GLORIOUS Cows Of The Motherland | Workers And Resources: Soviet Republic (Part 5)

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  • Опубліковано 20 сер 2024
  • Workers And Resources: Soviet Republic continues and now that the trains run, we're going to try our hand at cows. Our mission is education, but we're focused on livestock.
    Meanwhile in Workers And Resources: Soviet Republic, we construct some more crazy bridges. And the university gets a bar.
    Workers And Resources: Soviet Republic gameplay continues here.
    Find Workers & Resources: Soviet Republic on Steam here: store.steampow...
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    / @weehoursgames
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    Manage all aspects of your republic in this soviet-themed city builder game. A planned economy puts you in control of everything from mining resources to manufacturing goods and providing services - use this power to make decisions that impact your citizens’ day-to-day lives and their ultimate loyalty to the nation. Whether it’s construction, transportation, trade, healthcare, education, entertainment, tourism, or any of the countless other facets of a full-fledged city, it’s up to you to determine availability, accessibility, and quality. Contend with a deep simulation of global supply chains as you seek fertile soils, ore veins, and viable lands upon which to build your nation - let the radio stations sing your praises and the citizens rejoice in their glorious soviet republic.
    Multiple complex simulations work together to bring your cities to life in Workers & Resources: Soviet Republic - whether it’s the price of goods in the global market, the proper distribution of electricity and water, or the increased supply of heat during the winter months, everything can be manipulated with the right actions. Adjust your game settings based on your appetite for complexity in particular areas - civil engineers, urban planners, economists, and simulation enthusiasts will all be able to experience the mechanics they love.
    Run your nation with both rubles and dollars as you strike a balance between eastern and western markets, trading with nations from either side of the Iron Curtain to gain access to valuable currency, resources, and technology. Despite following a soviet-styled planned economy, you are a fledgling non-aligned nation - this sets you free to engage in trade with both the Western Bloc and the Soviet Bloc to your benefit. Loyalty to one side is always an option, but flooding one market with your goods might result in diminishing returns, and shunning the other side might see you cut off from useful technological advances.
    Familiarize yourself with the intricacies of realistic supply-chain management with over 30 commodities to acquire, manufacture, and transport. Raw materials, processed goods, and waste material all have specific places where they can be stored, with specific vehicles needed for their transportation, and specific structures needed for loading and unloading. Liquids are stored in tanks and moved with the help of pipes and pumps, or loaded onto vehicles with tanks. Mined ores are stored in aggregate storage facilities, and moved with conveyor belts and flatbed trucks and train cars. Processed goods, meanwhile, are shipped around in covered trucks and train cars, and stored in warehouses. Organize forklifts for short distance hauling, build intricate conveyor belt networks to minimize your reliance on vehicles, or use trains to haul goods from one city to another - supply-chain management is an integral part of operating a nation, and you’ll use everything from cargo planes to freight trains to cargo helicopters to make sure everything is operating smoothly.
    Every road, bridge, residential building, and factory is built from the ground up with resource costs reflecting the size of the project. Pay market rates for raw materials to execute quick builds with the help of foreign labor, or establish construction offices and provide employment to your population as they head to construction sites to build everything using locally acquired resources. Buildings can require anything from prefab panels, to steel beams, gravel, concrete, and more - produce and supply them locally, or import them to simplify the process. Will you be a self-reliant republic, or will you exploit the international market for rapid expansion?

КОМЕНТАРІ • 22

  • @portiapendragon
    @portiapendragon Місяць тому +2

    I like Vera, mostly because she's the only Tutorial Ninja who makes you stop and listen, and that's entertainment. One of the few people who can make the Dave Train pause for a sec.

  • @spikelilgirl1
    @spikelilgirl1 Місяць тому +2

    You're right. That education lady is scary!

  • @philiphinton6259
    @philiphinton6259 Місяць тому +4

    Anyone taking bets how long it takes Dave to realise he told the truck to unload planks not load planks

    • @molybdaen11
      @molybdaen11 Місяць тому +2

      He does not even have to transfer the wood since the storage is full of planks he could just export😅.

  • @dumbdingo68
    @dumbdingo68 Місяць тому +3

    Just found this channel yesterday and i'm already loving it your hilarious

  • @fransmith3255
    @fransmith3255 Місяць тому +2

    Selling boards: great idea!! Your idea was perfect! Great! Except that if you open your storage where the boards and wood are both stored, you'll find out that the reason why your board factory doesn't appear to be making boards is because there is no wood in your storage. Look at the numbers in your storage - while wood is certainly listed, when you looked at it it said lots of boards but 0 wood. You shouldn't need your truck to transport wood from the storage to the sawmill at all - get rid of those stops - just get that truck to sell boards to the border. That yellow grid thing is called a factory connection - it should work all on it's own - the carrying wood from the storage to the sawmill is a complete waste. The connection is working (of course, because you have boards), but slowly - basically the wood is going in and immediately being processed into boards fast so you can't see it doing anything. To fix that you just add more wood cutting - either another wood cutting building with trucks (connect that one to the same storage as the other) or simply get more trucks. You haven't exported boards at all in that Economy window you opened later in the video - the light green is production (you produced boards), the dark green is export (you didn't export any boards). Industries in W & R don't necessarily work 1:1 - sometimes you need 2 or 3 processing buildings to work with one higher level factory. IIRC, 3 or 4 wood cutters working flat out will keep your board factory functioning well.
    AND your idea of using the truck to export boards was almost set up correctly, except that at the sawmill where you told it to unload wood, you also told it to unload wood AND boards instead of unloading wood and loading boards. If you look at your truck's instructions, it says, "2. Avryu Sawmill: Unload 100% wood/board". It should say "2. Avryu Sawmill: Load & Unload wood/board. Change that and your boards will sell. As I said you had EXACTLY the right idea on how to get your boards to the border and sell them, except for this little mistake. It's an easy mistake to make and a common one, even with seasoned players sometimes.
    Universities: you need those experts!! They are the teachers AND your RESEARCHERS at your University. You got more people, but most a mix of different less educated people. Only experts will be able to teach at your University. Get loads of experts!! Fill the buildings with them near your University. Your experts educate your people to make more experts. If you haven't got enough experts, not only do you get less research done, you don't educate new experts to replace the experts that slowly die (your people have a 4 year life span - you need to make sure you're continually replacing your dead experts with new experts if you want your republic to continue working well). A good ratio of experts is about 50% of your workers. You'll need experts for other industries in the future, like radio/TV and police/courthouse/prison and schools. And experts will work at any job anyway, so you can never have too many. Experts work twice as fast or faster than ordinary workers.
    Meat: Your covered hull truck that carries grain from your farms to your livestock factory will not carry meat. You picked food - that's a different commodity. You need a refrigeration truck to transport your meat.
    For your crops problem you need a silo, and you need trucks to take your gain from your farms to the silo, otherwise you'll only have crops for part of the year because they rot on the fields in winter. And you need a LOT of trucks, not only one - maybe at least 6 to make sure you get the grain off the farms before winter - that's always a time race in this game. Then have different trucks to collect grain from the silo to your industry.
    Good job on your bridges!! As I said, the roads are really fussy. Fuss around with them and you'll get better at getting them to do what you want. Roads DO go across railroad, but they need a lot of space, distance from railroad first.
    Keep it going! This is highly entertaining! I'm having a blast watching you!! And you're learning the high pace needed to 'get' this game. 🙂

    • @WeeHoursGames
      @WeeHoursGames  Місяць тому +2

      You're gonna want to break that down into shorter sentences... ;)

    • @fransmith3255
      @fransmith3255 Місяць тому +2

      @@WeeHoursGames Haha! There was a lot of notes. Just read one sentence at a time.🤣🤣🤣

  • @molybdaen11
    @molybdaen11 Місяць тому +1

    Good thing you rapaired the road to the farm.
    Now the vehicles there can actually do some work.
    One truck from there to the ranch and we have cows.

    • @WeeHoursGames
      @WeeHoursGames  Місяць тому +2

      Cows are good...right?

    • @molybdaen11
      @molybdaen11 Місяць тому +1

      @@WeeHoursGames I like cows.
      A bit dirty but very social and intelligent.
      Very useful too.

  • @greymagic857
    @greymagic857 Місяць тому +1

    I'm not sure if you realized or not at 7:40 or so, the road there was not connected to it- you can tell because of that barrier at the end. And if you click the eye when on a vehicle, you can zoom in on it.

    • @WeeHoursGames
      @WeeHoursGames  Місяць тому +1

      I may, or may not have noticed that. If it gets fixed, I noticed it ;)

  • @bombus1340
    @bombus1340 Місяць тому

    Seems realistic, that people keep walking across the tracks when the thing goes down half a second before the train arrives... "I can make it!"

    • @WeeHoursGames
      @WeeHoursGames  Місяць тому +1

      Or better still..."I can get my car across the tracks if I hurry" ;)

  • @EliotJohnson
    @EliotJohnson Місяць тому +1

    Dave have you ever played transport fever 2? The loading and unloading part of this game is very similar.

    • @WeeHoursGames
      @WeeHoursGames  Місяць тому +1

      Which is exactly the part I'm not good at ;)

  • @saethman
    @saethman Місяць тому +1

    Congratulations on the ding-ding-ding-ding. So confusing that the game didn't allow you to put down a crossing before, I guess it just doesn't like you :(