I play the MHRise demo, I share thoughts
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- Опубліковано 10 вер 2024
- / mh_herny
/ herny
discordapp.com...
I am VERY excited for the full game. I'm really diggin so many of the weapons. Even while making this video, I found out new stuff and some opinions changed so I'll be talking about weapons in separate videos instead of trying to cram it all into one vid. :) TY for your patience with me and the channel lol
#MHRise #Demo #MonsterHunter
7:43 Dog drifting, Monster drifting, Hunter drifting, Joy-con drifting
Hotel, Trivago
Oh please no...
LMFAO
My right joy con is so messed that I control the camera only with the lock on. It feels like I'm playing MH4U on the 3DS again
🤣🤣
@@revonfyll I know they’re expensive, but I think you should look into some pro controllers. Trust me, I bought mine 2 years ago, and they’re still as good as new.
The developers mentioned before how a lot of those high grounds are safe zones - those grey areas on the map, trying to replicate the feel of zone swapping in older games to take a breather. HowEVER, if you look very closely, there is one spot of green high up near the peak of the highest mountain. They are definitely going to use that as a monster arena for something.
I've seen great izuchi run across one of the "safe" zones while moving between areas. I think that Herny's idea for a monster that hops across the mountains is quite likely, just as a transitional thing. A bit like some monsters leaping across the rocks in the far west of the ancient forest
@@Drischa not only that mizutsune actually did climb some ledges from area 1 to area 4 before running to area 6 i just thought that it was cool
So now you can heal while moving while also having safe areas? They are over doing it
@@TheSilverazo You could go to the next area in old games to be safe... the safe zones in rise are similar.
@@TheSilverazo honestly, I’m all for it since now all monster zones can be flat and more fight-oriented, while the safe zones can be special unstable terrain.
This was actually a problem in world wherein you just fight in some weird-ass terrain like in the ancient forest all the time.
The only thing World spoiled me in was the weight of the weapons, like your final point. The feeling of crushing a monster with the hunting horn, or the destruction you felt when you chain your greatsword hits. Its just missing here...
Hopefully we get the feedback through the joycons
@@monophonicinverse6185 playing with rumble on ps4 world definitely made hits feel weighty and strong. However, I think the rumble in the joycons are to high frequency that it would be too annoying for fast weapons like the dual blades. But of course, it's much better if we have the option.
Rise is kinda like a side-grade to World, seeing as its releasing soon, its hard to make last min changes to the weapon hits and its obvious the team who worked on Rise didn't care abt this aspect of gameplay which is sad because the whole point of this game is to use cool weapons to hunt monsters and have a good experience of the hunt. When all your weapons can do is make a weak 'splish' sound with the sub-par visual hit effect, i can understand why its a bit of a turn off. Hopefully the team uses this installment to experiment with the new mechanics and learn from what worked and what didn't, then give us the TRUE polished hunt experience in the next-gen console version.
@@theenvoy6601 Bro, changing hit-stop values for attacks is not that hard, and if enough people give feedback about it, the development team could definitely tweak it
@@Psyqualia01 Well, if they can do it then it gives the quality experience assurance the game should have. I'm all down for it but i doubt there would be changes to the core designs they have assigned to Rise weapons so near to the release date. This would mean recording/creating new sounds and new visual hit effects to have the weapons feel believable and proper sound quality, which would require an overhaul for all the weapons. Also for players, having to sort of re-learn/get used to a new weapon standard since they have released all those previous weapon trailers leading up to the game's release. Daunting task, but its possible i guess.
MY BODY IS READY
Oh shit zedrin wussap
Woah crazy seeing you here
Yoo zedrin I didn't know you played monster hunter
@@foreveruseless1292 oh i play a ton, ever since 3u. i even made an animation years back for 4u
@@Zedrinbot awesome
Finally dad came back from the store.
And he brought the milk
Lul. XD
OMG HERNY ACTUALLY UPLOADED! OUR PRAYERS HAVE BEEN ANSWERED!!
My friendship ended with Charge Blade. Hunting Horn is my new best friend.
Same.
I would say same but I think that charge blade still has a slight advantage when it comes to mobility. I will switch between the two.
@@trysthartzell7092 And horn stuns way more now than cb.
I almost betrayed great sword after 12 years..... But I'll just cheat on her with the hunting horn ( she doesn't need to know).
I dont even know what I'm doing when I use it, I'm just having fun
I wasn't able to pinpoint my complaint about the demo and I'm happy you called it out: the weapon lag. I've been playing hammer and it didn't feel very heavy at all
Really? Hammer feels super good to use. Incredible weight when slamming down and the thud with the earth flying up
Hammer feels incredible to me. Are you playing online with too big of a friends list?
It's because they took out that boom sound effect and visual. Now it's a much smaller clash so it looks less powerful
I feel like the vertical map is for farming materials in safety, I noticed the nodes that are up there actually have an animation while the ones on the ground near the monsters are really fast
It also seems to house most of the Permabuffers, so while Palamutes are faster, the more vertical areas encourage use of Wirebugs with various buffs like Damage and Defense.
also, the map still function on the concept of area. The monsters stay in areas and don't stray too far away from them. The only difference is that all the areas are on the same loading zone, and what's inbetween them is visitable by the hunters.
So I'm pretty sure no big monster will go on the cliffs or the peaks...
thats a great observation, I didn't notice that!
The lame gatekeeper in me feels a little sad that new HH players didn't have to use the old horn, but the good person in me is glad to see the community grow.
Same
Yeah it's like " oh now you all are using the hunting horn when it's good but 2 games ago you all slept on it" while I'm glad about the buffs as a hunting horn I feel like when the game comes out everyones gonna use it making me more irrelevant when joining squads.
@@marcthomas5949 join the gunlance squad.
I feel the same... rip the hunting horn VIP squad :c
@@bang2goeezy496 I only played mhgu do they still blast teammates all over the place?
The thing about the hit lag is so true, the big hits just don't feel as satisfying, but overall I'm so damn hyped for this game!!
Bro I swear I forget your channel exits every 4 months, then I end up binging every video on your channel
Just imagine veterian hunter has 3000 hr on rise demo already
I've uhh, already done all 30 hunts twice and have done 10 more on my current reset
Man people are gonna beat the shit out of mizutsune when the actual version comes out because of the time they spent on demo lmao
@@D_us_T foreal
@@D_us_T If he doesn't get more new moves
@@D_us_T Right? I already told my friends who play, that I sure hope Mizu's gear is good, cause I will easily end up with all of it.
My guy just has a fun and realistic personality
One of the best things about getting a new MH is that we also get new Herny videos
Do you think you’ll do a “What’s the difference” when rise comes out?
What a stupid idea.
Whats the difference? Its a new Title on another console. Im sure u can realise the difference on ur own
@@slashersoul2380 Are you okay?
@@slashersoul2380 Jupiter blitz Said that because Herny had a serie named what's the differences between world and gu weapons
@@slashersoul2380 oof bro. Calm down
I think it is much more a combination of World, from the gameplay aspect, and Portable 3rd, from the monster, character, and thematic aspect.
Don't forget some generations ultimate in the movesets.
I agree with the bit about hit lag. I really miss old world blood splashes and the real satisfying freeze frames every time your big hammer went into a monster’s skull. I think that transition started for me, in world, when they replaced blood splashes with just damage numbers.
Blood is in world
@@angellara7040 Not in the same way as it was in previous games. It’s in Rise too, but again, greatly reduced, hitlag is gone, and the blood splashes carry no meaning because damage numbers are telling you in numbers how much damage you did. World started by reducing blood, and adding numbers. Rise is continuing the trend by reducing it even more and cutting hitlag.
The weeb stick is even weebier and that's all I could really ask for
I wait for the Sakura slash, then i'm all set for main this weapon along side with the ALMIGHT HUNTING HORN 🎷
When your dad actually comes back with the milk after 3 months
I’m really glad someone brought up the lack of hit stop. It’s really jarring for me with how light it makes all of the weapons feel, stuff like the hammer doesn’t feel like it has an impact even though it’s doing a lot of damage
it's all the best things from genU and W/IB
all the new combo's from world/in and the hunter arts from genU in the form of silk binds, we also might have something more akin to hunter arts since there were skills we don't have in the demo that are in dev streams
The clutch claw and the wirebug were actually developed independently of each other. Rise has been in development for the last 4 years, and the clutch claw was only introduced in Iceborne.
Nah, I believe they always shares thoughts between producers about what they should add or remove from every MH. It was more than one year after iceborne to rise released, they could change anything between that time.
@@reeko2336 Wirebug appears to be a core feature so was likely something they came into Rise wanting. If anything it's likely that the Clutch Claw was developed based on the wirebug
Also there might be another component of mhgu making it's way into the game.
Someone datamined the game and got descriptions of some wirebug attacks and other attacks that don't mention cooldown.
We might be getting customizable movesets. Kinda like we had different styles in mhgu, but we have better control of them this time.
Here's the thread for anyone interested: www.reddit.com/r/MonsterHunter/comments/ktgfhz/monster_hunter_rise_datamined_skillsspoiler/
Poncho Herny heralds the returns of the Wroggi armour set.
The hit weight thing is definitely spot on. I was using hammer and was wondering "why doesn't this feel as good as hammer in MHW?" and then I realized it's because none of my attacks felt very powerful, and the hammer didn't feel like it had much weight. I miss my big bang combo attacks bouncing off the monsters skull and using that momentum to slam it back down... hopefully this is addressed but I doubt it, it just kinda sucks but I'm sure I'll get used to it
That is a yikes tho to the full hunter immersion i agree :/
It’s a mix between MHGU and MHW. A good middle ground. If you play MHGU this has a lot of weighty impact by comparison. It just needs rumble is all. Not sure why it’s MIA
@@ActionJaxonH You're probably right, but I'm not a big fan of the weapons kind of phasing through monsters instead of it feeling like they bounce off. I never used hammer in MHGU, so I can't speak on that, but it's definitely disappointing compared to world IMO
My favorite part of rise? NO DAMN SOFTENING
No mantles!
Might want to read this:
www.reddit.com/r/MonsterHunter/comments/ktrglu/monsters_in_rise_can_now_get_elemental_blights/
Its not clutch claw level, but waterblight on monsters acts as a tenderizer.
@@discodaze8369 well you’re going to either search for a water endemic life first or use a water weapon,which against some monsters,there’s definitely better options in terms of elemental damage.
@Elliepopcorn Yeah, it's more like, if you run into it while on the way to the monster it's an opportunity for more damage, nothing intrusive to gameplay like tenderizing was.
Can someone explain who me why some people were mad about Clutch Claw? All I’ve seen are people saying they dislike it, but never an explanation as to why
i didn’t even notice the lack of hit lag but now that you mention it, a lot of the bigger weapons do lack that weight that they used to have. however it does make the game feel really smooth
But that goes against what monster hunter is supposed to feel like. Its supposed to be heavy and weighty
@@angellara7040 monster hunter has lost that trait since 4u. In gen/gu the hitlag was reduced. World had the same hitlag, then rise reduces it even more
That beginning skit earns you a subscribe for getting me to laugh
Very nice breakdown of some changes and impressions. Rise definitely looks to be an evolution of the series. Like hitting the mine and bone gathering points once for multiple items. Amazing!
Each new game they seem to be streamlining the mh experience making it more casual. Makes you a but anxious for what the future holds
WHY didn't UA-cam recommend this vid, when it came out? That's Herny goddamn! Need to watch!
The application of Wirebugs like meter in a fighting game is just lovely, that player choice is amazing
Did you sneak in some Wild Arms music? I approve!
Also, there is problem with input queuing. I dont know if the full game will have it but it feels like my inputs arent registered as early as they were in world. Most notably with the longsword, greatsword, sword and shield and chargeblade. They feel more sluggish and there are some pauses in between the attacks that i dont want to be in there. And i know its not just me because some other people are also reporting it. What are your experiences with this if you had any?
I'm not Herny, but yeah. The buffering was calmed down bit, which I personally like (I'm not a big fan of aggressive move buffering), but I can see it rubbing some people the wrong way. In world, you could buffer a new button like..halfway-through the previous animation. In Rise, it's more like three quarters of the way through.
@@Bloodiasfire I went and played mhgu for a bit with a few weapons and even there its a bit more forgiving. Guess i,ll have to get used to it.
I like the earrings and necklace man, you look good!
I'm glad you noticed the hit lag with some heavy hitting moves. It's definitely nice being able to respond quicker, but I'm worried that without it, landing big attacks will feel a lot less satisfying.
Man your music choices are always so on point.
I felt it different. I thought it was because I was not used to play portable anymore, but now that you mentioned the hit lag. I'm like, yes! That's it. Thanks!
If you played the demo and have a problem with too little hitlag/hitstop, make sure Capcom know!
The feedback form: mobile.twitter.com/monsterhunter/status/1347187744649330691
Mention anything else if you like too.
Hopefully more people will see this
i’m glad you’re back bro, you was going through METAMORPHASIS 🧪🧬🦠
7:42
“You got dog drifting, you got monster drifting, hunter drifting”
Don’t forget the most important kind of drifting. Joycon drifting
omg i wanna see the deserted island from tri as a map like this.
when i was a kid i always dreamed of being able to check out the mountain tops and stuff of the map.
i mean once i glitched out of bounds with a friend in area 5 i think, but that wasnt as cool because the textures were pretty one-sided
Let's see some GS gameplay!
I think dual blades recieved a lot of negatives, at least in the demo. I love me some db, and while you can definitely stay in demon mode for longer, maybe due to the armor, maybe due to just general stamina use changes, it feels, less.
Like, I hit for next to nothing, the silk binds we got, at least in the demo, at weak as hell, and the defensive one is just slinger burst but worse, and the offensive one is just worse wolf's maw, with a tiny effective hit range and pitiful damage.
Overall, its hits feel weak as well. Almost, paper cut-esq and they feel bad, though that could be due to the weapon in question, I know a few world db that feel shit to land hits with, so it could just be that.
It’s probably just the set and the fact they don’t have an element
I disagree wholeheartedly. I couldn't stand the way DB played in world (they neutered the mobility), so the changes feel amazing. I especially really like the movement speed in demon mode now: it's literally faster than sprinting. also, the offensive silkbind adds tons of damage and only costs one wirebug. Honestly, all the weapons were doing fairly pathetic damage, but that's almost certainly because the demo doesn't have armorsets with decent skills.
@@10001vader Bru. Iceborne dual blades are the best what you mean. Striker db comes close but it's nice and fast and has sliding combo in glorious HD. Clutch claw is hated but made dual blades like a ninja.
Never judge damage from a demo. It's silkbinds actually are good for the weapon, there's a reason they had to nerf adept db from generations and it got added here. The other silkbind scales on how much hits you land while you're tethered which isn't an issue for dbs.
I've never clicked a video so fast. Love your content and it's not too often I can find a lance respecter to talk about MH. It's a great time to be a MH fan. So weird to think just a few years ago it was just a niche little handheld (mostly) title here in the west.
im honestly glad that theres not much hitlag anymore,as that actually took longer the more damage i was doing(meaning greatsword gameplay was effectively harder with better gear)
Thanks for justifying my sub *again.* I'm not alone in thinking the weapons have no "impact". Why is no one else talking about it?
It probably is just a demo thing visual things like that typically are very late development changes, and the demo is likely a much earlier build from maybe a month or longer ago, those changes are probably going to to come soon.
@@jonahweiss2124 I hope so my friend
Can anyone tell me the song that starts at 4:44? it hits my nostalgia right in the kokoro, but i cant put a finger on where did i hear it from.
Lake verity theme from pokemon diamond/pearl/platinum
Loved that Persona 5 Royal Cafe Leblanc music drop!
Aye, it's great to finally see another vid from you man! :D
Great video herny ! i feel the exact same for weapon weight feedback
Th weird thing about lack of hitlag is the removal of savage axe. The main reason I never used it in world is because savage axe would put you in a disadvantaged state because of how much hitlag you'd experience on every hit, you'd make a long axe attack become like twice as long for little benefit.
But now in rise, there's like no hitlag, so savage axe would work a lot better here but it's gone?
Aw well, I never used the thing anyways considering it was pretty much made for elemental builds.
On the note of verticality, the top of 5 definitely has an apex nest. You can get there swiftly from a spot near 7.
How'd I miss this!? Another great video btw
5:43
I'm a simple man. I see someone playing the Hunting Horn while listening to Cage the Elephant, I hit like.
That's the only complaint I have as well. Weapons are missing a lot of impact to them. In World/Iceborne they would purposefully hitch to indicate you were hitting something here it feels like you're swinging at air sometimes almost like the weapons or monsters have no real weight to them. Also the dogs drift harder than the joycons.
after playing a shitton of world, i just don't see it. when i was starting with world it felt amazing but it wore off quickly, i can definitely say i prefer the oldschool vfx and sfx
@@daneelaart land a true charge slash in world iceborne, then hop onto rise and do the same. You'll definitely see how they lessened the impact/screen blur etc. This is just one example of many. There was just more impact in world in general across all weapons
I knew something was missing. Getting a big hit felt so damn good
@@WisdomAkpan211 i'm a gs main so i already did it like a hundred times, there IS less hitlag but it still feels more satisfying because of old hit effects
@@daneelaart Ahh I see. To each their own
A little crab at 7:10
I hope we get crab monsters this time round. It is always time for crab
🦀🦀🦀
The only problems I have is that we don’t have some version of Valor parry for Longsword, and the return of World HBG. Even if it would have to be nerfed, Valor parry was just significantly cooler than foresight slash in my eyes. And the HBG complaint is offset by the new charge mechanic, which I’m interested in seeing how that plays out in the future.
only thing i dont agree with you on is wyvern riding, its to date my favorite mechanic of any game along with the wire bugs
and yea now that you mention it, the missing hit lag is a bit unsatisfying but i think it might make for a better flow or its just not in the game yet, we still got like 2 1/2 months
Wyden riding is fine yet it needs a slight adjustment to how easy it is to initiate, like instead of just pressing a button have the player hold wirebug + x to mount - I've had too many 'accidental' mounts that break the flow of battle.
Friendship ended with styles wirebug is my new best friend
Really interested to hear your thoughts on Hunting Horn. As someone who's played hunting horn almost exclusively since they started the game I think the changes feel horrible and the worst part is that it's really fun, Just not Hunting Horn. Anyway, as I said, interested to hear your thoughts.
idk about any hunting of monsters but herny you lookin cute as hell in this video good job
For those who don’t know, you can delete your game save data to get infinite hunts
I honestly prefer the low hitlag, because it makes every weapon so much more responsive... And with these monsters being on crack, we need it.
I hope we get a monster that utilizes the verticality of rise and forces us to use our wire bugs to get to it at the top of the mountain or sm like that
Why can I imagine a Kirin fight in the snow area or as a roaming elder that can hop from mountain to mountain.
Won't be able to confirm until the final game, but the hitlag issue may be due to the relatively low damage being dealt in the demo given hitlag in most games tends to scale with damage dealt.
palamutes better be a forever thing now for mh games.
WE NEED OUR DOGS
Yeah the monster riding is in the middle for me too I’m not sure if I like it or if it’s too fantastical
stories is on sale on google play for 4€ atm, that softened me up to the idea 😂
Monster Hunter Rise so far feels like everything I wanted Monster Hunter World to be. I'm very excited :)
It feels like everything Iceborne should've been.
Iceborne was a fucking travesty to play long term and I hope they've learned what doesn't work from it.
@@Y00bi I'm still being cautious. I had such high expectations for World and was severely disappointed and Iceborne did a lot to fix the flaws but I still couldn't bring myself to keep playing. But the MHGU devs are on this one and Monster Hunter Generations is my first MH game and Generations Ultimate is my favorite game in the series. I've played 3U and 4U as well and they were a lot of fun.
I really just want the simple haptics from world back. Lance feels kinda hollow in a weird way without the little counter vibrations
Yesssssss so happy to be watching a Herny video again, even if my boi is 130% wrong about wyvern riding, I think it’s a fantastic replacement for the mounting system: it’s more versatile, I love that it uses the same silkbind currency so the systems intertwine, and most important it lookin stylish af
oh I actually do think its a better version of mounting overall :)
YO HOW DO YOU KNOW ALL MY FAVORITE VG MUSIC TO PUT IN THE BACKGROUND
Great vid too, btw
Poncho Herny giving that Pro-Joycon, this one is masterpiece, can't go wrong
The clutch claw is hated by many, but I have no problem with that as I have with fckng MANTLES! I hate having to look all the time to see if my mantle is fully loaded! And even then, when the effect ends, I have to carry the dead thing if the fight gets intense so as not to give myself time to take it off. Also, they cover up the armor that I'm wearing so no fashion is allowed here.
Happy to see those nasty things aren't in Rise.
They didn't get rid of normal mounts entirely, I got a couple during the demo. Honestly I was confused because when wyvern riding it says you can attack but I though it meant attack the monster not attack WITH the monster lol but I got a normal mount later and was like, why is there 2 types of mounts?
Damn dude,i really missed your videos! Welcome back!
I don't think there's a lack of hit-lag, but something about it doesn't sit right with me as a hammer user. I expect hitlag when I do a strong attack, I have high sharpness, and I hit a major weakpoint in the monster. But it feels like motion value is the sole determining factor for hitlag now, because I can land a fully charged swing and hit a monster's leg or body that isn't weak to blunt damage and my weapon will slow down. Good hitlag feels like I'm being rewarded for a precise, powerful swing, but I'm not sure about how it's done in this version. The sound effects on hits sound nice and chunky though, no complaints there.
Capcom reduced the hitstop due to that one Team Darkside MH Gone Wrong clip. The player do True Charged Slash and small monsters keeps jumping into him, and causing extremely long hitstop
Probably
(I'll try finding that and link it here)
Soon my controller will be drifting too with how much time I'll inevitably sink into this game
Hunting Horn is OP af and I think I’m changing from maining LBG/HBG to Gunlance bc they changed any gripes I had about the weapon. Even tho i know how to play all the weapons.
you were talking about no hitlag, but doesnt the clip with GS have hit lag? where the GS stops upon contact for a brief moment? Is that hit lag?
Broo I saw the bullfangos and my face instantly frowned when I was playing
The gameplay and mechanics are amazing once you master them with muscle memory it feels so satisfying flying through around the map strategically with style and finding cool and useful creatures to help your hunt and the monster riding is fun you can be on your own dragging a rathian to fight a mizitsune while your friends are fighting it making it Cinematic assfuck I love this game
Love the background music
I really want a rise weapon popularity list so I can figure out which weapons are going to be over represented in multiplayer. Yes, I have to be a special snow flake in my online games, I'm one of those.
Honestly, yeah, I'm with you on the lack of weapon impact. switch axe feels kinda flaccid now, even if it's objectively better, even things like hammer ans GS are kind of missing the impact they once had. It also kind of feels like rumble went entirely unused which is... Weird, and unfortunate.
Care to explain how Switch Axe is objectively better? I've mained the weapon since Tri, and Rise SA feels incredibly disappointing even comparing it to the first game it was in.
"i miss hitlag" *shows greastword getting hitlag for like 0,5 seconds*
And Herny has Risen!!
Around 200 hours of my 300+ hours on MHW were bow and I'm fairly confident long sword will be my main which was a majority or the rest of the playtime. Bow doesn't really have the sams impact it has in MHW and long sword feels so good.
Bow really feels terrible without the spread shot for stamina regen. It's difficult to predict as I'm sure the armour set provided in the demo isn't optimised for such a stamina-hungry weapon. In the very least it's not as bad as the demo Insect Glaive, which is completely butchered.
Never seen you before but your choice of background music is perfect.
That intro was hype AF
I really like how its like we are going back to the old world with the quality of life and weapon combos of world but I am a little worried about the streamlining going a bit too far. Like, the new hunting horn is super fun and flashy but its such a simple weapon now it feels like baby mode.
Same thing with gathering, mining just once gives you like 3 pulls which is definitely faster and more efficient but less satisfying. Of course all of this is based on a demo, perhaps ill be less conflicted once I'm playing for realzies
Imagine finding gathering "satisfying" 🤣🤣🤣
@@wallacesousuke1433 dont act like the way your hunter reacts to mining a rare resource isn't the absolute shit, Wallace
@@TheLikkittysplitt I absolutely despise that animation lol wanna punch them in the face so they stop wasting my time.
About the hit lag: it might be because we’re all used to having endgame gear with weakness exploit that these attacks in the demo feel weaker, because remember that we are fighting low rank monsters in the demo so our gear is probably weak too
sees bullfango.
Quits
The new sword and shield guard point makes me beyond happy and finally gives sns a cool reason to take guard skills
That intro has to be one of your best
Missed opportunity at the start for “controller drifting”
As always, great work Herny!
One thing I noticed about Rise as a dual blades main is that the dual blades are fast. Like real fast compared to world specially older games. I'm fucking zooming in demon mode. Looks like I won't be changing weapon main any time soon.
yo herny! welcome back to yt :) love your vid and streams ;) take care!