Just a little note for some of you - although several topics this week are aiming more at new players, it doesn't mean I'm suddenly going to make junky 1-4minute videos. The content will be the usual conversational style where we go through a good breadth of the topic and they have a decent length. My videos haven't been long "by accident" for ten years, it's because this is what I want to make.
As someone returning to the game and haven't played since 2012, I found this extremely useful. I feel like the player who clicks on a video like this is looking for a deeper understanding of the game, maybe having put in a few dozen hours, not the new/prospective player. For that, they'll probably watch one of the "Is Guild Wars 2 worth it in 202X?" videos, or something similar. For someone looking to absorb the knowledge of vets, this is valuable. Not saying those opinions don't have a point, just that there IS an audience for a video like this.
If a video is short it doesn't mean it's junky. For new players long videos are not ideal. I love your video and their lenght, but someone that doesn't know the game won't use so much time to understand a single mechanic. It's not a lack of effort, they have to learn a lot of things and will prefer a flash exposure of the information they need in a rapid answer.
@@TWKPixelHero I am really curious, why people struggle with the concept of cc and breakbars. As you found this video helpful, maybe you can give me a bit more insight? I mean, I don't expect everyone to know how much breakbar damage their skills do, but it is not that hard to notice, which skills damage the bar at all. And even if you don't notice that, I don't get how someone sees the breakbar, not understanding what it is and then not google for / ask someone about it. I always thought despite what veterans say, that most players know what cc is, they are just to lazy to care for it. That is why, even tho this guide is well made, I thought it wouldn't be all too useful.
Exactly! And related to that: What combination of classes if you're playing with a friend enhance each other the most through combo fields and finishers.
Another awesome vid WP. As a long time veteran, one of the biggest issues I see with new players is the understanding of what a map meta is. I talk to so many new players who will run up and do a random event without ever realizing that the event is a part of something bigger. There are so many cool map metas out there that are incredibly engaging, very profitable, and flat-out fun to play, and yet, so many new players don't even know of their existence, just maybe the final boss. Heck I know quite a number of semi-newer players that until recently didn't even know that world bosses have pre-events. I feel that a video covering what map metas are, as well as which ones are the most engaging (whether you are trying to find one with lots of fun events or trying to capitalize on making gold) would be real treat to the new players of GW2, and maybe to some of the older veterans as well that have forgotten about their existence, living in raids, fractals, pvp, wvw, etc.
You are absolutly correct i hope he does meta explaning video but i also worry it could end up as what event timer is video and i would not like since it wont include many of the more interesting metas (is there anyother then shatterer ascalon meta on the timer?).
Easy, go to some area with a lot of players, like Silverwastes or Lion's Arch, or with some event people are playing and look in the map chat for guild advertisements. Check what they write: Casual, Raid/HC, PvE, PvE, PvX, mixed, beginners, veterans, returning, etc. If you can't say for sure what they are looking for, just whisper the person and ask, guild recruiters tend to be friendly people. Then ask them how many active members they have. You want a medium guild, 15-30 active people so you get to know them and are not competing with too many people on content. More is fine ofc, less only if you feel like helping them build up. IMPORTANT: You can be in 5 guilds! If you don't like it, you can join another or you can have separate guilds for separate content. It is really not that crucial to be in a guild in GW2 unless you are raiding, so don't worry too much :)
careful of guilds that need 100% rep and basically recruit everyone to make them look more active, till you see the logs and see the turn over is hundreds of people per day. Can be in five guilds, just gotta keep joining ones that fit your style till you find a group of people you like ;)
Yeah. I always had a lot of fun in the Verdant Brink Meta when I used Slick Shoes on the Wyvern Matriarch especially because the cooldown lined up perfectly. Sadly Slick Shoes has been nerfed since...
They can be especially useful in keeping a bar from regenerating while your hard CC cooldown. Especially when say a cripple or blind is in a low cooldown skill. Wait into you start to see it regenerating and tag it with a soft cc to stretch your influence on the bar when your by yourself or the only one seeming to be hitting the defiance bar. Unloading everything you have at once might not be enough to break it but bursts of hard CC with soft spaced after can keep the bar still damaged when your CC are once again available
Muddy Terrain can do a ton of breakbar damage. People don't often give it enough credit. With enough expertise, it will do 115 breakbar damage for 6 seconds (for a total of 690 damage from a single skill).
Really? You first make your character...your are in the starting zone and you come to one of the main villages, There is a bank there and a bunch of crafting instructors...you talk to them, they explain that you can train with them...you agree. You walk you to the work bench....and you make stuff. You look at all the options, and go hay, what is this hammmer thing...What happens if I click stuff? Oh it goes in the box, but now some stuff is red, what happens if I lick on the not red stuff. Oh it says I could make something!, Cool! I'm confused how it is confusing, becasue I felt like when I first started, it was a really well done introduction to the system that needed very little explanation. What about the crafting system do you not understand? I'm not trying to be patronising, I team games design, and I alwasy felt thier was done so well, it is interesting to know where it failed.
yeah, most people are used to "production", but "exploration" part of crafting eludes some. It was actually heralded as one of the great features of original GW2 :) But I think it only truly works with cooking.
I think its a mechanic that isn't really enjoyable but more of a tool. It is worth looking up lvling guides for crafting disciplines as leveling them on your own without a plan can be very expensive. Tho you might change a few sigils or stuff like that, as the most popluar guides tend to increase the price of the items used.
This was super helpful!! I've been playing the game for around 8 years now (only casually though), and never found a comprehensive CC guide like this! Thank you :)
You know WP... this series is a great idea... Create a great set of introductions for all the new players that will be flooding the game at xpac lauch.... great idea to launch it now... so its already finished and established by then.... then these videos can receive a good second wave of interest... great stuff... and i think this will be genuinely helpful and really may help retain players... if new players feel that they are learning the game... really getting the systems... they will be so much more likely to stick around than someone who comes in... gets completely overwhelmed then drops it because its all too much... I really hope it has this effect... I think the game is rly gonna change with this xpac... maybe even more than the others... could be a great time for a new rennaisance. This project is really in line with some suggestions I made on one of your videos at the start of the year last... when u were rly stuggling for money etc... That besides your great lore and news videos... great bread and butter content... you should establish other ongoing series... helping players with elements of the game.... At the time i was thinking about builds... and i still recommend this... perhaps once the xpac has launched and you start covering the specs... create a new set of build videos... ones that can be updated over time with new patches. I tell u from the other side... those open world build videos are still reffered to by many... unfortunately many of the classes have changed hugely since that time... some have had whole trait lines rewritten... so most of those builds are irrlelvant now.... I know what people want... they want you to do a recommended build for each spec.... If u set them up as series... you can make videos to update considering large changes. Think about it... those build videos have outperformed everything by far... hugely successful... i think developing these things as a second backbone to your program would bring LOTS of repeat visits to your site.... Please... the only reason I keep banging on about this to you... is because I heard your videos of how u were struggling and i do really want to help if i can... sorry but im not working atm and cant afford to give u money... but i got a decent brain and sometimes good ideas... Ill share them here... if any ever sound good... give it a try.... i got an interest here... i want u to be able to keep going so i can keep enjoying your videos... so ye... im being completely selfish XD
2:42 the mob didn't get stuck on the terrain at all, the Axe 4 pull only pulls a certain amount, doesn't pull enemies all the way to you. It's in the description ^^
Yes! Finally. I've never struggled with CC or breakbars myself. It seems pretty intuitive, but I've seen many runs fall flat because people don't know they should CC.
Hey WP - please can you discuss how to put together a good build? How to pick good traits, weapons, sigils, and runes. I'm always daunted by all the variables!
This is a really good one. I am an experienced casual player as well and didn't really come across the importance of CC and the Breakbar until the open world Boneskinner.
It would be actually very itneresting to have statistics of "what class/race people pick when they create 1st character on an account". I would expect ranger to be up there.
Ive seen a good few people asking if Dungeons are even worth doing for new players in 2021 with all the power creep and what not. Maybe this could be a video for you to do.
Very nice recap, and I have not really played any newer MMOs to say if this is similar in other games, but old WoW and Swtor I do not recall this mechanic. So thank you!!
Explained very well. Also on some of the bigger guys try and save your bigger cc skills for breaking the bar. Don't just click all your skills when the bar is already broken.
I will always recommend the LFG tool (Contact panel, the one with the magnifying glass, for those who don't know where to find it). If you put "all welcome", "chill" or "new player trying xyz" in the description (or see it on one of the groups already listed), you will generally exclude people who might flame a new player and usually have at least one person willing to explain the entire thing to you if you ask. So next time you see that in chat, I would recommend directing them to LFG. Do be advised that it can take some time to get a party together, especially dependent on time of day.
Great video, but I have one small critique. Dungeons are often NOT a great place to practice breakbars, as many bosses there have malfunctioning breakbars. These breakbars cannot be damaged by hard cc skills, as the bosses are still immune to CC from before breakbars were added to the game, and ONLY take breakbar damage from conditions. On top of this, their breakbars are huge, and nearly impossible to break solo or guage your impact in a group without a build stacked with Fear, Taunt, or Slow. I recal bosses like this in Crusible or Eternity, Ahrah, and just yesterday on a path 3 Sorrow's Embrace solo run, one the Champion dredge bosses. There are a few other places in core Tyria as well, but they are far less common. Don't worry too much if the breakbar isn't working properly in core Tyria, it's not you. To my experience, breakbars in Heart of Thorns and beyond are 100% reliable.
This is also listed on the Defiance Bar wiki page, under notes, although there is only one example. Some enemies still have the old defiance buff, some also with a breakbar and some without, and can only be cc'd on land by float, as it was added when defiance was meant to be removed.
Wasn't there an update planed which would change tooltips to make cc's more visible? Like making the word stun or daze a different color. I think that would make it a lot clearer for new players.
I've been playing for going on 7 years and I still struggle to wrap my head around traits. How they interact with each other, how they change how a profession is played, etc.
Interesting side effect of this new series- my feed is suddenly full of vids for new GW2 players. Good indication that you’re reaching the right folks 🙂
A thing to add to hard and soft cc: In the context of breakbars, you should always prioritize hard cc skills over conditions. As they disable the enemy right now they deal defiance bar damage instantaneously. This is the most commonly used type of CC skills to break a defiance bar. Soft CC breaks the bar over time, but especially in group content it is rather unreliable due to conditions not stacking in intensity. If 3 people immobilize or fear an enemy, their breakbar does not do down faster than if only a single player does so, it just for a longer period of time.
I wish every player knew what a break bar was or anet introduce it somehow through story content. My gameplay flipped like night and day once I figured out the power of CC and how essential exposed is. They even had to nerf it cause it was too strong. Love the content btw! Excellent way to help newer but experienced players take the next step
Hey WP! I hope you see this comment as it's a topic that I have seen two of my good friends trying out Guild Wars 2 struggle with and think about a lot. (I also see lots of new players ask this in reddit threads) It's about what class can do what best, or rather the direct question of "Should I even bother playing this profession even though I enjoy it when I've seen other professions in videos just doing it better?" For example: One leveling Thief I actually spoke to directly in game whispered me playing my Celestial Open World Ele build, asking me if he should even bother continuining to level his current profession, as he felt like he was just doing less damage and died a lot faster. On that I obviously told him a big part of it was the gear and just my general knowledge of game mechanics that helped me survive, but we quickly got to the topic of "Is Thief even good in endgame?" And I had a wonderful discussion with him about the many possible uses Thief has in many different game modes, he was very content to hear that Deadeye can be an amazing DPS class in raids/dungeons and Thief will probably always be relevant in sPvP as well as WvW. Hell, one guy in my static Fractal exclusively plays Daredevil and he puts out a very good amount of DPS and provides nice utility with Shadow Portals even! I've seen plenty of people give up their profession they've enjoyed up to this part because they've seen on benchmark sites and so on that other classes can potentially be "better". And I know that this can burn you out of a game very quickly, as you just don't feel like you've made the right choice so to speak. Sorry for the wall of text, but I feel like you're in a very good position where newer players would love to hear you mention that every class CAN absolutely be played in every part of the game and there really is nothing that will by rule be much worse than other professions if you utilize a proper build and play it well. I'm sure you agree with me on this! Thanks for the work you do for new players finding their place in this game :)
Nice video for new players! Just to add, there are some instances where it is not in a group's best interest to break a CC bar, e.g. Chak Gerent, Ice golem in Fraenir of Jormag. But yeah, most of the time break bars are for breaking haha
For everyone participating in raids I can recommend breakbar.info, there's a neat summary of how to CC with most current raid builds as well as a breakbar tldr on there. nice to link in chat for beginners or pugs.
Really wished this covered instances where you don't want to break the break bar like on mordremoth. I'm still confused as to which bar exactly you don't wanna break possibly the third but I just try not to use any cc at all during the encounter due to confusion. Could be wrong but I feel like td meta has a bar you don't wanna break either
These are very fringe cases on very specific fights though, and I think it's more helpful to tell new players to go for the bar rather than make mention of the exceptions and potentially scare them from contributing because of the 1% of encounters where "you shouldn't".
Was just posting about this, Branded Riftstalker Matriarch in the Dragonfall group event was one, I was yelled at for actually attempting to break her breakbar. The toxicity I encountered by doing so made me feel like I was back in WoW tradechat, dispelling the myth players are more civilized in GW2.
What server should be joined and whats the differences? I started on fort aspenwood and my friends had to pick a different one cause mine is full and now we can’t play WvW together
Worth noting for newer people, some core break bars are on the old defiance system known as unshakeable - The tooltip on these bosses (Mouth of Zhaitan in the story is one example). "Gains defiance when targeted by crowd-control skills. Blind is 10% as effective. Weakness and vulnerability last 50% less time." Note Vulnerability is not a regular Crowd control for proper breakbars
Really loving this series as a returning player out of the loop, awesome! Question I've been wondering: how important is buildcraft in GW2? Should I follow build templates or try to make my own builds?
Since no one has replied yet, stick to meta/follow other builds for first getting into group content like fractals and raids, but in open world try anything since you’ll likely be solo or enough other people will be around that your damage won’t matter as much as in an instanced group.
Eh, it's in the middle ground. Think of it how you like. Sometimes it's easier to pop a stubreak than a cleanse, which do we consider a harder CC there? It doesn't really matter.
It's not a truly binary system is all. There's certain gradients of "hardness" on the CC scale, depending on their individual effect. Also different CCs feel harder or softer based on what environment you play in. In PvP f.e. an immobilization arguably feels "harder" than say a daze, because daze doesn't impair you movement and especially your dodge. Sice the terminology is mostly shaped by its PvE application and the differentiation of its effect on breakbars in particular (singular distinct hit vs. over time effect) this categorization has been established.
An important difference between "hard" and "soft" cc (for open world content) is how easily 100% uptime of soft cc is maintained on an enemy. Fear and Taunt technically 'soft' against the defiance bar because they stack time and are not instant, however, their duration and sources are such that, you will not see them being continuously applied even in large group content and they can be seen as hard(er) CCs. Many open world champion and bosses will have 100% uptime of most other soft CCs on them. In that case, your additional soft CCs will do no extra break bar damage. That is why it is important to carry a few hard CCs in your kit for this content. Soft CCs work well if you are soloing something, but in large group content they become much less relevant (adding 2 more seconds on top of 10 seconds of cripple means little, also there might be a duration cap so it could mean nothing at all.).
I had to come back to this today because recently I watched vids on Sirens Landing story achievements that other people had posted and they described the defiance bar as "Green" and I was like: ".... wait What?!" So watching this I hear you see & say "Blue" like I do, and so I can only conclude some of the other GW2 content creators are slightly colorblind. I googled this and apparently it is one of the more common mild colorblind traits for people not to be able to tell their blues from greens. People that have this condition are called Tritanopes. Maybe this is a pointless comment but I found it fascinating and felt like sharing. :)
Chrono wells hit "normally" 3 times, and then hit again a 4th time with an extra powerful effect. The "tick" the wells are on is denoted by the position of the clock hands within the well. Well of Action: Ticks - damages and slows enemies. Final - grants quickness to allies. Well of Recall: Ticks - damages and chills enemies. Final - grants alacrity to allies. Well of Precognition: Ticks - grants allies aegis (as well as 1 stack of stability to the caster when first cast). Final - grants allies 30 endurance. Well of Calamity: Ticks = damages, cripples, and weakens enemies. Final - deals big damage. (Elite) Well of Gravity: First Tick - damage and knockdown. Second Tick - damage and float. Third Tick - damage and pull. Final - big damage. For the first two wells, you want to either exit them right away, or simply have a condition clear handy. The third well doesn't effect enemies, so it's ignorable. The fourth and fifth wells are dangerous. Definitely leave them before the final tick.
I haven't played in awhile, but I guess I started to get confused by break bars when I'm playing the meta in tangled depths. Fighting certain chak bosses and being told NOT to cc by other players when the bb pops up. Why is that a special case? Every since then, I've always wondered why that break bar is so special? Anyone care to explain? Does this apply to anywhere else?
Chak Gerant stays in place during the fight most of the time, its very easy to DPS the boss down. If you get the break the bar , after it recovers, the gerant will proceed to run around wildly. So its harder to keep them in place to stack damage. Also careful of the donuts that spawn around him . There are a few other fights to think about too like Dragon Stand. The mouth of mordremoth will have 3 sets of breakbars, after the 3rd one i cleared, they will continue onto the next phase of the fight. If you save the CC "for the third bite", this means people can get their damage in (also people flying across with the bombs have time). If this is done well, you can get most of the bosses health down and not have to do as many island phases.
It's a special case because it's badly designed. You'll know when you're in a special case because people will be shouting it in map chat as you yourself saw, so don't worry! Gerent is the only one I can think of right now, too...
See a break bar, use cc skills until its broken, dps. :p I love it on Ranger tbh, having a taunt plus shortbow stun does almost enough to break most solo break bars already, yet alone other forms of cc you can dish out. Too bad they all do 1 damage in wvw ;D Thing is though, I am glad for vids like this, more people do need to know that CC is better then damaging most of the time against almost everything in the entire game. Especially in area's like Domain of Vabbi where you have to or you fail the events
As a Vet, who plays GW2 semi hardcore (doing raids on and off, depending on the current LFGs and what they search for), it always hate the fact, that you don't know how much Breakbar "HP" the boss has and how much your cc deals, at least not in-game. You have to play a lot to get a feeling for it and there will be still some uncertainty. For example I couldn't tell you if a 1 sec knockdown deals more cc dmg then a 5 sec chill and 5 sec cripple. The only thing I know for sure, is that if you want sudden/fast cc you should use hard cc.
Combo fields and their relevance to buildcraft would be a useful tutorial. The whole concept and the mechanics tend to elude newer people, especially due to a lack of an in-game guide.
I think colouring is the exact reason it may have got pulled. They mentioned it was going to be purple which does not allign with the breakbar. They've also got to consider colour blind players. Perhaps theres another method. Perhaps the Breakbar icon (looks like little dragon in a white box), or even just the letters "CC". A visual depiction that isn't just colour coded tends to help more. Then youve got to consider tooltip clutter. I think the game would still benefit from a tutorial on top of this though. Get people from both sides of how we learn through playing.
I'm not the target audience, so I can't know exactly how helpful they are to actual new players, but I do think they're well made and to the point. It's a good series.
i could use a decent tutorial on how best to check my DPS (vs what you'd see listed on various build sites)... i like to play off-meta builds but can't always tell how they compare (especially if they use a lot of AOE).
@Mark thanks, I've done the golem before and have read up on it a bit, but wouldn't mind reassurance from a tutorial (and think others might be interested in the same since some stuff is easily overlooked, like food and utility items/buffs, etc used during measuring)... I'm also curious about how the numbers match up for aoe vs single target attacks (since a golem is a single target)
Knowing that you have to reduce that blue bar is great ..... except when it comes to the group event Engage Kralkatorrik at Dragonfall. First time I arrived there I was part of the group engaging the Branded Riftstalker Matriarch, I was yelled at for actually attempting to break her breakbar, told to delete my character etc. by elitists. No one over told me that the idea on that boss was to cheese it by ***NOT*** breaking her breakbar, how in the hell was a new player supposed to know that ???
Been playing since beta and still have no clear understanding of how the map bonus and participation works, aside from "play more events and you get more stuff"
It's weird, the game mentions "crowd control" but doesn't actually list these conditions anywhere. I wouldn't particularly say it's an intuitive name. Quite a simple thing that could be taught that would save people so much pain. Ive not actually seen this in other games ive played, and i imagine gw2 as quite a friendly starter game for some people.... peopel can't pick this up just through playing and reading tooltips. If there is no tutorial as such that the game would benefit from more charts to show this. Or even just boons / debuffs without the need to have them mid fight
There are a few points in tool tips and one pop up that happens (for new accounts only now) that explains things that can affect break at. I believe in tool tips conditions that affect them are also highlighted differently. Chill, fear, knockbacks knockdowns daze stun pull push, etc.
but then again theres also conditions like vuln that dont affect it. I imagine a lot of people also just shrug off the level up stuff as overwhelming. This info cannot be recalled either. I dont think theres anywhere ingame that even used "Crowd Control" outside the breakbars tooltip. Out of the tooltips for the actual skills, i dont think there is anything on them that states they affect breakbars. Knockdowns just a simple grey icon. Other debuffs and usually red but its not consistent.
In my opinion people who after playing for a while didnt deduce what this blue-greenish bar that disappears after using skills with certain effect for, then im afraid it should stay this way. You do cc until the dude is stunned, case closed. Its simple enough to notice and if you cant then youre the reason behind adding giant arrow pointers on the hud so chinx and kids wont get lost in vast and endless world of starting maps
Please WoodenPotatoes, I have a hard time helping my friends understand which effect areas are friendly and which are bad, please I know this is very easy to understand, but I am not so good at telling my friends what it is difference between my skyscale dismount skill fire ring and an enemy fire ring.
Wish this came out during mario. Being able to consistantly do 70% of the defiance bar solo but failing overall to break it because the 13 other people with you only contribute damage kinda blows. CC increases your damage. Break the bar and git fat numbers.
Yeah. The ice worm he was fighting in the video also has some weird interation with its inherent immunity to knockback and pull because worms in general can't be moved like that...
I say this often, but I didn't realize the relevance of this mechanic until I ran across those inmunity bugs in HoT on my THIRD character. You can brute force your way around the mechanic 95% of the time. Poorly implemented and poorly explained mechanic imo.
I feel like the meaning of the grey breakbar is still not explained clearly. There should've been a clear statement like "when the breakbar is grey this means..." and then what it actually means which I still don't get even after having seen that grey bar a million of times in game :( it was really a frustration for me watching the video from start to end and realizing that the grey break bar is still an enigma for me when it was basically the only thing I wanted to learn from the video. I've even watched that final section several times but still not sure: when it's grey the damage is full? or increased? or reduced? or the enemy is immune?
1min into the vid: "Nooo, don't teach people about Point Blank Shot! The bane of the open world!" But then again, it's educational, so he gets a pass I guess
Dodge when there is an attack about to hit you that you really don't want to get hit by.. It helps to know fights beforehand, but usually big attacks are fairly telegraphed.
@@Spartan1337noob The whole dodge animation is basically invincibility (an i-frame). It lasts 3/4 of a second (that's 750 milliseconds. a huge window). You want to have said i-frame active when a skill would have hit you. You can get an idea of when skills hit you by seeing when you lose health or are inflicted with conditions or are CC'd relative to the incoming animation. I'm not sure what rings you are referring to, but I'm guessing they're ward-skills that can't be dodged through. For those, the solution is the stability boon.
@@Razor4884 When the bosses do the pulses out from them that knock you down and push you away. Every so often when I try to dodge through them they still knock me down and push me away.
@@Spartan1337noob Either try dodging so you're in the dodge animation before the wave reaches you -- and dodge into the wave to maximize securing safe space. Or try jumping the wave in the same fashion.
Just a little note for some of you - although several topics this week are aiming more at new players, it doesn't mean I'm suddenly going to make junky 1-4minute videos. The content will be the usual conversational style where we go through a good breadth of the topic and they have a decent length. My videos haven't been long "by accident" for ten years, it's because this is what I want to make.
As someone returning to the game and haven't played since 2012, I found this extremely useful. I feel like the player who clicks on a video like this is looking for a deeper understanding of the game, maybe having put in a few dozen hours, not the new/prospective player. For that, they'll probably watch one of the "Is Guild Wars 2 worth it in 202X?" videos, or something similar.
For someone looking to absorb the knowledge of vets, this is valuable. Not saying those opinions don't have a point, just that there IS an audience for a video like this.
The WoodenPotatos guarantee 😆👍 - if you ever made a 1-4 min video I’m calling paramedics because you might be having a stroke 😅
If a video is short it doesn't mean it's junky. For new players long videos are not ideal. I love your video and their lenght, but someone that doesn't know the game won't use so much time to understand a single mechanic. It's not a lack of effort, they have to learn a lot of things and will prefer a flash exposure of the information they need in a rapid answer.
@@TWKPixelHero I am really curious, why people struggle with the concept of cc and breakbars. As you found this video helpful, maybe you can give me a bit more insight? I mean, I don't expect everyone to know how much breakbar damage their skills do, but it is not that hard to notice, which skills damage the bar at all. And even if you don't notice that, I don't get how someone sees the breakbar, not understanding what it is and then not google for / ask someone about it.
I always thought despite what veterans say, that most players know what cc is, they are just to lazy to care for it. That is why, even tho this guide is well made, I thought it wouldn't be all too useful.
This video needs more visibility. Veterans need to watch it, just to confirm we know everything in it. I'm over 12k hours and I learned things.
ONE MINUTE OF SILENCE FOR THE DOLYAKS
Poor things 😢
They didn't hurt anyone.
One thing I think would be a good topic to cover: combo fields and finishers
Might stacking and... fields that prevent might blasting. Combo fields and finishers could do with a rework, through I am not sure how.
Exactly! And related to that: What combination of classes if you're playing with a friend enhance each other the most through combo fields and finishers.
Combos
Love this idea.
This is the clearest, nost detailed cc guide ive seen for gw2 ever. I hope this blows up
Blowing up the algorithm!
I agree completely. This is a great guide.
Another awesome vid WP.
As a long time veteran, one of the biggest issues I see with new players is the understanding of what a map meta is. I talk to so many new players who will run up and do a random event without ever realizing that the event is a part of something bigger. There are so many cool map metas out there that are incredibly engaging, very profitable, and flat-out fun to play, and yet, so many new players don't even know of their existence, just maybe the final boss. Heck I know quite a number of semi-newer players that until recently didn't even know that world bosses have pre-events. I feel that a video covering what map metas are, as well as which ones are the most engaging (whether you are trying to find one with lots of fun events or trying to capitalize on making gold) would be real treat to the new players of GW2, and maybe to some of the older veterans as well that have forgotten about their existence, living in raids, fractals, pvp, wvw, etc.
You are absolutly correct i hope he does meta explaning video but i also worry it could end up as what event timer is video and i would not like since it wont include many of the more interesting metas (is there anyother then shatterer ascalon meta on the timer?).
Even as a veteran I struggle with the question: How do I find myself a guild and how do I know that this guild is right for me?
Easy, go to some area with a lot of players, like Silverwastes or Lion's Arch, or with some event people are playing and look in the map chat for guild advertisements.
Check what they write: Casual, Raid/HC, PvE, PvE, PvX, mixed, beginners, veterans, returning, etc. If you can't say for sure what they are looking for, just whisper the person and ask, guild recruiters tend to be friendly people.
Then ask them how many active members they have. You want a medium guild, 15-30 active people so you get to know them and are not competing with too many people on content. More is fine ofc, less only if you feel like helping them build up.
IMPORTANT: You can be in 5 guilds! If you don't like it, you can join another or you can have separate guilds for separate content.
It is really not that crucial to be in a guild in GW2 unless you are raiding, so don't worry too much :)
I get asked this by players in the game more than any other single thing.
careful of guilds that need 100% rep and basically recruit everyone to make them look more active, till you see the logs and see the turn over is hundreds of people per day. Can be in five guilds, just gotta keep joining ones that fit your style till you find a group of people you like ;)
..and it's easy to quit a guild if you don't like them. Play the field until you find a home you love.
Playing a CC build in the open world when doing Meta's is so fulfilling because nobody else focuses defiance bars, so you feel super important
Yeah. I always had a lot of fun in the Verdant Brink Meta when I used Slick Shoes on the Wyvern Matriarch especially because the cooldown lined up perfectly.
Sadly Slick Shoes has been nerfed since...
@@Hornswroggle CC Engineers Unite!
I've known this for a little while (no thanks to the game), but you just blew my mind with the soft CC's draining the break bar.
Lol me too just thought they broke the bar but not as heavy as hard cc. Bless WP 👍👍
They can be especially useful in keeping a bar from regenerating while your hard CC cooldown.
Especially when say a cripple or blind is in a low cooldown skill.
Wait into you start to see it regenerating and tag it with a soft cc to stretch your influence on the bar when your by yourself or the only one seeming to be hitting the defiance bar. Unloading everything you have at once might not be enough to break it but bursts of hard CC with soft spaced after can keep the bar still damaged when your CC are once again available
Muddy Terrain can do a ton of breakbar damage. People don't often give it enough credit. With enough expertise, it will do 115 breakbar damage for 6 seconds (for a total of 690 damage from a single skill).
One of the problems I had when starting the game was "how does the crafting system work?" I had no idea (and honestly still have no idea)
Not that hard to be honest
I agree, it still somewhat confuses me.
Really? You first make your character...your are in the starting zone and you come to one of the main villages, There is a bank there and a bunch of crafting instructors...you talk to them, they explain that you can train with them...you agree. You walk you to the work bench....and you make stuff.
You look at all the options, and go hay, what is this hammmer thing...What happens if I click stuff? Oh it goes in the box, but now some stuff is red, what happens if I lick on the not red stuff. Oh it says I could make something!, Cool!
I'm confused how it is confusing, becasue I felt like when I first started, it was a really well done introduction to the system that needed very little explanation.
What about the crafting system do you not understand? I'm not trying to be patronising, I team games design, and I alwasy felt thier was done so well, it is interesting to know where it failed.
yeah, most people are used to "production", but "exploration" part of crafting eludes some. It was actually heralded as one of the great features of original GW2 :) But I think it only truly works with cooking.
I think its a mechanic that isn't really enjoyable but more of a tool. It is worth looking up lvling guides for crafting disciplines as leveling them on your own without a plan can be very expensive. Tho you might change a few sigils or stuff like that, as the most popluar guides tend to increase the price of the items used.
This was super helpful!! I've been playing the game for around 8 years now (only casually though), and never found a comprehensive CC guide like this! Thank you :)
definitely would be a good idea to introduce fields and finishers, that was the thing that i find that took time to learn when i was new
This! This video is soooo important I cant emphasize it more! Thank you so much for doing it!
These beginner videos are absolutely fantastic, each one so far! Commenting and liking to make them more visible. Keep it up WP!
You know WP... this series is a great idea... Create a great set of introductions for all the new players that will be flooding the game at xpac lauch.... great idea to launch it now... so its already finished and established by then.... then these videos can receive a good second wave of interest... great stuff... and i think this will be genuinely helpful and really may help retain players... if new players feel that they are learning the game... really getting the systems... they will be so much more likely to stick around than someone who comes in... gets completely overwhelmed then drops it because its all too much... I really hope it has this effect... I think the game is rly gonna change with this xpac... maybe even more than the others... could be a great time for a new rennaisance.
This project is really in line with some suggestions I made on one of your videos at the start of the year last... when u were rly stuggling for money etc... That besides your great lore and news videos... great bread and butter content... you should establish other ongoing series... helping players with elements of the game.... At the time i was thinking about builds... and i still recommend this... perhaps once the xpac has launched and you start covering the specs... create a new set of build videos... ones that can be updated over time with new patches.
I tell u from the other side... those open world build videos are still reffered to by many... unfortunately many of the classes have changed hugely since that time... some have had whole trait lines rewritten... so most of those builds are irrlelvant now.... I know what people want... they want you to do a recommended build for each spec.... If u set them up as series... you can make videos to update considering large changes.
Think about it... those build videos have outperformed everything by far... hugely successful... i think developing these things as a second backbone to your program would bring LOTS of repeat visits to your site.... Please... the only reason I keep banging on about this to you... is because I heard your videos of how u were struggling and i do really want to help if i can... sorry but im not working atm and cant afford to give u money... but i got a decent brain and sometimes good ideas... Ill share them here... if any ever sound good... give it a try.... i got an interest here... i want u to be able to keep going so i can keep enjoying your videos... so ye... im being completely selfish XD
2:42 the mob didn't get stuck on the terrain at all, the Axe 4 pull only pulls a certain amount, doesn't pull enemies all the way to you. It's in the description ^^
TBH until I started doing fractals I didn't even know what this was. This clarifies a lot and learnt new things.
Yes! Finally. I've never struggled with CC or breakbars myself. It seems pretty intuitive, but I've seen many runs fall flat because people don't know they should CC.
Hey WP - please can you discuss how to put together a good build? How to pick good traits, weapons, sigils, and runes. I'm always daunted by all the variables!
This is a really good one. I am an experienced casual player as well and didn't really come across the importance of CC and the Breakbar until the open world Boneskinner.
WP: first CC skill new players need to know about is longbow 4.
Love it xD
It would be actually very itneresting to have statistics of "what class/race people pick when they create 1st character on an account". I would expect ranger to be up there.
Longbow 4 is the scourge of melee classes and you are doing the opposite of helping while bouncing targets around
@@catrot334 Exactly. That was what made WP promoting it here specifically funny.
Ive seen a good few people asking if Dungeons are even worth doing for new players in 2021 with all the power creep and what not. Maybe this could be a video for you to do.
Very nice recap, and I have not really played any newer MMOs to say if this is similar in other games, but old WoW and Swtor I do not recall this mechanic. So thank you!!
Explained very well. Also on some of the bigger guys try and save your bigger cc skills for breaking the bar. Don't just click all your skills when the bar is already broken.
When I saw the title I thought "We're going passive aggressive, I see". Honestly, it's good to explain this to new players, this pops up everywhere :)
I would really like a video on the different armor and weapon stats :)
I saw one last night in game: "How do I get a party together to attempt dungeons?" (Any group PvE content instead of dungeons works)
I will always recommend the LFG tool (Contact panel, the one with the magnifying glass, for those who don't know where to find it). If you put "all welcome", "chill" or "new player trying xyz" in the description (or see it on one of the groups already listed), you will generally exclude people who might flame a new player and usually have at least one person willing to explain the entire thing to you if you ask. So next time you see that in chat, I would recommend directing them to LFG. Do be advised that it can take some time to get a party together, especially dependent on time of day.
Hey WP, could you do Field effects (light, dark, fire etc.) and their combos and importance?
Great video, but I have one small critique.
Dungeons are often NOT a great place to practice breakbars, as many bosses there have malfunctioning breakbars. These breakbars cannot be damaged by hard cc skills, as the bosses are still immune to CC from before breakbars were added to the game, and ONLY take breakbar damage from conditions. On top of this, their breakbars are huge, and nearly impossible to break solo or guage your impact in a group without a build stacked with Fear, Taunt, or Slow.
I recal bosses like this in Crusible or Eternity, Ahrah, and just yesterday on a path 3 Sorrow's Embrace solo run, one the Champion dredge bosses.
There are a few other places in core Tyria as well, but they are far less common. Don't worry too much if the breakbar isn't working properly in core Tyria, it's not you. To my experience, breakbars in Heart of Thorns and beyond are 100% reliable.
This is also listed on the Defiance Bar wiki page, under notes, although there is only one example. Some enemies still have the old defiance buff, some also with a breakbar and some without, and can only be cc'd on land by float, as it was added when defiance was meant to be removed.
@@trevorcoates918 yeah theres a few random mobs with unshakeable too like a mother drake in the starter zones. its weird
@@_Banjo_ its no so bad when they just have unshakable, but when they have unshakable and a defiance bar, things get messy fast
Wasn't there an update planed which would change tooltips to make cc's more visible? Like making the word stun or daze a different color. I think that would make it a lot clearer for new players.
Perfect explanation video. I like this format with helpful explanations and informative background video in synch. Good job!
I've been playing for going on 7 years and I still struggle to wrap my head around traits. How they interact with each other, how they change how a profession is played, etc.
Interesting side effect of this new series- my feed is suddenly full of vids for new GW2 players. Good indication that you’re reaching the right folks 🙂
A thing to add to hard and soft cc: In the context of breakbars, you should always prioritize hard cc skills over conditions. As they disable the enemy right now they deal defiance bar damage instantaneously. This is the most commonly used type of CC skills to break a defiance bar. Soft CC breaks the bar over time, but especially in group content it is rather unreliable due to conditions not stacking in intensity. If 3 people immobilize or fear an enemy, their breakbar does not do down faster than if only a single player does so, it just for a longer period of time.
I wish every player knew what a break bar was or anet introduce it somehow through story content. My gameplay flipped like night and day once I figured out the power of CC and how essential exposed is. They even had to nerf it cause it was too strong. Love the content btw! Excellent way to help newer but experienced players take the next step
Hey WP! I hope you see this comment as it's a topic that I have seen two of my good friends trying out Guild Wars 2 struggle with and think about a lot. (I also see lots of new players ask this in reddit threads)
It's about what class can do what best, or rather the direct question of "Should I even bother playing this profession even though I enjoy it when I've seen other professions in videos just doing it better?" For example: One leveling Thief I actually spoke to directly in game whispered me playing my Celestial Open World Ele build, asking me if he should even bother continuining to level his current profession, as he felt like he was just doing less damage and died a lot faster.
On that I obviously told him a big part of it was the gear and just my general knowledge of game mechanics that helped me survive, but we quickly got to the topic of "Is Thief even good in endgame?" And I had a wonderful discussion with him about the many possible uses Thief has in many different game modes, he was very content to hear that Deadeye can be an amazing DPS class in raids/dungeons and Thief will probably always be relevant in sPvP as well as WvW. Hell, one guy in my static Fractal exclusively plays Daredevil and he puts out a very good amount of DPS and provides nice utility with Shadow Portals even!
I've seen plenty of people give up their profession they've enjoyed up to this part because they've seen on benchmark sites and so on that other classes can potentially be "better". And I know that this can burn you out of a game very quickly, as you just don't feel like you've made the right choice so to speak.
Sorry for the wall of text, but I feel like you're in a very good position where newer players would love to hear you mention that every class CAN absolutely be played in every part of the game and there really is nothing that will by rule be much worse than other professions if you utilize a proper build and play it well. I'm sure you agree with me on this! Thanks for the work you do for new players finding their place in this game :)
Nice video for new players! Just to add, there are some instances where it is not in a group's best interest to break a CC bar, e.g. Chak Gerent, Ice golem in Fraenir of Jormag. But yeah, most of the time break bars are for breaking haha
For everyone participating in raids I can recommend breakbar.info, there's a neat summary of how to CC with most current raid builds as well as a breakbar tldr on there. nice to link in chat for beginners or pugs.
Really wished this covered instances where you don't want to break the break bar like on mordremoth. I'm still confused as to which bar exactly you don't wanna break possibly the third but I just try not to use any cc at all during the encounter due to confusion. Could be wrong but I feel like td meta has a bar you don't wanna break either
These are very fringe cases on very specific fights though, and I think it's more helpful to tell new players to go for the bar rather than make mention of the exceptions and potentially scare them from contributing because of the 1% of encounters where "you shouldn't".
Was just posting about this, Branded Riftstalker Matriarch in the Dragonfall group event was one, I was yelled at for actually attempting to break her breakbar. The toxicity I encountered by doing so made me feel like I was back in WoW tradechat, dispelling the myth players are more civilized in GW2.
Would love to see a guide for Ranger pets and how to acquire them. As well as utilizing them effectively.
Good job with the tutorial-series so far.
What server should be joined and whats the differences? I started on fort aspenwood and my friends had to pick a different one cause mine is full and now we can’t play WvW together
Worth noting for newer people, some core break bars are on the old defiance system known as unshakeable -
The tooltip on these bosses (Mouth of Zhaitan in the story is one example).
"Gains defiance when targeted by crowd-control skills. Blind is 10% as effective. Weakness and vulnerability last 50% less time."
Note Vulnerability is not a regular Crowd control for proper breakbars
Wow! I've been playing since before they introduced Defiance Bars and still did not know you could mouseover it for information
Really loving this series as a returning player out of the loop, awesome! Question I've been wondering: how important is buildcraft in GW2? Should I follow build templates or try to make my own builds?
Since no one has replied yet, stick to meta/follow other builds for first getting into group content like fractals and raids, but in open world try anything since you’ll likely be solo or enough other people will be around that your damage won’t matter as much as in an instanced group.
1:35 what's the addon that shows damage taken on the right?
Huh... As a long term player didn't expect to learn anything from this one, but I had always thought immob was a hard cc - now I know better!
Eh, it's in the middle ground. Think of it how you like. Sometimes it's easier to pop a stubreak than a cleanse, which do we consider a harder CC there? It doesn't really matter.
It's not a truly binary system is all. There's certain gradients of "hardness" on the CC scale, depending on their individual effect.
Also different CCs feel harder or softer based on what environment you play in. In PvP f.e. an immobilization arguably feels "harder" than say a daze, because daze doesn't impair you movement and especially your dodge.
Sice the terminology is mostly shaped by its PvE application and the differentiation of its effect on breakbars in particular (singular distinct hit vs. over time effect) this categorization has been established.
An important difference between "hard" and "soft" cc (for open world content) is how easily 100% uptime of soft cc is maintained on an enemy. Fear and Taunt technically 'soft' against the defiance bar because they stack time and are not instant, however, their duration and sources are such that, you will not see them being continuously applied even in large group content and they can be seen as hard(er) CCs. Many open world champion and bosses will have 100% uptime of most other soft CCs on them. In that case, your additional soft CCs will do no extra break bar damage. That is why it is important to carry a few hard CCs in your kit for this content. Soft CCs work well if you are soloing something, but in large group content they become much less relevant (adding 2 more seconds on top of 10 seconds of cripple means little, also there might be a duration cap so it could mean nothing at all.).
this actually might be funny but i found that the mordramoth fight/s were actually good at learning CCs, and i always recommend the wiki page for ppl.
I never really understood this mechanic up till now. and i've done strikes, T4 fractals etc.
I had to come back to this today because recently I watched vids on Sirens Landing story achievements that other people had posted and they described the defiance bar as "Green" and I was like: ".... wait What?!"
So watching this I hear you see & say "Blue" like I do, and so I can only conclude some of the other GW2 content creators are slightly colorblind. I googled this and apparently it is one of the more common mild colorblind traits for people not to be able to tell their blues from greens. People that have this condition are called Tritanopes. Maybe this is a pointless comment but I found it fascinating and felt like sharing. :)
Explain how the chrono wells work, i’m tired of people spamming dodge to get out of them
this. We need a video on this
Chrono wells hit "normally" 3 times, and then hit again a 4th time with an extra powerful effect. The "tick" the wells are on is denoted by the position of the clock hands within the well.
Well of Action: Ticks - damages and slows enemies. Final - grants quickness to allies.
Well of Recall: Ticks - damages and chills enemies. Final - grants alacrity to allies.
Well of Precognition: Ticks - grants allies aegis (as well as 1 stack of stability to the caster when first cast). Final - grants allies 30 endurance.
Well of Calamity: Ticks = damages, cripples, and weakens enemies. Final - deals big damage.
(Elite) Well of Gravity: First Tick - damage and knockdown. Second Tick - damage and float. Third Tick - damage and pull. Final - big damage.
For the first two wells, you want to either exit them right away, or simply have a condition clear handy. The third well doesn't effect enemies, so it's ignorable. The fourth and fifth wells are dangerous. Definitely leave them before the final tick.
I haven't played in awhile, but I guess I started to get confused by break bars when I'm playing the meta in tangled depths. Fighting certain chak bosses and being told NOT to cc by other players when the bb pops up. Why is that a special case? Every since then, I've always wondered why that break bar is so special? Anyone care to explain? Does this apply to anywhere else?
Chak Gerant stays in place during the fight most of the time, its very easy to DPS the boss down. If you get the break the bar , after it recovers, the gerant will proceed to run around wildly. So its harder to keep them in place to stack damage. Also careful of the donuts that spawn around him .
There are a few other fights to think about too like Dragon Stand. The mouth of mordremoth will have 3 sets of breakbars, after the 3rd one i cleared, they will continue onto the next phase of the fight. If you save the CC "for the third bite", this means people can get their damage in (also people flying across with the bombs have time).
If this is done well, you can get most of the bosses health down and not have to do as many island phases.
It's a special case because it's badly designed. You'll know when you're in a special case because people will be shouting it in map chat as you yourself saw, so don't worry! Gerent is the only one I can think of right now, too...
Awesome! TY for the explanations. Haha, have to admit that since then I've always been like so are we smashing this bar or no?
Other case being the burn phase in the last Dragon Stand meta, by not CC-ing it extends the burn phase basically.
Should this be labeled as part of your new player quickstart guide series?
thanks man, clear, concise, direct to the point. Awesome :)
See a break bar, use cc skills until its broken, dps. :p I love it on Ranger tbh, having a taunt plus shortbow stun does almost enough to break most solo break bars already, yet alone other forms of cc you can dish out. Too bad they all do 1 damage in wvw ;D Thing is though, I am glad for vids like this, more people do need to know that CC is better then damaging most of the time against almost everything in the entire game. Especially in area's like Domain of Vabbi where you have to or you fail the events
As a Vet, who plays GW2 semi hardcore (doing raids on and off, depending on the current LFGs and what they search for), it always hate the fact, that you don't know how much Breakbar "HP" the boss has and how much your cc deals, at least not in-game. You have to play a lot to get a feeling for it and there will be still some uncertainty.
For example I couldn't tell you if a 1 sec knockdown deals more cc dmg then a 5 sec chill and 5 sec cripple. The only thing I know for sure, is that if you want sudden/fast cc you should use hard cc.
Jealous of the black moa. Meep the Second was my favorite during Dragon Bash
Combo fields and their relevance to buildcraft would be a useful tutorial. The whole concept and the mechanics tend to elude newer people, especially due to a lack of an in-game guide.
Didn't a somewhat recent patch say they were changing the icons of all CC skills to be purple like the stun/daze? Or did I dream that.
They did, and then it never happened.
Too bad, that. I would think that if they standardized the coloring and made it the same color as the break bar, it would help
I think colouring is the exact reason it may have got pulled. They mentioned it was going to be purple which does not allign with the breakbar. They've also got to consider colour blind players. Perhaps theres another method. Perhaps the Breakbar icon (looks like little dragon in a white box), or even just the letters "CC". A visual depiction that isn't just colour coded tends to help more. Then youve got to consider tooltip clutter.
I think the game would still benefit from a tutorial on top of this though. Get people from both sides of how we learn through playing.
I'd say the fractal golems are a better option, fiddly as they are.
no dolyaks were harmed during the recording of this video
Should they add practice dummy to home insances
I'm not the target audience, so I can't know exactly how helpful they are to actual new players, but I do think they're well made and to the point. It's a good series.
This video was SUPER helpful! CC/break bars aren’t that scary anymore! XD
i could use a decent tutorial on how best to check my DPS (vs what you'd see listed on various build sites)... i like to play off-meta builds but can't always tell how they compare (especially if they use a lot of AOE).
@Mark thanks, I've done the golem before and have read up on it a bit, but wouldn't mind reassurance from a tutorial (and think others might be interested in the same since some stuff is easily overlooked, like food and utility items/buffs, etc used during measuring)... I'm also curious about how the numbers match up for aoe vs single target attacks (since a golem is a single target)
Knowing that you have to reduce that blue bar is great ..... except when it comes to the group event Engage Kralkatorrik at Dragonfall.
First time I arrived there I was part of the group engaging the Branded Riftstalker Matriarch, I was yelled at for actually attempting to break her breakbar, told to delete my character etc. by elitists.
No one over told me that the idea on that boss was to cheese it by ***NOT*** breaking her breakbar, how in the hell was a new player supposed to know that ???
This video was really helpful, Thank you WP!!
Been playing since beta and still have no clear understanding of how the map bonus and participation works, aside from "play more events and you get more stuff"
Why are his keybindings for skills mostly ellipses?
What's that dps overlay? Is it arcdps?
I would like to know too - I'm a returning player and that looks interesting.
I think it's this one he describes in this video, plus ArcDPS with new font: ua-cam.com/video/h_khkddu8dY/v-deo.html
Casually been playing for 6 years and I didn't know this.
No Dolyaks were harmed in the making of this video
Blue bar = Use CC skills
Orange bar = Use damaging skills
It's weird, the game mentions "crowd control" but doesn't actually list these conditions anywhere. I wouldn't particularly say it's an intuitive name. Quite a simple thing that could be taught that would save people so much pain. Ive not actually seen this in other games ive played, and i imagine gw2 as quite a friendly starter game for some people.... peopel can't pick this up just through playing and reading tooltips.
If there is no tutorial as such that the game would benefit from more charts to show this. Or even just boons / debuffs without the need to have them mid fight
There are a few points in tool tips and one pop up that happens (for new accounts only now) that explains things that can affect break at. I believe in tool tips conditions that affect them are also highlighted differently. Chill, fear, knockbacks knockdowns daze stun pull push, etc.
but then again theres also conditions like vuln that dont affect it. I imagine a lot of people also just shrug off the level up stuff as overwhelming. This info cannot be recalled either. I dont think theres anywhere ingame that even used "Crowd Control" outside the breakbars tooltip.
Out of the tooltips for the actual skills, i dont think there is anything on them that states they affect breakbars. Knockdowns just a simple grey icon. Other debuffs and usually red but its not consistent.
@@_Banjo_ The game teaches you nothing, which is a big problem for overwhelmed new players. There is so much depth in this game and its all hidden.
Loving the content for new players. Even as a veteran who knows 99% of this already. :)
Please explain Interrupts. They are very important in sPvP and useful useful in PvE. They aren't the same as Defiance bars.
Love how clear and complete this is- thank you!
did anyone else receive an email survey from anet quizzing you about a game mechanic and then asking how you felt about the system?
In my opinion people who after playing for a while didnt deduce what this blue-greenish bar that disappears after using skills with certain effect for, then im afraid it should stay this way. You do cc until the dude is stunned, case closed. Its simple enough to notice and if you cant then youre the reason behind adding giant arrow pointers on the hud so chinx and kids wont get lost in vast and endless world of starting maps
Please WoodenPotatoes, I have a hard time helping my friends understand which effect areas are friendly and which are bad, please I know this is very easy to understand, but I am not so good at telling my friends what it is difference between my skyscale dismount skill fire ring and an enemy fire ring.
Red ring around it=bad. No red ring=probably safe.
This is an excellent resource to link to new players
Wish this came out during mario. Being able to consistantly do 70% of the defiance bar solo but failing overall to break it because the 13 other people with you only contribute damage kinda blows. CC increases your damage. Break the bar and git fat numbers.
Some Dungeon breakbars are broken like the one of Lupicus, i think that will confuse new players
Yeah. The ice worm he was fighting in the video also has some weird interation with its inherent immunity to knockback and pull because worms in general can't be moved like that...
I say this often, but I didn't realize the relevance of this mechanic until I ran across those inmunity bugs in HoT on my THIRD character.
You can brute force your way around the mechanic 95% of the time.
Poorly implemented and poorly explained mechanic imo.
I feel like the meaning of the grey breakbar is still not explained clearly. There should've been a clear statement like "when the breakbar is grey this means..." and then what it actually means which I still don't get even after having seen that grey bar a million of times in game :( it was really a frustration for me watching the video from start to end and realizing that the grey break bar is still an enigma for me when it was basically the only thing I wanted to learn from the video. I've even watched that final section several times but still not sure: when it's grey the damage is full? or increased? or reduced? or the enemy is immune?
As a rule of thumb: "Hard" CC is things that completely stop your combat abilities, "Soft" CC just makes you weaker
It is so confusing that this even needs a video. :(
well shit, this is the first time i hear about breakbars.. been playing for ages
love you so much every day
The scrolling text on the right side.... how? haha
Awesome thanks!
Why do players not have defiance bars?
any news on if the customer support will ever be back?
1min into the vid: "Nooo, don't teach people about Point Blank Shot! The bane of the open world!"
But then again, it's educational, so he gets a pass I guess
If someone has been playing since launch and still doesn't understand CC skills then that means they're not actually trying.
This is helpful, thank you!
When to dodge is the thing that confuses me the most.
Dodge when there is an attack about to hit you that you really don't want to get hit by.. It helps to know fights beforehand, but usually big attacks are fairly telegraphed.
@@Razor4884 but during the animation? Does the damage go out as they swing? What about the rings that people use that knock people down.
@@Spartan1337noob The whole dodge animation is basically invincibility (an i-frame). It lasts 3/4 of a second (that's 750 milliseconds. a huge window). You want to have said i-frame active when a skill would have hit you. You can get an idea of when skills hit you by seeing when you lose health or are inflicted with conditions or are CC'd relative to the incoming animation. I'm not sure what rings you are referring to, but I'm guessing they're ward-skills that can't be dodged through. For those, the solution is the stability boon.
@@Razor4884 When the bosses do the pulses out from them that knock you down and push you away. Every so often when I try to dodge through them they still knock me down and push me away.
@@Spartan1337noob Either try dodging so you're in the dodge animation before the wave reaches you -- and dodge into the wave to maximize securing safe space. Or try jumping the wave in the same fashion.
Combo fields.
i have 3k hours and did not know about the fire djinns dont get their fire armor back
*facepalm*
Fine I'll do it myself.