Super Mario Bros. 3: Parallel Universes and Out of Bounds

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  • Опубліковано 21 лис 2024
  • In this video I am going to be demonstrating how the game behaves when Mario is out of bounds, as well as every known way to get Mario out there.
    I also explain how the screen warps destinations array works, and how to manipulate it to warp Mario out of bounds.
    Additionally, I explain the odd behavior of blocks in parallel universes, as well as how to bring Mario into one.

КОМЕНТАРІ • 39

  • @brightblackhole2442
    @brightblackhole2442 2 роки тому +11

    8:48 mario accidentally summons a demon while breaking the fundamental laws of the universe

  • @_polpon
    @_polpon 3 роки тому +10

    I like how you do all this with natural glitches that exists within the game! I also like exploring, but I use Game Genie to do it (which is much easier, but less exciting), also the way you do it makes sure that you don't actually mess with the game mechanics (except for exploiting glitches of course), this is something I always have to be careful about when designing GG codes.

    • @MaxEditsSpore
      @MaxEditsSpore 5 місяців тому

      Cna you tell what GG code you used? 😊

  • @YF501
    @YF501 Рік тому +2

    I took a crack at doing the 1-3 softlock. It was a neat trick to learn!

  • @kriller3771
    @kriller3771 Рік тому +5

    Wow this is insane, genuinely Such good quality content holy

    • @ilikecreeper331
      @ilikecreeper331 Місяць тому

      no way kriller
      i took inspiration from you for my pfp :D

  • @aya-hl5bk
    @aya-hl5bk 2 роки тому +2

    I can't stop binging your videos

  • @AverageJoeMama
    @AverageJoeMama Місяць тому +1

    An a press is an a press. You can’t say it’s only a half

  • @moadot720
    @moadot720 3 роки тому +2

    3:40 actually sounds good for some reason. 😂😂😂😂

  • @theotherrealkaidenjosevale6038
    @theotherrealkaidenjosevale6038 2 роки тому +1

    We need to go even further beyond just pArAlLeL universes, we need to learn about *parallel worlds and parallel collisions or parralel levels*

  • @AtKiba
    @AtKiba 3 роки тому +2

    This was incredible!! I love your videos :D

  • @Amethaz
    @Amethaz 3 роки тому +5

    This is super cool! Keep it up!

  • @Margen67
    @Margen67 3 роки тому +3

    Can you make a video doing this on the SNES and GBA version?

    • @100thCoin
      @100thCoin  3 роки тому +3

      It's pretty much the exact same info as this video. The PU's grab blocks from different places, but the effects are about the same. The game doesn't crash though, as writing to ROM does nothing in the SNES version. I don't know anything about the GBA release though, and I'm not planning on covering it any time soon.

  • @Alexs23743
    @Alexs23743 Рік тому +1

    *P A R A L L E L U N I V E R S E S*
    something something half an A Button press something something
    0:50: IT'S STILL GOING TOO SLOW.
    1:26: He crossed the death plane.
    7:37: "DENIED." -Nintendo, 1988-ish
    7:55: But our Princess is in another (very broken) castle...
    9:39: Goomba: "So, how'd you get down here?" Mario: "I dunno-a. I just used-a some Koopas to break-a the laws of physics-a!"

  • @playingbandits3033
    @playingbandits3033 2 роки тому +2

    8:48 holy shit

  • @smellyfishstiks
    @smellyfishstiks 2 роки тому

    that was extremely engaging, nice video!

  • @jacksongaming854
    @jacksongaming854 2 роки тому

    To answer this we need to talk about pareall universes

  • @rayanplayroblox1454
    @rayanplayroblox1454 2 роки тому

    Terminal montage never lied before…

  • @mx_seitan
    @mx_seitan 3 роки тому +3

    great videos, wow!

  • @danilodanilo3406
    @danilodanilo3406 2 роки тому +2

    7:50 NEW WORLD RECORD!

  • @lilbluefoxie
    @lilbluefoxie Рік тому +1

    6:28 how come the parallel universe here is mostly intact after the wall of junk tiles but on a vertical level if you go past the boundaries it keeps making junk tiles that vaguely resemble the level and don’t work right at all (such as in 7-1)

    • @100thCoin
      @100thCoin  Рік тому +3

      Horizontal levels and vertical levels are "loaded" using different methods while the screen scrolls. The method for horizontal levels overflows after the 16th screen, so it repeats. Bumping/breaking blocks or collecting a coin out there malfunctions in a similar way to the vertical levels though. The method for vertical levels overflows after the 256th screen, and player collision is specifically ignored for the final 128 screens (so you don't interact with anything if you were to fly over the top, which can be done in 5-2)

  • @musaran2
    @musaran2 25 днів тому

    I am surprised SM3, for all its apparent sophistication, still uses the SM1 method of one warp per 'screen'.
    Simple to implement, but seems both wasteful (lots of unused space) and tight (little data per warp).

  • @ZetaCancri
    @ZetaCancri Рік тому

    Awesome

  • @Sasparilla_
    @Sasparilla_ 2 роки тому +1

    u just got a sub ur cool

  • @veyselonair6948
    @veyselonair6948 2 роки тому

    How do you go in the black pipe?

    • @100thCoin
      @100thCoin  2 роки тому +2

      The pipe glitch is incredibly precise, and it took me a couple dozen rerecords to make the footage I show in the video. It's a lot easier to do the pipe glitch on the bottom of pipes, like with the 7-1 wrong warp setup.

  • @alexanderforselius
    @alexanderforselius 2 роки тому

    What game genie do you use get past the exit to the garbage?

    • @100thCoin
      @100thCoin  2 роки тому +1

      It was done through hex editing, not game genie. I set address $0022 to a value of 0xFF

    • @alexanderforselius
      @alexanderforselius 2 роки тому +1

      @@100thCoin OK Great can you give instructions step by step? Which ROM?

    • @100thCoin
      @100thCoin  2 роки тому +2

      @@alexanderforselius It doesn't matter which version of the game you use, all of them use address $22 to determine the length of the level.
      The emulator I use is called Bizhawk, and it has built in tools, like the Hex Editor. At the top of the emulator, there's a little dropdown menu labeled tools, which contains the Hex Editor.
      Once you're inside a level, click on address $22, and type FF. That will manually change the value of that byte, and set the length of the level.

    • @alexanderforselius
      @alexanderforselius 2 роки тому +1

      @@100thCoin I use Fceux and it displays addresses in 000000 and when I search for 0022 I get to 0x0000020 and I edit the fourth hex to FF but it makes the horizontal scrolling stop...

  • @redgray408isapest
    @redgray408isapest 2 роки тому +1

    7:36 8:38 8:52 Super Mario Bros 3 stop working

  • @kargaroc386
    @kargaroc386 Рік тому

    I hate ghost peach

  • @renakunisaki
    @renakunisaki 2 роки тому

    But first we need to make some dumb tired joke about half A presses.

  • @seanshay6573
    @seanshay6573 Рік тому

    great video this will help alot for level design