I had same problem last time they played this format. I guess starting with 3 lands and getting 1 land each turn is fine, or maybe 2 a turn. 3 per turn is a bit too much...
3 lands are a bit much. On the other hand, nobody submits much land, mana, or ramp. Just 3 lands are not enough to play, perhaps 2 per turn, down to 1 when an opponent dies?
This is the second video we make of this series and both times I almost died with the 3 lands per turn. We even had to downshift the decks to pioneer because the 3 lands were not strong enough :P I'm sorry but if we downshift the amount of lands, the video will be 5 minutes long and you'll onky see 3-4 custom cards 😅 we tested it before, I promise you this is the correct amount of land drops per turn :) no need to needlessly nerf the custom deck into having less resources than the pioneer side
@@henryackerson7138 I like that the unique counter forces a payment of mana to really tax the creatures. Stun Counters seems to miss the mark on flavor, but could work in a practical sense
This video has all the things I want from a Cardmarket production: Endless puns, visual gags, Felicia, a Cowboy-theme for some reason, humorous editing, Felicia, Thoralf saying his sad litte "Parlé?" before being ignored and dying, Felicia, and more user-submitted cards! Y'all did good with this one!
You should definitely make more than one video with this insanely huge deck, and remove cards that were previously played so you get entirely new cards for future games
this is actually the second video we did and we did exactly that! check out the first one on our channel if you've not seen it yet and maybe we'll do even more in the future who knows?
@@CardmarketMagic If you add new submissions to the deck all the time, just remember that you can only have 4 of any card with the same name... So only a total of 4 copies of The Questing Beast regardless of version!
Felicia unable to contain their laughs about the very dark place was contagious. I just loved that part. Nothing to do with Magic, just people having fun
People should start changing the name slightly and also making the effects less good each time. Like "Slightly Less Awesome Questing Beast" or something and just continue until it just like, has Trample and nothing else lol.
lmao, this was great, Felicia was hilarious in this one, and Jamin forcing Carl to shuffle was arguably a bigger defeat than losing the game. Also I love Samson the Sloth King, that card has to become real. GG!
FELICIA'S BACK! Already another banger video. Note: I have the video paused at 13 seconds but I feel comfortable enough making the previous statement on faith.
10:46 I wonder if the person who designed Umbra-Ciel realizes that creating the demon creature token is completely irrelevant to how broken this card is.
7:09 I would’ve clicked off the video if that insane The Questing Beast made a comeback. That card lives in my head rent-free. I think about it at least once a month and lose my mind cackling at how insanely broken it is.
@@harmonicarchipelgo9351 The randomness doesn't matter if all of your cards are broken OP individually by design so it doesn't really balance much in this video's format.
@@croppingchair5538 Dubious the arch enemy lands dont have basic land types so their spot removal is not great. The biggest weakness for the arch enemy is always going to be cards as if the other players are able to trade 1 for 1 or even 2 for 1 with the arch enemy eventually the arch enenemy just doesnt have card to play.
Just like the first video of this kind, the difference was not the spells but the broken lands rule. You could run the same game with just normal cards and likely still come out on top. To make it fair(er), let him drop three lands a turn, but he has to draw them. Because as written, he is getting draw four (the spell draw plus three free lands) and three land drops a turn.
Not only that, the fact that they're archenemy lands specifically is what powered the whole engine. The dragon was actually a fairly interesting and possibly balanced mechanic in any situation where you dont get 3 "any color" lands every turn.
Honestly, I kinda want to see what would happen in a 1v1 of random custom cards vs a prebuilt high-level deck. They can still include archenemy lands if they want (just 1 per turn), but without the massive ramp they get in this format I feel like even broken stuff like the Lotus (which was half the damage successfully done to Carl) wouldn't be that broken because there's no synergy in the deck like you'd see in a typical tournament-level deck.
This is the second video we make of this series and both times I almost died with the 3 lands per turn. We even had to downshift the decks to pioneer because the 3 lands were not strong enough :P I'm sorry but if we downshift the amount of lands, the video will be 5 minutes long and you'll onky see 3-4 custom cards 😅 we tested it before, I promise you this is the correct amount of land drops per turn :) no need to needlessly nerf the custom deck into having less resources than the pioneer side
@@CardmarketMagicmaybe keep it going only until you have 15 or so? Because otherwise X spells might be totally out of control, ending the game in an unfun way.
This type of video really does remind me of the old card designer things WotC used to do ages back. I mean, despite some cards clearly being overpowered, others feel like they might actually be printable to some degree.
I think this would be a lot better if archenemy can still "conjure" 3 lands a turn and the opposition can "conjure" 1 land a turn meaning they can have some creative control in deck building and make a deck out of existing MTG cards against the custom broken cards.
Just want to point out that at 9:53, the Magebane Elemental can't attack because it was just played this turn and doesn't have haste (nor does it receive haste).
Very nice to see my card not only get played but that you seemed to like it! I also want to thank you for this amazing format. Keep up the great work!💪🏻
I would give a suggestion to balance a bit the "land" aspect: Instead of getting 3 lands for free each turn, you should make so you can decide to either draw 1 card for your normal draw or add 3 multi-colored lands to your hand each turn. And, regardless of your choise, you get up to 3 land-drops each turn instead of 1. This way, you get the same number of lands you are getting now, but it feels less "free"
I almost lost every video we have done with three lands 😅 if we moved down to 2, you would have only watched 2-3 custom cards in the video before that side would have gotten pummeled to the ground
@@XenithShadow Yeah I try to make my custom cards realistic, which clearly wasn't the assignment here. 2-3 mana is the typical unblockable's cost, so 3 felt a little pushed but 4 is just so much. I may change it to 3 mana, only castable if you've dealt combat damage this turn? Its definitely not the kind of card that would go into every deck, but it's nice when you have a dozen cards like Toski
I like them giving Umbra-Ciel so much sass when it was def from some thing the submitter probably likes a lot / a story they made, with it having two specific names for legendaries in it.
I think it is only fair that when you go down to two opponents you should also drop to two land drops, same goes for one. Great format! Hope to see more!
@@ICantThinkOfAFunnyHandle I mean, if he didn't have that much (any color) land drop he couldn't have powered the dragon like that which is what won him the game.
yes! this is so much fun! thank you for doing this again, cardmarket! super fun fan-made broken cards and seeing them played is so entertaining! really great stuff, cardmarket magic! thank you!
Whew that was close :P Those custom cards are pretty good but not too crazy actually. The land that made a 6/6 though and playing 3 lands that tap for any color, however, not too fair lol.
2:21 Okay, Karl should NOT be getting three lands each turn. Could see TWO per turn. But casting a six-mana spell on turn two is WAY more powerful than three opponents casting two-mana spells.
I almost lost every video we have done with three lands 😅 if we moved down to 2, you would have only watched 2-3 custom cards in the video before that side would have gotten pummeled to the ground. No need to randomly nerf the custom deck :P
I thought similarly until I saw the video. The issue is that the 'custom card deck' has literally 0 synergy. Where the real magic decks are actually designed to do something.
21:20 a better way to shuffle: just put the cards into a soft bag, then draw from it without peering. Just keep two piles for the bottom and top of your library
To help Balance the 3 land a turn aspect. Here are a few options. 1 prismatic Land and 2 Waste lands. 2 land per turn. Another option would be to change the Prismatic land with some sort of Draw back. Enter the Battlefield tapped unless you pay 2 life. Prismatic land has all land types. (For card that care about land type, or more Loci) Or (T): add {C} to your pool. (T): add one mana to your mana pool. Prismatic land, deal 1 damage to you. Prismatic land has all land types. (For card that care about land type, or more Loci) It would be cool to see the 4 player build commander deck with that pile. You just have to use real lands and the commander has to be a fan submitted Legendary creature and 40 to 50 fan cards.
There is no land aspect that needs balancing 😅 if you watched either video, the custom deck almost lost each time. We even had to downgrade from 3 modern decks to 3 pioneer decks because the 3 lands were not strong enough. If we had less than 3 Prismatic lands per turn, then you would barely see any custom cards before the deck would get crushed :P no need to awkwardly nerf the custom deck, its cards are already weaker and less synergistic ;)
The chromatic dragon doesn’t randomly have ward 1… because of the first ability it essentially can’t be targeted unless the opponent has a source that produces mana of any colour.
I believe i have seen other writting errors, but the most funny ome is that according to car text, elvish champion can use the top cards as payment by putting them in the bottom of the deck, and then just rebound itself to do absolutely nothing
Blizzard soultwister is cool, it needs a dash for the ward cost and it needs to be phrased so it isnt 'you can't ever attack' in a 1v1 format. Could be errattad to 'creatures your opponents control can't attack you as long as they don't control another creature attacking another player' this would allow attacking as long as your creature is solo.
I know it's a showmatch, but wow Day's Undoing against TWENTY FIVE MANA? The Narset plan is shot, your only hope is that he absolutely bricks until you can scrape together a single point of damage. Really enjoyed this game down to the nailbiter finish. A bit disappointed that the kill was from an "all mana" restricted creature in a game that dumped all mana lands on the board. I think to balance the mana situation you could have the custom deck get three land drops T1, two T2, and one each subsequent turn. Just conjure 🤢 an untapped dual into your hand any time you want to make a land drop (or play a custom land in the game). Enables landfall and "top of your library" mechanics as well. Seriously, great ep. Thanks for the content!
So the actually mistake there is if felcias deck has any bolts in it, as she went down to 1 mana before he played days undoing. As shes on a pioneer deck no 1 mana bolts. Days undoing was a winning line if felecia had burn spells and had 2 mana up still
Get a closer look at all the custom cards from the video here: bit.ly/4cGbL6X
Where can we send you our custom cards so you will probably play them next time?
When you realize the 3 lands per turn are by far the most op part of the deck. So much card advantage on top of everything. Funny though.
I feel like Carl could just get more HP and a headstart (like starting with 3 free lands) and it would be more entertaining to watch.
@@Ezullof seconded. I think 3 lands turn 1 and then 2 lands per turn but one must be a wastes or something would be fairer.
I had same problem last time they played this format.
I guess starting with 3 lands and getting 1 land each turn is fine, or maybe 2 a turn. 3 per turn is a bit too much...
3 lands are a bit much. On the other hand, nobody submits much land, mana, or ramp. Just 3 lands are not enough to play, perhaps 2 per turn, down to 1 when an opponent dies?
This is the second video we make of this series and both times I almost died with the 3 lands per turn. We even had to downshift the decks to pioneer because the 3 lands were not strong enough :P I'm sorry but if we downshift the amount of lands, the video will be 5 minutes long and you'll onky see 3-4 custom cards 😅 we tested it before, I promise you this is the correct amount of land drops per turn :) no need to needlessly nerf the custom deck into having less resources than the pioneer side
Samson must be the best card in terms of consistency between design and flavor I have ever seen
Samson is the best!
I submitted him, so thank you very much! I love to hear that! 😊
I think they should make him official. Very fun and unique interactions!
@@oelboythis card could actually be printed too, especially if you changed the counters to just be stun counters
@@henryackerson7138 I like that the unique counter forces a payment of mana to really tax the creatures. Stun Counters seems to miss the mark on flavor, but could work in a practical sense
This video has all the things I want from a Cardmarket production: Endless puns, visual gags, Felicia, a Cowboy-theme for some reason, humorous editing, Felicia, Thoralf saying his sad litte "Parlé?" before being ignored and dying, Felicia, and more user-submitted cards! Y'all did good with this one!
Don't forget that Felicia's in it!
I laughed way too hard at the cowboy theme for some reason. They really do include a cowboy theme in a lot of videos for some reason.
@@kindrogue5586 The average European craves Texas
@@jaythepizza7600 Texas is roughly the same size as France, so there's that... Lol
@@kindrogue5586 It's the hats, you just feel cool wearing them!
You should definitely make more than one video with this insanely huge deck, and remove cards that were previously played so you get entirely new cards for future games
this is actually the second video we did and we did exactly that! check out the first one on our channel if you've not seen it yet and maybe we'll do even more in the future who knows?
@@CardmarketMagic can't wait for the third video with these custom cards then! eventually that massive deck will become much smaller!
@@lastnamefirstname8655 we also get new submissions with every video so maybe it's infinite!
@@CardmarketMagic If you add new submissions to the deck all the time, just remember that you can only have 4 of any card with the same name... So only a total of 4 copies of The Questing Beast regardless of version!
@@CardmarketMagic ooh! I had seen the other video I didn't know it was the same deck, nice!
Felicia unable to contain their laughs about the very dark place was contagious. I just loved that part. Nothing to do with Magic, just people having fun
Did you like my dark place? Umm... saying it like that sounds a bit weird. 😂
@@atoggfits with what Felicia said
The questing beast bit is gold
the PTSD was real, even for me
People should start changing the name slightly and also making the effects less good each time. Like "Slightly Less Awesome Questing Beast" or something and just continue until it just like, has Trample and nothing else lol.
Isn't that just the actual card WotC printed? I can't tell the difference
@@ericdravenashecorven I think you just discovered how Colossal Dreadmaw was born
@@idanbhk3875 That's kinda what I was thinking. Maybe Colossal Dreadmaw is the finished product, in fact.
lmao, this was great, Felicia was hilarious in this one, and Jamin forcing Carl to shuffle was arguably a bigger defeat than losing the game. Also I love Samson the Sloth King, that card has to become real. GG!
Fele, you did an amazing job ❤ also at 17:34 I will pretend Jamin said „The power of friendship!“
thank you, Anika! The Power of Friendship!
Now Play the custom cards against the average sharpiecube Deck.
that's brilliant, wanna see that
there is a mexican standoff here, ai vs viewer made vs sharpie
@@sortfaar3 this 😆
@@sortfaar3Make it a commander matchup, the 4th being the most broken commander legal deck possible
Sharpie vs mental vs Kenoboid vs AI
FELICIA'S BACK! Already another banger video. Note: I have the video paused at 13 seconds but I feel comfortable enough making the previous statement on faith.
After watching the episode I can wholeheartedly agree with your statement, it was indeed a banger!
I really like that Thoralf can only cheer at sorcery speed. 😂
The sloth is funny. I like the sloth.
Samson is the best.
I want the sloth as a real card!! WotC please do something right and make Samson a card! :)
That sloth should be made an actual EDH card!
10:46 I wonder if the person who designed Umbra-Ciel realizes that creating the demon creature token is completely irrelevant to how broken this card is.
Thanks so much for printing the token creature I created for my land. I'm glad everyone had a good laugh about it!
Did you foresee the sacrifice →untap →recreate trick?
@@idanbhk3875 yes it was the whole point of the card!
7:09 I would’ve clicked off the video if that insane The Questing Beast made a comeback. That card lives in my head rent-free. I think about it at least once a month and lose my mind cackling at how insanely broken it is.
That. TQB was way too broken to be any fun. Funny, maybe, but not fun.
I actually love the design of Samson the Sloth
Samson is the best!
I unironically believe that if you built an archenemy deck using only standard legal cards and got 3 mana a turn, you could probably still win 3v1.
Yah I think if you played the domain deck in standard you could probably win
yeah, the way the game is balanced, a 6 mana spell is usually better than 3 2 mana spells
The key word is "built". Try doing it with 200 randomly selected cards. The OPness compensates for lack of synergy and balance.
@@harmonicarchipelgo9351 The randomness doesn't matter if all of your cards are broken OP individually by design so it doesn't really balance much in this video's format.
@@croppingchair5538 Dubious the arch enemy lands dont have basic land types so their spot removal is not great. The biggest weakness for the arch enemy is always going to be cards as if the other players are able to trade 1 for 1 or even 2 for 1 with the arch enemy eventually the arch enenemy just doesnt have card to play.
"Do you have a plan?"
"I have a concept of a plan!"
10:13 Her laugh is everything
You should play a theft deck into this. Siphon insight, Bribery, that sort of stuff. Give Carl taste of his own medicine!
I love Archenemy Carl
I appreciate Carl attempting to try and shuffle that stack of design mistakes
The portal to a dark place just makes me think Garth Marenghi is going to step out.
Just like the first video of this kind, the difference was not the spells but the broken lands rule. You could run the same game with just normal cards and likely still come out on top. To make it fair(er), let him drop three lands a turn, but he has to draw them. Because as written, he is getting draw four (the spell draw plus three free lands) and three land drops a turn.
Not only that, the fact that they're archenemy lands specifically is what powered the whole engine. The dragon was actually a fairly interesting and possibly balanced mechanic in any situation where you dont get 3 "any color" lands every turn.
Honestly, I kinda want to see what would happen in a 1v1 of random custom cards vs a prebuilt high-level deck. They can still include archenemy lands if they want (just 1 per turn), but without the massive ramp they get in this format I feel like even broken stuff like the Lotus (which was half the damage successfully done to Carl) wouldn't be that broken because there's no synergy in the deck like you'd see in a typical tournament-level deck.
This is the second video we make of this series and both times I almost died with the 3 lands per turn. We even had to downshift the decks to pioneer because the 3 lands were not strong enough :P I'm sorry but if we downshift the amount of lands, the video will be 5 minutes long and you'll onky see 3-4 custom cards 😅 we tested it before, I promise you this is the correct amount of land drops per turn :) no need to needlessly nerf the custom deck into having less resources than the pioneer side
he went to 1 life and almost lost. if you made him spend like 15 drawn cards on lands do you really think it would have been a more ''fair'' match?
@@CardmarketMagicmaybe keep it going only until you have 15 or so? Because otherwise X spells might be totally out of control, ending the game in an unfun way.
Felicia's giggle was so infectious~
everyone doomposting about carl getting 3 lands a turn as if he didnt almost lose
if it werent for samson he WOULD have lost
Samson is the best
I mean, he lost more life to himself than to his opponents, he only almost lost because he nedlessly paid like 14 life lol
I love that Carl always has some form of costume whether it makes sense or not
The energy in this video is great! Love it!
You guys harmonize so well together I bet "work" is quite fun around there ^^
I love these types of videos with wacky cards and rules, I feel like this type of content isn't anywhere else on youtube
This type of video really does remind me of the old card designer things WotC used to do ages back. I mean, despite some cards clearly being overpowered, others feel like they might actually be printable to some degree.
We need to appreciate the thumbnails that card market has been doing lately. They’ve been steeping up their game and it’s amazing
I think this would be a lot better if archenemy can still "conjure" 3 lands a turn and the opposition can "conjure" 1 land a turn meaning they can have some creative control in deck building and make a deck out of existing MTG cards against the custom broken cards.
That Sloth was king of this video!
The Questing Beast PTSD lmaoooo
Felicia has been absolutely ON FIRE this episode! Please bring her to the videos more often
15:02 thats actually a really cool card design
Just want to point out that at 9:53, the Magebane Elemental can't attack because it was just played this turn and doesn't have haste (nor does it receive haste).
@@0rphio333 Protection only stops blocking, targeting, damage, and being attached. Supreme Verdict does none of those things.
@AlexG0080 you are 100% correct, I had a temporary lapse of judgment. Been away from the game too long
I think Carl forgot to leave the dark place tapped
Tomb of the slain has immaculate vibes, I love it
Felicia's laugh is so contagious
Very nice to see my card not only get played but that you seemed to like it!
I also want to thank you for this amazing format. Keep up the great work!💪🏻
Which card did you submit? :D
2:33 a planeswalker entering with X loyalty counters is such a cool idea, I wish that actually existed tbh
there is at least 1 Planeswalker that enters with x loyalty if im not mistaken. nissa, steward of elements costs xUG and enters with x loyalty
it does. nissa, steward of elements
@@jamesmaier5544 you're right, thanks, that's awesome
@@byrontheusurper6505you're welcome!:)
Thank you! It was mine card
Samson is such a cool card, it needs its own official release
100% agreed!
samson must be one hell of a commander, the ultimate group hug commander, there shall be no violence.
I would give a suggestion to balance a bit the "land" aspect:
Instead of getting 3 lands for free each turn, you should make so you can decide to either draw 1 card for your normal draw or add 3 multi-colored lands to your hand each turn. And, regardless of your choise, you get up to 3 land-drops each turn instead of 1.
This way, you get the same number of lands you are getting now, but it feels less "free"
I almost lost every video we have done with three lands 😅 if we moved down to 2, you would have only watched 2-3 custom cards in the video before that side would have gotten pummeled to the ground
I'd kinda like to see the tower split up and each player having a deck made from it to see who can out cheese the others.
This video was great top to bottom, but nothing beats when Felicia absolutely lost it from Portal to a Dark Place
20:04 - Jamin's initial face in response to "that's another kind of video" is great. It may have been the back part of a sneeze but it was well timed.
When they didn't like my Scehming Jelly 😢 In all fairness, it was designed for my commander deck full of Coastal Piracy effects haha
Jelly was cool, but it wasn't overpowered broken like some other custom cards.
@@XenithShadow Yeah I try to make my custom cards realistic, which clearly wasn't the assignment here. 2-3 mana is the typical unblockable's cost, so 3 felt a little pushed but 4 is just so much. I may change it to 3 mana, only castable if you've dealt combat damage this turn? Its definitely not the kind of card that would go into every deck, but it's nice when you have a dozen cards like Toski
The custom cards + three 5-color lands per turn deck should have to go against 3 vintage or legacy decks imo
It almost lost to pioneer decks this game lol.
I legit kinda want that Sloth Sovereign to be a real card.
The shuffling time lapse is so funny
"That's a yeehaw muchachos" has permanently entered my speech.
Great format!
The Questing Beast PTSD edit was so good
This should be a series. Love seeing all the custom cards people make, but you’re doomed the second anyone brings a burn deck.
Felicia back at card market 🎉🎉🎉
I like them giving Umbra-Ciel so much sass when it was def from some thing the submitter probably likes a lot / a story they made, with it having two specific names for legendaries in it.
I think it is only fair that when you go down to two opponents you should also drop to two land drops, same goes for one. Great format! Hope to see more!
I’ve seen a lot of people complain about how much land Carl gets, but they got him down to one life - how much more balanced can you get?
3 lands a turn isn’t even close to balanced for this format hahaha
Like… you didn’t say “you guys are drawing 3 cards a turn, so I’ll draw 3 too”
Out if everything unfair that happened in this game, you chose to complain about the land drops?
@@ICantThinkOfAFunnyHandle I mean, if he didn't have that much (any color) land drop he couldn't have powered the dragon like that which is what won him the game.
@@ICantThinkOfAFunnyHandle I comment as I see things
@@eausterberry it's almost like he's fighting 3 people instead of 1 and so needs some sort of handicap to offset the resource disadvantage
Felicia's reaction to A Dark Place is the best thing
yes! this is so much fun! thank you for doing this again, cardmarket!
super fun fan-made broken cards and seeing them played is so entertaining!
really great stuff, cardmarket magic! thank you!
That Samson creature has an amazing design, I wish it was a real card :/
We do too!
Who here is broke
We play Magic... Of course we're all broke! Lol
Yep just spent my money on a original dual land now I’m broke
Meer
Me too.
Felicia's laugh is so delightful to hear.
Love it when Felicia is on. Great episode!
Absolutely my fave series on here please keep it up!
Samson the sloth was the coolest card this game.
I remember watching this from like three years ago, it was actually the first video I watched and why I started to watch your channel
Must have been a slow summer to feel like a year :) because that video was 4 months ago :P
I literally just watched the first one two days ago! I am so glad the wait is finally over!
A dark place like Baden-Baden got me good :d
Felicia's reaction to the return of the Questing Beast was gold! Ahaha great episode as always.
18:42 This card is surprisingly not broken, considering what all the Eldrazi can do for less mana.
Carl always so cool! Love you guys and keep up the great content.
17:38 A Lightning Bolt is a Lightning Bolt, but Narset could be anything - even a Lightning Bolt!
Whew that was close :P Those custom cards are pretty good but not too crazy actually. The land that made a 6/6 though and playing 3 lands that tap for any color, however, not too fair lol.
2:21 Okay, Karl should NOT be getting three lands each turn. Could see TWO per turn. But casting a six-mana spell on turn two is WAY more powerful than three opponents casting two-mana spells.
I almost lost every video we have done with three lands 😅 if we moved down to 2, you would have only watched 2-3 custom cards in the video before that side would have gotten pummeled to the ground. No need to randomly nerf the custom deck :P
I thought similarly until I saw the video.
The issue is that the 'custom card deck' has literally 0 synergy. Where the real magic decks are actually designed to do something.
@@Arlithian Not sure how a 0-mana artifact that produces 3 mana every turn (regardless of downside) requires “synergy.” 😂
21:20 a better way to shuffle: just put the cards into a soft bag, then draw from it without peering. Just keep two piles for the bottom and top of your library
nice to see 4 brothers all playing magic together
all roads lead to the questing beast
More customs!!!! Love the different kinds of content.
To help Balance the 3 land a turn aspect. Here are a few options.
1 prismatic Land and 2 Waste lands.
2 land per turn.
Another option would be to change the Prismatic land with some sort of Draw back.
Enter the Battlefield tapped unless you pay 2 life.
Prismatic land has all land types. (For card that care about land type, or more Loci)
Or
(T): add {C} to your pool.
(T): add one mana to your mana pool. Prismatic land, deal 1 damage to you.
Prismatic land has all land types. (For card that care about land type, or more Loci)
It would be cool to see the 4 player build commander deck with that pile. You just have to use real lands and the commander has to be a fan submitted Legendary creature and 40 to 50 fan cards.
There is no land aspect that needs balancing 😅 if you watched either video, the custom deck almost lost each time. We even had to downgrade from 3 modern decks to 3 pioneer decks because the 3 lands were not strong enough. If we had less than 3 Prismatic lands per turn, then you would barely see any custom cards before the deck would get crushed :P no need to awkwardly nerf the custom deck, its cards are already weaker and less synergistic ;)
The chromatic dragon doesn’t randomly have ward 1… because of the first ability it essentially can’t be targeted unless the opponent has a source that produces mana of any colour.
Unfortunately not quite how it works. Paying the ward-cost is not considered activating an ability. So the ward 1 can be paid with any mana.
We need to get Thoralf a new bicycle! My man can't be walking around like a chump!
I believe i have seen other writting errors, but the most funny ome is that according to car text, elvish champion can use the top cards as payment by putting them in the bottom of the deck, and then just rebound itself to do absolutely nothing
Nobody talks nearly enough about the horrible working conditions in the "Card Sleeving Closet"
true...
Blizzard soultwister is cool, it needs a dash for the ward cost and it needs to be phrased so it isnt 'you can't ever attack' in a 1v1 format. Could be errattad to 'creatures your opponents control can't attack you as long as they don't control another creature attacking another player' this would allow attacking as long as your creature is solo.
I was so sure Felicia was gonna draw a shock off the days undoing
1 colorless mana: Instant, Can't be Countered. If this card is put into graveyard from anywhere, you win the game. You win the game.
Yeah, replacement effects happen before triggers get put on the stack, so no drain for you. :)
Never heard of archenemy, what an awesome format
Oooh pia's is chandras MOM I didn't know how they related I just knew they shared a surname
Love from a BigHoles and Vaush fan!
Damn, Felicia was on a roll this episode!
I love these!
This is the best kind of Magic Video
I know it's a showmatch, but wow Day's Undoing against TWENTY FIVE MANA? The Narset plan is shot, your only hope is that he absolutely bricks until you can scrape together a single point of damage. Really enjoyed this game down to the nailbiter finish. A bit disappointed that the kill was from an "all mana" restricted creature in a game that dumped all mana lands on the board. I think to balance the mana situation you could have the custom deck get three land drops T1, two T2, and one each subsequent turn. Just conjure 🤢 an untapped dual into your hand any time you want to make a land drop (or play a custom land in the game). Enables landfall and "top of your library" mechanics as well.
Seriously, great ep. Thanks for the content!
So the actually mistake there is if felcias deck has any bolts in it, as she went down to 1 mana before he played days undoing. As shes on a pioneer deck no 1 mana bolts. Days undoing was a winning line if felecia had burn spells and had 2 mana up still
As someone named Samson, this video was very interesting 😂