Thanks for this tutorial. I’m blending textures on a guitar body. I thought I could set the overall vertex weight to zero (which I can), and paint the yellow areas that I want to reveal an underlying texture (which I also can). Problem is, I can’t find any way to “paint” a softening of the yellow edges. You show the process of applying the paint tool to soften the whole selection, but how can I soften the map selectively, like I might in photoshop? I’ve tried using the blur tool, but as soon as I select it, my vector map becomes uneditable. What am I missing here? Can you help? I can’t find a single UA-cam video that takes me through this process. Everything is about fields, or softening the entire map. Hope that makes sense. Many thanks again.
you should be able to follow the steps shown in the video to get to the paint tool and set it to "smooth" mode. But instead of pressing "apply all," use the cursor in the viewport to click/drag over the section of the vertex map you want to smooth. With the paint tool in "smooth" mode, the tool will smooth the transition only in the area you're painting, as opposed to across the entire vertex map.
I suppose so. You can use vertex maps as a field for an effector. So if you were to use a Plain effector with scale set to -1, or the "visibility" check box activated, you could drag the vertex map into the Plain effector's field. The vertex map would then be controlling where the matrix is visible and where it is not.
Exactly the information i was looking for straight to the point, thank you!
Im finding a way to use vertex map a long time with deformers. I didnt know you can just drag it on the fields. What a great teacher!
Your Paint Tool Smooth trick is just what I needed instead of copying the VM tag and using Average! Thank you
Glad it helped!
Great tutorial! 1:45 why you need to set a color?
Thanks for this tutorial.
I’m blending textures on a guitar body. I thought I could set the overall vertex weight to zero (which I can), and paint the yellow areas that I want to reveal an underlying texture (which I also can).
Problem is, I can’t find any way to “paint” a softening of the yellow edges. You show the process of applying the paint tool to soften the whole selection, but how can I soften the map selectively, like I might in photoshop?
I’ve tried using the blur tool, but as soon as I select it, my vector map becomes uneditable.
What am I missing here? Can you help? I can’t find a single UA-cam video that takes me through this process. Everything is about fields, or softening the entire map.
Hope that makes sense. Many thanks again.
you should be able to follow the steps shown in the video to get to the paint tool and set it to "smooth" mode. But instead of pressing "apply all," use the cursor in the viewport to click/drag over the section of the vertex map you want to smooth. With the paint tool in "smooth" mode, the tool will smooth the transition only in the area you're painting, as opposed to across the entire vertex map.
Can you use vortex maps to map clones in RS Matrix ?
I suppose so. You can use vertex maps as a field for an effector. So if you were to use a Plain effector with scale set to -1, or the "visibility" check box activated, you could drag the vertex map into the Plain effector's field. The vertex map would then be controlling where the matrix is visible and where it is not.
whata a amzing tutorial