These are fascinating, it's super interesting to see how characters that you wouldn't imagine having chemistry end up interacting and it makes you rethink it! Thanks for doing these videos.
@Daedalus9393 Karlach deserves all the love and happiness she can get, and Wyll is the only one I can trust to give her that. Maybe Shadowheart too. Mostly Wyll though
I'm glad you liked it ^~^. (btw, if it is of any interest / you haven't seen it already, I made a Origin Laezel x Shadowheart romance - epilogue dialogue video a while back : ua-cam.com/video/xml3u59TLWk/v-deo.html)
ditto. They're a secret fave and it is sweet to see how happy they are. Also ... an unexpected cuteness was her and spawn asrarion. Not an astarion fan but picturing having a home of his OWN to fuss over was such a soft and nice thought!
I love all of these! I ship her with Spawn Astarion so it was nice and funny hearing about their unsocial hours. I like to imagine they travel killing Shar worshippers and other unsavoury types together. The rest are awesome too! Lae'zel and Wyll's made me go awwww
That's interesting. I really wish there was the Gale one too though, but I suspect it would be somewhat similar to the Duke Wyll version (at least for prof Gale, no idea for God Gale or dead Gale) for the part about being able to see her parents often and maybe having children one day at least, maybe she'd mention that he spend too much time with his books or maybe she'd spent time with his mom and Tara.
@@BG3Playertwo Too bad. That's the one I was most interested in seeing, since she has an ending when they're both companions where she visits him in Waterdeep and it seems she had a good time there with him and Tara, so I was curious to see what their epilogue would look like if they were together. All these are pretty cute too, which makes it even more sad that one of them is missing.
:/ . By the way those dialogues are inserted in the code right now, I'd say they won't be updated or implemented in any future patches. It's weird that only his is missing...
@@BG3Playertwo Avatar-Gale seems to not have gotten any special romance option in the epilogue at all. Except for a line with God-Gale and Minthara, I think.
Me letting Shadow heart choose to kill her parents- hearing how much she misses her parents...im sorry Shadow heart I didnt' know about Night song points !
I knew she would still see her parents often with Wyll.❤ I always knew if I made him duke and romanced her, her parents would have a better life because Wyll will have the power to do more for them, plus the thought of Wyll and Shadowheart considering children makes me smile.
I made a 'mod' (strong words, I merely tweaked the files because she asked ) for my friend so she could always choose the minutia of what every character has been doing for the last six months in the epilogue (within the alloted options) [ like who went w/ Karlach to Avernus, if Minthara stayed in BG or went back to the Underdark, etc] : One of her favorites ? - Pairing Duke Wyll x Shadowheart (NPCs) and giving them a dream wedding and/or a child. ^-^
Glad you liked it ^-^. There are some other epilogue dialogues for 'paired up' origins (that I could find), mostly for Origin characters going to Avernus with Karlach, but I couldn't find a set of dialogues (triggerable or not) for 'multiple other' origin characters like these for anyone except Shadowheart. [ as of Patch #6] (Ps: If you are interested , those are 'companion' x Tav epilogue dialogues about going to Avernus w/ Karlach for Shadowheart, Astarion and Laezel : ua-cam.com/video/JmkN6APfIDY/v-deo.html )
Currently, if I am not mistaken, a companion Shar!Shadowheart always 'breaks up' w/ her possible romance at the end of the game, citing her duty and devotion to Shar always takes priority; so technically there are no equivalent dialogues for a sharran Shadowheart (none that I could find, either). But since most of these dialogues are not acessible via game rn, either, I might be making assumptions w/ some missing pieces of information. xD
It may be a little dark but if Shart had kids with Wyll they would have been 25% elfs 75% human. So who would outlive who? Seems to me that her children in that case would die before her and her 100% elf father would outlive them all. Kinda sad... To watch your grandchildren grow nothing they will die way before you or even your child.
IIRC, there is no such thing as a "25% elf 75% human". From the 3.5e Races of Faerûn, pg 58 Half-elves have at least one elven parent or grandparent, or two half-elven parents. To put it another way, the child of a half-elf and a human will be human, unless the half-elf parent was the child of a full-blooded elf. Unless a half-elven line marries into other elven or half-elven families, their elf characteristics fade in a generation or two. On occasion elven traits can reappear in otherwise human children born several generations later, but half-elves of such remote descent are very rare. From the AD&D 2e Forgotten Realms Campaign Setting Box Set Revised, pg 12 Half-elves may mate and breed, but will always produce the offspring of the other parent (a half-elf-elf pairing will produce elven children, while a half-elf-human pairing will result in human children). Second generation half-elves only result if two half-elves marry. Of course, BG3 is 5e, but this is all the info I could find. :)
@@jorvach9874 Wow, thanks for sharing all these interesting informations 🙏 But considering Shart's father was full blooded does it mean her eventual children with a human would probably be human but there would still be a small chance of them being half elves?
Half elves that mate with humans produce human heir (because human genes are more dominant in this case). Half elves that mate with pure elves produce elf heir for the same reason.
@@s1b3r11Only if the man she married were elven or half elven. They will be born human because Wyll is human. He’s just telling you that there is no specific percentage. You’re either born as an elf or human.
Hi, I'm curious on how to trigger these in my own game, I know you need to use a script extender, but I'm just not that good in triggering something like this, I really wanted to see these dialogues so bad in my own game 😢
Hi ^~^, so, these dialogues in particular were a bit complicated to get :/ (for me) They were in the dialogue files of the game, but, except for the ones for Karlach, there was not way to get to these line from anywhere else in the dialogue - there wasn't a combination of flags/ tags / variables and dialogue choices that would get these to trigger. So I created an 'alternative' dialogue file where there were ways for those to be accessed and 'uploaded'/'modded' that file into my game. Then I used script extender to acess each one, with this 'home brew' 'mod' >~< I haven't had a chance to play much with the new modding tools of patch #7, but hopefully there are easier ways to get these now. In any case, if you want to know which dialogue nodes I used etc... Let me know ^~^
@@BG3Playertwo thanks for replying, as a matter of fact I'm still on patch 6, haven't updated my game yet because I'm afraid it'll break my modded saves 😅, I already tried to find the flags to trigger in script extender to get these dialogues for days, but to no avail :( so yes, I'd like to see the the nodes please, if you can help me I'd be very grateful
@@BG3Playertwo I'm willing to learn if you can show me how to create the process, as for the specific character I wanted to see, if I can I wanted to see all of them that was showed in this video as I already have romanced all of the characters with Shadowheart 😄 and I wanted to see her talking in multiplayer perspective in my own game, but if this coding is too complicated like you said, I wanted to see Karlach & Wyll's version the most. Also, is using a save game file works? maybe if you're willing to share your save files for these, but that's just the last resort I guess, I'm willing to learn on how to do this myself if you can help me, also thank you for this opportunity 🙏
The implications of these lines are interesting… the epilogue was recorded later, so could that mean larian might be planning to integrate these in a an update where the companions can wind up being romanced to eachother?
Glad you liked it ^~^. These dialogues in particular are in the game files (presumably for multi-player), but currently can't be triggered (except for Karlach's). So to get them I had to change some parameters of the file so I could acess them.
@BG3Playertwo holy moly, u made these 👀 like went in and coded the stuff? That's pretty awesome. I don't even know how to open or see how to install script extender console for the illithid viens. I can't imagine actually changing something to get these dialogues - that's pretty amazing.
@@moona_ttv awn, thanks *blushes*. But it's just that I like programming/coding in general (poking at code would be a more accurate description) . Also, I only have the tools to do that because of the people in the modding community ^-^.
@BG3Playertwo I want to learn to create clothing for bg3 but not sure where to start. Is there specific modding tools or apps to learn? I know clothing and coding are separate but I was just sharing things I want to learn lol
@moona_ttv Nice, good luck with it ^-^ . I don't know much about creating stable mods/packing them correclty. (specifically those that include cloth,hair etc >-
So...What I did was alter Shadowheart's epilogue dialogue files (using the modding tools) so I could get them to play - These dialogues are in the file, but I couldn't find a way to make them trigger/acess them by an in-game combination of actions/choices (except for Karlach's). So I changed the 'conditions' so they would play given an specific set of 'flags'. Then I used script extender to activate the corresponding flags and record these. I think these dialogues, despite not being active as of now, were originally set for multiplayer - someone playing an Origin Character and romancing another companion npc ( in this case, Shadowheart), and the other player as Tav/ a 3rd Origin. But I've never tried BG3 multiplayer fr, so I don't know for sure.
@@trevy38 You play Multiplayer, You play as Tav and your friend plays an Origin Character. Your friend then romances shadowheart and you as tav then speak to shadowheart in the epilogue
Those lines (except for the ones about being in Avernus w/ Karlach) are currently not triggerable in the game ^-^, but I assume they were intended originally for coop. (The one w/ Karlach triggers for another player if someone is playing as Karlach Origin, romanced Shadowheart and they opted to go to Avernus together.)
Technically, I think these are meant for multiplayer - where one person is playing as an Origin character and romancing another [NPC] (in this case, Shadowheart) - and the second player is playing as Tav/a 3rd Origin. In my case, I just manipulate the savefiles to play matchmaker with the characters xD.
Technically, these particular interactions can't be triggered in the game rn (except the one where she is partnered with Karlach); I 'modded' the dialogue files to get the others to trigger in my game. As for companion characters getting together , I think it's primarily a multiplayer feature (w/ one avatar playing as an Origin and romancing a npc companion - instead of getting 2 npcs to end up together)...But in my case I also 'cheat' and use the modding tools to play 'matchmaker' and get the 'intended for multiplayer' interactions xD.
I couldn't find a version of those for 'Shar path' Shadowheart. (I am not sure about the romance progression of the sharran path for Shadowheart, but from what I can gather, mostly her devotion to Shar always takes priority)
I think that was the idea, but rn the only interaction that can be triggered in the 'vanilla' game (from those shown in the video) is the one where she talks about going to Avernus w/ Karlach
So...What I did was alter Shadowheart's epilogue dialogue files (using the modding tools) so I could get them to play - These dialogues are in the file, but I couldn't find a way to make them trigger/access them by an in-game combination of actions/choices (except for Karlach's). So I changed the 'conditions' so they would play given an specific set of 'flags'. Then I used script extender to activate the corresponding flags and record these. ^-^ If you are interested, I can check the 'dialogue nodes' I've altered. (The flags are less critical in this case, I think, but I can share the ones I've created/used if it will help).
@SOPH-cw7gw, Np ^-^. Do you need the LineIds, UUIDs, or data.ID for each node? (I've only altered the flags for the 'start' of each dialogue section, since the hierarchy is basically maintened for each one). As for the flags, I think I just create a couple of flags really called "Shart_Paired_with(Insert character here)" xD
These are fascinating, it's super interesting to see how characters that you wouldn't imagine having chemistry end up interacting and it makes you rethink it! Thanks for doing these videos.
Right? I've never given Shadowheart x Wyll (for eg) as a couple much thought until seeing these dialogues.
I'm glad you liked the videos ^~^
Wish this feature was still in the game of companions dating when you don't play as them. Maybe even play wingman at times
The fact that they recorded lines as recently as the epilogue patch makes me hopeful they will patch the feature back in
@Daedalus9393 I hope so. Cause in my future playthroughs where I don't romance karlach I want her happy with Wyll
@@voicingdragoon7 Wyll and Karlach are couple goals
@Daedalus9393 Karlach deserves all the love and happiness she can get, and Wyll is the only one I can trust to give her that.
Maybe Shadowheart too. Mostly Wyll though
These are rare interaction, thank you for sharing this. Wyll and Shadowheart are so wholesome
I'm glad you liked it ^-^.
I love the Karlach and Shart one ! Finally, she can be carried to safety ♥
I love her with Lae'zel so much. Thank you for the video ❤
I'm glad you liked it ^~^.
(btw, if it is of any interest / you haven't seen it already, I made a Origin Laezel x Shadowheart romance - epilogue dialogue video a while back : ua-cam.com/video/xml3u59TLWk/v-deo.html)
love all the options for wyll and shadowheart ❤
Very wholesome, right ?
ditto. They're a secret fave and it is sweet to see how happy they are. Also ... an unexpected cuteness was her and spawn asrarion. Not an astarion fan but picturing having a home of his OWN to fuss over was such a soft and nice thought!
I love all of these! I ship her with Spawn Astarion so it was nice and funny hearing about their unsocial hours. I like to imagine they travel killing Shar worshippers and other unsavoury types together. The rest are awesome too! Lae'zel and Wyll's made me go awwww
These are so sweet, thank you for sharing ❤
The pretending to have a sprained ankle killed me. Relateable! 🤭
I'm glad you liked it ^-^
Shadowheart x Wyll? Damn. I never thought of that pairing. Very nice.
Duke!Wyll and Blade of Frontiers/Avernus!
I’ve only seen her dialogue for lae zel and Karlach and I’ve been curious about the others. Thanks for this !
That's interesting.
I really wish there was the Gale one too though, but I suspect it would be somewhat similar to the Duke Wyll version (at least for prof Gale, no idea for God Gale or dead Gale) for the part about being able to see her parents often and maybe having children one day at least, maybe she'd mention that he spend too much time with his books or maybe she'd spent time with his mom and Tara.
I don't know why he is the only Origin without a special dialogue (That I could find >-
@@BG3Playertwo Too bad. That's the one I was most interested in seeing, since she has an ending when they're both companions where she visits him in Waterdeep and it seems she had a good time there with him and Tara, so I was curious to see what their epilogue would look like if they were together. All these are pretty cute too, which makes it even more sad that one of them is missing.
:/ . By the way those dialogues are inserted in the code right now, I'd say they won't be updated or implemented in any future patches. It's weird that only his is missing...
@@BG3Playertwo Yep it's weird. let's hop they'll add them all, including the one currently missing.
@@BG3Playertwo Avatar-Gale seems to not have gotten any special romance option in the epilogue at all. Except for a line with God-Gale and Minthara, I think.
This looks like a lot of work, well done and thank you so much for sharing ❤
Ah thanks *blushes*. I'm glad you liked it ^-^.
I could only do it because of the tools from the modding community, too.
Me letting Shadow heart choose to kill her parents- hearing how much she misses her parents...im sorry Shadow heart I didnt' know about Night song points !
I knew she would still see her parents often with Wyll.❤ I always knew if I made him duke and romanced her, her parents would have a better life because Wyll will have the power to do more for them, plus the thought of Wyll and Shadowheart considering children makes me smile.
I made a 'mod' (strong words, I merely tweaked the files because she asked ) for my friend so she could always choose the minutia of what every character has been doing for the last six months in the epilogue (within the alloted options) [ like who went w/ Karlach to Avernus, if Minthara stayed in BG or went back to the Underdark, etc] :
One of her favorites ? - Pairing Duke Wyll x Shadowheart (NPCs) and giving them a dream wedding and/or a child. ^-^
Wyll and Shadowheart are surprisingly adorable!
I love this so much!! is there dialogue for all pairings (outside of shadowheart)?
Glad you liked it ^-^. There are some other epilogue dialogues for 'paired up' origins (that I could find), mostly for Origin characters going to Avernus with Karlach, but I couldn't find a set of dialogues (triggerable or not) for 'multiple other' origin characters like these for anyone except Shadowheart. [ as of Patch #6]
(Ps: If you are interested , those are 'companion' x Tav epilogue dialogues about going to Avernus w/ Karlach for Shadowheart, Astarion and Laezel : ua-cam.com/video/JmkN6APfIDY/v-deo.html )
Went with Wyll to Avernus but not Tav, that's rough buddy.
These are amazing! I am curious if they are different if Shadowheart stayed Sharran (I’m assuming she’s a Selunite in these based on her hair)
Currently, if I am not mistaken, a companion Shar!Shadowheart always 'breaks up' w/ her possible romance at the end of the game, citing her duty and devotion to Shar always takes priority; so technically there are no equivalent dialogues for a sharran Shadowheart (none that I could find, either).
But since most of these dialogues are not acessible via game rn, either, I might be making assumptions w/ some missing pieces of information. xD
It may be a little dark but if Shart had kids with Wyll they would have been 25% elfs 75% human. So who would outlive who? Seems to me that her children in that case would die before her and her 100% elf father would outlive them all. Kinda sad... To watch your grandchildren grow nothing they will die way before you or even your child.
IIRC, there is no such thing as a "25% elf 75% human".
From the 3.5e Races of Faerûn, pg 58
Half-elves have at least one elven parent or grandparent, or two half-elven parents. To put it another way, the child of a half-elf and a human will be human, unless the half-elf parent was the child of a full-blooded elf. Unless a half-elven line marries into other elven or half-elven families, their elf characteristics fade in a generation or two. On occasion elven traits can reappear in otherwise human children born several generations later, but half-elves of such remote descent are very rare.
From the AD&D 2e Forgotten Realms Campaign Setting Box Set Revised, pg 12
Half-elves may mate and breed, but will always produce the offspring of the other parent (a half-elf-elf pairing will produce elven children, while a half-elf-human pairing will result in human children). Second generation half-elves only result if two half-elves marry.
Of course, BG3 is 5e, but this is all the info I could find. :)
@@jorvach9874 Wow, thanks for sharing all these interesting informations 🙏
But considering Shart's father was full blooded does it mean her eventual children with a human would probably be human but there would still be a small chance of them being half elves?
Half elves that mate with humans produce human heir (because human genes are more dominant in this case).
Half elves that mate with pure elves produce elf heir for the same reason.
@@s1b3r11Only if the man she married were elven or half elven. They will be born human because Wyll is human. He’s just telling you that there is no specific percentage. You’re either born as an elf or human.
Hi, I'm curious on how to trigger these in my own game, I know you need to use a script extender, but I'm just not that good in triggering something like this, I really wanted to see these dialogues so bad in my own game 😢
Hi ^~^, so, these dialogues in particular were a bit complicated to get :/ (for me)
They were in the dialogue files of the game, but, except for the ones for Karlach, there was not way to get to these line from anywhere else in the dialogue - there wasn't a combination of flags/ tags / variables and dialogue choices that would get these to trigger.
So I created an 'alternative' dialogue file where there were ways for those to be accessed and 'uploaded'/'modded' that file into my game. Then I used script extender to acess each one, with this 'home brew' 'mod' >~<
I haven't had a chance to play much with the new modding tools of patch #7, but hopefully there are easier ways to get these now. In any case, if you want to know which dialogue nodes I used etc... Let me know ^~^
@@BG3Playertwo thanks for replying, as a matter of fact I'm still on patch 6, haven't updated my game yet because I'm afraid it'll break my modded saves 😅, I already tried to find the flags to trigger in script extender to get these dialogues for days, but to no avail :( so yes, I'd like to see the the nodes please, if you can help me I'd be very grateful
@@BG3Playertwo Hello again, I'm sorry if my last response confuses you, but is there a way for me to use your homebrew mod please? thanks
@@frandovian, it's not a 'packaged' mod per se >-
@@BG3Playertwo I'm willing to learn if you can show me how to create the process, as for the specific character I wanted to see, if I can I wanted to see all of them that was showed in this video as I already have romanced all of the characters with Shadowheart 😄 and I wanted to see her talking in multiplayer perspective in my own game, but if this coding is too complicated like you said, I wanted to see Karlach & Wyll's version the most.
Also, is using a save game file works? maybe if you're willing to share your save files for these, but that's just the last resort I guess, I'm willing to learn on how to do this myself if you can help me, also thank you for this opportunity 🙏
The implications of these lines are interesting… the epilogue was recorded later, so could that mean larian might be planning to integrate these in a an update where the companions can wind up being romanced to eachother?
I think it was more in line with 'multiplayer', but you guess is as good as mine xD
How did u get these I love it ❤❤ it's a multiplayer thing ❤❤
Glad you liked it ^~^.
These dialogues in particular are in the game files (presumably for multi-player), but currently can't be triggered (except for Karlach's). So to get them I had to change some parameters of the file so I could acess them.
@BG3Playertwo holy moly, u made these 👀 like went in and coded the stuff? That's pretty awesome. I don't even know how to open or see how to install script extender console for the illithid viens. I can't imagine actually changing something to get these dialogues - that's pretty amazing.
@@moona_ttv awn, thanks *blushes*.
But it's just that I like programming/coding in general (poking at code would be a more accurate description) . Also, I only have the tools to do that because of the people in the modding community ^-^.
@BG3Playertwo I want to learn to create clothing for bg3 but not sure where to start. Is there specific modding tools or apps to learn? I know clothing and coding are separate but I was just sharing things I want to learn lol
@moona_ttv Nice, good luck with it ^-^ .
I don't know much about creating stable mods/packing them correclty. (specifically those that include cloth,hair etc >-
How is this possible?! I need to know
I’m guessing it’s for Multiplayer when one person is playing as an Origin Character and romancing shadowheart
@@dotifroti I just don't understand how it is possible while playing as tav
So...What I did was alter Shadowheart's epilogue dialogue files (using the modding tools) so I could get them to play - These dialogues are in the file, but I couldn't find a way to make them trigger/acess them by an in-game combination of actions/choices (except for Karlach's).
So I changed the 'conditions' so they would play given an specific set of 'flags'. Then I used script extender to activate the corresponding flags and record these.
I think these dialogues, despite not being active as of now, were originally set for multiplayer - someone playing an Origin Character and romancing another companion npc ( in this case, Shadowheart), and the other player as Tav/ a 3rd Origin. But I've never tried BG3 multiplayer fr, so I don't know for sure.
@@trevy38 You play Multiplayer, You play as Tav and your friend plays an Origin Character. Your friend then romances shadowheart and you as tav then speak to shadowheart in the epilogue
Is this coop ? How companions romance each other if you don't play as them
Those lines (except for the ones about being in Avernus w/ Karlach) are currently not triggerable in the game ^-^, but I assume they were intended originally for coop.
(The one w/ Karlach triggers for another player if someone is playing as Karlach Origin, romanced Shadowheart and they opted to go to Avernus together.)
Wait, how u get companions romance other companions with Tav?
The in-game way : multiplayer
The 'nonstandard' way : Modding tools xD
How could you trigger this? Very interesting
Short version: I 'cheated' xD. I 'modded' the game files to get those ^-^
@@BG3Playertwothank you for this!
And none for Gale Coco?
None that I could find ...🙃
Wait how do you have the campaign party members romance eachother
Technically, I think these are meant for multiplayer - where one person is playing as an Origin character and romancing another [NPC] (in this case, Shadowheart) - and the second player is playing as Tav/a 3rd Origin.
In my case, I just manipulate the savefiles to play matchmaker with the characters xD.
Mod THIS MOD THIS MOD THIS
I don't know much about building and packing mods >-
Wait a minute. What the hell? How are these interactions triggered and since when do companions get hitched to each other? I’m so confused
Technically, these particular interactions can't be triggered in the game rn (except the one where she is partnered with Karlach); I 'modded' the dialogue files to get the others to trigger in my game.
As for companion characters getting together , I think it's primarily a multiplayer feature (w/ one avatar playing as an Origin and romancing a npc companion - instead of getting 2 npcs to end up together)...But in my case I also 'cheat' and use the modding tools to play 'matchmaker' and get the 'intended for multiplayer' interactions xD.
Do these lines change if Shadowheart is Sharran?
I couldn't find a version of those for 'Shar path' Shadowheart. (I am not sure about the romance progression of the sharran path for Shadowheart, but from what I can gather, mostly her devotion to Shar always takes priority)
Do you get this if you play multiplayer and one player is an origin???
I think that was the idea, but rn the only interaction that can be triggered in the 'vanilla' game (from those shown in the video) is the one where she talks about going to Avernus w/ Karlach
How did you do this? Now I’m excited to do it myself.
So...What I did was alter Shadowheart's epilogue dialogue files (using the modding tools) so I could get them to play - These dialogues are in the file, but I couldn't find a way to make them trigger/access them by an in-game combination of actions/choices (except for Karlach's).
So I changed the 'conditions' so they would play given an specific set of 'flags'. Then I used script extender to activate the corresponding flags and record these. ^-^
If you are interested, I can check the 'dialogue nodes' I've altered. (The flags are less critical in this case, I think, but I can share the ones I've created/used if it will help).
@@BG3Playertwo yes! Alrighty, than you.
@SOPH-cw7gw, Np ^-^. Do you need the LineIds, UUIDs, or data.ID for each node? (I've only altered the flags for the 'start' of each dialogue section, since the hierarchy is basically maintened for each one). As for the flags, I think I just create a couple of flags really called "Shart_Paired_with(Insert character here)" xD
@@BG3Playertwo I’m good! For now, at least. Thank you, though!
@@BG3Playertwo I need it please, do you have a guide somewhere on how to trigger these for my game?
Can't this be modded in?
It probably can....I just don't know that much about building and packing mods xD. Maybe with the new patch 7 tools...
Justice for Gale!! You have to find a way to show us the Gale ones.
Small problem with that : I couldn't find a version of this dialogue for Gale anywhere in the gamefiles xD...
@@BG3Playertwo FUCK