How Sonic Frontiers REBUILT Super Sonic

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  • Опубліковано 14 чер 2024
  • Sonic Frontiers has had a month to simmer, but I'd still like to talk about those Super Sonic fights.
    This game rules, y'all.
    I'm also on Twitter! ► / pure_pari
    And Twitch. ► / purepari
    Like the content? Consider donating! ► ko-fi.com/purepari
    00:00 Intro
    02:36 The Buildup
    05:15 The Battles
    13:25 Critiques and Conclusion
    Cyberman's Sonic Generations Vid: • Sonic Generations PS3 ...
    Video Tracklist:
    - You May Call Me Infinite (by the London Symphony Orchestra)
    - I'm Here (by Tomoya Ohtani and Merry Kirk-Holmes)
    - Guardians: First Encounters (by Tomoya Ohtani)
    - Titan: GIGANTO (by Tomoya Ohtani)
    - Undefeatable (by Tomoya Ohtani and Kellin Quinn)
    - Break Through it All (by Tomoya Ohtani and Kellin Quinn)
    - Find Your Flame (by Tomoya Ohtani, Kellin Quinn and Tyler Smyth)
    - Cyber Space 1-3: Digital Cave (by Tomoya Ohtani)
    - Cyber Space 1-7: Time Flyer (by Tomoya Ohtani)
    - Theme of Koco (by Tomoya Ohtani)
    - One Way Dream (by Tomoya Ohtani and Nathan Sharp)
    #SonicFrontiers #Sonic #PurePari
  • Ігри

КОМЕНТАРІ • 348

  • @PurePari
    @PurePari  Рік тому +104

    It's come to my attention that the free updates Frontiers is getting may make some of the points I made in this video obsolete. If that happens, please be mindful of when this video was made. I might also make a follow-up video at the end of the year when all the updates are out, if I think the additions are substantial enough to talk about.

  • @TheBUCfifty
    @TheBUCfifty Рік тому +1583

    In the past, Super Sonic only crashed into the final boss to attack, but THIS is so much better!

    • @joshjo9405
      @joshjo9405 Рік тому +102

      Maybe he could learn how to do chaos spears as supersonic

    • @chiateghang3629
      @chiateghang3629 Рік тому +51

      @@joshjo9405 he 100% should be able to

    • @cameronharding6055
      @cameronharding6055 Рік тому +45

      @@chiateghang3629Well, he does use massive spears when he does a Loop around Knight.

    • @dragoniccrab
      @dragoniccrab Рік тому +7

      This time he crashes into them with style

  • @jayjayag2774
    @jayjayag2774 Рік тому +876

    The only bad thing about the Titan fights is that you can’t do them again
    Yet

    • @yourfathersinferioritycomplex
      @yourfathersinferioritycomplex Рік тому +91

      That would be a good addition to the arcade mode once you finish the game

    • @Sommarnuddaren
      @Sommarnuddaren Рік тому +15

      @@yourfathersinferioritycomplex Thats actully a really good idea

    • @DylanIsChillin08
      @DylanIsChillin08 Рік тому +28

      I made a separate save file, and every time I beat knight, I reset that save file so I can fight him again, while still making progress on another save

    • @yuki.35xxxv
      @yuki.35xxxv Рік тому +6

      @@DylanIsChillin08 I did the same with Omori bosses lmao
      So that gives me an idea to do the same when I get to play frontiers

    • @25shadow11
      @25shadow11 Рік тому +4

      thank you! l REALLY wanted to runback with those goes again, but it's sadly only one and done..

  • @flandechocolate9675
    @flandechocolate9675 Рік тому +1350

    Super Sonic using freaking big ass spears to stab Knight and then throw the last one to throw him to the ground is the most hype shit i have ever seen in a Sonic game, i was screaming like a little girl with that.

    • @popstarchamp
      @popstarchamp Рік тому +121

      "CHAOS SPEAR"
      Shadow would be so proud
      (or annoyed that Sonic keeps figuring out how to use his moves 😝)

    • @flandechocolate9675
      @flandechocolate9675 Рік тому +17

      @@ENNARDENTERTAINMENT19871983 i did a couple of times by now actually, but if we talk about older games my fave is Metal Overlord from heroes by far. my problem with Dark Gaia is that by the time i go trough the full game again im just tired and want to finish the game...

    • @animedownloader4045
      @animedownloader4045 Рік тому +3

      Isn't it a sword?

    • @starshockraiko7402
      @starshockraiko7402 Рік тому +17

      @@animedownloader4045 No bud, he was talking about the Cyloop attack that Sonic uses for this boss fight. Each boss fight reacts differently to the Cyloop, in Knights case, he gets stabbed with spears suspended on the air and if you use the Cyloop again then another spear will spawn and pierce Knight back to the ground.

    • @CardCaptorDeadpool
      @CardCaptorDeadpool Рік тому +9

      Sonic is unironically 'cool' again, I'm hype 🤌.

  • @JoseFranco-xl6pi
    @JoseFranco-xl6pi Рік тому +1857

    God i don't think I'll ever get over HOW RAW the super sonic battle are in this game. I can't wait to see what they do with the other characters. Hopefully they manage to make battles that go just as hard

    • @kapacitado
      @kapacitado Рік тому +25

      I really wouldn't count on it, but I'd loved to be proven wrong 🙏

    • @alastorthedemonslayer4257
      @alastorthedemonslayer4257 Рік тому +92

      @@kapacitadothe reactions that would come if we see Knuckles go super Knuckles again after nearly 3 decades

    • @kapacitado
      @kapacitado Рік тому +47

      @@alastorthedemonslayer4257 Bro, I would EXPLODE.

    • @flandechocolate9675
      @flandechocolate9675 Рік тому +9

      ​@@alastorthedemonslayer4257 Sadly now male hedgehogs can go super but i always have hope for something like that

    • @ZainIsZhara
      @ZainIsZhara Рік тому +31

      @@flandechocolate9675Ian Flynn retconned that its not just male hedgehog anymore

  • @ScorbunGame
    @ScorbunGame Рік тому +597

    Frontiers is the first Sonic game in a LONG time that feels like it isn't completely scared and ashamed to be a Sonic game. This is the game that finally fully embraces Sonic's identity as a series while using the past to propel everything forward instead of using it as a crutch again.

    • @UnifiedEntity
      @UnifiedEntity Рік тому +24

      Well said

    • @DamienZshadow
      @DamienZshadow Рік тому +34

      Not going to lie, I still cringe every time he does that goofy ass dance when he wins a Chaos Emerald in a mini game but I'm kind of glad to see him be such a goof. lol

    • @xboxoneyes7734
      @xboxoneyes7734 Рік тому +24

      @@DamienZshadow Yeah its cringe
      but in a good way

    • @sonicdml4175
      @sonicdml4175 Рік тому +23

      @@xboxoneyes7734
      The Sonic franchise has always had cringe/cheesiness done in a nice, sometimes heartwarming way, pretty amazing when you think about it.

  • @creativename1673
    @creativename1673 Рік тому +230

    I like how Supreme, who is easily the worst out of the bunch, is still a pretty good Super Sonic boss when compared to the rest of the series.

  • @ALMOSTNKKD
    @ALMOSTNKKD Рік тому +383

    I wish you mentioned how Sonic's condition was reflected in the Knight fight. Like how if you don't parry and get slammed into the wall, Sonic is somehow tired and he felt the hit. And that Sonic only smiles once throughout the fight. The Cyber Corruption is somehow getting to him through the Chaos Emeralds and I love that

    • @octogorb9853
      @octogorb9853 Рік тому +57

      Or you know
      He's taking in the impact of being slammed at mach 1 into a wall from a giant blade that can crush you.

    • @SubSilence
      @SubSilence Рік тому +46

      ​@@octogorb9853 Or you know
      Both

    • @zackiebullock3614
      @zackiebullock3614 Рік тому +42

      @@octogorb9853 Likely the fact of the corruption messing with him, as I think he was more susceptible to it. I believe it was stated he had some genetic thing that made him able to take on all these forms and powers when exposed. This was why Shadow was shocked by the use of Chaos Control with a fake emerald, and how he became Where-Sonic in "Unleashed", or Dark-Spine in "Secret Rings". This is because Super and Hyper, in context of the franchise, is invulnerable and restores Sonic by to full heal. So to make both true, he would have had been literally losing himself in both mind and body.

  • @bluestar5812
    @bluestar5812 Рік тому +393

    Influencers and critics bullied Sonic for so many years that Sonic Team grew afraid of trying, so they gave up. The 2010's Sonic games, the so called "Meta Era" was emblematic for Sega's attempt to distance Sonic from it's own past and trying to reinvent it to be more marketable to people who don't like Sonic:
    Sonic 4: Proud to be a mediocre mobile game with less content than Sonic 3 & Knuckles and blatant rehash of level tropes.
    Sonic Colors: Simple kid friendly storyline that doesn't take itself seriously to appeal to folks who hated Sonic Unleashed.
    Sonic Generations: Decent game, saved by the PC port. A celebration of Sonic's history that is afraid to acknowledge its past beyond Chemical Plant. Seriously, there's a cutscene where Robotnik asks who are Sonic's friends, and Eggmans straight up states "They are insignificant".
    Sonic Lost World: Another (flawed) attempt to make Sonic more like Mario, ignoring Sonic was created and originally marketed as the anti-Mario.
    Sonic Boom: Major attempt of rebranding of Sonic. Who knows what would have happened if Boom Rise of Lyric has succeeded? Remember when Sega at this time called Modern Sonic "Legacy Sonic"?
    Sonic Runners: Strangely good mobile game with good gameplay made by Sonic Team. Soundtrack has no right to be that good. Completely ruined by always online DRM, the pay to win roulette, and the 2.0 update that made it more grindy.
    Sonic Runners Adventure: Take Sonic Runners and stripes it of all its charm. There you have it.
    Sonic Mania: cool game that wouldn't have existed if wasn't for the fans and Iizuka supporting it. Still too reliant on nostalgia and thus doesn't an identity of its own.
    Sonic Forces: Parody of a Dark Era Sonic game. Another nostalgia pandering.
    Team Sonic Racing: Racing game without the mecanics and character roster of the previous modern Sonic racing games. Soundtrack at least was good, but it arguably the worst of the three recent racing games.
    The Meta Era was marked for Sega's to kill Sonic's identity and reshape it to be a generic platformers mascit who could be marketed to the broader audiences. It was an era marked for nostalgia pandering because it was easier to sell merchandise of established tropes such as Green Hill than create new stuff. The Sonic Movie original design would have been the final nail in the coffin. And don't be fooled, Sega and Paramount knew Sonic fans were gonna hate it, but didn't expected to *everyone* to hate the design!
    I think the Movie design was the first instance that showed to Sega that people DO care about Sonic's identity, and how reboots like Sonic Boom were destined to crash and burn regardless. And with Sonic Movie 2 bringing more elements from the games and being a bigger success, I think Sega is finally understanding the appeal of Sonic IP. This is why the success of Sonic Frontiers is significant, it is s genuine attempt to try to evolve the games and return to the ambitious storytelling format of the Dark Era.
    The Giganto's theme even says "Running from the past is a losing game, It never brings you glory, Been down this road before, Already know the story" Sonic Frontiers is not just a game, it is a open letter to the Sonic fanbase that says "I hear you, and I agree". This is why there's so many references in dialogues and Egg Memos, it is not just the characters talking about the previous adventures, it is Sonic Team embracing EVERYTHING Sonic related, after a decade of pretending they never existed, that Sonic's larger cast of side characters are "insignificant".

    • @PurePari
      @PurePari  Рік тому +79

      Oh, I completely forgot about the "Legacy Sonic" thing. Sheesh, the 2010s were pretty dire for Sonic.
      But yeah, I agree that it feels like they're listening now! The Alternate Credits theme for Frontiers, "One Way Dream", was a similar message from Sonic Team to the fans as well.
      As the song says: "You and me, we're built on trust, that's why we can always get up. Even if they laugh, we'll never bite the dust."

    • @havenisthebest99
      @havenisthebest99 Рік тому +36

      Everything about the Meta Era is just “Sega trying to not make us mad and quit the series while also trying to give critics what they want”: and all they want is a 2D Sidescroller that has no gods of destruction, no voice acting, no multiple playable characters and no “annoying friends”.
      Both Sonic 4: like you said, a proud to be mediocre mobile game that blatantly tries to be the Genesis games, but fails in every regard. The only reason it was made was because the Genesis/Saturn purists hated the direction the series went in the 2000s and wanted to go back to the golden years.
      Colors: A Wii game that basically is Sega answering to purists and critics complaints following the mixed reception of Unleashed and the other Dark Age games. The game, while good, feels very safe and when there is a stakes situation, Sonic apparently needs to be upbeat because “duh duh Blue rat kids game duh duh”. The jokes in this game always fall flat and they seem forced.
      Generations: While a very good game, it’s also very safe. Like you said it’s too afraid to mention the past after Chemical Plant, not even Sky Sanctuary, a GENESIS era level, gets a cutscene. Sega apparently heard some(minimal)complaining about Colors story and basically pulled a “we can’t get criticized for a bad story if there is NO story”. The game is a little short for a $50 game, and did you know there was supposed a cutscene after both Sonic’s come out of Crisis City?
      Lost World: exactly what you said. It’s a Mario rip off that has no idea what it wants to be. The story is straight ass, it’s very very safe(because they’re too afraid to talk about the Deadly Six’s backstory, and questions go unanswered), the gameplay feels a little reminiscent of Mario Galaxy and Amy and Knuckles are just…. There, for fan service.
      Boom: everything about this project was a disaster the minute that teaser was shown off. It’s a piss poor attempt by Sega to stitch back together Sonic’s very fractured reputation in the West by redesigning the characters. The terrible development cycle, couple that with the game having to be rewritten, reworked and recoded all within the span of a year because Sega made the stupidest decision to make a mediocre license deal with Nintendo to make 3 games on the (at-the-time still trudging along)Wii U, and they wanted the game to be in line with the cartoon series. Just the fuck
      Runners: a good mobile game but had a terrible worldwide launch and shut down in less than a year
      Runners Adventure: never played it but I’ve heard nobody talk about it, so…… yea…
      Mania: a great continuation of 3&K, but it doesn’t achieve perfection because 8 of 13 zones are remixed of Genesis era zones in an attempt by Sega to make the game longer and to appease the middle aging Classic era fans who complain about everything post 1997
      Forces: OH. MY. GOD. This game is EXTREMELY safe, too afraid to follow up on it’s dark concepts, too afraid of making fans mad, too afraid of making critics mad and filled with over 30 different Sonic fan’s ideas that it comes together in a discombobulated mess. They tried to appease everyone in the fanbase, but almost NOBODY had a smirk on their face for many reasons:
      Classic Sonic-only here to pander once again to Classic fanboys, to tie the game to Mania to use as a crutch incase Forces failed(which it did)and his gameplay is extremely terrible.
      The story: made to appeal to Adventure and Dark Age fans, but because Sega is too scared to pissing off critics, they just had to insert unnecessary jokes to pander to those Meta Era fans as well.
      Wisps- only here to appease the Colors fanboys and they feel so tacked on and unnecessary. Only two Wisps actually mean a damn, the others are pace breakers and useless when we can fly in the air with hover and burst
      Avatar-made to please those Deviantart fanboys who have been making Sonic OCs since the Dawn of UA-cam
      Boost-made to appease Unleashed-Generations fans(which somewhat worked), but most of Sonic’s move set is GONE. The light speed dash, the drift and the dynamic camera for Classic is just… gone.
      TSR: a budget racing game that tries so hard to ride the success of All Stars Racing Transformed that once again, plays verrrrry safe. The character roster is small, the online is dead, and there’s nothing in the game that screams passion: more like screams, WE JUST NEED MONEY.
      I’m glad that Frontiers is a response to all those criticisms we’ve been giving for the last 12 almost 13 years, cuz the game is stepping up to get Sonic back to the Mascot throne he should’ve always been sitting on

    • @UnifiedEntity
      @UnifiedEntity Рік тому +25

      I will also say that it was nice to see Sonic Frontiers appear in the game of the year awards as it apparently help motivate and inspire Sega and Sonic Team to work on the next project.

    • @Prime_Legend
      @Prime_Legend Рік тому +31

      Based comment. Glad to see Frontiers open peoples' eyes to a fully embraced Sonic, not like the pseudo Mario we saw in the 2010s.

    • @creativename1673
      @creativename1673 Рік тому +14

      "Find the truth of who I'm meant to become"
      "Another path I must now walk on"
      I'm 100% certain that they were fully aware of what they were implying. This game is a return to the series' core identity, and it makes no effort to hide that fact. On the contrary, it embraces and celebrates it.

  • @fireiron369
    @fireiron369 Рік тому +151

    It’s also interesting to hear Sonic NEED the Chaos Emeralds. It’s rare outside of final bosses

  • @artistanthony1007
    @artistanthony1007 Рік тому +487

    Super Sonic was actually capable of energy projections and physical combat, Chronicles having those two things together but in Rush Adventure, he could make blue energy shields to deflect objects.

    • @Alejandro333777
      @Alejandro333777 Рік тому +28

      This the first 3D one tho I believe

    • @chocolatesensei5648
      @chocolatesensei5648 Рік тому +29

      He also shoots chaos spears and teleports in sonic x and shoots beams and powers his fists with chaos energy in archie

    • @jkjordon1
      @jkjordon1 Рік тому +14

      Its weird that cross slash and sonic boom look more like energy attacks, sonic boom is plausible but cross slash just looks like dragon ball ki blasts.

  • @dr.donkey5427
    @dr.donkey5427 Рік тому +382

    The phase 2 transition in the Wyvern fight made me feel more pure joy this year than any other game. I haven't heard music sync that well to a structured boss fight since MGR: Revengeance. You don't just stumble into that either, someone(s) at Sonic Team absolutely gets it, and knows how to harness that mid 2000's AMV energy that Sonic has been missing since SA2.
    Frontier's doesn't succeed at everything, it stumbles and falls many times, but you get the sense that Sonic Team is really going out on a limb and trying new things, and I hope they see just how much everyone loves the Super Sonic fights.

    • @CardCaptorDeadpool
      @CardCaptorDeadpool Рік тому +42

      The game reaches one of its best aesthetic peaks when Super Sonic nukes Wyvern into the mountains several times.

    • @OneBrokenEgg
      @OneBrokenEgg Рік тому +20

      @@CardCaptorDeadpool
      That was satisfying to watch

    • @benjamincounter931
      @benjamincounter931 Рік тому +18

      really dont think sonic has been missing the AMV energy since SA2 it's more like after black knight in 2009

    • @Canalbiruta
      @Canalbiruta Рік тому +14

      i was playing that fight while a friend that was never into sonic came to my house so we could play some street fighter matches. No joke when the music transitioned to the second phase he wen't "wow this is actually cool, i have to give this game a shot now".

  • @A.R.T.4
    @A.R.T.4 Рік тому +312

    Welp, Darkspine being the most raw was fun while it lasted. Still think he’s the most violent though so he has that going for him.

    • @itsjustwan2512
      @itsjustwan2512 Рік тому +59

      Ngl I was expecting a corrupted sonic form for the final boss. We haven’t gotten a new form in a minute
      Darkspine is the best still

    • @starshockraiko7402
      @starshockraiko7402 Рік тому +43

      Ah yes, I remember when we played with Darkspine, that enraging scream he does gave me chills everytime when I was younger, and it still does to this day.

    • @aubreytracey5396
      @aubreytracey5396 Рік тому +8

      @@itsjustwan2512 second to final, The End should have been better, but still has the potential to be good. I do a few ideas that could have been implemented in the entire story that built up to the final fight.

    • @badassbirkin4907
      @badassbirkin4907 Рік тому +6

      @Aubrey Tracey yeah the knight fight was so badass, then I dunno I just didn't like the end at all. Lovely music though.
      Nevermind orgot about the other Titan before end.

    • @liviekumori
      @liviekumori Рік тому +10

      Imagine Darkspine or Excalibur Sonic with Frontiers gameplay

  • @destroyerkitty9434
    @destroyerkitty9434 Рік тому +68

    These fights feel like a direct message. We haven’t had a Sonic boss fight that you could describe as “breathtaking” or one that would make you extremely hyped since maybe Unleashed.
    The first Super Sonic fight is a letter to us that says “Sonic is good again, but he’s also COOL again. More raw than it’s ever been in fact.”

  • @huynhhieu7888
    @huynhhieu7888 Рік тому +133

    Hopefully, SEGA will give justice to Shadow, just like what they have done with Sonic. Man, Frontiers' Soundtrack would also fit Shadow's fight perfectly.

    • @tzeentchmundi44
      @tzeentchmundi44 Рік тому +30

      I cant think how amazing it would be if they give the frontiers music treatment to shadow, it would blow me away

    • @huynhhieu7888
      @huynhhieu7888 Рік тому +9

      @@tzeentchmundi44 sure it would man!

    • @rickyrackey7930
      @rickyrackey7930 Рік тому +5

      I think with the right writing, Kirk Thornton can play a more grizzled and jaded Shadow.

  • @UnifiedEntity
    @UnifiedEntity Рік тому +84

    This game really made the expression "running circles around you" an actual offensive and utility thing......and it fits sonics personality, and what he'd actually say

  • @SabeNo-rh7mb
    @SabeNo-rh7mb Рік тому +36

    I honestly don't want to go back to any of the old Super Sonic fights we got in earlier titles thanks to this. They're no longer the same now. Like, this game shows off all of Super Sonic's capabilities (many of which I didn't even know he had), and shows just how powerful the form actually is/has become. This is way better than just ramming people.

  • @terrakage4462
    @terrakage4462 Рік тому +89

    15:30 Actually, they kinda do this. When you are below 100 rings and reach a cinematic cutscene (that isn’t super sonic taking damage) you a refilled back to 100.
    I think leaving rings out of the fight is fine imo. It really adds to the intensity watching the ring count drain. Honestly I want the ring count to be a much more important thing to keep an eye on. Adding rings mid fight to me would lessen the intensity. At the very least if it is ever added must be rewarded when the player accomplishes a tricky move.
    I’d rather be like, “oh shoot, I have a one minute time limit” than “oh no, I have a one minute time limit, let me grab some rings”
    Or even a boss mechanic where sonic loses rings faster by having his energy drained or lose a few rings on powerful hits not avoided or defended properly.
    Also with that said I REALLY want to see a Super sonic vs Super shadow fight now in this format. Imagine the sheer spectacle.

    • @alastorthedemonslayer4257
      @alastorthedemonslayer4257 Рік тому +8

      Yep that is how it should go, give the rings with wyvern for fights like that, but for fights like giganto and knight it shouldn’t give rings or at least you gotta earn the rings from doing something in super sonic style fashion. And as for bosses making sonic actually lose rings from a hit would be nuts since we only have a few that actually did that in the series
      Solaris
      Dark Gaia
      Time eater
      Really shows a boss’s raw power being able to hurt the thought to be invincible super sonic and for faster ring drain that can be brought in if they bring back the super emeralds for hyper forms again that took 3 rings per a second to maintain the form

    • @DelusionalDunmer
      @DelusionalDunmer Рік тому +1

      I think the only way you should be able to earn rings in a fight would be to complete the quick cyloop combo. That way if you get greedy with damage and don't do the second cyloop you miss out on the rings. It would keep rings limited while still letting slower players have a better chance

    • @thegamerator10
      @thegamerator10 Рік тому +10

      A Frontiers-style Super Sonic VS Super Shadow is something I didn't know I wanted.
      Imagine Sonic using some of his moves from Frontiers against Shadow, with Shadow using different Chaos attacks (i.e. Chaos Spear) to keep Sonic at a distance and weaken him before going in for the finisher.

  • @w9400wg
    @w9400wg Рік тому +107

    I love that Sonic is back and theyre finally moving forwards with characters.

  • @Naruku2121
    @Naruku2121 Рік тому +55

    It is good to finally be able to make use of Sonic's base moveset and have it scaled up to Super Sonic levels. It makes unlocking skills have a secondary layer to show that you can also use them and amplify them with Super Sonic.
    Also I love Sonic's smirk against Giganto at the smart, He's like "This ain't gonna go like last time"

  • @AnonyBoiii
    @AnonyBoiii Рік тому +269

    One particular thing I don’t see as many people pointing out but I absolutely love about this game:
    The facial/model expressions are INFINITELY more expressive than the last 10-ish years of games

    • @yourfathersinferioritycomplex
      @yourfathersinferioritycomplex Рік тому +3

      YES! even little things like how when you get max rings Sonics eyebrows move a little bit! Thats been the biggest complaint I've seen since lost world

  • @Crow_Rising
    @Crow_Rising Рік тому +110

    I generally feel like the "Almost but not quite there" feeling everyone is getting from this game is probably very, very intentional. To me, Frontiers doesn't feel like a total standalone game. It feels like it's meant to be a prologue. A tiny glimpse at something just over the horizon. A teaser, an appetizer, whatever you want to call it.
    It's less that I think they deliberately held the game back, and more that I feel like the specific design mentality going into this was for it to be a launchpad for the series to work off of moving forward. It's designed to make you crave more while also drawing in criticism for future games to work off of. Frontiers feels like a commitment to do better from now on, and I've never felt so optimistic that this time they really mean it before as I do now.

    • @TheLsp2011
      @TheLsp2011 Рік тому +6

      So in other words… it’s basically a prototype for the potential model and direction of Sonic games going forward

    • @Crow_Rising
      @Crow_Rising Рік тому +20

      @@TheLsp2011 Not a prototype exactly. More like a variation on "First Game Syndrome" in which the first game in a series has a tendency of being like an unrefined version of it's sequel. Think the transition from Sonic 1 to Sonic 2, Crash Bandicoot 1 to Crash Bandicoot 2, etc. You wouldn't really call those prototypes either, they're finished products that just don't have the benefit of hindsight.
      If you think of Frontiers as a sort of soft reboot, the beginning of a new "era" of Sonic, then that puts it in the same sort of position as other "first games" in which the criticism they receive is able to be used to refine the sequel.

    • @ryanfarrelly4647
      @ryanfarrelly4647 Рік тому +7

      @@Crow_Rising So would first game syndrome sort of be like the first Devil May Cry? Then it gets more refined and you get DMC3, 4 and 5

    • @Crow_Rising
      @Crow_Rising Рік тому +12

      @@ryanfarrelly4647 You could say that. It applies to quite a wide number of games. I didn't come up with the term itself, it's been in use for quite some time to describe a rather broad phenomena. Mario, Sonic, Crash Bandicoot, DMC, Borderlands, Mega Man Zero, Azure Striker Gunvolt, etc. Many series feature examples of "First Game Syndrome". The DBZ Legacy of Goku series is a particularly noteworthy example, with the first game being pretty garbage but getting two decent sequels.
      There are outliers as well. Not every sequel is better than the game that came first. Spyro 2 is a bit of a mixed bag for example, improving on the formula in some ways while regressing in others. DMC2 is infamously bad with a rather small and niche fanbase despite the rest of the series' popularity. That sort of thing.

    • @williamgeorge3111
      @williamgeorge3111 Рік тому +2

      So it's the beginning of a new era?

  • @PilloTheStar
    @PilloTheStar Рік тому +10

    Super sonic in 1992: ramming his head into things
    Super sonic in 2022: GIANT MECHA SWORDFIGHT

  • @kamanira
    @kamanira Рік тому +48

    There is nothing more raw than the Giganto fight. The Knight finale aside.
    The sheer POWER Giganto's battle makes you feel is immense. You go from trying and failing to put up a fight against Giganto, the result being getting thrown so hard that Sonic takes one of the biggest losses he's ever taken after failing to land a scratch on the enemy, to making the thing that shrugged off your attacks before visibly reel and struggle to keep its balance us you unleash megaton blows on it at lightning speed.
    The way its head reels with every attack to its face, the way it lurches when struck in the shoulders and arms, the flailing when it gets parried, the fact that the parry slams Giganto into the ground so hard that it takes a moment to stand back up, EVERYTHING about this fight screams that Giganto has gone from this massive, insurmountable foe to something that has to realize it's "Just an Enemy".
    But nothing, NOTHING, sells this fight to me more than the cyloop. Because you see, you can cyloop Giganto twice, same with Wyvern. Now, with Wyvern you add an extra chain that holds its head in place, letting you deal more damage and keeping it still longer. Cool.
    With Giganto, if you Cyloop it while its in the air, it gets slammed back down to the ground so hard that it absolutely eats shit. You hit it so hard that it physically cannot stand for like 5-10 seconds, and during that time, you're free to absolutely whale on its head, which is planted against the ground. Seeing an enemy reduced to a ragdoll in Sonic's hands is the single most satisfying thing I've ever seen, and while Giganto may not have the spectacle of flying across the island that Wyvern has, or the (ahem) *RAWNESS* of slashing Knight in half, it has the sense of sheer, overwhelming strength that SS deserves.
    Finally, I saw you mentioned the (unfortunate) state of Supreme. You can kind of notice this issue with all the titans except Giganto. Examples:
    Giganto is clearly the most finished/polished fight in the game. There's no pace-breaking "cutscene" transitions for any of his attacks, the lasers on his back work properly, and his parry connects cleanly without going into a cutscene. Aside from a few scrapped attacks (a howl that knocks back SS, and an animation lock attack similar to his clap attack) he's 100% finished and fully realized.
    Wyvern is similarly complete, but lacks the fluidity of Giganto. All of Wyvern's attacks aside from its claw swipes and tail swipe go into a cutscene. While this is fine for the finale QTE, it's a shame that there's so many scripted cutscene attacks. The energy pulses that it emits also just... Don't do anything. At the very least, not that I've seen.
    Knight is very clearly not a finished fight. Phase 1 goes well enough, but the cracks show in phase 2, mainly the fact that Knight has no attack pattern, and its shoulder lasers just... Don't exist. In an interview, Kishimoto mentioned that the original version of the fight had Super Sonic chasing Knight across Chaos Island, but they worried it was too similar to older fights, so they cut it. I'd assume this was a callback to Black Knight, but we'll probably never know for sure, but it's clear that this more dynamic, cinematic battle was probably a lot of work to throw away, so they didn't have time to wrap up Knight.
    And naturally, we come to Supreme (and, as an addendum, The End). Supreme is nowhere near complete beyond its cutscenes. Its wings do not exist in-game, not even in the files, to my knowledge. Its rifle is only used once in the fight, despite it aiming it at Sonic in the opening of the battle. Its entire animation set is literally just Giganto, but flying, and I don't believe it even has a Cyloop interaction. It doesn't even have a parry attack, because parrying gets you locked into a cutscene that knocks you away. Supreme reeks of the desire to remix the first boss as a crazy new cinematic threat, that unfortunately, went incomplete due to Sega's time constraints.
    This goes double for The End. At some stage, The End was clearly planned as a Super Sonic fight at some point. From the mention of "The Titans" in the tutorial message, to Sonic's monologue directed towards the Ancients, it reeks of "This was going to be a Super Sonic Fight alongside the titans, similar to Perfect Dark Gaia", but it just never saw completion, and that's a damn shame.
    But, there's good news, in the end. Sonic Frontiers broke series records. It's the best selling Sonic Game in Japan. It sold 2.5M in a month. It reached the final round in Players' Voice. And for all that, Sega has finally, FINALLY, decided to allocate more team members, budget, and time to Sonic Team. We can only hope that Sega doesn't pull a Sega and start feeling like they can start splitting the team and rushing out big games again.

    • @giovannis.martinez8581
      @giovannis.martinez8581 Рік тому +2

      Supreme does have a cyloop and double cyloop animation.
      Specifically, Giganto’s cyloop/double cyloop animations. Which makes me very sad.

  • @Ponch126
    @Ponch126 Рік тому +32

    I’ve said it before, and I’m glad I was right, but Frontiers was literally the “do or die” game that Sonic Team needed to work. And considering the bad port we got of Colors, as well as the even buggier port of Origins, a lot of people lost trust since the games just never recover.
    Part of it was the failure of ‘06 and how it still affects Sonic games today. But the failure of Boom Rise of Lyric, Shattered Crystal, and even Forces, just proved to do many long time fans that either the team no longer cared, or at least no longer cared for the fans. It fell into the same hole that movie companies did in that they really didn’t have to try anymore with the games. But because of the reviews of love for both movies, as well as the love for the character driven IDW comics, Sonic Team, or what’s left of it, realized that they had to pull out all the stops.
    Had Frontiers failed, it truly would’ve been the death of Sonic Games in the eyes of longtime fans. A series that now only works to appeal to Nintendo fans and kids instead of the audience they made in their debut. 06’ could’ve done that, but because of the game’s sales, they were able to bounce back with Unleashed, Colors, and Generations. Boom nearly killed it again, and because of the failure sales, almost didn’t get the same chance 06 had. Forces is in all terms a “middle ground” for those who’ve played it. While it’s not good, it’s not entirely bad either. Therefore they were able to stay afloat.
    I’m glad Frontiers came out as successful. One not only for the devs to feel comfortable releasing the 2023 roadmap, but also bringing back longtime fans who’s fire had been reignited.

  • @omni9387
    @omni9387 Рік тому +36

    10:39
    I've beat this game probably like 10 times now and never once did I think to parry Knight's shockwaves 💀

    • @subb9011
      @subb9011 Рік тому +5

      bruh did you not read the tutorial note at the beginning of that💀

  • @InfoDump
    @InfoDump Рік тому +73

    I loved the editing in this video, and the callback to black knight at 11:48 was so good

  • @xAustishx
    @xAustishx Рік тому +28

    Sonic frontiers is the long awaited, much needed, step in the right direction for this series. Playing frontiers made me feel like I was back playing sa2 as a 6 year old again, I haven't felt so excited to play a sonic game in a long time. It's been so many years since I've actually bought a sonic game again, but I'm so glad to see sonic is back to being exciting and fun again. Can't stress enough how I expected this game to be another dumpster fire in the series and was blown away at how wrong I was. It's such a refreshing twist on the old adventure style games. It has some flaws of course but with a bit of small improvements, I can see this really paying off with future installments!

  • @Kuro_9826
    @Kuro_9826 Рік тому +36

    I feel like the Super Sonic coolness and bosses in this game makes up for the lack of them in the 2010’s.

  • @Lonewolf360gaming
    @Lonewolf360gaming Рік тому +13

    Super sonic seriously benefits from having a fully fledged moveset as opposed to being a glorified bowling ball, like if we're gonna loom most of the previous bosses super sonic's main gimmick was running after the main big bad and ramming into them as he slowly runs out of rings, frontiers making the player more involved seriously makes super sonic so fucking RAW especially with the cyloop giving sonic a special move for whichever titan he's going against

  • @R0xanneW0lf
    @R0xanneW0lf Рік тому +112

    I just wish he was playable throughout the islands. Not saved for the final battles on the islands. I miss Super Sonic being more playable throughout the games.

    • @PurePari
      @PurePari  Рік тому +66

      True, as much spectacle as there is with him in the battles, being able to explore the vast islands as Super Sonic (maybe as some sort of post-game reward so the game's structure doesn't get messed up) would be fantastic.

    • @thekingslayer2178
      @thekingslayer2178 Рік тому +28

      I thought you’d only have to collect the Emeralds once on Kronos and then you’d be able to use Super Sonic for the rest of the game. They could’ve made it like the Master Sword in BoTW where after a while, the Emeralds lose their power and you’d have to wait for a cooldown timer before being able to transform again.

    • @starshockraiko7402
      @starshockraiko7402 Рік тому +22

      Know what also would have been cool as a neat little bonus? A 6th Island for this game. That being Angel Island as you'd only be able to access as Super Sonic so you can fly up there.

    • @sonicfan-vv6rp
      @sonicfan-vv6rp Рік тому +15

      @@starshockraiko7402 it would probably take a long time considering angel island is pretty large, what about hydrocity, or carnival night and icecap. though there are many places it would probably be an amazing award and could set as a DLC to have the ability to basically play sonic 3&k as frontiers sonic

    • @gavinponatoski5798
      @gavinponatoski5798 Рік тому +2

      @@PurePari imagine if they did a collection system where you (optionally) can find and rescue little animals taken to the island and you need super sonic to reach some of the areas and even fight a secret boss for finding the finale animal

  • @Exceed_HS
    @Exceed_HS Рік тому +77

    I think they probably made parrying in this game an automatic freebie is cause all the bosses besides Supreme are heavily skewed to make you parry and there’s no better options besides that because dodging has no invincibly frames and wastes time on the ring counter
    The best way to kill Giganto is to do parries and Grand Slams, and Wyvern and Knight are basically required to make you parry, along with how long it takes for Wyvern and Knight to attack again, I can see why they made parrying 5 times easier
    I think they should definitely make more defensive options better, like dodging, giving Sonic more defensive moves in general, or letting attacks giving bosses a stagger window like Devil May Cry does

    • @benjamincounter931
      @benjamincounter931 Рік тому +4

      if parrying is so essential tho why not make it more rewarding to pull off besides holding a button? It's almost like you can tell they originally wanted to do a real parry because wyvern literally fakes you out with some of its attacks hoping you time the parry badly because of it

    • @jasperjavillo686
      @jasperjavillo686 Рік тому

      I honestly don’t mind how parrying is handled in this game because of who is doing the parrying. For any else, parrying requires fast reaction times and perfect timing. Being fast is Sonic’s whole deal. As long as he sees it coming, he’s going to be able to deal with it. When you hold down the shoulders, all the player is really doing is making Sonic aware of the incoming attack.

    • @benjamincounter931
      @benjamincounter931 Рік тому

      @@jasperjavillo686 I mean if anything holding down a parry is more characteristic of a slower character, if sonic can always see when its coming why would he waste time holding a stance instead of timing it when the moments right? Either way this excuse feels kinda like the cyberspace one, if you're going to have mechanics effect the game or story it should be done in a way that is new or more engaing than the alternative

    • @jasperjavillo686
      @jasperjavillo686 Рік тому

      @@benjamincounter931 As the first complex combat system for Sonic, I’m willing to forgive it since they can’t just assume a platformer player would be used to to timed parries. Still, Sonic Team should be well aware of the player base’s familiarity reactionary gameplay considering that was the foundation of quickstep sections in boost games.

    • @benjamincounter931
      @benjamincounter931 Рік тому +1

      @@jasperjavillo686 I mean ig if you dont count the werehog as sonic. I was gonna say I dont really have a problem with the parry but its one of the couple of reasons why you'll never die to certain enemies in this game unless you literally handicap yourself and dont use it. Combat is still fun tho

  • @abjws
    @abjws Рік тому +41

    Regarding the parry - check the impossible mode mod for pc. One of the things that it does is precisely what you've suggested. It makes titan number 2 in particular way harder, and the satisfaction of pulling off a good parry much higher.

  • @peckneck2439
    @peckneck2439 Рік тому +5

    The actual solution to the problem was Sonic fully embracing it's Dragon Ball inspiration and adding some DMC and/or revengence to the mix.

  • @kaih_the_viewer
    @kaih_the_viewer Рік тому +5

    11:28
    “It’s clear that the battle has a become an intense *dance with destiny* “
    I see what you did there

  • @seematahir5970
    @seematahir5970 Рік тому +32

    While I still love Knight, it's probably the weakest of the first three Titan fights imo. It feels every "gimmicky" in its attempts to ramp up the spectacle, with that hard to control shield and the second phase lasers that don't really do anything. And as raw as things like the counter and ending animations are, I wish they required a BIT more input, since it starts to feel more like watching a movie than fighing an epic battle. I wish it was done like Giganto, where the parry animation flows seamlessly into gameplay without being a separate cutscene. It's still a dope fight, and I love how Knight is designed, but it felt a little less impactful than the first two.
    I also really wish we got another "Super" transformation based on the cyber corruption. It would've been really climactic for the ending, since we've been using vanilla Super Sonic the whole game, and it also would've harkened back to the storybook games which Frontiers is somewhat inspired by, since they both introduced new "Super" forms at their endings. At the very least, letting us play as Super Sonic in the overworld would've been awesome.
    Speaking of the final fight, my final gripe is I really wish we had a phase where we could play as Super Sonic. Maybe it could be inspired by the Dark Gaia fight in Unleashed where we fly across its surface and attack weak points to open it up?
    All in all, the Titan fights are a highlight of Frontiers but could definitely be improved. Supreme and the End are decent but make it feel like game ended on a whimper, which is probably due to SEGA bullying Sonic Team once again. But if they were able to cook up 3 of the best Sonic fights in history under those limitations, the future looks bright for Super Sonic.

    • @badassbirkin4907
      @badassbirkin4907 Рік тому +4

      Yeah not to mention some of the cutscenes ended way to abruptly. Especially when sonic throws the tita n.
      Still baddass as he'll though

    • @deepthypanakkal1494
      @deepthypanakkal1494 Рік тому

      Isnt knight the third titan

  • @OneBrokenEgg
    @OneBrokenEgg Рік тому +15

    The Knight boss fight is definitely one of the highlights of this game. Especially the final cutscene.

  • @Kacper42PL
    @Kacper42PL Рік тому +9

    Just gonna compliment on the shitposting. It's beautiful. The 'bitch' when Sonic dodged the Giganto's laser got me laughin

  • @ClashBluelight
    @ClashBluelight Рік тому +7

    I feel like the game massively benefits from pushing super sonic to his limits. Correct me if I'm wrong, but I'm pretty sure this is the first game where super sonic isn't a guaranteed win over the enemy. Sonic is unsure, and the enemies can actually kill super sonic. The final boss was also fought with a partner, and even together it wasn't enough. The form of the end we see in the game is only a tiny fraction of the full being, which has me excited for the follow up. I think what they're setting up is a threat that absolutely cannot be defeated even by super sonic, which will force the main characters to problem solve in a way they haven't had to in a long time.

  • @gamershipgirl4563
    @gamershipgirl4563 Рік тому +14

    11:53 the sheer amount of joy i have in seeing another black knight fan has made me squeal like a schoolgirl when this happened, thanks for the amazing reference!!!

  • @ZodiacSpirit2478
    @ZodiacSpirit2478 Рік тому +9

    I just realized that in Wyvern’s fight, it’s sort of reminiscent of Doomsday Zone from S3&K. Hitting missiles back at a robotic boss, chasing it as Super (or Hyper in S3&K’s case) Sonic, it kinda feels like a modern Doomsday Zone to me.

  • @malikbrewster6730
    @malikbrewster6730 Рік тому +3

    3:28
    What I love the most is the fact that you’re forced to fight Giganto like you would an old Sonic boss before he just tells Sonic to eat a dick. It’s like Sonic Team wanted us to know that the old ways were done.

  • @solaris-7115
    @solaris-7115 Рік тому +9

    The thing I loved about frontiers is that unlike forces, I didn’t complete the game in a literal hour. Having an open world is an excellent way to “slow” the game without making it a slow game.

    • @zigzagintrusion
      @zigzagintrusion Рік тому +3

      In my opinion, I think it slowed down a lot at the third island, but picked up right away on the last two

  • @chocolatesensei5648
    @chocolatesensei5648 Рік тому +22

    The only thing I wished is that he used more chaos powers like teleportation, chaos beams, chaos shields (archie fight against chaos) slowing down time etc etc etc. And hopefully we get to see other characters use super forms as well. If that's how string super sonic is imagine what knuckles could flawnt or what energy based powers shadow could do

    • @mrme.484
      @mrme.484 Рік тому +9

      Game Sonic has chaos shields too, his gimmick for rush adventure final boss was deflecting attacks with chaos barriera.

    • @LoliconSamalik
      @LoliconSamalik Рік тому

      @@mrme.484 That was more like a parry blade

    • @MiysteryMisty
      @MiysteryMisty Рік тому +6

      It seems to me that they're trying to make chaos powers a Shadow thing, which I'm okay with if Sonic keeps using Super Sonic abilities the way he does in this game.

    • @zarikjohnson5700
      @zarikjohnson5700 Рік тому +3

      Doesn’t Sonic Teleport when he parry’s Giganto and Knights attacks?

    • @MiysteryMisty
      @MiysteryMisty Рік тому +3

      @@zarikjohnson5700 I just checked, and it looks like he flies up offscreen after he parries them, then descends in front of them.

  • @mylesbailey6506
    @mylesbailey6506 Рік тому +16

    I loved this game so much. Of course the songs were great, but man, I loved all of the gameplay. Also, I'm glad they really gave some development to Tails and made it so Knuckles isn't some dumb guy anymore.

  • @tdmuck5701
    @tdmuck5701 Рік тому +6

    It's crazy to think about that only 60 people were on the team behind this game

  • @mattchstick
    @mattchstick Рік тому +4

    Sonic Frontiers is currently rated "Overwhelmingly Positive" on Steam, at 95% Recommended out of 10,000 reviews, in case there was any doubt at all about the reception of this game.

  • @kingcobraz5121
    @kingcobraz5121 Рік тому +2

    I love how One Way Dream fits with Sonic Frontiers with the song going it’s the beginning of this one way dream and how Frontiers is the introduction to a new era of sonic

  • @ultimateewa2168
    @ultimateewa2168 Рік тому +3

    Bro really is trying to get away with making the most banging mini AMV in the middle of everything

  • @galaxygamer1469
    @galaxygamer1469 Рік тому +7

    How I see sonic frontier is a reboot for the sonic franchise. If they keep this open zone type of play style and flesh out the gameplay more this game would prob be one of the best game to play. They also need to focus on character and story because those are just as important as immersing someone in a game. I think sega are setting themselves up for greatness this time.

  • @danotae
    @danotae Рік тому +3

    finally, lore accurate super sonic gameplay

  • @louissanchez4782
    @louissanchez4782 Рік тому +5

    They made Sonic awesome again and with the most bad ass soundtrack God they killed it this time

  • @helpihavebats6392
    @helpihavebats6392 Рік тому +5

    Wow those music segments are perfectly edited! (I know its a strange thing to comment about but i like them) and i really love how much you’re gushing here it’s contagious how much joy you have

  • @espinoth9913
    @espinoth9913 Рік тому +2

    "Where do we take Super Sonic fights from here??!"
    I mean, Sega has the perfect high-octane combat formula in Bayonetta boss battles RIGHT there

  • @TressaAimuuru
    @TressaAimuuru Рік тому +8

    I think a simple solution to the music's bizzare cuts would just be to have like, a small segment where the music stops (I'm not exactly sure how to describe it but I think Mad Rat Dead does this sort of effect when you reach the goal n stuff) with like a time slow down effect to transition into the new segment
    It'd probably not entirely fix the issue but it'd help it feel less jarring to jump between segments

  • @brandonhigel2334
    @brandonhigel2334 Рік тому +2

    7:19 cold edit🥶

  • @sauvagess
    @sauvagess Рік тому +4

    Actually, you can cyloop a cylooped Giganto for the same effect. Basically, double cyloop works for every enemy.

  • @son-of-1810
    @son-of-1810 Рік тому +11

    Sonic Frontiers made me feel like a child again, it’s not perfect but I love it. I’m looking forward to seeing what Sonic Team does next. Especially with them hiring, and hopefully being given a proper budget and time now that Sega has seen the success. After all, they thought Sonic Team couldn’t do it at first, Izuka shouldn’t have had to convince them to give them another year. So let’s hope that isn’t needed to be done again

  • @hvze_muzik
    @hvze_muzik Рік тому +7

    Sonic Frontiers is a huge W for the franchise… I can’t imagine what the next game will be like if as much passion is put into it. Especially with more time and manpower

  • @gabrieltete
    @gabrieltete Рік тому +8

    I do think they needed to let us use super sonic after finishing the game. Like in Generations for example. That would be a satisfying touch.

  • @golemguyyt5646
    @golemguyyt5646 Рік тому +5

    11:49
    Literal fucking goosebumps

  • @rbwjakfjenwbw1009
    @rbwjakfjenwbw1009 Рік тому +11

    I just gotta say, your scripting and editing is absolutely amazing.

  • @YourlocalDJNeo
    @YourlocalDJNeo Рік тому +4

    bro they made super sonic way better then last time

  • @enderknight1442
    @enderknight1442 Рік тому +4

    We all knew that Super Sonic was powerful, but Super Sonic has never FELT as powerful as it did in Frontiers.

  • @bkelso61
    @bkelso61 Рік тому +2

    Hear me out.
    Sonic team goes back and gives Sonic and the Black Knight & Sonic and the Secret Rings the Sonic Frontiers treatment.
    If Sonic Colors can get a 'remaster' those two should as well since they were only on the Wii at the time I played them. (Sonic Colors being on the Wii and DS at the time.)
    I honestly think more people would enjoy both of those games if we got to do our own exploring like we did in Frontiers. Plus, fighting those bosses in a Frontiers format seems awesome to me personally.

  • @_Yozora_
    @_Yozora_ Рік тому +2

    Glad you addressed the parry system.
    My fav game is Devil may cry and during my entire playthrough of Frontiers, I didn't realize that you can hold the parry until I fought Supreme and my heart broke a little.(I was wondering how so many youtubers were perfectly parrying the bosses while I was learning the timing.)

  • @raspberris
    @raspberris Рік тому +2

    Totally agree with lowering the scope. I know what we got in the final game was already them cutting back on things they initially wanted to do, but I think the same end goal of the last two islands (clear the towers, re-collect the Chaos Emeralds) could've been done with Rhea and Ouranos being one island, or just leaving it to the main three islands. (Last idea would be the towers and Emeralds spawning between all three.) With the dev time they could've saved with that they could've made the end bit more impactful, like making non-action cutscenes more dynamic or making Supreme a more solid boss.

  • @MUI_Noam12
    @MUI_Noam12 Рік тому +3

    Something I dont see anyone talk about and one of the better parts of these fights is that there is no banter. no dialogue. no "ThAT LoOks LIke a HoMiNG ShoT". the game just lets you beat the shit out of the titans and listen to the awesome music

    • @artistanthony1007
      @artistanthony1007 Рік тому

      TE was a horrible Final Boss, let's get that out there.

  • @havenisthebest99
    @havenisthebest99 Рік тому +19

    The Titan fight are easily my favorite part of Frontiers alongside the open zones(minus most of Chaos and Rhea/Ouranos). I mean Cmon, Sonic can withstand the teeth of a giant fucking guardian and block it’s laser, can toss a giant flying guardian into a wall and can not only ride on a SAWBLADE but use a sword that is 50 fucking feet and cut open a guardian. That is fucking sweet. Though Supreme isn’t bad or terrible, he just feels….. undercooked in many ways

    • @PurePari
      @PurePari  Рік тому +3

      Yeah, I agree! Supreme isn't bad, it's built on a good base, and I still find it fun. It just didn't quite live up to the standards set by the previous Titans. But it's still an alright little fight.

    • @seematahir5970
      @seematahir5970 Рік тому +6

      Honestly I love Rhea and Ouranos. Despite the resued aesthetic, Rhea feels so climactic and has the best platforming in the whole game, and Ouranos is just as good as Ares in terms of platforming and has the best Gurdian fights in the whole game. Those 2 islands are way too overhated imo.

    • @havenisthebest99
      @havenisthebest99 Рік тому

      @@seematahir5970 not overheated per say, just a little disappointing lol. I feel like that’s kinda our own fault for having way too high of expectations, but regardless, your right. Only thing I would say is a little strange is after you complete the game, it takes you back to the exact moment right before you collect the penultimate chaos emerald to get to Supreme. I guess maybe that’s there because it wouldn’t make sense in some way

    • @sonicfan-vv6rp
      @sonicfan-vv6rp Рік тому

      @@PurePari supreme would have done far better if it was far more intense, making the stakes higher with it being the only titan with the ability to actively harm super sonic (not make him lose rings but speed up the rate its going when it hits him)

    • @brandonporter8509
      @brandonporter8509 Рік тому

      One think I will say fire Rhea is the whole sonic becoming more and more data corrupted, cyberspace sick? I don’t know what to call it but. During snapCubes stream of that section I remember her saying something that described the feeling of what sonic was dealing with with a better . Comparison than anything I’ve eased so far For the comparison. The mood of that whole island as you do each of those towers and sonic gets More And more worn down.
      It’s the mood of the microwave Hallway from metal Gear Solid 4

  • @noortle
    @noortle Рік тому +6

    Love the editing of this video I can see alot of work went into this one 👍

  • @danceswithchihuahuas
    @danceswithchihuahuas Рік тому +2

    I believed open world was the next logical steps for the series back when the Dreamcast was new, and I believe it now.
    The smartest thing they could’ve done is distance themselves from every other platform or sonic gets paralleled to. Still keeping him as powerful as he has been. Sonic has been jumping on enemies heads for literal decades, and why?
    Because he competed with Mario et al in the 90s. The only reason, and giving him a fully fleshed out combo system, and attacks gives them creative freedom in enemy design like never before.
    And boss design.

  • @EliteScarabX
    @EliteScarabX Рік тому +4

    I haven't even gotten to play this game yet, but just looking at it. Sonic Frontiers does NOT disappoint, not in the slightest.

  • @mariomaster4568
    @mariomaster4568 Рік тому +1

    Not only did Super sonic finally return, THEY MADE SUPER SONIC EXTREMELY BADASS. There’s no joking sonic from forces, this is a sonic who doesn’t fuck around or toy with his enemies. And man oh man…are these fights AWESOME. There’s actual strategy for people going into these fights, such as the rings you had before getting the final emerald are what you’d have going into the fight (unless you had 0 rings, in which case the game gives you 100, but that’s not enough to win half the time) you have to time attacks and counters, and spamming moves doesn’t seem forced, it fits the Ultra fast attack speeds that sonic will attack at. And the endings..OH GOD the endings. Seeing not only a callback to sonic 3s final boss fight with Wyvern, BUT A FUCKING SWORD ENDING WITH THE KNIGHT. Man…I loved it. This is peak sonic right here, and I’m so glad Sonic Team stuck the course as much as they could before the Parasite known as Sega basically said “lul no time for y’all, release date is now”

  • @zigslotheon
    @zigslotheon Рік тому +2

    Beginning to think Sonic wasn’t joking or boasting when he said he gets more powerful every second.

  • @Emiturbina
    @Emiturbina Рік тому +4

    It's probably because I'm still in my honeymoon phase with the game, but Supreme's fight has really grown on me, it definitely could be better tho, but I feel like having I'm here as the first phase of the final boss (Second would be The End) instead of another adrenaline pumping banger really helps to sell how much more serious Sonic is in this specific fight and what is at stake, now it's not only personal but also to save the world (Kinda repetitive, but it works). Still, I would've liked it more if it was a combination of the other 3 bosses, the first phase being the Giganto fight but a little bit more difficult (As it already is), the second phase being Supreme trying to to take distance with the wings to shoot Sonic with the rifle, and the player has to dodge the yellow projectiles and the rifle while chasing him, just like Wyvern's fight, and the third phase being Supreme now going full attack, now chasing and matching the speed of Sonic, kinda like Knight (To be honest I don't know how to make it similar to Knight without giving Supreme a Melee weapon), that would really sell to me that Supreme is the most powerful out of the 4 Titans

  • @Tonybaloney6969
    @Tonybaloney6969 Рік тому +12

    This video is just a glorified “frontiers status” meme :)
    On a real note, great video :)

  • @priscillac9966
    @priscillac9966 Рік тому +2

    For the rings critique, apparently for giganto's fight they had planned to have Amy somehow fly over to get us rings, but it caused issues in how smooth the fight felt, so they cut the idea entirely... I guess not having rings just made the fights all the more difficult and intense 😂

  • @Keanine
    @Keanine Рік тому +5

    14:15 I feel like a cool way they could make it work is the boss could go into a frenzy mode after you empty it's health bar, and you just have to survive until there is a good point in the music to transition

  • @NXTWindows
    @NXTWindows Рік тому +3

    Excellent editing man.

  • @Averi0
    @Averi0 Рік тому +2

    Holy shit, YOU'RE the guy who made the very cool Nirvana Initiative videos. Well-deserved views!

  • @ChevyStrafty
    @ChevyStrafty Рік тому +22

    (14:13 ) Sonic Team could do what the white world did with the music in Generations. at a point in the music, if you went to a different stage, like from Green Hill to Chemical Plant, the music would change on the beat. I think that could work.

    • @PurePari
      @PurePari  Рік тому +5

      Oh yeah, I didn’t even realize that in a way they’d done something similar to what I was asking with the music before! Yeah, that’d be a nice way to go about it.

  • @AllOfTheAbove777
    @AllOfTheAbove777 Рік тому +6

    3:02 actually you're right about that but I'm not going to say any spoilers unless people want to see more
    in the game's code it was found out that they broke up Kronos into three islands and even Eggman said in the egg memos three pesky Islands. So yeah you're right about that.

  • @shayhasmoron
    @shayhasmoron Рік тому +1

    The goosebumps i got when i had control of super sonic in the first boss. God damn.

  • @thediam0nddrag0n78
    @thediam0nddrag0n78 Рік тому +2

    Classic Super Sonic: Pretty cool
    Early 3D Super Sonic (Sonic Adventure - Sonic '06): Badass
    Modern Super Sonic (excluding Unleashed): Eh, he can do better
    Frontiers Super Sonic: *I DISARMED A GIANT ROBOT, GRABBED HIS SWORD THAT'S OVER 100 TIMES MY SIZE, AND CUT HIM CLEAN IN HALF!!*

  • @alesandrotello8439
    @alesandrotello8439 Рік тому +1

    9:46 that caught me off guard my god that was hilarious 😂😂

  • @deejayf69
    @deejayf69 Рік тому +1

    Me when I face the Titan fights: IT'S TIME TO FACE YOUR FEAR

  • @numatruehome100
    @numatruehome100 Рік тому

    During each fight, especially after beating the true ending, and you get more context, it feels less like destroying giants and more like finally putting ancient warriors, each beloved to one another to rest.

  • @GARREZ0213
    @GARREZ0213 Рік тому +1

    "It's not a Sonic game without bangers" - me after sonic frontiers released

  • @Blade_Corps
    @Blade_Corps Рік тому +1

    I agree that I feel like the last island along with the 4th titan and final boss all felt rushed. But man was it a heck of a ride getting there, if only we could stay as Super to explore the islands at the end of the game.

  • @KudaGeatsune3821
    @KudaGeatsune3821 Рік тому +3

    The boss themes felt like MGR all over Again for the first time sonic was fun again! I actually enjoyed my blue boy
    Also Find Your Flame is the Bop to End All Bops!

  • @DT_247
    @DT_247 Рік тому +1

    i actually didn’t get to see the majority of supreme’s moveset because of how fast i killed him, just spammed the stomp attack and it was gg

  • @DamienZshadow
    @DamienZshadow Рік тому +1

    I have been playing this game with my 3 and 5 year old sons and it's been BETTER than I expected. Beforehand we bonded over Forces even though I saw it as hot garbage. My 5 year old fell in love with the music and colors of Colors remastered and my 3 year old chuckles at everything in Mania so that's his favorite. But they both LOVE Frontiers and the best part is, SO DO I! I am SO HYPED and we have such a blast playing. Giganto took me COMPLETELY by surprise! Not for being a tough fight (because he really wasn't, the game mechanics certainly allow you to have fun but not out of necessity since you could practically button mash your way through most of it) but because the cinamatics and music tied together so well with that gameplay that it honestly just blew my mind. That kill shot through the body was BRUTAL!!
    I also thank you for talking enough about it without spoiling anything. I am currently on the second island and about to fight my second Titan and you made it very clear when you would discuss each one so I am going to pause here at 9:50 and come back when I have beaten the game. I am so happy to see us Sonic fans actually legitimately enjoying a game. WE ARE EATING GOOD TONIGHT!

  • @aslightlystablefootsoldier9838

    The thing I love about Super Sonic is that it’s everything Sonic himself isn’t known for. He’s quiet, serious, lethal and unforgiving as he’s basically in a fight or die situation which Frontier had the nuts to acknowledge that Sonic could actually die if he fails.

  • @danshiba1498
    @danshiba1498 Рік тому +1

    they finally made super sonic a formidable threat and not just "its yellow sonic who can homing dash in the air"
    this sonic was punching holes through titans, slicing them in half, windmilling them around the island. it finally made super sonic fun to play

  • @itsthequenchiest5072
    @itsthequenchiest5072 Рік тому +3

    my absolute only gripe with frontiers is the aesthetic. It feels very sandboxy and almost like the whole game is being played on a test level. However, i like to think frontiers is more so a mechanics test and also the whole game still works conceptually speaking. If frontiers just had a nicer, more connected world, it would quite literally be the best sonic game in my opinion. Everything else works really well, and i do hope this is a step in the right direction moving forward.

  • @HereWeGoShow
    @HereWeGoShow Рік тому +3

    This is good stuff bro, keep it up!

  • @knuxuki1013
    @knuxuki1013 Рік тому

    I had this video in my Watch Later list for too long, this is really good, I almost must compliment your editing
    and yeah, they really held back in the last decade

  • @UnifiedEntity
    @UnifiedEntity Рік тому +2

    Whoever was on the development team in this game must have played fan made sprite sonic games or some shit. Cause THIS super Sonic action reminded me of Final Fantasy Sonic and Smbz

  • @berry5728
    @berry5728 Рік тому

    Your edits are amazing, great job. Good review too

  • @BorntoOrnn
    @BorntoOrnn Рік тому

    From what I understand, the reason why the transition in the music when it goes into the finisher is so jarring is actually a product of the sings having lyrics. It can be a lot harder to create transitions that feel fitting when you could cut lyrics in half at any second. The reason the transitions work most of the time in MGR is because they transition from no lyrics to having lyrics but even they fall for the same trap, the best example being Mistral's fight, where the lyrics start and you can end the fight 5 seconds later, which leads to you skipping almost 15 to 20 seconds of song. Basically, if you do lyrics, it's borderline impossible to do transitions like those without cutting like that.