The shadow flickering is insane without RT. I don't understand why Crysis which was made in 2007 using an ancient engine was able to have high quality, dynamic and non flickering shadows in a similar jungle environment while a game made in 2024 using an updated modern engine can't.
1: Because the developpers are told to do so, so that you want to have a new highend graficcard for 2000€, 2: dont optimise means saving money, 3: Much noise and flickering from screenspace reflections/shadows are are result of poor implementation and the cheap way to ged rid of it is to use TAA. But that is also poorly implemented that menas you have ghostig and smearing.
It shows how little they care about non ray traced shadows, they just shove in ray tracing to make them look right(at the cost of terrible performance drop)
I don't understand why, in 2024, they used hard shadows in place of more realistic pre-baked soft shadows for the basic implementation. Those hard shadows are super distracting, and the biggest immediate benefit of the path tracing is fixing them. But you could get that same improvement at a fraction of the performance hit with properly done soft shadows, a technique we've had in games for well over a decade.
@AMD718 no, I literally do not understand why. One could make a "laziness" argument, but that argument itself is lazy because to the best of my knowledge, there isn't a big difference in effort to implement either type of shadows. You could make the "but for making PT look better" but again, that ignores how PT works and the discussion on why they couldn't implement soft shadows to begin with and still implement PT. Cyberpunk, Avatar, and Alan Wake 2 all have much better shadowing in the regular raster and base RT implementation and the full PT still makes a noticable improvement due to lighting (RT GI) and reflections, so they don't need to artificially try to pump up PT by gimping their basic shadows. I'd love a DF breakdown on how these systems are working and some dev input on why they chose to go certain routes. It could be that e.g., the Id Tech engine used runs hard shadows by default (it's a Hallmark of earlier Id games on these engines) and maybe it's difficult in this particular engine to do soft shadows.
@@RyneLanders it's possible there's a reasonable technical explanation, but the most likely explanation is to artificially create more separation between the base mode, which is achievable on many GPUs, and the the pt mode, which requires purchase of high end models in the 4000 series or upcoming 5000 series. Unless we want to pretend such practices are not possible in a sponsored title.
@AMD718 if you read my response, I already addressed this. Sure, it's possible, but it's also very lazy and it's not reflecting well on them. I have an RTX 4000 card that can do PT but there's no way I'm considering it to get 40FPS for what largely looks like soft shadows. I think the Avatar release last year is the standard for RT and PT implementation in a jungle environment. I think if they're trying to create a bigger difference artificially, it's backfired because now everyone can see the huge performance hit for achieving graphics that we've had for a decade or more. There was even a video of this game vs Uncharted 4 side by side, and Uncharted 4 looked at least as good as this one in many aspects, and that was 8 years ago on the PS4. They've really screwed themselves if they're trying to build value by making their base version look bad.
@@RyneLanders im a 3d artist and yeah i would bake most of these environments because you dont have dynamic lighting, its all about money, this game is HIGHLY sponsored by Nvidia and its given for free as a bundle with the latest RTX Cards so yeah.
They look bad in wolfenstein too. Implementing RT would have been easier for them than revamping shadows in raster. There is a time cost associated with everything
@@Dazzxp This game does not cache (at all using system memory). It treats vram as an explicit pool. This is why you see the hard cuts never seen before. Imo this is the worst pc game ever released.
This game with PT on is probably the best looking and most realistic looking game out now. Even beats 2077 and Alan Wake 2 honestly in lighting and shadows. Nothing else comes close. Stalker 2 at max has really good shadows and textures though but this beats it. I can't think of a single game that looks better than this with PT on. Maybe 2077 with graphics mods + PT.
What this shows is that animation quality, texture quality, and physics still mean a lot. You can have fantastic lighting, but if people move robotically and the environment is static, you'll still have a game that looks like ass. Uncharted 3 has some scenes that look better than this, despite the lack of ray tracing.
@@AlphaAlex1go outside , shadows are only crisp and detailed when the object is really close to the floor, the leaves from tall trees don’t cast sharp shadows but diffused ones. How can you be this stupid, how can some of you go through life without dying I don’t get it.
All this RTX is a scam and fake. Take a look on shadows in DOOM 3 or better in Thief Deadly Shadows and we will talk. Best example, Stalker 1 vs Stalker 2 where 2 have fake shadows all over the place and 1 have fully dynamicly generated shadows from every fukin light source! More than 20 years ago!
What a massive FPS hit when RT is introduced. I would question, Is the price of an RT enabled card really worth the money with regards to playability atm? Personally, smoothness of a higher FPS without RT wins. But that's just me.
@@OmnianMIU Huh, hello my friend. Please read the question that I was asking before writing a reply. My question was not regarding path tracing. The question was regarding RT in general. 1500 dollars for a hit in FPS, is it really worth it? It is not that hard to understand.
@@bootstrapflyer you don't know what are you talking about because you watching a video on youtube! Path tracing is something awasome that introducing realism in game. Yes, it's worth! And don't forget this video is maded in 4k + Path Tracing + DLSSb (not p) and without frame generation. No noob, 4080s cost 1000$ or minus
@@bootstrapflyer To answer your question unlike the first response, for what you prefer having in a game, paying those (inflated) prices for a graphics card who won’t even go past 60fps rasterized isn’t worth it at that point in time Imo. The graphical gains are really not that big.
Other than the smoothed over shadows, I dont think the difference is that big. And the shadow thing comes down heavily to the fact that the non-RT shadows are simply not very good. A better and more stable soft shadow implementation would get them much closer.
True, if you just play on normal ray tracing it would hardly make a different, only for certain areas and you have some khowledge about realistic lighting.
Look at that performance drop though, opening scene 112 fps vs 44! RT definitely looks better but it's nowhere near worth it, it just looks good for screenshots and video clips. It would make more sense at 1080p or 1440p though, you'd surely be able to get 60 fps at those resolutions.
I agree 100% with the first part you said. But why buy an expensive PC if you're going to play at 60 fps? Couldn't you get that fps with a PS5 that costs 1/4 of the cost or even less? Honestly asking, my friend. I'm a PC gamer myself.
@@harrytsakalos6073 i'll play competive games at high FPS sure, but i want the game to look as good as possible, I'm not going to play cyberpunk at 1080p low just to play at 200fps?, it's just a balance with Gsync i get it too a point where at it's worst it's 50 fps and i'm good, eg for this dropping a couple settings too high could easily get you to 60fps with path tracing.
I cannot be the only person so notices how stagnant the environment looks in those forest shots with RT on vs off. Like its definitely noticeable that with RT off trees and grass everywhere have a slight movement to it, yet with RT on everything remains still, like the world is waiting for you to take its picture. Just an observation
@@AwaKeRun974 This is not any miracle this is fake and they tell you that this is real time light tracking but is not. If will be why film industry dont use it instead of waiting hours for render 1 frame? Please connect dots pal. Game devs are force for dirty acts like cutting reflections on mirrors to show any differences for RTX vs NO RTX that back in the days mirror reflections are present in games in early 2000 xD
@@jaytay420 go outside and you'll see if it's not cloudy then the shadows are detailed and mostly sharp. But becuase of the low resolution of the bvh pathtracing can't recreate that. Definitely not worth the 3x compute.
The game always uses ray tracing, normal ray tracing doesn't even that demanding, only path tracing or full ray tracing, which you can optionally enable
Not getting this. I played Shadow of the Tomb Raider and other games from before the RT area and the shadows where not "dancing" like this. They were looking soft and steady. Also Global Illumination casting rays and lighting the jungle. Did developers nowadays become so lazy that they are solely focusing on AI and technology to provide us same level of quality from 5 years ago? All this at the expense of what? Buying GPUs for thousands of dollars?
Rasterized effects have to be intentionally made ugly first, to make RT look more appealing. But if you call this out, you will be swarmed by hate brigades of shills. I've noticed this too, there's games from a decade ago with better, and more stable shadows than the non-RT example in this game here. Just like how TAA was made more and more blurry, so that DLSS looks "better" than native resolution because of the extra sharpening it has.
The Non-Full RT it isn't applied to shadows in here. They have only used RTGI for the Non-RT version of the game, they could have had RT Shadows and other stuff, but only really RTGI was used. Path-Traced (Full RT) is using all the stuff available, that's why shadows look better there, because the non-Full RT version in this game is still using Rasterized shadows
The difference in shadow depth is insane. Also 1/3 the FPS is insane too. Path Tracing is so taxing. The most ineficient way ever created to do lighting. Thats 2-4 path traces per pixel+ several bounces per frame. INSANE. It looks amazing though can't argue with that. Its just crazy this path tracing is possible.
The non rt shadows look like they have no filtering at all. They could benefit from some diffuse filter. Though they will still have crappy LOD, can only be fixed with ray tracing(probably better performance with RT too when you extend distance by a lot)
During the opening sequence the lighting for my game was messing up. Indys hair was full blonde. Why was this happening? Which rt settings would that be.
I have a 4090 and while trying this out, I found that the Full RT / Pathtracing had shimmering and blurring features that was just too much. I ended up dialing it down a setting.
Have you figured out how to solve this problem? I have an RTX 4090, 9800X3D and I'm playing without HDR at 5120x1440. Everything is running at max on DLSS Quality with Frame generation and Path Tracing in outdoor at around 90 fps. But as soon as I turn on HDR in game, frame generation doesn't work and the game runs below 50 fps. Turning on HDR via the Nvidia drivers doesn't help. Frame limiting in the game and in the drivers is off.
nop cause is more prepared for raytracing than the other before generations. DLSS 4 is going to be a must have because of the raytracing with IA. More performance less vram usage,
@@DerpDerpson watch this only a new version of dlss 3.8 means at least of 1 gb of vram less than 3.7. what do you think is going to happen with dlss 4 ??? ua-cam.com/video/CjcEJp518Xo/v-deo.htmlsi=BZjF4Nync1fkYwv_
RT Global Illumination on the Left - Full RT ON on the right. Don't be misleading. The minimum requirements are: RTX 2060 Super, Intel ARC A580 and AMD RX 6600 (all with 8GB of VRAM). Presettings medium otherwise you need more than 8GB at Full HD / QHD resolution. 4K don't even think about it. :)
I've a 4090 myself and was playing around with the settings last night. The settings are broken in various ways, it's very hard to tell what the problem is. One thing I do know is that full ray tracing in this isn't worth the resolution and performance hit. DLSS performance isn't implemented very well, frame gen doesn't seem to work properly or at all, it occasionally locks me to 60fps with full ray tracing on(I can't figure out why). The lighting looks fantastic without full ray tracing anyway and it runs incredibly well. I'll try again with full ray tracing when they fix it.
I'm on 4080 Super it runs super well in DLSS Quality + RT Shadows But yeah water seems broken in RT, the reflections works well in interior mostly Atleast this time the game doesn't stutter
i am on a 4090, and with DLSS quality i can get about 90-100fps 4k. enabling frame gen seems to do nothing, most games would double the fps, here the setting seems dead
Yea it looks cool for like future generations (like 4 years from now or so) but right now the performance hit would be too massive for the visuals you get. Probably gonna turn on RT Sun shadows and leave everything else off as a compromise because that flickering on the shadows in the non-Full-RT looks horrible. Thanks for this comparison vid!
@@OC.TINYYY I'm running a 4090 but the performance hit just isn't worth it lol. I like DLSS but I don't go any lower than quality setting since picture quality starts suffering a lot. So yes I think it will take at least another 2 generation to run path tracing on high enough internal resolution and fps so it's worth it..
I run the game with RT reflections off and DLSS balanced at 4K, everything else maxed out. I don't drop below 60 FPS on my 4090, although I only started using the Ray tracing update in the second part of the game..the first 20 minutes looks the most demanding. 75 to 80 FPS consistently no FG ethier
@@MrEditsCinema I mean it's personal preference right? I would rather run it natively on DLAA or DLSS Quality with fg to get 120fps locked and get a buttery smooth experience. If there really was a HUGE impact on the visuals I might go full RT but since the visual difference isn't that big I personally don't think it's worth the hit.
Doesn't really look much better with path tracing - different yes, but not necessarily better. For example, it doesn't make it look any more "real". If the point is to add a sense of reality, it doesn't work - it still looks exacly like a video game and no one is going to mistake it for a movie. Just not worth the hit to frame rate to me, great example of the the rule of diminishing returns. Even if you can run it this way, I'd not bother and save power and heat.
@@blackface-b1v GPU power did jump about 25W on average with path tracing on. That'll result in a little more heat, but probably nothing too noticeable.
PT shadows look like low shadow in raster...Like no defined blobs. Funny part is,that they do look very similar....but they get a totally different reaction even from the ones that analyze games.
A part from the fps, a downside in see is that in RT mode the parquet texture is blurred, that's because of ai smothening. With no rt the parquet is way sharper and more detailed. Apart from that RT looks basically like real life, the shadows and ambient occlusion makes it look like in real life while with no rt you could tell it's a videogame
I'm running with 3060ti 5600x 16GB RAM, Low/Medium 1440p with fps between 90 -120 with DLSS Q or 80 fps in DLAA. It's using 7,8 GB VRAM and 13 GB RAM, the game looks fantastic /shadows that are awful.
Is the game broken on gamepass then? I'm using an rtx 4080 super with a 7800X3D, 64gb ram with settings at max full rt, dlls balanced and It gives me 7fps lol
Do you have frame gen on by any chance? Frame gen uses more vram so maybe thats taking you over the top. Its also possible its just some run to run variance. In some scenes here 15.8gb of vram is being used so I wouldnt be surprised if it can go over that sometimes.
Evertthing in this game depends on the 'texture pool setting'.. Aslong as you set that correctly to the amount of VRAM you have you'll be fine and can run this game with max settings and zero issues.. Most people who complain this game runs bad probably do not know and/or understand this.. I have it set to medium for my RTX 3080 10GB and the game runs fine at my native 3840x1600 with TAA and everything maxed out.. Expect pathtracing, as that requires at least 12GB of VRAM, I do not even get the option to turn it on..
No you don't, in many scenarios of the game the hit of PT is not that bad, in interiors or night exterior scenes Full PT is usable with 3060. The main issue is sunlit scenes.
Fps nearly getting slashed down to 1/3 is insane. The scenes don't even really look BETTER, they just look kinda different. They'd have to look VASTLY better tho to justify this insane performance impact lol. Also the scene at 0:25 actually looks BETTER with RT OFF. With RT off you have illuminated crowns of the trees and the underside is in shadows. With RT on they just look unanimously overexposed. I actually prefer RT off in general...
RT is always enabled in this game, you cant run the game without it, its RT vs PT. That is what I thought before, why do normal shadows look better than RT or PT, but actually they dont, if you focus on the shadows in real-life that is actually how they look like, they are not sharp, but soft and blurry. Depending on how "close or far away" the light source is, the more "sharp or soft and blurry" they will appear.
I've just played 2 hours on my system, 4090/7800X3D/32GB @4k. Fully maxed out settings, DLSS Quality and got 60-90 FPS and its a buttery smooth FPS all the way, like SUPER smooth, no lag or stutter like in other recent releases (looking at you STALKER 2). The game looks stunning, and runs like a dream. Very well optimized. This is clearly a game that was developed with future GPUs in mind. It has great PC features. To anyone campaigning about the hit of RT on FPS, just understand that this game will still look and run great with RT set to low or off and will run great with low to mid hardware.... BUT..... The path tracing features here and meant for current high end hardware and future GPUs . Appreciate that the developers have a made a game that PC hardware can actually take advantage of and stop complaining. The devs knocked this one out of the park for PC.
can 3080 do rt ??? and what about rx 6900 xt at 1440 p? can ps5/ps5pro do rt like this? i wanna buy rx 6900 xt or rtx 3080 please give me guidance which is good fo future games.
I'm not saying I don't see the difference but I also see a number going down from 120 to 40. And path doesn't add that much. No way I'm playing a stuttering garbage for slightly better visuals that I can only really see in stills side by side...
People keep saying path tracing looks massively better than ray tracing but to my eye the only game I really feel a difference justifying the massive FPS drop is Alan wake 2.
I am enjoying this game so far but it's a shame I have to crank all of the settings to low to maintain >100 fps. I wish ray tracing could be disabled entirely.
Aside from the shadows under trees, path tracing looks really nice but not worth the hit. Baked lighting might have almost looked better than RT under the trees
It looks awesome, i checked it yesterday. Not sure this is really true path tracing. They still use some baked lighting. Would be also nice to see Ray Reconstruction implementation.
Although there is a significant difference, I don't think that the performance difference justifies it. At the maximum graphical settings, the RTX 4090 can hardly reach 60+ fps
But this isnt a now feature, its scaling into the future. In 4 years which is when we expect the PS6 to release we will have 6000 Series Nvidia cards. How will this run then, Will the developers o back in 4 years to add these features This is how PC should be, game runs well on most modern hardware the past 4-6 years and will scale into the future
How did Dying Light 2 do this better without Pathtracing? The difference is nowhere near Cyberpunk's Pathtracing vs Raytracing. Idk, its not worth the 3x drop in fps outdoors and 2x the drop indoors to me.
i really don't understand how you managed to get more than 7 fps off this game using rtx 4080 at supreme graphics plus path tracing. other youtubers run out of video ram.
I know the point of the video is about RT but why do we still have goofy facial animations/expressions in 2024? (2:16) I'm not hating I'm just legit wondering why a lot of modern game characters still have weird uncanny valley faces and strange expressions, and maybe it's unfair to compare to a massive studio like Rockstar but games like RDR2 and LA Noire were made many years ago but have much better and more natural faces.
Lmao I almost spilled my tea seeing that facial animation. It does show how so many games sacrifice/skip quality aspects of their games that used to be better even a decade ago. I think what makes it even more uncanny is the fact that we have higher quality character models, but the animation/expressions being more robotic creates a huge disproportion in realism. Personally I can still look at the G-man intro in Half-Life 2 and the lip sync + expressions never seem uncanny.
IMHO there's no better version between the two, it's like both are just having different art style. And if you're curious: yes, none are even close to reality.
That occasional stutter made me feel nauseous. Light looks nice especially in the jungle with the rt. Textures are nice except the POV when he drinks from the bottle and the texture on the bottle is trash.
@@thecatdaddy1981they are lit up by the sun and have subsurface scattering. Crysis 1 also have it btw and it still on par with today's best implementations
The shadows aren't gone they've become diffuse which is more physically accurate. Soft shadows are expensive which is why they're cut from the base graphics
ooof that sub 60 framerate even with BLSS balanced. big difference/improvement visually mind... but I can see why they did put this on launch day rather than early access. people have no concept of "for the future" features and would have used the performance of path tracing as a stick to beat the game's reputation with.
In those old games the textures were heavily prerendered raytraced baked textures. Gpu live raytracing might not be there yet but is getting close. Baking textures is itself time consuming.
So one needs a 1000+ $ GPU to get the same level of graphics of Uncharted TLL (2017). Impressive.
25 днів тому
Uncharted: The Lost Legacy uses baked lighting. This is real time lighting. I don't know how dynamic the environments are in this Indiana Jones game, haven't played it yet, but with real time lighting you get much more flexibility than with baked lighting. Baked lighting can do a lot of heavy lifting if you're willing to make quite static environments or do a lot of manual work to make multiple bakes and transition between them.
Check out all the Ray Tracing settings in this video! ua-cam.com/video/aKgQaad3R0Y/v-deo.html
The shadow flickering is insane without RT. I don't understand why Crysis which was made in 2007 using an ancient engine was able to have high quality, dynamic and non flickering shadows in a similar jungle environment while a game made in 2024 using an updated modern engine can't.
The shadow flickering thing is in a lot of modern games. Don't get it either.
I think it's dlss that does that
1: Because the developpers are told to do so, so that you want to have a new highend graficcard for 2000€, 2: dont optimise means saving money, 3: Much noise and flickering from screenspace reflections/shadows are are result of poor implementation and the cheap way to ged rid of it is to use TAA. But that is also poorly implemented that menas you have ghostig and smearing.
Crysis 3 from 2013 looks better on ultra than most modern titles. All the new software they started using only made developers more lazy
@JappoeGG lol, keep telling yourself that
Shadow flickering in 2024 is CRAZY!
It shows how little they care about non ray traced shadows, they just shove in ray tracing to make them look right(at the cost of terrible performance drop)
the game is not playable without Raytracing, it is always on, so video clickbait@@Cristopher-S.G
@andrededecrafthe "full rt" means pathtracing tgis video is raytracing vs pathtracing
@andrededecraf damn right, i dont see any RT options... and shadow flickering is annoying.. not a next gen game, still performs badly
@andrededecrafit is playable without RT shadows though
I don't understand why, in 2024, they used hard shadows in place of more realistic pre-baked soft shadows for the basic implementation. Those hard shadows are super distracting, and the biggest immediate benefit of the path tracing is fixing them. But you could get that same improvement at a fraction of the performance hit with properly done soft shadows, a technique we've had in games for well over a decade.
But, you do understand why. You're just not saying it.
@AMD718 no, I literally do not understand why. One could make a "laziness" argument, but that argument itself is lazy because to the best of my knowledge, there isn't a big difference in effort to implement either type of shadows. You could make the "but for making PT look better" but again, that ignores how PT works and the discussion on why they couldn't implement soft shadows to begin with and still implement PT. Cyberpunk, Avatar, and Alan Wake 2 all have much better shadowing in the regular raster and base RT implementation and the full PT still makes a noticable improvement due to lighting (RT GI) and reflections, so they don't need to artificially try to pump up PT by gimping their basic shadows.
I'd love a DF breakdown on how these systems are working and some dev input on why they chose to go certain routes.
It could be that e.g., the Id Tech engine used runs hard shadows by default (it's a Hallmark of earlier Id games on these engines) and maybe it's difficult in this particular engine to do soft shadows.
@@RyneLanders it's possible there's a reasonable technical explanation, but the most likely explanation is to artificially create more separation between the base mode, which is achievable on many GPUs, and the the pt mode, which requires purchase of high end models in the 4000 series or upcoming 5000 series. Unless we want to pretend such practices are not possible in a sponsored title.
@AMD718 if you read my response, I already addressed this. Sure, it's possible, but it's also very lazy and it's not reflecting well on them. I have an RTX 4000 card that can do PT but there's no way I'm considering it to get 40FPS for what largely looks like soft shadows. I think the Avatar release last year is the standard for RT and PT implementation in a jungle environment. I think if they're trying to create a bigger difference artificially, it's backfired because now everyone can see the huge performance hit for achieving graphics that we've had for a decade or more. There was even a video of this game vs Uncharted 4 side by side, and Uncharted 4 looked at least as good as this one in many aspects, and that was 8 years ago on the PS4. They've really screwed themselves if they're trying to build value by making their base version look bad.
@@RyneLanders im a 3d artist and yeah i would bake most of these environments because you dont have dynamic lighting, its all about money, this game is HIGHLY sponsored by Nvidia and its given for free as a bundle with the latest RTX Cards so yeah.
the developers deliberately made terrible shadows in the raster so that later there would be a big difference with ray tracing
They look bad in wolfenstein too. Implementing RT would have been easier for them than revamping shadows in raster. There is a time cost associated with everything
Hey, you're not supposed to notice that! Just keep buying 2500 dollar GPUs every 2 years and don't ask questions.
@@thecatdaddy1981 new world order conspiracy detected!
Bro just walk pass through branchs and leaf.
Dev : WE NEED MORE SHADOW HERE
Yeah. That is my main complain about games. Good graphics with stupid interactions
This really takes me back... to 2018, when I had framerates like this without RT artifacts.
Really riding that 16GB VRAM lol
probably not enough vram. the frametime looks spike didnt see that issue on videos with a 4090
@@brenosouza9005 I agree 15.8GB if you include Windows caching etc that will reserve some frame buffer also.
is that usage or allocation tho?
@@Dazzxp This game does not cache (at all using system memory). It treats vram as an explicit pool. This is why you see the hard cuts never seen before.
Imo this is the worst pc game ever released.
@@Boofski both
Can we just have softer shadows, more global illumination with less performance hog?
ikr. just blur the raster shadows A LOT more and not only they will look better, but they will also stop flickering
No, because then consumers cant consume 2000 $ gpus...
That shadow flickering in a game of 2024 is utterly shameful. Games 10 years or 15 years ago had better implementation !
This entire game is one giant flop. It looks s worse than games released in 2018. Like.. come on.
@@ErwinPPP You must be blind 😂
This game with PT on is probably the best looking and most realistic looking game out now. Even beats 2077 and Alan Wake 2 honestly in lighting and shadows. Nothing else comes close. Stalker 2 at max has really good shadows and textures though but this beats it.
I can't think of a single game that looks better than this with PT on. Maybe 2077 with graphics mods + PT.
@@ErwinPPP Okay becky
What this shows is that animation quality, texture quality, and physics still mean a lot. You can have fantastic lighting, but if people move robotically and the environment is static, you'll still have a game that looks like ass. Uncharted 3 has some scenes that look better than this, despite the lack of ray tracing.
The animations in this game look like sh*t
People are so used to the fake shadows in games that when they see realistic shadows done with ray tracing they think it's worse lol
because it is worse. It is not realistic at all sadly. I feel I wasted money.
imagine losing 90% of performance because of slightly more realistic shadows. no thanks
@@AlphaAlex1go outside , shadows are only crisp and detailed when the object is really close to the floor, the leaves from tall trees don’t cast sharp shadows but diffused ones.
How can you be this stupid, how can some of you go through life without dying I don’t get it.
All this RTX is a scam and fake. Take a look on shadows in DOOM 3 or better in Thief Deadly Shadows and we will talk. Best example, Stalker 1 vs Stalker 2 where 2 have fake shadows all over the place and 1 have fully dynamicly generated shadows from every fukin light source! More than 20 years ago!
@@AlphaAlex1 you don’t have to feel like you wasted money. You 100% wasted money on this game.
What a massive FPS hit when RT is introduced. I would question, Is the price of an RT enabled card really worth the money with regards to playability atm? Personally, smoothness of a higher FPS without RT wins. But that's just me.
You are really really noob! RT is always on here even with lowest settings. The new update introducing full RT (path tracing). Wake up
*full ray tracing
@@OmnianMIU Huh, hello my friend. Please read the question that I was asking before writing a reply. My question was not regarding path tracing. The question was regarding RT in general. 1500 dollars for a hit in FPS, is it really worth it? It is not that hard to understand.
@@bootstrapflyer you don't know what are you talking about because you watching a video on youtube! Path tracing is something awasome that introducing realism in game. Yes, it's worth! And don't forget this video is maded in 4k + Path Tracing + DLSSb (not p) and without frame generation. No noob, 4080s cost 1000$ or minus
@@bootstrapflyer To answer your question unlike the first response, for what you prefer having in a game, paying those (inflated) prices for a graphics card who won’t even go past 60fps rasterized isn’t worth it at that point in time Imo. The graphical gains are really not that big.
I cant even play this game because my graphics card is below minimum and yet i could play rdr2 with 60fps on. Incredible
Rdr2 is 6 years old
@musio3438 so? Its still a graphically good game
Other than the smoothed over shadows, I dont think the difference is that big. And the shadow thing comes down heavily to the fact that the non-RT shadows are simply not very good. A better and more stable soft shadow implementation would get them much closer.
True, if you just play on normal ray tracing it would hardly make a different, only for certain areas and you have some khowledge about realistic lighting.
The reflections also make a big difference imo, but the GI isn't that much of a difference in the scenes shown.
yup. during gameplay it's almost impossible to notice a difference.
The lighting is also visible better. Reflections minor.
@@GraveUypo Maybe if you're blind.
Look at that performance drop though, opening scene 112 fps vs 44! RT definitely looks better but it's nowhere near worth it, it just looks good for screenshots and video clips. It would make more sense at 1080p or 1440p though, you'd surely be able to get 60 fps at those resolutions.
This game always uses RT for GI because it would perform worse without RT. What you are referring to is additional features like path tracing
Personally I can't stand the shadow flickering it's just to distracting
I agree 100% with the first part you said. But why buy an expensive PC if you're going to play at 60 fps? Couldn't you get that fps with a PS5 that costs 1/4 of the cost or even less? Honestly asking, my friend. I'm a PC gamer myself.
@@harrytsakalos6073 i'll play competive games at high FPS sure, but i want the game to look as good as possible, I'm not going to play cyberpunk at 1080p low just to play at 200fps?, it's just a balance with Gsync i get it too a point where at it's worst it's 50 fps and i'm good, eg for this dropping a couple settings too high could easily get you to 60fps with path tracing.
@@harrytsakalos6073pc players have the option to prioritize graphics or frame rate. That should be obvious
I cannot be the only person so notices how stagnant the environment looks in those forest shots with RT on vs off. Like its definitely noticeable that with RT off trees and grass everywhere have a slight movement to it, yet with RT on everything remains still, like the world is waiting for you to take its picture. Just an observation
The term you are looking for is "static." Yes, as graphics get better they become more static. This is actually a very lazy game.
@@timmyp6297 😂🤤🤡
They still move with RT. I think you're mistaking the pixelated and flicerking shadows for movement.
nope. everything moves in the same way in both versions as the animation of objects isn´t even affected by the renderer in any shape or form.
@@RobertZ1973 Just for you tinkerbell. Maxed pt, 1440p. 3070 5800x3d 32gb
ua-cam.com/video/WpGGuqDJTsA/v-deo.html
Third iteration of Raytracing on a high end RTX gpu and yet a 60-80 fps hit with RT on? This is the scummiest bs ever.
It's already magic that it run in real time. Pathtracing in film industry is hours of rendering for 1 single frame.
@@AwaKeRun974Finally, a gamer who actually understand how taxing Path Tracing is to run on a single hardware.
Its not just raytracing, its pathtracing. Pathtracing would have run in single digits on the first rtx cards.
@@aeternus80 okay, but NVIDIA was promising this five years ago.
@@AwaKeRun974 This is not any miracle this is fake and they tell you that this is real time light tracking but is not. If will be why film industry dont use it instead of waiting hours for render 1 frame? Please connect dots pal.
Game devs are force for dirty acts like cutting reflections on mirrors to show any differences for RTX vs NO RTX that back in the days mirror reflections are present in games in early 2000 xD
Path tracing diffused shadows is so realistic. I dont know maybe people who say it is worse never go outside or something.
Lol non-PT shadows look sharp. Which means It's better.
/s
Some people don't want/feel like games are supposed to look "Natural and Life like".
The natural feeling can look worse in a lot of instances.
@@AnalogFoundry that doesnt make sense. Go outside once in a while and look at some shadows
@@AnalogFoundry omg you delusional
@@jaytay420 go outside and you'll see if it's not cloudy then the shadows are detailed and mostly sharp. But becuase of the low resolution of the bvh pathtracing can't recreate that. Definitely not worth the 3x compute.
I'm experiencing lighting glitch where Jones get blond hair and eyebrows etc,looks like my brother when he dyed his hair blonde in the 90s.
Same here, thought I was tripping at first!
getting 88FPS on my 24gb 7900XTX, no ray tracing but game still looks great and super playable in 4k at these frame rates!
The game has mandatory RTGI, so you kinda have. If you enable the metrics you can see RT ON.
even my GRE can do very playable fps on 4k maxed out, something like 65fps, 45 1% low..
You can't disable RT here. You always play with RT and be happy with that perdormance on your 7900xtx
The game always uses ray tracing, normal ray tracing doesn't even that demanding, only path tracing or full ray tracing, which you can optionally enable
@@ahihi7706 how you know this game always uses ray tracing?
Found some glitch, when i turn on hdr the framerate drops to 60, but when turning it off its like 90-100
thanks for the pro tip homie Im about to play it now
WTF why don't I have options to change RT with 4070 8GB? Do they require you to have 12GB VRAM minimum to unlock the option?
Not getting this. I played Shadow of the Tomb Raider and other games from before the RT area and the shadows where not "dancing" like this. They were looking soft and steady. Also Global Illumination casting rays and lighting the jungle. Did developers nowadays become so lazy that they are solely focusing on AI and technology to provide us same level of quality from 5 years ago? All this at the expense of what? Buying GPUs for thousands of dollars?
Rasterized effects have to be intentionally made ugly first, to make RT look more appealing. But if you call this out, you will be swarmed by hate brigades of shills. I've noticed this too, there's games from a decade ago with better, and more stable shadows than the non-RT example in this game here. Just like how TAA was made more and more blurry, so that DLSS looks "better" than native resolution because of the extra sharpening it has.
@@thecatdaddy1981 marketing conspiracy
Because they used a soft shadow algorithm, which is also possible for this game, but the devs are very lazy.
The Non-Full RT it isn't applied to shadows in here.
They have only used RTGI for the Non-RT version of the game, they could have had RT Shadows and other stuff, but only really RTGI was used.
Path-Traced (Full RT) is using all the stuff available, that's why shadows look better there, because the non-Full RT version in this game is still using Rasterized shadows
The standard RT version still uses shadow maps and also uses screen space reflections. Raytracing is only used for GI.
Why the hell are your shadows flickering so bad without rt
The difference in shadow depth is insane. Also 1/3 the FPS is insane too. Path Tracing is so taxing. The most ineficient way ever created to do lighting. Thats 2-4 path traces per pixel+ several bounces per frame. INSANE. It looks amazing though can't argue with that. Its just crazy this path tracing is possible.
I mean do you have to use it? The game already use rsytraced global illumination bt default. This is for the future.
The non rt shadows look like they have no filtering at all. They could benefit from some diffuse filter. Though they will still have crappy LOD, can only be fixed with ray tracing(probably better performance with RT too when you extend distance by a lot)
RT off - 140 fps. RT on - 60🥴🥴🥴
damn, it's almost like enabling a performance-heavy feature costs performance, right? Crazy concept, I know.
RT is always on.
@@ДмитроПрищепа-д3я Ні це як фпс падає в три рази,але картинка в три рази краще не стає. 4090 за 4000 баксів не витягує гру в 60 фпс навіть з DLSS
@@MrBl3ki nah,Lumen is called "software rt" but that`s marketing naming, in reality that`s just something like extended rasterisation
In 2-3 GPU generations we will be able to play this game with RT. Thanks Nvidia😂
During the opening sequence the lighting for my game was messing up. Indys hair was full blonde. Why was this happening? Which rt settings would that be.
I have a 4090 and while trying this out, I found that the Full RT / Pathtracing had shimmering and blurring features that was just too much. I ended up dialing it down a setting.
RT OFF= Sombras definidas y con movimiento
RT ON= Sombras borrosas y estáticas
Have you figured out how to solve this problem? I have an RTX 4090, 9800X3D and I'm playing without HDR at 5120x1440. Everything is running at max on DLSS Quality with Frame generation and Path Tracing in outdoor at around 90 fps. But as soon as I turn on HDR in game, frame generation doesn't work and the game runs below 50 fps. Turning on HDR via the Nvidia drivers doesn't help. Frame limiting in the game and in the drivers is off.
So if you want pathtracing in the future gotta buy a gpu with more than 16gb vram. And nvidia still giving 5080 only 16.
I thought I read somewhere the 5080 would have 20gb of vram.
nop cause is more prepared for raytracing than the other before generations. DLSS 4 is going to be a must have because of the raytracing with IA. More performance less vram usage,
@@Alextrillo94 Source?
Or you could be realistic and turn the textures down one setting when you're using the best of the best graphics at high resolutions.
@@DerpDerpson watch this only a new version of dlss 3.8 means at least of 1 gb of vram less than 3.7. what do you think is going to happen with dlss 4 ??? ua-cam.com/video/CjcEJp518Xo/v-deo.htmlsi=BZjF4Nync1fkYwv_
You can still pull around 80fps with path tracing and frame gen but frame gen is currently broken. Causes massive dips
RT Global Illumination on the Left - Full RT ON on the right. Don't be misleading. The minimum requirements are: RTX 2060 Super, Intel ARC A580 and AMD RX 6600 (all with 8GB of VRAM). Presettings medium otherwise you need more than 8GB at Full HD / QHD resolution. 4K don't even think about it. :)
Has windows not released this patch for the Xbox store version? I don't have an option for this.
Indiana Jones!!!!!!!!!!!!!!!!!!! BEST GAME EVER.
how can i get those options in my game? Can't see the RT anymore. I have a 4090
I've a 4090 myself and was playing around with the settings last night. The settings are broken in various ways, it's very hard to tell what the problem is. One thing I do know is that full ray tracing in this isn't worth the resolution and performance hit. DLSS performance isn't implemented very well, frame gen doesn't seem to work properly or at all, it occasionally locks me to 60fps with full ray tracing on(I can't figure out why).
The lighting looks fantastic without full ray tracing anyway and it runs incredibly well. I'll try again with full ray tracing when they fix it.
I'm on 4080 Super it runs super well in DLSS Quality + RT Shadows
But yeah water seems broken in RT, the reflections works well in interior mostly
Atleast this time the game doesn't stutter
@stem7141 I'll give RT shadows a go later and leave off the rest. Cheers dude
i am on a 4090, and with DLSS quality i can get about 90-100fps 4k. enabling frame gen seems to do nothing, most games would double the fps, here the setting seems dead
FG is broken with HDR once again, works without it
Yea it looks cool for like future generations (like 4 years from now or so) but right now the performance hit would be too massive for the visuals you get. Probably gonna turn on RT Sun shadows and leave everything else off as a compromise because that flickering on the shadows in the non-Full-RT looks horrible. Thanks for this comparison vid!
Maybe for AMD....LOL
@@OC.TINYYY I'm running a 4090 but the performance hit just isn't worth it lol. I like DLSS but I don't go any lower than quality setting since picture quality starts suffering a lot. So yes I think it will take at least another 2 generation to run path tracing on high enough internal resolution and fps so it's worth it..
I run the game with RT reflections off and DLSS balanced at 4K, everything else maxed out.
I don't drop below 60 FPS on my 4090, although I only started using the Ray tracing update in the second part of the game..the first 20 minutes looks the most demanding.
75 to 80 FPS consistently no FG ethier
@@MrEditsCinema I mean it's personal preference right? I would rather run it natively on DLAA or DLSS Quality with fg to get 120fps locked and get a buttery smooth experience. If there really was a HUGE impact on the visuals I might go full RT but since the visual difference isn't that big I personally don't think it's worth the hit.
@@MrEditsCinemawhy wouldn’t you lock the frame rate to say 70 or 60fps? Why would you have it jump around?
Doesn't really look much better with path tracing - different yes, but not necessarily better. For example, it doesn't make it look any more "real". If the point is to add a sense of reality, it doesn't work - it still looks exacly like a video game and no one is going to mistake it for a movie. Just not worth the hit to frame rate to me, great example of the the rule of diminishing returns. Even if you can run it this way, I'd not bother and save power and heat.
There is no extra heat generated with path tracing
@@blackface-b1v GPU power did jump about 25W on average with path tracing on. That'll result in a little more heat, but probably nothing too noticeable.
@Osprey850 if the 5090 comes out and is actually able to play path tracing
Then it might be worth it
I dunno, looks much better to me. Fixes shadow flickering and the reflections in the glass are way better than the splotches in base RT-mode.
What? Having played with and without PT on my 4090. PT on looks about 10x better in person. Saying otherwise is pure cope.
You should let the guy with the torch also LEAD the way through the cave to show off RT more. It looks awesome!
rip my 12 gig 4070 Ti
Might be running into VRAM back pressure with "only" 16 GB. Turn down the texture pool size.
PT shadows look like low shadow in raster...Like no defined blobs. Funny part is,that they do look very similar....but they get a totally different reaction even from the ones that analyze games.
Go outside and observe shadows
A part from the fps, a downside in see is that in RT mode the parquet texture is blurred, that's because of ai smothening. With no rt the parquet is way sharper and more detailed. Apart from that RT looks basically like real life, the shadows and ambient occlusion makes it look like in real life while with no rt you could tell it's a videogame
I'm on gamepass and I don't know how to turn off RT. Game running fine, no complaint on the performance.
I'm running with 3060ti 5600x 16GB RAM, Low/Medium 1440p with fps between 90 -120 with DLSS Q or 80 fps in DLAA. It's using 7,8 GB VRAM and 13 GB RAM, the game looks fantastic /shadows that are awful.
RT is always on you cant turn it off
You can't disable it
The initial game level is RTX 4080! Huang, you are the best sales manager!
Is the game broken on gamepass then? I'm using an rtx 4080 super with a 7800X3D, 64gb ram with settings at max full rt, dlls balanced and It gives me 7fps lol
Hey same hence why I’m on UA-cam seeing. Same card but with a 9800x3d super unplayable and kinda off looking
That mean no VRAM left
@@Crimsongz I know that, but how come he has the same GPU and same settings and is playing above 40fps? Doesn't make sense.
Check your components usage with MSI Afterburner and see what the bottleneck is, also disable framegen as I've heard that's bugged.
Do you have frame gen on by any chance? Frame gen uses more vram so maybe thats taking you over the top.
Its also possible its just some run to run variance. In some scenes here 15.8gb of vram is being used so I wouldnt be surprised if it can go over that sometimes.
Basically fixes all the flickering shadows, which imo is super distracting.
It's clear the shadows were intentionally nerfed to create artificial upsell to nvidia pt mode
Should've just pre baked those flickering shadows.
Then they won't be realtime and won't work with rt
Evertthing in this game depends on the 'texture pool setting'.. Aslong as you set that correctly to the amount of VRAM you have you'll be fine and can run this game with max settings and zero issues.. Most people who complain this game runs bad probably do not know and/or understand this.. I have it set to medium for my RTX 3080 10GB and the game runs fine at my native 3840x1600 with TAA and everything maxed out.. Expect pathtracing, as that requires at least 12GB of VRAM, I do not even get the option to turn it on..
What's you voltage set at for 2895?
0:24 far cry 2 looked better.
😂😂😂
First PackMan looked better
i have only 3060 i need new card :(
No you don't, in many scenarios of the game the hit of PT is not that bad, in interiors or night exterior scenes Full PT is usable with 3060. The main issue is sunlit scenes.
You can't play this
Just don't max out settings
Fps nearly getting slashed down to 1/3 is insane. The scenes don't even really look BETTER, they just look kinda different. They'd have to look VASTLY better tho to justify this insane performance impact lol. Also the scene at 0:25 actually looks BETTER with RT OFF. With RT off you have illuminated crowns of the trees and the underside is in shadows. With RT on they just look unanimously overexposed. I actually prefer RT off in general...
It hard to believe how big scam this RTX really is... sad to live in this world nowadays.
Cry me a river toaster king
Man, those shadowmaps sure suck without PT 😅
I honestly think the glass display case "reflections" do look more artistic without PT though...
Why the shadows looking better without RT then with RT?
RT is always enabled in this game, you cant run the game without it, its RT vs PT.
That is what I thought before, why do normal shadows look better than RT or PT, but actually they dont, if you focus on the shadows in real-life that is actually how they look like, they are not sharp, but soft and blurry. Depending on how "close or far away" the light source is, the more "sharp or soft and blurry" they will appear.
*than...
This puts my 4090 down to 45 on native 4K with path tracing, this is like real life at points finally a true next gen game
I've just played 2 hours on my system, 4090/7800X3D/32GB @4k. Fully maxed out settings, DLSS Quality and got 60-90 FPS and its a buttery smooth FPS all the way, like SUPER smooth, no lag or stutter like in other recent releases (looking at you STALKER 2). The game looks stunning, and runs like a dream. Very well optimized. This is clearly a game that was developed with future GPUs in mind. It has great PC features. To anyone campaigning about the hit of RT on FPS, just understand that this game will still look and run great with RT set to low or off and will run great with low to mid hardware.... BUT..... The path tracing features here and meant for current high end hardware and future GPUs . Appreciate that the developers have a made a game that PC hardware can actually take advantage of and stop complaining. The devs knocked this one out of the park for PC.
I'm playing this game with 9800X3D and 4080super. RT is visually amazing but I prefer the 120 FPS at 4K
The shadows in this game are pretty diabolical
wow, RT shadows massively improves picture
Is full RT the same as path tracing?
yup
Why nobody mentioned the akward climbing and swinging animations? Its even worse than in Star Wars Outlaws
The lighting shadows and reflections look so much more realistic with path tracing on.
I mean that is what it's supposed to do
You could do almost the same shaodws with raster with much less performance drop. But that dont sell hardware^^ and that takes time=money.
nah...the lack of detail in shadows is not realistic but it's nice that it doesn't flicker
I really don't see much difference, except in the flickering. Maybe it just seems more realistic because the flickering isn't.
Hanno fatto un lavoro così buono senza RT che non sento la necessità di attivare il Path Tracing
Io si, sto gioco si gioca al meglio a 30fps+ ed in PT, ma hai visto che roba? 😍🤯
can 3080 do rt ???
and what about rx 6900 xt at 1440 p?
can ps5/ps5pro do rt like this?
i wanna buy rx 6900 xt or rtx 3080 please give me guidance which is good fo future games.
122 fps vs 40. Hmmmm. what should you pick?
When I Play with dlss I have stutter all time. Without dlss Runs Perfect. But cant activate RT. 13700k and RTX4080
There's no RT off, it's ultra RT on vs low RT on.
With frame generation????
doesnt work right yet
What most channels do not focus on: The game looks 100 times better when played in HDR.
Why the RT off looks better
It doesn't
Also both are Raytraced
I'm not saying I don't see the difference but I also see a number going down from 120 to 40.
And path doesn't add that much. No way I'm playing a stuttering garbage for slightly better visuals that I can only really see in stills side by side...
Yeah on the cutscenes I struggle to see the difference. Even if I try.
People keep saying path tracing looks massively better than ray tracing but to my eye the only game I really feel a difference justifying the massive FPS drop is Alan wake 2.
For untrained eye even gta 5 looks "life like"
I am enjoying this game so far but it's a shame I have to crank all of the settings to low to maintain >100 fps. I wish ray tracing could be disabled entirely.
80fps difference to show the shadow shimmering is insane
Aside from the shadows under trees, path tracing looks really nice but not worth the hit. Baked lighting might have almost looked better than RT under the trees
It looks awesome, i checked it yesterday. Not sure this is really true path tracing. They still use some baked lighting.
Would be also nice to see Ray Reconstruction implementation.
Although there is a significant difference, I don't think that the performance difference justifies it. At the maximum graphical settings, the RTX 4090 can hardly reach 60+ fps
But this isnt a now feature, its scaling into the future. In 4 years which is when we expect the PS6 to release we will have 6000 Series Nvidia cards. How will this run then, Will the developers o back in 4 years to add these features
This is how PC should be, game runs well on most modern hardware the past 4-6 years and will scale into the future
How did Dying Light 2 do this better without Pathtracing? The difference is nowhere near Cyberpunk's Pathtracing vs Raytracing. Idk, its not worth the 3x drop in fps outdoors and 2x the drop indoors to me.
It looks better, but, man, does it tank performance. 40 frames from 160 at times. That's brutal.
looks better with rtx OFF
You need glasses lol
Also both are RTX, this game doesn't let you disable rt
@Grass_rock-kb7gi which planet are you from? you don't know about mods?
@@greedyboi8431
Rt is in the game's core
No mod can disable it
@Grass_rock-kb7gi have you seen the outside world?
@@greedyboi8431
Yes but have you?
i really don't understand how you managed to get more than 7 fps off this game using rtx 4080 at supreme graphics plus path tracing. other youtubers run out of video ram.
I know the point of the video is about RT but why do we still have goofy facial animations/expressions in 2024? (2:16) I'm not hating I'm just legit wondering why a lot of modern game characters still have weird uncanny valley faces and strange expressions, and maybe it's unfair to compare to a massive studio like Rockstar but games like RDR2 and LA Noire were made many years ago but have much better and more natural faces.
Lmao I almost spilled my tea seeing that facial animation. It does show how so many games sacrifice/skip quality aspects of their games that used to be better even a decade ago. I think what makes it even more uncanny is the fact that we have higher quality character models, but the animation/expressions being more robotic creates a huge disproportion in realism. Personally I can still look at the G-man intro in Half-Life 2 and the lip sync + expressions never seem uncanny.
IMHO there's no better version between the two, it's like both are just having different art style.
And if you're curious: yes, none are even close to reality.
This is stunning
Are you sure? Barely could tell the difference. Ngreedia dumped RT on us like it's the best thing since sliced bread.
@@IdleRain maybe stop watching on 360p resolution?
@@Ragssssss Youre from?
@@Ragssssss no, he's right.
OK, that's all I needed to know if I ever wanted to make the game look worse whilst losing over 66% of my FPS.
That occasional stutter made me feel nauseous. Light looks nice especially in the jungle with the rt. Textures are nice except the POV when he drinks from the bottle and the texture on the bottle is trash.
The tree leaves losing all their shadows with RT on from 0:24 is nasty
full RT is better, it fixes the annoying flickering
@a2raya772 Yet it's not better in every way, when some trees look like Crysis 1 on lowest settings.
@@thecatdaddy1981they are lit up by the sun and have subsurface scattering. Crysis 1 also have it btw and it still on par with today's best implementations
@@testynetesty Holy copium
The shadows aren't gone they've become diffuse which is more physically accurate. Soft shadows are expensive which is why they're cut from the base graphics
can i play on 6gb vram?
yeah dont bother to ask about settings or res.... enjoy your PowerPoint slide show though.
ooof that sub 60 framerate even with BLSS balanced. big difference/improvement visually mind... but I can see why they did put this on launch day rather than early access. people have no concept of "for the future" features and would have used the performance of path tracing as a stick to beat the game's reputation with.
RT is not worth it in any game. God I miss previous console generations, we had mind bogglingly beautiful games without RT
In those old games the textures were heavily prerendered raytraced baked textures. Gpu live raytracing might not be there yet but is getting close.
Baking textures is itself time consuming.
Omg bro is living in 2013.
Cyberpunk looks mindblowingly better with path tracing compared to ray tracing
.
"Raytracing is pointless, baked lighting are good enough"
Also them:
"Why are games getting so big"
"Why do characters stick out"
@@Grass_rock-kb7gi
Deez Nuts, gotem! 🤣😂🤣
trust in your eyes for these type of comparisons.
So one needs a 1000+ $ GPU to get the same level of graphics of Uncharted TLL (2017). Impressive.
Uncharted: The Lost Legacy uses baked lighting. This is real time lighting. I don't know how dynamic the environments are in this Indiana Jones game, haven't played it yet, but with real time lighting you get much more flexibility than with baked lighting. Baked lighting can do a lot of heavy lifting if you're willing to make quite static environments or do a lot of manual work to make multiple bakes and transition between them.
Yes, that's exactly the point. Real time RT simply moved the load from the devs PC to ours...
lol, i have 3090 and 12900k and get also average 45 fps with full rt 😅 good job over generations nvidia
Everyone knows 3 series is the goat
i'd take the smoothness.
RT sometime feel more like FOMO, I will take the FPS boost in this one.
The game's environment looks great!