This Game Did Everything. What Happened?

Поділитися
Вставка
  • Опубліковано 10 січ 2025

КОМЕНТАРІ • 570

  • @DVo-fe8ew
    @DVo-fe8ew 2 місяці тому +1049

    The problem is that this game is not on PC. If it were there this game would thrive, a whole engine being stuck on console is a horrible decision, this is bigger than that.

    • @viciousbadger6968
      @viciousbadger6968 2 місяці тому +114

      It's sad because MM most likely has their budget from Sony on the terms of Dreams being a playstation exclusive.. so the thing that made this possible in the first place is the same thing that doomed it

    • @wolverdep4739
      @wolverdep4739 2 місяці тому +60

      holy I can imagine the popularity this game would receive if it had a pc market, although I'm just glad that they manage to make the game possible in the place. cross fingers it somehow made a pc release some time in the future

    • @supergamershin-tg9vk
      @supergamershin-tg9vk 2 місяці тому +19

      Also the fact that you couldn't sell the games you make.

    • @lordofthe6string
      @lordofthe6string 2 місяці тому +4

      It didn't hurt LBP

    • @ColbyDash
      @ColbyDash 2 місяці тому +17

      @@lordofthe6string Yeah because it had more charm going for it, didn't have most of the issues mentioned in the video, and was produced during a time we didn't see much UGC focused games like this. Couple that with how much consoles, particularly PS3's excluding the launch price, were back then and you'd see how obvious the lack of an impact LBP got from being a PS exclusive franchise.

  • @Odey555
    @Odey555 2 місяці тому +361

    The fact the Nixxes PC port for this was supposedly ready to ship but never released is *criminal*. I think about it sometimes, I wish I could have the modeling tools 😭 Its so intuitive and easy compared to using Blender or Zbrush
    I sincerely hope the port "accidentally leaks", or actually releases

    • @josephjoestar6958
      @josephjoestar6958 2 місяці тому +11

      Man this such a sad thing my main issue with dreams is i need to use a controller to create stuff
      While u can create them but it was destroying me mentaily and taking a lot of time compared to using blender and zbrush

    • @Monsterman10
      @Monsterman10 2 місяці тому +6

      Or Shadps4 gets to playing this game

    • @shadowselfCA
      @shadowselfCA 2 місяці тому

      @@josephjoestar6958 The DS4 is so clunky. Try to find a pair of Move controllers, they are even better than using mouse and keyboard on PC for 3D creation.

    • @MadsterV
      @MadsterV 2 місяці тому

      @@josephjoestar6958 I wish I could have tried it in VR. I'm still missing a real VR tool that works like this.

    • @ItsMeJuvyYT
      @ItsMeJuvyYT Місяць тому

      @@josephjoestar6958 the controller controls for creating is one of the best things within dreams imo lmao, within the first 5 hours you get used to it, but after the 3000 hours I have, its like... gliding through butter; doing literally every action within the create engine.

  • @Rabaikal
    @Rabaikal 2 місяці тому +93

    This should’ve been released on PC. Games/Tools like this are lost on consoles that’s not the target audience.

    • @agme8045
      @agme8045 Місяць тому +11

      Totally agree. I remember thinking this game was AWESOME when I first saw the trailers, but the fact that I could only use it on a ps4 made me completely forget about it lol (and I did have a ps4, i just hated and still hate using the joysticks. Give me a mouse and a keyboard every day)

  • @Anonymouthful
    @Anonymouthful 2 місяці тому +173

    SONY didnt promote it, people in general dont have the patience to learn to make anything Dreams offers ect ect. It was the most important game from the last decade and it died because it didnt make billion in passive microtransactions and because it gave people tools instead of modifiable levels.

    • @jus1332PSP
      @jus1332PSP 26 днів тому +1

      The tutorials were so daunting and not intuitive. This was my issue

    • @Anonymouthful
      @Anonymouthful 22 дні тому

      @@jus1332PSP Theres an entire community to turn to if you didnt find the way MM tried teaching you how to play their game.

    • @jus1332PSP
      @jus1332PSP 22 дні тому

      @@Anonymouthful Right but that kills it for me. Also I found almost everything made in the engine to feel floaty. MMs patented design

  • @ASMRWeekly
    @ASMRWeekly Місяць тому +49

    I was so sad when they announced it was going to end support. I basically created an entire HOGWARTS inside it and heard the experiences of others that walked inside it in VR.
    recently got a PSVR2 but wont ever get a update for the game to run on that :/
    My little sister even thought it was BRILLIANT but admitted that it was less fun for not having Multiplayer (so people could join creations together), and that could have saved it maybe.

  • @EvilKimau
    @EvilKimau 2 місяці тому +188

    I'll never work on anything as important or as cool as dreams again. Hopefully in a decade someone will break NDA or get permission to write a true history with all the messy details.
    If you want an idea of how much dreams did. Adobe spent years just doing sculpting for modeller and it was being built on top of medium with 3 of us from Dreams with that experience and it's just recently reaching dreams level... Just for sculpting nothing else

    • @intrattackout
      @intrattackout  2 місяці тому +38

      Kimau! How nice to see you here. I genuinely still do not understand how you guys pulled it off. I tried to wrap my head around the timeline, thinking about how many tools and features had to be figured out/month and it just doesn't compute. We are in a usability arms race right now and as you pointed out, the best top companies are able to do is emulate 1 of Dreams' 30 revolutionary features at a time.
      I also hope we get to see the development story someday. I'll keep holding out hope for a Noclip style doc. Dreams clearly went through so many iterations, such extended development and even after launch I imagine a lot of insane discussions and internal tests were held that we were never prevy to. There must be so many stories here wating to be told!

    • @schreppybroepke
      @schreppybroepke 2 місяці тому +16

      Phew, reading/watching a true Post Mortem on Dreams one day would be absolutely priceless. Also painful, potentially, but still incredibly important.

    • @atomictraveller
      @atomictraveller 2 місяці тому

      @@schreppybroepke iy won't happen. you as a societ ycan't be honest with yourself about who is screwing you.

    • @schreppybroepke
      @schreppybroepke 2 місяці тому +7

      I‘m not even 100% sure if this is actually an answer to my point, but I‘ll bite: I‘m sure I have a pretty good idea of „who is screwing me“ in this particular case, but „Sony did a bad thing“ or „capitalism was doing capitalist things“ are truisms in this context that wouldn‘t interest me that much about a possible Post Mortem. I would much rather hear what Mm Team members did or didn‘t want Dreams to be, behause it seems like there wasn‘t a unified answer to that question. And where the whole thing went wrong. In my heart of hearts, what I‘d like most would be an almost „Psychodyssey“ level of transparency, although there‘s no chance of that happening…

    • @atomictraveller
      @atomictraveller 2 місяці тому

      @@schreppybroepke you're not, but (predictably) irma gorna tell ya. lodge. black and white tiles on the floor. obvious ties to anything that affects society whatsoever. john quincy adams was a member of the anti-"theseguys" party but that was a long time ago huh. since then these guys run the entire shithouse. duh. answer = obvious. answer = no one will ever try to deal with it seriously until they are screwing you in the face instead of in the ass.
      and that's what happened.

  • @Swoofi
    @Swoofi 2 місяці тому +108

    A Dreams sequel, with multiplayer and a PC port, could be a huge success.

    • @anaguma90
      @anaguma90 Місяць тому +13

      I agree, but Sony in their current form would never green light.

    • @LANDEN_BERGER
      @LANDEN_BERGER Місяць тому +11

      Wow it never even got the multiplayer that was promised? I havent played it in years, always wanted to create with a friend like LBP.

    • @aRandomPersonOfTheInternet
      @aRandomPersonOfTheInternet 6 днів тому

      A living breathing Media Molecule as a company would be a huge success. As soon as they financially recover from this, Dreams 2 would be a dream come true ;)

  • @vrartist4832
    @vrartist4832 2 місяці тому +95

    I created dozens of games over several years beginning in Early Access and loved expressing my creativity, but also agree with your critiques, especially the UI. I actually used some of your logic and assets, and played many of your games. So glad you made this video. Thank you!

    • @intrattackout
      @intrattackout  2 місяці тому +10

      Awesome to hear you have experienced some of my creations! Thanks for watching!

  • @misterk7_-
    @misterk7_- 2 місяці тому +115

    The saddest moment was when end of service was announced and the much of the community collapsed on itself. It was like they forgot what made the game great in the first place. ‘Live service’ was really just an extra treat.

    • @shadowselfCA
      @shadowselfCA 2 місяці тому

      I think the beginning of the end was when Mark bailed.

    • @ItsMeJuvyYT
      @ItsMeJuvyYT Місяць тому +7

      A lot of the community had unrealistic hope that dreams would get the exposure it deserved, the updates it deserved and literally everything that could've been; and waited many years for it.

    • @ItsMeJuvyYT
      @ItsMeJuvyYT Місяць тому +6

      I definitely had a lot of hope myself, it was horrible seeing the announcement and I nearly quit the current game project I was making just out of pure sadness.

    • @shadowselfCA
      @shadowselfCA Місяць тому +1

      @@ItsMeJuvyYT I have not been back since the announcement. I've moved on.

    • @ItsMeJuvyYT
      @ItsMeJuvyYT Місяць тому +3

      @@shadowselfCA Well, eventually I will too, but the dreams community is still alive. I plan on moving onto UE5, but I don't think I'll ever stop using dreams for prototyping.

  • @cloudbloom
    @cloudbloom 2 місяці тому +271

    Btw this video should be required viewing for anyone even remotely interested in creating whatever they want. Dreams is truly unique and intuitive it's amazing what they pulled off

    • @intrattackout
      @intrattackout  2 місяці тому +23

      Haha yes, thank you! Dreams is so much more than it gets credit for.

    • @OuterHeaven2026
      @OuterHeaven2026 2 місяці тому +2

      Would you say Dreams is still a relevant creation tool worth investing one's time?

    • @shadowselfCA
      @shadowselfCA 2 місяці тому +8

      @@OuterHeaven2026 Don't expect to be able to export anything from it into a useful format, but if you like creating for creating's sake, a resounding YES. Especially if you have Move controllers, creating with a DS4 is very clunky.

    • @twitcherthesingleplayergamecat
      @twitcherthesingleplayergamecat 2 місяці тому

      If you're lucky enough to have not only Move controllers, but also a PSVR1 headset, Dreams should absolutely be considered a must have for anyone interested in 3D sculpting/level design.

    • @shadowselfCA
      @shadowselfCA 2 місяці тому +2

      @@twitcherthesingleplayergamecat Agreed, sculpting with the Moves in VR is an absolute dream. I would love something like that for PC. I have some great VR sculpting software, but there is *nothing* like Dreams for PC that has everything under one roof, from sculpting to logic to painting to animation to music creation.

  • @agurtinez
    @agurtinez 2 місяці тому +92

    ah, im just happy that someone keeps talking about this masterpiece of a game. great video.

    • @intrattackout
      @intrattackout  2 місяці тому +8

      Thank you! Not gonna lie, seeing any discussion on Dreams anywhere also makes my day.

  • @ToduTLOU
    @ToduTLOU 2 місяці тому +75

    One of the best videos explaining what Dreams "was" and how revolutionary it was. I agree with all the reasons you mentioned. My Dreams years where one the best gaming moments i've ever had.

    • @intrattackout
      @intrattackout  2 місяці тому +7

      Same! It feels silly to say, but the dopamine highs of releasing things and solving logic problems genuinely can't compare to most games I've played.

    • @Jakco808
      @Jakco808 2 місяці тому

      Same

  • @MrMpa31
    @MrMpa31 2 місяці тому +37

    My hope is that they somehow find a way to repackage and repurpose the tools rather than letting it go to waste. I still think an integration in to a new DreamsHome social space would be ideal.
    I know nothing of this kind is being worked on or even thought about at Sony.

  • @olafrandel3065
    @olafrandel3065 2 місяці тому +51

    This gives me some closure. Dreams failing broke my heart.
    I do think a video essay like this could do with some title cards for the different arguments presented. You make a point about there being conflicting visions of what multiplayer would look like, but then you give your own argument regarding either side and they're sort of lengthy asides, so it gets easy to forget where we are in the greater through line.

    • @intrattackout
      @intrattackout  2 місяці тому +10

      Fair! Perhaps I'll drop some timestamps if I can get them to make sense. This is definitely one of those videos where I got carried away while making it and crammed in as much as possible wherever I could 😂

    • @atomictraveller
      @atomictraveller 2 місяці тому

      i'll tell you exactly what happened! look for baer cafe. look for mr.s baer's torso. it's not there.
      neither is months of my work because people at dreams didn't like it and censored it. it was private. what happened at dreams is a lesson for society. witches don't run society well. read it again. witches do not run society well. you didn't notice. i did.

  • @jikkermanccini
    @jikkermanccini 2 місяці тому +17

    I remember dreaming (no pun intended) about the possibilities of this game, and was totally crushed when it was only released on PS. It's an unprecedented, unmatched software that HAS TO BE SHARED before we forget about it.

  • @TeckGeck
    @TeckGeck 2 місяці тому +11

    I spent so many hours in Dreams! I loved making 3D models that were instantly ready for gameplay and animation. It was way faster and seamless compared to official PC tools where you are required how to figure out UV unwrapping, rigging, weight painting and more! What a time to be a part of the Dreams ecosystem during its beta.
    Once in a blue moon, I'll boot up Dreams and make a quick asset or two as it's still very useful for references.
    I'm forever grateful for MM making the LBP series and Dreams. Because of these experiences, l began making games in other engines

  • @rfff_dgdt
    @rfff_dgdt 2 місяці тому +17

    This is definitely the most comprehensive dreams video I've ever seen by far, nice job

    • @rfff_dgdt
      @rfff_dgdt 2 місяці тому +3

      Just make if so if you open dreams for the first time it immediately puts you in dying is cringe. The greatest game of all time

    • @intrattackout
      @intrattackout  2 місяці тому +3

      Thank you!

  • @EVILBUNNY28
    @EVILBUNNY28 Місяць тому +9

    As someone who grew up chronically addicted to the Little Big Planet series, I just didn't own a PS4. Being Playstation exclusive was the only thing limiting Dream's potential. In a modern day cross-platform world, everything can be played on almost any device. Just like Roblox, Dreams is a game engine, but it was perceived as only just a game. Dreams could've been Sony's foray into the cross-platform landscape. Exclusives are great, but you can't deny Microsoft hasn't benefitted more from allowing Minecraft to be on all platforms, as opposed to just X-Box and PC.

    • @bamban_garcia5562
      @bamban_garcia5562 26 днів тому

      Difference being Minecraft was a massive hit already available on every system years before it was bought out

  • @Romanode_
    @Romanode_ 2 місяці тому +8

    So glad someone within the community made a video like this, you really can't understand how dope it was unless you really got into it, in the loop of spending hundreds of hours playing and creating with Dreams. It's a shame it never took off but I cherish the time I had with it.

  • @brmawe
    @brmawe 2 місяці тому +26

    Man, this is the Dreams vid I've been waiting for!! I've been using Dreams since the beta & two parts of me are conflicted:
    One is just angry, wondering why it's always the more artsy games that don't get the big sales, & eyes on it.
    Two is actually glad that Dreams is done, & appreciate all the time I've been there. Thus moving on to other platforms like going back to Blender or using Godot for the first time.
    Since 2017 I've been working on a video game that has changed drastically over the years & only this year have I finally found the perfect setting, & I can't think enough that Dreams really helped me explore my visions & creativity like never before, it certainly made an impact on me.

    • @intrattackout
      @intrattackout  2 місяці тому +7

      Great to hear you're still in the gamedev space then! Dreams is still the ultimate prototyping tool honestly.

  • @gkthegkpchannel
    @gkthegkpchannel 2 місяці тому +21

    the engine that created the masterpiece "wario dies in a car crash"
    in all seriousness, great video. much like dreams, this deserves more attention

  • @Jakco808
    @Jakco808 2 місяці тому +5

    I gave this game to a friend for his birthday. He barely even played it which is unfortunate. I played this during the early access period and became hooked. Definitely one of the most ambitious games ever made

  • @cvbanszn9406
    @cvbanszn9406 Місяць тому +3

    As someone looking to get into game dev formally who has been playing Dreams since release, both creating and playing, it pains me that this game didn’t get another chance given all the setbacks and critiques discussed in the video. An especially painful backstab was the PC port being cancelled allegedly near the finish line of it’s development and testing.
    Regardless of all its ups and downs, I still love every moment I spend getting into the creator tools and how powerful they truly are. At the moment I’m creating action Metroidvania-style games with focus and combat and traversal and focus on programming and basic animation, all made possible with Dreams’ very intuitive logic systems which clicked from my LBP days.
    I’m a huge fan of your videos as well as your games and creations, even having used a few in my games like your AI template. Thanks for everything you do and I can’t wait to see what more you have in store for the future. 🙏🏼

  • @rily2885
    @rily2885 2 місяці тому +16

    I find very impressive how they broke so many molds and how ahead of its time it was, it still is, and how they got away compressing this in a console game while finding great ways to make it better despite the limitations, but in that platform it may have the same faith as LBP, is not like they have guaranteed success on pc or that platforms like steam would be better for it, I don't think is that simple, what I'm saying is if developers can't future proof their games, at the very least having a pc port, we can do it ourselves at some degree, and I would love to have a platform like this where the incentive is not money, but releasing a literal game engine like this on the pc sounds very complicated.
    If a book about videogames is ever made dreams needs a whole chapter, maybe not for its cultural impact but for the revolution it had the potential to make, the bigger the industry gets and the more known the game developing process becomes and the more evident is how important dreams was and still is

    • @atomictraveller
      @atomictraveller 2 місяці тому

      and how they let themselves get shut down by a coven of witches.

  • @ItsMeJuvyYT
    @ItsMeJuvyYT 2 місяці тому +10

    This was an amazing video, I don't think anyone else would've been more suited to make a video like this than you.
    It's sad what happened with Dreams, But I'm glad it happened at all. It helped me through one of the most rough times in my life.

    • @intrattackout
      @intrattackout  2 місяці тому +6

      Thank you! I think a lot of us can say Dreams changed our lives. It releasing during covid was such a blessing as well. Really made those days so much more bearable.

  • @jiar300
    @jiar300 2 місяці тому +8

    5:46 this is exactly why Dreams was special, the all-in-one engine really made it easy to finalize any concept you had in mind in a really short period of time. also you cant even run all the pc programs at the same time without risking it blowing up.

    • @intrattackout
      @intrattackout  2 місяці тому +4

      Not enough people appreciate how insane it is that you can edit and playback music in real-time, while the entire lighting in the game is calculated real-time, while all the logic runs real-time, while all the physics run real-time, while all sound effects play in real time, while all animations run in real time. On a base 2013 PS4 😂

    • @jiar300
      @jiar300 2 місяці тому +2

      @ now image what they could have done with the ps5 pro. i really hope they don’t drop the play, create and share aspect of their games for the next project.

    • @RePorpoised
      @RePorpoised Місяць тому

      @@intrattackout i did not have proper appreciation for it back when I first played, but now that I've used a bunch of these software, I really, really strongly agree. Completely bonkers.

  • @Rhodochrone
    @Rhodochrone 2 місяці тому +4

    You hit the nail right on the head. Then hit another. And another. This video covers my feelings about Dreams perfectly.
    Everything outside of that magical create mode was fumbled. Dreams has so much potential that I often forget it and am surprised again. It could foster such intense and totally varied memories. I have distinct pockets of nostalgia for individual projects in the game. A real curse that multiplayer never happened.
    Creating living, immersive little worlds with no one else to occupy them... in the years leading up to Dreams I fantasised with friends about a dream world we'd build and live in together, as varied characters, and all the crazy stuff we could get up to, basically being able to seamlessly integrate varied gameplay like vehicles or weapons.
    Dreams flowed so well that you could make things feel immersive and rich without much technical knowledge. In VR chat, half the stuff looks like paper, has shitty audio and terrible lighting. Much like LBP, Mm's rendering system really adds a lot of immediate tangibility to UGC, and their create tools were so seamless that if MP was added It'd likely let you stay together with other players and make things together without really breaking the immersion. Imagine PSVR2 support on top of that. Making logic in PSVR1 was like a utopian sci-fi experience. I was sitting in a room I'd built, programming intuitively into the 3D space around me, physically... with sunlight streaming in through the window and scattering on the frosty holograms I'd arranged around me. And PSVR1 is shit.

    • @intrattackout
      @intrattackout  2 місяці тому +3

      Facts! Multiplayer could've been insane in so many ways. Combined with PSVR2 it would've been the ultimate VR killer app as well.

  • @florianschmoldt8659
    @florianschmoldt8659 2 місяці тому +34

    As a game dev, seing Dreams and it results was just as fascinating as sad. It's mindblowing tech used by creatives who made some true masterpieces. Games that would have deserved a huge audience. No PC, no multiplatform but the tinest of ps4 dreams ecosystems, not even most playstation fanboys ever heard of. I get why everyone who got into game dev dropped dreams once they realized that all the effort might not be worth it.

    • @wchorski
      @wchorski 2 місяці тому +8

      ^this
      I can see how Dreams was too late to the market. Game engines like Unity or Unreal has become on par with this 'drag and drop' interface much like Dreams but with that added benefit of platform independence and game ownership.
      The reason I spent so much time building in LBP was because of the limitations. I wanted to build games and levels to play with Sackboy like he was a digital toy. Dreams was just to ambitious where building 'anything' really made me double think of the effort being a waste seeing as it will only live on a dyeing console.

    • @florianschmoldt8659
      @florianschmoldt8659 2 місяці тому +2

      @@wchorski With the direct LBP connection, Dreams must have been brilliant as a game but I really feel for ambitious devs who started bigger projects, seing Dreams slowly dying and not even be able to rescue their created assets to another engine.
      I've never worked with it myself but the option to modify existing level and have an instant result or use simplified tools to create something new, without crashes and compiler errors looks genius.
      Getting into UE, Godot, Unity etc comes with a steep learning curve and a tool like this, would be a fantastic entry point for interested starters.
      Exclusivity deals and the typical business nonsense probably won't allow a Dreams PC version but a system similar would be so welcome.

  • @ClicStudio
    @ClicStudio Місяць тому +3

    I never even thought of the UI problem, you explained it brilliantly even if I love the intro and all, but you’re super right

  • @ZYNTRONX
    @ZYNTRONX Місяць тому +8

    i have this game still to this very day, I've seen its wonders, and its creative tools that we can use... since I'm a musician, a 3d modeler, and animator, and digital artist, dreams had it all... i always wanted to succeed finishing making music from it, which i barely did, and mostly i always wanted to make dynamic art from it too... but... due to its complexity and how the UI is, it's very most unlikely for me to make anything with a ps controller... sure it had motion controls, but that doesn't help any workflow to navigate its UI, but later after that, i stopped using it and forgot about it... now since I've seen this video on youtube about dreams, I've now just remember that i forgot about that game... but yeah, if it was on PC then being anchored to the console with its complexity bulky controls, then i would go back and get things done, but with a mouse and a keyboard, or heck, make the mouse and keyboard compatible for it along with any graphic tablet with a pen for making art from it, it would work great on a console, that's my main complaint... control.... and dreams, don't have that.... that's why i couldn't make anything on there, there's no good control flexibility... just look at how RPG maker MV turned out on a console port... lack of content, and most importantly no mouse and keyboard compatibility.

  • @MartinNebelong
    @MartinNebelong 2 місяці тому +5

    I love this video.. underlines so many cool things about Dreams.

    • @lordiari7110
      @lordiari7110 2 місяці тому +1

      Totally agree. Martin Nebelong, Dreams' creative legend! Where do you create these days? Did Kojima hire you already? ;)

  • @SlothDude_619
    @SlothDude_619 2 місяці тому +3

    This is actually an awesome video. I did not think Dreams was so detailed in its ability to create literally anything. I used to play it a bit back then, but now this makes me wanna go back and check it out. I think that’s what I’ll do tbh, I wonder what awesome stuff people have made over the years.

  • @lordiari7110
    @lordiari7110 2 місяці тому +3

    Intrattackout, one of Dreams' creative legends! Quality video, as always! People without PlayStation, couldn't/can't experience and even begin to understand, how much of an amazing creative all-in-one studio/engine Dreams was/is. A pity, truly a pity. Love the atmosphere in your Web Of Metal.

    • @intrattackout
      @intrattackout  2 місяці тому +1

      Thank you, appreciate the kind words!

  • @matsnilson7727
    @matsnilson7727 2 місяці тому +2

    I may have said this before, but I admire your enthusiasm. I was actually thinking about the highs and lows of Dreams just the other day, and most of my thoughts closely mirrored what you adressed here. Dreams definitely deserves a lot more success.

  • @techno_otaku
    @techno_otaku Місяць тому +2

    This game was a dream come true, no pun intended.
    I kind of evaded the game while i was working on my backlog and whenever i was trying to work on enhancing my digital art abilities.
    I WANTED to be a game designer, but due to some issues within the years I kinda just changed course, but this game helped me imagine what that feeling would be like and had finished a game I had in my head.
    I really wish this game could've been available to others over on PC as well so that they can bring their own creations to life with such ease and comfort!

  • @henrybluefilms
    @henrybluefilms 2 місяці тому +2

    Incredible recap on Dreams story. It will always be the most fun way to start a game dev journey. I switched to UE5 two years ago and have found the transition to be seamless. There is an endless amount to learn, but if you take it piece by piece it starts to make sense and become fun!

    • @intrattackout
      @intrattackout  2 місяці тому +1

      Ooh nice! Are you involved with the Storror game? Your parkour mechanics in Dreams were so much fun! I myself still haven't been able to get far with UE5. Learned a (very) small bit of blueprints, basic environment creation and then pretty much stopped. I probably want to do too much too fast again. Got any tips?

    • @henrybluefilms
      @henrybluefilms 2 місяці тому +1

      @ I was working with the Storror game, but now I am focused on my own game. Working hard to bring it to PC, Mac and mobile! Already have the build running on my iPhone and its magical and exactly what i want in a parkour game. The best way to get into unreal is to just make a game. I learned everything through youtube and experimenting so i know you can too if you have a project to work on

    • @intrattackout
      @intrattackout  2 місяці тому +1

      @@henrybluefilms Awesome that you were able to make the jump! And developing for mobile as well? You've been busy! I still have many games I want to make so I guess it's really just a matter of putting my mind to it...

  • @Dennnny60
    @Dennnny60 2 місяці тому +3

    I’ve never felt so emotionally to a software/game before. The tutorial alone was amazing and this game set me on a path to learn, grow and create.
    It sparked something that keeps me alive.
    The story Art's dream holds a special place in my heart, strangely right beside Soul (maybe because of the jazz).

  • @baumapfel4463
    @baumapfel4463 2 місяці тому +15

    im still so sad about this never releaseing on pc, because of that i never got to play it.

  • @pixeltom
    @pixeltom Місяць тому +1

    oh man, you're talking from my heart. what an awesome experience it was. everything was just so intuitive and yet. the reason after tons of hours i stopped investing was it's lack of export options. (;u_u) gor me as a creator it was literally a dream come true tool. but sadly it wasn't meabt to be... :((

  • @FacelessGodPSN
    @FacelessGodPSN 2 місяці тому +20

    I kept expecting "any day now, this game is going to go big" but it just never hit the mainstream. Even now, anyone I mention this game to seems to have never heard of it but think it sounds amazing.

  • @cjtenney2981
    @cjtenney2981 Місяць тому

    I love the grassroots creativity you get from things like dreams, where the only incentive for people to make something is to experience the joy of making something. As soon as you introduce monetization, that feeling goes away. I think it’s important to keep platforms where that kind of creative purity still exists. Think early internet days like newgrounds, LittleBigPlanet like you mentioned, even Roblox before they introduced monetization. Dreams scratched that itch for me in a way that I really needed and missed.

  • @spineblood
    @spineblood Місяць тому +1

    Great Video! Dreams will always live on in our hearts as creators

  • @Speejays2
    @Speejays2 2 місяці тому +1

    Best video I've seen on Dreams, thank you for making this!

  • @EthanTheGamer77
    @EthanTheGamer77 2 місяці тому +6

    Despite the community being very small, we are all still innovating amazing things and are very friendly.
    The same thing happened with LittleBigPlanet and before the servers shut some things they made were shockingly good things which didn't even feel like LittleBigPlanet.

  • @WolieIsHot
    @WolieIsHot 2 місяці тому +6

    Got this game at the tail end of it's life (before PS Plus) and it took up 80% of what I played while my PC was broken. It honestly should've gotten that PC port. (btw those Sonic fan games you mentioned are actually kino, don't sleep on them)

    • @intrattackout
      @intrattackout  2 місяці тому +4

      Hahaha those Sonic fan games did get good! But in the beginning there were hundreds of kids dropping Sonic models into empty scenes and getting to the top of trending just off the name 😂

    • @WolieIsHot
      @WolieIsHot 2 місяці тому +1

      @@intrattackout Ah I remember that happening as well when I first started playing but replace Sonic with Digital Circus and Five Nights at Freddy's

    • @intrattackout
      @intrattackout  2 місяці тому +2

      @@WolieIsHot Don't remind me of the FNaF era 😬😬😬

  • @dallassurbaugh9270
    @dallassurbaugh9270 Місяць тому +4

    I just got Dreams a day ago. I never even heard about it. I was a huge fan of lbp and would've loved to check out this game if I knew it existed and was made by Media Molecule. It's really a shame it didn't get more popular. It's amazing.
    But I do remember people criticizing lbp for moving more towards being a game creation engine instead of a platformer with a cute sack person. I think just not enough people wanted what the game provides, no matter how great it is at providing that

  • @tepiwagrey5908
    @tepiwagrey5908 Місяць тому +1

    I truly loved this game, wish more was invested in marketing. I didn’t know this game even existed until a year later. By that time people were leaving. It was a game to create experiences.. like that Hug me. My kids loved that game, Depression in a video game that just repeats. Creativity was dreams best asset. Dreams also taught me the basics for UE5 Blueprint. This video brings so much nostalgia thanks bro ❤

  • @HarmonicTunes
    @HarmonicTunes 2 місяці тому +3

    I really hope Mm continues to do what they do. Thanks for this video!

  • @MrMpa31
    @MrMpa31 2 місяці тому +3

    Great video. I agree with almost everything you said. Presentation, UX, target audience, and especially what your vision of Dreams as a platform could/should have been.
    The only small thing i disagree on, is that Mm would have nailed a sequel. They seriously needed some outside voices and visions to take this to the next level, i truly don't believe that they ever recognized their mistakes. They operate very much in an echo chamber and seem very content to continue as such.

    • @intrattackout
      @intrattackout  2 місяці тому +1

      I always try to have an attitude of: real devs are smarter than me and have reasons for doing things the way they do. But you might be right. They did have a lot of time to fix the low hanging fruit and little of the things they did seemed aimed at adressing core issues and pulling in a broader audience.

  • @OuterHeaven2026
    @OuterHeaven2026 2 місяці тому +11

    This video is so good... ironically like Dreams itself it won't get as many views as it should.

  • @dreamysun
    @dreamysun 2 місяці тому +1

    Very smart take on the subject, your implication and your research on the matter really show. It's very informative too! Thanks for your work!

  • @LeahKizzyPeirson
    @LeahKizzyPeirson 2 місяці тому +2

    I really wish I got into dreams, LittleBigPlanet is the game that inspired me to want to work in a creative outlet as an adult, the charm of Sackboy, his world and it's intuitive create tools is what got me hooked on creating stuff which I enjoy, and is the reason to this day that I am an animator. Unfortunately, since Dreams released, I didn't have time to pour countless hours into learning the tools, due to me learning and pursuing animation professionally, and perhaps also because of the lack of a charming character and story like Sackboy to get me invested, I just used it as an occasional outlet to experience some of the community creations (and not even the good ones, just the more 'meme' focused ones, as they were easy to search for). I never really got chance to appreciate more in depth the creation tools were, and watching this video, it has incredibly shocked me in terms of it's scope. Great video, makes me really wish I gave Dreams more of a shot.

  • @Multi-Waves_Music
    @Multi-Waves_Music 17 днів тому

    This creative workflow was made for an artist. I could vent for like an hour about how my brother and I were saving for a ps4... we never felt comfortable with the prices though no matter how much we adored dreams.

  • @misterk7_-
    @misterk7_- 2 місяці тому +1

    Thanks for making this video it is the perfect retrospective of this whole game

  • @PierogigonGameDev
    @PierogigonGameDev 2 місяці тому +1

    This is a really good video, great job. Very interesting commentary that stays entertaining and educational, great structure, and the visuals are well-planned.
    I was really surprised that some of the things you said I hadn't fully considered before, seeing as I was a Dreams creator for so long. The points about the target audience being incorrect isn't something I had consciously considered before. It didn't even register for me that the tutorials and introduction was so childish, because I played it once, didn't really pay attention, and never thought about it again.
    In the context of this video, the negative talk around PC dev was appropriate. It deserves criticism. But as I have been dedicating myself to learning many different programs on PC to continue solo dev, I have developed a great appreciation for the way things work. I also think that many very talented developers put in amazing work into making game engines and programs more user-friendly. Game dev on PC is more accessible now than ever, and it will continue to improve.
    I know it's easy to speak down on PC dev and say all the reasons it is so awful. It feels good to do that, and it is healthy in moderation. I just worry that a cycle of negativity around other creative options is so easy to fall into, especially for Dreamers. Dreams gives us such high standards for game engines that, in the long run, hurts our ability to branch out. How can you not be frustrated when things you could once easily do become very complicated. It's harder to keep an open mind when surrounded by validation for the idea of "I can't". Although it feels good, excessive negativity around how "impossible" PC dev is contributing to that mindset. It's something I have been made aware of in myself that I'm working on.
    I don't know if anyone needed to hear that, but I hope it helps maybe.

  • @minolaki5956
    @minolaki5956 2 місяці тому

    I have over 4000 hours in Dreams, 1500 just playing creations. And my "Play later" queue is still full with high quality Dreams from Dreamers I follow,, recommendations on discord and still acrive curators. And every time I pick up the controller to create something it baffles me how easily I get something satisfying out of a session.
    I really hope we didn't hear the last of the Dreams project. Thanks for making a video on the matter. It's always such a bittersweet experience to hear the whole story again.

  • @Vincent_19999
    @Vincent_19999 Місяць тому

    You absolutely nailed this video. It deserves way more views. You covered all my thoughts and opinions about the game, especially the part about multiplayer. I was always hoping they'd add that feature. Hopefully Media Molecule is working on LBP4 or something even better. It would be amazing if they used this engine to create other games that could be sold at a lower price. I'm just glad Media Molecule still exists as a company. I can't imagine how much money they lost with Dreams. When they announced it, I was more hyped than I’ve ever been for a game!

    • @bamban_garcia5562
      @bamban_garcia5562 26 днів тому

      SIE were the ones that lost countless millions on Dreams not Mm

  • @notredamin
    @notredamin 2 місяці тому +3

    GREAT VIDEO Buddy, I miss Dreams, or at least what it was.

  • @3kycat
    @3kycat 2 місяці тому +3

    Dreams is great and will continue to use it. I have 3 more projects planned to do, including two VR projects where I will also use your template because it is great. I do not make projects for likes or players, I make them because I would like to play them myself and they are not there.

  • @amundjaatun7474
    @amundjaatun7474 2 місяці тому +1

    Wow! Well done! This take on dreams was beautiful! Loved your insite!

  • @elcaro83
    @elcaro83 2 місяці тому +1

    Fantastic video covering all aspects that Dreams had. I've personally played it for thousands of hours.
    What I'd love to see is for Mm to create a multiplayer game, cross-platform with multi-platform support, using their knowledge from Dreams.
    Imagine a Roblox or Fortnite but with Dreams as the building blocks.
    This can't possibly fail, right? It's hard for me to believe that Mm or Sony wouldn't take this incredible achievement further.

  • @Jacob_Animates
    @Jacob_Animates 2 місяці тому +3

    I completely agree with this video. This is why I never remove the made in dreams watermark. I want everyone who sees my creations to know this is dreams because I feel dreams deserves more attention

  • @lilwoofs
    @lilwoofs Місяць тому

    To me dreams feels like how lbp felt to me when i was younger. Limitless, assets being shared and everyone making all different types of games. Dreams felt like a good step up from that (despite the tutorial). Great video!

  • @RusPitman
    @RusPitman 2 місяці тому +5

    The controls in Dreams are absolute magic.

  • @Universalbeing0
    @Universalbeing0 2 місяці тому +2

    One of the best games I've ever played on PS4, I miss seeing new creations daily 😢

  • @lordofthe6string
    @lordofthe6string 2 місяці тому +3

    Another thing, Alex Evans (and a few other major devs) have left Mm. IMO Alex was the reason their tech was so good.

  • @SgtHamster
    @SgtHamster Місяць тому +1

    Dreams was always a walled garden. As a Dreams creator who poured 1021 hours ( I just checked ) into creating complete adventure games, there is one simple thing I wish MM/Sony had added ; a way to send a Dream to another playstation player who doesn't own Dreams. I imagine it as a seperate free download for that specific game, wrapped in a Dreams free-to-play browser. Perhaps it would be time limited, or space limted to 3 games. I knew many friends and family who were interested in the invidual Dreams, were tempted to try my games, but didn't want the entire package. Using this sort of free-to-play method to generate interest in the entire game would have been so beneficial to creators and those who were curious but intimidated by the suite of tools and baffling menus.
    Dreams I created were : The Islands of Adventure, Into The Night, Terence's Jungle Adventure, Lottie's Horse Jump Challenge

  • @AecertRobotics
    @AecertRobotics 2 місяці тому

    Your multiplayer take is spot on. Great video dude, agreed with the vast majority of what you talked about.

  • @HamguyBacon
    @HamguyBacon Місяць тому +3

    that's the reason it died, it was an exclusive for PlayStation, I remember hearing about it on ps3 and never bothered with it again.
    you couldn't save your games and export it, the ps1 had something similar but for music creation, you couldn't save the music but it was used in samples in a lot of 90's songs.
    If it were on PC it would still be used today and would probably have a lot of quality of life improvements.

    • @farmerfreakeasy
      @farmerfreakeasy 26 днів тому

      With Music 2000 on PS1 you could save your created music. Or otherwise record it via the PS1 analouge outputs and then publish it(which i did several times). I believe this is known as MTV music generator in the USA.

  • @Trench303
    @Trench303 2 місяці тому +15

    If it wasn’t for littlebigplanet or dreams i would never have started making music!

    • @intrattackout
      @intrattackout  2 місяці тому +4

      YES! It's so cool how Mm's games have genuinely changed the trajectories of so many lives.

    • @continental_consumer
      @continental_consumer 2 місяці тому +1

      I'm similar, but instead of music or dreams its video game design and mario maker.

  • @MrBowmanMakes
    @MrBowmanMakes 2 місяці тому +2

    I'm hopeful that in the future, Dreams will live on through PS4 emulation, hopefully PS4 emulation that enables VR Dreams in a smooth and bug free experience that is almost there on the PS5 except for several show stopper bugs that kill workflow

  • @Zoly633
    @Zoly633 Місяць тому +1

    Dreams allowed me to fulfill a literal life long dream of mine. I’ll forever hold the friends I’ve made and two Impy noms I received close to my heart.

  • @PSVRBRASIL
    @PSVRBRASIL 2 місяці тому +12

    I'd like to know as well.
    A PSVR2 mode would be perfect, but it was not even ported to PS5. 😢

    • @intrattackout
      @intrattackout  2 місяці тому +10

      Yep, the PSVR1 implementation didn't take off because it was mainly just too little too late. PSVR2 has a content drought problem that Dreams would've solved so well 😥
      Just another way in which this game almost made it.

    • @twitcherthesingleplayergamecat
      @twitcherthesingleplayergamecat 2 місяці тому

      ​​@@intrattackoutI see no drought, right now I'm drowning in a FLOOD of top quality PSVR2 releases! I already own more titles than I can find time to play, and there's so much more on the horizon!
      100% agree that PSVR2 support for Dreams would have been a HUGE addition, though

  • @jameshetherington1
    @jameshetherington1 2 місяці тому +11

    I was blown away by dreams but I lacked the skill to do anything with it - particularly with it limited to playstation controller. If this was something on PC it still could be huge

    • @jameshetherington1
      @jameshetherington1 2 місяці тому +3

      To be clear - this is because I suck - not dreams

  • @taupepigeon2435
    @taupepigeon2435 2 місяці тому +3

    is Sony allows MM to release a pc version of this game, the level of notoriety that Dreams would get would be insane. Sony is really hindering it's market potential by keeping Dreams a PS4/5 exclusive.

  • @DrJones20
    @DrJones20 2 місяці тому +6

    Despite everything, my recent P.T remake published 6 weeks ago got nearly 16 000 plays.

    • @intrattackout
      @intrattackout  2 місяці тому +2

      Awesome! Dreams is certainly not dead. Make something good enough and it can still go viral outside of it and get players to jump back in. So many own Dreams because of psplus. There are literally hundreds of thousands ready to get in, you just have to reach them somehow...

    • @usmanibraheem
      @usmanibraheem Місяць тому

      Yes, but your not making a Single penny. How can you monetise it is what you should be seeking.

    • @Sykroid
      @Sykroid 29 днів тому +1

      My stupid meme dream gets several likes daily, and hit 12k likes recently. So people DO still play Dreams, at least for the big dreams.
      But my Bad Apple animation, which I'm genuinely proud of, has less than 200 likes after a year. And I think that's a good indicator of how the player community revolves around the snowball effect.
      Btw, I love your remake, I still see actual blogs talking about it lol

  • @tigerdude2727
    @tigerdude2727 2 місяці тому +12

    Since sony is nowadays porting their exclusives to pc, am still holding out hope for pc port.

    • @intrattackout
      @intrattackout  2 місяці тому +11

      A couple months ago there was a leak showing a PC port was worked on but cancelled. My only last desperate sliver of hope is Mm's next game pulls in so much money it grants them a bit of leverage to reopen discussion on this front.

  • @mipe3844
    @mipe3844 2 місяці тому +1

    Great video, thanks for making it!

  • @Surgehero5136
    @Surgehero5136 2 місяці тому +4

    I wish I had the wealth of knowledge you covered in this video. I only got into dreams a couple of months prior to its 2020 release. I like how you covered some of media molecules possible mishaps too cause it’s a little hard for me because I’m biased towards dreams and would take it over Minecraft or Roblox any day but listening to some of the issues with it made me think about if Mm could’ve have fixed them or did something different either before or after release to get more eyes on Dreams then it’d be a lot bigger. If it’s possible I hope we can get a Dreams clone by another studio. Hopefully that studio can reach some of the potential that Dreams failed to reach

    • @intrattackout
      @intrattackout  2 місяці тому +3

      Dreams tried to do so much at the same time, mistakes were going to be inevitable. Maybe a bit controversial but I do genuinely believe Dreams could've had a much healthier playerbase for longer had Mm prepared better for the 6-12 months after launch. Creations were getting exponentionally better, but most of the ones pushing the limits quit during that initial period. Radio silence plus the hostile UI really hit hard.

    • @Surgehero5136
      @Surgehero5136 2 місяці тому +1

      @@intrattackout yea, because nowadays it feels exactly like that, radio silence. I’m still passionate about dreams as a creator, but seeing the playerbase decrease overtime was a bit discouraging to see. And I agree with the statement, if dreams went away tomorrow ( lol hopefully not) I’d be happy with the experience even tho I wouldn’t want it. It helped ease me into 3d character art so I’m grateful for that

  • @Notquitekris
    @Notquitekris Місяць тому

    OMG SOOOO EXCITED TO WATCH THIS VIDEO!!! TY 4 MAKING THIS

  • @RobertMihai2007
    @RobertMihai2007 Місяць тому

    HOLY WHAT A GOOD VIDEO?? Ur completely right all along, i got dreams when it went free on ps+, and i didnt even open it up thinking its smth like roblox but childish af WOW, GREAT VID AGAIN I LOVED THIS

  • @steel.oneill
    @steel.oneill 2 місяці тому

    Thank you for this. Dreams, it's incredible scope of allowing full creative expression, it's wasted potential, it's and the way it was treated by Sony will always leave me heartbroken for what could (/should) have been. Dream on 🌌

  • @AuriPlayzz
    @AuriPlayzz 2 місяці тому +3

    I think that the main issue that dreams has is BEING as good as it is. I was there since the early access and I’d say only now am I somewhat alright at most of the tools. It takes quite a long time to learn. And my magnum opus of projects that I’ve been working on is still to see the light of day, because I’d like to animate it - buuuut I don’t know how to animate. And it’s so hard finding collaborators.
    Also, unless you’re making a game, your creations…probably won’t see much use. One off assets like music and sculpts just never really get recognised.

    • @shadowselfCA
      @shadowselfCA 2 місяці тому

      I dunno, I have had my tunes and sculpts used in plenty of projects.

    • @AuriPlayzz
      @AuriPlayzz 2 місяці тому

      @ it depends a lot on what you make and how versatile your creations are

  • @burningsky7318
    @burningsky7318 2 місяці тому

    I'm new to the channel and I'm liking your quality of commentary, and while giving it feels like you're involving my intelligence of the industry makes me want to give dreams another chance. Good job my friend. If you keep this up I'll subscribe.

  • @IAmLogicL
    @IAmLogicL 2 місяці тому

    Such a great breakdown of al the aspects of why it was the big hitter we al wanted it to be especially about the UI experience

  • @avatarofchaos6054
    @avatarofchaos6054 2 місяці тому

    Great video. Dreams is an amazing game. So many great memories... Just wish it had been more popular!
    Will be interesting to see what Media Molecule can do next.

  • @agp72
    @agp72 2 місяці тому +1

    I got dreams around when the pandemic happened. I spent so much time in it. The pig detective games. the opposite day series. The random animations. seeing the limitations that I thought the game had be crushed, seeing incredibly made models. And even TV show pilots. dreams was something special and I just wish that it got the attention it deserved

  • @TheQuietTimes
    @TheQuietTimes 2 місяці тому +3

    I know this would have been impossible... But it would have been good if creators could have published their games to be experienced by the larger gaming community outside of the people specifically playing Dreams.
    I think a big issue as a creator is that if you do really devote your energy and time you could made a 10/10 game... But then what?
    You've got to hope people play it, but even if it trends, its treding amongst a pretty small crowd and there's still a great chance that most of the people who have access to the game won't do so, as not even close to every PS4 owner downloaded Dreams, and even less logs on regularly to see what was new.
    So then what? You have this amazing thing that you probably spent months, if not years building, only to have a several hundred people (if you're lucky) play it, say _"that was good",_ and move on... Possibly never even able to find your game again (given the weird UI).
    I think if there was AT LEAST an app/launcher on other platforms to let people JUST experience the Dreams people have created (even if you can only actually create Dreams on Sony consoles), or maybe even sell qualified experiences (ones that passed some kind of standards testing), I think that would have been a great motivator for creators, and it could have even allowed MediaMolecule to earn some post-purchase revenue (which is important for continuous post-launch development and evolution of the toolset), which would have extended the viability and life of Dreams beyond what it saw.
    Then maybe we would have gotten that multiplayer update... As I'd imagine it would be expensive and hard to justify for Dreams in its current state, as there wouldn't be any income to offset the costs of making multiplayer possible.
    I just think for something like Dreams... It's a numbers game, and success is dependent on keeping people playing the game (I know that can be said of all games, but especially for games that are user-created content centric)... And that would have been easier to achieve if there were more people able to experience the creations, and a way beyond a thumbs up for creators to get recognition for the work they put in.

  • @MOOMOO22MOO
    @MOOMOO22MOO 2 місяці тому +3

    Fantastic video! I think missing SackBoy, or a mascot, some kind of identity for dreams was also a huge part of its lack of success. You briefly mentioned it near the end. But not to the extent I think it deserves. Dreams has nothing unifying all of the games together. Nothing that makes you say, wow that's *Dreams* And not, something else. But how do you do that without sacrificing the extreme flexibility of the tools? A mascot! LBP has Sackboy, Minecraft has Steve, Roblox has the iconic lego like character model. And the Dreams has one too, your cursor guy! Though it is extremely underutilized, I don't even remember what it's called! But I remember Connie the cone! I know you can customize it a little, but give it more character, give it a bigger place in play mode by encouraging creators to use it for menus and other things. (is that even an option? I'm not sure) Even if creators could completely ignore it, giving the game a mascot could have gone a long way in giving the game an identity, and thus something for people to emotionally latch onto.
    This along with multiplayer are the two main reasons I did not stick with the game. Even though I put over 1000 hours into LBP1/2 and made countless levels. I was excited to make more in Dreams. But it didn't click with me, and many others.
    On an unrelated note, I held the belief that a PC port for dreams would be cool, but would be ultimately pointless. Why would anyone play or create in dreams when they could play any other real games? Or use the much more powerful software that already exists. I thought what made dreams special was that it was a game engine on Playstation. Giving console gamers the option to make their own stuff, and it is! But now I know it's more than that too. Your point about how it's all integrated into one system, and how stable, and optimized everything is, you really convinced me that Dreams would absolutely have a reason to exist on PC besides 'it's cool!' Even if you're not able to export, having everything in one place is a huge benefit! Along with the other strengths of Dreams that you outlined. I never internalized how fragmented creation tools on PC are, and how things could be integrated together until you told me in this video.
    Been watching your videos for a long time, but this is the first time I felt compelled to comment. Keep it up!

    • @intrattackout
      @intrattackout  2 місяці тому +2

      Thanks for watching and the thoughtful comment! Dreams could've really used a mascot. And even more than that, it could've used in general more plug and play gameplay systems. Imagine they had a super slick platforming character + enemies + contraptions to go along with it. Or top down shooter, or beat 'm up etc. We had to make everything from scratch and no 2 creations were alike.

  • @ultradeku6546
    @ultradeku6546 Місяць тому

    Man I grew up in my teens investing checks into supplies for my drawings, molding clay, painting and writing I used to be the kid who thought when playing games “how cool it would be to make something like this” then around 2020 I found this and it was literally a “dream” come true for my “creative hungry mind” it’s a shame it met it’s end but I’m not giving up on it completely

  • @cassowarygaming2163
    @cassowarygaming2163 Місяць тому

    Dreams was absolutely the best game ever made for many folks, myself included. It defies classification; it was years ahead of its time on release, and continues to be so today too. Within ONE YEAR I went from doing a tutorial in Dreams, to watching several people on Twitch stream a unique game I made in Dreams and have a great time playing it. To some extent other games can help unlock people's creative potential (e.g. Minecraft, Dwarf Fortress), but in the process of making games in Dreams, you come to understand that your own creative potential is limitless.

  • @atypicalmedia7211
    @atypicalmedia7211 Місяць тому

    Great video. With all the points you mentioned, I genuinely think it is possible to revive/remaster this game. Focus more on casual players rather than creators, change the aesthetic to have a broader appeal, market it better, and port it to PC, and add online multiplayer and I think the game could find bigger success. If I could, I would pitch it to Media Molecule/Sony and show them this video.

  • @id104335409
    @id104335409 2 місяці тому +4

    Sony temp intern: Wow, this looks like the future! Sony should buy this and turn the next PS console into a wild ecosystem of million games made by players and sold on the PS store.
    Sony exec: Naaah, I know what kids want. They want to play on this colorful multiplayer shooter. I have this sweet deal arranged to buy this game called Concord. This is Sony's future!

  • @andreasskjoldhammer6493
    @andreasskjoldhammer6493 Місяць тому

    Extremely well put together video!

  • @schreppybroepke
    @schreppybroepke 2 місяці тому +4

    This is great and raises A TON of excellent points - it has also kinda made me fall in love with Dreams all over again 🤣
    One thing that hit particularly close to home was the idea of Dreams as not being a pipeline into „proper“ professional game design (whatever that may be), but rather a fascinating alternative to it. And to be honest, that‘s an angle to Dreams that even Mm sometimes didn‘t quite seem to grasp.
    One thing on the „engine question“: I was never really interested in the monetisation aspect, but both creations & tools being „trapped“ on PlayStation, so to speak, was always a problem, both as a hurdle for many possible creators and use cases, but also because you could never really quite own and/or distribute your creations Independently from Dreams. A PC version and/or export function - even a simple one that just allows you to download your stuff and play it in a kind of Container/Player would have been an incredibly important solution for that problem, even with zero monetisation in place.

    • @intrattackout
      @intrattackout  2 місяці тому +2

      I think we'll really feel the pain from lack of export functions when the servers close down. Everything will just be... gone.

    • @schreppybroepke
      @schreppybroepke 2 місяці тому +2

      Yes, that is an incredibly scary prospect! It‘s why I have recorded (and uploaded) playthroughs for most of my creations, in order to at least document how they did exist at one point in time… 😬

  • @sampletext9467
    @sampletext9467 Місяць тому

    I have never even heard of Dreams. Maybe beacuse I never had a PlayStation. Thanks for the video - very informative and entertaining!

  • @h.t.8190
    @h.t.8190 8 днів тому +2

    that was the only way for me to create 3d games without coding 😭

  • @yonderboygames
    @yonderboygames Місяць тому

    I finally understand dreams after this video. Thanks dude.

  • @VanillaSpooks
    @VanillaSpooks Місяць тому +1

    0:32 Intra really went “Had to be me. Someone else might have gotten it wrong”

  • @JesseAnderson
    @JesseAnderson Місяць тому

    Something about spending time with your friends browsing all the cool games people slapped together in LBP2 is a really core memory honestly. I wish I could play it and see all the games that have popped up in it since, but I doubt it's possible today. Dreams though, it never really garnered much interest in me. Its level catalogue seemed about the same as LBP2's but I had no drive to ever give it a shot after seeing it in a few videos.