ye, AI zombies but if possible you can apply different models to make it more scary. Also, make players scathered through the ship, so they have to fight mostly alone, enable friendly fire and turn off damage to blocks. Some sensor work and strategically placed enemies could be a lots of fun, bonus points if you include environment kills (that centrifuge would be interresting to use on horde)
After that, make it have a couple of groups: engineers, survivors, and cults if possible. Engineers find the ship in need of external help to find the ship in worst shape than thought, and encounter survivors that either shoot on sight or cry for help while the cults are basically chaos insurgency from SCP kill everyone else who is not cults and worship "the marker" while the engineers bring the ship in operable conditions bring order to the ship or escape with as many survivors and let the ship perish after finding either a new ship or repair the shuttle the engineers used to board the ship
There is a guy who is building it 1:1 exterior and interior , he was building it since before the planets and already made a monorail (operational) and medbay (fully) now he’s on the mining deck
It is possible with lots of "But". Mainly yes, SE does allow to build ships kilometers in length, but if they are movable and not stations/bases by docking, they will create huge CPU throttle due to SE calculating each block. It will take lots of time, maybe months at best. And it will not have very good interior position comparing to DS Ishimura, as game's locations are oftenly placed wrongly, overlap each other or are out of physical Ishimura. But players could try to rearrange rooms to fit in. Still there will be lots of empty space inside the hull due to not all rooms being shown.
The outside looks very faithful but so much missed potential in this one, the rust wall texture would be perfect for this, not slather the entire ship but this is way too clean. Alert lights would be nice, flickering lights would be very easy to do too. This ship seems to be in perfect condition, which is odd. And I'm not even talking about mods to bring it to the next level.
how about you make clear in the title what the name of the ship is. and what the function of the ship is. nobody freaking cares about the interior. they clicked because they saw "planet cracker" and expected major destruction.
You can turn off the limit completely, but once you get above a certain amount of block count or polygons the game basically shlts itself and becomes unplayable. It wasn't designed for kilometer long ships with full interiors.
I played Dead Space 1 long time ago, but seeing this rebuild... gave me creeps!
I nearly could hear the song again...
"Twinkle twinkle little star..."
*_Make use whole again._*
Sage would be pleased.
Your right this is right up Sages street.
@@LastStandGamers I miss him in your vids tbh.
If you could fill it with zombies or something, this would make a good server event location.
Sabiroids will have to suffice.
That's a great idea of an event we could fill it with AI zombies
If there was a necromorph npc mod it would be perfect!
ye, AI zombies but if possible you can apply different models to make it more scary. Also, make players scathered through the ship, so they have to fight mostly alone, enable friendly fire and turn off damage to blocks. Some sensor work and strategically placed enemies could be a lots of fun, bonus points if you include environment kills (that centrifuge would be interresting to use on horde)
After that, make it have a couple of groups: engineers, survivors, and cults if possible. Engineers find the ship in need of external help to find the ship in worst shape than thought, and encounter survivors that either shoot on sight or cry for help while the cults are basically chaos insurgency from SCP kill everyone else who is not cults and worship "the marker" while the engineers bring the ship in operable conditions bring order to the ship or escape with as many survivors and let the ship perish after finding either a new ship or repair the shuttle the engineers used to board the ship
That's actually brilliant! Dead space is a special game for me 😂 I even named my kid Isaac and my Mrs doesn't know the reason 😂😂
Haha awesome
Did you also give him the middle name "Clarke"?
@@finnheisenheim8274 I genuinely tried, but she went with James 😑😂
@mrg such a party pooper.
The rooms look really well done
Ze rooms look well made
I remember Video Sages old review of a ship like this . When did I get old , it feels like only yesterday you were adding hangars to the Hephastus
That ship is still being built. No joke
Ahhh God, the Skybox just looks amazing. What mod are you using, may I ask?
Skybox New Donbass (Star Wolves 2 The Civil War) is the one used in this.
@@LastStandGamers Wonderful, thank you
@@LastStandGamersGod damn somebody actually remember this game? I really loved it in my childhood.
@@LastStandGamers Is it just the skybox or are those asteroids mineable / full of minerals and can you land on that planet?
i want see a 1 for 1 scale of the ishimura
Would probably lag like no tomorrow sadly :( But yeah it would be awesome
There is a guy who is building it 1:1 exterior and interior , he was building it since before the planets and already made a monorail (operational) and medbay (fully) now he’s on the mining deck
@@handsomejamesgrandinternet2106 Who?
Would it be possible to make a full scale Ishimura in Space Engineers?
I don't think so and imagen the lag that it wold creat
It is possible with lots of "But".
Mainly yes, SE does allow to build ships kilometers in length, but if they are movable and not stations/bases by docking, they will create huge CPU throttle due to SE calculating each block.
It will take lots of time, maybe months at best.
And it will not have very good interior position comparing to DS Ishimura, as game's locations are oftenly placed wrongly, overlap each other or are out of physical Ishimura. But players could try to rearrange rooms to fit in. Still there will be lots of empty space inside the hull due to not all rooms being shown.
I got about halfway through making an approx 1:1 Colossus from Stellaris (also a planet cracker), then I ran out of shapes...
The outside looks very faithful but so much missed potential in this one, the rust wall texture would be perfect for this, not slather the entire ship but this is way too clean. Alert lights would be nice, flickering lights would be very easy to do too. This ship seems to be in perfect condition, which is odd.
And I'm not even talking about mods to bring it to the next level.
Looks like a one of does Cylon ship from BSG
Twinkle Twinkle little star
Now there is a challenge for moders zombies and the dead space creatures on derelict ships and wreckage on planets
Any more updates on space engineers 2 / VRage3?
Only minor updates on VRAGE 3 waiting for enough for an update video.
DAMN!!!
Pronounced, Ishi Moo Ruh
I tried to make once a working planet cracker then i gave up and made BPs for a working device which would achieve similar results in SE
uh oh, do I smell a new server flavor?
I would pronounce it "ishimuhra" and not "ishimara"
boy, it's too bad it's not one to one, but I think we might discover that the interior doesn't fit the exterior.
nice
Just don't grab any shiny rocks ok?
Rock & Stone!
@@anthony16780 For Karl
…but can it mine?
Ishimura
i mean, i'm not sure if the game could handle the full scale Ishimura xD
I want to make a 1/1or 2/1
This is asking for trouble and I'm not here for it lol
Я думал он больше
how about you make clear in the title what the name of the ship is. and what the function of the ship is.
nobody freaking cares about the interior. they clicked because they saw "planet cracker" and expected major destruction.
how about you stop telling other people what to do
I call bs because I knew when I clicked on this exactly what we were gonna see as a major dead space player.
Think the title is rather clear but thanks for the advice.
@@LastStandGamers
it's only clear to those that know deadspace.
@@thestormcraft4012
not everyone is a shitspace player
What is the max size that the game allows ships to be?
You can turn off the limit completely, but once you get above a certain amount of block count or polygons the game basically shlts itself and becomes unplayable. It wasn't designed for kilometer long ships with full interiors.
What mod adds this planet and asteroid Field?