There are plenty of teachers in this world, but to be an exceptional teacher such as yourself is a gift. That may sound like an exaggeration, but when I come across people who have the skill to teach as well as you do, I am always grateful
Thank you so much for the encouragement. I honestly don’t deserve the praise, but am appreciative of your kind words. Thank you for being a good student that is earnestly trying to apply yourself to each lesson. Keep up the great work!
This was the very first video from this channel that I had trouble following along. It felt like things I had never seen before (like offset panes and arcs) we sped through like they were a review element that we should already know. It's possible I missed themearlier but I've been following these in order and that was after the "Dan the Man" class series. :) In the end I was able to complete the video, but my face scetch never did get fully constrained but I finally gave up trying and moved on (perhaps there is an offset plane thing I got wrong). I'll go back later. I think for the next few instead of following along I'll watch them in their entirety and then start over with Fusion ready to go. Still the best channel out there.
Thanks so much for letting me know. So sorry that you had trouble following this one. Your feedback is very much appreciated. Thanks for thinking so highly of our channel. As a little insider information, we have an incredible 10 part series coming up both on this channel and Udemy that I think you would love. Also, your feedback will help me make sure to take each class one step at a time and make sure that all bases are covered before moving on. Thanks again. Please keep giving us feedback - both things you like and positive criticism are always welcome.
Last 2 lessons were little bit harder for me but at the end, after few tries I was able to finish whole head from scrach to the end by my self, without the movie. With you as a teacher I really believe that I can learn Fusion! THANKS!
Thanks for commenting. I see your posts on the Fusion Facebook page asking for help. We’re glad that you’re trying to understand what you’re learning. Good job!
Yes, I saw you there too. I wrote my question on fb but then I had to wait 2-3h to be published by admin and in mean time I finally found solution by my self watching your tutorial once again. Anyway, my learing strategy is first- watch the tutorial, understad every move you made and then at the end - make the same part without watching the movie, only by looking at your drawing. I don`t want to repeat whole process while pausing your tutorial because I feel that way I dont get the idea but only copy your moves... @talready
Fun Lesson! I drew it up twice, once with the video, going with the Alt+Tab shortcut to switch between F360 and the video, pausing and rewinding as needed. After that I drew it up referencing a screenshot of the the drawing. Still had to rewind through a couple of trickier spots for me. Another great video, thanks for all the time you've put into these!
Thanks so much for your comment. Glad that it was fun for you. Great trick with Alt+Tab to make your life easier. Keep up the great work. Please consider sharing our small channel :)
Nice series Minor point: Since debossing converges at the center point and the face features are drawn on an offset plane, the dimensions will actually be a little smaller at the surface
Excellent point, thank you for clarifying. There are a few differences between the two and we thought we wouldn’t go too in depth with them, but I am grateful for ones like you that pay particular attention to the tutorial and find ways of improving it. Thank you!
@@learnitalready Actually, I can call myself a newbie but I am capable of doing these "simple" things. I like the way you are explaining in details and giving alternative directions to the audience. Best regards.
When attaching the top and bottom part of the smile arcs, I noticed that your end lines are fully constrained (black) whereas mine are blue (and I can shift the points around). Was there something special you did? All I did was use the Line tool to connect the dots.
Thanks for reaching out! There could be a number of things that may have happened. One thing that I try and teach often is that when something is not constrained, try and click and drag that element and see what isn’t constrained. For example, if you see that the center point of the arc is moving, then try and constrain it. You might try and constrain it to a center line, or use the vertical/horizontal constraint. Let me know what you see isn’t constrained and the possible reasons as to why.
@@learnitalready Oh, for sure. I eventually got it constrained. The weird thing is, I was following along with the course and yours black-line constrained, but mine didn't, and I couldn't see where my step-by-step differed. Must have been an automatic constraint that yours put on that mine didn't?
How would you make a hole through the edges rather then towards the center? I made a split collar but cant figure out how to make a hole to join the split with a nut and bolt.
I think you will get a clear answer to your question in our tutorial on how to create a piston assembly. Here is the link: ua-cam.com/video/oQioDq19ECA/v-deo.html
@ ok, hope so, looking forward to getting that far. I watched a bunch of your videos which are great but decided to start over and follow along on my laptop rather then just watch. So Im working my way to it. Someone on Facebook Fusion 360 Beginners "helped me" make it aka did it for me, so I have no idea how to do it on my own. I couldn't find an example of what I was trying to do on UA-cam, hopefully your video will shine some light on me.
@ ok I just watched and although that would work its not exactly what I was trying to make. I wanted to have a single split collar with the bolt going through the rim without adding the boss. In other words have the nut and bolt all contained inside a cut out in the ring. This is hard to explain for me without a picture. Similar to McMasters 9677T8 collar if that helps.
When I did the eye distance from center of .065, the vertical construction line moved closes to the eye instead of the eye moving to the construction line. Why?
Thanks for reaching out! It’s hard to know exactly what’s happening, but I think it’s a matter of your construction line not being constrained. Click and drag your construction line to approximately the correct position, then use the vertical/horizontal constraint to constrain one of the endpoints (don’t select the line itself, select an endpoint) and then select the origin to constrain it vertically to the origin. Let me know if that works. If it doesn’t, then please send your file to me so that I can see what’s up. Thanks!
I find it funny how you said the drawings were komplex and difficult for a beginner, cause i am learning fusion 360 right now because i need it for a project and my first Modell is so freaking complex
Thanks for your comment! Just remember the fundamentals of what this channel is teaching: break down the complexities into the simplest shapes possible, and then work on modeling them first. I’m confident that you will figure out your first project. More complex drawings and tutorials are on their way! Thanks for learning with the Learn It! channel.
was having fun until now. its a good tutorial but for me it was too fast, a lot of small things that weren't covered and i never did figure out how to select the faces for the black.
Thanks for letting me know. Sorry that you didn't find this enjoyable. Please let us know the things that you are finding difficult so that we can help.
There are plenty of teachers in this world, but to be an exceptional teacher such as yourself is a gift.
That may sound like an exaggeration, but when I come across people who have the skill to teach as well as you do, I am always grateful
Thank you so much for the encouragement. I honestly don’t deserve the praise, but am appreciative of your kind words. Thank you for being a good student that is earnestly trying to apply yourself to each lesson. Keep up the great work!
This was the very first video from this channel that I had trouble following along. It felt like things I had never seen before (like offset panes and arcs) we sped through like they were a review element that we should already know. It's possible I missed themearlier but I've been following these in order and that was after the "Dan the Man" class series. :)
In the end I was able to complete the video, but my face scetch never did get fully constrained but I finally gave up trying and moved on (perhaps there is an offset plane thing I got wrong). I'll go back later. I think for the next few instead of following along I'll watch them in their entirety and then start over with Fusion ready to go. Still the best channel out there.
Thanks so much for letting me know. So sorry that you had trouble following this one. Your feedback is very much appreciated.
Thanks for thinking so highly of our channel. As a little insider information, we have an incredible 10 part series coming up both on this channel and Udemy that I think you would love. Also, your feedback will help me make sure to take each class one step at a time and make sure that all bases are covered before moving on.
Thanks again. Please keep giving us feedback - both things you like and positive criticism are always welcome.
Last 2 lessons were little bit harder for me but at the end, after few tries I was able to finish whole head from scrach to the end by my self, without the movie. With you as a teacher I really believe that I can learn Fusion! THANKS!
Thanks for commenting. I see your posts on the Fusion Facebook page asking for help. We’re glad that you’re trying to understand what you’re learning. Good job!
Yes, I saw you there too. I wrote my question on fb but then I had to wait 2-3h to be published by admin and in mean time I finally found solution by my self watching your tutorial once again. Anyway, my learing strategy is first- watch the tutorial, understad every move you made and then at the end - make the same part without watching the movie, only by looking at your drawing. I don`t want to repeat whole process while pausing your tutorial because I feel that way I dont get the idea but only copy your moves... @talready
@@karolosmanski2309 I love it! Great strategy. That was mine too. Repetition for emphasis works wonders. Keep up the great work :)
Fun Lesson! I drew it up twice, once with the video, going with the Alt+Tab shortcut to switch between F360 and the video, pausing and rewinding as needed. After that I drew it up referencing a screenshot of the the drawing. Still had to rewind through a couple of trickier spots for me. Another great video, thanks for all the time you've put into these!
Thanks so much for your comment. Glad that it was fun for you. Great trick with Alt+Tab to make your life easier. Keep up the great work. Please consider sharing our small channel :)
Nice series
Minor point: Since debossing converges at the center point and the face features are drawn on an offset plane, the dimensions will actually be a little smaller at the surface
Excellent point, thank you for clarifying. There are a few differences between the two and we thought we wouldn’t go too in depth with them, but I am grateful for ones like you that pay particular attention to the tutorial and find ways of improving it. Thank you!
I just completed lesson 10a. I found it very interesting. I appreciate you making these lesson available.
You're very welcome! Glad you’re sticking with us. We have a very exciting tutorial come out in a few minutes. You are the first to know :)
GREAT thanks :)👍
Thank you! Enjoy. The rest will be posted throughout the next week, possibly two weeks.
Thank you very much.
You’re most welcome! May I ask, what did you find most practical or beneficial in this lesson?
@@learnitalready Actually, I can call myself a newbie but I am capable of doing these "simple" things. I like the way you are explaining in details and giving alternative directions to the audience. Best regards.
I like this faster pace vs. episode 1-9.
So glad to hear! Yes, they definitely pick up the pace as things move forward. Hope you continue to learn with us and enjoy our future content too.
I forgot to add the .040 bottom fillet. Because of how great the prior lessons were, I was able to return and add it to the selection set in seconds.
Fusion makes it easy. Good job remembering prior lessons and applying yourself so well!
When attaching the top and bottom part of the smile arcs, I noticed that your end lines are fully constrained (black) whereas mine are blue (and I can shift the points around). Was there something special you did? All I did was use the Line tool to connect the dots.
Thanks for reaching out! There could be a number of things that may have happened. One thing that I try and teach often is that when something is not constrained, try and click and drag that element and see what isn’t constrained. For example, if you see that the center point of the arc is moving, then try and constrain it. You might try and constrain it to a center line, or use the vertical/horizontal constraint. Let me know what you see isn’t constrained and the possible reasons as to why.
@@learnitalready Oh, for sure. I eventually got it constrained. The weird thing is, I was following along with the course and yours black-line constrained, but mine didn't, and I couldn't see where my step-by-step differed. Must have been an automatic constraint that yours put on that mine didn't?
@@Amarand ive had that happen on occasion too. Wonder if his settings are slightly different or its a different version of the software
How would you make a hole through the edges rather then towards the center? I made a split collar but cant figure out how to make a hole to join the split with a nut and bolt.
I think you will get a clear answer to your question in our tutorial on how to create a piston assembly. Here is the link: ua-cam.com/video/oQioDq19ECA/v-deo.html
@ ok, hope so, looking forward to getting that far. I watched a bunch of your videos which are great but decided to start over and follow along on my laptop rather then just watch. So Im working my way to it. Someone on Facebook Fusion 360 Beginners "helped me" make it aka did it for me, so I have no idea how to do it on my own. I couldn't find an example of what I was trying to do on UA-cam, hopefully your video will shine some light on me.
@ ok I just watched and although that would work its not exactly what I was trying to make. I wanted to have a single split collar with the bolt going through the rim without adding the boss. In other words have the nut and bolt all contained inside a cut out in the ring. This is hard to explain for me without a picture. Similar to McMasters 9677T8 collar if that helps.
are u using inches for dimensions
Yes we are.
I am currently working on lesson 10a. Do you have the drawings that I could download so that I can have them handy while modeling?
Yes, we will make them available soon. Stay tuned!
@@learnitalready I just did a screen shot of the drawing so that I can have it handy. Thanks!
When I did the eye distance from center of .065, the vertical construction line moved closes to the eye instead of the eye moving to the construction line. Why?
Thanks for reaching out! It’s hard to know exactly what’s happening, but I think it’s a matter of your construction line not being constrained. Click and drag your construction line to approximately the correct position, then use the vertical/horizontal constraint to constrain one of the endpoints (don’t select the line itself, select an endpoint) and then select the origin to constrain it vertically to the origin. Let me know if that works. If it doesn’t, then please send your file to me so that I can see what’s up. Thanks!
Also when I finished the mouth by adding the two vertical lines to close it up the lines remained blue
I think something is just not getting constrained properly. You may have to send me your file.
I find it funny how you said the drawings were komplex and difficult for a beginner, cause i am learning fusion 360 right now because i need it for a project and my first Modell is so freaking complex
Thanks for your comment! Just remember the fundamentals of what this channel is teaching: break down the complexities into the simplest shapes possible, and then work on modeling them first. I’m confident that you will figure out your first project. More complex drawings and tutorials are on their way! Thanks for learning with the Learn It! channel.
When I did the Deboss, the eyes did not stay circular when the entered the body. They were extremely slanted
I probably depends on how far away your sketch plane is from the face. Try to extrude instead and see how it turns out.
@@learnitalready I tried .005-.2 and it continued with slant. I did extrude instead.... thank you
was having fun until now. its a good tutorial but for me it was too fast, a lot of small things that weren't covered and i never did figure out how to select the faces for the black.
Thanks for letting me know. Sorry that you didn't find this enjoyable. Please let us know the things that you are finding difficult so that we can help.