Which Mario Kart 64 Tracks Can Be Scaled The Lowest?

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  • Опубліковано 22 жов 2024
  • Ігри

КОМЕНТАРІ • 269

  • @OverKart64
    @OverKart64 4 роки тому +249

    Without looking too hard at the data values, I'd guess the camera crashes on Rainbow Road from it being located so far under the map when multiplied. Most courses don't have nearly as much of a height variance as Rainbow Road does, and I wouldn't be surprised if the camera is just giving up when it's located that far off along the vertical axis.
    Great videos as always! Love seeing your work.

    • @Snooplax
      @Snooplax  4 роки тому +35

      Thanks, that would make sense for rainbow road crashing

  • @toastkirby
    @toastkirby 4 роки тому +226

    Sherbet Land was a whole new experience. It felt like a heavenly experience to just watch it.

    • @ughcreature
      @ughcreature 4 роки тому +14

      it reminds me of this old mkwii custom track
      ice track, huge walls everywhere
      but the penguins are also giant

    • @angryhobo212
      @angryhobo212 4 роки тому +13

      If anyone wants a timestamp, it's 20:35

    • @bruhthecommenter1664
      @bruhthecommenter1664 2 роки тому +6

      I wish there was a way to sorta drive up really tall hills sorta like anti gravity it'd be really cool in some of these tracks

  • @saturn_rabbit_94.
    @saturn_rabbit_94. 4 роки тому +191

    31:24 There are invisible porcupines on the track.
    That's why Mario kept spinning out. No theory.

    • @Snooplax
      @Snooplax  4 роки тому +37

      That makes perfect sense I was so confused when that happend!

    • @XaneMyers
      @XaneMyers 4 роки тому +9

      Why do the invisible penguins and porcupines in this game work like the "infinitely-tall" demons in Doom? I'd expect more accurate collision detection from a 3D game like Mario Kart 64

    • @Raspberryfloof
      @Raspberryfloof 4 роки тому +22

      @@XaneMyers It might have been for performance reasons? Mario Kart 64 was a very early 3D Nintendo game, and most of the objects and characters were rendered as 2D billboards. The game couldn't even run its music engine in 3P/4P mode!

    • @hi-i-am-atan
      @hi-i-am-atan 4 роки тому +4

      @@XaneMyers why would you expect a 3d game to have more accurate collision detection than a 3d game? that's kinda like expecting 10 to be more than 10
      like, really, mario kart 64 was only 3 years after doom, and it had polygonal rendering of huge open courses that include sloped surfaces, complex 3d collisions for a lot of objects ( complicated further by those aforementioned sloped surfaces ), ai that isn't just bouncing around like a bunch of angry pinballs, _and_ a _huge_ amount of sprites stored in memory because the racers have an _absurd_ amount of angles despite just being sprites. that's an incredible increase in the amount of processing for each frame, and full 3d collisions for obstacles that the players aren't going to ever be jumping over in normal gameplay doesn't really make any sense, so why increase the load on the n64 for literally no gain?
      when it comes down to the programming level, games aren't 2d or 3d or anything like that. object positions are just numbers floating in computer memory, and _every_ single facet of how they're used to simulate spatial interactions is decided by the human-written code. so, there's actually no reason to expect a 3d game to have its dimensions act like _our_ three dimensions, because they're not. most games just do a good enough job of convincing you that they are, even if they have glaring holes if you look too closely at 'em

    • @XaneMyers
      @XaneMyers 4 роки тому +4

      @@hi-i-am-atan I consider the original Doom more of a 2D-3D hybrid. Most of it is seemingly 3D, but demons and objects don't have a height, just like Mario Kart 64 here. You can't jump over one or you'll be stopped by the object way below you, for example.
      I'd expect Mario Kart 64 to behave closer to GZDoom (which I consider closer to "3D") or a source port of Doom that gives objects proper height, so they can't be collided with way above the actual object.

  • @zinklian1899
    @zinklian1899 4 роки тому +48

    When I was little, I used to get dreams about this game. Courses would be made up in my head as the race went on and this feels just like that. It’s such I weird feeling but I love it so much. Thank you.

  • @seafarerpixel9860
    @seafarerpixel9860 3 роки тому +18

    I think you might've forgotten x-1, x-0.5, x_0.25, etc. of Banshee Boardwalk. We don't know at what point the jump disappears!

  • @noblefatass26
    @noblefatass26 4 роки тому +65

    Not gonna lie, Moo Moo Farm has never looked more fun or interesting to race through.

  • @8SomaCruzes
    @8SomaCruzes 4 роки тому +39

    16:26 "Maybe we can drive up this green thing" That's grass, Snooplax...

  • @itsCbomb
    @itsCbomb 4 роки тому +25

    Choco mountain on -5 looks like a really good creepypasta setting, with the fog and thin road. Probably my favorite looking on

  • @allovas
    @allovas 4 роки тому +63

    I would have like to see Wario Stadium without skips too, like what's the closest value to 0 possible.

    • @Snooplax
      @Snooplax  4 роки тому +16

      Yah it would probably be a small fraction maybe around 1/16

  • @enid9911
    @enid9911 4 роки тому +15

    I love Toad's Turnpike's skybox.

  • @waffle5422
    @waffle5422 4 роки тому +35

    27:39 *LET'S LET'S A GO! LETSLETSLETSLETS LETSLETSLETSLETSLETSLETSLETSLETS A GO! L E T S A G O*

    • @dld493v2
      @dld493v2 4 роки тому +2

      Mario's about to try to BLJ with his kart.

    • @MrNinjaFish
      @MrNinjaFish 3 роки тому +1

      when you browse reddit too much

  • @Solibrae
    @Solibrae 4 роки тому +33

    This makes some tracks look like they belong in F-Zero X.

  • @nngnnadas
    @nngnnadas 2 роки тому +16

    for the ones that weren't possible at *0, I would be intrested in how close to zero can you take them, as much as the gameshark percision allows.

  • @katepuddings2
    @katepuddings2 4 роки тому +23

    I wish I could've seen short peach's castle in Royal Raceway. Would've been mega cursed

  • @paulnovacek3715
    @paulnovacek3715 4 роки тому +15

    18:41 "Heehee! I got it!" * proceeds to tumble to his doom *

  • @saturn_rabbit_94.
    @saturn_rabbit_94. 4 роки тому +16

    7:37 Having a X-.5 Luigi Raceway softlocks Mario Kart.
    34:10 Having a X-3 Rainbow Road softlocks Mario Kart.

  • @four-en-tee
    @four-en-tee 2 роки тому +6

    So wait, why can't Frappe Snowland be completed at x0? It feels like he just didnt test it at all, unless he did off screen.

  • @EvilApple567
    @EvilApple567 4 роки тому +4

    Sherbet Land reminded me a lot of level 2 in Shadows of the Empire lmao. Also congrats unlocking Top Ride mode w/ Rainbow Road

  • @Stout936
    @Stout936 4 роки тому +5

    This is such a fun series. I need to see if this works properly in split screen

  • @jazzabighits4473
    @jazzabighits4473 4 роки тому +11

    It's weird the courses that softlock in this are ones with moving enemies like Chomps in rainbow road and porcupines/hedgehogs in yoshi valley. I wonder if they're classed as different things to the gophers in moo moo farm (which didnt cause a softlock in either of your videos) or flower plants (the ones that stretch up and down and you spin if you run into them)

  • @bigbangbot-SuperSqank
    @bigbangbot-SuperSqank 4 роки тому +16

    Could you scale Kalimari even lower if you take the train track?

  • @G0on
    @G0on 4 роки тому +11

    You have that rare quality where I feel like you could do anything in a video and it wouldn't be boring.
    Are you considering doing Smash Bros Melee break the targets with unintended characters?

  • @purplesam2609
    @purplesam2609 4 роки тому +1

    I'm used to playing Royal Raceway in MK8. Seeing just how plain it was on N64 both impresses and disturbs me. I'm impressed with how far we've come, but, like, WOW

    • @squeallymaniac
      @squeallymaniac 8 місяців тому

      MK8's Royal Raceway sucks, you can't even drive around Peach's castle

  • @doopness785
    @doopness785 2 роки тому +6

    It’s a shame that every cup has at least one track that can’t be done at a negative value. It would be fun to see all the npcs in negative tracks

  • @yugodeandrawirayudha4908
    @yugodeandrawirayudha4908 4 роки тому +15

    Imagine if 3:22 was a real obstacle in a track
    edit: i forgot that koopa beach exists

  • @WilfredCthulu
    @WilfredCthulu 4 роки тому +12

    "WOOAAHHHOOOOAHOO WOAHWOAHWOAHWOAH WOAHHHOOOOAHOO!" - Mario

    • @oggyandthecockroachesoffic3751
      @oggyandthecockroachesoffic3751 4 роки тому

      I’ve gotta tell you.
      1. Absolutely no one has comment on You for 2 weeks.
      2. You need to play sneaky Sasquatch. It’s a really good Apple Arcade game. 3. If you want a car the price ranges are 250 coins,

  • @kackers
    @kackers 4 роки тому +15

    11:39 a scaling is a scaling, you can't stay it's only a half

  • @louiepikmin3184
    @louiepikmin3184 4 роки тому +12

    21:47 Invisible penguin crashes mario kart 64

  • @alexk1682
    @alexk1682 4 роки тому +2

    Absolutely loved the Mario kart scaling vids. Can you scale in the X axis? Also could you do these while using the mushroom boosts? Would enjoy just being able to see the full levels.

  • @bobsmith93
    @bobsmith93 4 роки тому +3

    I'd really like to see all tracks at -1. Seeing the y axis reversed without being super exaggerated would be pretty cool

    • @ethanlentzner9492
      @ethanlentzner9492 2 роки тому

      ua-cam.com/video/oz7K1QDzN18/v-deo.html
      He did that here.

  • @stanzacosmi
    @stanzacosmi 2 роки тому +1

    you know, it would actually be a cool concept to have courses mirrored like this, but fixed up, so it's possible to beat them.

  • @ragzard
    @ragzard 4 роки тому

    Those 2 videos were way too entertaining!
    I like the editing too. Good job.

  • @AutisticAl
    @AutisticAl 4 роки тому +3

    Are people competing to see what the highest scale track they can complete? I'd love to see those videos! Or even these tracks in online multi player!! 😆👌

  • @bobguy755
    @bobguy755 4 роки тому +1

    Ngl kalimari desert looks like a pretty cool track to race on. Change the name to something like kalimari hills and boom new track

  • @techformsmaster930
    @techformsmaster930 4 роки тому +4

    I want to see all of them scaled as close to 0 as possible! they're kinda like snes tracks
    nvmd it seems you already did

  • @spaceonisorceress4406
    @spaceonisorceress4406 4 роки тому +1

    These videos were really cool! Also you used my favorite Zelda soundtrack in this one. Subbed

  • @rassilontdavros3004
    @rassilontdavros3004 4 роки тому +4

    Did you try Frappe Snowland at 0.25?

    • @allovas
      @allovas 4 роки тому

      I think it would have been possible within the rules

  • @Extramrdo
    @Extramrdo 4 роки тому +1

    11:38 And that is Frappe Snowland completed in 0.5 A presses

  • @ephraimallen234
    @ephraimallen234 4 роки тому +2

    I love this mountain kart 64

  • @ZipplyZane
    @ZipplyZane 2 роки тому +2

    I think you should have a category for mushroom uses, as long as it only takes 3 for 3 laps.

  • @lilycreeper5246
    @lilycreeper5246 2 роки тому +1

    0:07 hate to break it to you, but 0.5 isn't a fraction, it's a decimal, ½ is a fraction

  • @princeapoopoo5787
    @princeapoopoo5787 2 роки тому

    Even with your perfectly acceptable explanation of how this works in mind, this video looks like some kind of horrific fever dream.

  • @cadcTV
    @cadcTV 2 роки тому

    20:36 Sherbet land sure was a magical journey, lmao

  • @gaming_bigfoot
    @gaming_bigfoot 2 роки тому

    22:03 "Yeah maybe no one will notice this mistake of going backwards"
    Regardless though these companion vids are pretty neat to see

  • @EBroxas72
    @EBroxas72 4 роки тому

    I really dig the N64 coffee table in the background.

  • @teve20
    @teve20 4 роки тому

    It would be cool if you could scale modded stages for this game, although I guess there'd be way too many to do haha also just bought some merch, can't wait for it to arrive! Love the uploads

  • @rassilontdavros3004
    @rassilontdavros3004 4 роки тому +4

    I think that this goes to show _why_ the track scaling feature was scrapped. They realized there were no possible values you could scale _all_ of the tracks to and still have them all beatable- or at least no values far enough away from 1 to even matter.

    • @magiclapras
      @magiclapras 4 роки тому +1

      Yeah. I think the absolute lowest you could go would either be 0.5 or 0.75, assuming it's one scaling for all tracks.

  • @samk8005
    @samk8005 4 роки тому +4

    x0 basically turns it into Super Mario Kart.

  • @UltraVioletLite
    @UltraVioletLite 3 роки тому

    nobody:
    the pre-video Zillow ad: wow susan has a lot of personalities.

  • @DJWarwing
    @DJWarwing 4 роки тому +1

    **Me as a father**
    Son: "Hey dad, I got top of an internet leaderboard on Mario Kart 20! I'm a MASTER"
    Me: **twinkle in my eye as I load up the Gameshark on Mario Kart 64**
    _"Oh, you don't say, son?"_

  • @Spearmph2
    @Spearmph2 4 роки тому +2

    These look super cool!

  • @solcario2
    @solcario2 4 роки тому

    Royal raceway at 0.5 is some straight up toad warrior shit with that jump

  • @spy.re-drobe20
    @spy.re-drobe20 4 роки тому +1

    thanks for the video, it's almost like you planned the kart's to fall into an abyss(10), ha ha

  • @franciscodelico
    @franciscodelico 2 роки тому +1

    What about Kalimari Desert with the train tracks alternate route? Surely, you can get it much higher with that

  • @moronribbons5774
    @moronribbons5774 2 роки тому

    I was definitely expecting this was going to have all the levels scaled to have lower y variation, like how luigi raceway turned out. Does make me curious what all courses scaled to be flatter would be like though.

    • @AstaryuuGaming
      @AstaryuuGaming 2 роки тому

      Scale everything to like 1/16x and run a SMK texture pack, nobody’s gonna know

  • @radornkeldam
    @radornkeldam 4 роки тому +9

    So, if you set this to 0 you have classic flat mario kart?

  • @shoopdawoop76
    @shoopdawoop76 4 роки тому +2

    What are the odds I find this video right after watching prequel to this one? Great videos!

  • @borisbeloudus2691
    @borisbeloudus2691 2 роки тому

    DK Jungle Parkway can be done at X0.5. You just have to jump off the boost at the right time

  • @PalidFingers
    @PalidFingers 4 роки тому +2

    27:14 Bowser castle could probably go to 0.25.

  • @G44Gonzalo
    @G44Gonzalo 4 роки тому +1

    Please do a video with all at X0 or very similar, that’s so cool and interesting!

  • @sondi2123
    @sondi2123 2 роки тому

    i would love to see people Speedrun these versions of the maps.

  • @Charlotte-gg4fb
    @Charlotte-gg4fb 4 роки тому +2

    Would be fun to see a whole grand pri played this way

  • @sagacious03
    @sagacious03 4 роки тому

    Great video! Like your thoroughness! Thanks for uploading!

  • @StickFiguresMaster
    @StickFiguresMaster 2 роки тому

    Choco mountain at -5 looks just so awesome, a big chocolate crust to wheel on 🤣🤣

  • @Vocaloid-English
    @Vocaloid-English 4 роки тому +3

    Would have been interesting to see some of the levels at 0.25x

  • @ailingstar8856
    @ailingstar8856 4 роки тому

    Fungus cup:
    Luigi Loop
    Moo Moo Canyon
    Koopa Dunes
    Kalimari Mines
    Pyro cup:
    Toad's Highway
    Frappe Tundra
    Choco Purgatory
    Mario Valley
    Astro Cup
    Wario Pit
    Sherbert Peak
    Royal Runway
    Bowser Bunker
    Secret Cup
    DK's Jungle Pathway
    Yoshi Labrynth
    Banshee Bridge
    Rainbow Avenue

  • @chase6902
    @chase6902 3 роки тому

    Alternate names for these "new" tracks:
    SNES Luigi Raceway
    Moo Moo Mountain
    Koopa Kanyon
    Kalimari Hills
    Toad's Bridge
    Frappe Snowflats
    Choco Path
    Mario Circuit 2 (idk)
    Wario Dirt Road
    Sherbet Peaks (Heaven)
    Royal Road
    Bowser Jr. Castle
    D.K.'s Jungle Parkway
    Yoshi Valley (but you're in the valley)
    Banshee Board
    Rainbow Road (Easy Mode)

  • @RmsTitanic59
    @RmsTitanic59 4 роки тому

    Now this is fun

  • @doctordothraki4378
    @doctordothraki4378 2 роки тому

    14:01 How Mario sounds like when he is excited

  • @Loskythecopydog77
    @Loskythecopydog77 4 роки тому

    I'm not seeing this happen but are you planning this for other Mario Kart games if they do have a scaling cheat code?

  • @groszak1
    @groszak1 2 роки тому

    You should do upper and lower bounds for both endpoints of each of the ranges so that the biunds can be tightened later.

  • @fnln3011
    @fnln3011 2 роки тому

    Actually the flying cows tipped me off to it being cursed moo moo farms

  • @tomc.5704
    @tomc.5704 4 роки тому

    I would have liked to see frappe snowland at -2 and 0, even just clips to show why it wasn't possible. It would look cool!

  • @stockicide
    @stockicide 4 роки тому

    Cool video concept. Thanks!

  • @joshylord
    @joshylord 4 роки тому

    I'm glad I found your videos. So cool 😎

  • @laura-ni8ym
    @laura-ni8ym 4 роки тому +1

    2:50 What is that wall texture infront of you?? I've never seen it in MK64

  • @noname-jt6kl
    @noname-jt6kl 2 роки тому

    It's interesting how Kalimari desert was the best for both scaling up and down.

  • @Octorber13
    @Octorber13 4 роки тому

    Love how the banshee track completes the bridge to show that it was a broken bridge

  • @LoneWolvezMontages
    @LoneWolvezMontages 3 роки тому

    Hi I don't know if I'm just stupid or what I can't figure out what you put for the last four digits of the game shark code can you please explain in either a video or in the comments how you come up with the multipliers

  • @That1PlaceBehindTheBush
    @That1PlaceBehindTheBush 2 роки тому

    13:58 wooaahaahoo-wooaahaahoo
    **continues driving up**
    woo-woo-woo-woo-woo-woo-woo

  • @02HARMAE
    @02HARMAE 2 роки тому

    It’s literally 3:43 AM and I’m watching this, I’m down

  • @camdenone7847
    @camdenone7847 4 роки тому

    man I love this kind of stuff
    you should do this with Double Dash and Wii

  • @lilycreeper5246
    @lilycreeper5246 2 роки тому

    2:54 technically that was a tiny hole, the size of a hope is it's width / area

  • @thefellow3j
    @thefellow3j 4 роки тому

    That curve in Mario Circuit...

  • @the10ofdiamondscard
    @the10ofdiamondscard 2 роки тому

    Oh damn i thought this was going to be a joke like "Haha all the tracks are flat" but this is cooler

  • @WreckSeven
    @WreckSeven 4 роки тому +1

    You've gotta try the 0.5's at 0.25... for science!

  • @TomDonnan
    @TomDonnan 2 роки тому

    Good video. I don't understand why when you set it to 0 scaling it isn't like playing it normally. What do you set it to to get it to play as intended?

  • @Shog64
    @Shog64 4 роки тому

    I love this series

  • @MarillMau5
    @MarillMau5 4 роки тому +1

    How old are you? im just wondering because your work is on the n64!

  • @MoonDeLaAxel
    @MoonDeLaAxel 4 роки тому

    Could you Minturbo around the bend for that jump and hop at the very end in x0 Bowser's Castle?

  • @NormalLunk
    @NormalLunk 2 роки тому

    Cursed idea, but would driving the derivative or integral of each track be possible? If so how many integrals could you go?

  • @PXKMProductionsGaming
    @PXKMProductionsGaming 4 роки тому +1

    What would times 0 even mean in this case? Logically, wouldn't that mean the track ceases to exist? Cause times 1 would be normal.

    • @kingbill8155
      @kingbill8155 4 роки тому

      No times 0 would actually mean the track is completely flat like in Super Mario Kart

  • @matheusgrossi8257
    @matheusgrossi8257 4 роки тому

    This is what Mario sees when he smokes a Mushroom...

  • @TheTrueAltoClef
    @TheTrueAltoClef 4 роки тому +1

    Technically you're using the smallest negative number possible

  • @liamtheechidna461
    @liamtheechidna461 4 роки тому +2

    3:19 that looked like quicksand to me

  • @techformsmaster930
    @techformsmaster930 4 роки тому +1

    the narrow path isn't the fastest, its the one with the small bridge when you go to it at the left side of the first turn

  • @duckbert3314
    @duckbert3314 2 роки тому +1

    does anyone know why Luigi's Raceway softlocks? is it because of the interections?

  • @kingkrispy5289
    @kingkrispy5289 4 роки тому

    30:32 dad driving in the desert be like

  • @nathanielhermason5488
    @nathanielhermason5488 3 роки тому +1

    Actually, -0 and 1/64 is the lowest when racing at luigi raceway.

  • @danhenry8163
    @danhenry8163 2 роки тому

    Would it be possible to play Grand Prix mode with it upscaled like this or would it just softlock and be unplayable