Thanks so much for the presentation! It is what it is at the moment. I can not wait for it's final release, right now it is a little bit of a shame vs other remesh tools - but I'm absolutely shure, that SideFX will not leave something sleeping in such low state. Being absolutely honest It is hard to understand why they even released this beta version? :) But the speed is incredible! Let it keep its good behaviour at its upcoming final state. What I expect, since I had been I criticizing it: Auto detect parametrically changeable edge angle and make it hard edge, this hard edge should be able to receive a bevel with properly supported corners, these edges should also follow a proper edge loop, all other edges that has lower angle connection should be putted in a queue where they form edge loops, the queue should be based on form connectivity(returning to it self highest) > length > angle. The final calculation of point number on these edges should be based on the front edge, that it make a bridge with (= bridged edge count, detail determines) a post process option: decimating between edge loops. Something like that would be a a quad retopo tool that stands out, as the program it self what holds it.
how about drawing some curves on the mesh where you want the flow, then using polyframe to get the tangent and attribute transfer it back on the mesh as a guide vectors? cant play with it myself yet as i have steam version and i need 19.5 for some work still (redshift compatibility and stuff)
Yes I think that will work well. This is one of the ideas I had after I made this video to explore more of the guiding. I will be looking into that more as time goes on. Appreciate the suggestion.
The speed is insane. I love exoside's quad remesher, but I'm afraid it's already obsolete because of its' very slow speed. Need to test it myself, but the result looks very neat.
Exoside's is definitely slower but it's also better overall than where this is currently at. I do think that this will ultimately make exoside's obsolete in houdini because of how insanely fast it already is.
Basically we can paint curve on the mesh, add an orient along curve, and transfer back this as guide attribute. it would have been better to directly add an input for splines. anyway it's a start.
@@InsideTheMindSpaceno. Buy there is a plug-in for windows that allows you to send to Zbrush and get back remeshed geometry. Sadly it doesn’t work on macs
Yes I am aware. There are a lot of people experiencing this issue with Houdini 20. Apparently it can be fixed by installing a local license instead of using sidefx as the license server but I have been having issues getting a local license installed.
Thank you, first impressions are incredible, this quad remesh tool is excellent to use : )
Thanks so much for the presentation! It is what it is at the moment. I can not wait for it's final release, right now it is a little bit of a shame vs other remesh tools - but I'm absolutely shure, that SideFX will not leave something sleeping in such low state. Being absolutely honest It is hard to understand why they even released this beta version? :) But the speed is incredible! Let it keep its good behaviour at its upcoming final state. What I expect, since I had been I criticizing it: Auto detect parametrically changeable edge angle and make it hard edge, this hard edge should be able to receive a bevel with properly supported corners, these edges should also follow a proper edge loop, all other edges that has lower angle connection should be putted in a queue where they form edge loops, the queue should be based on form connectivity(returning to it self highest) > length > angle. The final calculation of point number on these edges should be based on the front edge, that it make a bridge with (= bridged edge count, detail determines) a post process option: decimating between edge loops. Something like that would be a a quad retopo tool that stands out, as the program it self what holds it.
how about drawing some curves on the mesh where you want the flow, then using polyframe to get the tangent and attribute transfer it back on the mesh as a guide vectors?
cant play with it myself yet as i have steam version and i need 19.5 for some work still (redshift compatibility and stuff)
Yes I think that will work well. This is one of the ideas I had after I made this video to explore more of the guiding. I will be looking into that more as time goes on. Appreciate the suggestion.
@@InsideTheMindSpace would love a deep dive more into this once you perfect the workflow
The speed is insane. I love exoside's quad remesher, but I'm afraid it's already obsolete because of its' very slow speed. Need to test it myself, but the result looks very neat.
Exoside's is definitely slower but it's also better overall than where this is currently at. I do think that this will ultimately make exoside's obsolete in houdini because of how insanely fast it already is.
until you need to remesh a hard surface mesh.
Very helpful. Thanks
Basically we can paint curve on the mesh, add an orient along curve, and transfer back this as guide attribute. it would have been better to directly add an input for splines. anyway it's a start.
Yeah thats what I was thinking as well. I guess this offers more flexibility for different methods of guide generation
Hmmm, ZBrush's Remesh is currently superior.🤔
It is. But it's also not directly available in Houdini
@@InsideTheMindSpaceno. Buy there is a plug-in for windows that allows you to send to Zbrush and get back remeshed geometry. Sadly it doesn’t work on macs
There is something wrong going on with your houdini; I don't experience that laggy behavior when I drop a node.
Yes I am aware. There are a lot of people experiencing this issue with Houdini 20. Apparently it can be fixed by installing a local license instead of using sidefx as the license server but I have been having issues getting a local license installed.
Sound volume is so low~ please make high.
Awfull node needs to be improved...