That’s amazing, I’ve been an architectural and engineering drafting tech for over 15 years and a 3D artist for about 6 years so seeing these two come together in Blender is awesome. I’m new to Blender so a lot to look forward to. I’ve been a Cinema 4D for about 7 years now.
I'm new to blender and after years of using revit finally I can find a real Arch viz software that can generate 2D layouts, thank you Only one thing, how can we show the furniture projection in the 2D layout as it does in revit?
It would be great if this could be further developed, it has been some years and I haven't been able to use this for work since it it less capable than Sketchup and Layout since it is missing the basic CAD functionality to produce drawings with more detail, lineweights, hatches, title blocks etc. The modelling is impressive but the 2D is "so, close but no cigar!"
@StephenLeger It looks like Andrew Peel is getting close to a 2D solution with homebuilder 4. That's great but I would like to use all the tools of Archi Pack professionally. An all in one solution is much easier and more reliable than using several plugins or having to use another 2D/ CAD software just to finish 2D drawings. I am sure you are much more capable than the average user of blender - we really need a simple, reliable solution so we can concentrate on building design not software. Thanks.
Would it be possible that Archipack could also export normal Blender geometry as outlines to svg? Then we could for example use premade furniture models from Blendswap and those could be seen somehow in svg as well.
Eetu Lehmusvaara, if you mean export to svg some 3D perspective views of your models (like in IKEA-like illustrations), sure you can! You need to turn on and tweak Blender freestyle feature, from the add-on section in user preferences search for "Freestyle SVG export", locate it in the render properties editor, activate it, launch a render with cycles and, aside to your normal bitmap render, look for the output "0001.svg" file in your temporary folder on your filesystem (in linux is /tmp , on windows I guess C:\temp but it depends on your system configuration. Check the add-on documentation). In cycles you just need a few samples, so the render could be quite fast. It has some limitations, mainly due to the freestyle engine and the "fill" feature works ugly, but it works even with animations (providing the output frames as separete .svg files). For tutorials just look for "Freestyle svg blueprints" on UA-cam. Alternatively there's an experimental branch of Blender 2.8x, something like "LANPR Blender", you can find it on Graphicall community, that's capable of realtime outline output of your scenes: it's used for NPR comics, but I think it renders just bitmaps, no vector graphics; still... ;-)
Hi. When I try to export the svg, the result is a little weird... Door and window is not detected. So there's only wall in exported data. Stairs is okay, but door and wall fail to exported. Why is that? Thanks..
Hello Stephen, It is shown that you can place 2 dimension lines. Is it possible to place 4 or 5 dimension lines? I couldn't figure it out yet when placing the dimensions. Because on an architectural drawing it is more common to have more then 2 dimension lines. Keep up the good work!
Dimension line are objects, able to provide 2 lines (basic and sum line). If you need more than 2 lines, you may add another dimension according your needs.
User defined roofs are 3d mesh with correct slopes (coplanar surfaces), at this time svg is only 2d. You may only use 2d boundary of your roof in "Draft" roof entity.
Stephen Leger What is important in architectural modeling is to switch between floors and work on the required floor. the user must adjust the floor levels and height before starting modeling. The walls that are modeled on any floor must remain within the floor height range of that floor. BIM-based modeling as in architectural software.
Mehmet İdris Öztürk, if you're not scattering each level on the same plane in the 2D top view (and thus you're placing each level in a stack) the ability to focus only on a particular level while you're modeling is provided by having reference objects to which is parented each object of that level: you can quickly turn off all the other levels by Alt-clicking all the other levels' eye icon in the outliner or turning off visibility of each collection you want to hide... As far as I know, BIM softwares are by far more complicated than Blender Archipack, but it depends on what you need. Maybe I'm not getting the point of your comment, sorry...
Archipack 1.2.8x documentation github.com/s-leger/archipack/wiki For 1.3.x (blender 2.79) s-leger.github.io/archipack/ For 2.x pro version blender-archipack.gitlab.io/
That’s amazing,
I’ve been an architectural and engineering drafting tech for over 15 years and a 3D artist for about 6 years so seeing these two come together in Blender is awesome.
I’m new to Blender so a lot to look forward to.
I’ve been a Cinema 4D for about 7 years now.
Best Architecture plugin for Blender. Please keep up the good work.
Ow! All these years waiting for something like this. Best spent 49 eur for a long time.
I'm new to blender and after years of using revit finally I can find a real Arch viz software that can generate 2D layouts, thank you
Only one thing, how can we show the furniture projection in the 2D layout as it does in revit?
very TRUE! ! ! ! !
Thanks for this video. These explanations really speed up learning. Merci Beaucoup!
Hi, I use sketchup a lot, does it have the function of measuring radius and center point distance?
It would be great if this could be further developed, it has been some years and I haven't been able to use this for work since it it less capable than Sketchup and Layout since it is missing the basic CAD functionality to produce drawings with more detail, lineweights, hatches, title blocks etc. The modelling is impressive but the 2D is "so, close but no cigar!"
Blender itself is not realy bulletproof for 2d things, but svg export allow to "bind" styles with re-usable .css, and is exportable to dxf.
@StephenLeger It looks like Andrew Peel is getting close to a 2D solution with homebuilder 4. That's great but I would like to use all the tools of Archi Pack professionally. An all in one solution is much easier and more reliable than using several plugins or having to use another 2D/ CAD software just to finish 2D drawings. I am sure you are much more capable than the average user of blender - we really need a simple, reliable solution so we can concentrate on building design not software. Thanks.
For some reason for me the dimensions don't update automatically, I have to hit the update button in the dimensions Archipack tab
Would you be able to edit line weights?
Hi how you get add objects? Thanks.
Would it be possible that Archipack could also export normal Blender geometry as outlines to svg? Then we could for example use premade furniture models from Blendswap and those could be seen somehow in svg as well.
You can use "Section" object rotated on xy plane to generate lines for any object, this is the way i do handle kitchen.
Eetu Lehmusvaara, if you mean export to svg some 3D perspective views of your models (like in IKEA-like illustrations), sure you can! You need to turn on and tweak Blender freestyle feature, from the add-on section in user preferences search for "Freestyle SVG export", locate it in the render properties editor, activate it, launch a render with cycles and, aside to your normal bitmap render, look for the output "0001.svg" file in your temporary folder on your filesystem (in linux is /tmp , on windows I guess C:\temp but it depends on your system configuration. Check the add-on documentation). In cycles you just need a few samples, so the render could be quite fast. It has some limitations, mainly due to the freestyle engine and the "fill" feature works ugly, but it works even with animations (providing the output frames as separete .svg files). For tutorials just look for "Freestyle svg blueprints" on UA-cam.
Alternatively there's an experimental branch of Blender 2.8x, something like "LANPR Blender", you can find it on Graphicall community, that's capable of realtime outline output of your scenes: it's used for NPR comics, but I think it renders just bitmaps, no vector graphics; still... ;-)
Hi. When I try to export the svg, the result is a little weird... Door and window is not detected. So there's only wall in exported data. Stairs is okay, but door and wall fail to exported. Why is that? Thanks..
can't tell like that, could you share your file using a web file sharing and mail to support@blender-archipack.org ?
@@StephenLeger Okay. will do :).
Whoa!
Hello Stephen,
It is shown that you can place 2 dimension lines.
Is it possible to place 4 or 5 dimension lines? I couldn't figure it out yet when placing the dimensions. Because on an architectural drawing it is more common to have more then 2 dimension lines.
Keep up the good work!
Dimension line are objects, able to provide 2 lines (basic and sum line). If you need more than 2 lines, you may add another dimension according your needs.
@@StephenLeger Thank you for you reply, that works.
Suddendly svg exports don't show anymore doors and windows. Is this a bug or did I un-select something?
Impossible to tell without further information. Use Create->About->Contact support, maybe add a link to your file.
Hello Stephen! How do I keep the furniture in 2d? (looked all over the place)
From 3d models you may use a section object to generate cross sections.
Visible curves are exported.
Hi Stephen ,
couldn't, converted to a .dxf, the exported .svg be used to create tweakable "user defined roofs" ?
User defined roofs are 3d mesh with correct slopes (coplanar surfaces), at this time svg is only 2d.
You may only use 2d boundary of your roof in "Draft" roof entity.
@@StephenLeger Sorry, yes, "Draft" demonstrated in your "user defined roofs" video.
Hi! Is there a way to have the dimension line of the window on the axis of the window and not the wall distance?
Dimension line provide "Size" parameter, basically the distance from wall (1m by default)
You are amazing. Is there any workflow or tutorial about working with multilevel building?
Hi,
ua-cam.com/video/2W1EQu28GPg/v-deo.html
ua-cam.com/users/stephen_leger/videos
Stephen Leger
What is important in architectural modeling is to switch between floors and work on the required floor. the user must adjust the floor levels and height before starting modeling. The walls that are modeled on any floor must remain within the floor height range of that floor. BIM-based modeling as in architectural software.
Mehmet İdris Öztürk, if you're not scattering each level on the same plane in the 2D top view (and thus you're placing each level in a stack) the ability to focus only on a particular level while you're modeling is provided by having reference objects to which is parented each object of that level: you can quickly turn off all the other levels by Alt-clicking all the other levels' eye icon in the outliner or turning off visibility of each collection you want to hide...
As far as I know, BIM softwares are by far more complicated than Blender Archipack, but it depends on what you need.
Maybe I'm not getting the point of your comment, sorry...
Why dose it report error when I click Dimensions? what's the problem?
Hi for bug reports, please use the Create->About->contact support, and add error message, os, blender version.
So where is your documentation? Link is broken
Archipack 1.2.8x documentation
github.com/s-leger/archipack/wiki
For 1.3.x (blender 2.79)
s-leger.github.io/archipack/
For 2.x pro version
blender-archipack.gitlab.io/
👏👍