I'm about to embark on a similar project and i'm striving for the maximum visual quality possible ! I'm more interested in the interactive side of things with the UI and how you've set it up so the configurator changes parts/colours when the different options are selected. Are you planning on releasing a video guide/tutorial that covers that side of things ? Would love to learn more. Great work !
I would also like to know if it is possible to download the software, because for me it would be a better option to run heavy software like this than to depend on my internet.
It may seem like a stupid question that I'm going to ask now, but I didn't find anything saying whether it's possible to export these cars to an unreal engine project and work on a scenario with the cars. ??
AMAZING!!!! so good
Appreciate it!
Awesome Video. Keep it up.
@@3darchstuffs thank you!!
Welcome back man!
Great work and tutor, dude!)
@@Datelighto thank you very much!!
Amazing job!
Thanks for the info. Tell me how you set up the tire material, how you do displacement on two udim ?
If I am correct, I did not use displacement.
worth recommend ❤
Thank you!!!
I'm about to embark on a similar project and i'm striving for the maximum visual quality possible ! I'm more interested in the interactive side of things with the UI and how you've set it up so the configurator changes parts/colours when the different options are selected. Are you planning on releasing a video guide/tutorial that covers that side of things ? Would love to learn more. Great work !
Unfortunately I do not do coding, my engineer does, but I can tell you that almost everything was done in a code level (C++) to optimize performance.
@@augmented_one ah that's kinda unfortunate to hear as i don't code at all, let alone at this level :/
I would also like to know if it is possible to download the software, because for me it would be a better option to run heavy software like this than to depend on my internet.
send me an email to info@gor-cgi.com I will send you the file.
You can download it here : drive.google.com/drive/folders/1acxuUtTrefke47F6IHRN981QHs55Y6Gj?usp=sharing
Was wandering how do you keep the command to 0 when you open/close the project for this case with the r.Reflections.Denoiser? Thanks for sharing 💙💙💙
@@iPEMiC. welcome❤️
I guess gotta go to default.ini file in the project folder and edit the 1 to 0 and save it
@@augmented_one Thanks, that helpful!
🔥🔥🔥
Thanks man. I have a question, how do you give the final file/Configurator to client and how can they use it in the browser?
most cases you deploy an exe file, for the browser use you need a pixel streaming server.
@augmented_one I see. Thank you for the response. If you worked for 6 months, they paid a pretty penny for such hard, good work?
Great job! looks impressive. Downloaded the link, is the Unreal file supposed to have the configurator? it's currently only 50mb in file size!
Unreal File has the white studio map in it, so you can import your own cars and render them, it does not include the whole configurator project.
It may seem like a stupid question that I'm going to ask now, but I didn't find anything saying whether it's possible to export these cars to an unreal engine project and work on a scenario with the cars. ??
you cant export it from the software, you need to create a new project and build the scene from scratch.
Where can we find Tutorial to configure car configurator is there any detail step by step tutorial after this tutorial for that please thanks.
It involves a lot of coding, unfortunately i do not code myself.
what version of UE5 was this made in ?
5.2
it's a good one. I'm looking to get a laptop for UE5. RTX 4070 or 3080? ( want to keep it for at least 2 years )
@@atasafarzadeh7110 you will beed as much VRAM as possible so 3080 I guess
this is UE 5.3
5.2