No More Input Latency RetroArch Runahead Settings - LaunchBox Tutorial

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  • Опубліковано 22 січ 2025

КОМЕНТАРІ • 62

  • @ETAPRIME
    @ETAPRIME 6 років тому +8

    If you experience any audio issues try Turing in use second instance. This will very by the hardware you are using.

    • @Exoamylase
      @Exoamylase 6 років тому

      what?

    • @Martin-wx9ym
      @Martin-wx9ym 6 років тому

      ETA PRIME thank you this worked for me

    • @Kosebamse
      @Kosebamse 6 років тому

      isnt work for RaspPi3B, issues stay

    • @italoa.b.oliveira3499
      @italoa.b.oliveira3499 4 роки тому

      On raspberry pi 4 (4gb), *FBNEO* works well with runahead enabled???

  • @michaelhans4551
    @michaelhans4551 6 років тому +2

    Wow awesome! My biggest problem with emulation is now over! Thank you!

  • @jasonbarry3216
    @jasonbarry3216 6 років тому +3

    Dude this is so awesome! Thank you for making an easy how to video!

  • @gbrandwood
    @gbrandwood 5 років тому +13

    I thought the instructions say it's the number of frames minus 1. So if it takes two frames to advance, you set it to 1, not 2.
    docs.libretro.com/guides/runahead/

  • @asmcriminaL
    @asmcriminaL 5 років тому

    I was irritated with this video because it didn't work for me. A few days later I came back to the same video by accident. I tried it out exactly how you said. ANd it did work. My original issue was the emulator I was using. The snes9x works well with this latency fix Greatly appreciated.

  • @italoa.b.oliveira3499
    @italoa.b.oliveira3499 4 роки тому +2

    Could someone explain better how to know the frames?! Please. Because on youtube, everyone says something.
    I did the procedure with Super Mario World (snes):
    - I pressed the "Q" key, Mario did NOT move.
    - I pressed the "Q" key a second time, Mario did NOT move.
    - I pressed the "Q" key for the third time, Mario moved.
    How many frames do I set on RETROARCH??? 2 or 3?!

  • @Omega17TheTrue
    @Omega17TheTrue 6 років тому +6

    8:15 lol its not working really well, now the audio is messed-up.

  • @ShinyArjunSingh
    @ShinyArjunSingh 2 роки тому

    Nice one Subscribed. Please keep it comin...

  • @f3rns
    @f3rns 3 роки тому

    I’m going to test it :3 Thank you ETA PRIME

  • @abriljune
    @abriljune 6 років тому

    Cant wait to test this feature out with my pc -> steam link. Great video!

  • @nhutchins
    @nhutchins 6 років тому +9

    Great feature and I like your videos. But you're adding one more frame than you need to, you're counting one extra frame when pressing K when you shouldn't count the first K press. That's why you're getting the garbled sound in Mega Man 2.
    See Smokemonster's video on the same topic to see how he count's the K presses.

  • @mrgwei
    @mrgwei 6 років тому +7

    6:09 well, if you say so

  • @RiederProductions
    @RiederProductions 2 роки тому

    What if I accidently saved for the core, not the game. How do I revert that?

  • @xzs432
    @xzs432 6 років тому

    Just used your method to test for input latency using a Logitec F310. In Megaman X in SNES9x I got 3 Frame latency! Before I saw this video i didn't know latency on an emulator was a thing!

    • @wutex2010
      @wutex2010 6 років тому

      This function is not related to latency caused by the emulator, in fact it removes the latency the original console has.

    • @xzs432
      @xzs432 6 років тому

      Ok cool, still don't understand it but I take your word for it. So basically an emulator even emulates the input latency of the original system, is that what you're saying?

    • @Jacksaur_
      @Jacksaur_ 6 років тому

      It has to if they want to be fully accurate to the original console. It's built into some games as well, Super Mario Bros has a forced 2 frame latency, for instance.

  • @TheRelen222
    @TheRelen222 3 роки тому

    I only get lag on software emulation with bluetooth. With a wired controller it is negligible to functionally non-existent.

  • @italoa.b.oliveira3499
    @italoa.b.oliveira3499 4 роки тому +1

    On raspberry pi 4 (4gb), *FBNEO* works well with runahead enabled???

  • @carlescastillo2576
    @carlescastillo2576 6 років тому +1

    So if I understand correctly, you only can eliminate game input lag with this method, no the screen input lag, nor emulation base input lag, so maybe you can get the same results by summing the total input lag than a crt + original console becouse the final input lag in a normal emulator setup is equal to game + emulation + screen agains only game input lag in a crt + original console.

  • @gagailos
    @gagailos Рік тому

    I cant pause the game with P, cant pause at all. Is there someting wrong i did?

  • @tordmunk
    @tordmunk 2 роки тому

    Would be helpful if there where a file with latency settings for a bunch of games

  • @HellLordBR
    @HellLordBR 6 років тому

    Thank you for this nice video and how to configure per game.

  • @Kosebamse
    @Kosebamse 6 років тому

    Its not work on 1.7.3 on RaspBi3B. Monstrous freezes, speed and sound and issues with ANY configuration of this options

  • @wenarlin
    @wenarlin 6 років тому +1

    you better turn on frame counter, go to settings > onscreen display > onscreen notifications > display framerate

  • @davidafltechvideos2915
    @davidafltechvideos2915 6 років тому

    Is there a Database where you can see what to set the RunAhead At per Game?

  • @quincy2686
    @quincy2686 6 років тому

    Input latency is the only reason I've held on to my original consoles and games. Now I can finally pitch all that garbage! Thanks Launchbox!! Seriously, tho, what an awesome tool. Thank you, ETA PRIME, for pointing this out.

    • @LazyNed
      @LazyNed 6 років тому +2

      I think the devs of Retroarch are responsible for this feature. Launchbox is just a frontend

    • @masheen_
      @masheen_ 6 років тому

      ^ he thanked for pointing it out, not implementing it. He also mentions it in the video :p

  • @nickiebanchou
    @nickiebanchou 5 років тому

    wait... so the whole game skips 2 frames whenever you jump? that sounds kinda messy , like it's not gonna save you from being hit by something 2 frames away, because it will then teleport into your face , is this how it works?

    • @yusenzhan9767
      @yusenzhan9767 5 років тому

      Yes. That's why you need the second instance to correct the sounds

  • @WurstwasserElmo
    @WurstwasserElmo 6 років тому +1

    ok ..but soundproblems when i use the gamboy-Emulator

    • @CPUGaming
      @CPUGaming 6 років тому +6

      Turn on "run ahead using second instance".

    • @WurstwasserElmo
      @WurstwasserElmo 6 років тому +4

      THX ..it works ...!!!!!

  • @markbooth7657
    @markbooth7657 5 років тому

    Pretty new to this but I'm running an Nvidia shield and have done this in Mike Tyson's punch out and I feel like I'm not getting any results? Is this a NES specific prob?

  • @Ecto_Fox
    @Ecto_Fox 6 років тому +1

    The real question is there an option to do this is the Pi?

  • @budimx
    @budimx 6 років тому +1

    my audio sounds really bad when i turn the latency option on, idk why

    • @budimx
      @budimx 6 років тому

      it worked, thx :)

    • @Kosebamse
      @Kosebamse 6 років тому

      Alfredo Canas its not working for me. RetroArch v 1.7.3, raspPi3B

  • @turremuniz
    @turremuniz 6 років тому

    freaking video i love this world big box

  • @kjmullinz
    @kjmullinz 5 років тому

    Does the Run ahead settings also remove the input lag from MAME? ... I wanna build my own arcade cabinet.

  • @MidwestGomez
    @MidwestGomez 6 років тому

    I just tried this on the same snes game and it worked as far as input latency. However, audio immediately became garbled.

    • @MidwestGomez
      @MidwestGomez 6 років тому

      Win10, i5 3.2ghz CPU, 16GB ram... the core is Snes9x 1.54.1. I'm pretty ignorant of retroarch performance tweaks, so I didn't really try clicking any of the other settings yet.

    • @MidwestGomez
      @MidwestGomez 6 років тому

      "runahead second instance" did the trick. Awesome!

  • @FirstNameLastName-oo1zm
    @FirstNameLastName-oo1zm 5 років тому

    It will help my mario bros game for sure

  • @josephploettner7327
    @josephploettner7327 6 років тому

    Nice! Good stuff...

  • @TheRealJoelKolb
    @TheRealJoelKolb 6 років тому +1

    Great video! Is this just for PC or is it also available in RetroArch on the Raspberry Pi?

  • @Johnsaintss
    @Johnsaintss 6 років тому

    Desmume core is laggy ? Worked for me with Snes, Genesis, Psx and GBA Cores. But NDS it's too laggy. Thanks for the video.

  • @sandman7793
    @sandman7793 6 років тому

    Sweet. Thanks

  • @TheRealJoelKolb
    @TheRealJoelKolb 6 років тому +1

    I understand that it's best to set this per game because each game varies, but can this be set per core or universally if you don't want to do this for hundreds of games and just want to take your chances?

    • @ETAPRIME
      @ETAPRIME 6 років тому +2

      Yes you can , just choose save core override. It will be set for each game using that core.

  • @BERO17071991
    @BERO17071991 6 років тому +1

    Trying this out for multiple cores I found out, setting it to 1 universally, gave me the closest input latency as original hardware. At least I think it did. That's my goal. For every game I found out when I pause, hold one of action buttons (a, b, x, y) or directional (d-pad) and press frame advance key there was always at least one frame where nothing happened. Sometimes more for different actions in same game. This was true for every core I tried. I suppose every emulator needs one whole frame where key is pressed to take action in next one. If there's more frames of nothing happening, I assume that's the way game was programmed and I want that to be just like on original hardware.

    • @BERO17071991
      @BERO17071991 6 років тому +1

      I found out on Libretro forum that one frame of delay actually happens on real hardware too so I'm not using this any more.

  • @cristiangarnica2147
    @cristiangarnica2147 6 років тому +3

    Tutoriales en español por favor

    • @gagailos
      @gagailos Рік тому

      You have to learn to read and speak English my friend. It's a universal language.