and around them is honestly such a dumb mechanic. Especially when you're at war with them and they've just been taken.
Just zoned out watching and then “Lucas get me a men at arms” absolutely jumpscared
Nothing like having a forever war that starts so early that you have to micro the entire game. 😬😩
there was a moment somewhere in this episode where if you put a governor in miskolc it would have had -2 loyalty which might have been enough to get to monument + pop growth.
still wew what a struggle.
Recently got back into playing civ 6 and your channel has been an amazing resource for getting better and optimizing my gameplay. Additionally been going through a rough patch in my life and your daily uploads are the few things giving me joy and peace in my day. Thank you for what you do potato, one of the best content creators on UA-cam! 🥔❤️
People always say war games are easiest to win but tbh for me its hard cause i find it hard not to sim. And dont commit hard enough to the wars.. so i appreciate this kind of series
How fast do you want to speak?
PotatoMcWhiskey: Yes
I really think the loyalty mechanic ought to be tuned a bit WRT freshly-occupied cities. Not only is it frustrating to have to endlessly retake cities, it doesn't make too much sense from a flavour perspective either: how are the subjugated citizens that just saw their defenders get brutally butchered going to evict the enemy army and retake the city? And how do they get away with that a second time?
IMO loyalty should mainly be a factor in peacetime, or during very drawn-out conflicts. The new occupants should get a decaying loyalty buff on taking control of the city, and ideally an occupying military force should be factored in to the loyalty-calculation as well.
This one feels like every game I’ve played on deity tbh haha
If i made a save file for you to fix, I wouldn't have made it as bad as this lol
Walls in the capital would've been OP, but the beautiful chaos was more than worth the suffering, thank you Potato!
5:01 Sorry to hear that man. I know sometimes families can be challenging but we all get through and find peace some day. Sending prayers.
You wanted Thunderdome? YOU GOT THUNDERDOME!
He really tried to sneak that Giggity in there. 33:52
One thing you could do to help with your Production woes is build the Warlord's Throne and just keep recapturing that city that keeps flipping independent.
It'll give you a 20% Production boost empire-wide, but is pretty exploity.
26:30 The builder in Dan has 1 charge before Potato re-takes the Pyramids. At 27:00 it indeed has 2 charges again.
Potato, I believe that when you originally captured the pyramid city earlier in this series, you took a 4 charge builder that was in the city center and made it a 5 charge builder.
Why no Victor for the city that kept flipping? Seems like it would gelp with loyalty
Paused to hit the like button at "Barbarians & Bullshit." You deserve a medal for sticking with this one, man,
I know you're having regrets Potato but I'm loving watching this uphill climb. You're comeback is gonna be huge if you can pull it off.
Hey potato, I think you should play as Victoria age of steam because of the 10% production for all industrial zone buildings in a city and I wanna see how you could play around that
it would be city state(cs) dependent; 2+ industrial cs and kilwa to make industrial zones viable at mass scale. 10% production and +2 production on strategic resources is a minor bonus compared to royal navy dock yards. I think potato deserves an economic focused naval game after this slog
@@CheeterCheese567 with a bunch of cities and Magnus, I had 400 production in my capital on DD, which is my opinion a lot only 1 industrial city states and no kilwa plus Ruhr valley
Potato at the start of the series: I will take the other continent for myself.
Potato after 2 episode: I will take this continent
I love that fact that you preset raging barbarians and then couldn’t figure out why they were so aggressively super spawning.
It might be a tough game but this is the most fun videos to watch, I love when you play dom.
19:35 "Sid Meier has actually haunted me" would be a better series title lol
Potato with the +5 campus push for the civic which gives double science from campuses and get +10.
i was waiting for this vid. continue the series . love it when the start is has hard as this one. Potatoe i would like you to discuss how pillaging a city makes them turn on you as opposed to when you conquer a city and dont pillage
I am loving this playthrough. Seeing the struggle and the tactics is definitely improving my knowledge in civ combat strategy.
I've got 5 envoys but nothing to do with t hem - except plug in the get 2 envoys for the first you plug in and flip armagh independent....
God, the Coba push was so desperate. I really thought it would survive because medieval walls would appear right as the the battering ram closed. Good luck Vs Musket barbs!
I had to turn off my mobile device last night when i saw you struggling for that 1 missing point on era score. The anxiety was growing fast while I realized you weren't aware about the trade route would give you the boost if you noticed a turn earlier.
I'm here today, up for more. Great resilience of yours tho.
I 100% would have save scummed for the heroic age
32:31 you could shoot and promote this doubleshooting xbowman in same turn
“If you’re not dead, you’re alive”
-Potato 2023
Loving this series! Sorry it's been so stressful but it's been a lot of fun to watch you grind down the AI.
This video was amazing. Made me laugh. Loving these series. Patato you're a born showman.
That piramids city loss killing the builders mechanic is really wacky
I fear no civ
but that thing
(picture of a barb camp spawning 648219 men at arms)
it *scares* me
When you find yourself in a hole quit digging 😭🙏
I do feel that pain. Maybe only a fraction, but I have been there with barb camps.
All of potatoes capital problems are because he didn't locust settle with tundra pantheon haha
Why would you not use one of the couple governor promotions to get a loyalty stick into miscolc?
Continuously smashing your head into Miskolc feels like a Saw trap
*BRO IT'S 3:00 AM AND I HEARD A LOUD BANG YOU SCARED THE CRAP OUT OF ME!*
Love it. 130 turns in and you've seen (what?) 10-20% of the map. HILARIOUS!
the last civ to discover him will do so by sneding a satelite into orbit while he gets his first bombard
As a seasoned settler difficulty sim base player, I would have rage restarted this game about 70 times. This was an exercise in frustration and madness.
not sure if anyone else made a comment like this here, but if Potato had maybe gotten the ( by chopping ) warlords throne in the Gov. Plaza., he could have substantially boosted productions across his empire by farming the Hungary's city and together with the world congress boost . but then again that was a hell of a fight there!
"Barbarians & Bullshit - has a real D&D feel to it" - bravo!
Puir wee man-at-arms, spawning next to your capital like that... :'(
I can verify that is something we named in DND
😁 that single barb camp has a bigger economy than your entire empire 😁
This is some Warhammer ass, unending war type shiz haha. The bodies of your enemies must litter your whole empire at this point 😂
It probably would've been good to liberate Miskolc (the pyramids city) at least once, for the reduction in grievances, the diplomatic favour to sell for a quick gold hit and the optinion boost with John Curtain given his leader agenda (likes civs who liberate cities). Given how quickly it rebelled, I think it's fair to say that Hungary likely would've lost it to loyalty pressure from the Mayan cities soon enough, allowing you to recapture it (especially once it was down to one population).
Huh neat. I wonder how builder charges are coded exactly. It’s obvious that it deletes the builder if charges are 0, but the pyramids are coded to prevent that charge gain exploit potato hypothesized.
My best guess is that the pyramids charge is its own separate variable that can turn on and off, is nested in every individual builder and is always the last charge used by the builder.
Personally i love the early game survival wars, but I often find I'm so far behind in culture/tech that I struggle to catch up once done.
Man, this was so much fun to watch! What a mess you were up against. Some of your comments were hilarious though! 😅
It’s been 4 weeks and I’m still pissed that you missed that heroic age. I know, that sounds like a “me” problem 😂
I guess the Pyramids builder extra charge is just loaded into RAM
Potato vs deity AI civs: 🤑😈
Deity barbs vs Potato: 🤑👿
What an incredible game, keep at it, you've got to murder everyone and everything now
In hindsight, maybe you should have enabled the clans mode. I would have reloaded a long time ago, but if you can pull off a win here you may be the best player of all time.
21:42 Episode title should've been "Misclicks near Miskolc"
Oh I was mad you didn’t scum the heroic age. I’d have done it in a heart beat
Wait until he discovers the Mayan capital with 20 population or so (and then wonder why capturing that 10 pop city did nothing to alleviate the loyalty woes... instead of 2 turns, you now have 4 turns... good luck!)
Maya tends to build farms all over the capital (making conquering them a pain unless it is done very quickly). In addition to the barbs you will have a bunch of free city units all over the place now.
sometimes , i dont understand the physik abpout spawn of barb camps. That make no sence that this only camp can respawn so many units. your city can built one unit in 6 turns and the camp biult every single round a new unit
Oh boy, I love the thunderdome
Tomorrow fellas. Tomorrow we see potato start to lose units 2 turns into the video for not having enough money. It will be the funniest thing ever.
You've been at war since turn 23 war declaration. Barbs were attacking before that. I know you're not enjoying it but I'd like to see how this turns out, win or lose. Since I've quit games that were not as bad as this one. God speed spuddy.
this video game me anxiety , bravo
I’ve never thought as hard about anything as this potato thinks about civilization 6
I also think hard about your mom
This is has to be the first game in which Potato did not get a single tribal village
Probably could've used the copper chop to buy a trader the turn previous and get trade route too
I paused this video around the 12 minute mark, and when I restarted it I had to check to make sure I didn't accidentally change it to 1.25 playback speed. That is some fast talking.
thats the game we all want to see!
Love playing with clams on but man is it a pain. I make it a point to eviscerate all barbs. Boudica would have been clutch
Real slog that!
One of my favourite games I ever played was a thunderdomeTM style war on Terra map where I rolled Nubia. Pitati archer spam turned defence into attack and then domination victory. Very intense, very difficult, but very enjoyable!
As a Hungarian I struggle every time he say Miskolc
How is he gonna salvage this? good lord!
@PotatoMcWhiskey I tend to like ages to last longer to get to use that ages units in war longer, are there any setting you would recommend to make longer ages more enjoyable to play?
Would this situation be a good time to take out that city state? Armagh? And if not when is a good time to take down a city state?
Way to keep it going bro
😂😂😂 I didn't thumbs up the video until he said yes Queen 😂😂😂😂
I’m guessing you aren’t going to settle the new world
Shoulda bought a galley. Also, double click your pins instead of clicking on "ok".
Pain.
Good gravy! I thought they already nerfed barbs!
Curious, when editing, did you 1.5x the speed on these videos?
The rust is real 😂