Indiana Jones and the Great Circle - Path Tracing ON vs OFF! RTX 4080 4K DLSS

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  • Опубліковано 2 січ 2025

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  • @TyrianYT
    @TyrianYT  24 дні тому +2

    Check out all the Ray Tracing settings in this video! ua-cam.com/video/aKgQaad3R0Y/v-deo.html

  • @GoldenSW
    @GoldenSW 25 днів тому +305

    The shadow flickering is insane without RT. I don't understand why Crysis which was made in 2007 using an ancient engine was able to have high quality, dynamic and non flickering shadows in a similar jungle environment while a game made in 2024 using an updated modern engine can't.

    • @Sam-fq5qu
      @Sam-fq5qu 25 днів тому +44

      The shadow flickering thing is in a lot of modern games. Don't get it either.

    • @amitansurkar1769
      @amitansurkar1769 25 днів тому +3

      I think it's dlss that does that

    • @Shinchyko
      @Shinchyko 25 днів тому +55

      1: Because the developpers are told to do so, so that you want to have a new highend graficcard for 2000€, 2: dont optimise means saving money, 3: Much noise and flickering from screenspace reflections/shadows are are result of poor implementation and the cheap way to ged rid of it is to use TAA. But that is also poorly implemented that menas you have ghostig and smearing.

    • @JappoeGG
      @JappoeGG 25 днів тому +33

      Crysis 3 from 2013 looks better on ultra than most modern titles. All the new software they started using only made developers more lazy

    • @amitansurkar1769
      @amitansurkar1769 25 днів тому +15

      @JappoeGG lol, keep telling yourself that

  • @Auziuwu
    @Auziuwu 25 днів тому +238

    Shadow flickering in 2024 is CRAZY!

    • @Cristopher-S.G
      @Cristopher-S.G 25 днів тому +35

      It shows how little they care about non ray traced shadows, they just shove in ray tracing to make them look right(at the cost of terrible performance drop)

    • @andrededecraf
      @andrededecraf 25 днів тому +5

      the game is not playable without Raytracing, it is always on, so video clickbait​@@Cristopher-S.G

    • @dwaynethemineraljohnson412
      @dwaynethemineraljohnson412 25 днів тому +9

      ​@andrededecrafthe "full rt" means pathtracing tgis video is raytracing vs pathtracing

    • @MariuszRogowski-r7w
      @MariuszRogowski-r7w 25 днів тому

      @andrededecraf damn right, i dont see any RT options... and shadow flickering is annoying.. not a next gen game, still performs badly

    • @theseventhdman
      @theseventhdman 25 днів тому

      ​@andrededecrafit is playable without RT shadows though

  • @RyneLanders
    @RyneLanders 25 днів тому +17

    I don't understand why, in 2024, they used hard shadows in place of more realistic pre-baked soft shadows for the basic implementation. Those hard shadows are super distracting, and the biggest immediate benefit of the path tracing is fixing them. But you could get that same improvement at a fraction of the performance hit with properly done soft shadows, a technique we've had in games for well over a decade.

    • @AMD718
      @AMD718 25 днів тому

      But, you do understand why. You're just not saying it.

    • @RyneLanders
      @RyneLanders 25 днів тому +2

      @AMD718 no, I literally do not understand why. One could make a "laziness" argument, but that argument itself is lazy because to the best of my knowledge, there isn't a big difference in effort to implement either type of shadows. You could make the "but for making PT look better" but again, that ignores how PT works and the discussion on why they couldn't implement soft shadows to begin with and still implement PT. Cyberpunk, Avatar, and Alan Wake 2 all have much better shadowing in the regular raster and base RT implementation and the full PT still makes a noticable improvement due to lighting (RT GI) and reflections, so they don't need to artificially try to pump up PT by gimping their basic shadows.
      I'd love a DF breakdown on how these systems are working and some dev input on why they chose to go certain routes.
      It could be that e.g., the Id Tech engine used runs hard shadows by default (it's a Hallmark of earlier Id games on these engines) and maybe it's difficult in this particular engine to do soft shadows.

    • @AMD718
      @AMD718 25 днів тому +1

      @@RyneLanders it's possible there's a reasonable technical explanation, but the most likely explanation is to artificially create more separation between the base mode, which is achievable on many GPUs, and the the pt mode, which requires purchase of high end models in the 4000 series or upcoming 5000 series. Unless we want to pretend such practices are not possible in a sponsored title.

    • @RyneLanders
      @RyneLanders 25 днів тому +1

      @AMD718 if you read my response, I already addressed this. Sure, it's possible, but it's also very lazy and it's not reflecting well on them. I have an RTX 4000 card that can do PT but there's no way I'm considering it to get 40FPS for what largely looks like soft shadows. I think the Avatar release last year is the standard for RT and PT implementation in a jungle environment. I think if they're trying to create a bigger difference artificially, it's backfired because now everyone can see the huge performance hit for achieving graphics that we've had for a decade or more. There was even a video of this game vs Uncharted 4 side by side, and Uncharted 4 looked at least as good as this one in many aspects, and that was 8 years ago on the PS4. They've really screwed themselves if they're trying to build value by making their base version look bad.

    • @Waffleisskating
      @Waffleisskating 25 днів тому +1

      @@RyneLanders im a 3d artist and yeah i would bake most of these environments because you dont have dynamic lighting, its all about money, this game is HIGHLY sponsored by Nvidia and its given for free as a bundle with the latest RTX Cards so yeah.

  • @sobakabazuka8024
    @sobakabazuka8024 25 днів тому +14

    the developers deliberately made terrible shadows in the raster so that later there would be a big difference with ray tracing

    • @abeidiot
      @abeidiot 25 днів тому +1

      They look bad in wolfenstein too. Implementing RT would have been easier for them than revamping shadows in raster. There is a time cost associated with everything

    • @thecatdaddy1981
      @thecatdaddy1981 25 днів тому +8

      Hey, you're not supposed to notice that! Just keep buying 2500 dollar GPUs every 2 years and don't ask questions.

    • @iHardstyleZz
      @iHardstyleZz 25 днів тому

      @@thecatdaddy1981 new world order conspiracy detected!

  • @faridmajer2743
    @faridmajer2743 25 днів тому +16

    Bro just walk pass through branchs and leaf.
    Dev : WE NEED MORE SHADOW HERE

    • @alejandrooro9932
      @alejandrooro9932 25 днів тому +1

      Yeah. That is my main complain about games. Good graphics with stupid interactions

  • @Osprey850
    @Osprey850 25 днів тому +13

    This really takes me back... to 2018, when I had framerates like this without RT artifacts.

  • @Dazzxp
    @Dazzxp 25 днів тому +113

    Really riding that 16GB VRAM lol

    • @brenosouza9005
      @brenosouza9005 25 днів тому +6

      probably not enough vram. the frametime looks spike didnt see that issue on videos with a 4090

    • @Dazzxp
      @Dazzxp 25 днів тому +3

      @@brenosouza9005 I agree 15.8GB if you include Windows caching etc that will reserve some frame buffer also.

    • @Boofski
      @Boofski 25 днів тому +1

      is that usage or allocation tho?

    • @timmyp6297
      @timmyp6297 25 днів тому +10

      @@Dazzxp This game does not cache (at all using system memory). It treats vram as an explicit pool. This is why you see the hard cuts never seen before.
      Imo this is the worst pc game ever released.

    • @RobertZ1973
      @RobertZ1973 25 днів тому

      @@Boofski both

  • @unorthodox5171
    @unorthodox5171 25 днів тому +16

    Can we just have softer shadows, more global illumination with less performance hog?

    • @GraveUypo
      @GraveUypo 25 днів тому +2

      ikr. just blur the raster shadows A LOT more and not only they will look better, but they will also stop flickering

    • @TheGoodDoctorSRB
      @TheGoodDoctorSRB 25 днів тому +5

      No, because then consumers cant consume 2000 $ gpus...

  • @manjeet29gaming6
    @manjeet29gaming6 25 днів тому +51

    That shadow flickering in a game of 2024 is utterly shameful. Games 10 years or 15 years ago had better implementation !

    • @ErwinPPP
      @ErwinPPP 25 днів тому +5

      This entire game is one giant flop. It looks s worse than games released in 2018. Like.. come on.

    • @challenger516
      @challenger516 25 днів тому +7

      @@ErwinPPP You must be blind 😂

    • @BryceCzirr-jz7ju
      @BryceCzirr-jz7ju 25 днів тому +3

      This game with PT on is probably the best looking and most realistic looking game out now. Even beats 2077 and Alan Wake 2 honestly in lighting and shadows. Nothing else comes close. Stalker 2 at max has really good shadows and textures though but this beats it.
      I can't think of a single game that looks better than this with PT on. Maybe 2077 with graphics mods + PT.

    • @Nick_the_gamer21
      @Nick_the_gamer21 24 дні тому

      ​@@ErwinPPP Okay becky

  • @da3dsoul
    @da3dsoul 25 днів тому +6

    What this shows is that animation quality, texture quality, and physics still mean a lot. You can have fantastic lighting, but if people move robotically and the environment is static, you'll still have a game that looks like ass. Uncharted 3 has some scenes that look better than this, despite the lack of ray tracing.

  • @Core2
    @Core2 25 днів тому +88

    People are so used to the fake shadows in games that when they see realistic shadows done with ray tracing they think it's worse lol

    • @AlphaAlex1
      @AlphaAlex1 25 днів тому +18

      because it is worse. It is not realistic at all sadly. I feel I wasted money.

    • @TalysonMoreira
      @TalysonMoreira 25 днів тому +31

      imagine losing 90% of performance because of slightly more realistic shadows. no thanks

    • @lawyerlawyer1215
      @lawyerlawyer1215 25 днів тому

      @@AlphaAlex1go outside , shadows are only crisp and detailed when the object is really close to the floor, the leaves from tall trees don’t cast sharp shadows but diffused ones.
      How can you be this stupid, how can some of you go through life without dying I don’t get it.

    • @superhuber
      @superhuber 25 днів тому +14

      All this RTX is a scam and fake. Take a look on shadows in DOOM 3 or better in Thief Deadly Shadows and we will talk. Best example, Stalker 1 vs Stalker 2 where 2 have fake shadows all over the place and 1 have fully dynamicly generated shadows from every fukin light source! More than 20 years ago!

    • @ErwinPPP
      @ErwinPPP 25 днів тому +4

      @@AlphaAlex1 you don’t have to feel like you wasted money. You 100% wasted money on this game.

  • @bootstrapflyer
    @bootstrapflyer 25 днів тому +13

    What a massive FPS hit when RT is introduced. I would question, Is the price of an RT enabled card really worth the money with regards to playability atm? Personally, smoothness of a higher FPS without RT wins. But that's just me.

    • @OmnianMIU
      @OmnianMIU 25 днів тому +9

      You are really really noob! RT is always on here even with lowest settings. The new update introducing full RT (path tracing). Wake up

    • @ahihi7706
      @ahihi7706 25 днів тому

      *full ray tracing

    • @bootstrapflyer
      @bootstrapflyer 25 днів тому +8

      @@OmnianMIU Huh, hello my friend. Please read the question that I was asking before writing a reply. My question was not regarding path tracing. The question was regarding RT in general. 1500 dollars for a hit in FPS, is it really worth it? It is not that hard to understand.

    • @OmnianMIU
      @OmnianMIU 25 днів тому

      @@bootstrapflyer you don't know what are you talking about because you watching a video on youtube! Path tracing is something awasome that introducing realism in game. Yes, it's worth! And don't forget this video is maded in 4k + Path Tracing + DLSSb (not p) and without frame generation. No noob, 4080s cost 1000$ or minus

    • @adense1075
      @adense1075 25 днів тому +1

      @@bootstrapflyer To answer your question unlike the first response, for what you prefer having in a game, paying those (inflated) prices for a graphics card who won’t even go past 60fps rasterized isn’t worth it at that point in time Imo. The graphical gains are really not that big.

  • @Luka2000_
    @Luka2000_ 25 днів тому +5

    I cant even play this game because my graphics card is below minimum and yet i could play rdr2 with 60fps on. Incredible

    • @musio3438
      @musio3438 18 днів тому +1

      Rdr2 is 6 years old

    • @Luka2000_
      @Luka2000_ 18 днів тому

      @musio3438 so? Its still a graphically good game

  • @maynardburger
    @maynardburger 25 днів тому +18

    Other than the smoothed over shadows, I dont think the difference is that big. And the shadow thing comes down heavily to the fact that the non-RT shadows are simply not very good. A better and more stable soft shadow implementation would get them much closer.

    • @ahihi7706
      @ahihi7706 25 днів тому +1

      True, if you just play on normal ray tracing it would hardly make a different, only for certain areas and you have some khowledge about realistic lighting.

    • @Vorexia
      @Vorexia 25 днів тому +1

      The reflections also make a big difference imo, but the GI isn't that much of a difference in the scenes shown.

    • @GraveUypo
      @GraveUypo 25 днів тому

      yup. during gameplay it's almost impossible to notice a difference.

    • @sirgareth5283
      @sirgareth5283 24 дні тому

      The lighting is also visible better. Reflections minor.

    • @jensen1646
      @jensen1646 24 дні тому

      @@GraveUypo Maybe if you're blind.

  • @ScottX68000
    @ScottX68000 25 днів тому +29

    Look at that performance drop though, opening scene 112 fps vs 44! RT definitely looks better but it's nowhere near worth it, it just looks good for screenshots and video clips. It would make more sense at 1080p or 1440p though, you'd surely be able to get 60 fps at those resolutions.

    • @abeidiot
      @abeidiot 25 днів тому +4

      This game always uses RT for GI because it would perform worse without RT. What you are referring to is additional features like path tracing

    • @reduxpulse8835
      @reduxpulse8835 25 днів тому +4

      Personally I can't stand the shadow flickering it's just to distracting

    • @harrytsakalos6073
      @harrytsakalos6073 25 днів тому +4

      I agree 100% with the first part you said. But why buy an expensive PC if you're going to play at 60 fps? Couldn't you get that fps with a PS5 that costs 1/4 of the cost or even less? Honestly asking, my friend. I'm a PC gamer myself.

    • @michaelhudson3737
      @michaelhudson3737 25 днів тому +1

      ​@@harrytsakalos6073 i'll play competive games at high FPS sure, but i want the game to look as good as possible, I'm not going to play cyberpunk at 1080p low just to play at 200fps?, it's just a balance with Gsync i get it too a point where at it's worst it's 50 fps and i'm good, eg for this dropping a couple settings too high could easily get you to 60fps with path tracing.

    • @theseventhdman
      @theseventhdman 25 днів тому

      ​@@harrytsakalos6073pc players have the option to prioritize graphics or frame rate. That should be obvious

  • @corey_massey
    @corey_massey 25 днів тому +11

    I cannot be the only person so notices how stagnant the environment looks in those forest shots with RT on vs off. Like its definitely noticeable that with RT off trees and grass everywhere have a slight movement to it, yet with RT on everything remains still, like the world is waiting for you to take its picture. Just an observation

    • @timmyp6297
      @timmyp6297 25 днів тому +1

      The term you are looking for is "static." Yes, as graphics get better they become more static. This is actually a very lazy game.

    • @RobertZ1973
      @RobertZ1973 25 днів тому +1

      @@timmyp6297 😂🤤🤡

    • @oktusprime3637
      @oktusprime3637 25 днів тому +2

      They still move with RT. I think you're mistaking the pixelated and flicerking shadows for movement.

    • @sikliztailbunch
      @sikliztailbunch 25 днів тому

      nope. everything moves in the same way in both versions as the animation of objects isn´t even affected by the renderer in any shape or form.

    • @timmyp6297
      @timmyp6297 25 днів тому

      @@RobertZ1973 Just for you tinkerbell. Maxed pt, 1440p. 3070 5800x3d 32gb
      ua-cam.com/video/WpGGuqDJTsA/v-deo.html

  • @Sam-fq5qu
    @Sam-fq5qu 25 днів тому +29

    Third iteration of Raytracing on a high end RTX gpu and yet a 60-80 fps hit with RT on? This is the scummiest bs ever.

    • @AwaKeRun974
      @AwaKeRun974 25 днів тому +21

      It's already magic that it run in real time. Pathtracing in film industry is hours of rendering for 1 single frame.

    • @aeternus80
      @aeternus80 25 днів тому +11

      ​@@AwaKeRun974Finally, a gamer who actually understand how taxing Path Tracing is to run on a single hardware.

    • @melonytoni9016
      @melonytoni9016 25 днів тому +10

      Its not just raytracing, its pathtracing. Pathtracing would have run in single digits on the first rtx cards.

    • @anusmcgee4150
      @anusmcgee4150 25 днів тому

      @@aeternus80 okay, but NVIDIA was promising this five years ago.

    • @superhuber
      @superhuber 25 днів тому

      ​@@AwaKeRun974 This is not any miracle this is fake and they tell you that this is real time light tracking but is not. If will be why film industry dont use it instead of waiting hours for render 1 frame? Please connect dots pal.
      Game devs are force for dirty acts like cutting reflections on mirrors to show any differences for RTX vs NO RTX that back in the days mirror reflections are present in games in early 2000 xD

  • @Geraltofrivia12gdhdbruwj
    @Geraltofrivia12gdhdbruwj 25 днів тому +46

    Path tracing diffused shadows is so realistic. I dont know maybe people who say it is worse never go outside or something.

    • @AnalogFoundry
      @AnalogFoundry 25 днів тому +6

      Lol non-PT shadows look sharp. Which means It's better.
      /s

    • @adense1075
      @adense1075 25 днів тому +15

      Some people don't want/feel like games are supposed to look "Natural and Life like".
      The natural feeling can look worse in a lot of instances.

    • @jaytay420
      @jaytay420 25 днів тому +12

      @@AnalogFoundry that doesnt make sense. Go outside once in a while and look at some shadows

    • @nightfirelal
      @nightfirelal 25 днів тому +5

      @@AnalogFoundry omg you delusional

    • @vandammage1747
      @vandammage1747 25 днів тому +6

      @@jaytay420 go outside and you'll see if it's not cloudy then the shadows are detailed and mostly sharp. But becuase of the low resolution of the bvh pathtracing can't recreate that. Definitely not worth the 3x compute.

  • @Christian-cy2pn
    @Christian-cy2pn 25 днів тому +3

    I'm experiencing lighting glitch where Jones get blond hair and eyebrows etc,looks like my brother when he dyed his hair blonde in the 90s.

  • @BlackMarketGaming1337
    @BlackMarketGaming1337 25 днів тому +26

    getting 88FPS on my 24gb 7900XTX, no ray tracing but game still looks great and super playable in 4k at these frame rates!

    • @BungeeGum_
      @BungeeGum_ 25 днів тому +20

      The game has mandatory RTGI, so you kinda have. If you enable the metrics you can see RT ON.

    • @roki977
      @roki977 25 днів тому +8

      even my GRE can do very playable fps on 4k maxed out, something like 65fps, 45 1% low..

    • @OmnianMIU
      @OmnianMIU 25 днів тому +7

      You can't disable RT here. You always play with RT and be happy with that perdormance on your 7900xtx

    • @ahihi7706
      @ahihi7706 25 днів тому +6

      The game always uses ray tracing, normal ray tracing doesn't even that demanding, only path tracing or full ray tracing, which you can optionally enable

    • @miloszgramolxd3764
      @miloszgramolxd3764 25 днів тому

      @@ahihi7706 how you know this game always uses ray tracing?

  • @ARES5205
    @ARES5205 25 днів тому +1

    Found some glitch, when i turn on hdr the framerate drops to 60, but when turning it off its like 90-100

    • @carpelunam
      @carpelunam 24 дні тому

      thanks for the pro tip homie Im about to play it now

  • @undifinder6643
    @undifinder6643 25 днів тому +1

    WTF why don't I have options to change RT with 4070 8GB? Do they require you to have 12GB VRAM minimum to unlock the option?

  • @Slick10836
    @Slick10836 25 днів тому +55

    Not getting this. I played Shadow of the Tomb Raider and other games from before the RT area and the shadows where not "dancing" like this. They were looking soft and steady. Also Global Illumination casting rays and lighting the jungle. Did developers nowadays become so lazy that they are solely focusing on AI and technology to provide us same level of quality from 5 years ago? All this at the expense of what? Buying GPUs for thousands of dollars?

    • @thecatdaddy1981
      @thecatdaddy1981 25 днів тому +44

      Rasterized effects have to be intentionally made ugly first, to make RT look more appealing. But if you call this out, you will be swarmed by hate brigades of shills. I've noticed this too, there's games from a decade ago with better, and more stable shadows than the non-RT example in this game here. Just like how TAA was made more and more blurry, so that DLSS looks "better" than native resolution because of the extra sharpening it has.

    • @nightshadow5328
      @nightshadow5328 25 днів тому +5

      @@thecatdaddy1981 marketing conspiracy

    • @jobacsi3635
      @jobacsi3635 25 днів тому +3

      Because they used a soft shadow algorithm, which is also possible for this game, but the devs are very lazy.

    • @BenchARTVideos
      @BenchARTVideos 25 днів тому +6

      The Non-Full RT it isn't applied to shadows in here.
      They have only used RTGI for the Non-RT version of the game, they could have had RT Shadows and other stuff, but only really RTGI was used.
      Path-Traced (Full RT) is using all the stuff available, that's why shadows look better there, because the non-Full RT version in this game is still using Rasterized shadows

    • @bernout
      @bernout 25 днів тому +4

      The standard RT version still uses shadow maps and also uses screen space reflections. Raytracing is only used for GI.

  • @zayp1584
    @zayp1584 25 днів тому +1

    Why the hell are your shadows flickering so bad without rt

  • @Vartazian360
    @Vartazian360 24 дні тому +1

    The difference in shadow depth is insane. Also 1/3 the FPS is insane too. Path Tracing is so taxing. The most ineficient way ever created to do lighting. Thats 2-4 path traces per pixel+ several bounces per frame. INSANE. It looks amazing though can't argue with that. Its just crazy this path tracing is possible.

    • @2freeIvX
      @2freeIvX 24 дні тому

      I mean do you have to use it? The game already use rsytraced global illumination bt default. This is for the future.

  • @abeidiot
    @abeidiot 25 днів тому +1

    The non rt shadows look like they have no filtering at all. They could benefit from some diffuse filter. Though they will still have crappy LOD, can only be fixed with ray tracing(probably better performance with RT too when you extend distance by a lot)

  • @Vavilonsky
    @Vavilonsky 25 днів тому +70

    RT off - 140 fps. RT on - 60🥴🥴🥴

    • @ДмитроПрищепа-д3я
      @ДмитроПрищепа-д3я 25 днів тому +38

      damn, it's almost like enabling a performance-heavy feature costs performance, right? Crazy concept, I know.

    • @MrBl3ki
      @MrBl3ki 25 днів тому +20

      RT is always on.

    • @Vavilonsky
      @Vavilonsky 25 днів тому +6

      @@ДмитроПрищепа-д3я Ні це як фпс падає в три рази,але картинка в три рази краще не стає. 4090 за 4000 баксів не витягує гру в 60 фпс навіть з DLSS

    • @Vavilonsky
      @Vavilonsky 25 днів тому +3

      ​@@MrBl3ki nah,Lumen is called "software rt" but that`s marketing naming, in reality that`s just something like extended rasterisation

    • @vlad4062
      @vlad4062 25 днів тому +9

      In 2-3 GPU generations we will be able to play this game with RT. Thanks Nvidia😂

  • @Edz519
    @Edz519 25 днів тому

    During the opening sequence the lighting for my game was messing up. Indys hair was full blonde. Why was this happening? Which rt settings would that be.

  • @VOLatile_MiX
    @VOLatile_MiX 25 днів тому

    I have a 4090 and while trying this out, I found that the Full RT / Pathtracing had shimmering and blurring features that was just too much. I ended up dialing it down a setting.

  • @victorio681
    @victorio681 24 дні тому +2

    RT OFF= Sombras definidas y con movimiento
    RT ON= Sombras borrosas y estáticas

  • @Erik_Zilka
    @Erik_Zilka 25 днів тому

    Have you figured out how to solve this problem? I have an RTX 4090, 9800X3D and I'm playing without HDR at 5120x1440. Everything is running at max on DLSS Quality with Frame generation and Path Tracing in outdoor at around 90 fps. But as soon as I turn on HDR in game, frame generation doesn't work and the game runs below 50 fps. Turning on HDR via the Nvidia drivers doesn't help. Frame limiting in the game and in the drivers is off.

  • @gregorB92
    @gregorB92 25 днів тому +14

    So if you want pathtracing in the future gotta buy a gpu with more than 16gb vram. And nvidia still giving 5080 only 16.

    • @ramborambokitchenkitchen6357
      @ramborambokitchenkitchen6357 25 днів тому

      I thought I read somewhere the 5080 would have 20gb of vram.

    • @Alextrillo94
      @Alextrillo94 25 днів тому +2

      nop cause is more prepared for raytracing than the other before generations. DLSS 4 is going to be a must have because of the raytracing with IA. More performance less vram usage,

    • @DerpDerpson
      @DerpDerpson 25 днів тому

      @@Alextrillo94 Source?

    • @Die-Coughman
      @Die-Coughman 25 днів тому

      Or you could be realistic and turn the textures down one setting when you're using the best of the best graphics at high resolutions.

    • @Alextrillo94
      @Alextrillo94 25 днів тому

      @@DerpDerpson watch this only a new version of dlss 3.8 means at least of 1 gb of vram less than 3.7. what do you think is going to happen with dlss 4 ??? ua-cam.com/video/CjcEJp518Xo/v-deo.htmlsi=BZjF4Nync1fkYwv_

  • @maxview99
    @maxview99 25 днів тому

    You can still pull around 80fps with path tracing and frame gen but frame gen is currently broken. Causes massive dips

  • @sitaroartworks
    @sitaroartworks 25 днів тому

    RT Global Illumination on the Left - Full RT ON on the right. Don't be misleading. The minimum requirements are: RTX 2060 Super, Intel ARC A580 and AMD RX 6600 (all with 8GB of VRAM). Presettings medium otherwise you need more than 8GB at Full HD / QHD resolution. 4K don't even think about it. :)

  • @kayeplaguedoc9054
    @kayeplaguedoc9054 24 дні тому

    Has windows not released this patch for the Xbox store version? I don't have an option for this.

  • @dainco08
    @dainco08 2 дні тому +1

    Indiana Jones!!!!!!!!!!!!!!!!!!! BEST GAME EVER.

  • @hekasoram
    @hekasoram 23 дні тому

    how can i get those options in my game? Can't see the RT anymore. I have a 4090

  • @RockoBam1
    @RockoBam1 25 днів тому

    I've a 4090 myself and was playing around with the settings last night. The settings are broken in various ways, it's very hard to tell what the problem is. One thing I do know is that full ray tracing in this isn't worth the resolution and performance hit. DLSS performance isn't implemented very well, frame gen doesn't seem to work properly or at all, it occasionally locks me to 60fps with full ray tracing on(I can't figure out why).
    The lighting looks fantastic without full ray tracing anyway and it runs incredibly well. I'll try again with full ray tracing when they fix it.

    • @stem7141
      @stem7141 25 днів тому

      I'm on 4080 Super it runs super well in DLSS Quality + RT Shadows
      But yeah water seems broken in RT, the reflections works well in interior mostly
      Atleast this time the game doesn't stutter

    • @RockoBam1
      @RockoBam1 25 днів тому

      @stem7141 I'll give RT shadows a go later and leave off the rest. Cheers dude

    • @victoriqueMoe
      @victoriqueMoe 25 днів тому

      i am on a 4090, and with DLSS quality i can get about 90-100fps 4k. enabling frame gen seems to do nothing, most games would double the fps, here the setting seems dead

    • @RJTHEGAME
      @RJTHEGAME 25 днів тому

      FG is broken with HDR once again, works without it

  • @ViktorVelkov
    @ViktorVelkov 25 днів тому +6

    Yea it looks cool for like future generations (like 4 years from now or so) but right now the performance hit would be too massive for the visuals you get. Probably gonna turn on RT Sun shadows and leave everything else off as a compromise because that flickering on the shadows in the non-Full-RT looks horrible. Thanks for this comparison vid!

    • @OC.TINYYY
      @OC.TINYYY 25 днів тому

      Maybe for AMD....LOL

    • @ViktorVelkov
      @ViktorVelkov 25 днів тому +2

      @@OC.TINYYY I'm running a 4090 but the performance hit just isn't worth it lol. I like DLSS but I don't go any lower than quality setting since picture quality starts suffering a lot. So yes I think it will take at least another 2 generation to run path tracing on high enough internal resolution and fps so it's worth it..

    • @MrEditsCinema
      @MrEditsCinema 25 днів тому

      I run the game with RT reflections off and DLSS balanced at 4K, everything else maxed out.
      I don't drop below 60 FPS on my 4090, although I only started using the Ray tracing update in the second part of the game..the first 20 minutes looks the most demanding.
      75 to 80 FPS consistently no FG ethier

    • @ViktorVelkov
      @ViktorVelkov 25 днів тому

      @@MrEditsCinema I mean it's personal preference right? I would rather run it natively on DLAA or DLSS Quality with fg to get 120fps locked and get a buttery smooth experience. If there really was a HUGE impact on the visuals I might go full RT but since the visual difference isn't that big I personally don't think it's worth the hit.

    • @environm3ntalist549
      @environm3ntalist549 25 днів тому

      @@MrEditsCinemawhy wouldn’t you lock the frame rate to say 70 or 60fps? Why would you have it jump around?

  • @chrisward000
    @chrisward000 25 днів тому +35

    Doesn't really look much better with path tracing - different yes, but not necessarily better. For example, it doesn't make it look any more "real". If the point is to add a sense of reality, it doesn't work - it still looks exacly like a video game and no one is going to mistake it for a movie. Just not worth the hit to frame rate to me, great example of the the rule of diminishing returns. Even if you can run it this way, I'd not bother and save power and heat.

    • @blackface-b1v
      @blackface-b1v 25 днів тому +1

      There is no extra heat generated with path tracing

    • @Osprey850
      @Osprey850 25 днів тому

      @@blackface-b1v GPU power did jump about 25W on average with path tracing on. That'll result in a little more heat, but probably nothing too noticeable.

    • @blackface-b1v
      @blackface-b1v 25 днів тому +1

      @Osprey850 if the 5090 comes out and is actually able to play path tracing
      Then it might be worth it

    • @Diwwah
      @Diwwah 25 днів тому +1

      I dunno, looks much better to me. Fixes shadow flickering and the reflections in the glass are way better than the splotches in base RT-mode.

    • @BryceCzirr-jz7ju
      @BryceCzirr-jz7ju 25 днів тому +3

      What? Having played with and without PT on my 4090. PT on looks about 10x better in person. Saying otherwise is pure cope.

  • @dirkdex
    @dirkdex 25 днів тому

    You should let the guy with the torch also LEAD the way through the cave to show off RT more. It looks awesome!

  • @cosmic_gate476
    @cosmic_gate476 25 днів тому +2

    rip my 12 gig 4070 Ti

  • @umeng2002
    @umeng2002 25 днів тому +1

    Might be running into VRAM back pressure with "only" 16 GB. Turn down the texture pool size.

  • @woofaki5550
    @woofaki5550 25 днів тому

    PT shadows look like low shadow in raster...Like no defined blobs. Funny part is,that they do look very similar....but they get a totally different reaction even from the ones that analyze games.

  • @vladislavmatiusenco1089
    @vladislavmatiusenco1089 25 днів тому +3

    A part from the fps, a downside in see is that in RT mode the parquet texture is blurred, that's because of ai smothening. With no rt the parquet is way sharper and more detailed. Apart from that RT looks basically like real life, the shadows and ambient occlusion makes it look like in real life while with no rt you could tell it's a videogame

  • @warnacokelat
    @warnacokelat 25 днів тому +1

    I'm on gamepass and I don't know how to turn off RT. Game running fine, no complaint on the performance.

    • @MarioP9511
      @MarioP9511 25 днів тому

      I'm running with 3060ti 5600x 16GB RAM, Low/Medium 1440p with fps between 90 -120 with DLSS Q or 80 fps in DLAA. It's using 7,8 GB VRAM and 13 GB RAM, the game looks fantastic /shadows that are awful.

    • @unclexbox85
      @unclexbox85 25 днів тому

      RT is always on you cant turn it off

    • @Grass_rock-kb7gi
      @Grass_rock-kb7gi 11 днів тому

      You can't disable it

  • @OldRampant
    @OldRampant 25 днів тому +1

    The initial game level is RTX 4080! Huang, you are the best sales manager!

  • @demontheory
    @demontheory 25 днів тому +8

    Is the game broken on gamepass then? I'm using an rtx 4080 super with a 7800X3D, 64gb ram with settings at max full rt, dlls balanced and It gives me 7fps lol

    • @guy2432
      @guy2432 25 днів тому +2

      Hey same hence why I’m on UA-cam seeing. Same card but with a 9800x3d super unplayable and kinda off looking

    • @Crimsongz
      @Crimsongz 25 днів тому +12

      That mean no VRAM left

    • @demontheory
      @demontheory 25 днів тому +1

      @@Crimsongz I know that, but how come he has the same GPU and same settings and is playing above 40fps? Doesn't make sense.

    • @Bepop-dc4zd
      @Bepop-dc4zd 25 днів тому +3

      Check your components usage with MSI Afterburner and see what the bottleneck is, also disable framegen as I've heard that's bugged.

    • @spoorthyv
      @spoorthyv 25 днів тому +1

      Do you have frame gen on by any chance? Frame gen uses more vram so maybe thats taking you over the top.
      Its also possible its just some run to run variance. In some scenes here 15.8gb of vram is being used so I wouldnt be surprised if it can go over that sometimes.

  • @CyberJedi1
    @CyberJedi1 25 днів тому

    Basically fixes all the flickering shadows, which imo is super distracting.

  • @AMD718
    @AMD718 25 днів тому

    It's clear the shadows were intentionally nerfed to create artificial upsell to nvidia pt mode

  • @fredowizard2848
    @fredowizard2848 25 днів тому +1

    Should've just pre baked those flickering shadows.

    • @Grass_rock-kb7gi
      @Grass_rock-kb7gi 11 днів тому

      Then they won't be realtime and won't work with rt

  • @inflatable2
    @inflatable2 25 днів тому

    Evertthing in this game depends on the 'texture pool setting'.. Aslong as you set that correctly to the amount of VRAM you have you'll be fine and can run this game with max settings and zero issues.. Most people who complain this game runs bad probably do not know and/or understand this.. I have it set to medium for my RTX 3080 10GB and the game runs fine at my native 3840x1600 with TAA and everything maxed out.. Expect pathtracing, as that requires at least 12GB of VRAM, I do not even get the option to turn it on..

  • @jere3651
    @jere3651 24 дні тому

    What's you voltage set at for 2895?

  • @andermendz
    @andermendz 25 днів тому +5

    0:24 far cry 2 looked better.

  • @HouseBootlegParty
    @HouseBootlegParty 25 днів тому +1

    i have only 3060 i need new card :(

    • @juanmanuel2659
      @juanmanuel2659 24 дні тому

      No you don't, in many scenarios of the game the hit of PT is not that bad, in interiors or night exterior scenes Full PT is usable with 3060. The main issue is sunlit scenes.

    • @Grass_rock-kb7gi
      @Grass_rock-kb7gi 11 днів тому

      You can't play this
      Just don't max out settings

  • @kaystephan2610
    @kaystephan2610 24 дні тому

    Fps nearly getting slashed down to 1/3 is insane. The scenes don't even really look BETTER, they just look kinda different. They'd have to look VASTLY better tho to justify this insane performance impact lol. Also the scene at 0:25 actually looks BETTER with RT OFF. With RT off you have illuminated crowns of the trees and the underside is in shadows. With RT on they just look unanimously overexposed. I actually prefer RT off in general...

  • @superhuber
    @superhuber 25 днів тому +6

    It hard to believe how big scam this RTX really is... sad to live in this world nowadays.

    • @RobertZ1973
      @RobertZ1973 25 днів тому +2

      Cry me a river toaster king

  • @MLWJ1993
    @MLWJ1993 24 дні тому

    Man, those shadowmaps sure suck without PT 😅
    I honestly think the glass display case "reflections" do look more artistic without PT though...

  • @MrDadyriveira
    @MrDadyriveira 25 днів тому +2

    Why the shadows looking better without RT then with RT?

    • @JustFun598
      @JustFun598 25 днів тому +2

      RT is always enabled in this game, you cant run the game without it, its RT vs PT.
      That is what I thought before, why do normal shadows look better than RT or PT, but actually they dont, if you focus on the shadows in real-life that is actually how they look like, they are not sharp, but soft and blurry. Depending on how "close or far away" the light source is, the more "sharp or soft and blurry" they will appear.

    • @GrainGrown
      @GrainGrown 24 дні тому

      *than...

  • @jasonprendergast7493
    @jasonprendergast7493 25 днів тому

    This puts my 4090 down to 45 on native 4K with path tracing, this is like real life at points finally a true next gen game

  • @petemarshalltattoo6998
    @petemarshalltattoo6998 24 дні тому +1

    I've just played 2 hours on my system, 4090/7800X3D/32GB @4k. Fully maxed out settings, DLSS Quality and got 60-90 FPS and its a buttery smooth FPS all the way, like SUPER smooth, no lag or stutter like in other recent releases (looking at you STALKER 2). The game looks stunning, and runs like a dream. Very well optimized. This is clearly a game that was developed with future GPUs in mind. It has great PC features. To anyone campaigning about the hit of RT on FPS, just understand that this game will still look and run great with RT set to low or off and will run great with low to mid hardware.... BUT..... The path tracing features here and meant for current high end hardware and future GPUs . Appreciate that the developers have a made a game that PC hardware can actually take advantage of and stop complaining. The devs knocked this one out of the park for PC.

  • @jm9371
    @jm9371 25 днів тому +1

    I'm playing this game with 9800X3D and 4080super. RT is visually amazing but I prefer the 120 FPS at 4K

  • @ESKATEUK
    @ESKATEUK 25 днів тому +1

    The shadows in this game are pretty diabolical

  • @mityadriveofficial
    @mityadriveofficial 25 днів тому

    wow, RT shadows massively improves picture

  • @michelrussell2014
    @michelrussell2014 25 днів тому

    Is full RT the same as path tracing?

  • @sirgareth5283
    @sirgareth5283 24 дні тому

    Why nobody mentioned the akward climbing and swinging animations? Its even worse than in Star Wars Outlaws

  • @pelvist
    @pelvist 25 днів тому +10

    The lighting shadows and reflections look so much more realistic with path tracing on.

    • @amitansurkar1769
      @amitansurkar1769 25 днів тому +3

      I mean that is what it's supposed to do

    • @Shinchyko
      @Shinchyko 25 днів тому +3

      You could do almost the same shaodws with raster with much less performance drop. But that dont sell hardware^^ and that takes time=money.

    • @vandammage1747
      @vandammage1747 25 днів тому +3

      nah...the lack of detail in shadows is not realistic but it's nice that it doesn't flicker

    • @Osprey850
      @Osprey850 25 днів тому +3

      I really don't see much difference, except in the flickering. Maybe it just seems more realistic because the flickering isn't.

  • @stokkone82
    @stokkone82 25 днів тому +1

    Hanno fatto un lavoro così buono senza RT che non sento la necessità di attivare il Path Tracing

    • @OmnianMIU
      @OmnianMIU 25 днів тому +1

      Io si, sto gioco si gioca al meglio a 30fps+ ed in PT, ma hai visto che roba? 😍🤯

  • @toofan8350
    @toofan8350 24 дні тому

    can 3080 do rt ???
    and what about rx 6900 xt at 1440 p?
    can ps5/ps5pro do rt like this?
    i wanna buy rx 6900 xt or rtx 3080 please give me guidance which is good fo future games.

  • @ALFGamingTV
    @ALFGamingTV 25 днів тому

    122 fps vs 40. Hmmmm. what should you pick?

  • @MasterBen117
    @MasterBen117 25 днів тому

    When I Play with dlss I have stutter all time. Without dlss Runs Perfect. But cant activate RT. 13700k and RTX4080

  • @MarioP9511
    @MarioP9511 25 днів тому

    There's no RT off, it's ultra RT on vs low RT on.

  • @Spiritual_Favourite
    @Spiritual_Favourite 25 днів тому

    With frame generation????

  • @TheNerd
    @TheNerd 25 днів тому +1

    What most channels do not focus on: The game looks 100 times better when played in HDR.

  • @doofoos
    @doofoos 25 днів тому

    Why the RT off looks better

  • @MsFearco
    @MsFearco 25 днів тому

    I'm not saying I don't see the difference but I also see a number going down from 120 to 40.
    And path doesn't add that much. No way I'm playing a stuttering garbage for slightly better visuals that I can only really see in stills side by side...

    • @MsFearco
      @MsFearco 25 днів тому

      Yeah on the cutscenes I struggle to see the difference. Even if I try.

    • @juanmanuel2659
      @juanmanuel2659 24 дні тому

      People keep saying path tracing looks massively better than ray tracing but to my eye the only game I really feel a difference justifying the massive FPS drop is Alan wake 2.

    • @Grass_rock-kb7gi
      @Grass_rock-kb7gi 11 днів тому

      For untrained eye even gta 5 looks "life like"

  • @saulbueno5640
    @saulbueno5640 24 дні тому

    I am enjoying this game so far but it's a shame I have to crank all of the settings to low to maintain >100 fps. I wish ray tracing could be disabled entirely.

  • @cinders8144
    @cinders8144 25 днів тому

    80fps difference to show the shadow shimmering is insane

  • @86themadhatter27
    @86themadhatter27 25 днів тому

    Aside from the shadows under trees, path tracing looks really nice but not worth the hit. Baked lighting might have almost looked better than RT under the trees

  • @PeterSereda
    @PeterSereda 25 днів тому

    It looks awesome, i checked it yesterday. Not sure this is really true path tracing. They still use some baked lighting.
    Would be also nice to see Ray Reconstruction implementation.

  • @ALLInOne-vq5em
    @ALLInOne-vq5em 25 днів тому +1

    Although there is a significant difference, I don't think that the performance difference justifies it. At the maximum graphical settings, the RTX 4090 can hardly reach 60+ fps

    • @imo098765
      @imo098765 25 днів тому

      But this isnt a now feature, its scaling into the future. In 4 years which is when we expect the PS6 to release we will have 6000 Series Nvidia cards. How will this run then, Will the developers o back in 4 years to add these features
      This is how PC should be, game runs well on most modern hardware the past 4-6 years and will scale into the future

  • @ReconFX7
    @ReconFX7 25 днів тому

    How did Dying Light 2 do this better without Pathtracing? The difference is nowhere near Cyberpunk's Pathtracing vs Raytracing. Idk, its not worth the 3x drop in fps outdoors and 2x the drop indoors to me.

  • @offroadskater
    @offroadskater 25 днів тому

    It looks better, but, man, does it tank performance. 40 frames from 160 at times. That's brutal.

  • @greedyboi8431
    @greedyboi8431 22 дні тому +1

    looks better with rtx OFF

    • @Grass_rock-kb7gi
      @Grass_rock-kb7gi 11 днів тому

      You need glasses lol
      Also both are RTX, this game doesn't let you disable rt

    • @greedyboi8431
      @greedyboi8431 11 днів тому +1

      @Grass_rock-kb7gi which planet are you from? you don't know about mods?

    • @Grass_rock-kb7gi
      @Grass_rock-kb7gi 11 днів тому

      @@greedyboi8431
      Rt is in the game's core
      No mod can disable it

    • @greedyboi8431
      @greedyboi8431 10 днів тому +1

      @Grass_rock-kb7gi have you seen the outside world?

    • @Grass_rock-kb7gi
      @Grass_rock-kb7gi 10 днів тому

      @@greedyboi8431
      Yes but have you?

  • @gamingfever69612
    @gamingfever69612 7 днів тому

    i really don't understand how you managed to get more than 7 fps off this game using rtx 4080 at supreme graphics plus path tracing. other youtubers run out of video ram.

  • @J1025.
    @J1025. 25 днів тому +1

    I know the point of the video is about RT but why do we still have goofy facial animations/expressions in 2024? (2:16) I'm not hating I'm just legit wondering why a lot of modern game characters still have weird uncanny valley faces and strange expressions, and maybe it's unfair to compare to a massive studio like Rockstar but games like RDR2 and LA Noire were made many years ago but have much better and more natural faces.

    • @thecatdaddy1981
      @thecatdaddy1981 25 днів тому

      Lmao I almost spilled my tea seeing that facial animation. It does show how so many games sacrifice/skip quality aspects of their games that used to be better even a decade ago. I think what makes it even more uncanny is the fact that we have higher quality character models, but the animation/expressions being more robotic creates a huge disproportion in realism. Personally I can still look at the G-man intro in Half-Life 2 and the lip sync + expressions never seem uncanny.

  • @noc44
    @noc44 25 днів тому

    IMHO there's no better version between the two, it's like both are just having different art style.
    And if you're curious: yes, none are even close to reality.

  • @ymiround
    @ymiround 25 днів тому +10

    This is stunning

    • @IdleRain
      @IdleRain 25 днів тому +17

      Are you sure? Barely could tell the difference. Ngreedia dumped RT on us like it's the best thing since sliced bread.

    • @Ragssssss
      @Ragssssss 25 днів тому +14

      ​@@IdleRain maybe stop watching on 360p resolution?

    • @gogadev
      @gogadev 25 днів тому +1

      ​@@Ragssssss Youre from?

    • @Leo007619
      @Leo007619 25 днів тому +2

      @@Ragssssss no, he's right.

    • @Leo007619
      @Leo007619 25 днів тому +1

      OK, that's all I needed to know if I ever wanted to make the game look worse whilst losing over 66% of my FPS.

  • @trevortanner8255
    @trevortanner8255 25 днів тому

    That occasional stutter made me feel nauseous. Light looks nice especially in the jungle with the rt. Textures are nice except the POV when he drinks from the bottle and the texture on the bottle is trash.

  • @thecatdaddy1981
    @thecatdaddy1981 25 днів тому +7

    The tree leaves losing all their shadows with RT on from 0:24 is nasty

    • @a2raya772
      @a2raya772 25 днів тому +7

      full RT is better, it fixes the annoying flickering

    • @thecatdaddy1981
      @thecatdaddy1981 25 днів тому

      @a2raya772 Yet it's not better in every way, when some trees look like Crysis 1 on lowest settings.

    • @testynetesty
      @testynetesty 25 днів тому

      ​@@thecatdaddy1981they are lit up by the sun and have subsurface scattering. Crysis 1 also have it btw and it still on par with today's best implementations

    • @thecatdaddy1981
      @thecatdaddy1981 25 днів тому +1

      @@testynetesty Holy copium

    • @bananaboy482
      @bananaboy482 25 днів тому +8

      The shadows aren't gone they've become diffuse which is more physically accurate. Soft shadows are expensive which is why they're cut from the base graphics

  • @Vincenzo-iw3be
    @Vincenzo-iw3be 25 днів тому

    can i play on 6gb vram?

    • @RobertZ1973
      @RobertZ1973 25 днів тому

      yeah dont bother to ask about settings or res.... enjoy your PowerPoint slide show though.

  • @RiGoRmOrTiSUK
    @RiGoRmOrTiSUK 25 днів тому

    ooof that sub 60 framerate even with BLSS balanced. big difference/improvement visually mind... but I can see why they did put this on launch day rather than early access. people have no concept of "for the future" features and would have used the performance of path tracing as a stick to beat the game's reputation with.

  • @axa993
    @axa993 25 днів тому +6

    RT is not worth it in any game. God I miss previous console generations, we had mind bogglingly beautiful games without RT

    • @UmmerFarooq-wx4yo
      @UmmerFarooq-wx4yo 25 днів тому

      In those old games the textures were heavily prerendered raytraced baked textures. Gpu live raytracing might not be there yet but is getting close.
      Baking textures is itself time consuming.

    • @ErwinPPP
      @ErwinPPP 25 днів тому

      Omg bro is living in 2013.

    • @danielkissgremsperger3242
      @danielkissgremsperger3242 25 днів тому

      Cyberpunk looks mindblowingly better with path tracing compared to ray tracing
      .

    • @Grass_rock-kb7gi
      @Grass_rock-kb7gi 11 днів тому

      "Raytracing is pointless, baked lighting are good enough"
      Also them:
      "Why are games getting so big"
      "Why do characters stick out"

    • @UmmerFarooq-wx4yo
      @UmmerFarooq-wx4yo 11 днів тому

      @@Grass_rock-kb7gi
      Deez Nuts, gotem! 🤣😂🤣

  • @wolfdragox5563
    @wolfdragox5563 25 днів тому

    trust in your eyes for these type of comparisons.

  • @scaffale13
    @scaffale13 25 днів тому

    So one needs a 1000+ $ GPU to get the same level of graphics of Uncharted TLL (2017). Impressive.

    •  25 днів тому

      Uncharted: The Lost Legacy uses baked lighting. This is real time lighting. I don't know how dynamic the environments are in this Indiana Jones game, haven't played it yet, but with real time lighting you get much more flexibility than with baked lighting. Baked lighting can do a lot of heavy lifting if you're willing to make quite static environments or do a lot of manual work to make multiple bakes and transition between them.

    • @scaffale13
      @scaffale13 25 днів тому +1

      Yes, that's exactly the point. Real time RT simply moved the load from the devs PC to ours...

  • @aliced6504
    @aliced6504 25 днів тому +12

    lol, i have 3090 and 12900k and get also average 45 fps with full rt 😅 good job over generations nvidia

    • @SC.KINGDOM
      @SC.KINGDOM 25 днів тому

      Everyone knows 3 series is the goat

  • @elinbarrage9638
    @elinbarrage9638 25 днів тому

    i'd take the smoothness.

  • @PtiBill974
    @PtiBill974 25 днів тому

    RT sometime feel more like FOMO, I will take the FPS boost in this one.

  • @B_Machine
    @B_Machine 25 днів тому

    The game's environment looks great!