Creating a perfect T-Junction pipe in Blender

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  • Опубліковано 18 лис 2024

КОМЕНТАРІ • 24

  • @dfdf8185
    @dfdf8185 Місяць тому +3

    great vid so much extra info included within thanks

  • @emmamarx9284
    @emmamarx9284 2 місяці тому +3

    My dude out here laying pipe!! Hehehe 🤭
    Awesome video! And dang you got lotta new content I need to catch up on 😮‍💨

  • @ScraggyDogg
    @ScraggyDogg 2 місяці тому +2

    Thankyou, just what I was after, I should know this, but good to know and no hard ops ! ( only kidding just can't afford at moment & annoyed I have to repay for machine tools) I'll shove some fluids down those pipes, after solodify thanks very much.

    • @ArtisansofVaul
      @ArtisansofVaul  2 місяці тому

      😁 My pleasure and glad you find it helpful. No Hard Ops needed here and most of the time when I do use it its just to speed things up, most of the time it can be done in standard Blender but slower and people don't seem to watch a video if its too long, so Im a bit limited on options.

  • @keithmathews4605
    @keithmathews4605 2 місяці тому +1

    Is there some magical tick box somewhere to change the angle of the knife cutter increments TO the 15 degree increments that you are showing in this video? My Blender 4.2 is somehow set on 30 degrees, and for the life of me, I am not able to figure out why... let alone how to fix it.

    • @keithmathews4605
      @keithmathews4605 2 місяці тому

      Never mind... I found it. It was listed under the right panel under the knife "tool" menu, where there is a small section at the top of that panel that says "Angle Snapping Increment". Why mine was changed to 30, I am not sure. None the less, it is fixed now.

    • @ArtisansofVaul
      @ArtisansofVaul  2 місяці тому +1

      You got to the solution faster that I did. I wonder if it does start at 30 degrees and for some reason I changed mine to 15 way back... Hmmm 🤔

  • @3d178
    @3d178 2 місяці тому +1

    shift+ctrl+alt+s=axis direction

    • @ArtisansofVaul
      @ArtisansofVaul  2 місяці тому +1

      Yep, Im just really not a fan of getting to the shear tool that way, I vastly prefer the gismo that comes with it from the T menu

  • @3d178
    @3d178 2 місяці тому +1

    It will be faster to perform subtraction using a cube

    • @ArtisansofVaul
      @ArtisansofVaul  2 місяці тому

      @3d178 At which point? You mean removing the section of pipe and adding it in? It's an option but this is there to help solve issues where that may not be an option (and also an excuse to show off another methodology)

  • @benveasey7474
    @benveasey7474 2 місяці тому +2

    Is it possible in blender to have some sort of 'Custom Snap' on each of the three Tee ports? So that the pipe fittings snap together?

    • @kotva5405
      @kotva5405 2 місяці тому +1

      press G then B, and then select the vertex on your object you want to snap the object onto others

    • @ArtisansofVaul
      @ArtisansofVaul  2 місяці тому +1

      @benveasey7474 As has been mentioned you can use G and then B, it's a function called Snap Base. I've got a video here with it in if it helps:
      ua-cam.com/video/wTEET48OaS0/v-deo.html

    • @benveasey7474
      @benveasey7474 2 місяці тому +1

      @@ArtisansofVaul It's the selection of the central vertex that can be tricky. In Revit you can have Custom Connectors that snap to each other. Much easier, and crazy that Blender is missing them.

    • @ArtisansofVaul
      @ArtisansofVaul  2 місяці тому +1

      @@benveasey7474 It would be cool to be able to add in custom "grab points".

    • @benveasey7474
      @benveasey7474 2 місяці тому

      @@ArtisansofVaul perhaps one of the upcoming gizmos in the next release will have them....

  • @Weirdgeek83
    @Weirdgeek83 2 місяці тому +1

    Yeah the extrude vertex or using a plane for the edge shape is way better than bezier curve. Bezier curve is unncessarily hard

  • @keithmathews4605
    @keithmathews4605 2 місяці тому

    Odd follow-up question that really doesn't seem to fit anywhere... and my Google-fu is apparently not as good as I had thought because I can't seem to find an answer. Soooooooo... I have a cylinder (pipe section) that I have cut to an angle on one end. Doesn't really seem to matter the angle, so, 45 sounds good. I then slice below the end that is angled to in essence make the "flange" portion of the pipe that you are showing... but it is going to be at 45 degrees... not 90 degrees perpendicular to the pipe. I try to extrude the now 45 degree angled flange and it goes in almost any direction BUT the correct direction. Is there a way to cut the pipe at an angle, then cut below that to make the basis of the flange, then extrude the flange... or do i have to do all of the cuts on a 90 degree, and then rotate the entire flange section afterwards?

    • @keithmathews4605
      @keithmathews4605 2 місяці тому

      OK, I figured out that I can take the face at the angled end, set the origin of the pipe to it, create another edge loop beneath the bottom of the angled flange, then scale the entire flange section with a "local" scale and restricting one of the axis (in my case Z), and then make a small adjustment to the extra edge loop to bring it in line. My method reeeeeeeeeaall feels like there are far too many steps. There has to be an easier way.

    • @ArtisansofVaul
      @ArtisansofVaul  2 місяці тому +1

      @@keithmathews4605 If it was me I would make the flange without the angle and then select everything thats part of the flange (or whatever you want at 45 degrees) and use the shear tool so that you don't get any issues as you would rotating it.