what is the hardware needed to simulate this ? and is the resulted simulation heavy ? if u have many clothes on many characters can it still function ?
@ Pepe Buendia - looks awesome, my question would be I see the there is a tearing done at the end of the preview? simulating that amount of curves isn`t that heavy to work on or is there a technique you guys are using and then call the high res fabric onto the torn mesh?
Thank you! Yes we are not simulating all the curves. The workflow is to simulate a mesh and then deform the curves with it, we have a deform module that takes care of the deformation and also has tearing options.
@pepe.buendia would love to see further the deform/tearing and module when u get the time.I am curious to see the process that is sharing the cut patterns between the temp deform mesh and actual cloth curves. Anyways not to intrude and be over demanding..superbly made man.Cool stuff!
Hey can you tell me what to learn to do these geo to curve, like I have thought of making spider webs and such things but I don't know how to approach it , or where to start to begin with, pls help 😅
I can't really tell you what you need to learn to do that exactly. Focus on having a good understanding of Houdini, procedural generation and maybe some knowledge of the grooming workflow inside Houdini.
You guys have to let us buy this. It looks incredible.
this is PHD, god-like level knowledge of houdini here, well done Mr Pepe
This is the best Houdini asset I've seen in a while. Extremely impressed. Great work.
WOW 🤯 Excellent work !!!
Sweet sweater
Will this be available to buy?
wow this is crazy awesome lvl stuff!
Wow fantastic!
Definitely impressive. Lots of good implementations.
looks very powerful, congrats that looks like a lot of work
would buy as soon as available.
Mindblowing!
1 word.... incredible.
Really impressive! Amazing work
Increíble!!!❤
simply amazing!
Take my money! You need to release this. This looks amazing, I would pay a lot for a tool like this! Any status on when you plan to release it?
We will inform soon about it, stay tuned.
where is the link to buy your amazing tool ? 😅
Very impressive!
Impressive work
Big if true!
Excelente Pepe
wow wow wow
😍😍😍😍
Plan to release it?
super work
insane!!
insane 🔥🔥🔥
what is the hardware needed to simulate this ? and is the resulted simulation heavy ? if u have many clothes on many characters can it still function ?
@ Pepe Buendia - looks awesome, my question would be I see the there is a tearing done at the end of the preview? simulating that amount of curves isn`t that heavy to work on or is there a technique you guys are using and then call the high res fabric onto the torn mesh?
Thank you! Yes we are not simulating all the curves. The workflow is to simulate a mesh and then deform the curves with it, we have a deform module that takes care of the deformation and also has tearing options.
@pepe.buendia would love to see further the deform/tearing and module when u get the time.I am curious to see the process that is sharing the cut patterns between the temp deform mesh and actual cloth curves.
Anyways not to intrude and be over demanding..superbly made man.Cool stuff!
maravilla
insane
Incredible work! This looks amazing!
at 0:08, is there any way to achive similar like in substance painter?
Gumroad link? I would pay for this.
please put it on sale!
Tutorial I'd like to see.
Hey can you tell me what to learn to do these geo to curve, like I have thought of making spider webs and such things but I don't know how to approach it , or where to start to begin with, pls help 😅
I can't really tell you what you need to learn to do that exactly. Focus on having a good understanding of Houdini, procedural generation and maybe some knowledge of the grooming workflow inside Houdini.
@pepe.buendia thanks 🙏
Where is downloads link for free
wouw
Beg you. Make a tutor. plssss