Hi. Thanks for the video. The Megascan Bridge does a nice job of opening the FBX files with materials with one click. However, what is the best way to save the models with materials so it's easy to reopen or reimport them into a new scene later? I have been just exporting the Megascan models as OBJ. It seems reimporting OBJ files is easier with material. Unless there is some addon or some easier way to reimport FBX with materials?
For those who can't find the plugin in blender. This is *OUTDATED*. Now you just have to press export with blender running to get your assets. Thanks for your tutorial CGE, you helped me last year ;)
You really should! Even if you're not good at 3D modelling, which is really easy to get into, you can use it to make scenes by just using the Megascans assets!
Can't figure out to get this to work for months, I don't know where the Blender Plug-in is being installed, Bridge don't show me the path, so I can't figure out how to get th add-on installed neither in Blender? Anyone ?
Bridge: If you click on "Edit" and then "Settings", there should pop up a window and the first thing is your "library path". Copy that and paste it into your files address thingy. From there you just have to click support, plugins, blender and then you should be there. I hope this works, only figured it out myself
Downloaded bridge and I downloaded a file to blender and got no app sent over for blender to find my display is not like yours so maybe I missed something thanks its a great idea
Hi, thanks for the video! I am having a problem with the EXPORT assets to Blender. Does It not work for the latest versions of Blender & Bridge? I am stuck at -video time --3:25- and after. I'm on a Mac plus the versions of both apps interface are kind of different. Thanks in advance.
Bridge export doesn't support Blender 2.9 but Quixel do have a work around that has so far worked for me it's in the manual. First go with Bridge my cliff model doesn't have any displacement mapping set up.
*thanks but now how do i export all these in unreal engine? I have a project in which i have a house model which i modeled in blender. i have used some 3D plants with it...now how do i export the house n the 3D asset in unreal engine??? PLEASE HELP*
Livelink is not there after 2.8 it's now named as megascans alembic it's in import section jst enable the add-on and your 90 percent of the job is done
I don't understand why the "MSLiveLink" file doesn't install correctly for me. it says installed in Bridge and everything but I can't find it what so ever. They removed the *copy path* option as well like like you used in the video :P
Whenever i export an asset from bridge it shows exported successfully but the asset doesn't show up in blender. But when i go the shading tab in blender it's texture shows up in the materials. But still there is no 3d asset! For eg - if i export the wall you exported in this video, that wall wouldn't show up in my blender but the texture of the wall will, and then i can give its texture to any mesh. I'm using blender 2.9 and bridge 2020.3.3 pls help....i really don't know why this is happening :(
Hi I have a problem with exporting a surface from bridge it doesn’t set up the displacement map I changed to cycles and experimental but still have this problem
Hey! Thanks for the video, I’ve been having so much fun with Quixel- but recently I have noticed lots of assets don’t work in Blender and are json files, which I am clueless about other than they seem unusable, at least with Blender- and Quixel is doing away with obj files on their newer assets. Do you or anyone else know about this? Thanks again!
Hey I just have one question so I just updated blender to 3.2 and in bridge the file doesn’t show up so I can’t get the adon. So if anyone knows what to do then that would held
After i got rid of my old windows, os there a way to import previous assets into a new quixel bridge installation without having to re-download then again? 3d asset, materials etc". Because i have them im my previous windows location but i dont wanna download them again. Thanx in advance.
Hi Justin, I could not install the Bridge plug-in in Blender on a Mac. I opened a help ticket with Megascans and they quickly replied that their textures are for use with Unreal Engine and Twinmotion only. Using their textures in Blender may set us all up for getting sued. Heads up. (Despite this, Megascans has instructions on their website how to install the Bridge plugin into Blender. Go figure. Sounds like a TRAP! 🤨)
It's not a trap at all. The FREE license only allows useage in Unreal Engine and Twinmotion. You simply need to subscribe to one of their paid plans if you want to use their assets in Blender. There is no useage of Megascans for free in Blender that I am aware of, but that doesn't mean their content can't be used in Blender This post explains it pretty clearly - help.quixel.com/hc/en-us/community/posts/4413712292369-Is-there-any-Subscription-which-allows-to-use-FREE-Megascans-assets-in-Blender-for-commercial-purpose-
You don’t need to be online just go to bridge and click on a small monitor icon in the corner which is local library from there you can click and export
Hi Justin, love your videos. do you know anything about setting up models in blender for CNC. I designed a baseball diamond shaped crib board yrs ago in old version of C4D. Been trying for a long to somehow get that model CNC compatible.
importing the material looks nothing like the thing in bridge. looks like dookie. i guess the material it creates in blender is extremely broken. same with houdini and redshift. what a nightmare something that should be dreamlike has become for me ahhhh
Hi everyone! Let me know if you have any questions in the comments below! :)
Hi. Thanks for the video. The Megascan Bridge does a nice job of opening the FBX files with materials with one click. However, what is the best way to save the models with materials so it's easy to reopen or reimport them into a new scene later? I have been just exporting the Megascan models as OBJ. It seems reimporting OBJ files is easier with material. Unless there is some addon or some easier way to reimport FBX with materials?
I accidently installed the plugin while blender was open and now i get an error when i export, is there any way to fix this?
For those who can't find the plugin in blender. This is *OUTDATED*. Now you just have to press export with blender running to get your assets. Thanks for your tutorial CGE, you helped me last year ;)
Even that does not work
Thanks for the post, Justin! This Megascans export feature is making me think very seriously about getting more into Blender.
It's worth giving it a try :)
You really should! Even if you're not good at 3D modelling, which is really easy to get into, you can use it to make scenes by just using the Megascans assets!
@@un_known_o-o that’s cheating 😭
justin for the win!! thanks dude.
Can't figure out to get this to work for months, I don't know where the Blender Plug-in is being installed, Bridge don't show me the path, so I can't figure out how to get th add-on installed neither in Blender? Anyone ?
Hi. Did you get help?
Same for me as well
Same
Bridge: If you click on "Edit" and then "Settings", there should pop up a window and the first thing is your "library path". Copy that and paste it into your files address thingy. From there you just have to click support, plugins, blender and then you should be there. I hope this works, only figured it out myself
@Pietro Figura I have the same problem. found the init_.py thing, install the pluggin on blender and it showed nothing. (Blender 2.91)
Nobody:
Me starting my morning off with a CG Essentials video:
CG Essentials .001 seconds into his videos: AAAAAHUUUUUWWWWUTSUPPP GUYS!?!?!
Lol - yup
This is what I have been using as an easier and faster way to build my blender assets library.
Thanks CG Essential for useful tutorials...
After so long time trying to get this to work finally!!!!!!!
Why doesn't import the displacement map? I set up everything correctly but I have to import it manualy
thanks, but can u explain the manual method also, if using the assets without bridge...???
Downloaded bridge and I downloaded a file to blender and got no app sent over for blender to find my display is not like yours so maybe I missed something thanks its a great idea
Hi, thanks for the video! I am having a problem with the EXPORT assets to Blender. Does It not work for the latest versions of Blender & Bridge? I am stuck at -video time --3:25- and after. I'm on a Mac plus the versions of both apps interface are kind of different. Thanks in advance.
Does it come up with “failed to send through port 28888” when you try to export?
You are the best! thanks!
easy to follow! thank you for making this!
VERY HELPFUL VIDEO. THANQ VERY MUCH.
Glad it helped!
Bridge export doesn't support Blender 2.9 but Quixel do have a work around that has so far worked for me it's in the manual. First go with Bridge my cliff model doesn't have any displacement mapping set up.
when i click on the export button on quixel bridge it says could not export check log?
Kinda late but try downloading blender 2.9, worked for me
@@DevinGagnon and then you think I could bring it into blender 3.0?
@@Vertexvoyager yeah. What I did was import all the models into a single collection in old blender, then append that collection from 3.4
@@DevinGagnon wow thats really good to know thanks a bunch
5:50 quick texture import into blender too!
*thanks but now how do i export all these in unreal engine? I have a project in which i have a house model which i modeled in blender. i have used some 3D plants with it...now how do i export the house n the 3D asset in unreal engine??? PLEASE HELP*
You're Essential
I can't find MSLive Link.. where did you get ?
Livelink is not there after 2.8 it's now named as megascans alembic it's in import section jst enable the add-on and your 90 percent of the job is done
Wow that walls are realistic
Megascans has a pretty great library
I don't understand why the "MSLiveLink" file doesn't install correctly for me. it says installed in Bridge and everything but I can't find it what so ever. They removed the *copy path* option as well like like you used in the video :P
Yeah I’m lost there too
Whenever i export an asset from bridge it shows exported successfully but the asset doesn't show up in blender. But when i go the shading tab in blender it's texture shows up in the materials. But still there is no 3d asset! For eg - if i export the wall you exported in this video, that wall wouldn't show up in my blender but the texture of the wall will, and then i can give its texture to any mesh. I'm using blender 2.9 and bridge 2020.3.3 pls help....i really don't know why this is happening :(
Sounds like the model is there but it's either a long way from your origin, or it's really large or really small
@@TheCGEssentials the model is also not there in my scene collection
If you have an Epic game account, you can get *ALL* of the assets in Megascans for free! (for non-commercial use of course)
Make sure to read their license for this - I believe the free access is for use inside of Unreal Engine and Twinmotion...
@@TheCGEssentials don't mess with Theeeeee cg essential 👍
wait i thought if it was use in unreal engine you get to use the asset even for commercial purpose
Hi justin. Can this be used for commercial purposes
Hi I have a problem with exporting a surface from bridge it doesn’t set up the displacement map I changed to cycles and experimental but still have this problem
textures dont transfer over? anyone know how to fix this?
Hey! Thanks for the video, I’ve been having so much fun with Quixel- but recently I have noticed lots of assets don’t work in Blender and are json files, which I am clueless about other than they seem unusable, at least with Blender- and Quixel is doing away with obj files on their newer assets. Do you or anyone else know about this? Thanks again!
sorry but how did you get this script so I can copy and paste it into the addon. coz after installing the plugin it did not show me this script
Some of these files work some don't, I noticed after downloading them many have the object or FXB file missing even if I have that format selected.
I've never experienced this issue, so I have no idea
can you do an update for blender 3.1 because it messes up the texture nodes
This doesn’t work for 3.3
Actually, Quixel doesn’t even work for 3.3. Matter of fact, It doesn’t even let me export to UE5 it only goes up to 4.7
Hey I just have one question so I just updated blender to 3.2 and in bridge the file doesn’t show up so I can’t get the adon. So if anyone knows what to do then that would held
After i got rid of my old windows, os there a way to import previous assets into a new quixel bridge installation without having to re-download then again? 3d asset, materials etc". Because i have them im my previous windows location but i dont wanna download them again. Thanx in advance.
I wonder if i can use it in blender for free since it is to go in unreal engine after?
is it possible to transform these assets in a cartoon look ?
is eevee killed off like i have heard? it doesnt work in evee only with cycles
Ummm...no? Where did you hear that?
can i use those assets to blender grease pencil, if so how?
What's your render channel?
Wow 🤩🤪
:)
Hi Justin, I could not install the Bridge plug-in in Blender on a Mac. I opened a help ticket with Megascans and they quickly replied that their textures are for use with Unreal Engine and Twinmotion only. Using their textures in Blender may set us all up for getting sued. Heads up. (Despite this, Megascans has instructions on their website how to install the Bridge plugin into Blender. Go figure. Sounds like a TRAP! 🤨)
It's not a trap at all. The FREE license only allows useage in Unreal Engine and Twinmotion. You simply need to subscribe to one of their paid plans if you want to use their assets in Blender. There is no useage of Megascans for free in Blender that I am aware of, but that doesn't mean their content can't be used in Blender
This post explains it pretty clearly - help.quixel.com/hc/en-us/community/posts/4413712292369-Is-there-any-Subscription-which-allows-to-use-FREE-Megascans-assets-in-Blender-for-commercial-purpose-
Hi, whenever i do that i get a no textured model, what is happening?
No clue - did you download the models with Bridge?
@@TheCGEssentials yes, I did, it just imports the model with no texture
@@dodzi3059 u need to connect the material, bridge is still buged in some things
Thanks for the video ! How can i manually drag scans to bridge on an offline computer ?
U cannnot u have to have livelink in order to export in secs it's very easy bro it works in latest version jst download it
You don’t need to be online just go to bridge and click on a small monitor icon in the corner which is local library from there you can click and export
how will be the polycounts? can i use it for large scene?
It's really going to vary based on the models you're bringing in
@@TheCGEssentials thanks justin!! video was helpful indeed
Need a new intro !!!
Why?
Hi Justin, love your videos. do you know anything about setting up models in blender for CNC. I designed a baseball diamond shaped crib board yrs ago in old version of C4D. Been trying for a long to somehow get that model CNC compatible.
Sorry - this really isn't my area of expertise - honestly this feels like more of a Fusion 360 application to me
@@TheCGEssentials Cheers, thanks for the response Justin, just thought I would take a shot in the dark
1st
Good work! :)
importing the material looks nothing like the thing in bridge. looks like dookie. i guess the material it creates in blender is extremely broken. same with houdini and redshift. what a nightmare something that should be dreamlike has become for me ahhhh
I think it's much more likely that the UV mapping of the object you're using isn't set up properly?