I honestly think the Koopalings are characters that really could use some more development with their stories especially since they're so interesting I can't wait to see other ideas for family other boss fights that you can change up!!
I have this idea where Morton and Roy work together using their hammers to slam a spikeball at eachother, like an evil game of tennis, and they each stand at the opposite side of the arena, and the ball would go high low or roll, and maybe the third phase it would be two spike balls, and just beating one would make the other flee? Maybe this could even effect the game, and whichever one you beat in this world will have a different castle and boss fight in the next world
Having each koopaling having a performance theme could actually be really cool for a Mario game! Morton could have a heavy metal act, Lemmy could have a magic show, Ludwig could have an orchestral performance, Wendy could have a fashion show, Iggy could have a quiz show, Larry could have a dance show and Roy could have a wrestling match!
Since Morton has a big Mouth, I always liked the idea where a room like the Nsmb Morton arena but instead he acts like a giant spike on top of a platform. Another idea for Larry is that he has homing bullets like Ludwig in the nsmbw tower, and his shell could be faster. His new ability is that he sometimes uses a koopa shell to throw at you, from a platform you can't reach. You can then attack him with the shell 3 times. Iggy should do more with the magmar and Wendy with rings breaking Icicles.
Boss fight idea (Made by me): Iggy is a crazy guy, And as we see in M&L Super Star Saga, he likes to spin So why not use a Flying Drill Koopa Clown Car to Spin-Out mario? Phase 1: First he let out some enemies, And after defeating them he goes with his drill and tries to smash mario 3 times, the 3rd time the drill get's stuck, and mario has time to attack him Phase 2: Iggy let loose tougher enemies (Flying ones as an example) And after you defeat them he drill-atacks in the center of the floor, Then the koopa clown drill cart got spikes on his sides that spin around the room, After some time iggy get's dizzy and you can attack him again. Final Phase: Now iggy uses hammer bros and fire bros to attack mario, After defeating them iggy uses the 1st phas attack, Attacking mario with the drill 3 times and then he uses the 2nd phase attack, spinning around the room with lethal spikes, However, this time he doesn't get dizzy, And a giant puzzle appears on the floor, and you need to jump on the right spots to make sure iggy's face is complete, But look after the spikes, After compleing the puzzle iggy will get dizzy again and you can finally defeat him. What fo you think of my idea?
I personally would put Morton in a rickety construction site, like the one from the original Donkey Kong. He has a hard hat, meaning you can't stomp him. He basically attacks by stomping the ground, causing bolts and even small girders to fall from the sky. Either you can grab the debris and throw them at Morton, he's stunned by causing the entire floor to collapse, or his hard hat eventually falls off.
That could work, because in Mario Kart 8, there is a sponsor sign that says Mortons Construction, which shows a picture of Mortons head wearing a hard hat.
The circus act idea for Lemmy would be cool. It could even have the Shy Guy Lion from the Super Mario Bros Super Show in it. It is unlikely that the Shy Guy Lion would appear in the game though. :(
It’s inevitable that the Koopalings are gonna be in the next Mario RPG, whether it’s Paper Mario or something entirely new. I’m interested to see these concepts and things, and they very well could work.
The most creative fights with them is honestly Paper Mario Color Splash. But I definitely agree a lot of them should have a fun theme. Like Larry with Sports, Lemmy with circus, Iggy with scientist gear, etc
These are some neat ideas. I have commented on multiple of your Koopaling videos talking about how the Koopalings bosses could work in a 3D Mario game as well as ideas for some other bosses as well and the different fights that can happen over time if you fight them multiple times. Larry could be a pirate of the seas and the whole battle is like a pirate battle to where you have your own ship with customizations and upgrades you find from buying or discovering on your journeys. You shoot cannons at the ship and will eventually have a sword fight with him on the ship and even having a Kraken reference with something new or bringing back Gooper Blooper. Maybe another fight being over some treasure. Another theme could be a reference to his area in Paper Mario Color Splash but with an even bigger train with tons of challenges and maybe to reach the train, you have to ride something to catch up to it first and slow it down in order to board it safely while going through tunnels, across breaking bridges, etc. Maybe even a mining theme too with minecarts. Lemmy would be very similar to his usual theme being a circus theme but you fight him throughout many attractions like a roller coaster, carousel, and more including a show like in Paper Mario Color Splash. Each fight could have tons of unique gimmicks and you could even play the minigames to win tickets that you can use to buy collectables at the prize corner withore expensive rewards and secrets costing more tickets and requiring specific requirements. Wendy would follow an icy theme to where her main fight would take place in a skating rink and the stage would be split in two teams. One for Wendy with her Shy Guy crew as they seem to be quiet good at skating and Mario's side with Piantas or Toads or something else. You would do specific actions to the beat of the music and if you do it right or get a certain score, you get one hit on Wendy and will get harder each hit. You would be on the surface, below the ice in the water, and even on a icy mountain like structure you have to skate up in a spiral dodging obstacles and other skaters. Depending on the power up you use, Mario would perform different dance moves and possibly different performances/music changing up the boss fight like if you had the Ice Flower or Penguin Suit for some examples. Roy is pretty easy. He would have a night club DJ theme and he's the DJ. The arena is on a filed dancefloor and many things can happen with the tiles like shooting up high in the sky, changing colors to have multiple effects, etc. The disco ball could come down and swing around or roll around with spikes all over it. The big speakers could be Bullet Bill Blasters and any enemies have neon lights and bop/dance to the beat. When Roy comes down, he will dance fight with you making it hard to hit him. Morton is a little hard but he could either have the Minecart theme I mentioned earlier, a Pyramid theme and he could activate traps, curses, etc. as well as yeet many artifacts, pillars, and stones towards you. Another idea could be if he was at a food themed place and depending on the foods he eats or uses, they would have different effects. Ludwig being one of my least favorite Koopalings as well as Wendy has a neat idea sticking with the sky theme. He could have an entire military like fleet in the sky with airships and other weapons and cargo ships and such. You would first flu around on your own flying aircraft that you could make like the pirate ship and fake down his fleet each wave being more strategic then the last. When you fight Ludwig on his main ship, he would turn his wand into a Weather Rod or Lightning Rod to summon many weather conditions to cause tons of hazards or weather based enemies to spawn in. When you beat him, he would get shocked by his own Lightning Rod and have Einstein like hair with all the white streaks in it too and if there were cutscenes with the Koopalings, I can imagine him not having his hair shown until Iggy sees him to where he just bursts out laughing so much to where he falls off his chair but still laughs so much. The other Koopalings would have their own losing animations and cutscenes too Finally, my boi Iggy had the most ideas with a haunted forest, graveyard with Dry Boñes and even Dry Bowser being revived from the most recent failure against Mario turning him into Dry Bowser, a Steampunk/Mechanical tower with a powerful weapon, fighting Iggy who creates mechs, spawns Chain Chomps, spawns Magic, Lava Bubbles and enemies, and Poison Bubbles and Enemies, mech suits, and even drowns in the Poison down deep into the core of the tower but comes back as Dry Iggy with bits of poison dripping and instead of a red glow, it's Purple to represent Poison. Boom Boom and Pom Pom could have a Chinese/Japanese styled area where Boom Boom is the Samurai and Pom Pom is the Ninja and act like siblings to each other and would argue and even go up against their teach/guardian who has a tattoo on his shell with an important meaning, closed eyes, and a white beard/facial hair and is actually more chill and isn't against Mario but teaches him and trains with him as well as teaching Boom Boom and Pom Pom about working with each other and actually finding Mario to not be an enemy. The grandpa guardian would be a nice guy to be around no matter what and I feel could make a neat new character. Kamek could have a wizard tower with a Kamek hat on top and can have tons of magic spells, illusions, etc. to make the boss fight harder. Puzzles, challenges, games, and more. And finally, Bowser Jr. could maybe have a toy store like area and would use the dogs and other things he has there to use in the fight. Some even referencing other older bosses like Mecha Bowser or Megaleg as an example. But these were my ideas. What do you all think of them. I think they all could work in some way and would make the Koopalings and other boss characters more enjoyable, harder, and unique.
Still waiting for a new Sonic Game... I prefer Mario out of Loyalty but we haven’t had a new sonic game since Mania Plus (unless you could Sonic at the Olympic Games for Mobile but come on) Ayy new Sonic game’s coming out
I do like the ideas but the ball thing with Lemmy is iconic so the fight i believe should really include them in some way such as enemies balancing them or vice versa
I think the composer idea for Ludwig is a great idea and all, but I personally feel like him as a swordsman would fit him better for a boss battle (look at Mario and Sonic Tokyo 2020 if you don’t believe me).
Here are my ideas: (1 for each) 1:Lemmy He is in a arena resembling one of these mirror rooms. A Plattform surrounded by giant mirrors. He turns invisible while on one of many balls and is only visible in reflections. The balls try to push Mario into spikes. Lemmy’s shell is also invisible. Phase difference: more parts of the mirror get covered in wooden tiles, making it more difficult to see Lemmy. Shell phase skip: Groundpound next to his shell. 2:Iggy His arena is a giant pool of water with a donut shaped plattform. He summons aquatic chain chomps and gets purposefully eaten by one of them, the chain-chomps jump up trough the Plattform and Mario will get eaten when standing on top of one. However, the chain chomp containing Iggy will instead spit him out trough the Plattform and Iggy will shoot magic blasts which summon regular chain-chomps where they land (pound the polls to defeat them) and retreat back into the chain chompIf Mario is stands on top of the part where he jumps up, Mario will hit him. Remember where Iggy is! His shell is very fast. Phase difference: more aquatic chain chomps and the number of magic blasts is increased. Shell phase skip: make him run into a chain-chomp. 3:Wendy A Japanese themed battle. She runs into a paper-wall and comes out at the random spot, shooting two ninja-stars. She then retreats into the wall and the cycle repeats. This battle requires quick thinking! Phase difference: Is faster and in the last phase also shoots a third homing ninja-star. Shell phase skip: make her run into two ninja stars. 4:Morton He first turns super-large, you can’t attack him via normal jumps or ground-pounds. Tanks a lot of fireballs-boomerangs. He first shoots magic at you. As soon as the magic hits the floor, it bounces straight up to the ceiling and there, it creates a Boulder, which is stuck there (a shadow indicates where it is). After a while (or when you annoy him via groundpounding in his head) he jumps at you and tries to groundpound you. The stomp creates a shockwave and lets all the boulders fall from the ceiling. You have to make Morton groundpound under a Boulder. The Boulder will hit Morton. His shell is large and difficult to jump over. It also is quite slow. Phase difference: Is faster the second phase. In The third phase, he makes himself even larger, making two shockwaves per groundpound. And the magic as well as the boulders are larger. The boulders now split up in three and will roll in the arena. When Morton groundpounds in this phase, chaos ensues. Morton has to be hit with two boulders at the same time now. Shell phase skip: backflip over his shell, he’ll flip over in his stupidity. 5:Roy He carries his ‘Royzooka’ and is on two platforms so far apart that you can’t really jump between them. There is a third Plattform in between, but it retracts. Roy is on the Plattform you aren’t on, he also commands a horde of bullet bills which shoot from his Plattform onto yours, which you could use to jump to him. After the bombardment, Roy brings in the third Plattform and comes up close and personal. He shoot both homing and regular bullet bills. If he is hit, his shell is slow and shoots out bullet bills and the homing ones. Phase difference: He shoots more bullets and the patterns get trickier. Shell phase skip: Redirect a bullet back to him. 6:Larry His fight is a stadium. He plays batminton with a bomb. Hit the Bomb from below and you send it back to him. He’ll constantly barrage you with magic and the bomb gets faster depending on where you hit it (more to the side-> bad directly below-> good) and how you hit it (backflips are more powerful than regular jumps and just standing is the least powerful. The power determines how long Larry lasts before dropping the bomb. He doesn’t have a shell phase, he just sends goons after you while he takes a break. Phase difference: Larry shots the bomb faster, shoots more magic and will shoot back the bomb more Often. 7:Ludwig He first creates 40 clones of himself, then he commands them to play a full orchestra in the background. He flies around like it’s nothing and shoots magic to the beat of the music. The arena is the largest of them all and he shoots an insane amount of magic. You’ll have to run away. Sometimes, he prepares special attacks. Five of them: 1: Balanced breath: breaths both fire and ice and is on the ground while doing so. Use this to your advantage! After you hit him once using this method, he will dodge any attempt of a hit. 2:Thundersummon: he stands at the center of the arena, around him are electric particles, jump correctly and you’ll hit him, jump wrong and the lightning gets you and the attack is him sending a LOT of shockwaves everywhere while also summoning Lightning across the entire arena. That is an attack you may want to avoid. If you already hit him with that method, the lightning will fully engulf him, making it impossible to hit him. 3: Anti-spotlight he flies up in the air and charges his wand up so much, that light will come out of it. Don’t go in the light. There is a spot beneath Ludwig where you are safe. React quickly, as you did keep your distance before. Before the attack, he’ll descent to gain speed, this is the opportunity to hit him! He won’t do that if you already hit him with this method. 4: Fencing champion: he pulls out a Sabre, getting up close to you and engaging in close quarters-combat. He reflects projectiles and Is Fairly quick, jumping and slashing. This makes him quite vulnerable though. It you hit him once during this attack, he’ll block any attack with his Sabre. 5: Supersonic dash: he charges his wand up and lines appear on the arena. Go away from these, as Ludwig will dash around on these lines at terrific speed once the charge-up is complete. These lines appear and disappear as Ludwig moves. Concentrate on the Lines! Not Ludwig himself! The Lines almost cover the entire arena. If you time it right, you could hit him while he turns around. Just find a place where the line curves and wait for Ludwig to arrive and strike. If he was hit using this method, he’ll turn around faster. As you can see, he learns from his mistakes. His shell phase Includes him being quite fast and leaving an electric trail. He also jumps in his shell, causing electric waves. He is quite strong, but the arena should be big enough to balance it out. Phase differences: you must use a different trick for hitting him each time! He also shoots more magic and also gets a bit more skilled. Shell phase skip: avoid Ludwig going over his own electricity, the more he touches, the longer the shell-phase Inspirations: Lemmy’s invisibility is a joke of him being small. Iggy is crazy enough to let a chain-chomp eat him as a plan. Wendy looks for beauty, she found Japan! Morton stronk! Also he uses spied balls in NSMB2. He is easily tricked bc. He is quite unsmart Roy: Bullet bills are his thing! Also he is quite mean so he would naturally put someone trough a bullet heII. Larry likes sports a lot, he even has a racquet! Ludwig: He controls lighting in Hotel Mario and can fly and duplicate himself. He also has quite powerful spells, as seen in the superstar saga remake. He is also in the Mario versus Sonic the Olympic Games as a fencing-exclusive, so he is a fencer! He is also smart, so he does not make the same mistake twice.
I have an idea of Wendy going underwater while riding a giant fish, and your goal is to feed the giant fish bomb ombs and Wendy will fall down and Mario will jump on top of her
waluigi you saying larry is a rock and roller actually gave me and idea first he transforms his wand like a guitar and creates a barrier around him and shoots musical notes as projectile and 2 other koopa rock and rollers with be his partners the koopas have drums that shoot drum beats as projectile but a little bit into the fight a microphone will spawn use the microphone to scream at the koopas drum he will get scared and go and into his shell and bounce around the arena oh and the arena will be huge and this fight is in 3d after that grab the koopa shell and throw it at larrys barrier which will break the barrier and turn his guitar back into his wand he will try to fix and you can jump on him but every 5 seconds he jumps and away and shoots a magic fireball from his wand but then remain stationary for another 5 seconds and you can jump on him them if you missed the first time and then he jumps into his shell gets back on his stage then floats in his shell above the rock and roll stage and shoot lightning bolts that will show where they will land and rinse repeat for the rest of the fight he will just shoots more often in phase 2 and 3
I really like the idea for Lemmy! He could first appear in the middle of the stage on his circus ball, throwing bob-ombs at Mario, but THEN he could hop onto a trapeze, shooting magic blasts at Mario! While Lemmy is swinging, you have to throw a bob-omb back AT Lemmy, causing him to fall off and be stunned for a bit, giving you the chance to stomp on his head! After he gets hit, he would bounce on trampolines in the background, just flying over mario's head, making it rain magic in his wake as he goes from trampoline to trampoline! After he's done bouncing, he would go BACK to the middle, and the cycle would repeat, with the attacks getting more and more relentless with each stomp!
Problem, Ludwig's association with classical music is pretty much a Western localization thing. Originally, Ludwig was not even called Ludwig - and all the references to classical music concerning Ludwig you can read in Color Splash or Mario World are not present in the original game.
Also concerning Morton, what if he summons Hammer Bros? Could you imagine the frustration and gamer rage?! ANY situation with multiple Hammer Bros automatically equal copious amounts of sweat running down your brow!
Here's a idea: a robot battle. A battle where you fight all 7 koopalings in a giant robot with 7 cockpits that shoots bombs, bullet bills, and creates shockwaves, and shoots lava that creates lava puddles!
I would like a battle with Iggy growing plants out of the ground, throwing chain chomps at you, and in the last phase, he would switch the gravity and stop to shoot his wand, then quickly change the gravity again. Also, he shoots three projectiles. Two are normal projectiles, and one spawns in a random strong enemy.
Just so you know when I saw this video you and I both said Nintendo is Nintendo at the same time. Also your ideas are pretty cool. Could you do something similar for some Legend of Zelda bosses specifically what you think the BotW2 bosses should be like.
I think that a good fight with Morton would be a fight where if you try to attack him he blocks you and lauches spiky balls at you and you need to use the tanooki suit to send the spiky balls back
my ideas for all seven, plus what world order they would be in. (My Opinion.) *He can run on water. grass land: Morton. Morton will fight in an arena which slowly get smaller and smaller as outer chunks of the ground fall. He smashes his hammer, causing a shock wave you have to avoid by jumping. Then he will use his wand to shoot goombas at you. He will do this until you jump on his head, and will spin in his shell for 5 seconds, and repeats this until you kill him. desert world: Wendy. Wendy will fight on top of her airship. She uses her wand to launch rings at you, until you jump on her. After avoiding her spinning in her shell, she will use her wand to blow sand at you. The sand will push you, and you must jump repeatedly or else you will get blown off screen and lose. She will eventually tire out, then you can stomp on her. Finally, she will combine the attacks, bye blowing rings at you. after 3 seconds of being in the rings, you will lose a life. Once again, she will be tired then you can defeat her. water world: Roy. Roy will fight with, stealing Iggy's idea, chain chomps. But it is a chase! You will be running as blue yoshi*, protecting Mario as you are being chased bye Roy on a raft pulled by the chain chomp. When the chain chomp comes in for a bite, jump on it and then it will come off its chain and slow Roy. Then he will use an engine to go forward, then make the raft really big. Yoshi will slip, causing you to fall on Roy's raft. There, you will fight him as he uses his wand to launch cheep cheeps at you, until you defeat him. snowy land: Ludwig. Ludwig will fight you in a castle room, and will be guarded by boom boom. No worry though, because when you stomp on boom boom once, he will die. But this is where bosses get harder. Kamek will come in, raise the platform, break the outer part of it, make the smaller floor icy, and fill the two small abysses with lava. Then, he will use his wand to shoot ice balls at you, making you slide back. Then after stomping on you twice, he will get angry and swap the ice balls for balls of electricity that will stun you if you touch them. Try to avoid being stunned, because then Ludwig will charge at you then ram you into the lava. jungle world: Lemmy. Lemmy will fight in a castle room dimly lit bye torches, using his wand to make a boo. You will have to use a special poison power up to launch poison balls at the boo. After killing three boo's, Lemmy will drink a potion that makes him quick, and run at you with his ball. You will have to jump until you land on him, then Lemmy will repeat this, but the boo's get bigger the more you hit Lemmy, and his speed will increase to. mountain world: Iggy. If Ludwig was hard, your gonna hate Iggy. Iggy fights on top of his airship, charging at you with spiky red armor. Then after 10 seconds, he will stop and then use his wand to turn the armor into three spinies, and throw them at you. Then after you stomp on his head, he will spin off camera, then 10 goombas will come at you. After killing them, be prepared to jump because Iggy will come back really quick in his shell. Then he uses his wand to launch koopa troopa shells at you. He will do this until you launch one back at him. Iggy will once again go off screen, but then 6 koopa troopas will attack you this time. He will come back so fast, you have to keep your eyes peeled so you can jump over his shell. He will go so fast, that he goes onto the other side of the screen, crashing into the captains cabin so hard he will die, then a koopa troopa, 2 spinies, 3 Monty moles, and 4 goombas will come at you. You will have to jump onto the koopa then throw his shell at the enemies. clouds: Larry. I chose Larry as the last one because he is the leader after all. He will use his clown car to fly away, then you will have to use the Mario Odyssey trick to take control of a flying koopa troopa to chase him. After a while, when you see him, you can charge at him stun him. You will need to do this until he has one life. Once your above him, you'll lose your wings. If you are above him you will land on Larry, causing him to fall out of his clown car and to his death, you controlling the clown car. Then you safely land in lava world, where you will fight Bowser himself and save peach. Dear Dr. Wily, if you see this, please let me know your thoughts because this took an hour to type.
My Idea: So basically you fight Ludwig, Jr. Troopa, Lemmy & Kamek. Ludwig & Lemmy found Jr. Troopa in one of their expeditions when he flew over to Bowser's airship (The one w/ his face painted gold & three times bigger than the usual airship, so big in fact, that it can carry all the Koopalings' airships inside & is 1 airship bigger than Bowser Jr's airship (The one that has his dad's face colored silver & has a hatch for his Koopa Clown Cars like his dad's airship.) He was enlisted as a Junior Koopa Paratroopa. Kamek gave him a permanent spell that gave him bigger & stronger wings, made his eggshell as hard as a shellmet, & added more spikes to the top to inflict max pain. It also gave him the ability to use his wings even if he hides in his eggshell. He was also given a permanent Fire Flower that has blue fire & works underwater. Jr. Troopa hid in Lemmy's airship in the circus area to ambush Mario. Ludwig has a piano that can shoot enemies, bombs, cannonballs, Bullet Bills, & even the Bullseye variant. This happens when he presses a key in the piano (His piano has many keys which means there's lots of cannons.) Jr. Troopa can dive straight at you, or use his ranged ability in the air. Lemmy uses bomb balls to make it hard for you. He now also has a big unpoppable ball that can be hit w/ a hammer to knock him off balance. Kamek can use nasty spells at the player, either weakening their jump, hammer, or powerups. He can also render any of them useless. Beating Lemmy knocks him straight into Kamek, removing his nasty spells about your attacks, whilst Jr. Troopa can destroy Ludwig when he's beat. What makes this more dangerous is that the arena's a huge trampoline which makes Ludwig's cannonballs worse, whilst Kamek's spells worsen every time Jr. Troopa's hit (Ludwig plays harder songs on the piano as well. Gospel- FNF: Sarvente's Mid-Fight Masses is played on the 4th hit.) Ludwig & Kamek support Jr. Troopa & Lemmy. Jr. Troopa's weakness is that a boomerang or hurlhammer can knock him straight into Ludwig, whilst anything works on Lemmy by the power of parkour, or powerups. They have to be hit 5 times in a row to beat them (Ludwig has a tough piano, btw.) Ludwig plays some songs on the piano. Hot Cross Buns is 1st, then Mary Had a Little Lamb, next comes the 16 shots animation meme music, after that, Beethoven- Fur Elise, & finally, Gospel. Hope you liked my idea. Peace out!
I think another idea for Ludwig would be playing an Organ or like Wily said a Piano playing a Piano but he would above you playing and he is the one playing the boss theme and when he hits a certain keys on his Instrument that is when he attacks and phase two could be something where maybe he abandons it and actually attacks you himself or he completely starts playing different music with different attacks
I know this is half off topic and on topic but everyone wants the Koopalings for Mario Wonder but problem is there are 6 worlds where Bowser is the center of petal Isles.. so for me I would've brought back the 6 bosses from New Super Mario Bros for the DS which are the Giant Goomba, Petey, Lakithunder, Cheepskipper, Monty Tank, and Mummipokey in this order (also the bosses will have a color pallet based on the royal seed but all will share one thing in common there eyeballs will be purple along with white pupils and i will explain why the effects would work let me know what you think) W1 Pipe-Rock Plateau boss: Mega Goomba (NSMBDS World 4 boss) (wonder effect: shrinking the growing effect) (wonder effect reason: cause the Mega goomba can grow in size when mega goomba was in the debut game) (Mega Goomba's color pallet: W1 royal seed) W2 Fluff-Puff Peaks boss: LakiThunder (NSMBDS World 7 boss) (wonder effect: zigzagging lightning bolts) (Wonder effect reason: cause thunder and lightning rely on each other) (color pallet: W2 royal seed) (LakiThunder's color pallet: W2 Royal seed) W3 Shining Falls boss: Petey Piranha (NSMBDS World 5 Boss) (wonder effect: icy/slippery floor) (Wonder effect reason: cause Petey Piranha's battle room in NSMBDS is ice themed) (color pallet: W3 royal seed) W4 Sunbaked Desert boss: Mummipokey (NSMBDS World 2 boss) (wonder effect: The whole level tilts, causing Giant Spiked Balls and other objects to roll) (Wonder effect reason: I feel like if it's done right it could be the projectile the Mummipokey spit out could be a projectile dropped and rolled making you have to dodge it) (color pallet: W4 Royal seed) W5 Fungi Mines Boss: Cheepskipper (NSMBDS World 3 boss) (Wonder Effect: Summons large Water Balls) (Wonder effect reason: cause Cheepskipper is Mega Cheep-Cheep and Cheep-Cheeps jump out of water and swim in water so using those facts it would make scene) (color pallet: W5 Royal seed) W6 Deep Manga Bog Boss: Monty Tank (NSMBDS World 6 Boss) (Wonder Effect: Summons several Wonder-powered Missile Megs) (wonder effect reason: Missile Megs are like bullet bills which is what the tank fires in NSMBDS) (color pallet: W6 Royal seed)
My Ideal for Ludwig would have him man a Piano on one of his Air ships but the Piano itself would magicly tied to the Airship allowing Ludwig to control what it does. Mario would have to jump from air ship to airship to try and reach Ludwig but the ships would keep moving around so Mario would have to be fast. Ludwig would use his Piano to make his ship fire Bullet bills and fire balls at Mario and at what ever ship he's on. and new ships would fly in trying to aid Ludwig by also trying to Atack Mario. The other ships would fire at Mario unless he get's onto Ludwigs ship since they don't want to hurt their boss. However once Mario reaches Ludwig, Ludwig would have a nassty Suprise for Mario using the magical Music tocreat large Thwomps to try and crush Mario. If Mario makes it to the Piano in time though and jumps out of the way in time it brings a Thwomp down on the Piano and then Ludwig has to fight mario one on one. Upon getting stomped by Mario Ludwig when the New Piano is brough in by those little clowd Koopa guys. Ludwig uses the Piano to make the Airship turn upseid down forcing Mario to fall out of the ship while Ludwig seems to have his own gravity to the ship thanks to his own magic. Then Mario has to jump from ship to ship once again. this goes on a few times until mario goes up one of the ships seen right above Ludwigs ship in the final confrontation. Mario get's on this ship to draw Ludwig's atacks towards it. Ludwig sends a barrage of atacks at the ship and it descends upon Ludwigs ship defeating Ludwig in one big epic climax and Ludwig just sits there finishing up his song like a true Performer. give the Koopa and Aplause.
Idea: Piano koopa that attacks you will musical notes and if you step on the top of the piano it crushes his fingers and if you do it 3 times you get the star
I feel this wasn't enough ideas, there are 7 Koopalings and alot more each dould do, both alone and in team ups. So more than 7 ideas 14 or more tops. I liked the idea for Ludwig but what about Wendy? I could see her in a room of Mirrors and she could literaly jump in and out of the Mirrors and send out clones after Mario. And then ther'es Larry Koopa who could atypt to smash Mario using some kind of toe truck to remove the main pillars t othe ceiling of the rooms of one large cave and it becomes a chase scene where Mario ahs to escape one room after another, meanwhile Larry would leave bombombs and other traps for Mario to contend with.
MORE awesome videos for you! - ua-cam.com/video/9jeOxt7e64Q/v-deo.html
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I honestly think the Koopalings are characters that really could use some more development with their stories especially since they're so interesting I can't wait to see other ideas for family other boss fights that you can change up!!
I'd just love to fight the Koopalings in a 3d environment. Tbh I liked them way more than Broodals
I agree I've always loved the koopalings
The broodels are cool and all but the koopalings imo look cooler and are cooler
Yeah, the Koopalings are a lot cooler!
Same
I'd just love to fight the Koopalings in a 3d environment. Tbh I liked them way more than Broodals
I have this idea where Morton and Roy work together using their hammers to slam a spikeball at eachother, like an evil game of tennis, and they each stand at the opposite side of the arena, and the ball would go high low or roll, and maybe the third phase it would be two spike balls, and just beating one would make the other flee? Maybe this could even effect the game, and whichever one you beat in this world will have a different castle and boss fight in the next world
@Lucas Russell yeah i know i know how to invent creative boss fight concepts im that creative
Having each koopaling having a performance theme could actually be really cool for a Mario game! Morton could have a heavy metal act, Lemmy could have a magic show, Ludwig could have an orchestral performance, Wendy could have a fashion show, Iggy could have a quiz show, Larry could have a dance show and Roy could have a wrestling match!
Lemmy go to sleep
Beethoven also played violin. maybe having Ludwig switch between the two with the different pieces bringing different enemies?
Yes
also cool
Since Morton has a big Mouth, I always liked the idea where a room like the Nsmb Morton arena but instead he acts like a giant spike on top of a platform.
Another idea for Larry is that he has homing bullets like Ludwig in the nsmbw tower, and his shell could be faster. His new ability is that he sometimes uses a koopa shell to throw at you, from a platform you can't reach. You can then attack him with the shell 3 times. Iggy should do more with the magmar and Wendy with rings breaking Icicles.
Boss fight idea (Made by me):
Iggy is a crazy guy, And as we see in M&L Super Star Saga, he likes to spin
So why not use a Flying Drill Koopa Clown Car to Spin-Out mario?
Phase 1: First he let out some enemies, And after defeating them he goes with his drill and tries to smash mario 3 times, the 3rd time the drill get's stuck, and mario has time to attack him
Phase 2: Iggy let loose tougher enemies (Flying ones as an example) And after you defeat them he drill-atacks in the center of the floor, Then the koopa clown drill cart got spikes on his sides that spin around the room, After some time iggy get's dizzy and you can attack him again.
Final Phase: Now iggy uses hammer bros and fire bros to attack mario, After defeating them iggy uses the 1st phas attack, Attacking mario with the drill 3 times and then he uses the 2nd phase attack, spinning around the room with lethal spikes, However, this time he doesn't get dizzy, And a giant puzzle appears on the floor, and you need to jump on the right spots to make sure iggy's face is complete, But look after the spikes, After compleing the puzzle iggy will get dizzy again and you can finally defeat him.
What fo you think of my idea?
Amazing
@Noah Johnston Nice, Could be a good plot for a game.
I personally would put Morton in a rickety construction site, like the one from the original Donkey Kong. He has a hard hat, meaning you can't stomp him. He basically attacks by stomping the ground, causing bolts and even small girders to fall from the sky. Either you can grab the debris and throw them at Morton, he's stunned by causing the entire floor to collapse, or his hard hat eventually falls off.
And maybe in between rounds Morton could come at you with a jackhammer!
That could work, because in Mario Kart 8, there is a sponsor sign that says Mortons Construction, which shows a picture of Mortons head wearing a hard hat.
The circus act idea for Lemmy would be cool. It could even have the Shy Guy Lion from the Super Mario Bros Super Show in it. It is unlikely that the Shy Guy Lion would appear in the game though. :(
I love Ludwig the Koopaling cause my real name life is Ludwig, thats why i find him so cool
I am a simple woman. I see Ludwig in the thumbnail. I click. 🎼🎵🎶🎹🎻
Same here 😁
I just like the idea of seeing Ludwig’s Hair in 3D so I can make so many jokes
It’s inevitable that the Koopalings are gonna be in the next Mario RPG, whether it’s Paper Mario or something entirely new. I’m interested to see these concepts and things, and they very well could work.
The most creative fights with them is honestly Paper Mario Color Splash.
But I definitely agree a lot of them should have a fun theme. Like Larry with Sports, Lemmy with circus, Iggy with scientist gear, etc
These are some neat ideas. I have commented on multiple of your Koopaling videos talking about how the Koopalings bosses could work in a 3D Mario game as well as ideas for some other bosses as well and the different fights that can happen over time if you fight them multiple times.
Larry could be a pirate of the seas and the whole battle is like a pirate battle to where you have your own ship with customizations and upgrades you find from buying or discovering on your journeys. You shoot cannons at the ship and will eventually have a sword fight with him on the ship and even having a Kraken reference with something new or bringing back Gooper Blooper. Maybe another fight being over some treasure. Another theme could be a reference to his area in Paper Mario Color Splash but with an even bigger train with tons of challenges and maybe to reach the train, you have to ride something to catch up to it first and slow it down in order to board it safely while going through tunnels, across breaking bridges, etc. Maybe even a mining theme too with minecarts.
Lemmy would be very similar to his usual theme being a circus theme but you fight him throughout many attractions like a roller coaster, carousel, and more including a show like in Paper Mario Color Splash. Each fight could have tons of unique gimmicks and you could even play the minigames to win tickets that you can use to buy collectables at the prize corner withore expensive rewards and secrets costing more tickets and requiring specific requirements.
Wendy would follow an icy theme to where her main fight would take place in a skating rink and the stage would be split in two teams. One for Wendy with her Shy Guy crew as they seem to be quiet good at skating and Mario's side with Piantas or Toads or something else. You would do specific actions to the beat of the music and if you do it right or get a certain score, you get one hit on Wendy and will get harder each hit. You would be on the surface, below the ice in the water, and even on a icy mountain like structure you have to skate up in a spiral dodging obstacles and other skaters. Depending on the power up you use, Mario would perform different dance moves and possibly different performances/music changing up the boss fight like if you had the Ice Flower or Penguin Suit for some examples.
Roy is pretty easy. He would have a night club DJ theme and he's the DJ. The arena is on a filed dancefloor and many things can happen with the tiles like shooting up high in the sky, changing colors to have multiple effects, etc. The disco ball could come down and swing around or roll around with spikes all over it. The big speakers could be Bullet Bill Blasters and any enemies have neon lights and bop/dance to the beat. When Roy comes down, he will dance fight with you making it hard to hit him.
Morton is a little hard but he could either have the Minecart theme I mentioned earlier, a Pyramid theme and he could activate traps, curses, etc. as well as yeet many artifacts, pillars, and stones towards you. Another idea could be if he was at a food themed place and depending on the foods he eats or uses, they would have different effects.
Ludwig being one of my least favorite Koopalings as well as Wendy has a neat idea sticking with the sky theme. He could have an entire military like fleet in the sky with airships and other weapons and cargo ships and such. You would first flu around on your own flying aircraft that you could make like the pirate ship and fake down his fleet each wave being more strategic then the last. When you fight Ludwig on his main ship, he would turn his wand into a Weather Rod or Lightning Rod to summon many weather conditions to cause tons of hazards or weather based enemies to spawn in. When you beat him, he would get shocked by his own Lightning Rod and have Einstein like hair with all the white streaks in it too and if there were cutscenes with the Koopalings, I can imagine him not having his hair shown until Iggy sees him to where he just bursts out laughing so much to where he falls off his chair but still laughs so much. The other Koopalings would have their own losing animations and cutscenes too
Finally, my boi Iggy had the most ideas with a haunted forest, graveyard with Dry Boñes and even Dry Bowser being revived from the most recent failure against Mario turning him into Dry Bowser, a Steampunk/Mechanical tower with a powerful weapon, fighting Iggy who creates mechs, spawns Chain Chomps, spawns Magic, Lava Bubbles and enemies, and Poison Bubbles and Enemies, mech suits, and even drowns in the Poison down deep into the core of the tower but comes back as Dry Iggy with bits of poison dripping and instead of a red glow, it's Purple to represent Poison.
Boom Boom and Pom Pom could have a Chinese/Japanese styled area where Boom Boom is the Samurai and Pom Pom is the Ninja and act like siblings to each other and would argue and even go up against their teach/guardian who has a tattoo on his shell with an important meaning, closed eyes, and a white beard/facial hair and is actually more chill and isn't against Mario but teaches him and trains with him as well as teaching Boom Boom and Pom Pom about working with each other and actually finding Mario to not be an enemy. The grandpa guardian would be a nice guy to be around no matter what and I feel could make a neat new character.
Kamek could have a wizard tower with a Kamek hat on top and can have tons of magic spells, illusions, etc. to make the boss fight harder. Puzzles, challenges, games, and more.
And finally, Bowser Jr. could maybe have a toy store like area and would use the dogs and other things he has there to use in the fight. Some even referencing other older bosses like Mecha Bowser or Megaleg as an example.
But these were my ideas. What do you all think of them. I think they all could work in some way and would make the Koopalings and other boss characters more enjoyable, harder, and unique.
Dr. Wylie is becoming like Nintendo just putting these character and making money to please the fans.
Wait no that’s Sega… Nevermind.
Still waiting for a new Sonic Game... I prefer Mario out of Loyalty but we haven’t had a new sonic game since Mania Plus (unless you could Sonic at the Olympic Games for Mobile but come on)
Ayy new Sonic game’s coming out
We need some more soinc
@@mayb3049 ah yes, Soinc
@Jake Deniel D. LIU, 陈杰仁 *Sad Waluigi Nosies*
I do like the ideas but the ball thing with Lemmy is iconic so the fight i believe should really include them in some way such as enemies balancing them or vice versa
I'd like to see different ways you could try and make up ideas for different boss fights can't wait to see the other three koopa ideas
Finally lizard plus turtle content is back🦖🦎🐍🐢🐸🐊🦕🐸🐍🦕🦖🦎🐢🐊
I think the composer idea for Ludwig is a great idea and all, but I personally feel like him as a swordsman would fit him better for a boss battle (look at Mario and Sonic Tokyo 2020 if you don’t believe me).
Ludwig fused with Ludwig in the thumbnail OH MAH GAWD
Here are my ideas: (1 for each)
1:Lemmy
He is in a arena resembling one of these mirror rooms. A Plattform surrounded by giant mirrors. He turns invisible while on one of many balls and is only visible in reflections. The balls try to push Mario into spikes. Lemmy’s shell is also invisible.
Phase difference: more parts of the mirror get covered in wooden tiles, making it more difficult to see Lemmy.
Shell phase skip:
Groundpound next to his shell.
2:Iggy
His arena is a giant pool of water with a donut shaped plattform. He summons aquatic chain chomps and gets purposefully eaten by one of them, the chain-chomps jump up trough the Plattform and Mario will get eaten when standing on top of one.
However, the chain chomp containing Iggy will instead spit him out trough the Plattform and Iggy will shoot magic blasts which summon regular chain-chomps where they land (pound the polls to defeat them) and retreat back into the chain chompIf Mario is stands on top of the part where he jumps up, Mario will hit him.
Remember where Iggy is!
His shell is very fast.
Phase difference: more aquatic chain chomps and the number of magic blasts is increased.
Shell phase skip: make him run into a chain-chomp.
3:Wendy
A Japanese themed battle.
She runs into a paper-wall and comes out at the random spot, shooting two ninja-stars.
She then retreats into the wall and the cycle repeats. This battle requires quick thinking!
Phase difference:
Is faster and in the last phase also shoots a third homing ninja-star.
Shell phase skip: make her run into two ninja stars.
4:Morton
He first turns super-large, you can’t attack him via normal jumps or ground-pounds.
Tanks a lot of fireballs-boomerangs.
He first shoots magic at you. As soon as the magic hits the floor, it bounces straight up to the ceiling and there, it creates a Boulder, which is stuck there (a shadow indicates where it is). After a while (or when you annoy him via groundpounding in his head) he jumps at you and tries to groundpound you. The stomp creates a shockwave and lets all the boulders fall from the ceiling. You have to make Morton groundpound under a Boulder.
The Boulder will hit Morton. His shell is large and difficult to jump over. It also is quite slow.
Phase difference:
Is faster the second phase.
In The third phase, he makes himself even larger, making two shockwaves per groundpound. And the magic as well as the boulders are larger. The boulders now split up in three and will roll in the arena. When Morton groundpounds in this phase, chaos ensues. Morton has to be hit with two boulders at the same time now.
Shell phase skip: backflip over his shell, he’ll flip over in his stupidity.
5:Roy
He carries his ‘Royzooka’ and is on two platforms so far apart that you can’t really jump between them. There is a third Plattform in between, but it retracts. Roy is on the Plattform you aren’t on, he also commands a horde of bullet bills which shoot from his Plattform onto yours, which you could use to jump to him.
After the bombardment, Roy brings in the third Plattform and comes up close and personal.
He shoot both homing and regular bullet bills.
If he is hit, his shell is slow and shoots out bullet bills and the homing ones.
Phase difference:
He shoots more bullets and the patterns get trickier.
Shell phase skip:
Redirect a bullet back to him.
6:Larry
His fight is a stadium.
He plays batminton with a bomb. Hit the Bomb from below and you send it back to him. He’ll constantly barrage you with magic and the bomb gets faster depending on where you hit it (more to the side-> bad directly below-> good) and how you hit it (backflips are more powerful than regular jumps and just standing is the least powerful. The power determines how long Larry lasts before dropping the bomb.
He doesn’t have a shell phase, he just sends goons after you while he takes a break.
Phase difference: Larry shots the bomb faster, shoots more magic and will shoot back the bomb more Often.
7:Ludwig
He first creates 40 clones of himself, then he commands them to play a full orchestra in the background. He flies around like it’s nothing and shoots magic to the beat of the music. The arena is the largest of them all and he shoots an insane amount of magic. You’ll have to run away. Sometimes, he prepares special attacks.
Five of them:
1: Balanced breath: breaths both fire and ice and is on the ground while doing so. Use this to your advantage! After you hit him once using this method, he will dodge any attempt of a hit.
2:Thundersummon: he stands at the center of the arena, around him are electric particles, jump correctly and you’ll hit him, jump wrong and the lightning gets you and the attack is him sending a LOT of shockwaves everywhere while also summoning Lightning across the entire arena. That is an attack you may want to avoid. If you already hit him with that method, the lightning will fully engulf him, making it impossible to hit him.
3: Anti-spotlight he flies up in the air and charges his wand up so much, that light will come out of it. Don’t go in the light. There is a spot beneath Ludwig where you are safe. React quickly, as you did keep your distance before. Before the attack, he’ll descent to gain speed, this is the opportunity to hit him! He won’t do that if you already hit him with this method.
4: Fencing champion: he pulls out a Sabre, getting up close to you and engaging in close quarters-combat. He reflects projectiles and Is Fairly quick, jumping and slashing. This makes him quite vulnerable though. It you hit him once during this attack, he’ll block any attack with his Sabre.
5: Supersonic dash: he charges his wand up and lines appear on the arena. Go away from these, as Ludwig will dash around on these lines at terrific speed once the charge-up is complete. These lines appear and disappear as Ludwig moves. Concentrate on the Lines! Not Ludwig himself! The Lines almost cover the entire arena. If you time it right, you could hit him while he turns around. Just find a place where the line curves and wait for Ludwig to arrive and strike. If he was hit using this method, he’ll turn around faster.
As you can see, he learns from his mistakes.
His shell phase Includes him being quite fast and leaving an electric trail. He also jumps in his shell, causing electric waves. He is quite strong, but the arena should be big enough to balance it out.
Phase differences: you must use a different trick for hitting him each time! He also shoots more magic and also gets a bit more skilled.
Shell phase skip: avoid Ludwig going over his own electricity, the more he touches, the longer the shell-phase
Inspirations:
Lemmy’s invisibility is a joke of him being small.
Iggy is crazy enough to let a chain-chomp eat him as a plan.
Wendy looks for beauty, she found Japan!
Morton stronk! Also he uses spied balls in NSMB2. He is easily tricked bc. He is quite unsmart
Roy: Bullet bills are his thing! Also he is quite mean so he would naturally put someone trough a bullet heII.
Larry likes sports a lot, he even has a racquet!
Ludwig: He controls lighting in Hotel Mario and can fly and duplicate himself. He also has quite powerful spells, as seen in the superstar saga remake. He is also in the Mario versus Sonic the Olympic Games as a fencing-exclusive, so he is a fencer! He is also smart, so he does not make the same mistake twice.
I like it
That MUST have taken you ages. Love the ideas
You do realize "Paper Mario Color Splash" did the Lemmy Circus Fight!
Yeah.
What was Nintendo thinking while replacing the Koopalings with the Broodals?
Ludwig is a beautiful name
Am I the only one who realizes that some of these boss battle ideas have been done in Color Splash already? (Lemmy and Morton.)
You have a point, but it's kinda a what if scenario.
As in, what if these bosses were on a mainline Mario game
I have an idea of Wendy going underwater while riding a giant fish, and your goal is to feed the giant fish bomb ombs and Wendy will fall down and Mario will jump on top of her
I am surprised that you did not mention the Paper Mario Color Splash boss with Lemy Koopaling in that game.
My editor told me about it after hahhah, i know very little about the paper Mario titles
I think the concept for the fights are really good and I really think Ludwigs boss fight concept is really cool.
Yes I do love a good koopaling video
Iggy=mad sciencist
Larry=lightning rock and roller
Wendy=deva
Lemmy =5 year old clown
Mortan= boxer
Roy=actor/gun specialist
Ludwig= music mistro
waluigi you saying larry is a rock and roller actually gave me and idea
first he transforms his wand like a guitar and creates a barrier around him and shoots musical notes as projectile
and 2 other koopa rock and rollers with be his partners the koopas have drums that shoot drum beats as projectile but a little bit into the fight a microphone will spawn use the microphone to scream at the koopas drum he will get scared and go and into his shell and bounce around the arena oh and the arena will be huge and this fight is in 3d after that grab the koopa shell and throw it at larrys barrier which will break the barrier and turn his guitar back into his wand he will try to fix and you can jump on him but every 5 seconds he jumps and away and shoots a magic fireball from his wand but then remain stationary for another 5 seconds and you can jump on him them if you missed the first time and then he jumps into his shell gets back on his stage then floats in his shell above the rock and roll stage and shoot lightning bolts that will show where they will land and rinse repeat for the rest of the fight he will just shoots more often in phase 2 and 3
Joaquin if I was Nintendo I would hire you
Thanks
I really like the idea for Lemmy! He could first appear in the middle of the stage on his circus ball, throwing bob-ombs at Mario, but THEN he could hop onto a trapeze, shooting magic blasts at Mario!
While Lemmy is swinging, you have to throw a bob-omb back AT Lemmy, causing him to fall off and be stunned for a bit, giving you the chance to stomp on his head!
After he gets hit, he would bounce on trampolines in the background, just flying over mario's head, making it rain magic in his wake as he goes from trampoline to trampoline!
After he's done bouncing, he would go BACK to the middle, and the cycle would repeat, with the attacks getting more and more relentless with each stomp!
Problem, Ludwig's association with classical music is pretty much a Western localization thing. Originally, Ludwig was not even called Ludwig - and all the references to classical music concerning Ludwig you can read in Color Splash or Mario World are not present in the original game.
Hmmm. We’re gonna have to work around that.🧐🧐🧐
I really want to see the Koopalings in a 3D Mario game.
same
same
What if Roy’s fight had him shoot bullet bills into the pipes and make it rain fire that would be cool
Your a genius now people give this comment likes
Here 👍🏻
Also concerning Morton, what if he summons Hammer Bros? Could you imagine the frustration and gamer rage?!
ANY situation with multiple Hammer Bros automatically equal copious amounts of sweat running down your brow!
Yay more koopalings
I absolutely love them
Here's a idea: a robot battle. A battle where you fight all 7 koopalings in a giant robot with 7 cockpits that shoots bombs, bullet bills, and creates shockwaves, and shoots lava that creates lava puddles!
These boss sound pretty good to me
I would like a battle with Iggy growing plants out of the ground, throwing chain chomps at you, and in the last phase, he would switch the gravity and stop to shoot his wand, then quickly change the gravity again. Also, he shoots three projectiles. Two are normal projectiles, and one spawns in a random strong enemy.
YOU BETTER DO PART 2
Just so you know when I saw this video you and I both said Nintendo is Nintendo at the same time. Also your ideas are pretty cool. Could you do something similar for some Legend of Zelda bosses specifically what you think the BotW2 bosses should be like.
Do Larry,Iggy and Wendy Next!...
I would like to see the koopalings all grown up. Much more powerful and difficult for Mario.
MORE KOOPALING'S!
These sound like good ideas. I think they have potential!
Make a video about when the koopalings are in Mario odyssey
I think that a good fight with Morton would be a fight where if you try to attack him he blocks you and lauches spiky balls at you and you need to use the tanooki suit to send the spiky balls back
This will be good
I want to see a Lemmy fight where he goes in his ball and bounce across the screen and progressively gets faster.
"And The Whole Pokey Thing is Quite Predictable"
Maybe Show Some Footage There Were 3 Out of 4 People on Screen DON'T Get Damaged..?
@@johannesboomsma4680 it was a.. joke...?
my ideas for all seven, plus what world order they would be in. (My Opinion.) *He can run on water.
grass land: Morton.
Morton will fight in an arena which slowly get smaller and smaller as outer chunks of the ground fall. He smashes his hammer, causing a shock wave you have to avoid by jumping. Then he will use his wand to shoot goombas at you. He will do this until you jump on his head, and will spin in his shell for 5 seconds, and repeats this until you kill him.
desert world: Wendy.
Wendy will fight on top of her airship. She uses her wand to launch rings at you, until you jump on her. After avoiding her spinning in her shell, she will use her wand to blow sand at you. The sand will push you, and you must jump repeatedly or else you will get blown off screen and lose. She will eventually tire out, then you can stomp on her. Finally, she will combine the attacks, bye blowing rings at you. after 3 seconds of being in the rings, you will lose a life. Once again, she will be tired then you can defeat her.
water world: Roy.
Roy will fight with, stealing Iggy's idea, chain chomps. But it is a chase! You will be running as blue yoshi*, protecting Mario as you are being chased bye Roy on a raft pulled by the chain chomp. When the chain chomp comes in for a bite, jump on it and then it will come off its chain and slow Roy. Then he will use an engine to go forward, then make the raft really big. Yoshi will slip, causing you to fall on Roy's raft. There, you will fight him as he uses his wand to launch cheep cheeps at you, until you defeat him.
snowy land: Ludwig.
Ludwig will fight you in a castle room, and will be guarded by boom boom. No worry though, because when you stomp on boom boom once, he will die. But this is where bosses get harder. Kamek will come in, raise the platform, break the outer part of it, make the smaller floor icy, and fill the two small abysses with lava. Then, he will use his wand to shoot ice balls at you, making you slide back. Then after stomping on you twice, he will get angry and swap the ice balls for balls of electricity that will stun you if you touch them. Try to avoid being stunned, because then Ludwig will charge at you then ram you into the lava.
jungle world: Lemmy.
Lemmy will fight in a castle room dimly lit bye torches, using his wand to make a boo. You will have to use a special poison power up to launch poison balls at the boo. After killing three boo's, Lemmy will drink a potion that makes him quick, and run at you with his ball. You will have to jump until you land on him, then Lemmy will repeat this, but the boo's get bigger the more you hit Lemmy, and his speed will increase to.
mountain world: Iggy.
If Ludwig was hard, your gonna hate Iggy. Iggy fights on top of his airship, charging at you with spiky red armor. Then after 10 seconds, he will stop and then use his wand to turn the armor into three spinies, and throw them at you. Then after you stomp on his head, he will spin off camera, then 10 goombas will come at you. After killing them, be prepared to jump because Iggy will come back really quick in his shell. Then he uses his wand to launch koopa troopa shells at you. He will do this until you launch one back at him. Iggy will once again go off screen, but then 6 koopa troopas will attack you this time. He will come back so fast, you have to keep your eyes peeled so you can jump over his shell. He will go so fast, that he goes onto the other side of the screen, crashing into the captains cabin so hard he will die, then a koopa troopa, 2 spinies, 3 Monty moles, and 4 goombas will come at you. You will have to jump onto the koopa then throw his shell at the enemies.
clouds: Larry.
I chose Larry as the last one because he is the leader after all. He will use his clown car to fly away, then you will have to use the Mario Odyssey trick to take control of a flying koopa troopa to chase him. After a while, when you see him, you can charge at him stun him. You will need to do this until he has one life. Once your above him, you'll lose your wings. If you are above him you will land on Larry, causing him to fall out of his clown car and to his death, you controlling the clown car. Then you safely land in lava world, where you will fight Bowser himself and save peach.
Dear Dr. Wily, if you see this, please let me know your thoughts because this took an hour to type.
Fun fact The background do you is when you talked about lemmy and Having a circus like battle Is actually from gacha club!
I freaking love the freaking koopalings
9:33 we just gonna forget about bowser's fury here? Or does that no count.
It just a dlc just extra thing to the game it like a new update to the game
@@unluckydaniel3986 Oh ok.
@@unluckydaniel3986 yeah basically
@@drwily huh that weird normally I wouldn’t get a reply from UA-camrs
I gotta be honest with you Wily the Ludwig fight would TOTALLY FIT HIS PERSONALITY!
Cool video bro.
3:16 Lemmy is the 2nd oldest Koopaling.
I have just gone nuts!!!!!
My Idea:
So basically you fight Ludwig, Jr. Troopa, Lemmy & Kamek. Ludwig & Lemmy found Jr. Troopa in one of their expeditions when he flew over to Bowser's airship (The one w/ his face painted gold & three times bigger than the usual airship, so big in fact, that it can carry all the Koopalings' airships inside & is 1 airship bigger than Bowser Jr's airship (The one that has his dad's face colored silver & has a hatch for his Koopa Clown Cars like his dad's airship.) He was enlisted as a Junior Koopa Paratroopa. Kamek gave him a permanent spell that gave him bigger & stronger wings, made his eggshell as hard as a shellmet, & added more spikes to the top to inflict max pain. It also gave him the ability to use his wings even if he hides in his eggshell. He was also given a permanent Fire Flower that has blue fire & works underwater. Jr. Troopa hid in Lemmy's airship in the circus area to ambush Mario. Ludwig has a piano that can shoot enemies, bombs, cannonballs, Bullet Bills, & even the Bullseye variant. This happens when he presses a key in the piano (His piano has many keys which means there's lots of cannons.) Jr. Troopa can dive straight at you, or use his ranged ability in the air. Lemmy uses bomb balls to make it hard for you. He now also has a big unpoppable ball that can be hit w/ a hammer to knock him off balance. Kamek can use nasty spells at the player, either weakening their jump, hammer, or powerups. He can also render any of them useless. Beating Lemmy knocks him straight into Kamek, removing his nasty spells about your attacks, whilst Jr. Troopa can destroy Ludwig when he's beat. What makes this more dangerous is that the arena's a huge trampoline which makes Ludwig's cannonballs worse, whilst Kamek's spells worsen every time Jr. Troopa's hit (Ludwig plays harder songs on the piano as well. Gospel- FNF: Sarvente's Mid-Fight Masses is played on the 4th hit.) Ludwig & Kamek support Jr. Troopa & Lemmy. Jr. Troopa's weakness is that a boomerang or hurlhammer can knock him straight into Ludwig, whilst anything works on Lemmy by the power of parkour, or powerups. They have to be hit 5 times in a row to beat them (Ludwig has a tough piano, btw.) Ludwig plays some songs on the piano. Hot Cross Buns is 1st, then Mary Had a Little Lamb, next comes the 16 shots animation meme music, after that, Beethoven- Fur Elise, & finally, Gospel. Hope you liked my idea. Peace out!
I think another idea for Ludwig would be playing an Organ or like Wily said a Piano playing a Piano but he would above you playing and he is the one playing the boss theme and when he hits a certain keys on his Instrument that is when he attacks and phase two could be something where maybe he abandons it and actually attacks you himself or he completely starts playing different music with different attacks
Maybe a future Ludwig fight could be him shooting thunderbolts with his wand and when you hit him two times he goes very fast!
5:35 he actually did use his mallet to hit Mario, in paper Mario color splash, Morton gets a mallet and uses it to hit mario
Okay, I'm giving this video a like for the thumbnail art alone.
yes we look koopaling!
Please do iggy, wendy and larry
I am not going nuts.
Koopalings wahoho
Dr Wily: we haven’t had a new Mario title since 2019
Origami king: am I a joke to you?
he said SUPER mario
Imagine if so many people want Koopaling content to the point he only makes Koopaling videos
What if the Koopalings and Brutals teamed up however?
Dr Wily is definitely true. I crave content about them.
I know this is half off topic and on topic but everyone wants the Koopalings for Mario Wonder but problem is there are 6 worlds where Bowser is the center of petal Isles.. so for me I would've brought back the 6 bosses from New Super Mario Bros for the DS which are the Giant Goomba, Petey, Lakithunder, Cheepskipper, Monty Tank, and Mummipokey in this order
(also the bosses will have a color pallet based on the royal seed but all will share one thing in common there eyeballs will be purple along with white pupils and i will explain why the effects would work let me know what you think)
W1 Pipe-Rock Plateau boss: Mega Goomba (NSMBDS World 4 boss) (wonder effect: shrinking the growing effect) (wonder effect reason: cause the Mega goomba can grow in size when mega goomba was in the debut game) (Mega Goomba's color pallet: W1 royal seed)
W2 Fluff-Puff Peaks boss: LakiThunder (NSMBDS World 7 boss) (wonder effect: zigzagging lightning bolts) (Wonder effect reason: cause thunder and lightning rely on each other) (color pallet: W2 royal seed) (LakiThunder's color pallet: W2 Royal seed)
W3 Shining Falls boss: Petey Piranha (NSMBDS World 5 Boss) (wonder effect: icy/slippery floor) (Wonder effect reason: cause Petey Piranha's battle room in NSMBDS is ice themed) (color pallet: W3 royal seed)
W4 Sunbaked Desert boss: Mummipokey (NSMBDS World 2 boss) (wonder effect: The whole level tilts, causing Giant Spiked Balls and other objects to roll) (Wonder effect reason: I feel like if it's done right it could be the projectile the Mummipokey spit out could be a projectile dropped and rolled making you have to dodge it) (color pallet: W4 Royal seed)
W5 Fungi Mines Boss: Cheepskipper (NSMBDS World 3 boss) (Wonder Effect: Summons large Water Balls) (Wonder effect reason: cause Cheepskipper is Mega Cheep-Cheep and Cheep-Cheeps jump out of water and swim in water so using those facts it would make scene) (color pallet: W5 Royal seed)
W6 Deep Manga Bog Boss: Monty Tank (NSMBDS World 6 Boss) (Wonder Effect: Summons several Wonder-powered Missile Megs) (wonder effect reason: Missile Megs are like bullet bills which is what the tank fires in NSMBDS) (color pallet: W6 Royal seed)
My favourite is iggy koopa
I always think Roy will be like some dj or rapper dude
My Ideal for Ludwig would have him man a Piano on one of his Air ships but the Piano itself would magicly tied to the Airship allowing Ludwig to control what it does. Mario would have to jump from air ship to airship to try and reach Ludwig but the ships would keep moving around so Mario would have to be fast.
Ludwig would use his Piano to make his ship fire Bullet bills and fire balls at Mario and at what ever ship he's on. and new ships would fly in trying to aid Ludwig by also trying to Atack Mario. The other ships would fire at Mario unless he get's onto Ludwigs ship since they don't want to hurt their boss.
However once Mario reaches Ludwig, Ludwig would have a nassty Suprise for Mario using the magical Music tocreat large Thwomps to try and crush Mario. If Mario makes it to the Piano in time though and jumps out of the way in time it brings a Thwomp down on the Piano and then Ludwig has to fight mario one on one. Upon getting stomped by Mario Ludwig when the New Piano is brough in by those little clowd Koopa guys. Ludwig uses the Piano to make the Airship turn upseid down forcing Mario to fall out of the ship while Ludwig seems to have his own gravity to the ship thanks to his own magic.
Then Mario has to jump from ship to ship once again. this goes on a few times until mario goes up one of the ships seen right above Ludwigs ship in the final confrontation. Mario get's on this ship to draw Ludwig's atacks towards it. Ludwig sends a barrage of atacks at the ship and it descends upon Ludwigs ship defeating Ludwig in one big epic climax and Ludwig just sits there finishing up his song like a true Performer.
give the Koopa and Aplause.
These are awesome ideas! Nintendo, take notes.
what about the last 3?
Make 4 More please.
YEESSSSSSSSSSSSSSSS
MORE KOOPALING VIDEOSSSSS
What about the others?
More Koopa kid videos!!!!!!😁😁😁😁😁😁😁😁😁
I want mario maker to boss ideas
Normally I appear to say "Gekoloniseerd", but your videos are actually improving 👍
Roy Koopa should get back the ability to climb walls, shoot magic blasts and using the Mole strat in Super Mario Maker 2
The most creative the koopalings have ever been are in Paper Mario Colour Splash, that's embarrassing
Yes agreed
WAIT IMPOSTER ALERT ORANGE IS FAKE WHERE IS GREEN
Oh god, what are you doing here
@Jill Hine ugh, you again, don't bother fighting, most people here won't understand and it could get both if us in trouy
@@lightningwarrior10 Fine, I won't, but if you're gonna be an impostor the least you could do is spell trouble right
2:09 good idea
My Idea Is Where You found fight Ludwing But he has a loud guitar and could damage you with his loud attacks with musical enemies
So cool!!
For the lemmy fight they did something like what you were talking about in Donkey Kong tropical freeze with ba booms boss fight
Larry should have Trampolines to boost himself up. Although he is his easy self he will be hard when he is in his shell form.
Wendy would be cool if Sushi came out of pipes when the arena is underwater.
Koopaling Koopalings koopaling koopa koopa koopalings
Idea:
Piano koopa that attacks you will musical notes and if you step on the top of the piano it crushes his fingers and if you do it 3 times you get the star
composer ludwig is the best idee. needs the music blocks
The koopalings should be parternes in the paper mario it would be relly cool
7:46 i think they got the idea for that boss from the mad piano from mario 64
Good video
Maybe Morton should use his ground pound but it makes an earthquake in the arena that will rise pillars up to crush you.
I feel this wasn't enough ideas, there are 7 Koopalings and alot more each dould do, both alone and in team ups.
So more than 7 ideas 14 or more tops.
I liked the idea for Ludwig but what about Wendy? I could see her in a room of Mirrors and she could literaly jump in and out of the Mirrors and send out clones after Mario.
And then ther'es Larry Koopa who could atypt to smash Mario using some kind of toe truck to remove the main pillars t othe ceiling of the rooms of one large cave and it becomes a chase scene where Mario ahs to escape one room after another, meanwhile Larry would leave bombombs and other traps for Mario to contend with.