I find making my tracks cover as little area as possible from a front or side profile helps as the bots aim center of mass as do real tanks, because they aim to kill not detrack.
Scrapman, I kinda feel like you still don't know how damage works. Unlike WOT, damage is based on modules. This means a small tank can still one shot if it hits a vital module like the ammo rack or fuel tank. Think of it as War Thunder logic.
You can get a one v one if you go into the sand box, and press 'z' to activate the enemy spawner menu. Currently it just spawns the amount it chooses, but usually if its a similar tank to yours, one is choosen.
14:30 You have 47.8 mm of penetration That tanks has 200mm of armour at around 45° Effective armour = real armour/cos(angle of attack) Being angle of attack = 0° when you look at the plate perfectly straight. That means that the tank you are shooting has around 282.84mm of effective armour As tips: - Increasing the barrel length, increase bullet speed, therefore, penetration. - Increasing round caliber reduce penetration - Increasing round length increase penetration - AP has more penetration than APHE but cause less damage There are tons of tips to follow, but these are basic to built an appropriate gun
Maybe make a rly fast tank that is very agile, also a fast turning turret. Then you could just outmaneuver the enemy's and drive circles around them. also.. they use the logs on the tank to put it under the tracks in case of lost traction in mud or something.
To answer your question: there was never a tank designed for ramming, but in the invasion of france some britsh matilda tanks ran over entire colums of german anti tank guns because the couldn‘t damage a matilda tank
@@anticlaassic Afraid not, massive armoured casemate installed ontop, because the Tiger Ps drivetrain wasn't already overwhelmed by the Ferdinand/Elefant conversions.
“cables, and stuff, are important.. need some of these round things for… roundness” “is this a wooden log? i guess we need a wooden log for……….. lumber” TaNk TaLk
The wooden log is an unditching tool. Back in WWI, when tanks were first used, they frequently got stuck in the trenches and mud and needed a log to get out of those tough spots.
"when the treads no longer have traction" what he meant was you're stuck in a mud area and you treads have no grip you put the log under the tank's tread so you get traction
Imagine being a loader in WW2 and having to literally load at 2000 RPM loading tiny shells into the turret. (Edit: 20 millimeters is something a gun could shoot)
The Soviets and Germans got into intense tank battles with thousands of tanks where they indeed rammed each other's tanks because of the proximity the chaos induced.
Haha, this reminds me that the US army uses 19 YOs to reload thier tank cannons. Meanwhile, Japanese, Chinese, Korean, French and Russian tanks use Autoloaders
6:45 the round thing you where pacing is a ventillations exhaust for the crewcompartment, the rectangular thing is a pistol port, used to fire hand held weapons from the tank, and sometimes to make it easier to load ammunition in the tank when restocking. 6:54 the log was used by the soviets to help their tanks unstuck themselfs from mud, by pulling it under the veichle with the log attached to the tracks. I think if you make your gun longer, you can have better penetration with the same shell.
5:23 Thank you for saying it, I've been trying to tell people that for years when they ask why I don't use admin commands and such. I enjoy the challenge, it makes me work harder and better.
Hello! SmartIdiot here XD That on the front of the tank where you were wondering what that is. Those are tank treds for more armor. If they get hit they mostley fall off and the "Fresh" Armor below comes to the top. And Yes scrap man There was a technique where you would ram a diffrent tank with yours, there are actual manuals for it xD
Next time put the barrel length at max it increases the penetration only but by a lot. You might be doing only a small amount of damage but youll be able to penetrate them.
Yes there was an option to tank ram. It was not recommended though since you would damage not only the enemy tank, but also your own tank. Possibly immobilizing both to where they can’t be used anymore.
No, no, no, i think autoloader should have the option to either fire a quick succession of rounds untill it has to reload a magazine, or act like a human loader and just let you fire normally. And of course not be affected by commander debuff and only be available in Mid to Latewar.
I have some ideas for scrap mechanic challenges: Dogfight using planes with vacuum pumps with concrete. A couple blocks, and planes will be falling out of the sky. Of course, you would have to get close… Battleship challenge where each round you add more and more guns, till everyone just has a ridiculous amount of guns on their ships Bomber challenge where one person has a bomber made of cardboard and everyone else has turrets and they have to shoot down the bomber. Each successful bombing run (bomber doesn’t get shot down) gains the bomber a point, and everyone takes turns using their bombers.
I don't know how it translates in this game, but a longer barrel should realistically give your shells more time to accelerate, reaching higher speed. This should increase both damage and penetration, although i don't quite know by how much
Next: "I made a tank with the most damage! But at what cost?" "I made the most normal tank. Is it good?" "I made the WORST tank possible!" "I made the TALLEST and THINNEST tank!" "I made the WIDEST and SHORTEST tank!" "I made a SAUSAGE tank! (its not tasty)" the last 3 should be all in the same video Even more: "I made the FASTEST tank!" "Snail tank"
I love the concept of this game and I hope they keep improving the realism like making the barrel length effect bullet velocity trajectory and energy not just accuracy.
If you do some file editing shenanigans you can make any gun fire as fast as you want, idk how to explain it so look it up. At the end I made a tank that uses the gun as a mode of transport lol.
They keep de-tracking you because you keep facing your tracks towards where they're shooting from you need to face your most armored part of the tank towards the enemy instead of going to wheel around wide and just presenting your whole broadside to the enemy which is why you keep getting de tracked almost immediately every time
Is there auto loaders in this game? They function like magazines for handguns, allowing you to fire practically any size shells about as fast as you were here. If they do exists, try making the largest "magazine" you can. The trade off with them is that when you do need to reload, you are looking at around 50 seconds minimum reload time
Okay, so, there was a tank that never made it off the drawing board, called the VK 1602 Leopard, which had an autoloader that fired three rounds in the span of a few seconds, and it could do this three times before having to reload it "magazine".
I have a couple ideas for your next sprocket video: You can Build a tank with max damage and armor. Or you could build a tank that is literally all armor with a gun (as big as you can get in there with all that armor
You could edit the game files and improve the gunners space allocated above 1.0, which, depending on how much you change the space allocated by, could drastically improve the fire rate.
scrap man: which one... which one of you is shooting at me💢 the 4 other tanks: [acts like nothing happend] that one tank: [shoots him with him looking]
There were cases of (mostly Soviet) tanks ramming other tanks during WW2, but it wasn't very common. Generally ramming was used against towed anti tank guns (cannon mounted on 2 wheels), since ramming is the easier way of destroying them than trying to hit it with a gun.
I feel like trying to hit a tank with another tank would just give both crews some lacerations and concussions and damage nothing on the vehicles themselves except maybe the transmissions because, you know, World War II Era transmission Had no idea they would run over field guns though, neat.
@@owenkegg5608 Against AT guns it's not a bad idea really, even if the only thing achieved is bending the barrel and removing the gun from it's carriage. That would still take it out of action. Also likely the crew of the AT gun will have fled before impact, which takes away the need to actually ram whilst still disabling the AT gun. Also ramming the AT gun does not necessarily have to happen at high speeds, once the crew has fled a tank can simply drive over it and crush it under it's own weight. Vs Tanks it still isn't ineffective, assuming a T-34 running at 25 kph has about half the kinetic energy of it's main gun 750000 Newtons for the tank (a car at highway speeds does a bit less, but has a crumple zone to absorb impacts), having that impact a hard steel object will still bend the wheels on a tank or remove the track. Which immobilizes the tank and thus makes it an easier target for artillery or airstrikes, that is assuming the crew does not abandon the tank outright since a pillbox is not useful for offensive maneuvers. One is however indeed sacrificing one's own tank to potentially take another out of action, but if said other is a Tiger Tank this might actually be worth sacrificing a few T-34's for. T-34's don't have the armor penetration to shoot and destroy a Tiger tank. But as Tiger 131 shows, even the right minor damage can be enough to take a vehicle out of action. In case of Tiger 131 this was a non-penetrating shell from a Churchill tank that wedged itself between the hull and turret which prevented the Tiger from aiming, this resulted in an almost pristine captured Tiger that is still running under its own power at the Bovington tank museum in England during their "Tiger day" events.
If you increase the thickness of your tracks (the setting is at the top of the list of your track settings) it will increase your the durability of your tracks
Not sure if you take game requests, but I figure you should consider looking into Crossout. I’ve been playing it on and off for the past few years and would recommend it based off what you said about constraints/creativity. Just a thought. :)
this game seems to have an armor base and a hp base stat so that even though you were shooting the tracks it was not damaging them but by default all tanks have a base hp stat that takes damage from any incoming damage no matter how defended it is.
Yo are shooting a tank with probably around 100 millimeters effective armor (it could be 50 mm thick but since it’s angled it’s really around 100 mm) since it looks to be a Cold War era MBT and you are fire of at them with basically a gun that planes would use. The reason why you aren’t doing damage is because you have a short barrel as you are doing 28 millimeters penetration so if you increase the barrel length to max, add a counter weight so it can elevate the gun and add way more torque to traverse speed as well as a faster engine your tank might of been able to pen there side and rear armor and adding barrel length would not increase reload speed
I hope in the future this game could have things like multiple turrets and autoloading cannons. Could probably make some giant super heavy tanks. Like an M3 Lee mixed with a Char 2C (Rhyme?). Or a T-35 mixed with a Maus. Maybe fit these abominations with extra autocannons and make a P. 1000 Ratte
hey scrapman, how about next sprocket episode, why not build a sniper tank, with the highest armour piercing possible but also with decent reload time and armour, I think that would be interesting
I find making my tracks cover as little area as possible from a front or side profile helps as the bots aim center of mass as do real tanks, because they aim to kill not detrack.
I see
oh my i always thought that tanks shot center mass just to detrack. im so dumb
@@fisusolina7315 noob moment
Makes perfect sense if you look at the design of the enemy tanks.
Scrapman, I kinda feel like you still don't know how damage works. Unlike WOT, damage is based on modules. This means a small tank can still one shot if it hits a vital module like the ammo rack or fuel tank. Think of it as War Thunder logic.
Yes war thunder logic, because gaijin dose everything right.
I say this as I have 174.5 hours in the game
@@cvjlmaker9890 (i am the son of the person who owns this account) yes your right but WOT its still a good game it has historic tanks
@@cvjlmaker9890 I have 700+
Quit while you still can
@@lalilivivesindrogas "historic tanks"
@@KC4R2018 I agree!
Gramercy!
You can get a one v one if you go into the sand box, and press 'z' to activate the enemy spawner menu. Currently it just spawns the amount it chooses, but usually if its a similar tank to yours, one is choosen.
14:30
You have 47.8 mm of penetration
That tanks has 200mm of armour at around 45°
Effective armour = real armour/cos(angle of attack)
Being angle of attack = 0° when you look at the plate perfectly straight. That means that the tank you are shooting has around 282.84mm of effective armour
As tips:
- Increasing the barrel length, increase bullet speed, therefore, penetration.
- Increasing round caliber reduce penetration
- Increasing round length increase penetration
- AP has more penetration than APHE but cause less damage
There are tons of tips to follow, but these are basic to built an appropriate gun
Some people still seem to think that longer barrel = more accurate. 🤦🏿♂️
@@alkestos well it adds some accuracy, but not too much
they didnt have APDS?
@@himenaaa3565 I don't know, I don't have Sprocket. Maybe you can find it on wikis
@@falin9557 from the videos it clearly they didnt have it, i thought you have one, since i dont have too xD,
Maybe make a rly fast tank that is very agile, also a fast turning turret. Then you could just outmaneuver the enemy's and drive circles around them.
also.. they use the logs on the tank to put it under the tracks in case of lost traction in mud or something.
Thats with Russian tanks yea.
Thats the BMP series in a nutshell but without the atgm
Unless you go maybe over 200kph bots are still going to hit you with their Aimbot.
Literally the german wiesel
To answer your question: there was never a tank designed for ramming, but in the invasion of france some britsh matilda tanks ran over entire colums of german anti tank guns because the couldn‘t damage a matilda tank
Matilda are just bulldozer from payday 2
>there was never a tank designed for ramming
Rammtiger says "hello".
Yeah the Rammpanzer Tiger (P) is very much a thing.
@@jamessquires7015 you are joking
@@anticlaassic Afraid not, massive armoured casemate installed ontop, because the Tiger Ps drivetrain wasn't already overwhelmed by the Ferdinand/Elefant conversions.
“cables, and stuff, are important.. need some of these round things for… roundness”
“is this a wooden log? i guess we need a wooden log for……….. lumber”
TaNk TaLk
Lmao
Hi again
That wooden log is important too.
That log has real life usage, don't know if it will ever had actual usage in the game though.
No one knows more about tanks than I do
Driver: COMMANDER HES APPROACHING!
Loader: I’M RELOADING
Scrapman’s tank: hehe ping, ping, ping, hehe
Damage is -30 it increases their hp
@@royalphrog plot twist: it’s supposed to do that
Sprocket idea: build the fastest tank you can.
"Gonna dodge this bulit Goin 60 mph."
I've made one that goes 120 kph
@@CHRoOMAX make it 2000
@@imbasing that wont ever happen seeing its impossible.
some dude made a mach 5 tank (mach 1 is the speed of sound)
The wooden log is an unditching tool. Back in WWI, when tanks were first used, they frequently got stuck in the trenches and mud and needed a log to get out of those tough spots.
19:19 According to the markings on your gun, you can see that you destroyed 6 enemy tanks.
It's 1 mark per tank.
“The more you know”… Scrap man, the log would be used IRL to put under the tracks whenever the treads no longer had traction
Yes and they were very effective
"when the treads no longer have traction" what he meant was you're stuck in a mud area and you treads have no grip you put the log under the tank's tread so you get traction
THAT IS THE RUSSIAN LOG!!! EVERY RUSSIAN TANK HAS IT ON ITS BACK
The log is used to get tanks out of the mud. You put them in front of the tracks to give the tank something solid to drive over and pull itself out.
Imagine being a loader in WW2 and having to literally load at 2000 RPM loading tiny shells into the turret.
(Edit: 20 millimeters is something a gun could shoot)
Woah I can't imagine that
ay, you’re back
I imagine at that point they used belt fed magazines.
9 mil is standard gun caliber, so is 7.62, what gun are you shooting that takes 20mil bullets
@@demolition3612 snipers
If this tank came back to base they would give you a medal and name it ricochet.
The Soviets and Germans got into intense tank battles with thousands of tanks where they indeed rammed each other's tanks because of the proximity the chaos induced.
Loading all those shells gotta be a hella of a workout ngl. Also pistol tank?
Haha, this reminds me that the US army uses 19 YOs to reload thier tank cannons.
Meanwhile, Japanese, Chinese, Korean, French and Russian tanks use Autoloaders
@@TheKamiBunny And then americans make fun of the autoloader's drawbacks while ignoring their benefits.
6:45 the round thing you where pacing is a ventillations exhaust for the crewcompartment, the rectangular thing is a pistol port, used to fire hand held weapons from the tank, and sometimes to make it easier to load ammunition in the tank when restocking.
6:54 the log was used by the soviets to help their tanks unstuck themselfs from mud, by pulling it under the veichle with the log attached to the tracks.
I think if you make your gun longer, you can have better penetration with the same shell.
15:36
"All warfare is based on deception"
Sun zu,
Art of war
5:23 Thank you for saying it, I've been trying to tell people that for years when they ask why I don't use admin commands and such. I enjoy the challenge, it makes me work harder and better.
You gotta make an episode about building the FASTEST tank possible.
If you want to increase internal space in the tank you can remove the fuel and use external fuel tank
I had stopped watching you roughy 2 years ago, and I literally just remembered how much fun I had watching your vids, so now I'm back
idea: make the most armoured and damaging tank, regardless of speed or manoeuvring abilit.
6:59 you can use the wood for... Lumber.
Realy cracked ne up! 🤣
Sprocket idea: Strongest vs weakest canon.
Hello! SmartIdiot here XD
That on the front of the tank where you were wondering what that is.
Those are tank treds for more armor.
If they get hit they mostley fall off and the "Fresh" Armor below comes to the top.
And Yes scrap man
There was a technique where you would ram a diffrent tank with yours, there are actual manuals for it xD
A Sherman firefly apparently rammed a king tiger
Well now we just have to see the opposite, the pretty much guaranteed one shot kill tank with an extremely long reload
Ah yes. *The KV-2 be like*
I wonder if shooting into their barrel does anything? Multiple times I could see into it in this episode
Next time put the barrel length at max it increases the penetration only but by a lot. You might be doing only a small amount of damage but youll be able to penetrate them.
make a VTOL that carries bots around and than flings them into oblivion in SM,
or make deadly carnival rides
Oh hey it's you again
Sun
@@fisusolina7315 LMAO
Tanks go boom and planes go brrrrr
“and”
E
E
Scrapman:
"What is that plating?, what is that plating!"
Me:
*its a lower glacis plate*
Yes there was an option to tank ram. It was not recommended though since you would damage not only the enemy tank, but also your own tank. Possibly immobilizing both to where they can’t be used anymore.
Alt title: i made a tank that shoots bullets instead of shells
Other tank: shooting scrapmans tank
Scrapman: hehe AP go ding ding
They should add the option for an autoloader with increased reload time but more damage multiplier
No, no, no, i think autoloader should have the option to either fire a quick succession of rounds untill it has to reload a magazine, or act like a human loader and just let you fire normally. And of course not be affected by commander debuff and only be available in Mid to Latewar.
@@EdyAlbertoMSGT3 that’s also an option
Sprocket!!
I have some ideas for scrap mechanic challenges:
Dogfight using planes with vacuum pumps with concrete. A couple blocks, and planes will be falling out of the sky. Of course, you would have to get close…
Battleship challenge where each round you add more and more guns, till everyone just has a ridiculous amount of guns on their ships
Bomber challenge where one person has a bomber made of cardboard and everyone else has turrets and they have to shoot down the bomber. Each successful bombing run (bomber doesn’t get shot down) gains the bomber a point, and everyone takes turns using their bombers.
Half a year and 85 days of asking scrapman to do : we searched for "normal" on the workshop for perfectly normal creations!
Punch factors : Barrel Lenght, Shell lenght, Caliber
Reload factor : Shell lenght, Caliber, Loader room, number of loaders
I don't know how it translates in this game, but a longer barrel should realistically give your shells more time to accelerate, reaching higher speed. This should increase both damage and penetration, although i don't quite know by how much
There's a value. 95% burnoff. A barrell shorter than it has a penetration penalty. A longer barrell stops gaining much penetration from extra lenght
Next:
"I made a tank with the most damage! But at what cost?"
"I made the most normal tank. Is it good?"
"I made the WORST tank possible!"
"I made the TALLEST and THINNEST tank!"
"I made the WIDEST and SHORTEST tank!"
"I made a SAUSAGE tank! (its not tasty)"
the last 3 should be all in the same video
Even more:
"I made the FASTEST tank!"
"Snail tank"
16:14 Which one of you are shooting at me? *looks at 4 identical tanks aiming at him. funy
The reason for wooden logs are to help get the tank un Stuck if it’s in mud or something it acts more like a actual wedge
I love the concept of this game and I hope they keep improving the realism like making the barrel length effect bullet velocity trajectory and energy not just accuracy.
If you do some file editing shenanigans you can make any gun fire as fast as you want, idk how to explain it so look it up. At the end I made a tank that uses the gun as a mode of transport lol.
They keep de-tracking you because you keep facing your tracks towards where they're shooting from you need to face your most armored part of the tank towards the enemy instead of going to wheel around wide and just presenting your whole broadside to the enemy which is why you keep getting de tracked almost immediately every time
I have a tank with a 250mm cannon that shoots every 6 seconds it uses short shells but is super deadly
1.53 second reload is fast, that means it is either a really slow auto-reloader or it is a really small cannon/big gun(like a 20 mm)
A tank has once rammed another tank on purpose, this was a sherman m4 against a king tiger (tiger 2) and was purely to actually penetrate the armour.
Scrapman: Im gonna make this turret small, so the can't hit that easy...
Modern military: Big turret. It has to be the same size as the whole tank!
Tell that to the FV4005
@@gdoyle3118 looked it up... who is sitting in there? Big chungus. Is that you?
You can add more loaders, you can make the gun faster
I think the reason why enemy tanks died, was due to ricochets from enemy bullets.
Is there auto loaders in this game? They function like magazines for handguns, allowing you to fire practically any size shells about as fast as you were here.
If they do exists, try making the largest "magazine" you can.
The trade off with them is that when you do need to reload, you are looking at around 50 seconds minimum reload time
autoloaders aren't in the game currently
Okay, so, there was a tank that never made it off the drawing board, called the VK 1602 Leopard, which had an autoloader that fired three rounds in the span of a few seconds, and it could do this three times before having to reload it "magazine".
WoT/WoTB pain be like
Sprocket idea: Build the slowest working tank possible
Scrapman be firing nerf bullets
Scrap man : Haha your disabled
Me thinking he's talking to a person : 😳😳😳
I have a couple ideas for your next sprocket video:
You can Build a tank with max damage and armor.
Or you could build a tank that is literally all armor with a gun (as big as you can get in there with all that armor
You could edit the game files and improve the gunners space allocated above 1.0, which, depending on how much you change the space allocated by, could drastically improve the fire rate.
Bro how do u even do this now I feel stupid bc I don't know how to do this pls tell me I'm curious lol
@@BruddaDawg the comment tells you how. Just search it up in the games guides or on the internet.
O ok fair enough lol thx
scrap man: which one... which one of you is shooting at me💢
the 4 other tanks: [acts like nothing happend]
that one tank: [shoots him with him looking]
I love how very funny the part when the tanks acting like they are disabled
scrap man: we have some decent speed
me: has a tank that goes 94.60 kmh
Design a tank where the engine is up front, and the crew is in the back, but that has insane frontal armor values.
"Sometimes you need these round things for... roundness"
"i am not gonna make it an pure wedge" 3 sec later *lets us see a pure wedge*
Pls make a: fast tank, low storage, decent damage, decent reload and you can freely do the other stuff.
Hi, could u try to make the Panzerkampfwagen VIII Maus in sprocket? Love your vids, keep them up.
There were cases of (mostly Soviet) tanks ramming other tanks during WW2, but it wasn't very common. Generally ramming was used against towed anti tank guns (cannon mounted on 2 wheels), since ramming is the easier way of destroying them than trying to hit it with a gun.
I feel like trying to hit a tank with another tank would just give both crews some lacerations and concussions and damage nothing on the vehicles themselves except maybe the transmissions because, you know, World War II Era transmission
Had no idea they would run over field guns though, neat.
@@owenkegg5608 Against AT guns it's not a bad idea really, even if the only thing achieved is bending the barrel and removing the gun from it's carriage. That would still take it out of action. Also likely the crew of the AT gun will have fled before impact, which takes away the need to actually ram whilst still disabling the AT gun. Also ramming the AT gun does not necessarily have to happen at high speeds, once the crew has fled a tank can simply drive over it and crush it under it's own weight.
Vs Tanks it still isn't ineffective, assuming a T-34 running at 25 kph has about half the kinetic energy of it's main gun 750000 Newtons for the tank (a car at highway speeds does a bit less, but has a crumple zone to absorb impacts), having that impact a hard steel object will still bend the wheels on a tank or remove the track. Which immobilizes the tank and thus makes it an easier target for artillery or airstrikes, that is assuming the crew does not abandon the tank outright since a pillbox is not useful for offensive maneuvers. One is however indeed sacrificing one's own tank to potentially take another out of action, but if said other is a Tiger Tank this might actually be worth sacrificing a few T-34's for.
T-34's don't have the armor penetration to shoot and destroy a Tiger tank. But as Tiger 131 shows, even the right minor damage can be enough to take a vehicle out of action. In case of Tiger 131 this was a non-penetrating shell from a Churchill tank that wedged itself between the hull and turret which prevented the Tiger from aiming, this resulted in an almost pristine captured Tiger that is still running under its own power at the Bovington tank museum in England during their "Tiger day" events.
You should have maxed out the barrel. Would've gotten some better stats damage and penetration wise, and it wouldn't have hurt your reload
The leopard in wotb: "hey scrapman copied me"
I am so disappointed that he didn't try shooting down the other tanks gun barrels.
If you increase the thickness of your tracks (the setting is at the top of the list of your track settings) it will increase your the durability of your tracks
I never knew this thx lol
Not sure if you take game requests, but I figure you should consider looking into Crossout. I’ve been playing it on and off for the past few years and would recommend it based off what you said about constraints/creativity. Just a thought. :)
You should try shooting needles: min caliber max length and bowling balls : min length max caliber. One for max penetration one for max damage
this game seems to have an armor base and a hp base stat so that even though you were shooting the tracks it was not damaging them but by default all tanks have a base hp stat that takes damage from any incoming damage no matter how defended it is.
7:00 the log goes in the back for getting the tank unstuck
FYI the "extra plating" they had was spare tracks and its in mobility
Yo are shooting a tank with probably around 100 millimeters effective armor (it could be 50 mm thick but since it’s angled it’s really around 100 mm) since it looks to be a Cold War era MBT and you are fire of at them with basically a gun that planes would use. The reason why you aren’t doing damage is because you have a short barrel as you are doing 28 millimeters penetration so if you increase the barrel length to max, add a counter weight so it can elevate the gun and add way more torque to traverse speed as well as a faster engine your tank might of been able to pen there side and rear armor and adding barrel length would not increase reload speed
18:32 best arrangement of markings
Scrap man since you removed the belly armor you will explode with one mine lol
10:14 that would be spare tracks in case its damaged, but they can act as armor too
Tank you for another cool video. :)
I hope in the future this game could have things like multiple turrets and autoloading cannons. Could probably make some giant super heavy tanks. Like an M3 Lee mixed with a Char 2C (Rhyme?). Or a T-35 mixed with a Maus. Maybe fit these abominations with extra autocannons and make a P. 1000 Ratte
The Soviets during the battle of Kursk in WW2 used some of their standard tanks to purposefully ram German tanks.
Well a tank that one-hits every other tank
hey scrapman, how about next sprocket episode, why not build a sniper tank, with the highest armour piercing possible but also with decent reload time and armour, I think that would be interesting
pro tip: u can add crews eg if u add so many loaders the heaviest gun reload time can be just not over 10 sec
i think increasing barrel length doesn't increase reload, but gives extra penetration...
Pro tip.
Decrase floor armor to like 30mm and roof to 60mm.
Theese parts are naturaly very angled so dobt need 200mm
that "plating" looks to be spare track, placed on the front of the tank
Have never played the game but one would think with the smallest possible caliber you could shoot down their barrel
It kills me to see how all your tanks are so heavy
Ym, Did you tried giving loader more space?
Sprocket idea: make a tank the tankiest tank in the tank game so the tank is gonna be super tanky.. if that make sence...
Suggestion:what about making the most efficient tank
Scrap Man you need to make every crew member a reloader in addition to their usual job, you can make it better.
next episode: The fastest tank possible