Potato also bought a stadium for 1,920 gold pieces, and he had 1,925 in the bank. 30 seconds later "Why do I have zero gold?" cause he bought amenities right after.
Not to get too raw, but honestly, that's on brand for a lot of Nobel peace prize laureates, I'll list list a few: F.W. De Klerk Shimon Peres Aung San Suu Kyi (sp?) The world is wild...
@@Azaqa The difference of course between Hitler and the others, is that Hitler isn't a Nobel peace prize winner, whilst the others are. Not to mention that for the most part, they've gotten away with it.
*Sentient deity mode activated* Edit: the video is sentient potato mode. Edit2: potato vs deity? Potato deity? Potara fusion? Veggie potato? Vegato? Vegato made a video. Hooray!
No. Still just one city. Raze their empire to the ground, surround their capital with units so they can't settle, and let them sit and stew. :P The AI needs to understand what they did. :P
@@goldiegolderman1842 12:28 is when Potato lets the rabbit out of the bag (as it were) but I think the shenanigans started earlier and I just thought they were sfx until Potato revealed otherwise.
Honestly, I really love those kinds of games where you struggle all the way through to scrap a victory, it feels like every optimal play and strats you show us really show their importance, and the suspense is even more present :)
My favourite part was when you remembered settlers have extra sight. I feel like you just added to the ultimate combo. Now itll be great general, bombard, balloon, AND settler.
I've noticed in my OCC endeavors that it helps a ton to chop features in the 4th/5th/etc ring. They still feed yields to your city and since they're not workable, they it's all profit. On the rare occasion that there's no aluminum and you can't get it from the AI, power generating improvements out in those rings count towards total power as well.
Since the question was asked in the video: The meta for one-city challenge (and tall play in general) is aggressive city-state suzerainty and a religion with either Cross-Cultural Dialogue or World Church. Because both provide a means to scale that doesn't depend on your own number of cities. It's usually good to also go for Divine Inspiration + Apadana, but that one depends on if your starting location RNG gives you enough room.
Or of course, cheesing it with Ethiopia in Apocalypse mode with the Great Bath, although that's even more start dependent it means you still scale exponentially.
I know it's a year later, but the actual meta for tall (as far as I can tell) is to give loans to the other players, which constantly makes them like you for giving them a good deal, then constructing world peace and winning diplomatic victory with your wonders + emergency wins. Some people may consider loans an exploit, but I think they are sensible emergent gameplay.
@@Joker22593 I do not think that loaning people is an exploit, especially as this happens in real life all the time for major countries. With the marshal plan being the big one.
FYI - you can chop stone and other features and resources in the 4th & 5th rings and get the food and production from them. Seeing those unchopped stone tiles sit there all game was incredibly infuriating haha
I'd love to see a preserve run as the Maori! The massive yields you get from the preserve in combination with their special building their forest bonus and earth Goddess. And being able to settle about wherever you want it's just. Perfection
Really liked how essential the political/diplo manoeuvring had to be. I haven't played much 1 city challenge, but cannot recommend a Portugal 1-city build enough: insanely OP and so much fun.
Isn’t it crazy how the guy who’s entire schtick is hating warmongering is a huge warmonger himself? I feel like he should share the same ability of Canada not being able to declare surprise wars.
I just noticed that the world congress logo is just the irl UN logo based on earth's continents. It would be cook if there was some way for the game to make the in-game continents into the world congress logo.
I've noticed the AI refusing to take peace or asking for absurd peace deals even when they're clearly losing. Don't know if this something that changed in an update. The AI always seems to get stuck at nanotechnology/Mars colony. I don't know why, but they take forever to get past this point and this makes it easy to catch up with science if you're behind.
At leas tin this case, I think it is just because Diety AI doesn't actually feel punished by war weariness or low combat power. They literally only care if they think you might take a city.
Thanks to your videos I beat my second ever Emperor difficulty game on a shuffle map with a domination win! I could've tried for culture but that was my first, i came so close to losing to eleanor of England with her diplo victory too (19 out of 20 points!) Before your videos I never thought I'd get to higher than king
I got nice bloke vibes from your Civ 7 videos which is how I found the channel. A pet rabbit in the background going beast mode on a bit of cardboard just confirms it. House rabbits are class
I suggest you just call him Judy. Yongle is the name of the period when he reigned, then it becomes a sort of title. His family name is Zhu, first name Di, which really sounds like Judy😂
Hi Potato! Seeing your graphs at the end of your video made me realize why I quit playing civ. I used to play on PS5 and loved looking at all of those in the Hall of Fame records. For some reason, the game keeps deleting all of that info. My save files are fine, it just wipes the HOF and I cant tell who I had beaten the game with. Super frustrating to deal with the crashes on bigger maps and all, but having ALL of your games history just wiped for no reason is just brutal. Happened a few times and I was just done after that.
Didn't you do a one city challenge with Ethiopia for the release of secret societies involving the Great Bath and the Voidsingers? Or am I missremembering?
@@PotatoMcWhiskey yeah it was just for the meme i understand everyone wants you to do some funny challenges. Btw we all wait your react to rulers of Sahara leaders !
In addition to chopping in the 4th and 5th rings you can also plant forests for appeal and to reduce the the chance of tornados, add farms of mines for adjacency etc
For me these videos where its close to losing are the best kind. Edge of my seat are we gonna win??? Compared to knowing 3 episodes in that its a win, love it
Hai there! While not a frequent player (heck, I've only played 3 games thru, lol!), I have done OCC's twice. Heck, it's one of my favorite way to play! like you said, it means less maintenance, so you can devote more into what you wanna do. Both cases were done on water-dominant maps; while perhaps a bit cheap, it hampers most of your rivals... unless they're seafarers. In which case, makes diplomacy even more important. I like to pair my OCC's with the Owls of Minerva, which synergizes rly well with espionage. It also pairs pretty well with a coastal OCC, since the Gilded Vault gives you extra trade routes if you have a Harbour! Trade routes to City-States + Kilwa Kiwisani = Giga Yields for your city. Being a Prince enjoyer, I don't know how well my particular strategies would pan out in a Deity match. Either way, pursuing diplomatic ties, several suzerainties, and a small private army, are all plays that I'm sure you'll want to do regardless. I hope this proved insightful!
Ive never done a true one city challenge but I did do a loyalty only eleanor where you cannot build settlers or have your army leave your zone of control - btw loved your work for ages definetly made me a better civ player
19:46 I do OCC! The only optimizations I'd recommend at this point is using Magnus to locus everything before switching to Pingala and I question hanging gardens being the right play as a couple of farms accomplish the same thing and is less production without giving up a tile but I feel like that may just be my preference as I'm not a big fan of Hanging Gardens for tall builds. I personally love a religion with Work Ethic on a high adjacency holy site as Work Ethic is a low priority for the AI and means you can get a safe great prophet that doesn't cost a lot in working projects. Feed the World and Choral Music are powerful but very competitive beliefs that will eat up your early production us less you get stupid lucky. Jesuit Education can be good for tempo but it doesn't feel as impactful as other beliefs so I don't tend to get it. Finally Reliquaries is good for a culture victory if you have a way to spawn relics (Kandy is right beside you or Voidsingers). I could honestly talk for literal hours on strats and builds but one mechanic that I don't know how many people really know about for a culture victory is that you can utilize your 4-6th land rings for national parks all you need is to have one til on the national park within 3 tiles of your city to gain the full tourism benefits from it so you get this giant ring of woods around your empire full of nation parks. I really hope you'll try a OCC for a cultural victory soon! :D
I will add that I commonly lag behind the AI on science and culture for a majority of the game but if you play the inspiration and eureka game well you won't feel the lack of stats near as much as it may look. Growth and production are way more important to you that a competitive science or culture number as later stages are filled with projects that will play the catch up game for you.
I went for a one city Yongle build recently against two friends and Emperor difficulty AI. Half my city was mountains, but I managed to get over 250 science by the Industrial age. Then we had to restart because of desyncing and lost 100 turns of progress because the game didn’t save the game for some reason. Even the autosave a didn’t exist.
You mentioned a preserve based game. The new Cleopatra could be a good idea for it. You have the sphinx for appeal and then the new floodplain mechanic. I'm going to try it.
I feel like if you could create states from 2 cities or something the population mini game would be a lot more in depth. Like I know the Cities are more like city-states but the idea would be if two cities that touch borders could become a state and the population from 1 city could work the tiles of another city. There’s a buff to the second city in it’s workable tiles but you first city would suffer since it’s own tiles would suffer and the pop in the 2nd city won’t work as efficiently. But you could help a new city grow fast in production and pump out some districts/buildings
There really should some mid to late game techs which make mountains useful in some ways. The fact that we can't ever mine mountains makes no sense to me. The fact we can't build mountain bunkers for our military units doesn't make sense. The best we can do is really ski resorts?
16:55 I hope they take a look at Civilization: Colonization. I really like how population works in that game. Humankind has a similar thing going on with how military units subtract from population as well.
Fun Fact: you can tell if the space race mission being launched is the moon landing by looking at the rocket. Its a model of the Apollo mission rockets.
The AI is really really bad at winning science victories. I don't know if it's a bug or what, but I don't think I've ever lost a deity space race where the AI wasn't already actively launching their mars colony when I started my satellite, and even then I've clutched a few of those. As long as you're within two steps when you start prioritizing you can outpace them basically no matter what
So here I was, working away. Lord of the rings here on my side monitor and god damn it Potato I am programmed now! Boil em Mash em Put em in a Stew! And now I gotta watch civ6 videos. I love and hate you.
In your Cleopatra game you're going to be starting soon can you try putting 3 neighborhoods and 3 holy sites or theater squares around your diplomatic quarter, to maximize appeal and protect great works.
I know this is super old now, but in response to you asking if people like to play one-city challenges: I LOVED doing them in Civ5, but haven't figured out how to make it work in this game yet.
Been binge wattching your content for 3 days now while playing TSL Huge Earth map trying to recrate the British Empire story. I will say I play your vids at 0.75 speed, I find the pace of your talking wayyyy too fast, but your content is great (When I don't miss what you're saying)
you should really move some of your counterspies out on the map and give the counterspying role to your new spies. they'll level up super quick because of how often your commercial hub gets spied on. then you'll have an easier time taking out those spaceports
Would building ski resorts not have been a good idea for the amenities to provide a cushion against war weariness? One builder probably wouldn't have hurt your tempo.
Youre so damn good at this game, i cant deal with it. I do have a question, though! Is it even possible to do a one city deity challenge with a domination victory? By burning down the other capitals? Or maybe if thats too hard by only being able to get more cities by taking over a capital? (Also im only part of the way through this, so if you do end up winning via domination, imma pop back into this comment and axe this last bit lol)
Pretty sure capitals can't be razed, and unless you take them all in the same turn and win, I don't think it would be a one-city challenge anymore, but that's just my personal view
I've only done the One City Challenge with Korea, and improvised most of it honestly. I got the achievement for building the Spaceport next to the Seowon totally by accident!
I wish Civ 6 War Weariness was like Stellaris war weariness where the only thing it did was force a status quo peace after a war had been going on a long time
NGL when I tried one city challenged I cheesed it a little with a productivity from pop mod...lol watching someone do this with such a nice start is great though, I just can't seem to thrive XD with this challenge
I do love the feeling of being in a tense space race, where I'm rushing to launch my projects first! Sadly this normally turns to disappointment as the AI doesn't seem to give a damn - for some reason it always seems to have low priority on the late space projects and makes GDRs or some other useless garbage instead. :(
It wasn’t the war weariness that was screwing you up, it was the fact that Pingala was kicked out of your cap so you lost ll his benefits plus the housing and amenities.
I love how you won the noble peace prize, then immediately proceeded to launch the world into a World War
Potato also bought a stadium for 1,920 gold pieces, and he had 1,925 in the bank. 30 seconds later "Why do I have zero gold?" cause he bought amenities right after.
Not to get too raw, but honestly, that's on brand for a lot of Nobel peace prize laureates, I'll list list a few:
F.W. De Klerk
Shimon Peres
Aung San Suu Kyi (sp?)
The world is wild...
Well, Hitler was nominated in 1939... and he also won time magazine man of the year in 1938...
@@Azaqa The difference of course between Hitler and the others, is that Hitler isn't a Nobel peace prize winner, whilst the others are.
Not to mention that for the most part, they've gotten away with it.
@@primevalplaystation4626 You forgot Barak Obama
I’m not going to lie, if a civ did that to me, it would become a multi-city challenge
Agreed. Screw all the grievances from other civs, if the AI or other players do to me what Australia did this game, they're getting conquered.
*Sentient deity mode activated*
Edit: the video is sentient potato mode.
Edit2: potato vs deity? Potato deity? Potara fusion? Veggie potato? Vegato?
Vegato made a video. Hooray!
No. Still just one city. Raze their empire to the ground, surround their capital with units so they can't settle, and let them sit and stew. :P The AI needs to understand what they did. :P
Why ? He's giving free raids
I would burn his empire and let him rebuild it so i can burn it again later.
@@ryomaanime4563 I did this to phoenicia and macedon in an emperor game recently for most of the game
I know you initially didn’t like your start, but settling between 3 mountains might’ve actually helped quite a bit, given all the war
Not to mention surrounded by a river
But what happens when you get seiged? One and only city is going, going, and gone.
@@UnrealJesus kind of the same thing as when you don't have mountains, but faster
He basically created Switzerland
Potato: Downloads Mods to improve AI and their land
Also Potato: How did the AI get better?
Do you know which mods he uses for that?
@@JohnDoe-hq1ty I don't know off hand because I play Civ on PS like a scumbag lol. He does have a link in the comments about the mods he uses though
@@JohnDoe-hq1ty Maybe it was Real Strategy iirc
The rabbit shenanigans in this were hilariously good fun
That is the thing about bunnos, they will be very quiet for hours on end and then decide randomly it is time to make as much noise as possible.
Timestamp for the rabbit part?
@@goldiegolderman1842 12:28 is when Potato lets the rabbit out of the bag (as it were) but I think the shenanigans started earlier and I just thought they were sfx until Potato revealed otherwise.
Honestly, I really love those kinds of games where you struggle all the way through to scrap a victory, it feels like every optimal play and strats you show us really show their importance, and the suspense is even more present :)
My favourite part was when you remembered settlers have extra sight. I feel like you just added to the ultimate combo. Now itll be great general, bombard, balloon, AND settler.
Except that the observation balloon has the same sight range as the settler, and can see over hills and forests
@@ashokamaurya4478 thats a chinese spy balloon smirk.
I've noticed in my OCC endeavors that it helps a ton to chop features in the 4th/5th/etc ring. They still feed yields to your city and since they're not workable, they it's all profit. On the rare occasion that there's no aluminum and you can't get it from the AI, power generating improvements out in those rings count towards total power as well.
hm i thought power improvements didn't provide power if they weren't worked
Since the question was asked in the video: The meta for one-city challenge (and tall play in general) is aggressive city-state suzerainty and a religion with either Cross-Cultural Dialogue or World Church. Because both provide a means to scale that doesn't depend on your own number of cities. It's usually good to also go for Divine Inspiration + Apadana, but that one depends on if your starting location RNG gives you enough room.
Or of course, cheesing it with Ethiopia in Apocalypse mode with the Great Bath, although that's even more start dependent it means you still scale exponentially.
I know it's a year later, but the actual meta for tall (as far as I can tell) is to give loans to the other players, which constantly makes them like you for giving them a good deal, then constructing world peace and winning diplomatic victory with your wonders + emergency wins.
Some people may consider loans an exploit, but I think they are sensible emergent gameplay.
@@Joker22593 I do not think that loaning people is an exploit, especially as this happens in real life all the time for major countries. With the marshal plan being the big one.
@@NathanWubsthe marshal plan is a really good example bc it benefited the us exponentially more than europe
It's so satisfying to get 3 turtles in a one city game with monopolies and corporations mode
FYI - you can chop stone and other features and resources in the 4th & 5th rings and get the food and production from them. Seeing those unchopped stone tiles sit there all game was incredibly infuriating haha
Lol I was thinling the same thing
I'd love to see a preserve run as the Maori! The massive yields you get from the preserve in combination with their special building their forest bonus and earth Goddess. And being able to settle about wherever you want it's just. Perfection
12:27 those brief moments in life when you achieve perfect clarity
“This is just my life now.
Why do I have a rabbit?”
If you could get Machu this would be a God tier city
one in a billion chance
I've had games on Emperor difficulty where Machu pichu was gone by turn 40
if you could get Manchu
Literally not possible with Pachacuti in the game.
@@MrDictatorDan Hence the word “could”
Really liked how essential the political/diplo manoeuvring had to be. I haven't played much 1 city challenge, but cannot recommend a Portugal 1-city build enough: insanely OP and so much fun.
i've never played a multi city game as portugal lol
Isn’t it crazy how the guy who’s entire schtick is hating warmongering is a huge warmonger himself? I feel like he should share the same ability of Canada not being able to declare surprise wars.
I just noticed that the world congress logo is just the irl UN logo based on earth's continents. It would be cook if there was some way for the game to make the in-game continents into the world congress logo.
Using a settler as a support unit was so galaxy brain.
I've noticed the AI refusing to take peace or asking for absurd peace deals even when they're clearly losing. Don't know if this something that changed in an update. The AI always seems to get stuck at nanotechnology/Mars colony. I don't know why, but they take forever to get past this point and this makes it easy to catch up with science if you're behind.
At leas tin this case, I think it is just because Diety AI doesn't actually feel punished by war weariness or low combat power. They literally only care if they think you might take a city.
This is the most fun use of diplomacy I have seen in any game ever. A whole other level.
I love how Potato wins a one city challenge faster than I win playing regularly
Yongle's OCC is definitely a LOT of fun! Glad to see more OCC runs being tried with him.
Thanks to your videos I beat my second ever Emperor difficulty game on a shuffle map with a domination win! I could've tried for culture but that was my first, i came so close to losing to eleanor of England with her diplo victory too (19 out of 20 points!) Before your videos I never thought I'd get to higher than king
This might be the only game I've ever seen Potato play where he didn't build the Masoleum
I like how short a one city challenge is. So much quicker without all the micro 😂😂
I got nice bloke vibes from your Civ 7 videos which is how I found the channel. A pet rabbit in the background going beast mode on a bit of cardboard just confirms it. House rabbits are class
I suggest you just call him Judy. Yongle is the name of the period when he reigned, then it becomes a sort of title. His family name is Zhu, first name Di, which really sounds like Judy😂
I was thinking how to read Yon*gle, then I realized it was Forever Happy. 🤣
With all those tech boosts his spies keep stealing he's jumping ahead in this one city challenge. Judy Hopps.
Yay! More Civ6!
One city challenges were more of a civ V thing for me than CIv vi. Being able to steal settlers encouraged my inner savage lol
Hi Potato! Seeing your graphs at the end of your video made me realize why I quit playing civ. I used to play on PS5 and loved looking at all of those in the Hall of Fame records. For some reason, the game keeps deleting all of that info. My save files are fine, it just wipes the HOF and I cant tell who I had beaten the game with. Super frustrating to deal with the crashes on bigger maps and all, but having ALL of your games history just wiped for no reason is just brutal. Happened a few times and I was just done after that.
Didn't you do a one city challenge with Ethiopia for the release of secret societies involving the Great Bath and the Voidsingers? Or am I missremembering?
I did
He did
He also did one with Korea long, long ago IIRC.
I think he had to cheat though because he forgot to save a flat land tile for the space port
Potato, you know what else has 3 sight? Observation balloons :D That settler was definitely superfluous.
Boesthius: hey potato how much time are you gonna steal my challenge videos
Potato: yes
I mean, my audience asked me to do this on day 1 of the pack incl. the no city challenge :)
but Boes did a VERY different challenge to my OCC
@@PotatoMcWhiskey yeah it was just for the meme i understand everyone wants you to do some funny challenges. Btw we all wait your react to rulers of Sahara leaders !
@@PotatoMcWhiskey little do they know that you're actually inside my brain controlling my every move like a mini ratatouille
@@boesthius So is that Potatatouille or Ratatato?
@@RBoobitydoo yes.
In addition to chopping in the 4th and 5th rings you can also plant forests for appeal and to reduce the the chance of tornados, add farms of mines for adjacency etc
For me these videos where its close to losing are the best kind. Edge of my seat are we gonna win??? Compared to knowing 3 episodes in that its a win, love it
The picture for this video is really funny, potato. I love it
Hai there! While not a frequent player (heck, I've only played 3 games thru, lol!), I have done OCC's twice. Heck, it's one of my favorite way to play! like you said, it means less maintenance, so you can devote more into what you wanna do. Both cases were done on water-dominant maps; while perhaps a bit cheap, it hampers most of your rivals... unless they're seafarers. In which case, makes diplomacy even more important. I like to pair my OCC's with the Owls of Minerva, which synergizes rly well with espionage. It also pairs pretty well with a coastal OCC, since the Gilded Vault gives you extra trade routes if you have a Harbour! Trade routes to City-States + Kilwa Kiwisani = Giga Yields for your city. Being a Prince enjoyer, I don't know how well my particular strategies would pan out in a Deity match. Either way, pursuing diplomatic ties, several suzerainties, and a small private army, are all plays that I'm sure you'll want to do regardless. I hope this proved insightful!
I remember reading that a leader will have different requirements for giving up on war depending on whether they started it or you did.
I love 1 city challenges, because it feels like you're playing as a city-state 😁
Ive never done a true one city challenge but I did do a loyalty only eleanor where you cannot build settlers or have your army leave your zone of control - btw loved your work for ages definetly made me a better civ player
okay now we're talking something that's semi tough for potato
After all, we all know how hard it is for Potato to not go wide ...
Not news: potato plays tall
Actually news: potato pays attention to the right hand notifications
It’s been a hot minute since a one city challenge vid!
“Here’s our friend Pachacuti, he’s a dangerous foe” 2 seconds later the dudes slamming his weapon angrily at him hahahaha
Good thing is where you settled a mountain on 3 sides and surrounded by a river your capital is about as defensible as possible.
19:46 I do OCC! The only optimizations I'd recommend at this point is using Magnus to locus everything before switching to Pingala and I question hanging gardens being the right play as a couple of farms accomplish the same thing and is less production without giving up a tile but I feel like that may just be my preference as I'm not a big fan of Hanging Gardens for tall builds.
I personally love a religion with Work Ethic on a high adjacency holy site as Work Ethic is a low priority for the AI and means you can get a safe great prophet that doesn't cost a lot in working projects. Feed the World and Choral Music are powerful but very competitive beliefs that will eat up your early production us less you get stupid lucky. Jesuit Education can be good for tempo but it doesn't feel as impactful as other beliefs so I don't tend to get it. Finally Reliquaries is good for a culture victory if you have a way to spawn relics (Kandy is right beside you or Voidsingers).
I could honestly talk for literal hours on strats and builds but one mechanic that I don't know how many people really know about for a culture victory is that you can utilize your 4-6th land rings for national parks all you need is to have one til on the national park within 3 tiles of your city to gain the full tourism benefits from it so you get this giant ring of woods around your empire full of nation parks.
I really hope you'll try a OCC for a cultural victory soon! :D
I will add that I commonly lag behind the AI on science and culture for a majority of the game but if you play the inspiration and eureka game well you won't feel the lack of stats near as much as it may look.
Growth and production are way more important to you that a competitive science or culture number as later stages are filled with projects that will play the catch up game for you.
One last comment. That settler play was amazing lol.
John Curtin; history's greatest monster
I went for a one city Yongle build recently against two friends and Emperor difficulty AI. Half my city was mountains, but I managed to get over 250 science by the Industrial age. Then we had to restart because of desyncing and lost 100 turns of progress because the game didn’t save the game for some reason. Even the autosave a didn’t exist.
You mentioned a preserve based game. The new Cleopatra could be a good idea for it. You have the sphinx for appeal and then the new floodplain mechanic. I'm going to try it.
I feel like if you could create states from 2 cities or something the population mini game would be a lot more in depth.
Like I know the Cities are more like city-states but the idea would be if two cities that touch borders could become a state and the population from 1 city could work the tiles of another city. There’s a buff to the second city in it’s workable tiles but you first city would suffer since it’s own tiles would suffer and the pop in the 2nd city won’t work as efficiently. But you could help a new city grow fast in production and pump out some districts/buildings
There really should some mid to late game techs which make mountains useful in some ways. The fact that we can't ever mine mountains makes no sense to me. The fact we can't build mountain bunkers for our military units doesn't make sense. The best we can do is really ski resorts?
16:55 I hope they take a look at Civilization: Colonization. I really like how population works in that game. Humankind has a similar thing going on with how military units subtract from population as well.
holy crap the denied three sides of mountains and also river flowing on any attackable side, defence galore.
i just realized what building tall vs wide means. Mr Potato, thank you for your speech therapy today. Also, very good video; keep it up!
If you want to do a preserve run you should do inca cause working mountain preserves is fun
i kinda like these type of videos once in a while.
Fun Fact: you can tell if the space race mission being launched is the moon landing by looking at the rocket. Its a model of the Apollo mission rockets.
Great video! Thanks for yongling for us potato.
This was a lot more exciting than I expected.
love the one-shot videos!
I was passively listening towards the end until I heard "Incan Giant Death Robots"...I'll never get used to that.
City state game of civilization
I always find that once the ai get to the 2nd level of a science victory, they tend to stop for ages instead of streamlining for a science victory.
also you got all bummed out about no Temple of Artemis, and then there was that elephant camp in the north that you could have used
Alternate episode title: I would give anything for peace, but I won't give that.
Thank you for the content
no idea how a one city challenge would be optimized or metagamed on civ vi, but i remember trying them on civ v
Preserve only Maori is a super fun run if you want to try to showcase Preserves! Boes did it in a video last year
The AI is really really bad at winning science victories. I don't know if it's a bug or what, but I don't think I've ever lost a deity space race where the AI wasn't already actively launching their mars colony when I started my satellite, and even then I've clutched a few of those. As long as you're within two steps when you start prioritizing you can outpace them basically no matter what
Please do this again... I dont know why but its so entertaining
doing challenges is refreshing. Maybe again themed desert or all water maps (but this time with a non-trash civ for the given environment ).
Playing these one city challenges it always annoys me that you can't work a tile further than 3 tiles away while your borders do expand there.
So here I was, working away. Lord of the rings here on my side monitor and god damn it Potato I am programmed now! Boil em Mash em Put em in a Stew! And now I gotta watch civ6 videos. I love and hate you.
the easiest way to level up a spy isn't stealing gold, but fomenting unrest
Love the videos so far but would you be able to post the seeds for the world's in the future so we can play along
In your Cleopatra game you're going to be starting soon can you try putting 3 neighborhoods and 3 holy sites or theater squares around your diplomatic quarter, to maximize appeal and protect great works.
I had a theory that the new Persia building might work with preserves, but i haven't been able to make it work.
new?
I know this is super old now, but in response to you asking if people like to play one-city challenges: I LOVED doing them in Civ5, but haven't figured out how to make it work in this game yet.
Been binge wattching your content for 3 days now while playing TSL Huge Earth map trying to recrate the British Empire story.
I will say I play your vids at 0.75 speed, I find the pace of your talking wayyyy too fast, but your content is great (When I don't miss what you're saying)
you should really move some of your counterspies out on the map and give the counterspying role to your new spies. they'll level up super quick because of how often your commercial hub gets spied on. then you'll have an easier time taking out those spaceports
also Bodyguard of Lies dedication should let you buy spies with gold. big agree
also also SMAC had an abstain button in the planetary council and it owned.
Would building ski resorts not have been a good idea for the amenities to provide a cushion against war weariness? One builder probably wouldn't have hurt your tempo.
I forgor
@@PotatoMcWhiskey fair
Youre so damn good at this game, i cant deal with it.
I do have a question, though! Is it even possible to do a one city deity challenge with a domination victory? By burning down the other capitals? Or maybe if thats too hard by only being able to get more cities by taking over a capital?
(Also im only part of the way through this, so if you do end up winning via domination, imma pop back into this comment and axe this last bit lol)
Pretty sure capitals can't be razed, and unless you take them all in the same turn and win, I don't think it would be a one-city challenge anymore, but that's just my personal view
even though the mountains meant you lost some yields i really think they helped with all the wars
The Inca was just one click away from ending it all with that GDR
Ptolemaic Cleo could be a fun preserve game 👀
I've only done the One City Challenge with Korea, and improvised most of it honestly. I got the achievement for building the Spaceport next to the Seowon totally by accident!
This is what every city state dreams about
100% those mountains saved him
I've had thousand year wars in Civ games.
I wish Civ 6 War Weariness was like Stellaris war weariness where the only thing it did was force a status quo peace after a war had been going on a long time
NGL when I tried one city challenged I cheesed it a little with a productivity from pop mod...lol watching someone do this with such a nice start is great though, I just can't seem to thrive XD with this challenge
Observation balloon has high vision as well!
I do love the feeling of being in a tense space race, where I'm rushing to launch my projects first!
Sadly this normally turns to disappointment as the AI doesn't seem to give a damn - for some reason it always seems to have low priority on the late space projects and makes GDRs or some other useless garbage instead. :(
Imagine launching a Mars colony without lasers
It wasn’t the war weariness that was screwing you up, it was the fact that Pingala was kicked out of your cap so you lost ll his benefits plus the housing and amenities.
Hey Potato, love your vids! Any change on getting the Turn 1 Save for that?
I like it, I love it! I want more of it!
very tight and interesting game! what about one city challenge with religious victory?
Some people love a tall game, I love to see it. I unfortunately am a savage barbarian that will rush you with whatever makes sense.
I had my sound off and still heard the intro.