Same, I play them at least once a year along with the original Battlefront 2. And fortunately some of the best mods came out for these games in the past few years, most of them still being worked on. Which means there's still a pretty active community to this day, and it's great to see.
Ive played jedi academy on and off my whole life i just hop on story mode all the time and go ham on sith knights all day its really fun and actually makes u feel like a jedi more than any game
Unpopular Opinion: I love the FPS Section because it is this oldschool level design. No Waymarker. No. You are kyle Katarn and you will find a way through this. Oh man i love this game.
I also loved the FPS sections. They made the pacing of the game so great. I also don't remember the level design being that hard... It was the norm of the time, so maybe it _was_ easier back then and it only feels hard now because we've become coddled by modern intuitive game design. :P
well in all honesty try playing it with the force powers makes the fps sections even more awesome! heck the force sight power gives your shots pinpoint accuracy try rapid fire on the storm trooper rifle or equip detonating packs activate force speed run to your enemies plant the explosives run out of harm activate the detonator remember kyle used to be a stormtrooper before he quit and became a mercenary so him still using guns with added force powers and sword is a given why completly abandon what he is before he is a Jedi? Which is a very competent soldier. And Force Rage applies to all weapons not just your saber!
Me too. Just that first level. I always like a stormtrooper corridor shooting experience. True star wars style. Of course the lightsaber is awesome too, but hardly ever go **back** to the guns after you get the saber
Right? It is a bit dated by today's standards, but that slow burn mirroring the original Jedi Knight in terms of progress, (small, versatile array of blasters and explosives, lightsaber and force powers, better blasters), but with 2002 mechanics, was (and to me, still is) pure brilliance
I still say the lightsaber combat in this game was one of the most realistic and intuitive I've ever played. Being able to chose the direction of your swing, blades crossing being an automatic block and causing damage just from touch: All of this was brilliant.
If you're a fan then I strongly suggest trying DrBeef VR mod. It just might be worth getting Quest 2 just for this. And Jedi academy is just around the corner too... 🙂
@@JackoBanon1C&C Renegade was so dope. I was hyped as fuck for that game, such a cool concept. I really wish they made that Starcraft: Ghost game that got canceled. It was gonna be kind of like Renegade mixed with Metal Gear Solid or something more stealthy where you play as a Ghost who has active camo and a sniper
Funny how my favorite thing about the game is one of your main complaints: the "lack" of objectives that forces you to go around exploring and finding secret places to progress, and how the whole environment was basically a disguised puzzle to solve That was my favorite part of the game: exploring the environment while the Star Wars music played in the background amidst the Star Warsy ships, rooms and bases. It was also very rewarding finding these secret passageways, specially because I was pretty young and it made me feel smart.
Honestly, I'll just play Jedi Knight games all day long than immerse myself too much on Nintendo exclusives. Believe me, their games are great, but as long as they damn themselves with console exclusivity, well...
@@fynkozari9271 no Jedi academy is very good. Outcast however came with a lot of complaints from the time of release that still hold up today: chief among them that it takes you forever to get your lightsaber. Jedi Academy you actually start off with the lightsaber and some powers and evolve from there. Same with Force Unleashed. Those games also have much more straightforward level designs where as this one confused a lot of players. A simple “9/10” means nothing when you don’t even provide where is the rating from, how many ratings are given, and you don’t list other games scores
@@Lawrence_Talbot Yeah the lightsaber and powers come late. Theres not 1 formula to make a game good but many ways. Wikipedia list down game ratings. Gamespot IGN give 9/10. Game informer 9.5/10.
@@lukesemail6980 Star Wars: Movie Duels is pretty great. They're working on including every lightsaber duel from the films. Plus it's just insane how much fun the mod can be
@@Born... mb2 biggest batch of assholes(i say this endearingly). That said they dont really hurt gameplay usually (l4d2 versus community it leagues worse).
This game was great and I don't think your review does it justice. Sure, you didn't get your lightsaber right away but that just made getting it even better (it's called delayed gratification). Nar Shadaa snipers weren't that bad, all you had to do was pick them off with the laser sniper rifle first then you could run around to your hearts content. The backtracking was slightly annoying, but that's only because you're looking at it in hindsight with how games are designed these days. This game was and still is one of the best Star Wars games ever made and I would rank it as probably my favourite action Star Wars game where you actually get to play as a Jedi. Force choking storm troopers and throwing them off platforms and ledges was extremely satisfying, as was force pulling away their guns to disarm them so they end up running around unable to attack. The progression in terms of force powers also felt quite good and was also extremely satisfying, e.g. force pull only being able to disarm one enemy at a time, then a few at a time, or force jump where you could only jump about your own height then eventually jump really high. I might be looking at it through a veil of nostalgia but I did play it more recently (although only up to the part where I got my lightsaber then I quit as other things got in the way) and it's still as good as ever.
"Nar Shadaa snipers weren't that bad, all.you had to do was pick them off with the laser sniper rifle...." 'Halo 2 Jackal snipers weren't THAT bad, GuYsZz!! Just, like, snipe them all off, DUHHH! Silly peons.' Are you fucking daft, or high on crack, or both? Pick one. "The backtracking was slightly annoying, but thats only because you're looking at it in hindsight..." 'LOLLLL, what are you talking about, gUySzz?? Shitty level design is only bad from your, like, modern perspective! By the way, did you know the medieval era wasn't really that....uh, hey, wait, guys, whats with the shotgu-' I ask again; Are. You. Fucking. Daft. Or. High. On. Fucking. Crack. Or. Both? Choose. One. The most irritating part of this entire post though, I think, is the fact I even agree with you to some extent about Outcast overall being an excellent game and one of the best the franchise has ever put out, specifically and especially in regards to the 'saber combat. But you are so self evidently blinded by your own fanboyism and so busy squee-ing like a teenage girl and handwaving away actual problems with the game you are doing the exact opposite of selling it for anybody who may be looking at it curiously and have an IQ above room temperature.
"pick them off with the laser sniper rifle first" - but in a game called "Jedi Knight" I do not expect my hero to use other weapons than lightsaber, because it's uncivilized XD And this annoyed me just as much when it came out, 20 years ago.
@@hufnaaratnaaf I feel like the game prepared you for non-saber combat with the first couple of levels. Just because you WANT to use your lightsaber doesn't mean it is always the best tool for the fight.
But the gunplay is so incredibly bad compared to Dark Forces 1 and Jedi Knight You can't hit shit. The Imperial Heavy Repeater is massively worse than the Imperial Repeater in the earlier games and its alt-fire is a bastardization of the once excellent concussion rifle. Jedi Knight's expansion Mysteries of the Sith had a better sniper too. YOu didn't have to stand stock still and charge it. And you don't even get the Heavy Repeater, Missiles, and Flechette guns till they're already obsolete.
The *g_saberrealisticcombat* cheat completely breaks saber duels, making it so your saber bypasses your enemies parry. The progression in this game works in a very good way by improving your opponent AI and giving them stronger skills as the game progresses - the first Reborn (artificial Sith) will regularily fumble their blocks and will fall to your push/pull powers allowing quicker execution. Midgame they will block more often, attempt to resist push/pull, will break out of grip after a short time and will block much more effectively making for much more entertaining opponents. Late game enemies will block everything and will use their powers against you much more efficiently so you will have to use all of your powers and tricks to create opening in their defences. The G_SaberRealisticCombat throws all the nuance of saber combat out of the window, because it bypasses all enemy defences, does 2x damage (at 1, 4x at 2 and 8x at 3), and on connection with any joint (which happens often) causes instant death regardless of anything else. I've seen many people being explicitly advised to play with the cheat their first time through, and then not getting why the saber combat is so well regarded. Literally every modern article/post about the game encourages the use of this cheat. Use "g_dismemberment 11381138" instead. It keeps the balance, while still allowing for dismemberment - this time only after enemy HP is properly depleted. Sadly this does not work in Jedi Academy.
I was today years old when I learned that the realisticcombat cheats has more values than just 0 and 1, and I had no idea the dismemberment one existed (and 11381138 is just cheesy :D ). Thanks for the TIL. I've got to say though, at the time I thought normal saber combat might be nuanced, but it dragged on for way too long. Realisticcombat fixed that right quick and I found myself enjoying the game more - but then again, I've always liked a good power trip and I recognise it's not for everybody.
@@Skalias Please share how exactly do I do that? I've searched far and wide and couldn't find anything that didn't hinge on "g_sabermorerealistic" that was buried in there somewhere among 100 lines of other additional options to work.
Most of the time some expert strafing is enough to pretty much oneshot late game enemies with the red stance. And coupled with Force Speed Rank 3 it makes any fight a trivial matter. Depending on the difficulty, you only need to beat 1-3 Shadow Troopers before you get the red stance. I have found that sidestepping while striking is pretty much as broken with yellow and blue stance as it is with the saberstaff in Jedi Academy. It doesn't mean that I never die, it just deals an insane amount of damage.
Fun fact. You can actually kill the final boss by cutting or blasting one of the pillars in the room and dropping it on him. You can also fight over the beam device in the middle of the room (it amplifies your force powers if I remember correctly).
The final boss is a pushover. You can just use force speed, run up to him and cut him down in one or two strokes before he even has a chance to fully activate his light saber.
@@malcolmrowe9003 doesn't surprise me. In lore Jerec was MUCH more steeped in the lore of both the jedi and the sith than Desann, who was little more than a naturally powerful and ambitious but relatively crude and unstudied rogue student of Luke Skywalker's Yavin academy. Jerec on the other hand spent years working for Vader and the emperor, and people who have analyzed his character have assessed that by the time the empire fell his power was actually approaching that of Darth Vader (he planned to overthrow vader and the emperor to take control for himself and had developed a number of force techniques meant specifically to fight other force users, one in particular he invented himself).
The early levels are perfectly fine, I'd even say well executed FPS levels for the standards and style of the time. They become less good once you figure out that the lightsaber levels later are a whole different beast and a lot more fun, but that was the new, unexpected stuff. Back in the day, playing it first time, I enjoyed them.
i love the Kejim levels. so atmospheric and Star Wars-y. on subsequent playthroughs the later non-lightsaber levels drag, but i always like the Kejim section.
I personally disagree, as I enjoyed the FPS levels far more than the lightsaber stuff that came in the latter half of the game, which I found to just simply be unfun. It would either be too easy with the use of force powers and auto-deflecting blaster fire so there just was no challenge at all, or it was frustrating me with clunky lightsaber combat and confusing level designs. Then there was the ridiculous difficulty spikes like the Nar Shadaa level, or that one hallway where you have to escort a droid through, but it's lined with trip mines and flanked by both snipers and machine gunners.
@@ArcosOfBlack "Then there was the ridiculous difficulty spikes like the Nar Shadaa level, or that one hallway where you have to escort a droid through, but it's lined with trip mines and flanked by both snipers and machine gunners." Oh man, that section sucked! I had to nerf it in the end, by crouching in front of the droid and blocking its path (and thus stopping it from proceeding), giving me time to clear the path of mines and snipers from my crouching position.
It is simply my favorite game of all time. Every so often the nostalgia hits me and I download the game again and play it. The lightsaber combat just feels so good, it is the only game I've played to this day that actually makes you feel like a jedi.
The multiplayer combat is amongst the best for competetive fighting. You actually have to learn and get skillful. The combat has a really nice flow to it once you understand what is actually possible with blocking, kicking, choking, backstabs, reposte, different lightsaber styles and so on. It's really rich.
My childhood 🥹 I loved the starting game and I didn’t even know I’ll get to be a Jedi. I was so excited to become one. This is one of the most cherished games.
This game is a gem from start to finish because of the level design. Todays games are handholding you so much, playing this game again feels greater than the first time.
@Merchants Tomb Why do people always want Legends characters to be in Canon? It wouldn't be the same character. The real Kyle Katarn was the one who stole the Death Star plans. Since in Canon, that was done by the people from Rogue One, the new "Kyle Katarn" wouldn't be the same guy. Also, Kyle Katarn was a master in Luke's new Jedi Order. Since in the sequels, the new Jedi Order doesn't exist, that new Kyle Katarn would be a completely different person.
Playing this game for the first time on the Switch was an absolute nightmare. Died every 30 seconds because of the clunky controls and had to watch a UA-cam guide to figure out where to go half the time. If by "hand holding" you mean that games nowadays have a clear and easily find-able objective, then I'm fine with that.
The levels are DOOM inspired, which emphasizes exploration and puzzle-solving equally alongside combat. The “confusing” and slow stuff is intentional and part of the experience. Modern FPS design is now much more straightforward and “go go go” constant action, which leads people to expect that from all FPS games. This was one of my first shooters I played as a kid and I haven’t played anything quite like it since. The sprawling, atmospheric levels and slow pace really made the locations feel real and not like a theme park ride. The closest modern experience might (weirdly) be working through a big location in Fallout 3 or New Vegas.
@@darthwolfius7746 Too bad. Every new great show is going towards the Sequel era. You can like both this and Sequels, like I do. Get over it. Prevent your fandom from harassing the actors again just like in the Prequels and Sequel era.
My favorite memory of this game was me and my brother had a "boys day." and we got a bunch of snacks with this game and battlefront 1 and 2. We set up capture the flag and team death match against the AI. And played for hours. I would use the rocket launcher and knock my brother off the platforms in Nar-Shada, driving him insane. Great times.
Force abuse was so much fun in this game and the sequel game. Jumping above a group of storm troopers while doing Force Pull was ever so hilarious. Not to mention spawning 100 Landos vs a Sith.
As a kid I really didn't like the early levels, it was too 'hard' so I used noclip to figure out where to go. As an adult I really think the levels before Bespin are the strong side of the game, you really don't get that kind of level design nowdays. I really love how it all loops back around after you done with one objective, I think it's creative. Bespin and onwards the game is a really fun jedi game but the levels become alot more linear and Jedi Academy is a much better game for that aspect imo. Ultimately though I love the whole Jedi Knight series and I can't recommend this game enough especially if you are a Star Wars fan.
The thing i remember most about Outcast was Luke and Lando's death screams. As a kid that was hilarious. I got more memories with Jedi Academy personally, and the tons of mods I'd install onto it like JA+ and a bunch of Final Fantasy ones. Could never load the Midgar map in multiplayer back then...
I finished Jedi Outcast for the first time when I was in middle school, and I didn't use a walk-through or anything like that. Not gonna lie, I did get stuck in a few places, but overall none of it was too difficult, except for that one underwater passage on Yavin, which is just bullshit. I honestly don't think that the level design was too complicated. In fact, I wish the rest of the game was more like the starting section. Also, I really like the Nar-Shadaa level cause it has a lot of verticality in a city environment.
I think it just feels harder/confusing by modern standards. Coming at it from the perspective of someone back in the day more used to this kind of level design, it wasn't out of the ordinary or particularly confusing. Also, he was having so much trouble with Nar Shadaa because the level is kinda meant for you to use the guns yourself to pick off the snipers slowly. Running in with the lightsaber is death on that level, but most players at that point just want to use the lightsaber. It's an FPS level placed later in the game.
Oof I actually forgot about that. I actually have been playing through it over and over for years and still get lost sometimes in that area of the level.
@@planescaped yeah i always thought it was a bad decision to place that Nar Shaddaa level there. we're finally given the lightsaber and want to go buck wild with it, but instead are put in a level where you're supposed to carefully make your way through an open space and shoot snipers before they can get you. they should have given the player a level or two focused on the lightsaber and then doubled back to that idea.
I liked that about older games, you sometimes just didn't know how to continue and it took some time before you realized what to do. Today games are always like "go here and press this button"
@@planescaped I wouldn't call the Nar Shadaa level an FPS level. You could be a total badass with your lightsaber, but yes picking off the snipers (especially with the laser gun they use on you which can vaporise them in one shot) is the way to go. Running around like what this guy did in the video is plain dumb lol.
Ive been playing multiplayer on jedi academy since the early 2000s and still cannot get over at how well the mechanics are. Still pretty active base and ja+ servers.
What memories I have of this game. I was in high school and would spend my weekends playing this. I thought at first it was all about guns, but much later I finally got my lightsabre. That was such a surprise and so much fun.
I actually like the fps levels, though I can see the flaws. Even though I didn't grow up with it, there's a certain charm to the graphics, mechanics and level design that required exploration
The fps levels had some decent shooting, and get you used to the weapons. Even as a Jedi it helps to know when to pull out the guns. Kyle is basically if Han had become a Jedi, so it's good to have a blaster at you side.
Dude growing up with this game was awesome - it was by far one of the best games of the time in my opinion - the weapons, multiplayer, everything was so cool especially for the time
Jedi Outcast was a quirky game, I remember setting Kyle to walk regular speed instead of running just because of how menacing he looks walking around with his lightsaber on melting the ground next to him, kind of appropriate for the rage-fueled vengeance he was bringing on that level. I'm pretty sure the Geneva Convention Delegates would like a world with me if they saw what I did over that planet...
The nostalgia for this game is potent. Many many hours on the gamecube playing this one as a kid. Jedi Academy, especially the multiplayer with my brother is a fond memory as well.
The multiplayer on this was TOP notch back in the day. Seriously, I spent way too many afternoons plugged into this game. Doesn’t even come close to other Star Wars games in terms of lightsaber combat, force power variety, and such detailed customization.
I played Jedi Academy before even knowing about Kyle Katarn’s previous three games. Such fond memories. I bought it again recently for Nintendo Switch and have decided it’s best to leave them as fond memories.
I did the same, and the game plays awfully on the Switch IMO. Outcast and Academy were from a time before every game was designed for console compatibility. One is often rolling the dice when buying older PC games on Switch.
I'd personally take this level design over modern day stuff. Too much handholding nowadays. I no longer slow down and stop to see the environments. To try and figure out where I am going. Because I don't need to, the game is literally telling me exactly where to go and what to do. Looking forward to your video about Jedi Academy, which is possibly my favorite SW game.
Oh I played the heck out of this game. The single player was fun, especially using the cheat console to spawn enemies to obliterate with your force powers. But the main attraction was the multiplayer. The three saber stances actually had a lot of nuanced depth in saber duels, with some skill involved in blocking and parrying. I feel the third game did away with that with the one-button flurry combos.
I adored the multiplayer of Outcast. I remember when I learned while playing MP that there were different lightsaber abilities and moves you could perform, like freaking Mortal Combat. I killed so many with that start running, stop, turn around and backslash move. Also if you stop just before hitting jump while running you'll perform a Crouching Tiger Hidden Dragon long jump that gives more height and distances, plus the wall-running, ect. Blew my mind when I then found all the techniques also worked in single player. I remember spending hours in that cargo-bay room with Luke Skywalker just button mashing trying to find new techniques. Ahhh, the days before there were many guides/FAQ's, and knowledge was still harder to come by. :P Jedi Outcast and Return to Castle Wolfenstein multiplayer's were my late childhood.
Some of the best multiplayer ever - one of the best parts I think was the clear differentiation of the dark force powers, they really felt more evil than the Jedi powers and the amount of force skills and different guns was so cool - I remember I had a friend back then though who would always force choke everyone haha so frustrating
I remember reading somewhere that the fight between Luke and Desann (sorry, Space Barney) is randomly generated each time, and that it's possible that Desann may sever Luke's hand again 😂. I never engaged Desann in lightsaber combat at the end. I stayed at the top of the ledge and used the Flechette launcher with Force Speed activated. That Space Dinosaur could not deflect the shots in time. Come to think of it. I also had the High Ground 😂
All the lightsaber "cutscenes" are just in-game npcs fighting, I actually have a vague memory of Luke actually getting killed by Desann once and getting a game over from it.
@@SOMEGUY7893 When you spawn NPCs and enter a cutscene, the NPCs are still there and attack Kyle or the character he's talking to (depending on alignment) and when someone dies, the other person just looks at the corpse for hours, lol. This breaks the game, because you can't skip the cutscene or pause the game.
Remember playing this as a kid aged 3-4, I couldn’t get past the 1st level back then so I’d watch my brother play through it. Last year I played it as an adult and it brought back so much nostalgia. The puzzles were a harrowing experience and the stealth mission was annoying af but I thoroughly enjoyed it despite those parts. The thing I liked the most was the aesthetic that both this and jedi academy had, the levels were dark and gritty which felt like you were in a wretched hive of scum and villainy. With all the gangsters and imperial remnants, it’s a much different version of Star Wars and it’s a shame that it’s not been carried over into the newer Star Wars content. Still to this day though i think the lightsaber combat is better than any other Star Wars game that’s been put out and I consider this and Jedi academy to be masterpieces.
I only played it for a bit back in the day. I’m playing it now and it’s great! The use of actual Star Wars soundtrack really puts you in the world. The overall atmosphere, lethality of your lightsaber, well written cameos, the mix of melee and ranged combat, and I can go on, all make it great game to this day.
This and academy are my all time fav games. I used to load a save in the Jedi temple and replay that level over and over and just fight outnumbered with a lightsaber on the hardest difficulty
I was like 9 or 10 when I got this game for PC, I never could figure out the campaign so I spent all my time just playing capture the flag vs bots, since my parents wouldn’t let me on the internet back then. The guns were so cool and you could choose so many different lightsaber colors. I’ll always love this game just for the multiplayer/bots game modes. I’ve played a little bit of Jedi Academy which is even better, and the movie battles mod is insanely fun.
I think the one major issue I had with the game was that when you first get the force powers they have a good amount of puzzles and objects to interact with using push/pull but as the game goes on they come less and less until the final level which only has a few. I think having more options to alter the environment and push stuff around would've been great.
I remember back in 2002 when my oldest brother would play this game on his custom-built PC. I wanted to play it so much. He let me try a duel on Bespin to see if I would survive and I killed 2 Reborn back to back in the same duel on first try, lol. A year later I bought the game and played the hell out of it. So many good memories of Jedi Outcast.
Both Outcast and Academy are still, for me, the best lightsaber combat we've seen in games. What on the surface appeared to be simple actually had quite a bit of depth to it, and the multiplayer is still active to this day, which is something.
@@BlipBloop33 Yeah thing is he also acts like everyone's drunk loser uncle too. In the extended universe he actually has a character and a family. Even if they got Mark Hamil (nothing against him despite what I said above) at the same age with the same look and had included even just a tiny bit of what was established there they would have made his character slightly tolerable. Instead its all about Rey who is basically just a fan-fiction worthy rehash of Luke Skywalker except all the mystery and wonder of the universe that he had going for his bland hero character are gone with Rey.
@@BlipBloop33 I am not angry or triggered. Just disappointed about what was thrown out and what filled the void was nothing new done worse. I also have nothing against strong female leads (particularly Ripley from Aliens) its just that everything wrong with Rey is the same thing wrong with all the badly written unemotional overpowered male protagonists in that the plot revolves around them and only them because they have to save everyone with their op please nerf powers. This leads to other actually interesting new character's development being curtailed (Finn) or old beloved characters (Luke, Leia and Han) showing up as one film mentors to be unceremoniously killed off by the end of said film. This is why Luke is an unsympathetic old man because the writers are worried that if they make him remotely like he was in the old films (IE: Likable) the focus will shift away from Rey to him and his about face does nothing to excuse this mess. This is why both John Boyega and Mark Hamil were pretty pissed about the whole thing after the fact and I can't blame them. Both of them had their characters sidelined or ruined for a character that might as well be a dime a dozen boring white male protagonist in any other cookie cutter hollywood film.
@@BlipBloop33 Maybe I am biased but I like all characters, male/female/they to not only be seen but to be heard and through what they say and do, make me care about them.
@@BlipBloop33 her gender means nothing here. Rey is just senseless op with unlogical skills and we met her in ep. 7 as a charakter from nowhere but successfull in everything she did. Her charakter development in the following movies is a perfect example for what Deadpool calls lazy writing. She has no responsibility for the stupid Story in ep. 8 and 9, but she has her role in both and doesn't make them better.
I definitely didn't beat this game as a kid (unless I turned the cheats on and did it). I probably spent more time in that first section than the rest of the game combined, getting lost and dying over and over and over and over again
I remember as a kid cheating through the first levels with God mode and getting to the desann fight where you're scripted to lose, but thanks to God mode I never died, I spent weeks trying to beat him until I figured it out loool
Jedi Knight series still is the best feel like a Jedi game. I can't tell you how many times I've played the single player in both Outcast and Academy, and online I put in hundreds of hours on lightsaber only servers, duel servers, and later on moviebattles mod. I feel bad for Star Wars fans who have never experienced possibly the best Star Wars game series ever made.
They need to make a Jedi Outcast 2, I would love to play another game with Kyle Katarn. This game was seriously great and IMO the best action game where you feel like a Jedi.
@@Spacemonkeymojo absolutely I would be ecstatic for a Jedi Outcast 2 or maybe even a remake/update, unfortunately it would all have to be considered EU now thanks to Disney and their whole mess of a trilogy sequel, and I'm not sure if the project would be approved or receive the funding since it goes against Disney's story by staying true to Luke's character and his successful reforming of the Jedi Order and the academy.
I still play this game every few years. The best part of the game is the console command to turn dismemberment up all the way so anyone that merely touches the lightsaber is cut to pieces (like what should happen when ya touch a plasma sword).
JKII is one of my all-time faves, I had played Dark Forces and Jedi Knight (& MotS follow-up) and loved them - also loved Raven’s Elite Force and Soldier of Fortune so was thrilled for it to come out. I felt the tunnel area ‘bug hunts’ went on a bit long, but otherwise I was OK with the FPS section (and in 2002 it was a good FPS), but that made the Yavin thing feel cathartic as you gained force powers. And yes, that made Nar Shadda more frustrating since you just wanted to slice stuff up, but I felt most people expected snipers in a ‘vertical city’. Oh well, I play every couple of years and still adore the game!
I remember playing like a thousand times. I even managed to mod it, and learn to mess with all the files, to have the way I wanted. The gaming mechanics were amazing !!!!
I love the raw aspect and the ability to adventure in this game, it has great features such as the force powers, multiplayer and campaign. Maps are beautiful and couldn’t ask for a better game they need to remake this
I just finished replaying the game for the first time since release and I think that it holds up wonderfully. I thoroughly disagree with your assertion that the game has dated due to a lack of hand holding features such as way markers. That's what I've always loved about the Dark Forces/Jedi Knight series; they respect the player enough to figure stuff out for themselves. I've always considered the series to be the thinking man's shooter (much like the original Half-Life), especially due to the environmental puzzles within each level. I also disagree with the notion that something like The Force Unleashed is superior because it starts the player off as an all-powerful Sith Master with a lightsaber and all the force powers. That's like starting an action movie with a protagonist already being at their peak and succeeding at everything without breaking a sweat. It's so much better for a game to slowly introduce new powers as the player progresses. That's just good game design. I think that the original Dark Forces is still my favourite of the series (the detention level in that game is quite possibly my favourite level from any FPS ever made) but Jedi Outcast is pretty much tied with Dark Forces II: Jedi Knight for me. I think that Jedi Outcast has superior levels and gameplay but Dark Forces II: Jedi Knight has those awesome FMV cutscenes.
I discovered the remastered on PS4. I love this game. But it’s so challenging. Thanks to UA-cam, I did finish this and would definitely play it again. Great review!!!
I have to admit this video did bring back my long repressed memories of getting lost on pretty much all the levels the first time around. But earlier this year I had a run through the series again (minus Academy), and Jedi Outcast was the most fun I had with a video game in a looong while. After at least 20 playthroughs I know the levels by heart -- although I did forget one secret area so I replayed one level -- so I pretty much ran through the whole thing but it was an absolute blast even after all this time, it was genuinely exhilarating.
I played it again 2 months ago and it rules!!! AND..I loved the puzzles, they gave the game an adventure character. Yes, sometimes, you just didn't know were to go or hat to do..BUT it's still rewarding :) And at least you don't finish the game in like 2 days. Also, the master level is ridiculously hard. Like you get shot twice and you re gone....
When your on Nar Shadaa, there's a part where the only way to progress is through this dark room with twists and turns in this cargo hold thing. Anyways it's the only way through. Your just supposed to know to use light goggles to see. First time I beat the game, I was just jumping around in the dark until I accidentally maneuvered to the other side. These days we have little patience
A big part of the Nar Shadaa level is that it's meant to teach the player that the introduction of the lightsaber and force mechanics still doesn't mean you can shift over to that entirely. The reason the level is laden with snipers and grenade throwers is to emphasize to the player that they still have guns and should avoid using the lightsaber when the situation doesn't fit.
the saber combat is still to date the best one and even more with jedi movie battles 2 mod on which many MP server are using nowadays and yeah they are plenty activity in 2022 loved the the world building around kyle and the path to regain his power when someone he love was "murdered", the early levels were awesome and required exploration and you were rewarded with stuff and easter eggs
Nah, the saber combat is FAR from being the "best one" as it's way to lethal and too much fluidity to it all as you wave it without much weight behind it. Not saying it's "bad" in anyway as it's super fun to play it for this game from the chaotic nature of it all but wouldn't say it's the "best one" at all especially compared to others. Plenty of other games have surpassed it and made improvements to video game lightsaber combat; even later on lego star wars games lightsaber combat has improved on that.
@@Gadget-Walkmen is the best because there is no other that come close to it, maybe Jedi academy but dunno, even if chaotic and unatural on many stuff and still is kinda unbalanced there is no other game close to it
@@Arpadiam Nah FAR from being the best as Jedi Fallen order, Battlefront 2 (improved version), Force Unleashed, and even the Lego Star Wars games (newer ones) have better lightsaber combats. Their all good, great, to amazing but I wouldn't place jedi outcast's lightsaber near "the best" at all.
@@Gadget-Walkmen You’ve clearly only played the singleplayer and flailed around with blue style, lol. In terms of multiplayer and pvp no game comes close to jk2 and it’s high skill ceiling.
@@Dasqal LOL Not even close as singleplayer combat is still fantastic as it is but it's not anywhere close the games I've listed out because as I said, Jedi Fallen order, Battlefront 2 (improved version), Force Unleashed, and even the Lego Star Wars games (newer ones) have better lightsaber combats.
Some people today doesn't like when they have to think in a game. In this game, this was one of the best parts. The need to explore everything. I loved it, and I still complete it every year. I don't know why should a game have waypoints and stuff like this. It's more challenging and fun this way. And yeah, I beat it without a walkthrough. I didn't even know stuff like this are exist. This would be my favourite Star Wars game, if there is no Kotor.
Dude. The wall running. So. Good. If you run toward a wall and double tap jump at the right time you’ll run up the wall and back flip off it. The matrix par cour stuff in this game was legit
I loved this game back in the day. Quicksave was my friend, Force Speed was my primary power. Using both, I sniped the snipers myself - using the same weapon combined with Force Speed, strafing around a corner and killing the sniper while he was still aiming. Of course I had to know he was there, but a quicksave before turning a corner helped a lot with this. I also remember killing the final boss in one single strike one time, using the strong style. I jumped down to him and landed an overhead strike directly on his head. Felt a bit anticlimatic, but also very cool.
I think Jedi Academy is the better game but this one had a more interesting story and protagonist. the gameplay once you get a lightsaber is a really refreshing turn and I love it. the saber battles tend to feel like luck has more play then skill and the final boss fight against Desaan is just terrible, so Jedi Academy improved that a lot. but overall really enjoyed playing these games, if they were to make another with modern controls and combat, it'd be the best Jedi game ever.
I refused to use a walk-through for this game. And I got almost all the way through, until the final showdown with Desann, when I couldn't get through the temple maze. I know see if I had simply walked through the wall, I could have finished it. 🙄
If I had to choose one game as my all-time favourite, it would be this one. The first time I played it was in 2004, if I recall correctly. I didn't even speak English at the time, so my cousin and I just went around and goofed. We had no idea how to beat the first few levels, but then one time an uncle came to visit us and he casually beat the early levels for us (and some of the levels with the lightsaber, but we used save files to start from the jedi training mission). Since then, I've replayed the game dozens of times, but with cheats and without them. To anyone whose curiosity got piqued by this video enough to try the game out, I feel compelled to point out that you can use cheats to skip to any level you want (look it up, the level I always skip to is the "Valley of the Jedi" level. It's basically just a cutscene "level" that goes after the Dino-Sith wrecks your shit and "kills" your GF, which really is all the context you need to understand the game. So you can just skip the FPS levels and start the game from the moment you obtain force powers and your lightsaber. From then on, you don't have to use any cheat if you want the genuine experience. Of course, you can also give yourself a lightsaber through and force powers cheats at the start of the game and cut through the first few levels as an overpowered god, but you'll still get frustrated by the level design and puzzles most likely. PS: At the time I first played this, high-speed Internet still wasn't a thing, so I fondly remember staring at Jan's low poly ass as a kid. It was a simpler time.
I still feel mad just thinking about how quickly the Nar Shadaa mission takes away the joy of retrieving your lightsaber by pitting you against the best Jedi killers in the game.
Yeah, that was a very unfortunate side-effect if a last-minute shuffling of the level order. Originally the Nar Shadaa levels came before you got your lightsaber and Artus Mine came *after*. It was so frustrating to me, personally (as the one who designed and implemented the lightsaber combat and force powers), when that switch was made. The Bespin levels played well with the lightsaber combat but that was so far into the game that I think a lot of people gave up before that point.
@@NeverHard it’s difficult to recall 20 years later, and I wasn’t on the level design side, but I seem to remember it had something to do with everyone feeling like it took too long to get to the lightsaber and force powers (after all, “Jedi” is in the title twice!). So, correcting myself here, we didn’t swap Artus and Nar Shadaa, we moved Nar Shadaa from before Yavin to after Yavin. Ironically, though, Nar Shadaa was a terrible level for lightsaber combat. We tried to retroactively make the level better for post-Yavin by adding some force puzzles and the bar fight in the beginning. But the level was still way too hard with all the snipers, and some of the puzzles we added only made it harder. We were also coming off of “Star Trek: Voyager - Elite Force” which was slammed by the reviewers for being too short. So we went overboard with too many puzzles, I think, in Jedi Outcast.
@@mgummelt I think it's genius. The acquisition of the lightsaber makes the player feel powerful and secure, but then the game stomps on them. I love it.
I was only 8 years old & had no clue about the Star Wars series. All I saw were many variations of star wars game so had bought a CD as it was the latest one. I got frustrated at the first levels where the bridge collapses and didn't know the next objective. At this point I left the game and never installed it. No doubt it was an amazing fps game for 2002. After 20 years, I'm going through all the Star Wars movies and spinoffs and it is growing on me. I decided to play this game again and finished it in a week. It was a lot of fun and I’m glad to have completed it. This game introduced me to Star Wars and will always remember this.
Yes, it is still good and together with Jedi Academy, it's still the best StarWars game series with the best characters, story, gameplay, controlls, music, just everything.
My all time favourite game. I loved the fact you had to earn your lightsaber in Jedi Outcast. It really gave the player a scope of how powerful it was to be a jedi after being restricted only to blasters as weapons before. The game already worked as a shooter and felt pretty cool. But then around 1/4 into the game you receive an infinitely more powerful weapon (the coolest weapon in entertainment history) and it totally transforms the game in the most astonishing way.
Could not disagree more about the early levels - they're great. A blend of old school 90's FPS level design and some more modern elements with some fun little scripted moments and details. The lack of objective markers and handholding paired with a ton of secret stashed loot and secrets is part of what made old school FPS levels so cool.
I played this game when it came out and along with Jedi Academy I have come back to it a few times over the years. Every time the graphics look worse in comparisson and a lot of the creature comforts we expect in modern games are missing but I still enjoy them.
Huh... I actually never did use a walk through for this game. I think this may be because I still navigate every single square foot of every map in every game I play. That's probably because I cut my teeth on games like this, it just seems the proper way to play to me. I'll finish Daggerfall someday.... someday...
I loved the graphics ...for a Jedi Game...a lot! Had fun on some servers where you can type "sit" and watch your character sit and talk (chat) with each other
One of my favorite games ever. I loved that it was an FPS, I only took out the saber for duals, using guns combined with force powers was insanely fun and practical.
I use the lightsaber for everything as soon as I get it. I can’t stand the gun combat in this game. Even one of the developers (Mike Gummelt) admitted that the FPS mechanics were shoehorned in as a way of pleasing fans of the previous games.
This was an incredible game for it's time, but even then almost everyone hated the bizarre level design. I thought this game had a dark side ending like DF2 and Jedi Academy, but that isn't the case.
@@tbirddddd I’m replaying JA now on Switch (they just had a big sale). Not nearly up to the PC version, but it is fun enough … but the odd tone-shifts (I.e. Rosh) I didn’t like in 2003 still bug me now. Fortunately the saber combat is still awesome.
@@tbirddddd Agreed - I like that they brought back the ability to allocate your Force points (like original Jedi Knight) and choose order of doing missions, but in terms of cohesive story I liked JO more as well.
I have to point out that this review is VERY subjective, slightly exaggerated and somewhat unfair. I played this game for the first time as a child. Yes, it was a challange, but nowhere near as grueling as Flandrew makes it out to be. When you analyse a game to determine wether or not it is a good one, you have to analyse what the game actually brings to the table and what it is like to play in that context. This review doesn't really do that. Instead this review compares JK2 to the majority of modern game designs with "map markers and clear objectives", but if you judge an old game's quality on how much it holds your hand in comparison to modern games, then the majority of old games are going to suck to a staggering degree. The issue here is that JK2 starts you off as a mercenary. You are one man with a limited arsenal. Your enemy is a vastly superior force. You are supposed to play the game accordingly. After the first two sections you should be accustomed to playing carefully, scouting the areas, taking cover, prioritising targets and have a general sense of tactics. When you start the Nar Shaddaa level, after speaking to the bartender you are quickly introduced to a blasterfiring shitstorm and you have undoubtedly taken several hits to your health by the time that firefight ends, unless you know the level by heart. If you then proceed to play the game as if you're Darth Vader in the opening of TFU, as our man here seemingly attempts to do, then yeah, snipershots and grenades are going to ruin every ounce of fun you try to have. You are still just a mercenary. You are still dependent on your long range arsenal and your tactics. The only real upgrade you have been given, is an overpowered melee weapon, the ability to run faster, short range telekinesis and a limited chance to deflect basic incoming blastershots. Most of these upgrades are useless when your enemy can see you from a mile off. What this review gets right is that the game is old, it has bugs that are simultanteously infuriating and hillarious, it plays differently to modern games, and you have to pay attention if you want to get through it. No, that water pipe is not invisible. If 10 year old me could figure it out then you hardly need a guide. As a subjective opinion, this video is fine, but this is not an analysis of the game's quality. I replayed this game last year, and although I noticed alot more of the jank that went over my 10 year old head, I didn't find the game difficult. It presented some puzzling moments here and there, but I can't agree with the video's conclusion. JK2 still holds up as a good experience if you can play the game as it presents itself.
I agree. This game was and still is awesome. This video is more of a walkthrough of what happens in the game with some very subjective opinions thrown in. For example, not getting a lightsaber right off the bat, to me that screams of instant gratification. Or complaining about Nar Shadaa snipers, if I, as a kid, could figure out you have to take them out with the laser sniper rifle and not run around like an idiot it makes no sense that one should frame them as OP or something like this guy did in this video. JK2 Jedi Outcast is an amazing game and I would love a sequel to it.
The multiplayer for this game was actually off the hook. So much fun. And dueling was actually pretty complex with three different lightsaber stances that you could change at any moment. People even got granular with the move set and implemented basic scripts and macros to execute certain moves. It was awesome.
I only played Jedi knight Jedi academy. Looking forward to you showing that one off! My favorite part was spawning in tons of characters to have a massive battle.
I love Jedi Outcast and the sequel Jedi Academy and to this day I think they're the best non RPG Jedi games. even newer games like Fallen order don't hold a candle to the Jedi Knight games.
"Dark Forces... was a Doom clone... but you could look up and down, which was a pretty big deal at the time, apparently" My dude, Dark Forces doesn't just allow for you to "aim up and down," it allows for overlapping sectors. This literally opens up a new dimension in level design, one impossible in Doom; and DF was released a year before Duke 3D!
I didn't use a walkthrough. I loved this game so much I replayed it on every difficultly as a teen. There was only one level I found to have a tricky start and that was the Asteroid field first level. Do I think the first few levels are 'harder'? Yes, you don't have a lightsaber. This game was so good it was the first tattoo I got. Still one of the best.
Interesting. I thought everyone used the Force Seeing so they could see the cues for what to do next, you know, like the tutorial in the temple taught you... ;)
What? Are you saying that we should actually learn something from tutorials and not just play them blindly, forgeting everything in the next five minutes, 20 hours later cursing the damn thing because it didn't teach us anything? this is crazy!
As an 8 year old I figured out these puzzles fairly easily, but I had played mario 64 so that's understandable. I'd wager those platforming/puzzle solving games of the late 90's / early 2000's were some of the greatest for childhood problem solving development which is why now everything is just straightforward. Played on PC as a kid but got the gamecube version as an adult, not sure which I prefer honestly
My first memory of this game is taking it home, and not being able to play it on my family's computer that could barely run FF7. I had to wait a year to have a computer of my own to try it out. The level design was awful, but lightsaber combat and multiplayer was excellent
I got this when I was 8 years old used at a game stop. I used to just play the multiplayer with bots, finally beat it about a year ago. Still my favorite Star Wars game of all time.
I haven’t played this in years, but I don’t remember having this much trouble with the game back in the day, in spite of lacking any tutorials to help me through. I do remember my favorite trick: Use force jump to jump high over the heads of enemies, followed by looking down at them and using force pull. This would send multiple enemies flying in to the air to fall screaming to their deaths. Good times.
I play Jedi Outcast and Jedi Academy every single year. They are among my favorite games.
Same, I play them at least once a year along with the original Battlefront 2. And fortunately some of the best mods came out for these games in the past few years, most of them still being worked on. Which means there's still a pretty active community to this day, and it's great to see.
Me 2 makes the light saber more satisfying when you get it
I always hop online for some saber duels at least once a year. Jedi academy.
Ive played jedi academy on and off my whole life i just hop on story mode all the time and go ham on sith knights all day its really fun and actually makes u feel like a jedi more than any game
a- among?
Unpopular Opinion: I love the FPS Section because it is this oldschool level design. No Waymarker. No. You are kyle Katarn and you will find a way through this. Oh man i love this game.
I also loved the FPS sections. They made the pacing of the game so great.
I also don't remember the level design being that hard... It was the norm of the time, so maybe it _was_ easier back then and it only feels hard now because we've become coddled by modern intuitive game design. :P
What if they made a fps star wars kinda like call of duty? And yes you could also be a jedi 3rd person
well in all honesty try playing it with the force powers makes the fps sections even more awesome! heck the force sight power gives your shots pinpoint accuracy try rapid fire on the storm trooper rifle or equip detonating packs activate force speed run to your enemies plant the explosives run out of harm activate the detonator remember kyle used to be a stormtrooper before he quit and became a mercenary so him still using guns with added force powers and sword is a given why completly abandon what he is before he is a Jedi? Which is a very competent soldier. And Force Rage applies to all weapons not just your saber!
Me too. Just that first level. I always like a stormtrooper corridor shooting experience. True star wars style. Of course the lightsaber is awesome too, but hardly ever go **back** to the guns after you get the saber
Right? It is a bit dated by today's standards, but that slow burn mirroring the original Jedi Knight in terms of progress, (small, versatile array of blasters and explosives, lightsaber and force powers, better blasters), but with 2002 mechanics, was (and to me, still is) pure brilliance
I still say the lightsaber combat in this game was one of the most realistic and intuitive I've ever played. Being able to chose the direction of your swing, blades crossing being an automatic block and causing damage just from touch: All of this was brilliant.
Multiplayer was the ultimate experience back then. I remember playing it regularly besides MOH:AA, C&C: Renegade and and CS 1.5.
Wrecks Jedi fallen order/survivor
If you're a fan then I strongly suggest trying DrBeef VR mod. It just might be worth getting Quest 2 just for this. And Jedi academy is just around the corner too... 🙂
@@JackoBanon1C&C Renegade was so dope. I was hyped as fuck for that game, such a cool concept. I really wish they made that Starcraft: Ghost game that got canceled. It was gonna be kind of like Renegade mixed with Metal Gear Solid or something more stealthy where you play as a Ghost who has active camo and a sniper
@@simhpl I think I saw a gameplay of that recently, needless to say I'm saving up for a VR gear.
Funny how my favorite thing about the game is one of your main complaints: the "lack" of objectives that forces you to go around exploring and finding secret places to progress, and how the whole environment was basically a disguised puzzle to solve
That was my favorite part of the game: exploring the environment while the Star Wars music played in the background amidst the Star Warsy ships, rooms and bases.
It was also very rewarding finding these secret passageways, specially because I was pretty young and it made me feel smart.
@Weyland Punani exploring isn't gameplay?
@Weyland Punani oof. so what's your opinion of a title like breath of the wild or tears of the kingdom?
@Weyland Punani I don’t even like totk bud. But keep being you! Enjoy wasting your life!
Honestly, I'll just play Jedi Knight games all day long than immerse myself too much on Nintendo exclusives. Believe me, their games are great, but as long as they damn themselves with console exclusivity, well...
@@Weyland_Punani it's past your bedtime,embryo..we all know you weren't even swimming in the sack when this game was out
You forgot to mention that they actually got Billy Dee Williams to do the voice of Lando in the game - this was so cool!
Dont listen to the uploader, Jedi Outcast has 9/10 rating. Which is better than most Star Wars games out there. He compared it to Force Unleashed LoL.
@@fynkozari9271 no Jedi academy is very good. Outcast however came with a lot of complaints from the time of release that still hold up today: chief among them that it takes you forever to get your lightsaber. Jedi Academy you actually start off with the lightsaber and some powers and evolve from there. Same with Force Unleashed.
Those games also have much more straightforward level designs where as this one confused a lot of players. A simple “9/10” means nothing when you don’t even provide where is the rating from, how many ratings are given, and you don’t list other games scores
@@Lawrence_Talbot Yeah the lightsaber and powers come late. Theres not 1 formula to make a game good but many ways. Wikipedia list down game ratings. Gamespot IGN give 9/10. Game informer 9.5/10.
Mods keep this game alive and strong, but the base game is still a masterpiece
Which mods do you play with?
@@lukesemail6980 Star Wars: Movie Duels is pretty great. They're working on including every lightsaber duel from the films. Plus it's just insane how much fun the mod can be
@@lukesemail6980 expanded menu and my FX mod
@@lukesemail6980 Movie battles 2 for jedi academy!
@@Born... mb2 biggest batch of assholes(i say this endearingly). That said they dont really hurt gameplay usually (l4d2 versus community it leagues worse).
This game was great and I don't think your review does it justice. Sure, you didn't get your lightsaber right away but that just made getting it even better (it's called delayed gratification). Nar Shadaa snipers weren't that bad, all you had to do was pick them off with the laser sniper rifle first then you could run around to your hearts content. The backtracking was slightly annoying, but that's only because you're looking at it in hindsight with how games are designed these days. This game was and still is one of the best Star Wars games ever made and I would rank it as probably my favourite action Star Wars game where you actually get to play as a Jedi.
Force choking storm troopers and throwing them off platforms and ledges was extremely satisfying, as was force pulling away their guns to disarm them so they end up running around unable to attack. The progression in terms of force powers also felt quite good and was also extremely satisfying, e.g. force pull only being able to disarm one enemy at a time, then a few at a time, or force jump where you could only jump about your own height then eventually jump really high. I might be looking at it through a veil of nostalgia but I did play it more recently (although only up to the part where I got my lightsaber then I quit as other things got in the way) and it's still as good as ever.
"Nar Shadaa snipers weren't that bad, all.you had to do was pick them off with the laser sniper rifle...."
'Halo 2 Jackal snipers weren't THAT bad, GuYsZz!! Just, like, snipe them all off, DUHHH! Silly peons.'
Are you fucking daft, or high on crack, or both? Pick one.
"The backtracking was slightly annoying, but thats only because you're looking at it in hindsight..."
'LOLLLL, what are you talking about, gUySzz?? Shitty level design is only bad from your, like, modern perspective! By the way, did you know the medieval era wasn't really that....uh, hey, wait, guys, whats with the shotgu-'
I ask again; Are.
You.
Fucking.
Daft.
Or.
High.
On.
Fucking.
Crack.
Or.
Both?
Choose.
One.
The most irritating part of this entire post though, I think, is the fact I even agree with you to some extent about Outcast overall being an excellent game and one of the best the franchise has ever put out, specifically and especially in regards to the 'saber combat. But you are so self evidently blinded by your own fanboyism and so busy squee-ing like a teenage girl and handwaving away actual problems with the game you are doing the exact opposite of selling it for anybody who may be looking at it curiously and have an IQ above room temperature.
"pick them off with the laser sniper rifle first" - but in a game called "Jedi Knight" I do not expect my hero to use other weapons than lightsaber, because it's uncivilized XD And this annoyed me just as much when it came out, 20 years ago.
@@hufnaaratnaaf I feel like the game prepared you for non-saber combat with the first couple of levels. Just because you WANT to use your lightsaber doesn't mean it is always the best tool for the fight.
But the gunplay is so incredibly bad compared to Dark Forces 1 and Jedi Knight You can't hit shit. The Imperial Heavy Repeater is massively worse than the Imperial Repeater in the earlier games and its alt-fire is a bastardization of the once excellent concussion rifle. Jedi Knight's expansion Mysteries of the Sith had a better sniper too. YOu didn't have to stand stock still and charge it. And you don't even get the Heavy Repeater, Missiles, and Flechette guns till they're already obsolete.
Nar Shadaa taught you humbleness after you started getting high on power, which lasted for about 10 seconds :D
The *g_saberrealisticcombat* cheat completely breaks saber duels, making it so your saber bypasses your enemies parry. The progression in this game works in a very good way by improving your opponent AI and giving them stronger skills as the game progresses - the first Reborn (artificial Sith) will regularily fumble their blocks and will fall to your push/pull powers allowing quicker execution. Midgame they will block more often, attempt to resist push/pull, will break out of grip after a short time and will block much more effectively making for much more entertaining opponents. Late game enemies will block everything and will use their powers against you much more efficiently so you will have to use all of your powers and tricks to create opening in their defences.
The G_SaberRealisticCombat throws all the nuance of saber combat out of the window, because it bypasses all enemy defences, does 2x damage (at 1, 4x at 2 and 8x at 3), and on connection with any joint (which happens often) causes instant death regardless of anything else.
I've seen many people being explicitly advised to play with the cheat their first time through, and then not getting why the saber combat is so well regarded. Literally every modern article/post about the game encourages the use of this cheat.
Use "g_dismemberment 11381138" instead. It keeps the balance, while still allowing for dismemberment - this time only after enemy HP is properly depleted.
Sadly this does not work in Jedi Academy.
I was today years old when I learned that the realisticcombat cheats has more values than just 0 and 1, and I had no idea the dismemberment one existed (and 11381138 is just cheesy :D ). Thanks for the TIL. I've got to say though, at the time I thought normal saber combat might be nuanced, but it dragged on for way too long. Realisticcombat fixed that right quick and I found myself enjoying the game more - but then again, I've always liked a good power trip and I recognise it's not for everybody.
You can get it to work the same in JA with some fucking about
@@Skalias Please share how exactly do I do that? I've searched far and wide and couldn't find anything that didn't hinge on "g_sabermorerealistic" that was buried in there somewhere among 100 lines of other additional options to work.
Either way, we sure miss this comfortable Star Wars edginess in gaming, alongside the concept of cheat codes.
Most of the time some expert strafing is enough to pretty much oneshot late game enemies with the red stance. And coupled with Force Speed Rank 3 it makes any fight a trivial matter. Depending on the difficulty, you only need to beat 1-3 Shadow Troopers before you get the red stance. I have found that sidestepping while striking is pretty much as broken with yellow and blue stance as it is with the saberstaff in Jedi Academy. It doesn't mean that I never die, it just deals an insane amount of damage.
Fun fact. You can actually kill the final boss by cutting or blasting one of the pillars in the room and dropping it on him. You can also fight over the beam device in the middle of the room (it amplifies your force powers if I remember correctly).
The final boss is a pushover. You can just use force speed, run up to him and cut him down in one or two strokes before he even has a chance to fully activate his light saber.
IIRC, Jerec from DF2 was much harder.
@@malcolmrowe9003 doesn't surprise me. In lore Jerec was MUCH more steeped in the lore of both the jedi and the sith than Desann, who was little more than a naturally powerful and ambitious but relatively crude and unstudied rogue student of Luke Skywalker's Yavin academy. Jerec on the other hand spent years working for Vader and the emperor, and people who have analyzed his character have assessed that by the time the empire fell his power was actually approaching that of Darth Vader (he planned to overthrow vader and the emperor to take control for himself and had developed a number of force techniques meant specifically to fight other force users, one in particular he invented himself).
Yeah! I did this the first time playing the game back then. I thought it's the only way.
@@vitus6302 I once ran up to him with the flechette gun and killed him within like two or three seconds, lol.
The early levels are perfectly fine, I'd even say well executed FPS levels for the standards and style of the time. They become less good once you figure out that the lightsaber levels later are a whole different beast and a lot more fun, but that was the new, unexpected stuff.
Back in the day, playing it first time, I enjoyed them.
i love the Kejim levels. so atmospheric and Star Wars-y. on subsequent playthroughs the later non-lightsaber levels drag, but i always like the Kejim section.
I personally disagree, as I enjoyed the FPS levels far more than the lightsaber stuff that came in the latter half of the game, which I found to just simply be unfun. It would either be too easy with the use of force powers and auto-deflecting blaster fire so there just was no challenge at all, or it was frustrating me with clunky lightsaber combat and confusing level designs. Then there was the ridiculous difficulty spikes like the Nar Shadaa level, or that one hallway where you have to escort a droid through, but it's lined with trip mines and flanked by both snipers and machine gunners.
@@ArcosOfBlack "Then there was the ridiculous difficulty spikes like the Nar Shadaa level, or that one hallway where you have to escort a droid through, but it's lined with trip mines and flanked by both snipers and machine gunners."
Oh man, that section sucked! I had to nerf it in the end, by crouching in front of the droid and blocking its path (and thus stopping it from proceeding), giving me time to clear the path of mines and snipers from my crouching position.
“Perfectly fine”
* struggles to hit a stormtrooper’s massive head at point blank range
Lol
One of my favorite games of all time. I can't even describe the feelings I have for it, it's so special to me.
Same for me. And jedi academy was such an amazing sequel! PlaEs them both so so many times.
It is simply my favorite game of all time. Every so often the nostalgia hits me and I download the game again and play it. The lightsaber combat just feels so good, it is the only game I've played to this day that actually makes you feel like a jedi.
The multiplayer combat is amongst the best for competetive fighting. You actually have to learn and get skillful. The combat has a really nice flow to it once you understand what is actually possible with blocking, kicking, choking, backstabs, reposte, different lightsaber styles and so on. It's really rich.
Really unfortunate that patches split the fanbase by massively changing the combat.
The last level was the best. So much fun. The online game play was fun. The John williams score made it feel epic
My childhood 🥹 I loved the starting game and I didn’t even know I’ll get to be a Jedi. I was so excited to become one. This is one of the most cherished games.
This game is a gem from start to finish because of the level design. Todays games are handholding you so much, playing this game again feels greater than the first time.
For me this is game is the real sequel not disney shit
@Merchants Tomb Why do people always want Legends characters to be in Canon? It wouldn't be the same character. The real Kyle Katarn was the one who stole the Death Star plans. Since in Canon, that was done by the people from Rogue One, the new "Kyle Katarn" wouldn't be the same guy. Also, Kyle Katarn was a master in Luke's new Jedi Order. Since in the sequels, the new Jedi Order doesn't exist, that new Kyle Katarn would be a completely different person.
Playing this game for the first time on the Switch was an absolute nightmare. Died every 30 seconds because of the clunky controls and had to watch a UA-cam guide to figure out where to go half the time. If by "hand holding" you mean that games nowadays have a clear and easily find-able objective, then I'm fine with that.
The levels are DOOM inspired, which emphasizes exploration and puzzle-solving equally alongside combat. The “confusing” and slow stuff is intentional and part of the experience. Modern FPS design is now much more straightforward and “go go go” constant action, which leads people to expect that from all FPS games. This was one of my first shooters I played as a kid and I haven’t played anything quite like it since. The sprawling, atmospheric levels and slow pace really made the locations feel real and not like a theme park ride. The closest modern experience might (weirdly) be working through a big location in Fallout 3 or New Vegas.
@@darthwolfius7746 Too bad. Every new great show is going towards the Sequel era. You can like both this and Sequels, like I do. Get over it. Prevent your fandom from harassing the actors again just like in the Prequels and Sequel era.
My favorite memory of this game was me and my brother had a "boys day." and we got a bunch of snacks with this game and battlefront 1 and 2. We set up capture the flag and team death match against the AI. And played for hours. I would use the rocket launcher and knock my brother off the platforms in Nar-Shada, driving him insane. Great times.
Force abuse was so much fun in this game and the sequel game. Jumping above a group of storm troopers while doing Force Pull was ever so hilarious. Not to mention spawning 100 Landos vs a Sith.
As a kid I really didn't like the early levels, it was too 'hard' so I used noclip to figure out where to go. As an adult I really think the levels before Bespin are the strong side of the game, you really don't get that kind of level design nowdays. I really love how it all loops back around after you done with one objective, I think it's creative. Bespin and onwards the game is a really fun jedi game but the levels become alot more linear and Jedi Academy is a much better game for that aspect imo.
Ultimately though I love the whole Jedi Knight series and I can't recommend this game enough especially if you are a Star Wars fan.
The thing i remember most about Outcast was Luke and Lando's death screams. As a kid that was hilarious. I got more memories with Jedi Academy personally, and the tons of mods I'd install onto it like JA+ and a bunch of Final Fantasy ones. Could never load the Midgar map in multiplayer back then...
Wonder why I actually played the midgar one with my Dad and brothers for a long time along with some of the other high quality maps.
The screams were even funnier if you paused the game while they were falling. It drew the screams out much longer and they got higher pitched
I loved this game, its pacing & storytelling. No spoonfeeding BS - had you work for it & progress felt like it was really earned.
Really glad to see the majority of the comments disagree with the video
Was such a good game🤩
I finished Jedi Outcast for the first time when I was in middle school, and I didn't use a walk-through or anything like that. Not gonna lie, I did get stuck in a few places, but overall none of it was too difficult, except for that one underwater passage on Yavin, which is just bullshit. I honestly don't think that the level design was too complicated. In fact, I wish the rest of the game was more like the starting section.
Also, I really like the Nar-Shadaa level cause it has a lot of verticality in a city environment.
I think it just feels harder/confusing by modern standards. Coming at it from the perspective of someone back in the day more used to this kind of level design, it wasn't out of the ordinary or particularly confusing.
Also, he was having so much trouble with Nar Shadaa because the level is kinda meant for you to use the guns yourself to pick off the snipers slowly. Running in with the lightsaber is death on that level, but most players at that point just want to use the lightsaber. It's an FPS level placed later in the game.
Oof I actually forgot about that. I actually have been playing through it over and over for years and still get lost sometimes in that area of the level.
@@planescaped yeah i always thought it was a bad decision to place that Nar Shaddaa level there. we're finally given the lightsaber and want to go buck wild with it, but instead are put in a level where you're supposed to carefully make your way through an open space and shoot snipers before they can get you. they should have given the player a level or two focused on the lightsaber and then doubled back to that idea.
I liked that about older games, you sometimes just didn't know how to continue and it took some time before you realized what to do. Today games are always like "go here and press this button"
@@planescaped I wouldn't call the Nar Shadaa level an FPS level. You could be a total badass with your lightsaber, but yes picking off the snipers (especially with the laser gun they use on you which can vaporise them in one shot) is the way to go. Running around like what this guy did in the video is plain dumb lol.
Ive been playing multiplayer on jedi academy since the early 2000s and still cannot get over at how well the mechanics are. Still pretty active base and ja+ servers.
What memories I have of this game. I was in high school and would spend my weekends playing this.
I thought at first it was all about guns, but much later I finally got my lightsabre. That was such a surprise and so much fun.
I actually like the fps levels, though I can see the flaws. Even though I didn't grow up with it, there's a certain charm to the graphics, mechanics and level design that required exploration
The fps levels had some decent shooting, and get you used to the weapons. Even as a Jedi it helps to know when to pull out the guns.
Kyle is basically if Han had become a Jedi, so it's good to have a blaster at you side.
Dude growing up with this game was awesome - it was by far one of the best games of the time in my opinion - the weapons, multiplayer, everything was so cool especially for the time
@@tbirddddd The shooting is terrible compared to the previous games.
Try strafing and arcing your shots.
Jedi Outcast was a quirky game, I remember setting Kyle to walk regular speed instead of running just because of how menacing he looks walking around with his lightsaber on melting the ground next to him, kind of appropriate for the rage-fueled vengeance he was bringing on that level. I'm pretty sure the Geneva Convention Delegates would like a world with me if they saw what I did over that planet...
The nostalgia for this game is potent. Many many hours on the gamecube playing this one as a kid. Jedi Academy, especially the multiplayer with my brother is a fond memory as well.
The multiplayer on this was TOP notch back in the day. Seriously, I spent way too many afternoons plugged into this game. Doesn’t even come close to other Star Wars games in terms of lightsaber combat, force power variety, and such detailed customization.
Multiplayer was the bomb, it still has a playerbase. Sadly no in Australia or I would play some now. Ah the memories.
@@spasmmcspasm Unfortunately a few patches split the fanbase by massively changing the combat. Bad move from the devs. 😅
This game was really fun back in the day, I still remember fighting good old light saber duels online.
I played Jedi Academy before even knowing about Kyle Katarn’s previous three games. Such fond memories. I bought it again recently for Nintendo Switch and have decided it’s best to leave them as fond memories.
I did the same, and the game plays awfully on the Switch IMO.
Outcast and Academy were from a time before every game was designed for console compatibility. One is often rolling the dice when buying older PC games on Switch.
It's still great on the PC where it belongs.
I've found Academy runs....mostly well on PS4/5.
Even low sensitivity it's a bit jarring in movement, but still alright.
Play these games on PS, Xbox or PC and you'll have fun
I'd personally take this level design over modern day stuff. Too much handholding nowadays. I no longer slow down and stop to see the environments. To try and figure out where I am going. Because I don't need to, the game is literally telling me exactly where to go and what to do.
Looking forward to your video about Jedi Academy, which is possibly my favorite SW game.
Oh I played the heck out of this game. The single player was fun, especially using the cheat console to spawn enemies to obliterate with your force powers.
But the main attraction was the multiplayer. The three saber stances actually had a lot of nuanced depth in saber duels, with some skill involved in blocking and parrying. I feel the third game did away with that with the one-button flurry combos.
which require half of the force power that you can steal via force drain...
I adored the multiplayer of Outcast.
I remember when I learned while playing MP that there were different lightsaber abilities and moves you could perform, like freaking Mortal Combat.
I killed so many with that start running, stop, turn around and backslash move. Also if you stop just before hitting jump while running you'll perform a Crouching Tiger Hidden Dragon long jump that gives more height and distances, plus the wall-running, ect.
Blew my mind when I then found all the techniques also worked in single player. I remember spending hours in that cargo-bay room with Luke Skywalker just button mashing trying to find new techniques. Ahhh, the days before there were many guides/FAQ's, and knowledge was still harder to come by. :P Jedi Outcast and Return to Castle Wolfenstein multiplayer's were my late childhood.
bind p "npc spawn stormtrooper"
pppppppppppppppppppppppppppppppppppppppppppppppp
F2
ERROR: Max entities reached!
Some of the best multiplayer ever - one of the best parts I think was the clear differentiation of the dark force powers, they really felt more evil than the Jedi powers and the amount of force skills and different guns was so cool - I remember I had a friend back then though who would always force choke everyone haha so frustrating
Very unfortunate about the patches splitting the fanbase by massively changing the combat. 😢
I remember reading somewhere that the fight between Luke and Desann (sorry, Space Barney) is randomly generated each time, and that it's possible that Desann may sever Luke's hand again 😂.
I never engaged Desann in lightsaber combat at the end. I stayed at the top of the ledge and used the Flechette launcher with Force Speed activated. That Space Dinosaur could not deflect the shots in time. Come to think of it. I also had the High Ground 😂
All the lightsaber "cutscenes" are just in-game npcs fighting, I actually have a vague memory of Luke actually getting killed by Desann once and getting a game over from it.
Yup and you pretty much cut him to pieces if you go on with a lightsaber because Force Speed is too OP :D
@@SOMEGUY7893 When you spawn NPCs and enter a cutscene, the NPCs are still there and attack Kyle or the character he's talking to (depending on alignment) and when someone dies, the other person just looks at the corpse for hours, lol. This breaks the game, because you can't skip the cutscene or pause the game.
The real use of the high ground. High ground in (one on one) sword fight doesn’t work, it does when shooting down, or as a part of large group.
I actually really like the first levels, even more then the later once.
Remember playing this as a kid aged 3-4, I couldn’t get past the 1st level back then so I’d watch my brother play through it. Last year I played it as an adult and it brought back so much nostalgia. The puzzles were a harrowing experience and the stealth mission was annoying af but I thoroughly enjoyed it despite those parts. The thing I liked the most was the aesthetic that both this and jedi academy had, the levels were dark and gritty which felt like you were in a wretched hive of scum and villainy. With all the gangsters and imperial remnants, it’s a much different version of Star Wars and it’s a shame that it’s not been carried over into the newer Star Wars content. Still to this day though i think the lightsaber combat is better than any other Star Wars game that’s been put out and I consider this and Jedi academy to be masterpieces.
I only played it for a bit back in the day. I’m playing it now and it’s great! The use of actual Star Wars soundtrack really puts you in the world. The overall atmosphere, lethality of your lightsaber, well written cameos, the mix of melee and ranged combat, and I can go on, all make it great game to this day.
This and academy are my all time fav games. I used to load a save in the Jedi temple and replay that level over and over and just fight outnumbered with a lightsaber on the hardest difficulty
I was like 9 or 10 when I got this game for PC, I never could figure out the campaign so I spent all my time just playing capture the flag vs bots, since my parents wouldn’t let me on the internet back then. The guns were so cool and you could choose so many different lightsaber colors. I’ll always love this game just for the multiplayer/bots game modes.
I’ve played a little bit of Jedi Academy which is even better, and the movie battles mod is insanely fun.
I think the one major issue I had with the game was that when you first get the force powers they have a good amount of puzzles and objects to interact with using push/pull but as the game goes on they come less and less until the final level which only has a few. I think having more options to alter the environment and push stuff around would've been great.
I remember back in 2002 when my oldest brother would play this game on his custom-built PC. I wanted to play it so much. He let me try a duel on Bespin to see if I would survive and I killed 2 Reborn back to back in the same duel on first try, lol. A year later I bought the game and played the hell out of it. So many good memories of Jedi Outcast.
Honestly I loved this game
It had parts where it was hard and gave a challenge
Which is why I loved it
Both Outcast and Academy are still, for me, the best lightsaber combat we've seen in games. What on the surface appeared to be simple actually had quite a bit of depth to it, and the multiplayer is still active to this day, which is something.
Yeah remember when Luke had an academy, a wife and didn't look like everyone's drunk loser uncle? Those were good days.
I got you 😉 “where were you, Mara?!”
@@BlipBloop33 Yeah thing is he also acts like everyone's drunk loser uncle too. In the extended universe he actually has a character and a family. Even if they got Mark Hamil (nothing against him despite what I said above) at the same age with the same look and had included even just a tiny bit of what was established there they would have made his character slightly tolerable. Instead its all about Rey who is basically just a fan-fiction worthy rehash of Luke Skywalker except all the mystery and wonder of the universe that he had going for his bland hero character are gone with Rey.
@@BlipBloop33 I am not angry or triggered. Just disappointed about what was thrown out and what filled the void was nothing new done worse. I also have nothing against strong female leads (particularly Ripley from Aliens) its just that everything wrong with Rey is the same thing wrong with all the badly written unemotional overpowered male protagonists in that the plot revolves around them and only them because they have to save everyone with their op please nerf powers. This leads to other actually interesting new character's development being curtailed (Finn) or old beloved characters (Luke, Leia and Han) showing up as one film mentors to be unceremoniously killed off by the end of said film. This is why Luke is an unsympathetic old man because the writers are worried that if they make him remotely like he was in the old films (IE: Likable) the focus will shift away from Rey to him and his about face does nothing to excuse this mess. This is why both John Boyega and Mark Hamil were pretty pissed about the whole thing after the fact and I can't blame them. Both of them had their characters sidelined or ruined for a character that might as well be a dime a dozen boring white male protagonist in any other cookie cutter hollywood film.
@@BlipBloop33 Maybe I am biased but I like all characters, male/female/they to not only be seen but to be heard and through what they say and do, make me care about them.
@@BlipBloop33 her gender means nothing here. Rey is just senseless op with unlogical skills and we met her in ep. 7 as a charakter from nowhere but successfull in everything she did. Her charakter development in the following movies is a perfect example for what Deadpool calls lazy writing. She has no responsibility for the stupid Story in ep. 8 and 9, but she has her role in both and doesn't make them better.
I definitely didn't beat this game as a kid (unless I turned the cheats on and did it). I probably spent more time in that first section than the rest of the game combined, getting lost and dying over and over and over and over again
Yeah this is what my Dad was for is teaching me the cheats so i could run around causing mayhem.
I remember as a kid cheating through the first levels with God mode and getting to the desann fight where you're scripted to lose, but thanks to God mode I never died, I spent weeks trying to beat him until I figured it out loool
Jedi Knight series still is the best feel like a Jedi game. I can't tell you how many times I've played the single player in both Outcast and Academy, and online I put in hundreds of hours on lightsaber only servers, duel servers, and later on moviebattles mod. I feel bad for Star Wars fans who have never experienced possibly the best Star Wars game series ever made.
They need to make a Jedi Outcast 2, I would love to play another game with Kyle Katarn. This game was seriously great and IMO the best action game where you feel like a Jedi.
@@Spacemonkeymojo absolutely I would be ecstatic for a Jedi Outcast 2 or maybe even a remake/update, unfortunately it would all have to be considered EU now thanks to Disney and their whole mess of a trilogy sequel, and I'm not sure if the project would be approved or receive the funding since it goes against Disney's story by staying true to Luke's character and his successful reforming of the Jedi Order and the academy.
I still play this game every few years. The best part of the game is the console command to turn dismemberment up all the way so anyone that merely touches the lightsaber is cut to pieces (like what should happen when ya touch a plasma sword).
JKII is one of my all-time faves, I had played Dark Forces and Jedi Knight (& MotS follow-up) and loved them - also loved Raven’s Elite Force and Soldier of Fortune so was thrilled for it to come out. I felt the tunnel area ‘bug hunts’ went on a bit long, but otherwise I was OK with the FPS section (and in 2002 it was a good FPS), but that made the Yavin thing feel cathartic as you gained force powers. And yes, that made Nar Shadda more frustrating since you just wanted to slice stuff up, but I felt most people expected snipers in a ‘vertical city’. Oh well, I play every couple of years and still adore the game!
I remember playing like a thousand times. I even managed to mod it, and learn to mess with all the files, to have the way I wanted. The gaming mechanics were amazing !!!!
There was a game after this too, called Jedi Academy, where you create your own jedi and can even fall to the dark side if you chose to...
The part where they no-clip into each others faces at the end, gets me every time.
This game introduced me to the tilde key and "noclip". Among other things lmao tbh game is great when you break it
I love the raw aspect and the ability to adventure in this game, it has great features such as the force powers, multiplayer and campaign. Maps are beautiful and couldn’t ask for a better game they need to remake this
I just finished replaying the game for the first time since release and I think that it holds up wonderfully. I thoroughly disagree with your assertion that the game has dated due to a lack of hand holding features such as way markers. That's what I've always loved about the Dark Forces/Jedi Knight series; they respect the player enough to figure stuff out for themselves. I've always considered the series to be the thinking man's shooter (much like the original Half-Life), especially due to the environmental puzzles within each level.
I also disagree with the notion that something like The Force Unleashed is superior because it starts the player off as an all-powerful Sith Master with a lightsaber and all the force powers. That's like starting an action movie with a protagonist already being at their peak and succeeding at everything without breaking a sweat. It's so much better for a game to slowly introduce new powers as the player progresses. That's just good game design.
I think that the original Dark Forces is still my favourite of the series (the detention level in that game is quite possibly my favourite level from any FPS ever made) but Jedi Outcast is pretty much tied with Dark Forces II: Jedi Knight for me. I think that Jedi Outcast has superior levels and gameplay but Dark Forces II: Jedi Knight has those awesome FMV cutscenes.
I discovered the remastered on PS4. I love this game. But it’s so challenging. Thanks to UA-cam, I did finish this and would definitely play it again. Great review!!!
Pretty sure most people really enjoy the early levels, I certainly do.
I have to admit this video did bring back my long repressed memories of getting lost on pretty much all the levels the first time around. But earlier this year I had a run through the series again (minus Academy), and Jedi Outcast was the most fun I had with a video game in a looong while. After at least 20 playthroughs I know the levels by heart -- although I did forget one secret area so I replayed one level -- so I pretty much ran through the whole thing but it was an absolute blast even after all this time, it was genuinely exhilarating.
Today I realized this game is 20 years old.
I played it again 2 months ago and it rules!!! AND..I loved the puzzles, they gave the game an adventure character. Yes, sometimes, you just didn't know were to go or hat to do..BUT it's still rewarding :) And at least you don't finish the game in like 2 days. Also, the master level is ridiculously hard. Like you get shot twice and you re gone....
When your on Nar Shadaa, there's a part where the only way to progress is through this dark room with twists and turns in this cargo hold thing. Anyways it's the only way through. Your just supposed to know to use light goggles to see. First time I beat the game, I was just jumping around in the dark until I accidentally maneuvered to the other side. These days we have little patience
A big part of the Nar Shadaa level is that it's meant to teach the player that the introduction of the lightsaber and force mechanics still doesn't mean you can shift over to that entirely. The reason the level is laden with snipers and grenade throwers is to emphasize to the player that they still have guns and should avoid using the lightsaber when the situation doesn't fit.
the saber combat is still to date the best one and even more with jedi movie battles 2 mod on which many MP server are using nowadays and yeah they are plenty activity in 2022
loved the the world building around kyle and the path to regain his power when someone he love was "murdered", the early levels were awesome and required exploration and you were rewarded with stuff and easter eggs
Nah, the saber combat is FAR from being the "best one" as it's way to lethal and too much fluidity to it all as you wave it without much weight behind it. Not saying it's "bad" in anyway as it's super fun to play it for this game from the chaotic nature of it all but wouldn't say it's the "best one" at all especially compared to others. Plenty of other games have surpassed it and made improvements to video game lightsaber combat; even later on lego star wars games lightsaber combat has improved on that.
@@Gadget-Walkmen is the best because there is no other that come close to it, maybe Jedi academy but dunno, even if chaotic and unatural on many stuff and still is kinda unbalanced there is no other game close to it
@@Arpadiam Nah FAR from being the best as Jedi Fallen order, Battlefront 2 (improved version), Force Unleashed, and even the Lego Star Wars games (newer ones) have better lightsaber combats. Their all good, great, to amazing but I wouldn't place jedi outcast's lightsaber near "the best" at all.
@@Gadget-Walkmen You’ve clearly only played the singleplayer and flailed around with blue style, lol. In terms of multiplayer and pvp no game comes close to jk2 and it’s high skill ceiling.
@@Dasqal LOL Not even close as singleplayer combat is still fantastic as it is but it's not anywhere close the games I've listed out because as I said, Jedi Fallen order, Battlefront 2 (improved version), Force Unleashed, and even the Lego Star Wars games (newer ones) have better lightsaber combats.
Some people today doesn't like when they have to think in a game. In this game, this was one of the best parts. The need to explore everything. I loved it, and I still complete it every year. I don't know why should a game have waypoints and stuff like this. It's more challenging and fun this way. And yeah, I beat it without a walkthrough. I didn't even know stuff like this are exist. This would be my favourite Star Wars game, if there is no Kotor.
proudly beat all these star wars games without a guide
oh shit nvm I forgot about nar shadaa I think I gave up at that point in the game.
Dude. The wall running. So. Good. If you run toward a wall and double tap jump at the right time you’ll run up the wall and back flip off it. The matrix par cour stuff in this game was legit
I haven’t gotten far enough to learn that Jan isn’t dead. And then I watched this…
I loved this game back in the day. Quicksave was my friend, Force Speed was my primary power. Using both, I sniped the snipers myself - using the same weapon combined with Force Speed, strafing around a corner and killing the sniper while he was still aiming. Of course I had to know he was there, but a quicksave before turning a corner helped a lot with this.
I also remember killing the final boss in one single strike one time, using the strong style. I jumped down to him and landed an overhead strike directly on his head. Felt a bit anticlimatic, but also very cool.
Its fantastic, saber-fighting in this(and JKA) is better than any other.
Love Kyle Katarn, he will always be canon to me.
Kyle Katarn, Dash Rendar, Corran Horn...
...so many missed opportunities.
I keep seeing him briefly show up in the legacy of the force books. I'm only half way but need more of him.
Replayed it about a year ago and i still love it so much, it has aged quite well tbh
I think Jedi Academy is the better game but this one had a more interesting story and protagonist. the gameplay once you get a lightsaber is a really refreshing turn and I love it. the saber battles tend to feel like luck has more play then skill and the final boss fight against Desaan is just terrible, so Jedi Academy improved that a lot. but overall really enjoyed playing these games, if they were to make another with modern controls and combat, it'd be the best Jedi game ever.
That Vaporizing Butt Shot was Hilarious 😂😂
I refused to use a walk-through for this game. And I got almost all the way through, until the final showdown with Desann, when I couldn't get through the temple maze. I know see if I had simply walked through the wall, I could have finished it. 🙄
Your senses betray you
If I had to choose one game as my all-time favourite, it would be this one. The first time I played it was in 2004, if I recall correctly. I didn't even speak English at the time, so my cousin and I just went around and goofed. We had no idea how to beat the first few levels, but then one time an uncle came to visit us and he casually beat the early levels for us (and some of the levels with the lightsaber, but we used save files to start from the jedi training mission).
Since then, I've replayed the game dozens of times, but with cheats and without them. To anyone whose curiosity got piqued by this video enough to try the game out, I feel compelled to point out that you can use cheats to skip to any level you want (look it up, the level I always skip to is the "Valley of the Jedi" level. It's basically just a cutscene "level" that goes after the Dino-Sith wrecks your shit and "kills" your GF, which really is all the context you need to understand the game.
So you can just skip the FPS levels and start the game from the moment you obtain force powers and your lightsaber. From then on, you don't have to use any cheat if you want the genuine experience. Of course, you can also give yourself a lightsaber through and force powers cheats at the start of the game and cut through the first few levels as an overpowered god, but you'll still get frustrated by the level design and puzzles most likely.
PS: At the time I first played this, high-speed Internet still wasn't a thing, so I fondly remember staring at Jan's low poly ass as a kid. It was a simpler time.
I still feel mad just thinking about how quickly the Nar Shadaa mission takes away the joy of retrieving your lightsaber by pitting you against the best Jedi killers in the game.
Yeah, that was a very unfortunate side-effect if a last-minute shuffling of the level order. Originally the Nar Shadaa levels came before you got your lightsaber and Artus Mine came *after*. It was so frustrating to me, personally (as the one who designed and implemented the lightsaber combat and force powers), when that switch was made. The Bespin levels played well with the lightsaber combat but that was so far into the game that I think a lot of people gave up before that point.
@@mgummelt That actually makes me feel a lot better knowing it wasn't originally intended to be that way. Why did they make the switch?
@@NeverHard it’s difficult to recall 20 years later, and I wasn’t on the level design side, but I seem to remember it had something to do with everyone feeling like it took too long to get to the lightsaber and force powers (after all, “Jedi” is in the title twice!). So, correcting myself here, we didn’t swap Artus and Nar Shadaa, we moved Nar Shadaa from before Yavin to after Yavin. Ironically, though, Nar Shadaa was a terrible level for lightsaber combat. We tried to retroactively make the level better for post-Yavin by adding some force puzzles and the bar fight in the beginning. But the level was still way too hard with all the snipers, and some of the puzzles we added only made it harder. We were also coming off of “Star Trek: Voyager - Elite Force” which was slammed by the reviewers for being too short. So we went overboard with too many puzzles, I think, in Jedi Outcast.
@@mgummelt Thanks, Michael! It's awesome to hear this stuff from an industry veteran.
@@mgummelt I think it's genius. The acquisition of the lightsaber makes the player feel powerful and secure, but then the game stomps on them. I love it.
I was only 8 years old & had no clue about the Star Wars series. All I saw were many variations of star wars game so had bought a CD as it was the latest one. I got frustrated at the first levels where the bridge collapses and didn't know the next objective. At this point I left the game and never installed it. No doubt it was an amazing fps game for 2002. After 20 years, I'm going through all the Star Wars movies and spinoffs and it is growing on me. I decided to play this game again and finished it in a week. It was a lot of fun and I’m glad to have completed it. This game introduced me to Star Wars and will always remember this.
Yes, it is still good and together with Jedi Academy, it's still the best StarWars game series with the best characters, story, gameplay, controlls, music, just everything.
My all time favourite game. I loved the fact you had to earn your lightsaber in Jedi Outcast. It really gave the player a scope of how powerful it was to be a jedi after being restricted only to blasters as weapons before. The game already worked as a shooter and felt pretty cool. But then around 1/4 into the game you receive an infinitely more powerful weapon (the coolest weapon in entertainment history) and it totally transforms the game in the most astonishing way.
Could not disagree more about the early levels - they're great. A blend of old school 90's FPS level design and some more modern elements with some fun little scripted moments and details. The lack of objective markers and handholding paired with a ton of secret stashed loot and secrets is part of what made old school FPS levels so cool.
I played this game when it came out and along with Jedi Academy I have come back to it a few times over the years. Every time the graphics look worse in comparisson and a lot of the creature comforts we expect in modern games are missing but I still enjoy them.
Huh... I actually never did use a walk through for this game. I think this may be because I still navigate every single square foot of every map in every game I play. That's probably because I cut my teeth on games like this, it just seems the proper way to play to me.
I'll finish Daggerfall someday.... someday...
I loved the graphics ...for a Jedi Game...a lot! Had fun on some servers where you can type "sit" and watch your character sit and talk (chat) with each other
Replaying them in VR is just insane
One of my favorite games ever. I loved that it was an FPS, I only took out the saber for duals, using guns combined with force powers was insanely fun and practical.
I use the lightsaber for everything as soon as I get it. I can’t stand the gun combat in this game. Even one of the developers (Mike Gummelt) admitted that the FPS mechanics were shoehorned in as a way of pleasing fans of the previous games.
This was an incredible game for it's time, but even then almost everyone hated the bizarre level design.
I thought this game had a dark side ending like DF2 and Jedi Academy, but that isn't the case.
The follow-up Jedi Academy had a fairly simplistic ‘Press 1 for Light Side, 2 for Dark Side’ ending path.
@@txa1265 Yeah I must have mixed them up a bit. I also played through JA on console.
@@tbirddddd I’m replaying JA now on Switch (they just had a big sale). Not nearly up to the PC version, but it is fun enough … but the odd tone-shifts (I.e. Rosh) I didn’t like in 2003 still bug me now. Fortunately the saber combat is still awesome.
@@txa1265 Yeah. I liked the gameplay and that the levels were a bit easier, but I enjoyed JO more overall.
@@tbirddddd Agreed - I like that they brought back the ability to allocate your Force points (like original Jedi Knight) and choose order of doing missions, but in terms of cohesive story I liked JO more as well.
Man this video cracked me up,couldn't stop laughing haha. Amazing work man!
It is very good along with jedi academy! You should do a video on moovie battles 2 multiplayer mod! I think you would love it
I have to point out that this review is VERY subjective, slightly exaggerated and somewhat unfair.
I played this game for the first time as a child. Yes, it was a challange, but nowhere near as grueling as Flandrew makes it out to be.
When you analyse a game to determine wether or not it is a good one, you have to analyse what the game actually brings to the table and what it is like to play in that context.
This review doesn't really do that. Instead this review compares JK2 to the majority of modern game designs with "map markers and clear objectives", but if you judge an old game's quality on how much it holds your hand in comparison to modern games, then the majority of old games are going to suck to a staggering degree.
The issue here is that JK2 starts you off as a mercenary. You are one man with a limited arsenal. Your enemy is a vastly superior force. You are supposed to play the game accordingly. After the first two sections you should be accustomed to playing carefully, scouting the areas, taking cover, prioritising targets and have a general sense of tactics. When you start the Nar Shaddaa level, after speaking to the bartender you are quickly introduced to a blasterfiring shitstorm and you have undoubtedly taken several hits to your health by the time that firefight ends, unless you know the level by heart. If you then proceed to play the game as if you're Darth Vader in the opening of TFU, as our man here seemingly attempts to do, then yeah, snipershots and grenades are going to ruin every ounce of fun you try to have. You are still just a mercenary. You are still dependent on your long range arsenal and your tactics. The only real upgrade you have been given, is an overpowered melee weapon, the ability to run faster, short range telekinesis and a limited chance to deflect basic incoming blastershots. Most of these upgrades are useless when your enemy can see you from a mile off.
What this review gets right is that the game is old, it has bugs that are simultanteously infuriating and hillarious, it plays differently to modern games, and you have to pay attention if you want to get through it. No, that water pipe is not invisible. If 10 year old me could figure it out then you hardly need a guide. As a subjective opinion, this video is fine, but this is not an analysis of the game's quality.
I replayed this game last year, and although I noticed alot more of the jank that went over my 10 year old head, I didn't find the game difficult. It presented some puzzling moments here and there, but I can't agree with the video's conclusion. JK2 still holds up as a good experience if you can play the game as it presents itself.
I agree. This game was and still is awesome. This video is more of a walkthrough of what happens in the game with some very subjective opinions thrown in. For example, not getting a lightsaber right off the bat, to me that screams of instant gratification. Or complaining about Nar Shadaa snipers, if I, as a kid, could figure out you have to take them out with the laser sniper rifle and not run around like an idiot it makes no sense that one should frame them as OP or something like this guy did in this video. JK2 Jedi Outcast is an amazing game and I would love a sequel to it.
The multiplayer for this game was actually off the hook. So much fun. And dueling was actually pretty complex with three different lightsaber stances that you could change at any moment. People even got granular with the move set and implemented basic scripts and macros to execute certain moves. It was awesome.
Yep. Game is a masterpiece. Ultimate Jedi sim.
I only played Jedi knight Jedi academy. Looking forward to you showing that one off!
My favorite part was spawning in tons of characters to have a massive battle.
I love Jedi Outcast and the sequel Jedi Academy and to this day I think they're the best non RPG Jedi games. even newer games like Fallen order don't hold a candle to the Jedi Knight games.
Jedi Academy was a lot of fun, I wish they’d revive the Dark Forces series
@@Flandrew me too it was truly something special.
Do not forget Tie Fighter.
Jedi Academy had a lot of fun portions to it for sure. I still miss the ability to pick your missions and gain force powers as you go via them.
@@evilmiera same here.
Had so much fun in pvp . The 3 lightsaber changes, the combos with force pull with the back sweep saber. So good
"Dark Forces... was a Doom clone... but you could look up and down, which was a pretty big deal at the time, apparently"
My dude, Dark Forces doesn't just allow for you to "aim up and down," it allows for overlapping sectors. This literally opens up a new dimension in level design, one impossible in Doom; and DF was released a year before Duke 3D!
I didn't use a walkthrough. I loved this game so much I replayed it on every difficultly as a teen. There was only one level I found to have a tricky start and that was the Asteroid field first level. Do I think the first few levels are 'harder'? Yes, you don't have a lightsaber. This game was so good it was the first tattoo I got. Still one of the best.
Interesting. I thought everyone used the Force Seeing so they could see the cues for what to do next, you know, like the tutorial in the temple taught you... ;)
What? Are you saying that we should actually learn something from tutorials and not just play them blindly, forgeting everything in the next five minutes, 20 hours later cursing the damn thing because it didn't teach us anything? this is crazy!
You're thinking of Sense from Academy. Seeing wasn't in Outcast. That's a Dark Forces 2 power.
@@XenoSpyro thanks for the correction.
I loved this game as a kid, it still has the best realistic lightsaber combat out there.
As an 8 year old I figured out these puzzles fairly easily, but I had played mario 64 so that's understandable. I'd wager those platforming/puzzle solving games of the late 90's / early 2000's were some of the greatest for childhood problem solving development which is why now everything is just straightforward. Played on PC as a kid but got the gamecube version as an adult, not sure which I prefer honestly
My first memory of this game is taking it home, and not being able to play it on my family's computer that could barely run FF7. I had to wait a year to have a computer of my own to try it out. The level design was awful, but lightsaber combat and multiplayer was excellent
I got this when I was 8 years old used at a game stop. I used to just play the multiplayer with bots, finally beat it about a year ago. Still my favorite Star Wars game of all time.
my man doesn't know what "outcast" means
I haven’t played this in years, but I don’t remember having this much trouble with the game back in the day, in spite of lacking any tutorials to help me through. I do remember my favorite trick: Use force jump to jump high over the heads of enemies, followed by looking down at them and using force pull. This would send multiple enemies flying in to the air to fall screaming to their deaths. Good times.