Out of Bounds Secrets | UNDERTALE - Boundary Break (New discoveries!)

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  • Опубліковано 25 гру 2024

КОМЕНТАРІ • 811

  • @Stary_Elf
    @Stary_Elf Рік тому +2171

    Legend has it, that Flowey is still falling to this very day.

  • @SugarRush1990
    @SugarRush1990 Рік тому +3969

    The fact Flowey just keeps falling indefinitely at the beginning is just so funny to me. Very in-line with Undertale's humor.

    • @LavaCreeperPeople
      @LavaCreeperPeople Рік тому +25

      ok

    • @WackoMcGoose
      @WackoMcGoose Рік тому +201

      * I...
      * Have been falling...
      * FOR THIRTY MINUTES!
      * (Toriel rolls her eyes, shakes her head no, and yeets Flowey again.)

    • @sdg1
      @sdg1 Рік тому +77

      Honestly, almost feels unintentionally intentional

    • @imveryangryitsnotbutter
      @imveryangryitsnotbutter Рік тому +47

      Flowey: I fell for hours!
      Temmie: Awawa, hours long time!
      Flowey: Well, it seemed like hours.

    • @alexleo-wolf4339
      @alexleo-wolf4339 Рік тому +10

      @@imveryangryitsnotbutter good thing I found a magic balloon!

  • @NickJamNG
    @NickJamNG Рік тому +942

    Hearing that so many people didn't know why Toriel was called that surprised me.
    For another fun name origin, it's explicitly stated in game that Asgore is famously bad at naming things. This is presumably why his son is named Asriel: he just smashed his and his wife's names together for their kid.

    • @saintespionage
      @saintespionage Рік тому +35

      asriel isnt a bad name tho

    • @DavidSartor0
      @DavidSartor0 Рік тому +59

      Anagram for "Serial". This was confirmed to be intentional (on Toby's part) very recently.

    • @billyharris2794
      @billyharris2794 Рік тому +25

      @@saintespionage It's convenient that taking the "as" from Asgore and the "riel" from Toriel makes a real name.

    • @impartialknockback
      @impartialknockback Рік тому +42

      In addition, this is also how goats are conventionally named irl

    • @alejotassile6441
      @alejotassile6441 Рік тому +44

      @@DavidSartor0 yeah, Serial Murderer -> Asriel Dreemurr

  • @m2pt5
    @m2pt5 Рік тому +4102

    Hearing people discover Toriel = Tutorial feels a lot like people discovering Miles "Tails" Prower - Miles Prower - Miles Per Hour.

    • @MsTatakai
      @MsTatakai Рік тому +95

      haah i also knew that but... i had a surprised expression too when i knew

    • @1111-e4p
      @1111-e4p Рік тому +173

      It took me a depressing amount of time to realise both those things :(

    • @henrystickminfan2
      @henrystickminfan2 Рік тому +84

      Actually, I first thought her name was tutorial, but then realized I misread it.

    • @imagiking69420
      @imagiking69420 Рік тому +43

      I was never enough of a sonic fan to know that about Tail's name (but yes I did know his full name tho)

    • @SeppelSquirrel
      @SeppelSquirrel Рік тому +127

      A friend was playing Undertale and they were confused as to what to do next, and I said, "Talk to Toriel." And they were like, "What talk tutorial?"
      I figured it out at that moment. 😂

  • @MagWasMinimal
    @MagWasMinimal Рік тому +1265

    8 years and people still keep finding stuff in this game, that's pretty impressive.

    • @SurmenianSoldier
      @SurmenianSoldier Рік тому +39

      nah, everything's pretty much figured out thanks to the underminers
      except for that weird waterfall music, don't know what's up with that

    • @flightsimx
      @flightsimx Рік тому +18

      Lol 8 years, Jesus

    • @WohaoG
      @WohaoG Рік тому +8

      @@SurmenianSoldier yeah; some of the stuff I didn't see before this video I figured as a gamemaker studio user would happen because of how gamemaker studio works

    • @tristanmisja
      @tristanmisja Рік тому +5

      8 YEARS????!!!?????!!???

    • @Soda_Bobinski
      @Soda_Bobinski Рік тому +1

      ​@@SurmenianSoldier roxy pfp spotted. based as hell

  • @shadokwastaken
    @shadokwastaken Рік тому +138

    3:00 flowey has gone where no flower has gone before

  • @clasher138
    @clasher138 Рік тому +2269

    Despite everything Gaster is still hidden well

    • @elizathegamer413
      @elizathegamer413 Рік тому +206

      Despite everything it's still you

    • @BierBart12
      @BierBart12 Рік тому +126

      Despite all my rage, I'm still just Nicolas Cage

    • @myballshurt832
      @myballshurt832 Рік тому +51

      Despite all my despites, im still despiting

    • @GlitchedK
      @GlitchedK Рік тому +28

      Despite the fact my Airsoft gun has a gold trigger, I’m advised to not finish this joke

    • @LavaCreeperPeople
      @LavaCreeperPeople Рік тому +10

      SEELKADOOM

  • @Arkunoo
    @Arkunoo Рік тому +45

    2:47
    « Now, the Funniest thing you’ve ever seen, from very far away »

  • @DevilSlayr
    @DevilSlayr Рік тому +156

    I like how the beta MTT hotel actually spells out MTT using the window door frame and carpet.

  • @ChristopherMoom
    @ChristopherMoom Рік тому +630

    9:30 I finally get why the game's called Undertale dude, you gotta literally look under the ground to see the world for what it is, Toby Fox you've done it again
    This was actually a pretty neat dive into the game! I liked seeing the remains of a scrapped concept at 5:33, cool stuff

    • @SolarSmores
      @SolarSmores Рік тому +11

      I like your pfp!^^

    • @kakyoindonut3213
      @kakyoindonut3213 Рік тому +4

      Do you legitimately own your copy of undertale?

    • @GGangStalker
      @GGangStalker Рік тому +14

      Oh wow, you're still commenting?

    • @Tenzla
      @Tenzla Рік тому +11

      christopher moon comments on every undertale video i swear to god

    • @AltKaxREAL
      @AltKaxREAL Рік тому +14

      ​​​@@SolarSmores wow... This the first time you're seeing Christopher? You gotta check out other Undertale videos, dude is a master at work with the amount of comments he has in Undertale related videos lol
      he's also a huge Kirby fan from what I know, you'll most likely find him in some other Kirby videos as well

  • @chillincreative
    @chillincreative Рік тому +302

    As someone who uses GameMaker to game dev, this is so interesting to me and I want to speculate/talk about some parts of the video. (And sorry for all the parentheses.)
    2:36 - My theory for this is that Toby initially coded it so that Flowey would drop down instead of float off to the side, hence the gravity physics, but set it as an alarm (in GM, an Alarm is an event that runs code after a specified amount of time). However, whenever he changed the cutscene so that Flowey just floats horizontally off-screen, since the drop happens afterwards, he never removed it from the code.
    3:05 - I'm going to assume the SOUL isn't always in that specific Y position since it makes more sense that Toby would just code it in that when it's off-screen, it just sets its X position off-screen since that would be enough, then when he needs it back on screen, it just moves back to the correct X position.
    3:47 + 8:27 - I think it's really interesting how Toriel and Alphys have this built into them. My theory is that Toby built it in so that when Frisk is facing and touching a character, their mouth moves, but I'm not sure about that one.
    4:00 - The switch still being present makes me think there's some code in the lasers that checks for the frame of the sprite to determine whether or not to show the lasers. If Toby had removed it from the room, that code would have broken,. So, instead of fixing the code (which would take a while), he just left the switch out of bounds as a quick fix.
    4:38 - This code is probably fine, but it hurts me.
    5:16 - The alternative to having default text is the game crashing, so that makes sense. Just a bit surprised Toby left it as a simple "* Error!"
    6:33 + 7:02 - Since GameMaker isn't a 3D engine, to make sure characters can have proper layering, Toby would need to write in code to make sure characters can appear "in front" of other objects, most likely using depth = -y; ("Depth" is GameMaker's way of doing layering, with the lower the number, the more "in front" it is). This character in the Librarby and Greater Dog should probably have been above the table, but this code would have stopped that. Although Greater Dog was probably moved so far down under the table since he may have blocked too much of the the room behind him had he been higher.
    7:14 - When the snow-hat is created, it chooses a random frame of the snow-hat sprite. This happens in the Create event, which GameMaker runs when an object first spawns into a room. After the Create event has ended, the game begins running the Step event on the next frame (the Step event runs every frame after the Create event). This "Step" event is where code is that moves the snow-hat to Frisk's head instead of their torso, where whatever code initially spawned the snow-hat placed it. (When creating an instance of an object in the version of GameMaker Toby used, you have to specify the X and Y values alongside what object you're spawning. So, for this, the code was likely "instance_create(obj_human.x,obj_human.y,obj_snowhat)").
    7:40 - Toby could have done this really smart or really dumb, and knowing Toby's abilities as a programmer when making Undertale, it wouldn't surprise me if he did it the dumb way (but I doubt it). GameMaker has a function called "draw_sprite_part" which, very literally, draws only part of the sprite on the screen. More and more of Doggo's sprite, as he moves up, would be drawn and then, by the time he's above the counter, his entire sprite, legs and all, would be seen. (For anyone confused what "draw" means, because I was before I began programming, it just means to show something on screen.) The dumb way is to have it be its own animation, with a different frame for each new line of pixels revealed as he goes up, which, while not by a lot, takes up more storage space.
    7:53 - Since GameMaker doesn't have built-in reflections, this is exactly what you think it is. There are two Frisks. The one you control, and the other one that matches your movements (albeit while inverting your up-and-down movements) that is just hidden behind the wall.
    8:08 - This makes sense from a coding stand-point. It's much faster to code Alphys to "go to the X-position of the door" than to go into the room and manually check to see where the door is and input a numerical X value.
    9:57 - The placeholder versions just include the tiles used in Snowdin's exterior tileset, which were likely Toby's way of blocking out the collision so that when he or Temmie made the final image of the room, it could just be slotted in without any tweaking.
    10:37 - Toby could have saved a bit more storage space making those waterfalls smaller. They're way too long and could very easily be chopped in half and still work, having the objects jump back to their original Y positions after a few milliseconds unlike the whole second they take. But that's just nitpicking.
    11:10 - The coloured backgrounds exist because GameMaker rooms have a background colour. Toby likely set it to random colours as they didn't matter when he would be putting the background images (in this case, the gradient) overtop of them. GameMaker has, as of 2017, done away with Backgrounds as an asset type, converting backgrounds to regular sprites, but they existed in the version Toby used to make Undertale. Backgrounds tile endlessly (hence why you've been seeing that the whole video whenever the camera zooms out). The reason why Gerson's shop doesn't have this happen, is because that is a Sprite, not a Background, so it doesn't repeat when zooming out. It's actually really interesting because GameMaker rooms have a set size, cutting off the tiling while you're editing the room, so Toby would never see all of these tiled backgrounds; the only way to see the background tiled this many times is by using Grossley's camera hack.
    11:33 - Something Shesez doesn't cover here is the dialogue box detaching from the text and talking sprite for Toriel. This is because all of these are separate elements that are placed on screen, but they're not programmed to move around the screen, since the camera doesn't move when text is on-screen.
    This is an EXTREMELY fantastic video, and thanks to anyone who read this comment for letting me geek out.

    • @quadangries
      @quadangries Рік тому +12

      Good comment

    • @spellsword1774
      @spellsword1774 Рік тому +22

      As a game dev hobbyist and enthusiast, I found this breakdown very interesting!

    • @Estra_Estra
      @Estra_Estra Рік тому +12

      I appreciate the geekening

    • @LuigiXHero
      @LuigiXHero Рік тому +1

      Should mention its super easy to do reflections in game maker you just have it draw the same sprite on the object you want to reflect. Make a new object with If instance_exists(oPlayer) {drawsprite(x,y,oPlayer.spriteindex)} would do it I think generally. Then move it a mirrored way from what you're reflecting. Then to handle what direction he faces is depending on how he programmed it. Probably just has a simple variable that sets his facing direction you can reverse. Should actually use drawsprite_ext and pull all the sprite info over so it can flip properly I just got tired of typing on mobile.

    • @pkinsect6618
      @pkinsect6618 Рік тому +21

      I litterally laughed out loud when I saw the code at 4:38, that's such a weird way to do it because you would need to check these values each time you want to edit the layout of the room (as you said when you talked about Alphys going to the door, inputting a numerical X value is generally not a good idea)

  • @juanpi_alv
    @juanpi_alv Рік тому +192

    To this day, Flowey is, in fact, still falling indefinitely...
    Very fun and interesting video! I never thought this game could hide that many secrets

  • @Red_Planet
    @Red_Planet Рік тому +29

    1:44 The mixture of dread and incredulity I felt upon seeing those eyes is indescribable.

    • @YellowpowR
      @YellowpowR Місяць тому +1

      Legitimately unnerving to me long ago.

  • @HahnKirby
    @HahnKirby Рік тому +96

    When this game first came out, I was obsessed with it, I spent so long trying to learn every little detail about it. Watching this video has taught me new things I didn't know about, it's actually very refreshing to see.

  • @mufeet
    @mufeet Рік тому +380

    PLEASE do a part 2! You barely touched on a lot of stuff that would have been really interesting, such as the endings. Specifically Pacifist, because Toriel also throws a fireball at him the same as Flowey. Would love to know what happens to him

    • @Benzinilinguine
      @Benzinilinguine Рік тому +12

      He probably just gets yeeted to the side of the screen and either is rendered out or the game or just is in a static version of the surprised face.

  • @JFJD
    @JFJD Рік тому +84

    8:27 Fun fact: using (parentheses) in dialogue is a way to indicate both inner thoughts) and whispering/muttering.
    My new headcanon is that Alphys is just saying this line while hoping you go away.

    • @samugames0
      @samugames0 Рік тому +5

      Napstablook: hah, that reminds me of when i said "zzzzzzzz" out loud to pretend i was sleeping, nice

    • @blackholeguy1529
      @blackholeguy1529 Рік тому +1

      @@samugames0 blud is roleplaying as a fictional ghost online

    • @blackholeguy1529
      @blackholeguy1529 Рік тому

      in a youtube comments section, of all places

    • @samugames0
      @samugames0 Рік тому

      @@blackholeguy1529 And you're thinking you're better than someone else while also being in a UA-cam comment section, but without being funny at that. Shut up bro

    • @Nore2554
      @Nore2554 Рік тому +1

      ​@@blackholeguy1529
      But he put *"* napstablook *: "* with *" : "*
      You don't know read *???* 💀💀💀

  • @Homayun
    @Homayun Рік тому +10

    6:19 that character behind the counter is basically Berdly. Looks very similar, works in the library, and even the library in deltarune has the same layout for the most part.

    • @HKG4
      @HKG4 Рік тому +1

      SOMEONE CALL MATPAT

  • @elizepencye8820
    @elizepencye8820 Рік тому +17

    9:40 Sans looks so funny on that zoomout

    • @gman_4815
      @gman_4815 Рік тому +3

      He shocked that mtt hotel is just moved out.

    • @HKG4
      @HKG4 Рік тому +1

      =D

  • @herosshade2247
    @herosshade2247 Рік тому +62

    10:26
    So this implies that Sans builds a hot dog stand around the "shortcut" doors and that's how he appears everywhere so quickly. That or he already had sentry stations there and put in shortcuts so he wouldn't have to walk.

    • @LilyCat2399
      @LilyCat2399 Рік тому +8

      It could be the same shortcut doors from deltarune since toby came up with the idea for deltarune first.

    • @D_YellowMadness
      @D_YellowMadness Рік тому +18

      @@LilyCat2399 Plus they have the same sprite as Sans' bedroom door & entering Sans' bedroom in Undertale puts you in a dark place, leading Papyrus to ask "Is Sans pranking you through time and space? I hate it when he does that."

  • @demonkingzecksee
    @demonkingzecksee Рік тому +46

    5:54 little did temmie know... the game would LITERALLY become one of the most beloved games in gaming

    • @qactustick
      @qactustick Рік тому +41

      It looks like you thought he said 'little game', but he was actually saying 'little gain'. As in, the scrapped scene would have been a lot of work to create without really having much purpose. The actual quote is shown onscreen at the end of that part of the video.

  • @Real_RUBB3R
    @Real_RUBB3R Рік тому +13

    I like it when its revealed that there's actually a character sprite that you're talking to when they're hidden behind something, just shows that the age old trick of placing a sign (or something similar) behind something you want to have text is almost always the easiest option

  • @VTRcomics
    @VTRcomics Рік тому +139

    In REAL time you and I managed to have the same exact reaction to 2 Torial, which is the wildest thing I've experienced just watching a UA-cam video.
    Honestly, with all the great discoveries here it makes me wonder if a Deltarune episode would yield just as many cool notes and facts.
    Definitely blew past my expectations with this one!

  • @D_YellowMadness
    @D_YellowMadness Рік тому +85

    3:27 I love that after all these years, I still occasionally get to hear someone have that realization.
    What if you delete the "bathroom" door entirely? What will Alphys do? Will the game just crash or soft lock?

    • @SurmenianSoldier
      @SurmenianSoldier Рік тому +25

      crash since it will complain that it can't find the door object in the room

  • @saltocorto
    @saltocorto Рік тому +24

    In the beta graphics underneath the outside of the hotel, the door also resembles the shape of a T. So from top to bottom you can read MTT on the front of the building, which is actually a really creative idea.

  • @uraynuke
    @uraynuke Рік тому +59

    it's quite refreshing to learn new things after knowing about every meticulous detail about UNDERTALE for YEARS upon YEARS!
    thank you!

    • @lavacake1212
      @lavacake1212 Рік тому +2

      oh my god its uray

    • @uraynuke
      @uraynuke Рік тому +3

      ​@@lavacake1212 ayup, it is I! Uraynuke: The Charlatan Of Hearts™!
      always nice seein' ya...!

    • @lordecramox7394
      @lordecramox7394 Рік тому +2

      Holy shit it's Uray, when I heard you commented here I dropped all homework and shit I was doing hiiiii

    • @enor9379
      @enor9379 Рік тому +2

      must be weird seeing these comment with no context , also hi uray

    • @roysparkizay
      @roysparkizay Рік тому +4

      i know this guy

  • @StanleyG23
    @StanleyG23 Рік тому +40

    The Undertale Debug mode actually gives you access to most of this content since there's a command that removes all collisions in all rooms, as well as a teleport command that can also teleport you to some unused or placeholder rooms (although it's easier to teleport to a certain room by entering its number in Undertale's file0. You also have to use a Hex Editor to enable Debug mode and access to most of the unused and placeholder areas).
    Or you can use a mod like Shesez does in this video. The Debug mode doesn't have any zoom out commands or commands to remove/make sprites invisible.

  • @batattitude
    @batattitude Рік тому +67

    It's actually really cool to see that so many scenes in this game still basically have their block-outs hidden underneath the final graphics, considering the flowers text triggers based on coordinates, I wonder if that was to make sure that scripting could be reused and it wouldn't look weird.

    • @r6scrubs126
      @r6scrubs126 Рік тому +2

      it seems crazy to me that the flower text would be based on coordinates rather than some kind of unique ID number for each flower. Like if the dev wanted to move the flowers around at all, they'd have to change the coordinate numbers in the code, which is really unnecessary. Idk maybe I'm missing something and that's just a limitation of this game engine?

    • @batattitude
      @batattitude Рік тому +1

      @@r6scrubs126 Maybe that. Maybe the text was intended to be seen in a specific order and the level design was how it walked you through that?

  • @CoolPlayersVic
    @CoolPlayersVic Рік тому +198

    Never thought Undertale would even be possible but I'm so glad it is!
    Edit: It's great how we're still finding out new stuff about this game after all this time!

  • @haXXiGD
    @haXXiGD 6 місяців тому +2

    10:28 Fun fact: In the game Geometry Dash, this is usually how creators make moving backgrounds like this one

  • @EmperorSquidysChannel
    @EmperorSquidysChannel Рік тому +15

    3:27 It's okay, I didn't realize that Asriel is a combination of Asgore and Toriel's names until like 3 days ago.

    • @samugames0
      @samugames0 Рік тому +2

      wait until you notice that deltarune is an anagram for undertale

    • @Odie_Nico
      @Odie_Nico Рік тому +2

      Wait until You notice that "but it refused" is a Wordplay. The Soul re-fuses itself

    • @oxanis
      @oxanis Рік тому +2

      ​@@Odie_Nico OMFG

    • @vince_x_san
      @vince_x_san 10 місяців тому

      Wait till you realize that in Genocide, "Determination" stands for "De-termination".

  • @skyemann3967
    @skyemann3967 Рік тому +8

    So monster kid in the bushes at 7:30 makes me think of something.
    So there’s a room in the game files that’s full of grass like what monster kid hides in. In this room, there’s an unseen NPC that says something along the lines of “Who’s that behind you, the one with the smile?” Is there anything interesting behind that grass? This has been a big question amongst theorists of this game, and finding anything cool could finally shed some light on the situation

  • @LesserDogMC
    @LesserDogMC Рік тому +10

    0:45 Petting Time 🐶!

  • @PhilipMurphy8Extra
    @PhilipMurphy8Extra Рік тому +239

    It's awesome that Undertale has things hidden in it, One you wouldn't expect.

    • @BierBart12
      @BierBart12 Рік тому +17

      I'm kinda surprised that this didn't happen earlier, to be honest. People searched through the game's code to find secrets so quick after its release

    • @LavaCreeperPeople
      @LavaCreeperPeople Рік тому +2

      @@BierBart12 ok

    • @BierBart12
      @BierBart12 Рік тому +2

      @@LavaCreeperPeople ok

    • @LavaCreeperPeople
      @LavaCreeperPeople Рік тому +2

      @@BierBart12 ok

    • @BierBart12
      @BierBart12 Рік тому +1

      @@LavaCreeperPeople ok

  • @psiseven
    @psiseven Рік тому +2

    Great video as always Shesez! I also discovered the "two-Toriel" thing when I was sequence breaking the game. Something else I discovered is that when you enter the Waterfall hub area (the room that connects to Undyne and Napstablook's houses) Napstablook will turn around and greet the player then float off screen. However, if you spawn into that room, you can "talk" to Napstablook as the dialogue only gets activated if you're at the bottom entrance. The text is the same as when you "talk" to Mad Dummy before the fight begins. This is unusual as most character sprites that you can't talk to don't have collision or any dialogue if you do manage to reach them before they walk off screen.

  • @Arcy
    @Arcy Рік тому +133

    Even with the breaking of Camera and Getting Layers we still cannot find Gaster. He is to hidden fr

  • @Periwinkleaccount
    @Periwinkleaccount Рік тому +25

    One extra thing that I was wondering about is the bed in MTT. You can go under the bed and become the bed lump, so I was wondering what happens if you remove the image for the bed.

  • @Glory2Snowstar
    @Glory2Snowstar Рік тому +30

    I used to use GameMaker a ton, so a Boundary Break for Undertale's gonna be crazy fascinating!
    I love what the battle sprites do, their little bounces and tweens are so dang cool to me. Madjick having eyes is important lore.

  • @ThatAnimatronicPerson
    @ThatAnimatronicPerson Рік тому +7

    It amazes me that there are still things being discovered about this game 8 years later

  • @CoolMovieBro
    @CoolMovieBro Рік тому +7

    The laser switch on the side is because sometimes it’s easier to just trigger the switch through code, instead of rewrite all the code to disable the lasers.

  • @retrogamingmodding2262
    @retrogamingmodding2262 Рік тому +2

    Being someone who makes games with gms2 (same engine as undertale) it’s really fun to see how the game actually handles things and how Toby did it, I’m not even gonna lie I learnt a couple things from this vid I didn’t know where possible with gms2
    EDIT: the switch of screen at 3:58 is probably there because of how Toby made the lazers, I suspect they where initially all supposed to be either on or off and had to have an active instance of the switch in the room, so in this room where I assume was an afterthought he had to add an offscreen switch. Additionally it may be tied to global variables associated with alphyus being able to turn them off and so as to save a couple steps just added an if for player hp to turn them off.

  • @anthonykelly6896
    @anthonykelly6896 Рік тому +4

    1:49 toby likes putting in funni secrets

  • @StrikerZero6
    @StrikerZero6 Рік тому +2

    The music in Undertale still gets me to this day, I love it so much

  • @Speed-TV
    @Speed-TV Рік тому +6

    I am very surprised I have never heard of these things before in undertale, despite being a fan of it before and watching a lot of boundary-break type videos.

  • @MysticalReaper
    @MysticalReaper Рік тому +3

    This channel never ceases to amaze me. I'm so glad this channel and everyone on it exists. Thank you for making a channel worth watching on UA-cam. Love everything you do and all the hard work put into it. Great series, great channel, great people, great content. Just love it :)

  • @octosalias5785
    @octosalias5785 Рік тому +5

    This is great, your work is invaluable for design study

  • @OceanBagel
    @OceanBagel Рік тому +23

    Lots of cool finds! I never would have expected Madjick had eyes this whole time 👀

  • @Sacrefiied
    @Sacrefiied Рік тому +1

    Thank you so much! I learned a lot, and as an indie game dev and a big undertale fan, learning how the game was made has helped me make my own game, as I've been working in the same game engine as undertale.

  • @weshuiz1325
    @weshuiz1325 Рік тому +1

    4:39 thank you for including that one

  • @Solesteam
    @Solesteam Рік тому +8

    0:12 I'm sorry, you mean to tell me, the game CHOCK FULL OF SECRETS you never once thought that the man of secret lore himself wouldn't sneak some stuff outside of the accessable screen range?

  • @BasVoet
    @BasVoet Рік тому +4

    Nice to hear you back 😃

  • @shylar763
    @shylar763 Рік тому +4

    This is my absolute favorite game and it's so fun to learn new things about it even to this day

  • @smaza2
    @smaza2 Рік тому +4

    interesting! I'm familiar with gamemaker and it's neat to see how he did some of these things. in particular the backgrounds that have a beta version behind them - this suggests that the original backgrounds were built with tiles and the final versions were stored as a single image placed over the top of the existing beta map

  • @goom4689
    @goom4689 Рік тому +1

    As someone who knows an unhealthy amount about this game, I am glad that there was so much I have never seen. By the way, Madjick underneath the hat layer is literally just Scripulous Fingore.

  • @PCubiles
    @PCubiles Рік тому +4

    3:24
    It is, I think Toby confirmed it, she is the tutorial lady, but it's more similar to the French translation of the word tutorial, as it is tutoriel

  • @captaincrabcake4232
    @captaincrabcake4232 Рік тому

    I love how much this kind of stuff interests me. I’ve been doing my own smaller scaled boundary breaks in games for a few years before finding this channel, and game development has been a big goal my whole life. My only issue is I can’t for the life of me figure out a starting point to it all.

  • @Zenlore6499
    @Zenlore6499 Рік тому +2

    I love all the early sprites and dev cubes-err, squares? Fun stuff!

  • @amneetthedelicioussandwich8921

    The game that keeps on giving! Thanks for sharing these!

  • @JackiW
    @JackiW Рік тому +13

    Two Toriels... It's real!
    Now we just need two small pianos.

    • @m2pt5
      @m2pt5 Рік тому +4

      Or four frogs.

    • @JaggerG
      @JaggerG 10 місяців тому +1

      @@m2pt5 There are 4 frogs. On console there are 5.

  • @NotForLongNFL
    @NotForLongNFL Рік тому +2

    I was waiting for this one! Love the channel!

  • @LuigiBones
    @LuigiBones Рік тому +8

    gotta do a part 2 to cover the "FUN"-value dependent rooms and multiple endings! this was very engaging but we gotta see more

    • @timothyt666
      @timothyt666 Рік тому

      true, but he did link the tool used, meaning if you really care, you can just do it yourself.

  • @_jax
    @_jax Рік тому

    Woah, as someone who has been in the underminers server for a while, it was kinda a really cool surprise to hear grossley and the server mentioned

  • @Elitze_Real
    @Elitze_Real 11 місяців тому +1

    3:23
    yes toby came out and said that is why toriels name is toriel

  • @mariahs6
    @mariahs6 Рік тому +2

    Everything was really cool to see, but my favorite has to be the fact that Madjick's eyes are under his hat. They're actually pretty cute!

  • @hiirozero3623
    @hiirozero3623 11 місяців тому +2

    7:22 so this what he mean by sans frank you across space and time.

  • @daithiocinnsealach1982
    @daithiocinnsealach1982 Рік тому

    I just randomly decided to play this game yesterday. Cool that you came out with a video about it

  • @qwqmaple
    @qwqmaple Рік тому

    man you are just knocking it out of the park with the recent episodes

  • @Bryce_the_Woomy_Boi
    @Bryce_the_Woomy_Boi Рік тому +12

    8:56 sorry mat, there's no phase distorter

  • @aidenmb7932
    @aidenmb7932 Рік тому +1

    Never expected this but dang it's cool

  • @_stxtchxs_5160
    @_stxtchxs_5160 Рік тому

    Idk how but the past week ive been re-playing undertale and now this video comes out? Must be fate!

  • @SpyroTheEternalNight
    @SpyroTheEternalNight Рік тому +1

    i never knew like 99% of this stuff. very cool, man!

  • @rainbowdash8003
    @rainbowdash8003 Рік тому

    Oh hey, this is my number one favorite game. I'm glad you made a video on it!

  • @galeothedev
    @galeothedev Рік тому +19

    I never thought I’d see an Undertale episode of Boundary Break. I thought there would be nothing much to see outside of the boundaries, if there was anything at all.

  • @stuff31
    @stuff31 Рік тому +17

    I hope we get an episode on Deltarune soon!

  • @Jacksynth
    @Jacksynth Рік тому +10

    I feel like indie games always have the most fun stuff to show! Great stuff!

  • @oofta.gaming
    @oofta.gaming Рік тому +5

    Two Toriels?! WHAT?! Hahaha I love this stuff so much 💓

  • @TheMoney9999
    @TheMoney9999 Рік тому +9

    4:39 I'm a programmer and. Oh my God that's SUCH an awful way to handle dialogue lmaooooooo

    • @tiqosc1809
      @tiqosc1809 Рік тому +5

      yeah undertale is basically held together with glue and tapes

    • @l_guy
      @l_guy Рік тому +2

      Toby had the courage to do what none of us could.

    • @tiqosc1809
      @tiqosc1809 Рік тому +3

      @@l_guy hey if it works, it works

  • @gabrote42
    @gabrote42 Рік тому +2

    3:30 Following the trend of her family: Tutorial Dreamer/Murderer. Important that she ditched the last name, as confirmed in her text messages

  • @Charagodslayer666
    @Charagodslayer666 Рік тому

    For some reason this is the first UT vid I've watched in a long time. Man miss when UT was at its height

  • @dustnuts1783
    @dustnuts1783 Рік тому

    this, is why i fucking love undertale so much, 8 years passed and the community still finds something interesting to find hidden in the game files

  • @TheGrandePiano
    @TheGrandePiano Рік тому

    I was waiting all video just so a particular fellow would appear, i was not disappointed

  • @guffthebir72
    @guffthebir72 Рік тому +2

    5:50 apparently, it was meant to be foreshadowing of omega flowey.

  • @skan26
    @skan26 Рік тому +34

    this is the game i least expected at this very moment

  • @conflictbrooks
    @conflictbrooks Рік тому +2

    I can't wait for someone to inevitably make a 40 minute video on the lore of that door Sans' booth is in front of.

  • @djt08031996
    @djt08031996 Рік тому +2

    * This analysis fills you with Determination

  • @EpicDasherFR
    @EpicDasherFR Рік тому +5

    Fun fact, in french kill is "tuer". So kill toriel is actually "Tue toriel"

  • @CANDYBREAKER3000
    @CANDYBREAKER3000 Рік тому

    I'm not sure if you're just trying to shorten the video/make things faster but due to your speed in this video, you sound really excited and I hope you actually are just excited, this video is fun!

  • @cosmix_toast
    @cosmix_toast Рік тому

    It’s nice seeing undertale content again

  • @Azzy2935
    @Azzy2935 Рік тому

    thxs for making this video! its really well put together and i bet the research from the comutniy to find this stuff must have been a task and a half! nice job on the video! keep it up!

  • @SailorShulk9
    @SailorShulk9 Рік тому +7

    5:11 I'd like to imagine that some random monster just went over there and just yelled error for the fun of it. Maybe it was Mettaton!

  • @milcmilk
    @milcmilk Рік тому

    7:56 That’s quite cool.
    8:08 Alphys was determined to go to the bathroom!

  • @vizthex
    @vizthex Рік тому +1

    honestly surprised it took you this long to find out Toriel's name is a pun on "tutorial".

  • @shaobues
    @shaobues Рік тому +3

    6:40 Her cigarette is the wrong way. You don't light the orange end

  • @giantpopeg9986
    @giantpopeg9986 Рік тому +2

    Oh dang right here as I finish making breakfast!

  • @nooneyouknow239
    @nooneyouknow239 Рік тому

    Congrats on 1 mil subs dude!

  • @k-boi420
    @k-boi420 Рік тому +3

    The Underground is nothing but a treasure trove for unknown areas.
    11:25
    And you can’t leave my shop.

    • @HKG4
      @HKG4 Рік тому +1

      “Oh? u wan tu leave? well too bad.”

    • @RichConnerGMN
      @RichConnerGMN Рік тому +1

      what a profile picture

    • @Poja_0811
      @Poja_0811 10 місяців тому

      ​@@RichConnerGMN do you know it from before? 'Cause i do and yes... i'm what many would call a degenerate

  • @tess007
    @tess007 10 місяців тому

    Thank you for making this video, it was fun to watch

  • @augustday9483
    @augustday9483 Рік тому +4

    Never expected you could do camera zoom outs in a game like Undertale!

    • @samugames0
      @samugames0 Рік тому

      To be honest, it makes sense because most rooms are just one big room, like Snowdin's city

  • @requiemforameme1
    @requiemforameme1 Рік тому +5

    9:23 😶 became 🙂

  • @UCannotDefeatMyShmeat
    @UCannotDefeatMyShmeat Рік тому

    7:39 the word immersion being used when we’re boundary breaking a 2d game is wild

  • @Kendorable
    @Kendorable Рік тому +2

    Flowey goes into his own Undertale