@@BlabbaYT I have one complaint, why didn’t you have both Lemmy and Iggy be a double-team battle rather than Iggy and Roy? Because if I remember correctly, Lemmy and Iggy were paired up sometimes (mostly in the Mario cartoons) due to the two sharing the same hairstyle before Iggy turns his hair into grass. How about instead of pairing Iggy with Roy for the Deep Magma Bog boss where they fused to combine powers, you have Iggy and Lemmy pair up to have Lemmy summon balls that Iggy’s Chain-Chomp will chase after, and Iggy will resort to jumping on your head when you’re trying to attack Lemmy. If you take down the two, then they will fuse to become Igmmy, and they also fused the Chain-Chomp with Lemmy’s Bouncy Ball.
Honestly, I don't mind the Koopalings as long as they're kept in a creative light. Like each of them having their own theme and arena, each having a specific attack, or even a special enemy with them. I feel like doing nothing with the same plot and gameplay over and over is the quickest way to kill a franchise, no matter how popular it is.
I never wanted the koopalings gone. But I think they could have used the koopalings differently. Like use them as tower bosses with a unique boss at the castle at the end of each world or vice versa.
I like to imagine Roy being in the the petal Isles as a final airship boss where he's a pirate that shoots cannon balls instead of Bullet bills at you. He's Wonder phase involves his blaster becoming an arm cannon that shoots fire balls that spread out.
In recent years, normal people like us have stories or mechanics way more better than the ones that are official and come from a corporation full of people, this apply to everything: shows, movies, videogames, etc Your ideas are just perfect, simple, and have things that are already from the game🤩✨
"Drew like a dark, f*cked up version of the Koopalings haha. Just a glimpse into my dark reality. A full stare into my twisted perspective would make most simply go insane lmao"
If Super Mario Bros Wonder was a better gameplay, they would add Koopalings, BoomBoom, Baby Yoshis, 5 new worlds, new ghost house/airship levels, tower levels, power ups like mega Mushroom, mini Mushroom, Propeller suit, p-acorn, super acorn, super leaf, invincible leaf, ice flower, gold flower, blue shell and penguin suit
Here’s my version: Pipe Rock Plateu: Larry’s mechanic would be something pretty normal. Just that Wii fight but better. Fluff-Puff Peaks: Iggy would have a cool mechanic where he summons ice blocks that fall out of nowhere. Shining Falls: Wendy’s mechanic would be summoning poisonous waterfalls on mario. Sunbaked Desert: Lemmy’s Chain Chomps would be good to pull with. Fungi Mines: Roy could have a minecart rollercoaster you’d have to go through. Deep Magma Bog: Morton and Ludwig would be a pretty good duo with their own separate boss fights. Morton’s could be halfway through the world and Ludwig’s would be at the end.
@@justsomeinternetguy560 Las ideas son muy buenas, solo veo una cosa que compartes con todos o casi todos, ¿por qué aquí casi todos ponen a Larry como primer jefe?
I really do hope Nintendo considers putting the koopalings into the next installment. I was so heartbroken when I realized they weren’t going to be in Super Mario Wonder! They have sooo much potential!!! Love the video😊
Here’s an idea, what is instead of having them as the final world boss it should be the mini bosses and have more creative bosses at the end of the world
I for one enjoy your creative ideas for the koopaling's wonder effects and boss fights.I wish NINTENDO put more of these CREATIVE ideas in the boss fights like they DID in the level design.
The problem with the koopalings were not the characters themselves, it was the lack of creativity in the fights, so doing the same thing but with only 1 character would make everythin worst, even when 2 of the worlds just doesn't even have a boss fight
I agree 100%. The Koopalings are pretty fun characters with interesting designs that could be used for fun Wonder effects - the problem is that Nintendo just doesn't care to explore any of their characters.
Super Mario Bros. Wonder Koopslins on my way. 1. Pipe-Rock Plateau - Larry Koopa 2. Fluff-Puff Peaks - Lemmy Koopa/Wendy O. Koopa 3. Shining Falls - Iggy Koopa 4. Sunbaked Desert - Roy Koopa 5. Fungi Mines - Morton Koopa Jr./Ludwig Von Koopa 6. Deep Magma Bog - No koopalings only Bowser Jr.
I think Iggy with Lemmy would make a better duo team. Same for Morton and Roy imo. Ludwig's sounds perfect Wendy? I dunno... I think there can be a better solution to fit her battle style using her rings. With the wonder power + her magical rings, there's a lot that can be done with that. Larry is fine. He's pretty basic, for sure. As for Lemmy, that idea works out for him well. Heck, Iggy being with him can work out by mixing with the chain chomps to make things extra tricky. But if Iggy has to be in the lava tarrain, it can work given his new ability in from NSBWU when the red magic blast hits the lava. Maybe Wonder Iggy can work there, too. For Roy and Morton being a duo. They're both basically the muscle of the koopalings, so sure enough, Morton randomly turning into a boulder to be picked up by Roy and then tossed towards the players can make for some quick thinking. Plus, adding Roy's ability to dig from Mario Maker 2 can add to it. Bowser Jr. then can be the final stand at the lava area where he can use his magic paint brush (missed opportunity) to use the Wonder Power to greater effect than the 7 koopalings. Who knows, maybe even use it to temporarily create them (As most bosses and enemies were made by Jr) as a means of throwback obstacles. Using only one attack before vanishing until summoned again. Then Bowser can be the way he is as the final boss. Maybe even throw in Kamek to spice things up for everyone.
I think Junior and Kamek would've been in Castle Bowser Bosses of 2 stages right before Bowser's Rage Stage And at first one, Junior and Kamek would use their wonder abilities to warp reality constantly or smth And Bowser's dialogues would be like: "Well well, you finally made it here. However, I still need some time to prepare my Wonder. Why don't my son and right hand man keep you entertained while I prepare?" "Hmph, got past that? Well then...maybe it is better to leave it to Kamek only." "Of course you beaten him. Spotlights yours, son."
How the hell do I only see this video just now ? Thank you for sharing your ideas ! I really liked how you tried to bound each koopaling's boss battle to each world according the personality they have been given in only spin off games such as Mario Kart, Paper Mario and the Mario & Luigi series. In the 2d games where they appeared, Nintendo made them so bland and uninteresting, it's almost like they just put them in the game without even caring about what they could do to make the koopalings stand out and make them more unique instead of giving them the same old moveset "Magic wand => Stomped => Shell spinning x2 and die". There is plenty of potential in each of these characters it has never been used propely.
Thank you for the kind words! Yeah, it's a shame that Nintendo doesn't really innovate as much as they could in certain departments. To me the bosses have honestly always been so lackluster in these games - when they can be SO MUCH MORE!
@@BlabbaYT Gracias por haberte basado en detalles de juegos como Mario Kart, puesto que has conseguido que Larry (el cual es mi Koopaling favorito) deje de ser siempre el primer jefe por parte de un fan de Mario Bros.
I feel like Roy and Morden should be a tag team instead of Iggy and Roy My reason is because I feel like these two are the only power houses of the group No, I don’t know which part of the flower kingdom they should go to, but for their wonder effects, they should do fire and lightning. Roy can shoot fire out of his hand and do a ground pound and fire will come out of it while Morten can burp, lightning and use his hammer to shoot lightning projectiles like Thor with mjonlnir.
Here’s what I’ve come up with for original bosses. World 1: since this world is all about flowers and plants. And that it has a level that’s about singing piranha plants. I think the boss here should be Petey Piranha. And you will be fighting him while riding bulrushes. World 2: this world is all about clouds being high up in the sky. Which is why I think they should bring back Lakithunder from New Super Mario Bros DS. Or maybe an original boss that is a cloud. He will fly up in the sky and you’ll have to chase him by jumping onto platforms. Once you hit him the platforms will disappear and you will be falling down while avoiding objects. World 3: I think the boss here should be Master Poplin himself. He will teleport around the map and you’ll to chase him while avoiding anglefish and hoppy-cats. World 4: what u like about this world is that it is a desert world but the boss fight is water based because Bowser Jr stole all the water. I think the boss should be Blooper Gooper. To defeat him you’ll have to pull off his tentacles in order to reach him. World 5: this boss is King Boo. He will chase you and you have to run away from him. To defeat him you have to lure him to the outside of the cave into the sunlight. World 6: this is the only world that will have an actual original boss. And it’s the dragon from that one level be an evil version. He will swoop down and breath fire at the player. So what do you think?
If it's not the Koopalings, I like the idea of having new, original bosses that would help set this game further apart from the rest. I like your overall ideas for the bosses!
I absolutely agree, I honestly always enjoyed the Koopalings (and no, it's not because SMB3 is my favorite classic Mario game, I'm not biased, shaddup). I mean, if there's one of many things I do like about the first New Super Mario Bros game for the DS, is that the boss of each world was different and unique, something I wish they did far, far more often. If there is one thing I _don't_ like in NSMB however, is the fact that Bowser Jr. was the miniboss of every single world. And when it wasn't him, it was Boom Boom on NSMB for the Wii U and Switch. So, making the _main bosses_ of all worlds the exact same character? Lame. As repetitive and easy as the Koopalings were, they were at least varied, both from each other within each game, and even across other games! We have a lot of untapped potential for them. I think Bowser Jr. could've also appeared as a mini boss every now and then, but the Koopalings could've been the main stars of each world. It's interesting how you go against conventions by making Morton the first boss instead of Larry! To be fair, there was no convention back then, SMB3 and Super Mario World had completely different boss orders. Heck, Larry was the very last Koopaling you'd face before Bowser. Color Splash was, curiously enough, the only game to my recalling that did a mix-up on the order as well, and also starting with Morton, I'm glad to see you're mixing up things too! Not only that, but I think the idea for his boss chase completely fits his "smash first, think last" attitude! Lemmy being associated with ice worlds pairs well with his bouncy balls, with the challenge being not being bounced off! Always appreciate a different approach to just avoid being damaged. Honestly, I'm just happy you managed to find something cool for good old Larry, mixing both something unique to him, and the rhythmic theme of Wonder as a whole! Given Wendy is usually associated with either ice skating or water-filled rooms (the latter gimmick of which isn't very good), this is honestly pretty fresh! The viking helmet is a good pairing with the golden locks, and the fact you've been using unique mechanics of each world and implementing them in the bosses is a class idea! I'm honestly kinda shocked 2D Mario games don't focus on that idea as much for their boss battles in general, honestly. My boy Ludwig, my favorite one of the Koopalings! Even his boss fights always tend to be the best ones! He always struck me as almost wizard or warlock-like in them, with how his attack spells are the most complex and how he sometimes floats in the air. And I like your idea for the boss fight too! Boss battles focused on platforming could always involve not just jumping but, well, some platforming. So having way less ground and way more small plarforms is a good choice 👍 Ok, Roggy may actually be the craziest idea I've ever seen... Perfect for Wonder! Iggy's agile, skittish and erratic movements, paired with Roy's toughness and brawn, would make for a cool boss! Maybe he could jump from walls to cause a shockwave, and then quickly hop around the platforms surrounded by lava - if you didn't hop to avoid the shockwave, you'd be dazed and prone to getting hit. Maybe his gimmick is that he's so tough that regular jumps on his head wouldn't hurt him, and so you'd have to bait him into doing a shockwave jump onto a fragile platform. The combination of the Chomp Chariot and the Bill Bazooka is also a great one, as by themselves, the former lacks offensive power while the latter lacks defensive mobility, so combining both would make for an awesome combo.
1:40 De la gente que ha dado ideas para los Koopalings en Super Mario Bros Wonder, eres el que más alto ha sabido ubicar a Larry. Esa pelea discotequera es muy original.
@@BlabbaYT Yo te lo dije ya que (en mi opinión) Larry es el Koopaling más desaprovechado por parte de Nintendo. Si al menos no le retratasen como tan débil...
Ideas para los Koopalings en un juego RPG: Wendy: Tiene menos vida que sus hermanos pero es la única capaz de curarse vida. Iggy: Tiene planes y trampas pero es el más débil físicamente. Morton:El que más defensa tiene de los 7.Hace gran daño debido a su furia, pero esto le desconcentra y le hace atacar malamente. Lemmy: El hermano más ágil y rápido, encadena varios ataques pero a veces te da pistas muy grandes o comete más deslices que sus otros hermanos. Roy: El Koopaling más lento, pero es el más fuerte y violento. Ludwig: El que más vida tiene, sus ataques son muy poderosos, pero le afectan a Mario y él también se hace daño a sí mismo. Larry: Imita habilidades de sus hermanos, no tiene sus defectos, pero te sirven réplicas de cartas contra él.
Dont get me wrong I love bowser jr and glad he’s getting a spot light but like there could have been so much more they could have done especially when the literal power of imagination was involved
I don’t think the reuse of the Koopalings was the problem. The boringness of the boss fights in general. Heck, even the boss fights in the original NSMB weren’t all that great.
I like the idea of Roggy, but if there were seven worlds, why not just put Ludwig as the final one in Petal Isles, preceding Bowser? Super Mario World had seven worlds & put Larry in Valley of Bowser
I felt as if putting a Koopaling boss right before Bowser would feel unnatural for a Mario game and pretty much take the focus off the final bossfight with Bowser. I also just liked the Roggy idea I had and thought this would be one of the only games where it would work well in.
Oye, Blabba, cuando dijiste la batalla de discoteca en el mundo 3 te equivocaste ya que es en el mundo 4 donde ocurre eso. Cambiando ciertas cosas el orden podría ser este: 1: Morton 2: Lemmy 3: Ludwig (pues podríamos considerarle el maestro Koopaling). 4: Wendy y Larry. 5: Roy (simplemente pega con la mina y las ruinas). 6: Iggy (es tan peligroso como un volcán).
It also would've been great to get a kamek and bowser jr. fight before bowser himself, and hell, what if boom boom and pom pom came back! that would've been way better than bowser jr. x4
I feel like I like the Broodals as Super Mario Odyssey one-offs, whereas the Koopalings are much more flexible for any Mario game. Not a bad idea though!
I know some people may like the final boss, but a rhythm game as a final boss could have been better for what the game has to offer. I’ve seen better for my favorite Nintendo franchise (kirby)
I think Nintendo really wanted to set Super Mario Bros. Wonder apart from the NSMB series, so they decided removing the Koopalings which were a major problem with many of the fans would fix the issue. The only problem is that they gave us Bowser Jr. fights that were literally just watered down Koopaling bossfights...
Roggy is my dad
THANK YOU SIR!
Wth why is he ya dad 💀
3:40 iggy jumpscare
@@Vladimir-bb5tn 😱😱😱😱😱
@@BlabbaYT I have one complaint, why didn’t you have both Lemmy and Iggy be a double-team battle rather than Iggy and Roy? Because if I remember correctly, Lemmy and Iggy were paired up sometimes (mostly in the Mario cartoons) due to the two sharing the same hairstyle before Iggy turns his hair into grass. How about instead of pairing Iggy with Roy for the Deep Magma Bog boss where they fused to combine powers, you have Iggy and Lemmy pair up to have Lemmy summon balls that Iggy’s Chain-Chomp will chase after, and Iggy will resort to jumping on your head when you’re trying to attack Lemmy. If you take down the two, then they will fuse to become Igmmy, and they also fused the Chain-Chomp with Lemmy’s Bouncy Ball.
People before Mario wonder: I hope the koopalings dont show up
People after Mario wonder: I wish the koopilings would have shown up
So true!
Tan cierto que es. Bueno, los Koopalings me gustan desde que los conocí.
“You don’t know How Much You Love Somthjng Until It’s gone”
A Quote I think
@@Lewis777-jn8jw yeah that’s a quote
Wait, people didn't want the Koopalings?
NO,
Roys the brawn , Iggys the brains
And together THEY BRING THE PAIN
That is also true! 😂
Prepare for trouble, make it double,
@@LemonCuppy ohh no not two other penguins i thought there was no more.
Meowth That’s right!
(I know we skipped one)
The Koopalings Deserve Way More Respect
YESSIR! Thanks for the comment!
And Broodals too!
@@tatianas1584 Anything that brings back the Odyssey vibes is good to me!
agreed
thank you Nintendogamer :D
Honestly, I don't mind the Koopalings as long as they're kept in a creative light.
Like each of them having their own theme and arena, each having a specific attack, or even a special enemy with them.
I feel like doing nothing with the same plot and gameplay over and over is the quickest way to kill a franchise, no matter how popular it is.
I 100% agree.
I can't believe we went from wanting to get rid of the koopalings to wanting them back.
I know! It's ironic, but when you're getting these Junior bossfights, how much different are they from the Koopalings?
I never wanted the koopalings gone. But I think they could have used the koopalings differently.
Like use them as tower bosses with a unique boss at the castle at the end of each world or vice versa.
Will I guess we learned 1 thing from mario wonder, that the Koopalings are different from their appearance, not their boss fights.
and i bet if they were in the game everyone would still get mad
Why did we hate the Koopalings in the first place?
IGGY SHOULD HAVE HAVE BEEN IN PEATAL ISLES.
These ideas are actually pretty cool, I’d say bowser jr fight would be a small castle level just before bowser, using the clown flying car.
Thank you brotha!
WE ARE NOT TALKING ABOUT POOSA JR
@@BlabbaYTNah, Bowser Jr should have been the airship levels, it has always fit him
I like to imagine Roy being in the the petal Isles as a final airship boss where he's a pirate that shoots cannon balls instead of Bullet bills at you. He's Wonder phase involves his blaster becoming an arm cannon that shoots fire balls that spread out.
That's a pretty cool idea! Thanks for watching and commenting!
@@BlabbaYT this idea reminds me of the final boss of Donkey Kong Country 2:Diddy's kong quest and i LIKE it!
Or maybe Morton could have a P-balloon from smw at the start of his battle, it would look funny and would use it to fight Mario.
In recent years, normal people like us have stories or mechanics way more better than the ones that are official and come from a corporation full of people, this apply to everything: shows, movies, videogames, etc
Your ideas are just perfect, simple, and have things that are already from the game🤩✨
Thank you so much for this comment!
Hoping that Super Mario Bros Wonder gets a DLC or sequel that uses some of these ideas
I honestly miss seeing the koopalings ngl
Thank you! And yeah, I miss the Koopalings too.
"Drew like a dark, f*cked up version of the Koopalings haha. Just a glimpse into my dark reality. A full stare into my twisted perspective would make most simply go insane lmao"
But instead of the hopoos raining on you, it will be Lemmy’s balls😂
Lemmy's balls is crazy💀
If Super Mario Bros Wonder was a better gameplay, they would add Koopalings, BoomBoom, Baby Yoshis, 5 new worlds, new ghost house/airship levels, tower levels, power ups like mega Mushroom, mini Mushroom, Propeller suit, p-acorn, super acorn, super leaf, invincible leaf, ice flower, gold flower, blue shell and penguin suit
And some brand new power ups like the Rhino Bible and the Wen Mushroom
In my opinion, Fungi Mines is the perfect Iggy world. Really fits his aesthetic
Here’s my version:
Pipe Rock Plateu: Larry’s mechanic would be something pretty normal. Just that Wii fight but better.
Fluff-Puff Peaks: Iggy would have a cool mechanic where he summons ice blocks that fall out of nowhere.
Shining Falls: Wendy’s mechanic would be summoning poisonous waterfalls on mario.
Sunbaked Desert: Lemmy’s Chain Chomps would be good to pull with.
Fungi Mines: Roy could have a minecart rollercoaster you’d have to go through.
Deep Magma Bog: Morton and Ludwig would be a pretty good duo with their own separate boss fights. Morton’s could be halfway through the world and Ludwig’s would be at the end.
Wow, a minecart rollercoaster bossfight would've been phenomenal! Nice ideas!
@@justsomeinternetguy560 Las ideas son muy buenas, solo veo una cosa que compartes con todos o casi todos, ¿por qué aquí casi todos ponen a Larry como primer jefe?
The Koopalings deserve more love!
Agreed!
3:40 Headphone Warning
Disclaimer: If Your Wearing Headphones, Take The Off Right Now!
I really do hope Nintendo considers putting the koopalings into the next installment. I was so heartbroken when I realized they weren’t going to be in Super Mario Wonder! They have sooo much potential!!! Love the video😊
THANK YOU! I absolutely agree.
Here’s an idea, what is instead of having them as the final world boss it should be the mini bosses and have more creative bosses at the end of the world
Good idea! Thanks for the comment!
I for one enjoy your creative ideas for the koopaling's wonder effects and boss fights.I wish NINTENDO put more of these CREATIVE ideas in the boss fights like they DID in the level design.
Absolutely agree! I'm so thankful you not only watched the video but commented as well! Love seeing the thoughts to my ideas here - THANK YOU! 🙏
At the very least I wish we fought kamek
FR
WHEN I SAW MARIO WONDER INTRO, I SAID "No Koopalings? Well at least we'll fight Kamek, right?"
This guy is better at thinking of bosses then the guy who thought of the bosses for wonder.
THANK YOU!
It took a Mario game with only Bowser Jr. and Bowser boss fights to make us realize that the Koopalings were actually pretty neat
The problem with the koopalings were not the characters themselves, it was the lack of creativity in the fights, so doing the same thing but with only 1 character would make everythin worst, even when 2 of the worlds just doesn't even have a boss fight
I agree 100%. The Koopalings are pretty fun characters with interesting designs that could be used for fun Wonder effects - the problem is that Nintendo just doesn't care to explore any of their characters.
@@BlabbaYT Eso no te lo objetaría ninguno con 2 dedos de frente. Muy cierto es lo que dices.
The way the Koopalings look makes me think they are inspired by real life teenagers from the 80s.
Ya te digo, parecen de las tribus callejeras de los 80.😂😂
That would be a real miracle, unless you don't follow the original order of the game worlds, you won't have Ludwig Von Koopa as the final mini boss
There's been times Ludwig wasn't the final boss (like in Super Mario World)
@@BlabbaYTonly Mario Wolrd, Hotel Mario, and Mario is missing, If they apear in this game, It would be the second game in the main series to do this.
@@Peixinh0.538 True!
Super Mario Bros. Wonder Koopslins on my way.
1. Pipe-Rock Plateau - Larry Koopa
2. Fluff-Puff Peaks - Lemmy Koopa/Wendy O. Koopa
3. Shining Falls - Iggy Koopa
4. Sunbaked Desert - Roy Koopa
5. Fungi Mines - Morton Koopa Jr./Ludwig Von Koopa
6. Deep Magma Bog - No koopalings only Bowser Jr.
Nintendo should've only added Koopalings in like half of NSMB games, and added them in Wonder
I think Iggy with Lemmy would make a better duo team. Same for Morton and Roy imo.
Ludwig's sounds perfect
Wendy? I dunno... I think there can be a better solution to fit her battle style using her rings. With the wonder power + her magical rings, there's a lot that can be done with that.
Larry is fine. He's pretty basic, for sure.
As for Lemmy, that idea works out for him well. Heck, Iggy being with him can work out by mixing with the chain chomps to make things extra tricky.
But if Iggy has to be in the lava tarrain, it can work given his new ability in from NSBWU when the red magic blast hits the lava. Maybe Wonder Iggy can work there, too.
For Roy and Morton being a duo. They're both basically the muscle of the koopalings, so sure enough, Morton randomly turning into a boulder to be picked up by Roy and then tossed towards the players can make for some quick thinking. Plus, adding Roy's ability to dig from Mario Maker 2 can add to it.
Bowser Jr. then can be the final stand at the lava area where he can use his magic paint brush (missed opportunity) to use the Wonder Power to greater effect than the 7 koopalings. Who knows, maybe even use it to temporarily create them (As most bosses and enemies were made by Jr) as a means of throwback obstacles. Using only one attack before vanishing until summoned again.
Then Bowser can be the way he is as the final boss. Maybe even throw in Kamek to spice things up for everyone.
I really like your idea of Morton turning into this boulder that Roy throws around!
@@BlabbaYT Thanks!
@@BlabbaYT Yes. Not to mention that Roy is seen throwing rocks and boulders at Mario & Luigi in Paper Jam Bros. It could be a great reference.
I think Junior and Kamek would've been in Castle Bowser
Bosses of 2 stages right before Bowser's Rage Stage
And at first one, Junior and Kamek would use their wonder abilities to warp reality constantly or smth
And Bowser's dialogues would be like:
"Well well, you finally made it here. However, I still need some time to prepare my Wonder. Why don't my son and right hand man keep you entertained while I prepare?"
"Hmph, got past that? Well then...maybe it is better to leave it to Kamek only."
"Of course you beaten him. Spotlights yours, son."
@@egeparlak8004 That sounds like a great idea! Even keeps up with Ludwig's last koopaling streak!
That would be cool if the Koopalings were in Super Mario Wonder.
How true, how true!
You know what? I think Iggy is one of my favorite Koopaling characters. He looks like a goofball and a silly guy. Imagine me getting tickled by him.😏
And would it be cool if they made some changes with one Iggy and Lemmy?
Like Iggy would be a goofy, funny, silly, comedian, anxious, dramatic turtle.
And Lemmy would be a rather shy, nervous, cheerful, playful, silly turtle.
3:40 Iggy:WOOOOOOOO
😂 W comment
Would really would love the koopalings this would spice and make more boss battle.
Agreed!
2:55: dude all the koopalings are named after musicians
I'm well aware!
Thanks to this video i just found people dislike koopalings? lmao, i love them so much
How the hell do I only see this video just now ? Thank you for sharing your ideas ! I really liked how you tried to bound each koopaling's boss battle to each world according the personality they have been given in only spin off games such as Mario Kart, Paper Mario and the Mario & Luigi series.
In the 2d games where they appeared, Nintendo made them so bland and uninteresting, it's almost like they just put them in the game without even caring about what they could do to make the koopalings stand out and make them more unique instead of giving them the same old moveset "Magic wand => Stomped => Shell spinning x2 and die". There is plenty of potential in each of these characters it has never been used propely.
Thank you for the kind words! Yeah, it's a shame that Nintendo doesn't really innovate as much as they could in certain departments. To me the bosses have honestly always been so lackluster in these games - when they can be SO MUCH MORE!
@@BlabbaYT Gracias por haberte basado en detalles de juegos como Mario Kart, puesto que has conseguido que Larry (el cual es mi Koopaling favorito) deje de ser siempre el primer jefe por parte de un fan de Mario Bros.
@@labibliotecadesiro746 🙏
I think roy should be boss in Petal Isles.
I actually like the bowser jr fights
i saw roy and iggy and thought... "Riggy."
ROGGY: SHOWS UP
MARIO GRABS A VIOLLIN AND STARTS PLAYING IT: I POPPED MY PANTS 😳💭
😆
Put Iggy in a new palace that you have to get through in petal isles before reaching bowser!
I tried to be a bit more innovative, but anything that keeps Iggy from being cut would make me happy!
@@BlabbaYT Okay that makes sense! I would've personally paired Iggy and Lemmy as they are allegedly twins!
I feel like Roy and Morden should be a tag team instead of Iggy and Roy
My reason is because I feel like these two are the only power houses of the group
No, I don’t know which part of the flower kingdom they should go to, but for their wonder effects, they should do fire and lightning. Roy can shoot fire out of his hand and do a ground pound and fire will come out of it while Morten can burp, lightning and use his hammer to shoot lightning projectiles like Thor with mjonlnir.
Roy and Morton were my picks, but I realized they were too similar, so it wouldn't be as weird and wondrous as a Roggy fight.
Here’s what I’ve come up with for original bosses.
World 1: since this world is all about flowers and plants. And that it has a level that’s about singing piranha plants. I think the boss here should be Petey Piranha. And you will be fighting him while riding bulrushes.
World 2: this world is all about clouds being high up in the sky. Which is why I think they should bring back Lakithunder from New Super Mario Bros DS. Or maybe an original boss that is a cloud. He will fly up in the sky and you’ll have to chase him by jumping onto platforms. Once you hit him the platforms will disappear and you will be falling down while avoiding objects.
World 3: I think the boss here should be Master Poplin himself. He will teleport around the map and you’ll to chase him while avoiding anglefish and hoppy-cats.
World 4: what u like about this world is that it is a desert world but the boss fight is water based because Bowser Jr stole all the water. I think the boss should be Blooper Gooper. To defeat him you’ll have to pull off his tentacles in order to reach him.
World 5: this boss is King Boo. He will chase you and you have to run away from him. To defeat him you have to lure him to the outside of the cave into the sunlight.
World 6: this is the only world that will have an actual original boss. And it’s the dragon from that one level be an evil version. He will swoop down and breath fire at the player.
So what do you think?
If it's not the Koopalings, I like the idea of having new, original bosses that would help set this game further apart from the rest. I like your overall ideas for the bosses!
I love how Creative your ideas always are! Great video 🎉
I love when I see you comment! Thank you!
Missed time to put iggy on petals Island idk what it's called :/
I wanted to take a different direction and doing something even more interesting in my eyes!
I absolutely agree, I honestly always enjoyed the Koopalings (and no, it's not because SMB3 is my favorite classic Mario game, I'm not biased, shaddup).
I mean, if there's one of many things I do like about the first New Super Mario Bros game for the DS, is that the boss of each world was different and unique, something I wish they did far, far more often. If there is one thing I _don't_ like in NSMB however, is the fact that Bowser Jr. was the miniboss of every single world. And when it wasn't him, it was Boom Boom on NSMB for the Wii U and Switch.
So, making the _main bosses_ of all worlds the exact same character? Lame. As repetitive and easy as the Koopalings were, they were at least varied, both from each other within each game, and even across other games! We have a lot of untapped potential for them. I think Bowser Jr. could've also appeared as a mini boss every now and then, but the Koopalings could've been the main stars of each world.
It's interesting how you go against conventions by making Morton the first boss instead of Larry! To be fair, there was no convention back then, SMB3 and Super Mario World had completely different boss orders. Heck, Larry was the very last Koopaling you'd face before Bowser. Color Splash was, curiously enough, the only game to my recalling that did a mix-up on the order as well, and also starting with Morton, I'm glad to see you're mixing up things too! Not only that, but I think the idea for his boss chase completely fits his "smash first, think last" attitude!
Lemmy being associated with ice worlds pairs well with his bouncy balls, with the challenge being not being bounced off! Always appreciate a different approach to just avoid being damaged.
Honestly, I'm just happy you managed to find something cool for good old Larry, mixing both something unique to him, and the rhythmic theme of Wonder as a whole!
Given Wendy is usually associated with either ice skating or water-filled rooms (the latter gimmick of which isn't very good), this is honestly pretty fresh! The viking helmet is a good pairing with the golden locks, and the fact you've been using unique mechanics of each world and implementing them in the bosses is a class idea! I'm honestly kinda shocked 2D Mario games don't focus on that idea as much for their boss battles in general, honestly.
My boy Ludwig, my favorite one of the Koopalings! Even his boss fights always tend to be the best ones! He always struck me as almost wizard or warlock-like in them, with how his attack spells are the most complex and how he sometimes floats in the air. And I like your idea for the boss fight too! Boss battles focused on platforming could always involve not just jumping but, well, some platforming. So having way less ground and way more small plarforms is a good choice 👍
Ok, Roggy may actually be the craziest idea I've ever seen... Perfect for Wonder! Iggy's agile, skittish and erratic movements, paired with Roy's toughness and brawn, would make for a cool boss! Maybe he could jump from walls to cause a shockwave, and then quickly hop around the platforms surrounded by lava - if you didn't hop to avoid the shockwave, you'd be dazed and prone to getting hit. Maybe his gimmick is that he's so tough that regular jumps on his head wouldn't hurt him, and so you'd have to bait him into doing a shockwave jump onto a fragile platform. The combination of the Chomp Chariot and the Bill Bazooka is also a great one, as by themselves, the former lacks offensive power while the latter lacks defensive mobility, so combining both would make for an awesome combo.
Wow, your comment was so fun to read! Thank you so much for enjoying my ideas and giving your phenomenal commentary on them! Very appreciated!
1:32 lemmy rn: what? 🤨
1:40 De la gente que ha dado ideas para los Koopalings en Super Mario Bros Wonder, eres el que más alto ha sabido ubicar a Larry. Esa pelea discotequera es muy original.
Gracias! 🙏
@@BlabbaYT Yo te lo dije ya que (en mi opinión) Larry es el Koopaling más desaprovechado por parte de Nintendo. Si al menos no le retratasen como tan débil...
@@labibliotecadesiro746 Yeah, you're right. They really made him the weakest for too long.
Roggy, feels like Gogeta/Vegito/Shadic
Imagine if we got the boss alien from mario land back would be cool
Ideas para los Koopalings en un juego RPG:
Wendy: Tiene menos vida que sus hermanos pero es la única capaz de curarse vida.
Iggy: Tiene planes y trampas pero es el más débil físicamente.
Morton:El que más defensa tiene de los 7.Hace gran daño debido a su furia, pero esto le desconcentra y le hace atacar malamente.
Lemmy: El hermano más ágil y rápido, encadena varios ataques pero a veces te da pistas muy grandes o comete más deslices que sus otros hermanos.
Roy: El Koopaling más lento, pero es el más fuerte y violento.
Ludwig: El que más vida tiene, sus ataques son muy poderosos, pero le afectan a Mario y él también se hace daño a sí mismo.
Larry: Imita habilidades de sus hermanos, no tiene sus defectos, pero te sirven réplicas de cartas contra él.
Dont get me wrong I love bowser jr and glad he’s getting a spot light but like there could have been so much more they could have done especially when the literal power of imagination was involved
Agreed!
I would’ve added the broodals into the airships as boss fights
I wouldn't be opposed to it!
Then the final battle before bowser would be all of the wonder effects in a bowser jr fight
Good idea!
*HELL YEAH, NEW BLABBA VIDEO!*
YEAH, LET'S GOOO!!! 📣
This is hilarious
Thank you!?
For fungi mines I would of done iggy
Sometimes I feel like they’re making boss fights bad on purpose. I mean, some fights can easily be fixable with common sense.
True!
I don’t think the reuse of the Koopalings was the problem. The boringness of the boss fights in general. Heck, even the boss fights in the original NSMB weren’t all that great.
I like the idea of Roggy, but if there were seven worlds, why not just put Ludwig as the final one in Petal Isles, preceding Bowser? Super Mario World had seven worlds & put Larry in Valley of Bowser
I felt as if putting a Koopaling boss right before Bowser would feel unnatural for a Mario game and pretty much take the focus off the final bossfight with Bowser. I also just liked the Roggy idea I had and thought this would be one of the only games where it would work well in.
I think the koopalings should appear in castles while airships will have Bowser Jr and maybe even Boom Boom
Oye, Blabba, cuando dijiste la batalla de discoteca en el mundo 3 te equivocaste ya que es en el mundo 4 donde ocurre eso.
Cambiando ciertas cosas el orden podría ser este:
1: Morton
2: Lemmy
3: Ludwig (pues podríamos considerarle el maestro Koopaling).
4: Wendy y Larry.
5: Roy (simplemente pega con la mina y las ruinas).
6: Iggy (es tan peligroso como un volcán).
interesting video idea, always excited for a new Blabba video
Thank you so much! Onwards and Upwards!
I think you should’ve put iggy in shining falls because I don’t think there is a single mario game where iggy is not in the forest area
Super Mario Bros. Wonder was an unconventional game that tried to switch things up (no pun intended), so I tried to also switch things up a bit!
Where has the hate towards the Koopalings come from?
Probably because fans thought the Koopaling fights were getting stale.
What if broodals were in Super Mario Wonder?
There would be a lot of potential for some crazy Wonder Effects with them too!
@@BlabbaYT I waiting Wonder Topper, Wonder Harriet, Wonder Spewart, Wonder Rango and Wonder Madame Broode.
3:52 WHAT IS THAT?!
Only god knows.
Sorry, but some weirdos would probably make a ship of Roy and iggy as roggy, knowing the internet, it’s probably a thing
Wasn't my intention, but you're probably right!
I agree
It also would've been great to get a kamek and bowser jr. fight before bowser himself, and hell, what if boom boom and pom pom came back! that would've been way better than bowser jr. x4
Absolutely agree! Thanks for the comment!
I̺ l̺i̺k̺e̺ w̺o̺n̺d̺e̺r̺ b̺o̺s̺s̺ f̺i̺g̺h̺t̺s̺,̺ b̺u̺t̺ y̺e̺a̺h̺,̺ k̺o̺o̺p̺a̺l̺i̺n̺g̺s̺ a̺n̺d̺ b̺o̺o̺m̺ b̺o̺o̺m̺ a̺d̺d̺e̺d̺ w̺o̺u̺l̺d̺ b̺e̺ e̺v̺e̺n̺ c̺o̺o̺l̺e̺r̺ a̺l̺o̺n̺g̺ w̺i̺t̺h̺ J̺u̺n̺i̺o̺r̺
To be honest, if they were in the game. They would still be bad and people would hate them even more.
That's a strong possibility!
Your pfp suits you
Mario wonder is a really good game, but it could be my fav mario game if they added cooler bosses that werent just bjunes.
No bro bro needs to be hired
Thank you very much brotha! Appreciate it!
Also for bowsers castle they could make bowser jr and bowser team up tho bowsers fight be the same exept bowser jr bowser jr rains bombs
Maybe they could bring back the broodals but that’s very unlikely
I feel like I like the Broodals as Super Mario Odyssey one-offs, whereas the Koopalings are much more flexible for any Mario game. Not a bad idea though!
People: I need complain about something no matter what!
I loved this video!
Thanks brotha, Much appreciated! More coming very soon!
3:42 🤣😂😂🤣😂🤣😂😂🤣😂🤣😂😂🤣😂🤣😂🤣
trash can(0:19)
How I wish this happened 🥲
How much I agree... 😅
I guess shadow mario also counts the boss
Nice to know that lemmy is the exact same
😂 I would just love a bossfight filled with chaos and with the Hoppo Wonder Effect already in the game, I felt as it would fit him really well.
if Super Mario Wonder has towers before the castles like new Super Mario Bros DS then Jr. would fit as a tower boss
Yeah, I don't mind Junior as a character at all, what I take issue with is the mediocre bossfights.
Welp Nintendo never cares I guess do not send this to Nintendo
Sadly so true...
I think that would be cool in Mario 2
Thank you so much brotha!
I LOVE ALL 7 KOOPALINGS!!!!!!!
WONDER BOSS BATTLES SUCK!!!!!!!
ez fix
Agree, W
3:40 loud noises warning
1:26 🤨📸
Edit: Roggy… Roggy… reminds me of something else… wait RIGGY????
Edit 2: Wait…NO BECAUSE OF MY EDIT MY HEART IS GONE NOOOOOO
It's back! Thanks for the comment!
I know some people may like the final boss, but a rhythm game as a final boss could have been better for what the game has to offer. I’ve seen better for my favorite Nintendo franchise (kirby)
I can see your argument. Maybe it's just that every other bossfight is so bad that the final one looks godly in comparison.
Or you know you could add Iggy or Roy in bowsers castle like Larry did in super Mario world
I tried to be a bit more creative!
@@BlabbaYT I know.
Chain chomps aren’t in SMBW
That's true! I was just throwing out those ideas for the universe where the Koopalings were in Super Mario Bros. Wonder.
Yknow, it's funny because in the first new super Mario bris game , most of the boss fights are Bowser jr fights (I geuss the cycle is reapiting)
Possibly!
oh you chewed the thumbnail is so cute
Thank you!
I am really wondering what happened to them. Last game they were in was Super Mario bros for the Wii u
I think Nintendo really wanted to set Super Mario Bros. Wonder apart from the NSMB series, so they decided removing the Koopalings which were a major problem with many of the fans would fix the issue. The only problem is that they gave us Bowser Jr. fights that were literally just watered down Koopaling bossfights...
1:29
hello
Hello!
Nice video
Thank you for always watching!
you forgot the Petal Isles
I purposefully didn't include the Petal Isles since that's where the final battle with Bowser is.
I 80+ Roy. It looks pretty ugly.
🤣🤣🤣