How to setup Aim Offset in Unreal Engine 5 | Animation Tutorial

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  • Опубліковано 18 січ 2025

КОМЕНТАРІ • 44

  • @Kekdot
    @Kekdot  Рік тому

    Hey guys,
    👨‍🏫 My Patreon link:
    www.patreon.com/kekdot
    Download Project Files | Premium Tutorials | Courses
    💦 Get our Game on Steam | Kekdot Center:
    store.steampowered.com/app/1487180/Kekdot_Center/

  • @josephbolton5893
    @josephbolton5893 Рік тому +9

    This is far better than the nonsense i was trying to do to get the same effect.

  • @nick_the_octopus
    @nick_the_octopus Рік тому +3

    this fixed a problem I had after watching another tutorial video. Thank you!

  • @tylerunderfirevr
    @tylerunderfirevr 10 місяців тому +1

    huge thanks for sharing, this channel deserves way more views

  • @designstuff2565
    @designstuff2565 Рік тому

    Great tutorial, huge thanks =)

  • @unrealopenworld
    @unrealopenworld 2 місяці тому

    The weapon offset is not always wanted. If the player doesn't have a weapon, that's not good. You can't query a branch in AnimGraph. I can't query 'Is Aiming?' Do you have a solution?

  • @mrredeef
    @mrredeef 8 місяців тому

    what does it mean if the pitch change only replicates to the other client when the other client can see you?
    i watched the player 2 screen as i had the player 1 character fire shots past the player 2's field of vision.
    when i aimed the shots up, they still fired at the same pitch across player 2's screen.
    i really don't understand this concept where something only replicates to the other player when they can see it happening?
    also why isn't the projectile just not spawning at all for player 2 since the spawn and it's transform are all the same node?

  • @Punchmememe
    @Punchmememe 3 місяці тому

    Is it possible to make it like 8D ? so i can controll head, and then body? Or wont that work. I havent given a try yet.

  • @Luro_Caye
    @Luro_Caye 2 місяці тому

    Additive mesh animations really screw up my characters scale, it becomes tiny when I have it turned on in the BlendSpace, anyone else has that problem?

  • @PackMax-w3h
    @PackMax-w3h 2 місяці тому

    How about 2D Charactor ? Does it the same ?

  • @mness2nd
    @mness2nd 2 роки тому +2

    nice vid, bu why you stoped CoinBattle 😭

  • @GSEVEEVO
    @GSEVEEVO Рік тому

    It's not aming when I use CTRL and move the slider.. not sure what I did wrong can anyone help me?

  • @saitkayhan
    @saitkayhan Рік тому

    okey the question is can i use the same method when i setup for aiming while driving a motorcycle

  • @emptybruh
    @emptybruh Рік тому

    hey, whatt is local additive used for?

  • @moeenkamali1288
    @moeenkamali1288 Рік тому

    nice one

  • @nikgiak2994
    @nikgiak2994 Рік тому

    Hello and ty for the tutorial!
    Is it possible to use complete animations, and not just one frame, for each offset aim? I have animation assets for each aiming movement (up, down, upleft etc). All tutorials online show the use of just one frame for offset but that shows the upper body frozen while aiming. What happens when we have complete animated assets for each offset? Thank you!

    • @Kekdot
      @Kekdot  Рік тому +1

      Not sure actually. However you’re supposed to blend the offset with your actual idle anims and then it all animates perfectly

    • @nikgiak2994
      @nikgiak2994 Рік тому

      tyvm@@Kekdot

  • @skateboardingfather6629
    @skateboardingfather6629 2 роки тому

    I wish u did more tutorials seems to me ur most viewed videos are mainly tutorials I’m sure others agree

    • @Kekdot
      @Kekdot  2 роки тому +1

      Yeah I agree haha, I’m trying my best to do one every other day. Also really busy with my work haha.

    • @Luca-yq5ux
      @Luca-yq5ux Рік тому +1

      ​@@Kekdothonestly if you make this full time with all sorts of tutorials with your usual quality you go to 100k subs in no time. Maybe even do it for a living

    • @Kekdot
      @Kekdot  Рік тому

      @Luca-yq5ux thank you man, I have seriously thought about it. Between my job an our in development game I can’t find the time to fit in a whole lot of tutorials. (And it’s not as lucrative compared to my other ventures, also the main reason at the moment).
      Thanks for checking out my tutorials, best of luck in your Game Dev endeavors ^^

    • @Luca-yq5ux
      @Luca-yq5ux Рік тому +1

      @@Kekdot if you would release a paid course it would for sure be a hit. Gl learned a lot about networking with your help

    • @Kekdot
      @Kekdot  Рік тому

      @Luca-yq5ux I’ll think about it and might do it! Have a great day

  • @泉川りゅう
    @泉川りゅう Рік тому

    my aim offset frame are lag how to fix

  • @g0obergang879
    @g0obergang879 Рік тому +3

    my arms on my charcter gets all messed up

  • @ChrisPriceMusicSamples
    @ChrisPriceMusicSamples Рік тому

    My character stops walking when the aim offset is applied. How do I fix this??

    • @iMinx
      @iMinx 3 місяці тому

      I'm a year late haha but this is fixed with a blend space. You essentially blend the running animation with your aim offset to get the needed parts of both and then you can have your character legs animated separate from everything else

  • @HalalSongsOnly
    @HalalSongsOnly Рік тому

    can you please tell me where did you get this character from?

    • @Kekdot
      @Kekdot  Рік тому +1

      Made it myself

    • @HalalSongsOnly
      @HalalSongsOnly Рік тому +1

      could i have it?@@Kekdot

    • @Kekdot
      @Kekdot  Рік тому +1

      @HalalSongsOnly I don’t have it anymore. I made it like two year ago :p
      But if you’re interested we also take commissions so if you need custom 3D or programming let me know by email or by a DM in Discord

    • @HalalSongsOnly
      @HalalSongsOnly Рік тому

      @@Kekdot yeah sure but what about the price?

    • @Kekdot
      @Kekdot  Рік тому

      A character like this one would be around €50, would take us approx 1 hour to make.

  • @TrinhStudios
    @TrinhStudios 10 місяців тому

    Followed along, but for some reason it doesn't replicate. The server doesn't see the aimoffset for the clients. But it does work for the player that is the host.

    • @mrredeef
      @mrredeef 8 місяців тому

      Wow, seeing that he didn't answer this two month old question has me thinking this guy isn't going to answer any of our questions.
      He also doesn't cover any of the fixes in his next video.

    • @TrinhStudios
      @TrinhStudios 8 місяців тому

      @@mrredeef I found a fix for it. You will need to replicate the aimoffset variable. By referencing to the pitch/yaw in the player blueprint and set it in the player anim blueprint.

    • @mrredeef
      @mrredeef 8 місяців тому

      @@TrinhStudios Did you try seeing if the projectile changes pitch for the other client when the person firing the projectile changes their pitch while off screen for the other client? Mine looks like it's working when the other client is looking right at you, but then it doesn't change pitch for them when you're out of their field of view.
      🤷‍♂

    • @TrinhStudios
      @TrinhStudios 8 місяців тому +1

      @@mrredeef You probably will have to multicast / tell other clients of the change. You could exclude the sender to avoid it sending it to the same client twice.

    • @mrredeef
      @mrredeef 8 місяців тому

      @@TrinhStudios I agree that that technique sounds like it should work
      so do you think the video is wrong then?
      that it doesn't replicate automatically?
      thanks for brainstorming this issue with me.

  • @mness2nd
    @mness2nd 2 роки тому

    Why you don't try to make a new game ?

  • @whtfck8455
    @whtfck8455 2 роки тому

    Thanks man helps me a lot