Can You Learn to Fly from VR Flight Sims??? (Oculus Rift VR + X-Plane 11 Flight Simulator)
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- Опубліковано 25 сер 2024
- Flight Hours: 17.8 (VR) / 1.0 (Real-world)
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After a few months of VR flight sim practice, I try my hand at landing a Cessna 172 in real life.
[Filmed in compliance with 14 CFR 91.21]
Setup:
Saitek Pro Yoke & Pedals ($330 for both / $165ea)
Oculus Rift VR ($350 - Prime Day deal)
X-Plane 11 ($60)
Rig (~$1000, all from MicroCenter):
Ryzen 2700X "16-core" 3.7GHz w/ stock cooler [overkill - Ryzen 1500 "12-core" 3.2GHz ran great for 50% cost]
MSI GeForce GTX 1060 6GB
Gigabyte AB350-Gaming 3
16GB 2400MHz RAM
500GB Samsung 860 Evo SSD
Corsair tower case
No overclocking
Study Material:
Jeppeson Guided Flight Discovery: Private Pilot (textbook)
ww1.jeppesen.co...
@steveo1kinevo
/ steveo1kinevo
@CaptainJoe
/ @flywithcaptainjoe
@FlightChops
/ flightchops
As with all these early videos, I offer a lot of bad/incorrect information based on a misunderstanding of aviation technique and regulations. These videos are merely a documentation of the learning process, and shouldn’t be used as a reference for anything. Feel free to comment with questions, but talk to a flight instructor for legitimate advice.
Nobody else said it, but I'm just gonna say that your whip-pan crossfade at 0:34 was cool and clever.
Matthew Machart Broh it just lined up like that on first try I was so pumped. Thanks for noticing
Matthew Machart I’ve got a couple more transitions like that edited but the flight school has suspended posting IRL footage because the FAA is watching and they’re being cautious. I’m working on getting approval. Stay tuned!
@@FlightHours Oh man, that's rough. But yea, small touches like that really up the quality of a video, it's a shame they go over most people's head. I definitely noticed and knew you would appreciate the kudos ^_^ keep it up.
@ The coolest part is the reason it matched up so perfectly is because it perfectly emulated the motions you made in real life
OMG. I didn't realise it was real world footage until you were approaching the landing. All the time, i was thinking: "Wow. That's super realistic!"
Dope ass transition.
Thanks bro, it just kinda worked out that way
Actually I found it easier to fly in real life, because I could feel the airplane. Like a car game it is easier to drive in real life. I took a flight a couple weeks ago same as you, but was able to takeoff fly and land with no help. The instructor even asked me how many flight hours I had in already. I told him I have flown around 10-20 hours a week for 25 years, so over 20,000 hours in simulators and a little over 50 hours in real life but 90% of those were in a crop duster when I was 16-18, I am now 46. The greatest experience I have found in VR was a motion simulator it was the closest to real life, being able to feel the plane even with it's limited bank, in the VR headset it made the banks feel like more.
20k hours in flight sims! That’s crazy man, very impressive. I’d love to try out a full motion simulator sometime - Maybe someday on the way to the airlines...
@@FlightHours Check this out it is a full motion sim for $2,000 it is the least expensive one I have found. ua-cam.com/video/19WDk1iJCqU/v-deo.html The one I tried was at an expo but it was $4999. I was thinking about trying to make my own.
Your motion sim is not really giving the real flying forces like real.. So if you think you "taught yourself" to fly that way you didnt, you learned wrong or you taught yourself to feel the airplane wrong.
@@russellburnup1939 You're correct it is easier to fly IRL, because you can feel the plane. The motion simulator gets it close, but nothing is like the real thing. Same with a car motion sim. It is easier to drive a real car than a simulated car.
Back when I was learning to fly, my CFII suggested I should practice my IFR through flight sim, and I will tell you that it helps a lot. This was 15 to 16 years ago. I may have to beef up my PC for Xplane and upgrade my Oculus from DK2
falloutpictures Awesome! Yeah, the sim should be especially useful for IFR. With the Oculus VR - being able to look around - the whole experience really transfers over even for VFR flying. It’s helped me learn to divide my attention and look for landmarks that I wouldn’t be able to see looking straight ahead. I just realized this teardrop-shaped field we use as a landmark in the pattern shows up in VR - so cool.
@@FlightHours Xplane in most place make sure the landmarks are there, for good reason it seems.
You guys keep asking: “Did you really land it on your own on your first lesson?”
The instructor lined up the approach and managed the power & flaps on the way down - that’s a huge part of flying & landing that I didn’t have to manage here. And the instructor kept his hands on the controls for safety, as mentioned. But yes, I had the flight controls, and the VR training transferred over - I’d learned through trial and error how not to balloon or strike the nose wheel (although the landing was pretty flat). I’ve flown with a few instructors now, and the young ones who grew up on flight sims agree that aspects of that practice transfer over.
Also, this was my “first proper lesson,” but not my first flight. You’re required to take an initial “discovery flight” where you’re essentially just a passenger, but you might get to handle the controls at a safe altitude if your instructor feels comfortable (ua-cam.com/video/tv8JaRulCOA/v-deo.html). I was lucky enough to get some hands-on time and demonstrate that I could hold an altitude and descend at a stable rate - again, because of flight sim practice.
It’s also worth noting that we had no traffic and unusually calm winds.
Flight Hours I got the completely the same thing! And i was just 13! My profile picture is acually me sitting and preparing the flight for this Piper PA-28 Arrow😀 And i landed it by myself!😱
That's so awesome, I wish I'd gotten started at your age. Save your money and stay out of trouble - stick with it!
the graphics in irl are getting pretty good
My bro I literally learned how to drive a car in VR before I did my license test and i got perfect
Which game or app do you use for learnign how to drive ? also did you have a real
steering wheel or used the normal VR controllers ?
@@quagmiire I used the VR controllers with virtual steering, and I learned on Dirt Rally 2
Great video and thanks for sharing. I understand what you’re trying to demonstrate here and it works well.
Thrilled to hear that it’s appreciated, thanks for the feedback! Hoping to do more VR/IRL crossovers but they’re tough to film and edit. Stay tuned!
Thank you on your point about sequence of events! That's the real benefit. I know people get hung up on the level of fluid dynamics fidelity, plane details etc. But fact is, the sequence of events is why you use a sim as part of your real life training.
Yes exactly! Exactly.
Hey thats where I got to fly!
Typiical_Blaze Beautiful airport - departing and landing over the water is a very cool experience. How’d you do on your flight? What school did you fly with?
Flight Hours yeah I’m just a kid so I got a ride in one by the pilot was nice so he let me fly a bit, I just saw the OBX airplanes and was surprised
@@noahhhhhhh1206 I wish I got started when I was a kid. Think you'll take lessons? You know, the law allows you to fly before you can drive.
Flight Hours I will for sure get lessons and hopefully turn it in to a career I am planing on n going to a high school for aviation and get some college credit there.
@@noahhhhhhh1206 >>> If you DO start taking lessons, *_DO NOT QUIT!!_*
I soloed in Florida {my home} back in 1979 - *YES, airplanes EXISTED back then* 😁 - but I did not stick with it due to lack of $.
I *DID* get into aviation by going to an A&P school, then joining the US Navy {and then US Coast Guard}. I did THAT because after school, in 1982, the airlines all wanted EXPERIENCED A&P's.
I transferred here {near E-City} in 1995 while in the USCG, and have been living here ever since.
Dude that transition from game to real life was so smooth that it took me a solid 2 seconds to realize what had happened
Just wait till FS2020 releases VR support :)
Thanks for all your hard work putting this together. Excellent video and you've helped me make a decision here. I soloed back about 15 years ago and other things took over - family, work etc. Right now I don't have the time to take lessons but have been toying with returning to a sim with VR, mainly for pattern practice. With the upcoming new MS sim and hopefully ensuing VR support, the quality of home training etc. will potentially jump up significantly. Cheers from Sydney, Aust. - Dave
Dave, thank you for the thank-you! A year after making this and 70hr into training, I’d say this analysis still holds true. Sim landings are perpetually on easy-mode, but learning to divide attention transfers over to real-world. I really like that I can pop into the sim and get familiar w a new airport before a flight, especially with X-Plane spoofing GPS location to ForeFlight on the iPad, very, very cool. X-Plane leaves a lot to be desired, I’ll be honest... I finally set up the OrthoXP real-world terrain plugin and it was an enormous disappointment, performance was garbage, and it looked terrible; I wiped and reinstalled the sim. I’ve also found that the plugin to view your iPad in VR taxes performance severely and creates stability issues, so I just lift my VR goggles to look down at the iPad.
I‘m extremely excited for the new Microsoft Flight Simulator 2020 too!
0:44 Your Pilot Gratefully Accepts Tips 😂
Great video!. Answered a lot of questions about Sim equipment and the benefits of practicing at home. I hope I am as lucky to find an ER grad as my instructor.
Just find somebody you get along with, who makes you feel comfortable in the air, and who can answer any question (or admits he has to look it up, and follows through by looking it up). You’re going to be spending a lot of time together and you’re going to pay a lot of money, so it’s your choice who you train with. I’ve flown with 4 instructors and I’m incredibly lucky to have stumbled across a guy who I get along with and who really knows his stuff - if he takes a day off and I get paired w another instructor on the schedule I cancel. Personalities are important.
well done - most astronauts train on sims before going into space, ;-) no doubt it can teach you if done right.
PS. noticed you did not clear your airspace and turns as agressively in the sim.. a instructor in the sim backseat probably would have mentioned that.
Oof, sim setup was expensive enough, not sure I could afford one those!
It’s funny that you look around more in real life.
Matt Uska Good catch. For the real life flight the reality of other traffic had my head on a swivel - as it should be!
This is why they say you can develop bad habits from learning in Sims... the point of flying Visual Flight Rules is to not be so depended on your instruments, but in Sims people often times tend to have their eyes glued to their 6 pack.
I have played x plane 11 since it came out and i landed a piper PA28 arrow! In real life if it wasent x plane 11 i would not landed the aircraft
I recommend getting x plane 11 and a joystick setup because if i tried to land a real plane why can you guys not :)
I have got to fly a piper PA28 and i landed it! I was the one with the yoke and the pilot was controling the throttle. Because of x plane 11 i got to fly like real flying. I am a x plane 11 user since it came out and i bought it right away. :)
Marco Dalle Carbonare That’s awesome! The instructor was handling the throttle for this approach too, which was a big help. Managing power is a big part of landing though - that’s what I’m working on now... I tend to come in high on base and final in real life. Hope you’re still simming & taking lessons!
The bottom has more sensation of speed, than the sim but generally they are interchangeable
Hoping to do more of these, it’s very hard to get the footage to match up - sort of got lucky on this one
Great vid, I love how the timing worked out. I guess if you're doing it by the numbers, it would. I just built an intel9700k with 64 gigs of corsair, and an actual Nvidia 2080Ti to push my Rift. Cost a mint, but the VR runs like melted butter.
VroodenTheGreat Ah man I’m jealous, I’m having major performance issues and don’t have the time to figure everything out (overclocking, better cooling, and where’s the bottleneck). The new cards are really powerful and now that crypto’s dead they’re not overinflated in price.
I’m coming up on 80hr (and $20k) put toward the real-life private pilot license so that’s been eating all my time and money. But after that it’s on to the instrument training phase and I’ll be back in the sim for that one.
Hey, why don’t you make some videos of your sim performance? GeForce Experience is installed automatically, I think it’s ctrl+windowsKey by default to start recording... just check the settings about recording full screen and including mic. I’ll let you in on a little secret, analytics show no one cares about the real-world flying - they just want to see sim footage!
the first thing i thought was man the graphics rly suck untill i found out it was real fotage
The graphics do take a serious hit when going into VR - even after an upgrade to a 1080ti and Ryzen 7 2700X, they still look pretty outdated. Performance is good though, and it provides good training.
As for the IRL “graphics” - there was a bit of haze that day!
I was like "man, those graphics are amazing", until I saw the instructor and realized it was real footage.
Brilliant stuff. I'm really keen to ditch my psvr and get a proper setup and go flying :)
The sim tech is getting better all the time. I’m eager to see how the new Microsoft Flight Simulator does in VR... heard something abt Xbox only but that’s silly...
Well I learnt to play table tennis in VR and then hit a real table and I was actually really good. Not the same thing I know but you can definitely transfer skills learnt in VR into real life.
Very cool! I've got some major hours on Wii Sports but I'm still awful at table tennis (and even worse at golf & bowling). But imagine that it cost $200+ per hour to play table tennis... for a high-cost activity, having essentially unlimited free practice in VR is a game-changer (even if the realism is far from perfect).
@@FlightHours oh yes what was great about the table tennis was the physics, so flight and speed of the ball, the bounce, spin etc was so accurate that when I got on to a table after an hour or so just adjusting slightly to real world conditions, I was playing the shots just as I was in table tennis VR and I've never played real table tennis before. I also had Wii and concept may seem similar but isn't the same since you are still looking at a screen and the motion controls aren't that accurate so things like how you position yourself or actually handle the controller in game isn't 1:1 with real life. So I found VR table tennis to be seriously close to the real thing in the end.
Would like to check out a flight sim. May give that a go soon.
Buying a vr in March and going to get my yokes when the new sim comes out I’m only 13 but starting early can be good
I soloed on my 16th birthday! Keep at it.
Microsoft 2020 flight sim does not support VR
Oh bummer. It's early yet, let's wait and hope...
cavman7 I’m assuming there will be eventually if the sim has mod support
I’d advise taking flight lessons as soon as possible. You can get dual instruction even right now. The written test is valid two years. Medical is valid 5. You can take the lessons at 15 and solo on your 16th birthday.
I was in control of the plane 95% of the time on my introductory flight. Really it felt like 100% but I’m sure he nudged the yoke a few times. I did several touch and goes before coming into land. I had 3-4 landings under my belt after the first hour. I thought that was standard.
Ryan Lush Very cool! That’s how this flight was but the instructor managed the throttle. I’ve since realized the instructors are on the controls more than you’re aware of but say it was all you - gotta build confidence!
I’m sorry that was your experience.
Ryan Lush dude you suck
great man! really good review I was looking for. Seems like a good investment that would help you through any stage of training all the way up to airlines
I'm told it gets especially useful for instrument training - I've been a bit weak on VOR navigation during checkride prep, so I've been using X-Plane's "Get me lost" feature to practice VOR tracking. I also discovered that the GPS is very accurate, so that'll be a real money/time saver.
April 13, 2020 - New viewers, where did you find this video? There's been a huge spike in traffic from an external source, help me out - where's the link posted?
www.wykop.pl/link/5445443/czy-mozna-sie-nauczyc-pilotazu-w-vr/
@@pdpdpdpdpdpdpd Thank you!! Fascinating... So wykop.pl is basically Polish reddit? Is there a big aviation or flight simulator community there? That post added thousands of views overnight
@@FlightHours No problem. Actually, it's more similar to the old digg.com. As for the community, frankly I don't know. Either way, someone posted your video there and enough people upvoted it so it ended up on the front page :)
Well I’m very grateful! So glad it’s being enjoyed on the other side of the world. Thanks again for solving that mystery!
Recommended brought me
Cheaper vr flying then real world flying, safer too and still fills the needs oh ya!🙃
Nicole Watson Hmmmm I don’t know about that - cheaper for sure!
He needs more subs and views. This is a great video
SharkHark Thank you for the endorsement! Lots of saved footage - working on approval to get it online.
Hey I've been on the board of this plane :D greating from Bulgaria, miss you Dare County.
Small world! Dare County airport's pretty cool... takeoff & landing over the water is a unique experience. It's where I took my first flight and I haven't been back since I started training - I love my rural New Jersey training airport but there's no place like the beach!
being a flight instructor must be scary as fuck!
I've heard there are some pretty heckin' scary moments - for example:
ua-cam.com/video/yR1vys4igZg/v-deo.html
freaking epic.
Thanks bro! Seems like everyone is enjoying it, glad the work paid off.
when you first land a Cessna with strong winds.....and a 15 mph crosswind where you are crabbing all the way to touchdown.....I think you will appreciate the real thing....
Alfred Pambuena 100%!! I’ve been onboard for some windy landings and was grateful my instructor was there to handle it. I really lucked out with the weather for this first flight!
That's the point. VR is optically almost like reality, but it is much more important for Studentpilots to get to know the Plane movements and G-forces while flying. For many people these forces cause confusion and panic. Even a Level D motion simulator cannot simulate this. Conclusion: as soon as turbulences, shear winds, steep roll- / pitch angles or stalls appear, VR does nothing. I think it's even dangerous, because many people train extreme flight maneuvers in VR - and then are completely surprised and scared while experience this in reality!
@@Werkschmiede 100 percent agree but I think the kid and the others will ignore you. Thats why I said, better to just read the air plane flying handbook.
@Flight Hours >>> I soloed back in 1979 - in Piper Tomahawk N2516C, I ACTUALLY REMEMBER THAT 😊 - but did _not_ stick with it long enough to get my ppl. {Mainly because lack of $$$.}
I *WANT* to get my ppl - or at least sport pilot - sometime in the future. However, I cannot do it right now. I have been *WONDERING* if getting flight sim software and a virtual reality {thing} was worth the $$$ as a _fill-in_ until I *CAN* take lessons....
RocKiteman _ 2001 Well if you’ve already got the computer hardware and just need the yoke, pedals, and VR headset, definitely. If not, and you’ve already had enough training to solo, you’d have to decide if the setup (~$1800 now) is worth the same as 9hr of refresher training (~$200/hr). That’s a tough call. The upside is, if you have the space to leave it set up, you can practice as much as you want. I like that I can practice my weak areas as long as I want without stressing about the expense.
I wish Xplane could have some specularity in the materials, everything is flat and life less. Runways should have some level of glossiness, same with highly finished airplane hulls. This was standard in games like 15 years ago
S X The graphics leave much to be desired in VR. The performance is good though and the sim serves its purpose.
@@FlightHours Thats right it does indeed. Well Microsoft FSX is coming soon, hopefully with VR
Awesome video mate ! The real life has something that the flighsims can't even come close too ... PS : i subscribed ;)
Thanks man! I really appreciate the sub - if I can hit 100 I can claim the channel name. What else would you like to see in future videos? Looking for suggestions.
@@FlightHours keep doing what you're doing (Real life flights and Xplane), but some longer videos would be cool !
Yep, when you crash in a sim you restart, when you crash in real life then that is for real.
words of wisdom
ALRIGHT FINE. I need a damn PC.
Lol
@Flight Hours >>> The sim of _FIRST FLIGHT AIRPORT_ has a _wind turbine_ in place of the _monument?_
BTW: _"We don't need no stinkin' centerline!"_
😁😁😁😁😁😁😁
RocKiteman _ 2001 Yup, you spotted it - X-Plane 11 autopopulates with a wind turbine instead of the monument.
Hey, I wasn’t that far off - it’s a narrow runway!
Where is this aerodrome located...? I am in UNC area NC... want to come and visit...
Luckily your approach and landing IRL were better than Xplane... :D
Nice!!!!!!!!!
Thanks for always being one of the first to watch the new vids!
My instruments are blurry/pixelated. Any fix???
I imagine that using the VR headsets are pretty hard on the eyes.
The image does appear blurrier through the headset than in this video capture but it doesn’t strain the eyes. I’ve done some multi-hour flights and didn’t have an issue. If you’re struggling to see a reading on an instrument you can just lean forward to get closer. The Oculus headset is pretty lightweight too, so the whole experience is really comfortable. I am looking forward to better image quality & a wireless headset.
@@FlightHours oh ok. I'll have to see if I can try one out.
VR is great but I will never use X-PLANE with VR.Maybe DCS but the realism is clearly lacking.When FS2020 fully supports VR I will be fully onboard.I cannot use VR and eye ball cartoonish graphics.The difference between the two shown here visually is huge.What I want to see is more realistic looking sim overall and I guess I will have to wait for the next sim
VR graphics will always be far below what we’re used to for non-VR. After all, VR requires everything to be rendered twice, once for each eye. When FS2020 comes out, if they actually add VR support (so far they haven’t), the graphics quality will be far below what we’re seeing in the previews. It’s just a limitation of the technology. I wouldn’t make any conclusions based solely on screen recordings like this... adding the VR experience is absolutely wild, once you try it, you’ll be willing to sacrifice graphics quality for the immersive experience! A screen recording just doesn’t do it justice. In reality, the Oculus’ screen resolution is the bottleneck on quality, not the sim or the computer hardware. I’m more looking forward to better VR headsets than I am to more powerful graphics cards or sims.
Who would you want to be in a plane with, someone who knows nothing about flying or someone who does from simming? I think it's obvious.
I'd take a sim-savvy student any day
What can I do to cut down on flight school cost? I have heard online ground school and taking faa written test helps, is that’s a good option? What other things I can do?
Yeah exactly, read the textbooks and get yourself prepared for the written test on your own time. Your CFI still, legally, has to review your course of study and provide some ground instruction before your checkride. But the more you do on your own, the more you'll save.
"YOUR VIRTUAL PILOT ACCEPTS TIPS TOO" ;)
Ah no need for that - just enjoy!
Which sim are you using? I need to get it! The graphics are insane, it almost looks like real life!
Pretty cool right? Let me know if you figure out the infinite money cheat, I spend about 40hrs a week grinding for loot for just a couple hours of playtime on the weekends
Great video. I think you might get more traffic to this video since I posted it in FB private pilot ground school study group. I am doing Sporty's online ground school right now. After watching your video, I immediately decided to get myself X-Plane 11 and ordered a honeycomb alpha yoke. I plan to use my ch pedals & x52 throttle with the sim to get the basics with information from the ground school. I understand that flight training IRL has no substitute. Based on your experience, what extra did you learn in IRL that you could have learned in VR?
Man, I am thrilled to hear that my amateur video helped inform your flight training decisions. That was my mission from the outset of this channel, thanks so much for letting me know. I'm working through your paramotor vids and I'm a subscriber! Great stuff, keep at it. (I'm a big Tucker Gott fan and I hope to attend Aviator Paramotor someday! Tucker flies in my area - kinda suspect I've seen his crew flying at a local airport but unconfirmed. Where do you fly?)
Much thanks for linking the vid! I didn't do the Sporty's ground school course, but I did use their test prep app to study, and it's fantastic. I did the entire 993 question base 1 1/2 times through, then just hammered out one practice test every day for about a month. I scored 97 on the written exam and I owe some of that success to the Sporty's test prep app.
One element of the sim I really overlooked is the Garmin GPS. There aren't too many models, and they mostly work the same, so I should've spent more time learning how to operate the GPS in the sim where the training time is free. You can turn the GPS on in a real plane while on the ground, but you're running down the battery and the flight school doesn't charge for that time, so you don't really get that opportunity often.
As for the strengths of the sim... If you get rudder pedals (you should), the sim will do an excellent job of teaching you to steer with your feet on the ground, which is very unnatural at first. Driving around the airport for the first time in real life was very easy for me, because I was already used to it. You'll learn that on takeoff, as you push the throttle up to max power, you need to smoothly apply more and more right rudder (right foot) and hold it there as you roll down the runway. This is an area where you'll get the, "Are you sure this is your first flight?" from your instructor. If you read a manual on the proper speeds and flap settings for approach to landing, you can rehearse those speeds and practice dividing your attention between the important instruments and looking out the side window to judge your relationship to the runway (this is where VR really shines, since you can't easily turn your head in a regular sim).
@@FlightHours Are you part of the fb group "X-Plane 11 vr Oculus Users" ? I found some useful information there regarding vr settings, getting desktop windows into the plane in vr, gleim xp11 flight training, etc.
@@peddipartha Hm I'm not a big social media guy so I haven't joined, thanks for alerting me to it. I've gotten ForeFlight streamed into VR but it caused a dramatic performance drop and it's just easier to pop the goggles up slightly and peek through the nose area. Might try again now that the 11.50 Vulkan update has been release - very significant performance boost!
Hey man, student pilot here who just finished my first solo. I got a question to ask , can we calibrate the vr headset with a physical yoke and throttle ? Im thinking of getting the honeycomb alpha yoke and throttle but I'd wanna use it in a vr setting. Cheers !
Heyyy congratulations bro! Did you grease those landings? Where are you flying? I just ordered a Honeycomb yoke yesterday from Sporty's, hope to have it before Christmas... they're very well-reviewed and in high demand. (All the flight sim equipment is in short supply - I may actually be able to sell my Logitech yoke, used, after 2 1/2 years, for a profit.) So, yeah, absolutely you can calibrate the VR headsets while using a yoke & throttle, they don't get in the way at all. One isn't aware of the other. You'll have no problem groping around to feel where your controls are with the headset on either, and it's really immersive. I set up a folding chair on my right side, where the passenger seat is in VR, and keep my Oculus controller & iPad there when I'm not using them - they're easy to reach out and grab.
Just a question but why are you running a 2700x with ram only at 2400mhz? Ryzen processors love fast ram and can support 3000mhz easily. It will also boost the framerate a bit
Hmm I did not know that, I think you’ve identified my next upgrade... Thanks for the advice man! Mobo is the bottleneck, can’t support 3k MHz, was originally going for a mid-level / best-value PC.
Can a vr headset be connected to a laptop gamer?
Maybe. I wouldn’t recommend it for flight sims. VR has some major hardware requirements for smooth performance - especially for flight sim. You’ll want a GTX 1060 equivalent or greater, and even then, my GTX 1060 couldn’t handle loading the airliners - it would slow below 20fps and just crash after loading the MD82 or the 737, before takeoff. Even my 1080ti slows & crashes around New York City on medium-high settings. If you fly only the C172 or SF50, and turn # of world objects to minimums, and lower settings, it might run.
Unfortunately you‘ll probably still come up short on plugs. You need 3 USB 3.0 ports (1 for each sensor & 1 for the headset) plus a full-size HDMI port for the headset. Don’t forget the other 2 USB 2.0 ports required for the yoke and pedals (1 each). You may be able to split the 2.0 ports but you can’t split the 3.0’s.
I wish I had better news - the tech is just too new. You’re loading two versions of every environment simultaneously (one for each eye).
That being said, I don’t know much about modern day gaming laptops. Haven’t shopped for one in a decade. Hope this helps!
Yes you most definitely can, I usted to play VR off of my alienware it cost me $2k though and that’s kind of the price point you’re going to be looking at.
XP 11 is lacking some assets lol using a windmill instead of making the monument! So sad...
Ah it doesn't really take away from the experience. There are terrain packs you can download for different regions with more accurate details. What's most important for immersion is the number of objects and the placement of objects near the airports (i.e. trees, obstacles) and the default terrain does a good job with this. You could see the power lines on final approach to First Flight Airport, just like in real life!
Well they just showed off Microsoft Flight Simulator 2020 and it looks really good.
@@FlightHours >>> FWIW: I *noticed* that window right away.
I have in N.E. NC since 1995, and driven to the Wright Memorial numerous times. So unless they put a wind turbine there in the last year and a half-ish, it is wrong.
@@ComdrStew >>> I have NEVER used any flight sim, including Microsoft's. I HAVE read numerous comments online about how MS has ABANDONED tech support for their flight sim only MONTHS after releasing it.
And having a laptop running *WINDOWS 10* does NOT give MS any _brownie points_ IMHO....
Which plugins did you use?
No plugins on this one. After this video I experimented with OrthoXP but it made the rural areas where I fly less realistic, so I removed it. What plugins do you use?
What's your conclusion
It was worthwhile in the beginning, when I didn’t have enough money to fly regularly. 3yr into flight training, I’ve essentially stopped using it. I set it up to train friends or get friends comfortable before going up for the first time. Overall it was a worthwhile purchase for me.
I remember my mom said xplane is a fake game for children
😆
the only person i know who plays xplane is my 46 year old dad.
great video... BUT... as a computer tech, your description lists 2 different cpu's...the ryzen 2700x and a ryzen 1500 (pro)... the pro is a 4 core 8 thread and the 2700x is an 8 core 16 thread... which are you using? the 1500 makes more sense to pair with a 1060 but both would work...
Ruby Roo So this sim session was run on a Ryzen 7 2700x 8-core/16-thread. The brackets next to that were a way of explaining that I’d previously been running a Ryzen 5 1600 6-core/12-thread processor and the performance was basically the same. Hope that clarifies!
Hey does z plane 11 support oculus rift S controllers ? or you need to use joystick or yoke in order to fly?
Smolex It’s possible to use the controllers but no one really does it. You can point and click at the yoke in VR and your controller will stay tethered until you un-click. It doesn’t feel immersive, your arms get tired, I wouldn’t recommend it - but it’s possible.
To clarify - no one uses the controllers to steer the yoke. You can use the controllers to manipulate everything else in the cockpit, but yeah I’d recommend getting a yoke or joystick, and the pedals if you want to feel what it’s really like.
Amazing video. Any opinions on Flight simulator 2020, is it accurate enough to learn?
Thank you! So I’ve only logged a couple hours in FS2020 so far. The procedurally generated terrain is incredible, and very accurate - I’m going up today to do some filming & hope to make a Sim vs Real-Life comparison video if the shots work out. That said, I have some problems with FS2020’s handling - specifically rudder input and coordinated flight - but I need more time with it. XPlane is well-established and it’s well-known that its very effective for instrument training. I’ve heard FS2020 is more focused on VFR flight. It definitely looks incredible, I can say that.
@@FlightHours The realism of FS2020 is very appealing but would rather learn how to learn instruments first, will probably go ahead with X Plane. Safe travels and thank you for the response :)
Considering the enormous expense of flight training, don’t feel guilty if you end up spending a little more to buy both. Speaking of expenses - definitely consider getting a yoke & pedals. Having the footwork down on day 1 of training was a significant advantage. (On the ground you steer with your feet, and it’s especially important on the takeoff roll, which XPlane simulates particularly well.)
How do you use the Saitek Pro Yoke & Pedals in VR? Do you use the real yoke, instead of the Oculus's touch controllers? Or using both? Really interested in this, thanks.
I use the physical yoke & pedals. Using the controller to grab the yoke isn’t really practical, although I guess you could get used to it if you couldn’t afford yoke & pedals. I leave one controller on a chair to my right (the “passenger seat”) to manipulate the gear, GPS, etc. It’s also important to have the controller available to reset your view / position in the seat.
@@FlightHours so do you utilize your right touch controller to control throttle? I have a gaming laptop x plane and oculus rift, going to grab the yoke and pedals, but wasn't sure if a throttle was necessary?
@@Kacaaaw I use the Logitech throttle quadrant - has buttons for flaps, gear. The Logitech yoke comes w it, or it’s available separately as a USB version.
Flight Hours How much do you think that would cost to get your setup? To be honest I’d see the yoke and pedals the only useful thing because I can just control the throttle with my hand.
Get a VR headset and yoke rudder pedals if you want to be a worse pilot, and spend more on learning how to fly. Your better off reading the Airplane flying handbook for free. Then if you feel you need to "practice" before flying, chair fly using mental imagery techniques.
I'll acknowledge that the whole flight sim and VR setup may not have been a great value in the end - but it certainly won't make you a worse pilot. For me it was about maintaining motivation before I could afford to start flight school, in combination with reading all the (free) texts ahead of time. But yes, once you're into it, chair flying is where it's at!
757 likes nice
200-300/hr? Where was that? Here costs about 165/hr counting instructor
The GhastlyGamer Wow, where are you? Sounds like a deal! I’m told by a buddy that prices correlate w/ rent - the higher the rent in an area, the higher the cost of flying. At this airport (Manteo, NC) it was $200/hr w/ instructor for a C172. Up in NJ I’m traveling an hour west from the coast to find that, and even there, aircraft availability sometimes puts it to $240/hr for a Piper Turbo Arrow III. When you ad in tax and the cost of commuting to the airport, it's over $200/hr and can get close to 300.
The Cessna 150 at this airport was $170 + tax so @theghastlygamer has a point - but it seems that's the lower end, and definitely not what a prospective student should budget for. Not all flight schools have a 150, and it won't always be available... $200-300/hr is a safer estimate for anyone budgeting for flight school. Students should know the lesson can't always end at 1.0 hours either - if it gets busy you can burn an extra 0.1 to 0.2 hours taxiing and that's another $20-40 right there.
My CFI out of KHNZ is $145 per hour for his 152. $10 more for his 172 or pa28. He's also going to train me on his twin engine Piper a bit later on. He has 29 years as CFI and logged over 18,000 hours. Needless to say he is completely booked and getting time with him is challenging. 😦
Julius Goth Perhaps he should raise his prices in response to demand :)
cool x-plane 11 definitely is lacking some realism especially the autogen. To me it doesn't feel real. Its the same random houses everywhere
It gets better when you set more world objects. This was running on a GTX1060 but it got much more immersive after upgrading to the 1080ti and setting max world objects - ESPECIALLY at night, it's beautiful. Check out an example here: ua-cam.com/video/3aRpI8nqW1E/v-deo.html
I'm more interested in the real-world landmarks than object diversity... It does render obstacles on VFR charts (powerlines, towers) but what I'd really like to see are more accurate airport landmarks (hangar locations, accurate taxiways). I fly out of a small rural airport IRL and the taxiways, terrain, and runway slope are all wrong. So I do agree the autogen could use some work. I think there are a lot of user-submitted terrain packs - that's on my list of things to explore.
GT-FTW you could always try ortho4xp
@andymondejar Just found out about this - wish I'd seen your suggestion sooner! Orthoxp is definitely my next sim project. How does it impact performance? Can you turn down the # real-world objects and still feel immersed? My sim is slowing/crashing around New York City with medium-high settings on a 1080ti but it's fine everywhere else... frustrating
Don’t spend $1000! Spend #2500🇨🇦
What’re you talking aboot
Buying a pc, get a man machine 2080 card etc
Nah just the rx 5700 xt, cheaper and just as good
Check out this more in-depth explanation - with animated maps, approach explanations, and spiced up by early-morning crosswinds:
ua-cam.com/video/PKrFgDjP2zM/v-deo.html
I love on the obx
$2500, not $1,000
Tower plus yoke, pedals, and VR headset totaled $1,680 - see description for cost breakdown. You can spend $2,500 on the tower if you prefer but I built this rig for $1,000 (thanks Microcenter!).
Super cool final! What a great place for Touch and go’s 🫡
It’s a cool and historic airport, hoping to return there this summer. Thanks for watching!