I think you overlooked how critically important happiness can be, you said settlement cap is one of the most important resources but then ignored how happiness can be effectively more settlement cap, also because there is a cap to the ammount of unhappiness you can get from going over the settlement cap, happiness will eventually (theoretically) give you an infinite settlement cap
Building Library takes the turns needed for 90 production. Building Temple of Artemis takes twice the time. When you get hit on the head with a wooden stick and you lose your city, you lose all those turns, and the enemy gains them. I think most people would agree with me, that domination victory is the easiest to get in civ 6. I would be surprised if this is not the case in civ 7. I would not rate any military nation "C" tier.
About 900 probably, as there's 30 civs and there's probably about 30 leaders, as it's supposed to be more than in any previous game, and the previous record holder was 26 I think
@@Dragonseer666the way I see it, the number of ways to pick a antiquity age x exploration age x modern age civ is 10^3 = 1000. You can multiply this by the expected number of leaders (~15) for 15000
@@Dragonseer666 I don't think we are getting 30 leaders. I'm pretty sure there won't be nearly as many leaders as civs. For example I don't believe Greece is getting a leader.
Given the things the devs have said about how map generation works in Civ 7, I think your "map-dependent" qualifiers may work out favourably more often than not.
I'm pretty sure they said they made the generation of the map dependent on the civ's starting bias and make the map based on it so you can always take advantage of their skills. At least for the small starting portion where your founder will be.
Fun video! A couple notes on things you seemed unsure of: Great Stele gives 100 gold per age, according to a tooltip from one of the streams. Also, have seen that Specialists have maintenance of 2 food and 2 happiness.
Great Stele - fantastic spot, veyr much backs up what I was saying, 100 gold isn't much at all! I was on +500 per turn by the end of the age as Rome and that was just from towns Specialist maintenance - yep that's it! Forgot to mention that bit. Food is easily replaceable I think, happiness as well, but we shall see!!
Also to note, excess happiness -> celebrations, and celebrations -> more policy slots! Thus I think Maurya could work quite well as a peaceful, high-happiness civ as well. It makes sense given how Ashoka has both peaceful and warlike personas!
Now I can't say I have experience with the happiness mechanics but I think the idea is that the Maurya civ is basically making you choose what you want to do with the happiness you'll inevitably produce. That and I think figuring out how much happiness you get out of the 'Provides Happiness' modifier could mean that even if you expand past your settler limit/experience war weariness it's extremely easy to have excess happiness and if you don't do either of those you're basically turbocharging your yields in every city.
Great points. We'll see how much happiness plays a role - for me I never hit a point where it was helping or hindering but I could well have been just not pushing it fast enough
I'd argue that, for the Antiquity era, Egypt is an A tier. The way maps are generated now will almost guarantee their capital is on a navigable river, and the extra production from the start is a huge leg up, allowing them to snowball faster than any other civ. The ridiculous power of their capital will allow them to supercharge their entire economy. Sure, their satellite towns and new cities will be a bit rubbish, but they'll get those towns and cities significantly faster than other civs, which will allow them to develop faster. The longer the game goes, the less that initial leg up will matter, but at least for the Antiquity Age, I foresee Egypt being a powerhouse in most games.
All great arguments! Perhaps I'm focusing on cities 2 and 3 a bit. All civs have a starting bias though so we'll see how much Egypt's boost them I'm comparison to others. If everyone gets a leg up, effectively noone does after all
@@UrsaRyan I feel like cities 2 and 3 will be slightly worse than other civs' without the navigable river, but one of them is likely to be one one anyway. But the extra turns they get from early settle will help counteract that, at least for Antiquity. And I feel like the production boost Egypt gets from round 1 is just a touch better than every other civ's so far. IDK, we'll have to have a lot of play and testing to figure it out for sure.
Confucius leading Khmer seems like it will be highly synergistic since stacking growth rate with more growth rate with tons of food sounds goof. It might be one of the first combinations that I try. Confucius in particular feels like he might be a sought after leader if specialists are that powerful
Love the video!!! The Maya and Greece are my favorite. Trung Trac gives increased science if settlements are on jungle tiles which works well with Maya.
I think this is how India is supposed to be played: First you build up happiness, which is converted into lots of yields to boost your empire. Then, using those yields, you can build up a strong army funded by the gold from happiness and science from happiness. Then you go to war, converting the happiness from yields into the ability to control settlements. Not sure if this would work, but it seems like a very dynamic way of playing the civ: using the happiness to get what you need early and then converting it into long-term benefits in the form of more settlements
Just to note, I haven’t seen evidence that happiness gives yields directly, but excess happiness -> celebrations (where you can choose a boost to a yield) and celebrations -> more social policy slots (which of course can impact yields)
I think Maurya is a play it your way kind of civ. Being expansionist early on, then stopping when you want to capitalize on the happiness base youve created. I think theyre powerful all-round because even in the event that you arent capitalizing on the excess happiness, youre getting to continue expanding with some bonuses on the side in case you DO still have excess happiness
Hi Ursa, very useful video, thanks! Comments: I think your low-ranked civs might have hidden advantages: Axum's big benefit might be settling all along a coast in preparation for the best position in Exploration; Persia may be able to rapidly increase science through pillaging if it's the same as Civ 6 (where I always play Deity, am always 10-12 techs behind until I have cavalry... and then win); Egypt may *always* spawn in a river/desert environment; Maurya may be designed to mimic the historical nothing-but-warfare-first, then nothing-but-peace-and-happiness later. I suspect they are all Ss and As!
I could be wrong, but I think Aksum's abilities are gonna be stronger and more consistent than they seem at first glance. Just some speculation based on how strong having a lot of gold might be. Excited to see how it turns out.
Gold is really strong! My main reservation is that towns produce a TONNE of gold - it feels to me like this mechanic might dwarf Aksum's a but... we shall see though!
Ursa, how do you always know what I want? The theme so far (I'm only at Greece) is "situational," "small bonuses," and "random." For a single-player that sounds like exactly what I want, as it lessens the "auto-build order" effect and hopefully infuses the run with interesting, thematic choices. What I see in the "small bonuses" design is a base of reliability that supports the random and situational bonuses well. That is, they keep you in the game even if your other abilities don't come on line when you want them to. Let's see if the refrain holds up!
I am pretty sure that they’ve said that unique tile improvements stack with normal tile improvements so you could have your hawilts in your big cities without costing food or production yields.
@ I’m really happy they’re moving in this direction. Something that really cut down on how much I played civ 6 that I hope they fix was that you always had to pick between tile yields and districts / unique improvements. There were so many games where it just wasn’t fun to build districts bc you were overbuilding a huge yield tile; I remember quitting my last game as Egypt bc the only place for a district with good adjacencies was a 7 food, 3 production, 2 culture, 2 science, 5 gold farm tile and haven’t played since. When you played, how big a thing was that?
I guess it’ll be hard to say with Leaders also providing their share of bonuses-but I think Maurya’s going to go up a tier at least. They can go above the settlement limit (and absorb Specialist costs of Happiness) in a peaceful, expansionist way others only dream of. I think its split focus in abilities gives it flexibility.
Enjoyable and enlightening. As to your actual ratings, one thing you only mention once is how quickly a civ's advantages kick in. Certainly in 6, I've found that almost any bonus early on proves to be more valuable than benefits later in the game. Maybe the breaking up of the game into discrete ages will make this less so in 7, but I wouldn't bet on it.
Undervaluing Greece's per suz buffs and how friendly map gen is going to be for all civs. I bet it'll be pretty easy to find more of what your culture needs. I only just realized a major bit of Civ VII gameplay: Scouting to know who's in the game and using that info to prioritize wonders to steal from other cultures.
I think India aiming for you make your cities super happy to massively boost your science and gold to the point you can overwhelm other civs with advanced military units
Has there been any mention of Wonders available in the game? I'm always excited to see what bonuses they provide. I also drew inspiration from playing CIV over the years for my YT Shorts Videos.
Solid list! I think all the S tiers are immune to "bad" starts except Maya. When you play a unique map off culture like a "africa" or "Earth" and the start bias isn't applied, the Maya seem the most vulnerable to "bad" start. I would swap Mississippian for Mayan on the Fire archers and not needing a specific board placement.
We'll see how powerful the start bonuses are! From what we've heard maps are generated AROUND the civs now, ratehr than civs being put into it, so we'll see if that holds up!
Help me out here. Wasn't there a dev video talking about how Civ 7 changed map creation vs previous civs, where instead of simply attempting to put a civ somewhere on the map that they have bias for, that they first generate a bit of map based on that civ's bias, then stitch the map together afterwards? If so, then those highly situational abilities for civs are far less highly situational than they were in previous civs. They still are less impactful potentially as they are still more difficult to expand with, but they basically shouldn't completely swing and miss on some starts unlike previous civ games. Maybe that doesn't change the math, but it is such a good improvement to the game, I can not help but wonder. Or did I completely misunderstand that bit of dev info?
Nope that sounds about right! 2 things on that... Firstly I may be focusing a bit too hard on cities 2 and 3. A good start is all well and good but if the terrain you need is rare, getting more outside your capital is the varied bit Secondly, if everyone has a perfect start... does anyone have a perfect start? Everyone will be even!
Rough terrain probably means specifically hilly/rocky areas, since that’s where the acropolis was in Greek city states, and I’m pretty sure they’ve shown it before
in all my civ 6 games, I focus heavily on gold and trade. The new trading system sounds so cool and I can't wait to use all of Aksum's abilities! I think that for my playstyle, it is an S tier for sure. Just based on how I tend to play and learn these games
12:08 Re: Aksum’s special unit’s coastal attack bonus, do we know if navigable river tiles are considered coastal? Might mean the difference between this bonus being meh and being reasonably solid
I think the way to play Maurya is to play it like how Ashoka lived his life. Conquer your neighbours and repent. The bonuses are very much in line to this strategy. You can choose to repent at your own sweet time. You need to cheese it like how you have understood Gandhi. Or you can go for Ashoka warlord persona
My problem is that there is no "starting bias" based on the spawned map. INSTEAD, the map spawns to create the appropriate biases for the civilizations in it. Therefore, I think the civs cluster more tightly than your tier list would otherwise indicate.
While I do love their choices of Civ for the base antiquity roster, I am saddened that there is no Sumer or Babylon. Hopefully they'll make future antiquity ages
I already know which build I'm going for when the game releases. Confucius as leader for +25% growth rate in all cities and +2 science from specialists. Antiquity, Khmer, with Angkor Wat in capital to increase specialist limit. Plus reduced maintenance for specialists and an additional increased growth rate in the capital. Exploration, Majapahit, all cities except capital gain increased specialist limit until the age ends. Increased culture from specialists not in capital, reduced specialist food maintenance. Based off what I've seen of the leader attribute tree in the dev streams, having a max of 3 cities is key to earning juicier specialist yields. Confucius and Khmer attributes stack as they both are Expansionist & Scientific, good for progressing down the leader tree in Antiquity. As for Modern Age, waiting for them to announce the other civs.
About Maurya: is it possible it's designed to be expansionist for a while, shifting to culture/religion toward the end of Antiquity? (That would be quite consistent with the history of Mauryan times on the Subcontinent...)
One thing the tier list doesn't take into consideration, and to be fair the game isn't out and we don't even know all the details yet, is how good some of those abilities will be once they carry over into the next ages and be combined with other civilizations.
You said it yourself when ranking Persia. You won't be at war all the time... That to me makes it sound like Maurya abilities are always doing something whether you are at war or not. Seems pretty powerful to me.
it's not a pangea map tho. Potato paused the Shawnee stream right at the end and the minimap showed it's actually 2 continents with archipelagos between them.
With how much happiness it can stack, and how many bonuses it can stack for having excess happiness. I'd actually argue going over your city cap as India is a bad play. You have to invest resources into something that gives you less.
The ability to have different units depending on the doctrine you follow was actually pretty cool. But I found it frustrating it was difficult to get achead in tech tree and get advanced troops (plus range od plaes was silly small)
Just here to help you with the Mayan words. X has a “sh” sound and the J is pronounced as an “h” sound. Xibalba = Sheebalba and Jalaw = “Halaw” Good luck 😉👍🏻
@ I got you, mate. I’m a bit of a rookie expert on Mayan hieroglyphics and epigraphy. In retaliation for all of the great videos you’ve put up, I’ll try to write your name in Mayan hieroglyphics for you. 😉
Maurya India you speak as if it is a military civ... but what if you dont want to play military game... so all the likra bonuses that cling to excess feel like they work around them trying to play tall instead They are a civ that either plays tall or millitant expansive (thats my guess)
Depending on how much you can put in your governments, and how strong the excess happiness giving science/gold traditions are for Maurya, it might be completely viable to play them as a "happiness" civ, and not even focus on expansion. Or, you can go kill people. I think the fact that they're flexible in what they can choose to do and go for different game plans is actually a strength, and not a weakness, of their civ.
Except for a few chosen people, none of us smallfolk could even play the game. Forgive me, but I personally find it hard to draw something useful from such a tier list, months before release. But I'm looking forward to the "bigger, better, optimized and so on" list which we will surely get next spring. Then I will be able to compare it to own experiences.
The main fun of this one was to start building on what we know so we could compare once the game comes out. There is a certain joy I think in seeing just what predictions come true... And which don't!!
If you Google the pronunciation you'll find there are multiple versions. British and American differ for instance. I mean I could well be making mine up, it's highly likely xD but I'm pretty sure I'm using the British pronunciation
Persia's design seems terrible to be honest, its not only full war focus (on a game where Rome is culture focused) there also seems to lack creativity for creating its bonuses. Sidenote: how does Persia never get portraited as a vassal/ large empire focused civ makes zero sense to me
Fun fact - I get migraines and dark mode gives them to me way faster! White text on a black background... My lord that sounds awful!! I would advise turning your screen down a little with my apologies xD
Anything you think I missed? Let me know!
Hope you enjoy this tier list, it was a tonne of fun to make!
And thanks Ed = )
I think you missed the glorious civilization of Ryzantium! Oh wait, this was Antiquity. Nevermind.
I think it is probably too early for a meaningful list but I love that you made one anyway!
I think you've missed sharing link to the website so we could use it as well, thanks in advance.
I think you overlooked how critically important happiness can be, you said settlement cap is one of the most important resources but then ignored how happiness can be effectively more settlement cap, also because there is a cap to the ammount of unhappiness you can get from going over the settlement cap, happiness will eventually (theoretically) give you an infinite settlement cap
Building Library takes the turns needed for 90 production. Building Temple of Artemis takes twice the time. When you get hit on the head with a wooden stick and you lose your city, you lose all those turns, and the enemy gains them. I think most people would agree with me, that domination victory is the easiest to get in civ 6. I would be surprised if this is not the case in civ 7. I would not rate any military nation "C" tier.
bro the games not even out and hes making teir lists
Playing 4D chess over here
It's just a bit of fun 😂
I mean, get his first impressions out, theorycraft about the game, then a month after release, go back and adjust as needed. Seems like a fun idea.
He’s just two steps ahead
We know Persia is likely to be tough in multiplayer.
URSA! Now that the civs and leaders are separate, I must challenge you to make an 80 hour tier list of every civ and leader combo there is! HUZZAH!
We do need to work out how many iterations there are, that would be interesting!
About 900 probably, as there's 30 civs and there's probably about 30 leaders, as it's supposed to be more than in any previous game, and the previous record holder was 26 I think
@@Dragonseer666the way I see it, the number of ways to pick a antiquity age x exploration age x modern age civ is 10^3 = 1000. You can multiply this by the expected number of leaders (~15) for 15000
@@Dragonseer666 I don't think we are getting 30 leaders. I'm pretty sure there won't be nearly as many leaders as civs. For example I don't believe Greece is getting a leader.
Or at least a tier list of all civ pairings for each leader and a showdown of each leader’s best civ in each era compared to eachother
We got Civ 7 tier lists before Civ 7
The hype is real!!!
Can confirm "odeon" means "theater." Back in the 1920s, when there were really cheap cinemas, some were called nickel-odeons.
OMG is that where ithe channel comes from?!?
@@UrsaRyan Yes! I learned that when I was researching early film history for a school project when I was 12.
Given the things the devs have said about how map generation works in Civ 7, I think your "map-dependent" qualifiers may work out favourably more often than not.
We shall see! I'm looking forward to them opening up more scripts - plus who knows how we'll adapt to the meta over time!
I'm pretty sure they said they made the generation of the map dependent on the civ's starting bias and make the map based on it so you can always take advantage of their skills. At least for the small starting portion where your founder will be.
It’s so useful to learn about the actual mechanics of each civ, it’s been so confusing to me but this video makes it a lot clearer!
Hey it's Paisley!! Looking forward to you deep diving into the history of each civ on show = )
Fun video! A couple notes on things you seemed unsure of:
Great Stele gives 100 gold per age, according to a tooltip from one of the streams.
Also, have seen that Specialists have maintenance of 2 food and 2 happiness.
Great Stele - fantastic spot, veyr much backs up what I was saying, 100 gold isn't much at all! I was on +500 per turn by the end of the age as Rome and that was just from towns
Specialist maintenance - yep that's it! Forgot to mention that bit. Food is easily replaceable I think, happiness as well, but we shall see!!
Also to note, excess happiness -> celebrations, and celebrations -> more policy slots! Thus I think Maurya could work quite well as a peaceful, high-happiness civ as well. It makes sense given how Ashoka has both peaceful and warlike personas!
Now I can't say I have experience with the happiness mechanics but I think the idea is that the Maurya civ is basically making you choose what you want to do with the happiness you'll inevitably produce. That and I think figuring out how much happiness you get out of the 'Provides Happiness' modifier could mean that even if you expand past your settler limit/experience war weariness it's extremely easy to have excess happiness and if you don't do either of those you're basically turbocharging your yields in every city.
Great points. We'll see how much happiness plays a role - for me I never hit a point where it was helping or hindering but I could well have been just not pushing it fast enough
I didn't even know I was waiting for this, but I was lots
I'd argue that, for the Antiquity era, Egypt is an A tier. The way maps are generated now will almost guarantee their capital is on a navigable river, and the extra production from the start is a huge leg up, allowing them to snowball faster than any other civ. The ridiculous power of their capital will allow them to supercharge their entire economy. Sure, their satellite towns and new cities will be a bit rubbish, but they'll get those towns and cities significantly faster than other civs, which will allow them to develop faster.
The longer the game goes, the less that initial leg up will matter, but at least for the Antiquity Age, I foresee Egypt being a powerhouse in most games.
All great arguments! Perhaps I'm focusing on cities 2 and 3 a bit.
All civs have a starting bias though so we'll see how much Egypt's boost them I'm comparison to others. If everyone gets a leg up, effectively noone does after all
@@UrsaRyan I feel like cities 2 and 3 will be slightly worse than other civs' without the navigable river, but one of them is likely to be one one anyway. But the extra turns they get from early settle will help counteract that, at least for Antiquity.
And I feel like the production boost Egypt gets from round 1 is just a touch better than every other civ's so far.
IDK, we'll have to have a lot of play and testing to figure it out for sure.
I do agree that it's not reliable enough for S tier, though. That's for sure.
Saving for this to compare to your first tier list once the game releases!
I dread to think xD
Confucius leading Khmer seems like it will be highly synergistic since stacking growth rate with more growth rate with tons of food sounds goof. It might be one of the first combinations that I try. Confucius in particular feels like he might be a sought after leader if specialists are that powerful
That combo looks MEGA I totally agree
Khmer to Normans pipeline
Us: What is this based on?
Ursa: trust me, bro.
Hey Christopher.... just trust me bro
Increadebly interesting video! Love youre stuff!!
Cheers = )
Love the video!!! The Maya and Greece are my favorite. Trung Trac gives increased science if settlements are on jungle tiles which works well with Maya.
Cheers! Yeah leader bonuses will be all over the pace, can't wait to see them blend!
I think this is how India is supposed to be played:
First you build up happiness, which is converted into lots of yields to boost your empire. Then, using those yields, you can build up a strong army funded by the gold from happiness and science from happiness. Then you go to war, converting the happiness from yields into the ability to control settlements.
Not sure if this would work, but it seems like a very dynamic way of playing the civ: using the happiness to get what you need early and then converting it into long-term benefits in the form of more settlements
Just to note, I haven’t seen evidence that happiness gives yields directly, but excess happiness -> celebrations (where you can choose a boost to a yield) and celebrations -> more social policy slots (which of course can impact yields)
@S23K India's bonuses include tons of yields from excess happiness
Yeah the exact mechanic of what happiness gives, outside of celebrations, will be interesting here!!
@@flawles3893 Derp, yes of course, I somehow forgot that when I responded :P
£686 - But which civ makes it easier to be in good place to be to build the University of Sankore?
If it's not in the game we riot
I enjoyed this more than I thought I would 😂. Good video, Bear. Good discussion 👌.
Huzzah! Glad you enjoyed = )
I think Maurya is a play it your way kind of civ. Being expansionist early on, then stopping when you want to capitalize on the happiness base youve created. I think theyre powerful all-round because even in the event that you arent capitalizing on the excess happiness, youre getting to continue expanding with some bonuses on the side in case you DO still have excess happiness
The lesson here is, be happy, all will be fine!
Hi Ursa, very useful video, thanks! Comments: I think your low-ranked civs might have hidden advantages:
Axum's big benefit might be settling all along a coast in preparation for the best position in Exploration;
Persia may be able to rapidly increase science through pillaging if it's the same as Civ 6 (where I always play Deity, am always 10-12 techs behind until I have cavalry... and then win);
Egypt may *always* spawn in a river/desert environment;
Maurya may be designed to mimic the historical nothing-but-warfare-first, then nothing-but-peace-and-happiness later.
I suspect they are all Ss and As!
I could be wrong, but I think Aksum's abilities are gonna be stronger and more consistent than they seem at first glance. Just some speculation based on how strong having a lot of gold might be. Excited to see how it turns out.
Gold is really strong! My main reservation is that towns produce a TONNE of gold - it feels to me like this mechanic might dwarf Aksum's a but... we shall see though!
Ursa, how do you always know what I want?
The theme so far (I'm only at Greece) is "situational," "small bonuses," and "random." For a single-player that sounds like exactly what I want, as it lessens the "auto-build order" effect and hopefully infuses the run with interesting, thematic choices. What I see in the "small bonuses" design is a base of reliability that supports the random and situational bonuses well. That is, they keep you in the game even if your other abilities don't come on line when you want them to. Let's see if the refrain holds up!
Glad you're enjoying the vid! = )
I’m normally a peaceful player, but ever since Lafayette was introduced as a leader, having him lead Rome in Antiquity is really juicy.
I think the point of Maurya is that it works with either Ashoka persona
Indeed - every Civ will have good leader synergy though so I'm trying to separate it all out for now
I am pretty sure that they’ve said that unique tile improvements stack with normal tile improvements so you could have your hawilts in your big cities without costing food or production yields.
This could well be true and if so, yeah that would help. I guess it depends a bit on how much they cost to make & how spammable they are!
@ I’m really happy they’re moving in this direction. Something that really cut down on how much I played civ 6 that I hope they fix was that you always had to pick between tile yields and districts / unique improvements. There were so many games where it just wasn’t fun to build districts bc you were overbuilding a huge yield tile; I remember quitting my last game as Egypt bc the only place for a district with good adjacencies was a 7 food, 3 production, 2 culture, 2 science, 5 gold farm tile and haven’t played since.
When you played, how big a thing was that?
I guess it’ll be hard to say with Leaders also providing their share of bonuses-but I think Maurya’s going to go up a tier at least.
They can go above the settlement limit (and absorb Specialist costs of Happiness) in a peaceful, expansionist way others only dream of. I think its split focus in abilities gives it flexibility.
Could well be true! I didn't fine happiness to be that limiting but there is a good chance I wasn't pushing it hard enough!!
"WAR IS VALUABLE" - Ursa Ryan, 2024
Hehehe
History: always has been.
Very informative and helpful. We'll see if these Civs are power creep't or nerf't at release.
All I'm asking for for civ VII is a Finland civ in the modern age its such a perfect time to add it
Can transform snow into death
Enjoyable and enlightening.
As to your actual ratings, one thing you only mention once is how quickly a civ's advantages kick in. Certainly in 6, I've found that almost any bonus early on proves to be more valuable than benefits later in the game. Maybe the breaking up of the game into discrete ages will make this less so in 7, but I wouldn't bet on it.
This is fun, i hope you do the same with exploration at sometime since they also are missing that note now
Undervaluing Greece's per suz buffs and how friendly map gen is going to be for all civs. I bet it'll be pretty easy to find more of what your culture needs.
I only just realized a major bit of Civ VII gameplay: Scouting to know who's in the game and using that info to prioritize wonders to steal from other cultures.
Scouting is going to be SO cool on maps like these, great take!
I think India aiming for you make your cities super happy to massively boost your science and gold to the point you can overwhelm other civs with advanced military units
Has there been any mention of Wonders available in the game? I'm always excited to see what bonuses they provide. I also drew inspiration from playing CIV over the years for my YT Shorts Videos.
Solid list! I think all the S tiers are immune to "bad" starts except Maya. When you play a unique map off culture like a "africa" or "Earth" and the start bias isn't applied, the Maya seem the most vulnerable to "bad" start. I would swap Mississippian for Mayan on the Fire archers and not needing a specific board placement.
We'll see how powerful the start bonuses are! From what we've heard maps are generated AROUND the civs now, ratehr than civs being put into it, so we'll see if that holds up!
Help me out here. Wasn't there a dev video talking about how Civ 7 changed map creation vs previous civs, where instead of simply attempting to put a civ somewhere on the map that they have bias for, that they first generate a bit of map based on that civ's bias, then stitch the map together afterwards? If so, then those highly situational abilities for civs are far less highly situational than they were in previous civs. They still are less impactful potentially as they are still more difficult to expand with, but they basically shouldn't completely swing and miss on some starts unlike previous civ games. Maybe that doesn't change the math, but it is such a good improvement to the game, I can not help but wonder.
Or did I completely misunderstand that bit of dev info?
Nope that sounds about right!
2 things on that...
Firstly I may be focusing a bit too hard on cities 2 and 3. A good start is all well and good but if the terrain you need is rare, getting more outside your capital is the varied bit
Secondly, if everyone has a perfect start... does anyone have a perfect start? Everyone will be even!
Rough terrain probably means specifically hilly/rocky areas, since that’s where the acropolis was in Greek city states, and I’m pretty sure they’ve shown it before
Love a civ 6 tier list!
Huzzah!
Def playing Maya first, so beautiful. love Xibalba
Rough terrain is the new name for hills
I think it also includes stuff like marsh and forested terrain but I could be wrong
in all my civ 6 games, I focus heavily on gold and trade. The new trading system sounds so cool and I can't wait to use all of Aksum's abilities! I think that for my playstyle, it is an S tier for sure. Just based on how I tend to play and learn these games
Gold & trade will be really important so I think this game is going to have you down!!
1:10:33 The what??😂 The Ko’okameid that’s definitely a first lmao
12:08 Re: Aksum’s special unit’s coastal attack bonus, do we know if navigable river tiles are considered coastal? Might mean the difference between this bonus being meh and being reasonably solid
I think the way to play Maurya is to play it like how Ashoka lived his life. Conquer your neighbours and repent. The bonuses are very much in line to this strategy. You can choose to repent at your own sweet time. You need to cheese it like how you have understood Gandhi. Or you can go for Ashoka warlord persona
Always easier saying sorry after!
Leader tier list later, you talk about best synergy’s with leader to civ with each
My problem is that there is no "starting bias" based on the spawned map. INSTEAD, the map spawns to create the appropriate biases for the civilizations in it. Therefore, I think the civs cluster more tightly than your tier list would otherwise indicate.
While I do love their choices of Civ for the base antiquity roster, I am saddened that there is no Sumer or Babylon. Hopefully they'll make future antiquity ages
HUZZAH! (if not slightly late)
Huzzah!
Huzzah!!
Huzzah!
I already know which build I'm going for when the game releases. Confucius as leader for +25% growth rate in all cities and +2 science from specialists. Antiquity, Khmer, with Angkor Wat in capital to increase specialist limit. Plus reduced maintenance for specialists and an additional increased growth rate in the capital. Exploration, Majapahit, all cities except capital gain increased specialist limit until the age ends. Increased culture from specialists not in capital, reduced specialist food maintenance. Based off what I've seen of the leader attribute tree in the dev streams, having a max of 3 cities is key to earning juicier specialist yields. Confucius and Khmer attributes stack as they both are Expansionist & Scientific, good for progressing down the leader tree in Antiquity. As for Modern Age, waiting for them to announce the other civs.
Ninja scout units for Japan!
Justice for Persia! We must lead our Persian Cat overlords to their glorious victory!
About Maurya: is it possible it's designed to be expansionist for a while, shifting to culture/religion toward the end of Antiquity? (That would be quite consistent with the history of Mauryan times on the Subcontinent...)
Possibly!
Early bears!! Huzzah!
Huzzah!
One thing the tier list doesn't take into consideration, and to be fair the game isn't out and we don't even know all the details yet, is how good some of those abilities will be once they carry over into the next ages and be combined with other civilizations.
support!
Huzzah!
You said it yourself when ranking Persia. You won't be at war all the time... That to me makes it sound like Maurya abilities are always doing something whether you are at war or not. Seems pretty powerful to me.
May well be! We'll see how it all stacks together
Would be fun too see a leaderlist...
They're still coming out, I need to wait a bit!!
can we have an achievement for Greece that goes "They say of the Acropolis where the Parthenon is..."
25:19 We have Odeons in Ireland too
Yay! I'm glad = )
it's not a pangea map tho. Potato paused the Shawnee stream right at the end and the minimap showed it's actually 2 continents with archipelagos between them.
Shawnee is an exploration age civ, not an antiquity age civ. The map expands at the age of the Antiquity age
I think Khmer get influence improvements but Maya don't, which might put them ahead if influence ends up being the most powerful resource.
They could well do - both are mighty strong though either way!
With how much happiness it can stack, and how many bonuses it can stack for having excess happiness. I'd actually argue going over your city cap as India is a bad play. You have to invest resources into something that gives you less.
I think we'll see just how happiness mechanics stack very soon!
do a sukritacts urban identities tier list next
What a great mod that is = )
they should make the map one with lakes too so costal civs are better
Can you make Civ Beyond Earth tierlist?
Haha - I'd have to dig that one out! Great game
The ability to have different units depending on the doctrine you follow was actually pretty cool. But I found it frustrating it was difficult to get achead in tech tree and get advanced troops (plus range od plaes was silly small)
kind of bummed there's only 10 antiquity civs from launch. Means that 12-player games won't be available off rip without duplicates :(
Maps start small , you’ll be able to do 12 player maps but you have to start in a later age
Also we don't know yet whether we'll be able to play the same civ (if so, more than 10 allowed)
Confucius is amazingly good with Khmer
I thought there was supposed to be a Japan civ through Antiquity, Exploration and Modern?
Early Bears 🐻
Huzzah!
Just here to help you with the Mayan words. X has a “sh” sound and the J is pronounced as an “h” sound. Xibalba = Sheebalba and Jalaw = “Halaw” Good luck 😉👍🏻
Haha - I'll need it! I shall try my best with this one = )
@ I got you, mate. I’m a bit of a rookie expert on Mayan hieroglyphics and epigraphy. In retaliation for all of the great videos you’ve put up, I’ll try to write your name in Mayan hieroglyphics for you. 😉
Uxmal = Ooshmal
Yaxchilan = Yash-Chee-lan
Uaxactuan = Wah-shahk-toon
Maurya India you speak as if it is a military civ... but what if you dont want to play military game... so all the likra bonuses that cling to excess feel like they work around them trying to play tall instead
They are a civ that either plays tall or millitant expansive (thats my guess)
Either way, better claw in those happiness bonuses!!
A "Full" tier list before the full game has been released? What a joke!
Depending on how much you can put in your governments, and how strong the excess happiness giving science/gold traditions are for Maurya, it might be completely viable to play them as a "happiness" civ, and not even focus on expansion. Or, you can go kill people. I think the fact that they're flexible in what they can choose to do and go for different game plans is actually a strength, and not a weakness, of their civ.
Absolutely! We're still to see just how powerful happiness stacking is, but I can't wait!
Still praying wales will be a civ this time round
Whales have been a resource forever! ;P
hey ursa great review but as i commented a few times already, it s not pronounced k-mer but kmai
EARLY BEARS!!!
Huzzah!
Huzzah
Ursa do you have aura?
Leader tier list now?
Still waiting for them all to drop!!
Except for a few chosen people, none of us smallfolk could even play the game. Forgive me, but I personally find it hard to draw something useful from such a tier list, months before release. But I'm looking forward to the "bigger, better, optimized and so on" list which we will surely get next spring. Then I will be able to compare it to own experiences.
The main fun of this one was to start building on what we know so we could compare once the game comes out. There is a certain joy I think in seeing just what predictions come true... And which don't!!
Woooo!!
Huzzah!
You pronounce Khmer "kemar"?
I have always pronounced it "kmer"?
Which is really the roght way?
If you Google the pronunciation you'll find there are multiple versions. British and American differ for instance.
I mean I could well be making mine up, it's highly likely xD but I'm pretty sure I'm using the British pronunciation
@UrsaRyan Could be be because ai'm from the Balkans
We say a lot of stuff differently here
HUZZAH
Huzzah!
No northern euro antiquity civs?
Barbarians aren't a playable civ
ខ្ញុំមើលពីប្រទេសកម្ពុជា ជនជាតិខ្មែរ❤
The game has not even come out and you are already doing a tier-list.
He's a madman
Sad . No Xiongnu /Hun civilization. All civ fans from Manchuria to Hungary devastated.
Persia's design seems terrible to be honest, its not only full war focus (on a game where Rome is culture focused) there also seems to lack creativity for creating its bonuses. Sidenote: how does Persia never get portraited as a vassal/ large empire focused civ makes zero sense to me
Interesting to hear Ursa downgrade a military city.
Haha - Rome and Persia giving me a headache
Tell the devs to get Civ6 back on Game pass 🙏🏿plz.
Isnt it ridiculous to make tier list this early?
Oh yes - but that's the fun of theorycrafting!
I wonder how good Machiavelli is going to be, maybe you can play him like a snake
Very fun I think - good? We shall see...!
"Or watch them all, because you're cool" - Well, guess we know what you think of people who just use the time stamps...
They wouldn't DARE
HUZZAH!
Huzzah!
im pretty sure 'stele' is more like 'stell - eh' or 'stell -ay'
Oh STELLAAAAHH will do
Something about a tier list on a white background feels wrong. Very wrong.
Haha - I'm just a bright individual
🐻
Huzzah!
🖖🖖
Next time, please use a browser plugin to create a dark themed webpage. Staring at flash bang for an hour ain’t no fun
Fun fact - I get migraines and dark mode gives them to me way faster! White text on a black background... My lord that sounds awful!!
I would advise turning your screen down a little with my apologies xD
Oh damn! Yeah been turning it down. Thanks for the content. Can’t wait for Civ 7