The shallow lava also makes Mineru more useful since the construct can walk through it unharmed. The lava in BotW was just an extension of the water layer, which was apparently reworked entirely in TotK.
I don't know if this is true to all terrain, but swamp also isn't as deep as it was before. I used Mineru to traverse swamp to get korok in faron region.
Monster parts are probably fireproof now because they’re such an integral part of the player’s weapon arsenal, and when you battle a group of enemies it’s pretty easy to cause fires one way or another. It would suck if fighting groups made you lose most of your loot from the fight for no reason.
Funny thing is i didn't pick up on this till WAY deep into my playthough. I was so used to botw I didn't risk losing stuff or if I didn't see it assumed it burned.
One new thing I noticed is that dogs at stables in Totk now have a new barking animation when you feed them enough fruits! This wasn't in botw, and it's a good indicator of whether they're ready to show you hidden treasure!
@@PleasantLeechthere wasn’t any visual cues other than it was bonding with you. Now there’s a flash that indicates that it will start leading you to treasure.
I noticed in Breath of the Wild, when a goron is mining. He keep mining through you like if you were translucid as a ghost, but in Tears of the Kingdom, if you are in front of them, they stop automatiquely to not harm you.
the lava now works completely differently than it was in botw, in botw it just was orange water that burns, it makes sense since in botw there's a whole water map under hyrule, so when they need to make rivers or lakes they just stretch it upwards, so they did the same with lava, in totk probably they had to take a whole different route thanks to the depths so they reworked the lava, you can confirm this by just shooting a shock arrow to the lava, in botw it will do the same as if you shoot it in water creating the big range electric dome, but in totk this is fixed, also there are still some places with random placed lava like that one place near the coloseum in botw.
I noticed that in botw, when a dying mob darkens because it has no hp left, before it explodes in a purple cloud, they identify on the sheikah photograph thingy as the mob in question : selfies with your gold lynel dying would show a little text "gold lynel" behind link. In totk the mobs will not show up on the purah pad photo rune when dying. In totk, the mobs are counsidered as "defeated" when they have no hp left, as in botw it's when they explode in a purple coud. Hope that this helped, have a nice day ;)
Another thing that I have noticed is that when you make a surprise attack, in botw the enemy will turn around to where they received the attack even if you have passed by their side, in totk they turn to look directly at you, I suppose it is to use the smoking mushroom.
one thing i’ve noticed is that horses leave footprints on sand and snow in totk! it always aggravated me that these big horses left the snow and sand untouched in botw so it’s a nice little detail
I believe the badly damaged message only shows one hit later for the tree branch. Every other weapon I've tested shows badly damaged on 3 hits left. I think they made the change branches on account of their durability of 4 meaning that it would always be in either pristine state, or badly damaged, so changing badly damaged from 3 hits to 2 means you'd see the intermediary stage between pristine and damaged without using fuse.
5:54 I think it's really cool that the blue jelly turned orange/"red" In BOTW, the items sinking is cooler, but it's also sad because you'd lose enemy drops - in TOTK it's more a quality-of-life change
well the chuchu jelly turning red is because it's chuchu jelly. It's unique in that way because you can change it between electric, ice, and fire by using the respective element. It's always been like that.
5:09 Amazing editing, I love when people play comparing clips quickly like that to hear the subtle differences instead of just playing a long clip and by the time the next one happens, you hardly noticed
I think you were able to gallop at full-speed in Tarrey Town in BotW is due to you having to build the entire town, so it probably isn't updated to be an actual town. Since it's already built in TotK, it is registered as a town and the horse will just slowly trot.
Seeing as Breath of the Wild was made with rhe Wii U hardware in mind, and Tears of the Kingdom was made for only the Switch and its hardware, alot of these changes definitely make sense
Closer to realistic, I suppose. Though if you throw organic materials into real lava, there's a much more violent reaction. Think dropping ice in the deep fryer. Lol
2:42 link and god was walking down the path of his life and when link looked back he noticed only one set of foot prints and god smiled and said rendering additional foot prints would have taken more processing power.
Yes. A man is walking with God and he looks back on his life and sees that he and God always walked together, seeing two sets of footprints. But then, the man looks at the harder spots of his life, and only sees one set of footprints. He says to God, “why did you abandon me in the hardest parts of my life?” God says, “I never abandoned you, those footprints are my own as I carried you.”
In BOTW, NPCs will react to Link drawing a bow or throwing a weapon when he's in close proximity. In TOTK, they will not react if Link is not directly targeting them, but when they see Link aiming at them, they will react even if he's relatively far away.
Quick note: as far as I know, in totk the damage shown on the two-handed weapons is a bit lower than the actual damage, so I think both bone arms have been buffed by +15
The detail that went into TOTK is amazing. I can't believe people complaining that the game cost $70. I dare anyone to try and build as good of a game for $70. Plus, considering inflation from 2017, TOTK is a bargain! I didn't think BOTW could be topped. TOTK did it, although I'm finding a lot more glitches in TOTK. I'm also having spots where the game freezes on me in TOTK. A more powerful Switch would remedy that.
Items do not sink in lava in TOTK because lava is not as deep as it was in BOTW, as stated in fact #10. For example, you can make a Zonai vehicle with big wheels, and most of the time it will not sink.
a subtle difference I've noticed has to do with the hearts. most people obviously will notice that the max number of hearts is higher in totk, but what I haven't seen pointed out much is that... the colour of hearts is different in totk compared to botw!! in botw they are a more saturated red I immediately noticed this when looking back at botw clips after playing wayyyyy too much totk. found myself going "huh, those hearts are very red" and turns out there is in fact a colour difference I wonder if other UI elements like that have changed in similar ways?
Man, I wish I knew about the skeleton arm buff thing back at the beginning of my playthrough. I had just assumed that they were still pretty weak and useless weapons so I never bothered to even check. They would have been really helpful for early game battles!
I'd rather have this than being stuck with 48 pics only. The fact is: the save file is very reasonable in size. Especially when you consider the 250 hours of hero's path and all the photos saved to the encyclopedia.
When enemies are holding a weapon that's on fire, it eventually breaks. If you defeat them while it's still on fire and collect their weapon the durability gets fully restored
The floating on Lava thing makes a lot of sense. Lava IRL is much denser than water, and so something would have to be significantly heavy in order to actually sink in it. Also, I like to interpret the Bone Arms being stronger in TOTK as Monsters being stronger due to the return of Ganondorf
one thing I noticed in totk that probably was not the case in botw (my memory is a bit hazy on this) is that in botw if a fish escapes link and goes deeper underwater, link can't grab it anymore. But in totk no matter how deep the fish goes link can still grab it.
I’ll need to confirm, but the random Yiga clan encounters. When they shoot arrows at you and miss, you can now pick the missed arrows up. If I remember correctly in BOTW, you couldn’t.
I dunno if you already pointed this out, but I noticed you can no longer take pictures of enemies for the compendium as they’re dying. I wanted the lynel’s dying pose for my compendium pic like I do in botw and it just doesn’t work smh.
monster parts probably dont burn up in totk because of the whole weapon fusing mechanic i would imagine nintendo would get lots of hate comments if everyones silver lynel saber horns just disintegrated on death mountain
@@lazyryan3766 only making specific things flameproof defeats the purpose because of fusing do you want to fuse a keese wing to your arrow and watch it go poof midflight before it even reaches its target
I'm almost sure the photo Album limit being extended to 64 is a nod to the N64 because back when that system came out a ton of games had the number 64 attached to it and Zelda 64 was a working title for Ocarina of Time for a while before it was changed. Maybe, could be. lol
I’m glad they made monster parts fireproof. There’s been a lot of times I hit an enemy camp’s bomb barrels, and the guts and stuff disintegrate before I can collect them.
so what im learning from your videos is that ninbtendo remade botw from scratch and added an extra continent underground and some islands above everything and so very many new mechanics and items oh lord, so much
I noticed a lot of these, especially the Camera storage, but some I didn’t know were different, like the tree leaves. Also, in TOTK the two handed weapons do more damage than we’re told, so the moblin arm got a huge buff
two-handers get a damage buff and I heard that spears also deal less damage than advertised. Probably the reason why champ's leathers don't let you see health.
This is a really weird thing to say, but I love Looygi’s vocabulary! It’s MUCH better than that of most other UA-camrs. It makes him sound like he’s truly an expert of the game. I learned what sibilant means lmao
@@thorin4406learning a new word once in a while won't hurt you. Grow up. You probably read your last book in high school and complained the whole time. Lmao
@@hxgrl "Grow up" says the infant who can't spot obvious narcissism when they see it. You can't be that credulous, or does your ingenuousness really abrogate your acuity? You have to respect me now, lol. I taught you 4 new words 🤣
@@thorin4406 narcissism? The op wasn’t being narcissistic. Unless you meant you were being sarcastic, in which case I’m going to assume the autocorrect got you.
Did you know you can launch from lookout landing and make it to the depths in hyrule castle using just the glide armor? I hope you try this, it was fun to discover for myself.
I think the reason in botw u could full speed on ur horse in tarrey town is because u helped build and it wasn’t there at the start so the game didn’t really recognize it as a village
I keep asking about the change in the direction of the moon. BotW orbited right to left, but in TotK, the moon orbits left to right. That's a massive difference, as it's mirrored, which had me asking completers of the game if it's referenced.
8:01 thanks for not including Pyper in the outro. I dont like how his flute sounds in combination with the stable theme and the other instruments. His melody sounds very often completely unfitting and not nice
I HATE how we can’t go any faster than a trot in towns - like, if I’m gonna run somebody down then I can do it at any speed, especially if I’m riding one of the giant horses. There’s no need to slow down my progress. -__-
I noticed the durability one when I was trying to keep a strong weapon on 1 durability so I could give it to a rock octorock later, and was confused when it broke early (it was an eightfold longblade and I hit an enemy close up so it lost 2 durability at once and just broke lol)
Technically the two-handed bone arm deals 30 attack, but TotK lies in yhe damage values and every two-handed weapon shows 0.95 of their actual damage per hit
Man, the image quality of photos is the biggest bummer. Why do they insist on using the HIGHEST possible JPEG compression?? I don't understand. They can't possibly take up that much space... Some photos I've taken if there's a lot of colors and texture just look horrendous. It's upsetting. I wanna share the cool shots I take, but too many look terrible. And I don't want to have to set up a capture card just for that.
That new leaf transparency effect (and transparency on other objects) was a terrible decision because the game obviously struggles with it, and it's the main reason why everyone feels like the game doesn't run as well as Botw. It slows down everytime something gets too close to the camera
4:07 idk why but in totk my camera is super blurry it kinda sucks but looking at the photos you took they’re clear as day does anyone know if there’s a way to fix this?
My contribuition to the next video: The longer you charge your attack with spears-like weapons on totk, stronger and longer it is, different from botw.
the shallowness of lava is mentioned in a loading screen tip, and is likely to give big wheels a more active use in traversal
The shallow lava also makes Mineru more useful since the construct can walk through it unharmed. The lava in BotW was just an extension of the water layer, which was apparently reworked entirely in TotK.
I don't know if this is true to all terrain, but swamp also isn't as deep as it was before. I used Mineru to traverse swamp to get korok in faron region.
Two fan one stick
(*spoiler alert*)
And sage of spirit
You can also use mineru to walk through sinksand (at least sometimes)
Monster parts are probably fireproof now because they’re such an integral part of the player’s weapon arsenal, and when you battle a group of enemies it’s pretty easy to cause fires one way or another. It would suck if fighting groups made you lose most of your loot from the fight for no reason.
Putting a fire emitter on Mineru would be awful 😂
It’s cause they’re full of wet monster goop
Plus, while lava is a liquid, it's still rock! Its very high density would prevent most items from sinking very deep, including Link!
I think the one of the other reasons for the change was because it's annoying when things melt at death mountain
Funny thing is i didn't pick up on this till WAY deep into my playthough. I was so used to botw I didn't risk losing stuff or if I didn't see it assumed it burned.
Another difference: in BOTW bows that shoot more than one arrow did not leave any to collect, but in TOTK all bows leave an arrow
It really is one of my favorite quality of life updates
I put off using my muti-shot bows for so long when I first played BOTW because I thought they would use up that many arrows each time...
One new thing I noticed is that dogs at stables in Totk now have a new barking animation when you feed them enough fruits! This wasn't in botw, and it's a good indicator of whether they're ready to show you hidden treasure!
I think you meant meat, not fruit lol
@mikuenjoyerXD you can feed them either
Are you sure that's new? I could've sworn that they would bark before showing you treasure in botw
@@PleasantLeechthere wasn’t any visual cues other than it was bonding with you. Now there’s a flash that indicates that it will start leading you to treasure.
We still can’t pet them though :(
I noticed in Breath of the Wild, when a goron is mining. He keep mining through you like if you were translucid as a ghost, but in Tears of the Kingdom, if you are in front of them, they stop automatiquely to not harm you.
automatically
@@kerutotoortomahtikly
@@bobosaurus331 orthomathikly
@@hyperboreanverdantsilo7959 awtermatterckilly
@@xinpingdonohoe3978 ottomatikally
the lava now works completely differently than it was in botw, in botw it just was orange water that burns, it makes sense since in botw there's a whole water map under hyrule, so when they need to make rivers or lakes they just stretch it upwards, so they did the same with lava, in totk probably they had to take a whole different route thanks to the depths so they reworked the lava, you can confirm this by just shooting a shock arrow to the lava, in botw it will do the same as if you shoot it in water creating the big range electric dome, but in totk this is fixed, also there are still some places with random placed lava like that one place near the coloseum in botw.
holy crap I never even noticed
Learn how to use periods
@@glub1381Learn how to shove it
@@NovaMaster375He's got a point though kinda hypocritical since he himself doesn't use periods. But you should learn how to use periods.
@@glub1381 Take your own advice, LOL.
I noticed that in botw, when a dying mob darkens because it has no hp left, before it explodes in a purple cloud, they identify on the sheikah photograph thingy as the mob in question : selfies with your gold lynel dying would show a little text "gold lynel" behind link. In totk the mobs will not show up on the purah pad photo rune when dying. In totk, the mobs are counsidered as "defeated" when they have no hp left, as in botw it's when they explode in a purple coud. Hope that this helped, have a nice day ;)
In botw the mobs respawned if you TP'ed away as their body becomes black, before the explosion. In totk they fixed it :)
By "Sheikah photograph thingy" do you mean the Camera?
Yes I noticed that when I wanted to take a selfie with a dead Gleeok
@@xinpingdonohoe3978 i think the word they were struggling to come up with was Sheikah slate.
I wonder if this change was due to memory reasons?
Another thing that I have noticed is that when you make a surprise attack, in botw the enemy will turn around to where they received the attack even if you have passed by their side, in totk they turn to look directly at you, I suppose it is to use the smoking mushroom.
It is more to prevent sneakstrike chaining abuse
Ohh... so lizalfos have wisened up, eh? Time to make them even bigger fools with puffshrooms and muddle buds
Damn it. Now how am I supposed to clear floor 10?!
It's actually possible to still sneakstrike chain, but it's harder to do so now, I haven't tried it myself, but I have seen it
one thing i’ve noticed is that horses leave footprints on sand and snow in totk! it always aggravated me that these big horses left the snow and sand untouched in botw so it’s a nice little detail
I believe the badly damaged message only shows one hit later for the tree branch. Every other weapon I've tested shows badly damaged on 3 hits left. I think they made the change branches on account of their durability of 4 meaning that it would always be in either pristine state, or badly damaged, so changing badly damaged from 3 hits to 2 means you'd see the intermediary stage between pristine and damaged without using fuse.
5:54 I think it's really cool that the blue jelly turned orange/"red"
In BOTW, the items sinking is cooler, but it's also sad because you'd lose enemy drops - in TOTK it's more a quality-of-life change
Items floating in lava is also mote realistic, considering how dense it is. It *is* molten rock, after all.
well the chuchu jelly turning red is because it's chuchu jelly. It's unique in that way because you can change it between electric, ice, and fire by using the respective element. It's always been like that.
@@Asparagun That's cool, I never knew that
The sound of rain on the paraglider is amazing
reminded me of Batman Arkham Knight
Another small difference in TotK when gliding through the tree fronds is that we can see the framerate absolutely tank.
5:09 Amazing editing, I love when people play comparing clips quickly like that to hear the subtle differences instead of just playing a long clip and by the time the next one happens, you hardly noticed
I think you were able to gallop at full-speed in Tarrey Town in BotW is due to you having to build the entire town, so it probably isn't updated to be an actual town. Since it's already built in TotK, it is registered as a town and the horse will just slowly trot.
i think that too, now its a consistent town
I think totk lurelin village has this effect on slowing down horses before being rebuilt but idk for certain
Seeing as Breath of the Wild was made with rhe Wii U hardware in mind, and Tears of the Kingdom was made for only the Switch and its hardware, alot of these changes definitely make sense
Given how dense IRL lava is, it makes more sense for the objects to float 🙂
Closer to realistic, I suppose. Though if you throw organic materials into real lava, there's a much more violent reaction.
Think dropping ice in the deep fryer. Lol
the 2nd one is really nice for fighting enemies with fire and not having to worry about destroying their innards so you can collect them
Equipping any of the divine beast helmets ALSO makes the corresponding sage avatar wear the helmet of the past sages 👍👍
4:57 different large weapons will make different pitches of swooshing sounds
2:42 link and god was walking down the path of his life and when link looked back he noticed only one set of foot prints and god smiled and said rendering additional foot prints would have taken more processing power.
Is that a reference to that Footprints Story where God is always with you or something even if you don't see him?
Yes. A man is walking with God and he looks back on his life and sees that he and God always walked together, seeing two sets of footprints. But then, the man looks at the harder spots of his life, and only sees one set of footprints. He says to God, “why did you abandon me in the hardest parts of my life?” God says, “I never abandoned you, those footprints are my own as I carried you.”
@@nosoreel5556 Beautiful 🤧
Spoilers?....
The shallow lava is also useful as mineru can traverse through it easily without taking damage
Good to know
You can also use her for quicksand and swamp
this is also probably why items no longer sink get destroyed in lava. since you can pick up items when on her back.
In BOTW, NPCs will react to Link drawing a bow or throwing a weapon when he's in close proximity.
In TOTK, they will not react if Link is not directly targeting them, but when they see Link aiming at them, they will react even if he's relatively far away.
Sibilant, learned a new word today! Thanks for these videos, they’re great!
btw awesome detail about the tree fronds transparency is that it absolutely kill your fps 🥰
The monster parts are fireprroof because of all the shit yunobo catches on fire when you mash A to pick them all up.
Quick note: as far as I know, in totk the damage shown on the two-handed weapons is a bit lower than the actual damage, so I think both bone arms have been buffed by +15
The detail that went into TOTK is amazing. I can't believe people complaining that the game cost $70. I dare anyone to try and build as good of a game for $70. Plus, considering inflation from 2017, TOTK is a bargain! I didn't think BOTW could be topped. TOTK did it, although I'm finding a lot more glitches in TOTK. I'm also having spots where the game freezes on me in TOTK. A more powerful Switch would remedy that.
You can tell TOTK design team were all Terraria players who hated having their hard work wiped out by random lava
XD
The reason you can't gallop in town in TotK is because they want you to Tarrey. **sunglasses**
Items do not sink in lava in TOTK because lava is not as deep as it was in BOTW, as stated in fact #10. For example, you can make a Zonai vehicle with big wheels, and most of the time it will not sink.
I always though it was because the wheels would float like in water not because the floor was close
a subtle difference I've noticed has to do with the hearts. most people obviously will notice that the max number of hearts is higher in totk, but what I haven't seen pointed out much is that...
the colour of hearts is different in totk compared to botw!! in botw they are a more saturated red
I immediately noticed this when looking back at botw clips after playing wayyyyy too much totk. found myself going "huh, those hearts are very red" and turns out there is in fact a colour difference
I wonder if other UI elements like that have changed in similar ways?
Man, I wish I knew about the skeleton arm buff thing back at the beginning of my playthrough. I had just assumed that they were still pretty weak and useless weapons so I never bothered to even check. They would have been really helpful for early game battles!
4:07 How did you get that photo? It looks sick.
After seeing the quality of the pictures in TOTK I understand why they tried so hard to obscure them in BOTW
Yeah, I get the feeling they were even worse in BOTW
I'd rather have this than being stuck with 48 pics only. The fact is: the save file is very reasonable in size. Especially when you consider the 250 hours of hero's path and all the photos saved to the encyclopedia.
Any differences in controller rumble between the two games?
When enemies are holding a weapon that's on fire, it eventually breaks. If you defeat them while it's still on fire and collect their weapon the durability gets fully restored
1:21 *Sauron's gaze pierces my soul*
I bet the footprint change came along at some point in the development of the miner's armour set
I couldn't remember how many photos we were allowed to take but I was thinking I was able to take a lot more before I had to clear out the album
my cat was watching this too and at 4:53 when the butterfly on the right flew off the screen, she was trying to figure out where it went lol
Do dense items also float on lava? Do flammable items still burn in it?
The floating on Lava thing makes a lot of sense. Lava IRL is much denser than water, and so something would have to be significantly heavy in order to actually sink in it.
Also, I like to interpret the Bone Arms being stronger in TOTK as Monsters being stronger due to the return of Ganondorf
Yeah,its probably to make them more viable early game
The Bokoblin in BotW looked weird and then I realized I'm used to them having big horns now
There’s also a new sound in Totk when paragliding in the rain
one thing I noticed in totk that probably was not the case in botw (my memory is a bit hazy on this) is that in botw if a fish escapes link and goes deeper underwater, link can't grab it anymore. But in totk no matter how deep the fish goes link can still grab it.
Nah i had many times in totk were i couldnt grab the fish
0:50
Technically the word you're looking for is "disintegrate", since dissolving happens in liquid, not open air.
I’ll need to confirm, but the random Yiga clan encounters. When they shoot arrows at you and miss, you can now pick the missed arrows up. If I remember correctly in BOTW, you couldn’t.
yeah that's to do with multishot bows, now all bows leave one arrow upon a miss.
I dunno if you already pointed this out, but I noticed you can no longer take pictures of enemies for the compendium as they’re dying. I wanted the lynel’s dying pose for my compendium pic like I do in botw and it just doesn’t work smh.
monster parts probably dont burn up in totk because of the whole weapon fusing mechanic i would imagine nintendo would get lots of hate comments if everyones silver lynel saber horns just disintegrated on death mountain
They could make lynel horns flameproof no problem, im just surprised keese wings don't burn
@@lazyryan3766 only making specific things flameproof defeats the purpose because of fusing do you want to fuse a keese wing to your arrow and watch it go poof midflight before it even reaches its target
I'm almost sure the photo Album limit being extended to 64 is a nod to the N64 because back when that system came out a ton of games had the number 64 attached to it and Zelda 64 was a working title for Ocarina of Time for a while before it was changed. Maybe, could be. lol
I’m glad they made monster parts fireproof. There’s been a lot of times I hit an enemy camp’s bomb barrels, and the guts and stuff disintegrate before I can collect them.
so what im learning from your videos is that ninbtendo remade botw from scratch and added an extra continent underground and some islands above everything and so very many new mechanics and items oh lord, so much
Lava chuchu fire jelly..but new question..how can we get the chuchu from within the lava..
ultrahand, if you stick them together you can pull them all out at once or you can grab them individually
Ride on a certain Construct, because lava is deliberately shallow enough to be waded through.
@@xinpingdonohoe3978 or chuck some ice/splash fruit at the lava to make platforms
I noticed a lot of these, especially the Camera storage, but some I didn’t know were different, like the tree leaves.
Also, in TOTK the two handed weapons do more damage than we’re told, so the moblin arm got a huge buff
yea moblin arm does 30 damage
two-handers get a damage buff and I heard that spears also deal less damage than advertised. Probably the reason why champ's leathers don't let you see health.
This is a really weird thing to say, but I love Looygi’s vocabulary! It’s MUCH better than that of most other UA-camrs. It makes him sound like he’s truly an expert of the game. I learned what sibilant means lmao
And I almost looked it up again after reading your comment
Yeah I love having to pull out a dictionary to understand a UA-camr, when all they had to say was "hissing". Really valuable use of time, that.
@@thorin4406learning a new word once in a while won't hurt you. Grow up. You probably read your last book in high school and complained the whole time. Lmao
@@hxgrl "Grow up" says the infant who can't spot obvious narcissism when they see it. You can't be that credulous, or does your ingenuousness really abrogate your acuity?
You have to respect me now, lol. I taught you 4 new words 🤣
@@thorin4406 narcissism? The op wasn’t being narcissistic. Unless you meant you were being sarcastic, in which case I’m going to assume the autocorrect got you.
In contrast to Tarrey Town, in Lurelin village you could gallop in BotW but STILL can gallop in TotK.
Perhaps it’s because of the whole combat or rebuilding thing in totk
1:14 I discovered that after shooting a silver horroblin into lava and the parts didn't burn. was pretty happy to get the horn
here you can tell the difference between a game made for the Wii U and the Switch 💀
Did you know you can launch from lookout landing and make it to the depths in hyrule castle using just the glide armor? I hope you try this, it was fun to discover for myself.
4:51 there is in fact a weapon in Totk that still has the sound
Thank you very much for teaching me a new word. :) I'll be using it for sure.
love this game it looks and plays far better than the previous zelda title
I think the reason in botw u could full speed on ur horse in tarrey town is because u helped build and it wasn’t there at the start so the game didn’t really recognize it as a village
I keep asking about the change in the direction of the moon.
BotW orbited right to left, but in TotK, the moon orbits left to right.
That's a massive difference, as it's mirrored, which had me asking completers of the game if it's referenced.
Amazing what developing for one console can do for optimization
Thanks for teaching me what “sibalant” means!
200+ hours clocked in and I forgot you could change the range when Link is carrying materials
Amazing what can be done when you're not coding for the Wii-U!
I like the the part where LINK is decending from the lava... he walks with caution too... lol..
8:01 thanks for not including Pyper in the outro. I dont like how his flute sounds in combination with the stable theme and the other instruments. His melody sounds very often completely unfitting and not nice
what about lizal arms? did they get a damage buff also?
Yes
Also footstep audio in general is far more dynamic 2:30
I almost didn't recognize looygi bros from the thumbnail 😂😂
I HATE how we can’t go any faster than a trot in towns - like, if I’m gonna run somebody down then I can do it at any speed, especially if I’m riding one of the giant horses. There’s no need to slow down my progress. -__-
I wonder of the 64 picture limit is a reference to the N64?
It takes a better man than me to not take a photo when that orange text and box pops up around an item in camera mode.
Makes sense that materials would "float" on the surface of the lava. Lava may be less dense than solid rock, but it is still _rock._
I noticed the durability one when I was trying to keep a strong weapon on 1 durability so I could give it to a rock octorock later, and was confused when it broke early (it was an eightfold longblade and I hit an enemy close up so it lost 2 durability at once and just broke lol)
Same but the first thing I saw was the water, when landing from high distances the water goes up and falls down into mini splashes
the last one... one was a Bokoblin Arm the other is a Moblin Arm....
I wonder if they made things float on lava on purpose. Since real lava is extremely dense, most things will float on it (while burning.)
I just noticed the wolves no longer run away from monsters
7:43 shut up korok I'll help you find your friend in a second!
Credit for the ending of this video showing the band WITHOUT the kid.
Cuz holy moly that flute just ruins the music.
Is that a Dinraal headpiece???? Where oh where do I find _that_ ??
Technically the two-handed bone arm deals 30 attack, but TotK lies in yhe damage values and every two-handed weapon shows 0.95 of their actual damage per hit
I am trying not to judge your for neglecting your hyrule compendium, but it's hard
Man, the image quality of photos is the biggest bummer. Why do they insist on using the HIGHEST possible JPEG compression?? I don't understand. They can't possibly take up that much space... Some photos I've taken if there's a lot of colors and texture just look horrendous. It's upsetting. I wanna share the cool shots I take, but too many look terrible. And I don't want to have to set up a capture card just for that.
God the old Bokoblins look so pitiful with their tiny horns
That new leaf transparency effect (and transparency on other objects) was a terrible decision because the game obviously struggles with it, and it's the main reason why everyone feels like the game doesn't run as well as Botw. It slows down everytime something gets too close to the camera
Where is Piper??
I'm almost 50 years old and I don't think I've ever heard "sibilant" before. Had to look it up. I love the internet.
Their attack power has been rised
i love these videos...
4:07 idk why but in totk my camera is super blurry it kinda sucks but looking at the photos you took they’re clear as day does anyone know if there’s a way to fix this?
Like a real camera, it takes a moment to focus, and cannot focus on things too close.
My contribuition to the next video: The longer you charge your attack with spears-like weapons on totk, stronger and longer it is, different from botw.
i'm glad horses got over their xenophobia and actually recognize tarrey town as a legitimate state this time around
Not Lurelin though. Maybe it's because it's more of a beach road with a few random huts on the side.
I think Terry Town is the only zelda music i don't like. It's like a tribute to groose or something
all these idiots saying botw and totk are the same game when you literally cant even gallop in tarrey town anymore
Just done all 152 shrines like 5 minutes ago🥳