19:27 There actually IS somewhere for you to go here! If you go on the leftside of the bridge, there lies a firework on one of the islands on the edges which brings you to the end of the section - clearly a well hidden secret!
W H A T I had no clue. Best part about making these vids is learning all this stuff I missed haha. Thanks for pointing that out! (and the comment, appreciate it!)
My favorite part about these level analyses is definitely how the camera plays into the experience. Probably because it’s a Sonic game and you’re going super fast, but I’ve never acknowledged the camera’s movements even if I’ve probably subconsciously noticed them and let it influence how I felt about the level. Thanks for sharing all of your observations with us!
I’m glad I’m not the only one who really enjoyed this level and getting through to the end just to get an E-Rank and hear that off key main theme play. Never in my life have I had a game laugh in my face and call me trash like that before, I love it
At the large boundry bridge, if you run on the water and keep running the second island with that large building on the left, there is a firework that you can take to skips the entire section
I think Planet Wisp Act 6 has some of the coolest camera position-y stuff in all of Colors, the start with that "dark indoors to bright outdoors" effect that's also in act 4, the way you can see the alternate path while heading to the first enemy homing attack chain, the way you can briefly see the pillar at the end of the level and the planet's tractor beam at the peak of a grinding loop-de-loop, its so cool and i'd definitely recommend it for a future video!
I think Eggmanland would be a brilliant level to analyse, such a divisive level; one of my favourites of Unleashed; represents a lack of hand holding that is a far, far cry from any Sonic Game from Generations onwards really - as someone who loves the sonic games for their high skill ceilings, among many other things - I'll never forget the level that really pushed what I had learned in the game, for reasons that, unlike in some of the more brutal stages of 06, felt mostly fair, and very much adaptable. The atmosphere too, absolutely menacing, like any level in a world where Eggman won would be
Hoooo man, if you asked me months ago I would've said NO WAY. But after digging more into Unleashed, I'm starting to come around. Feels like one of the most purposefully challenging levels in all of Sonic, it's shocking how difficult it is compared to all the other levels in Unleashed (not a bad thing imo). It wasn't even on my radar for this series... but I guess if I'm doing them all, right?...
This is some Egoraptor Megaman X levels of game design analysis. I would have never thought for a second that stuff like the eagles representing the height sonic is at or the light on the wall highlighting a jump were details that the game devs took into account to help guide the player through the level. This is an INSANE amount of analyzation that manages to perfectly explain what about the boost formula makes it so appealing and thrilling in games like Unleashed and Generations. keep making these videos man, they are genuenly some of the best sonic videos I have seen.
Rewatched some Sequelitis recently, and realized I kinda copied them lol. I probably made these videos in that style instinctively because I watched them so much when I was younger. They def rubbed off on me, love those videos. Fun and informative! Thanks for the comment!
Your Rooftop Run video is what introduced me to your channel, and I LOVE the idea of covering Unleashed and Generations levels in the future (as those are my 2 favorite Sonic games, Unleashed slightly on top) and my favorite level in the entire franchise is Jungle Joyride I loved the asthetic and music, but the more I played it (trying to get all S ranks) the more I loved it, to the point that it's become the level I've spent the most time speedrunning to better my time (4,23 for now), and because of that I instantly knew what you meant by the music synching when leaving the docks I would love to see it covered, especially with both of these level analysis being so detailed and fun to watch, giving it some representation In any case, I'll be happy whenever it comes, keep up this video idea, I love it!
Jungle Joyride was the first day level I ever S ranked... also the first country I fully S ranked. When that video comes... prepare yourself. I will NOT shut up. Anywho, thank you!
I love in depth videos of individual levels like these, really excited for the rest you manage (given these probably take a lot of effort) to make! Some random notes: For the large boundary bridge there is some purpose to the open area, at least to the left side where there is a firework which as a safety net to those who fall off the main paths. Given how the drift works in unleashed I assume the area was so big to allow players to make U-Turns on the water; the drift also replenishes the boost gauge so theoretically you could stay on the water for eternity if you really wanted to. I find it a bit of a shame you didn't give mention to Dragon Road act 1-2, there I find the snappy movement and anticipation of the Unleashed-hop really benefits the chaotic and brutal level design changes of the first platforming section. All of it timed to be completable in only one cycle if done flawlessly, it's great. That said though the final platforming section in 1-2 put me in the psych ward. Rlly happy to see someone mention how in-sync the music feels with the levels, as you mentioned it can be pretty easy to find 'something' in music that is so fast, but it really adds to the experience. My favourite of these little moments has to be the saxophone intro of Skyscraper Scamper and its sax outro during the skybridge ascent later in the level.
Hang tight on those bonus level mentions, the more I make these vids, the more I could see myself maybe tackling all of them + DLC per country, (aka an Adabat Adventure Pack video) as they're a bit shorter plus we'll have the OG level videos to compare on those Act 1-2 levels. Also originally for large boundary bridge, my hypothesis was that the extra space was used for Dragon Road Act 5, until I replayed that and things didn't match up lol. Glad I learned about that firework tho, because whenever I fall off the bridge I just tank it as a death. Didn't know I could save myself! Appreciate the comment dude 👍
Super excited to see more of these videos about my favorite Sonic game of all time. Unleashed's levels are insane with all the little details and these videos have really reinvigorated my love for it. Keep up the great work dude!!!
these deep dives really put into perspective how much care and detail the developers and the whole team put into a level we're going to blast through in like 4 or 5 minutes. love your videos, man, keep up the great work! :)
This video is SO good!!! I never realized how much work goes into the camera placement in Unleashed to make the gameplay feel as exhilarating as possible!!! I think it does a lot to help Unleashed's levels feel so fucking cool!!! This video further cemented my opinion that Unleashed's day stage level design is the best in the entire series. GOD I love this game AND this video!! AMAZING WORK!!!!
It's such a cinematic game, sometimes I can't blame them when they switch the camera around on me, I fully trust they're just gonna make me look cool lol. Thanks for watching dude!
YES. PLEASE. MORE OF THIS. This and the rooftop run videos are the type of videos Ive always wanted for sonic levels yet I could never find them. thank you!!!
I love how you focus on the little details it's so cool like the music in the beginning and the little tiptoe sound of sonic running on wood running to the music i thought only i appreciated these details
Great video again! Love the dissections and the analysis of how everything plays into the level rather than just any 1 thing. More of these'll be great.
I'm so glad you popped up for me. I was just telling my friend that Unleashed pioneered the modern 3D Sonic levels while he feels that Lost World showcases the best level design. I haven't played it yet so I've yet to see what Sonic Galaxy feels like. Your style of review was such a treat to listen to. I'm looking forward to more!
Honestly, I think you hit the nail on the head when talking about the "Patterned Platform" segments. I was never really a big fan of Unleashed's 3D platforming bits as well so it's nice to feel some validation there!
Thanks, I hope I explained myself correctly in that section haha. I think it would be fine if there were some apparent ways to speed through it for new players.
19:15 you actually missed something in this part of the level; if you boost left of the bridge and run along the water for a WHILE, there'll be a rocket sitting next to one of the tall shrines that takes you back to the main path. i actually didnt know this existed until i saw someone use it in a playthrough. i love all the obscure paths you can take in this game just for fun
These level analyses videos are very detailed and informative! I love listening to the ramblings in this video and anything said always keeps me interested! Cant wait for the next one!
I love the way you analyze level design, and that one moment at 22:32 totally blew my mind, I’ve been playing this level for years, over and over, and I never knew about that other path! I had seen the pillar and wondered if I had already gone there or not but now I actually know how to get there! I hope you analyze all the levels in unleashed like this, even if they’re all 3 hours long. This is my favourite game, it deserves it!
I only learned of that through speedruns, which prompted me to ask "how the hell would you naturally discover that??" Turns out an NPC literally tells you if you give him an item lol. The more ya know! Thanks for the kind comment, excited to tackle all of Unleashed!
One thing I love about this level (and a couple of other levels in unleashed) is the fact that this level acts as a way for the player to get comfortable with thier new ability (in this case the air boost) by having a lot of the levels shortcuts be accessible via the air boost as well as giving players sections where they can air boost with little to no time loss such as the starting ramp.
I love seeing those analysis of Sonic stages, I've learned a lot thanks to many of them, more than just the superficial level of having fun and enjoying the gameplay, finding why they're so engaging even in the most small ways possible in ways that you'll most likely not even notice but it will create a better experience and even unconsciously will make you happy and satisfied The things that you mentioned here about how the music drops at the start of the stage when you do certain actions like boost for the first time, quickstep or hit a dash pad Or what you said in the last video of Rooftop Run about the camera work when showing spectacle in Sonic games, and how they're so good in giving the right feeling, pointing the camera up to show how high something is, pointing the camera down to show how high you are, zooming out to show how big something is by showing a small Sonic in comparison, etc. This, and more things I've seen in more videos analysing things like this, like how in Sonic CD in Collision Chaos if your timing is right, the music will drop in the exact same time Metal Sonic takes Amy away and flees from the screen, or how in City Escape the song kicks in just as Sonic lands with his board on the ground, and the lyrics of the song comes as soon as the GUN lady stops talking on her radio Those details are just so cool
The City Escape drop is an all-timer, not only is that song incredible but they blast it at you in the best way possible. Once I get to City Escape, I got a lot to say about it lol. All great points, thanks for commenting!
The aesthetics of Dragon Road are pretty reminiscent of Kingdom Valley. The muted palette, the brick architecture, the cloudy skies, the large pools of water; some of the zones in Unleashed feel like they're revisiting level ideas from 06, which I find fascinating. Great analysis! I love how much you focus on the camerawork throughout the level. It can do a lot to convey the feel of the scenes, which is something that I think is weaker in Forces with its limited camera set up. Especially with how intimate it is with Sonic, really making you feel the speed of his running!
When they push in so close that we lose Sonic's feet in the shot, I KNOW they want us to feel that speed haha. When it happens in Dragon Road (at the start/on the rail) it's great, it also doesn't linger too long, it gives you just a taste while you're enjoying the speed, instead of looking out for obstacles. When Unleashed's camera adapts in that way, it's fantastic. Thanks for the comment!
No prob, seaside hill would definitely be a big one to take on, there's so many different path ways that I'm still discovering new ones now haha😂 that's what makes it an amazing level tho @@Ajakes
This was the perfect video to amp me up further on Sonic hype for tomorrow! I've been craving relaxing, positive sonic content and the way you appreciate what you're talking about, even if you don't particularly enjoy it is JUST the nice energy I've been missing from this fandom as of late! I'm just here for the fun vibes and drawings (which I appreciate how dynamic they manage to be even as fun doodles!) Idc what level you talk about next tbh (sorry for not answering the question rip), the analysis is so good I'll hear about anything LOL
HA that just gives me the freedom to pick, not a bad thing with so many great levels! I'm so pumped for SXSG (should unlock for digital owners tonight right? I'm beyond hyped). Happy to stay positive about Sonic, thanks for watching!!
unleashed is still one of my favorite sonic games, my sister and I only played the WII version so seeing what the other console versions are like is honestly super great! Seeing the analysis of just why is so good is just incredible idk seeing people genuinely get enjoyment out of it makes my teen self feel super validated
Dying to try out that Wii version of Unleashed. People keep bringing up their own comparisons in the comments, its great. Making this series is genuinely a thrill, so I appreciate the watch!
I clicked this first, but i went to warch the Rooftop Run video before this one, and I thoroughly enjoyed both, your style of analysis is really entertaining. As for Dragon Road, it's one of my two favourite Unleashed levels. I actually really like the brief 3D platforming interludes, I can see how they're a sharp break of the pace, but for me, I like the breather they give in between the fast-paced action of the rest of the level. If there's any other levels I'd love to see you look at, Speed Highway would be my pick for a Generations comparison, since I'm such a huge SA1 fan and all the callbacks in the Gens version are so well done. And for single stage analyses, I'd love to see my other favourite Unleashed stage, Skyscraper Scamper. I love just how much that stage has to offer, and how huge it makes Empire City feel
Thank you, and interesting to hear from someone who DOES enjoy the platforming interludes! Nice having a different perspective, ours are kinda swapped haha. Thanks for the suggestions too, both of those levels are fantastic, and some of the first that popped into my mind when making the series.
Can’t believe how fast you worked on this, the effort and detail is amazing. Still watching and loving it so much. As for another video, i see some others saying it, but I’d love to see jungle joyride and eggmanland, as they are very in depth with a ton of pathways and mechanics. Keep cooking!
Bro, your videos are insane! I hope you stop being underrated to youtube's algorithm so that you could shine here, you totally deserve it. By the way, the edit at 17:48 is so good and it must've taken some minutes to make 🥲
Definately one of the more eventful levels in unleashed. Fun fact there is a glitch in this level that makes him jump twice as far as normal. It's called chaser or interceptor glitch, if you restart the level during the giant blue interceptor chasing sonic, your jump becomes much further. This trick works for RR, DR, EC, JJ. It is very helpful for doing a 3d in 2d trick in the first 2 d section where sonic runs down the dragon😂
Man, I did NOT know about Professor Pickle giving you hints on how to find secret areas! I really need to see more of the oodles of side-content in this game! As for level suggestions, I would recommed you analyse the differences between the original Speed Highway and it's generations counterpart!
I did have a lil' gamer rage way back when thinking that spring was all luck. Then I did some research and realized a lot of the "luck" shortcuts actually WERE pointed out by Pickle. We owe that guy another Urn. Also WOOO SPEED HIGHWAY WOOOO i wanna do that one too
W upload. Just played SxS generations. I like the modern controls, but it just doesn't feel the same like how it was for when we all first played Sonic Unleashed. Luckily enough, they gave us "Legacy controls" (literally Unleashed controls) as an option. Went with that and it's such a dream to relive my childhood. 😭
Mania, followed by Unleashed were the first Sonic games I played extensively This specific level is the one that made me realize just how perfectly they captured the fundamentals of Sonic level design in 3D, and how that applied to the whole of the game. I feel that people who don’t see that are just too narrow viewed, they don’t remember what it was like to learn how to play Sonic, and that prevents them from learning new things with that same ideology. Sonic games are designed with a specific type of learning curve, Sonic Unleashed captured that perfectly in both its gameplay styles.
completely unrelated: 0:55 SONIC RUSH MENTION RAAHHHHHHH. unfortunate sufferer of dimps' bottomless pits, questionable writing choices, and sonic 2 special stages but everything else is amazing and cool and blaze is also there and the MUSIC! edit: oh i got to the part where you played back 2 back. technically another rush mention, i'm counting it!
Completing the docks in Jungle Joyride fast enough so that the song kicks off when you reach the mainland... probably my favorite example, it feels so good.
This video came out at the perfect time for me as I'm REALLY trying hard to not get spoiled on Shadow Gens. It's been rough the past few days but as of the time I'm writing this, we have only about 2 hours left until the Digital Deluxe version releases! I definitely agree that the boost games can get kinda annoying with tight platforming. I heard some people compare the boost games to rhythm games and in a weird way, it kinda works. The best boost levels are based on testing your reaction time and it's great when your run just flows together perfectly. Tight platforming basically halts your progression to do precise jumps with a moveset that isn't really built for that. This is also coming from someone who likes the towers in Sonic Frontiers, where Sonics moveset finds a really good balance between being precise and being fast. I'd love to see an analysis of Seaside Hill next in the Gens comparisons, Heroes was my childhood game after all and I'd love to see what cool level design references I missed like you did multiple times in the Rooftop Run video.
Sonic games compared to rhythm games is something I wanted to bring up but had no way of articulating well lol (maybe in a future vid) but, coming from a guy who LOVES rhythm games, I think that comparison really works with some of these boost games, especially Unleashed. Your route is essentially a lane highway and you're performing actions to the "beat" of the setpieces. I also will casually play levels in Unleashed the same way I play them in Rock Band, not for a high score, just to have fun / look cool. Levels have "solos" and "difficult choruses" the same way songs in Rock Band would have, but they're consistent if you want to play them that way. It's something I want to speak further on in a future vid. Thanks for the comment, was wondering if anyone was ever gonna bring that up and let me start YAPPING. Appreciate it!
These videos are super cool!! It's really amazing to understand how the game design makes some of these moments from the game feel so grand. When I play through these levels I'm subconsciously processing all of these things, but it's really nice to see them pointed out and explained so well. Also, these vids are showing me details that I've just never noticed when flying through the stages. Specifically, at 25:50 there's a spring right in front of the interceptor chase that I've never noticed. I really wonder how to get there now and I'm wondering if you noticed it but just didn't include it in the video.
oh my god you aren't kidding, there IS a spring there loooool, I NEVER picked up on that. I assume it would let you spring over the entryway to the interceptor chase, if you fell down during the jump? Windmill Isle has a similar strange hidden dash pad underneath the building where you circle the roof and take the zipline. Might have to go back and try that spring... Nice catch!
he missed the rocket shortcut at the bridge section 😢 if instead going on the bridge after the water section you go left and onto the 2nd island there’s a rocket where you’ll skip the section
I’m loving this series I really am. In fact I think this might be my current favorite series on UA-cam! It’s such a simple concept, talking about and explaining the level design of sonic levels. But it’s just so fun. Really keep it up! Side note: at some point do you think you could cover levels from the storybook series? They’re a guilty pleasure of mine
Thank you! You're getting in on the series early, let's see how far we can TAKE it. Speaking of level design, I don't know much about the storybook games, but I picked up both of them to try out later. Is there a level in either of those that you think stands out the most?
@@AjakesI’d say for black knight you should check out either titanic plain or Camelot castle those two have always captured my attention and intrigued me and then for secret rings you should look at Skelton dome and levitated ruins I’ve always thought their themes were really cool and just really nice to look at
the funny thing about the rotating platforms section in this level is that i think that it's actually pretty fun in the frontiers version of the level thanks to the bounce, homing dash, and air speed
after your first video I wiped my save and played through the game again. Dragon Road while majestic is also frustrating because most of the level has great flow and fair challenge but the platforming sections bring the pace to a screeching halt and have no flow to them what se ever, And the last one punishes you for waiting. I like the level but the issues present make it one of my least favourite to play. Fantastic video, again I can't belive you held me for half an hour! I'd like to see you talk about Final Rush from SA2. =)
Someone else mentioned the camera in this level, and one thing I'd like to point out about older titles versus new ones is how it moves from shot to shot. Unleashed, Generations, and older titles like Heroes would slowly ease in and out of shot, making it seem like a drone was following you. In contrast, Forces, Frontiers, and Shadow Generations have more abrupt camera shifts, as it the camera is suddenly being pulled into position. I think the smoother camera plays a part in why I like the older titles more, as not only does a smooth transition make the camera changes during gameplay less jarring, but it's also one of the less talked about yet more pleasing elements of the presentation that helps make it feel more like you're running alongside Sonic rather than just watching him on a TV.
Good point, we do kinda get drone/raceway angles of Sonic, where the perspective will change so we can see him take the full extent on turns, while also keeping us zeroed in on his movements. Never really thought about the differences there
@@Ajakes Could be worth pointing out if you ever compare Frontiers' Cyberspace levels to the SA2/Un/Gen originals, as I found the new camera often made the experience less engaging and more distracting.
Your videos made me realize how the Unleashed/Generations Sonic Team is actually possibly the most talented Sonic Team that has ever existed, like holy shit.
Honestly I'd love nothing more than to see you cover the levels from the fan game Sonic GT. To me they are a masterful example on how to do Sonic in 3D and I'd really like to see someone make a more thorough analysis. If you could only do one, definitely do Hill Top, it's easily the standout level that really feels like it gets everything right.
Definitely did not notice the sunken barrier side so we can see sonic better, and also the middle path either. Been loving these videos so far! With sonic x shadow generations coming soon maybe a comparison of radical highway would be cool!
I would also have the 3DS version for that comparison too, right? Maybe I could do all 3, that could be interesting. Thanks for watching and suggestin!
oh, well if you really want suggestions for levels you should analyse, i've always wondered why metal harbour from sa2b is such a banger. like, i know it's a banger in my heart, but i'd love to have some insight as to why it's a banger! thanks for the videos
It’s always a wonderful night when Adam posts sonic videos, this is really impressive and I have a lot of suggestions for you to do like making sonic food from games like egg man’s sandwich from sonic unleashed, or going in depth of sonic x lore or sonic comics like the Archie ones, for a video sketch, this is by far the most enjoyable video I’ve ever seen it’s funny and cool like sonic. Just one quick favor, AVOID sonic chronicles and boom like the plauge, anyways chao -ZanyNinja P:S please mention me in the next videos I love them very much you are my underrated UA-camr to binged
Fun ideas! Will take them into account (a deep dive on Archie is a video I've wanted to attempt). Chronicles and the Boom games have been eyeing me from my backlog, I don't know if I'm ready to attempt them... if I survive, will make a video. Thanks for the kind comment and suggestions!
Another great video as always, as a designer myself its great to hear insight on these levels and hear other people's input on what makes them tick, I would LOVE to hear your thoughts on Seaside Hill from Generations.
this stage is just dope, I wanna see it converted into a race track, I can see Sonic Riders going here, just adjust a few bits to make more sense for racing, but the general theme and set pieces are already there
You know a cool one off could be a Sonic R level analysis! Would be awesome to see you tackle a more unconventional sonic level like that! (heck, drop the analysis on April fools day for all I care I would still eat it up lol)
I didn't see it mentioned but it's worth noting that at 19:05 you can actually run on the water to the left and find a firework which you can use to skip the entire bridge section, I've played this game for years and I didn't discover that until recently...
I think dissecting crisis city would be pretty fun. I believe the development behind it was, for all that 06 was, quite refined and polished, which explains it appearance in gens 🔥. Great vid tho 👍
This one I actually DID know about! I didn't keep it in so I could show off the purposed verticality of that 1 bridge, but it would've been good to mention. Appreciate it
Great video, very in depth once again! Other than maybe doing Crisis City for that next comparison video (iirc you mentioned really liking that one, so honestly, you should start with your favourites), I highly highly recommended going for 100% in Colors! I know the platforming gets daunting and it is far slower then Unleashed/Gens overall, but the red star rings have some very creative and imaginative places I think have been overlooked since the ultimate launch fiasco. Not to make you're work load even worse, what with SxSG and the next video or anything else you have planned, but I think Colors is the "Sonic CD" of the boost games if that makes sense? If you go in for the speed and get confused by the slower pace, it's because the game is designed with exploration in mind. Just not as much as Treasure hunting or Open Zone. You can play it fast, and then come back to spend the time looking around the unique world. I hope you're enjoying these games either way, and I'm excited for your next video!
Man, I am very excited to try Colors. That and Unleashed have been in the back of my mind for YEARS (that's when I left the franchise so they are like enigmas to me.) And after finally trying Unleashed, I am so hyped for Colors, even if it tries something different! I'll def give it a shot. Thanks for the comment!
whoa i know this guy he made a different video about rooftop run that i liked! now when was this video made...? THREE HOURS AGO?????? oh yeah i'm subscribing! :D oh yeah also for that first dash panel music thingy, i always liked boosting at the very beginning because sonic hits the dash pad RIGHT as the drum roll starts and that made me feel things
I think it would be an interesting video topic to compare Classic Stages to their Modern Sonic counterparts in Generations to see if any of the level design matches up faithfully (especially in the fully 3D sections!). I've always wondered if the Modern Sonic stages were at all faithful to the Classic Series stages they take inspiration off of!
As someone who grew up with the Wii version only, I'm super excited to see the rest of the stages as they were originally designed (especially Savannah Citadel and Skyscraper Scamper which weren't even in the Wii version)
19:27 There actually IS somewhere for you to go here!
If you go on the leftside of the bridge, there lies a firework on one of the islands on the edges which brings you to the end of the section - clearly a well hidden secret!
Unleash. Fancy seeing you here
W H A T
I had no clue. Best part about making these vids is learning all this stuff I missed haha. Thanks for pointing that out! (and the comment, appreciate it!)
Of course it’s unleash on the top comment😭
My favorite part about these level analyses is definitely how the camera plays into the experience. Probably because it’s a Sonic game and you’re going super fast, but I’ve never acknowledged the camera’s movements even if I’ve probably subconsciously noticed them and let it influence how I felt about the level. Thanks for sharing all of your observations with us!
I've only been noticing the camera work as I get older, but it def plays so much into the levels. Thanks for watching!
I’m glad I’m not the only one who really enjoyed this level and getting through to the end just to get an E-Rank and hear that off key main theme play. Never in my life have I had a game laugh in my face and call me trash like that before, I love it
The E rank bit is so good, I need the whole game turning away if I manage to score that low
YES!! I LOVE DISSECTING THE LEVEL DESIGN PHILOSOPHY OF MY FAVORITE GAMES!!!!
AAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHH (me too)
At the large boundry bridge, if you run on the water and keep running the second island with that large building on the left, there is a firework that you can take to skips the entire section
oh god i learned this way too late lol 🤦♂️ (thank you)
I think Planet Wisp Act 6 has some of the coolest camera position-y stuff in all of Colors, the start with that "dark indoors to bright outdoors" effect that's also in act 4, the way you can see the alternate path while heading to the first enemy homing attack chain, the way you can briefly see the pillar at the end of the level and the planet's tractor beam at the peak of a grinding loop-de-loop, its so cool and i'd definitely recommend it for a future video!
I think Eggmanland would be a brilliant level to analyse, such a divisive level; one of my favourites of Unleashed; represents a lack of hand holding that is a far, far cry from any Sonic Game from Generations onwards really - as someone who loves the sonic games for their high skill ceilings, among many other things - I'll never forget the level that really pushed what I had learned in the game, for reasons that, unlike in some of the more brutal stages of 06, felt mostly fair, and very much adaptable.
The atmosphere too, absolutely menacing, like any level in a world where Eggman won would be
Hoooo man, if you asked me months ago I would've said NO WAY. But after digging more into Unleashed, I'm starting to come around. Feels like one of the most purposefully challenging levels in all of Sonic, it's shocking how difficult it is compared to all the other levels in Unleashed (not a bad thing imo). It wasn't even on my radar for this series... but I guess if I'm doing them all, right?...
@@Ajakesthe eggmanland video is going to be 2hrs long and im here for it
This is some Egoraptor Megaman X levels of game design analysis.
I would have never thought for a second that stuff like the eagles representing the height sonic is at or the light on the wall highlighting a jump were details that the game devs took into account to help guide the player through the level. This is an INSANE amount of analyzation that manages to perfectly explain what about the boost formula makes it so appealing and thrilling in games like Unleashed and Generations.
keep making these videos man, they are genuenly some of the best sonic videos I have seen.
Rewatched some Sequelitis recently, and realized I kinda copied them lol. I probably made these videos in that style instinctively because I watched them so much when I was younger. They def rubbed off on me, love those videos. Fun and informative! Thanks for the comment!
Your Rooftop Run video is what introduced me to your channel, and I LOVE the idea of covering Unleashed and Generations levels in the future (as those are my 2 favorite Sonic games, Unleashed slightly on top) and my favorite level in the entire franchise is Jungle Joyride
I loved the asthetic and music, but the more I played it (trying to get all S ranks) the more I loved it, to the point that it's become the level I've spent the most time speedrunning to better my time (4,23 for now), and because of that I instantly knew what you meant by the music synching when leaving the docks
I would love to see it covered, especially with both of these level analysis being so detailed and fun to watch, giving it some representation
In any case, I'll be happy whenever it comes, keep up this video idea, I love it!
Jungle Joyride was the first day level I ever S ranked... also the first country I fully S ranked. When that video comes... prepare yourself. I will NOT shut up. Anywho, thank you!
I love in depth videos of individual levels like these, really excited for the rest you manage (given these probably take a lot of effort) to make!
Some random notes: For the large boundary bridge there is some purpose to the open area, at least to the left side where there is a firework which as a safety net to those who fall off the main paths. Given how the drift works in unleashed I assume the area was so big to allow players to make U-Turns on the water; the drift also replenishes the boost gauge so theoretically you could stay on the water for eternity if you really wanted to.
I find it a bit of a shame you didn't give mention to Dragon Road act 1-2, there I find the snappy movement and anticipation of the Unleashed-hop really benefits the chaotic and brutal level design changes of the first platforming section. All of it timed to be completable in only one cycle if done flawlessly, it's great. That said though the final platforming section in 1-2 put me in the psych ward.
Rlly happy to see someone mention how in-sync the music feels with the levels, as you mentioned it can be pretty easy to find 'something' in music that is so fast, but it really adds to the experience. My favourite of these little moments has to be the saxophone intro of Skyscraper Scamper and its sax outro during the skybridge ascent later in the level.
Hang tight on those bonus level mentions, the more I make these vids, the more I could see myself maybe tackling all of them + DLC per country, (aka an Adabat Adventure Pack video) as they're a bit shorter plus we'll have the OG level videos to compare on those Act 1-2 levels. Also originally for large boundary bridge, my hypothesis was that the extra space was used for Dragon Road Act 5, until I replayed that and things didn't match up lol. Glad I learned about that firework tho, because whenever I fall off the bridge I just tank it as a death. Didn't know I could save myself! Appreciate the comment dude 👍
Super excited to see more of these videos about my favorite Sonic game of all time. Unleashed's levels are insane with all the little details and these videos have really reinvigorated my love for it. Keep up the great work dude!!!
Thank you very much! 🙏 Super excited to make more, if you got a favorite stage from Unleashed, please do let me know!
@@Ajakes Hard to pick but I'm super excited for when you cover Apotos (Windmill Isle)
these deep dives really put into perspective how much care and detail the developers and the whole team put into a level we're going to blast through in like 4 or 5 minutes.
love your videos, man, keep up the great work! :)
This video is SO good!!! I never realized how much work goes into the camera placement in Unleashed to make the gameplay feel as exhilarating as possible!!! I think it does a lot to help Unleashed's levels feel so fucking cool!!! This video further cemented my opinion that Unleashed's day stage level design is the best in the entire series. GOD I love this game AND this video!! AMAZING WORK!!!!
It's such a cinematic game, sometimes I can't blame them when they switch the camera around on me, I fully trust they're just gonna make me look cool lol. Thanks for watching dude!
I love seemingly "niche" deep dives like this, it really gives you a newfound appreciation for these levels. :)
im so glad i found you via your rooftop run video, a perfect mix of analytical and funny, glad i found this one, too.
YES. PLEASE. MORE OF THIS. This and the rooftop run videos are the type of videos Ive always wanted for sonic levels yet I could never find them. thank you!!!
I love how you focus on the little details it's so cool like the music in the beginning and the little tiptoe sound of sonic running on wood running to the music i thought only i appreciated these details
Great video again!
Love the dissections and the analysis of how everything plays into the level rather than just any 1 thing.
More of these'll be great.
I'm so glad you popped up for me. I was just telling my friend that Unleashed pioneered the modern 3D Sonic levels while he feels that Lost World showcases the best level design. I haven't played it yet so I've yet to see what Sonic Galaxy feels like.
Your style of review was such a treat to listen to. I'm looking forward to more!
i love your level analysis so much it really highlights the details in everything along with your interesting commentary
Honestly, I think you hit the nail on the head when talking about the "Patterned Platform" segments. I was never really a big fan of Unleashed's 3D platforming bits as well so it's nice to feel some validation there!
Thanks, I hope I explained myself correctly in that section haha. I think it would be fine if there were some apparent ways to speed through it for new players.
19:15 you actually missed something in this part of the level; if you boost left of the bridge and run along the water for a WHILE, there'll be a rocket sitting next to one of the tall shrines that takes you back to the main path. i actually didnt know this existed until i saw someone use it in a playthrough. i love all the obscure paths you can take in this game just for fun
Yeah I'm always catching new things in speedruns but somehow even I missed that firework lol, I really thought that area was just empty. Jokes on me!
These level analyses videos are very detailed and informative! I love listening to the ramblings in this video and anything said always keeps me interested! Cant wait for the next one!
Much appreciated, thank you!
The editing on your videos are fantastic and full of personality ❤
I really like the humor in these videos, they're able to constantly keep my attention (and they're obv funnny)!
I love the way you analyze level design, and that one moment at 22:32 totally blew my mind, I’ve been playing this level for years, over and over, and I never knew about that other path! I had seen the pillar and wondered if I had already gone there or not but now I actually know how to get there! I hope you analyze all the levels in unleashed like this, even if they’re all 3 hours long. This is my favourite game, it deserves it!
I only learned of that through speedruns, which prompted me to ask "how the hell would you naturally discover that??" Turns out an NPC literally tells you if you give him an item lol. The more ya know! Thanks for the kind comment, excited to tackle all of Unleashed!
So glad you're doing this series. Can't wait for music plant in SA2!
One thing I love about this level (and a couple of other levels in unleashed) is the fact that this level acts as a way for the player to get comfortable with thier new ability (in this case the air boost) by having a lot of the levels shortcuts be accessible via the air boost as well as giving players sections where they can air boost with little to no time loss such as the starting ramp.
These videos are the most entertaining things I’ve seen in a while
I'm happy that you're making this a series because you're putting everything I've noticed in words
I love seeing those analysis of Sonic stages, I've learned a lot thanks to many of them, more than just the superficial level of having fun and enjoying the gameplay, finding why they're so engaging even in the most small ways possible in ways that you'll most likely not even notice but it will create a better experience and even unconsciously will make you happy and satisfied
The things that you mentioned here about how the music drops at the start of the stage when you do certain actions like boost for the first time, quickstep or hit a dash pad
Or what you said in the last video of Rooftop Run about the camera work when showing spectacle in Sonic games, and how they're so good in giving the right feeling, pointing the camera up to show how high something is, pointing the camera down to show how high you are, zooming out to show how big something is by showing a small Sonic in comparison, etc.
This, and more things I've seen in more videos analysing things like this, like how in Sonic CD in Collision Chaos if your timing is right, the music will drop in the exact same time Metal Sonic takes Amy away and flees from the screen, or how in City Escape the song kicks in just as Sonic lands with his board on the ground, and the lyrics of the song comes as soon as the GUN lady stops talking on her radio
Those details are just so cool
The City Escape drop is an all-timer, not only is that song incredible but they blast it at you in the best way possible. Once I get to City Escape, I got a lot to say about it lol. All great points, thanks for commenting!
you are so damn creative with your drawings and your videos in general, i think the quality is unbeatable!
good video
one of the more unique level analyzations i've seen
even though i've never played unleashed it was very breathtaking to see the level
The aesthetics of Dragon Road are pretty reminiscent of Kingdom Valley. The muted palette, the brick architecture, the cloudy skies, the large pools of water; some of the zones in Unleashed feel like they're revisiting level ideas from 06, which I find fascinating.
Great analysis! I love how much you focus on the camerawork throughout the level. It can do a lot to convey the feel of the scenes, which is something that I think is weaker in Forces with its limited camera set up. Especially with how intimate it is with Sonic, really making you feel the speed of his running!
When they push in so close that we lose Sonic's feet in the shot, I KNOW they want us to feel that speed haha. When it happens in Dragon Road (at the start/on the rail) it's great, it also doesn't linger too long, it gives you just a taste while you're enjoying the speed, instead of looking out for obstacles. When Unleashed's camera adapts in that way, it's fantastic. Thanks for the comment!
Wasn’t sold on the topic at first but this gave me a new found appreciation for a level I haven’t really thought about in a bit, you cooked bro
appreciate it bro 🙇
Dragons Road is probably one of my favorite Sonic stages, I love the mix of fast paced gameplay and occasional platforming if done well.
i love this game, and i'm baffled you're able to teach me things i never noticed before
Dragon roads flute will always be on loop in my mind
Dragon Road - Day is also probably one of my favorite stage songs in all of Unleashed
Lets go🗣️🗣️🗣️ I was hoping you'd make more videos like this 🔥🔥🔥(btw i wanna see "Seaside hill" act 2 from Generations)
Seaside Hill is another I've been thinking about lately (and how they reshape it for Gens). Thanks for suggesting!
No prob, seaside hill would definitely be a big one to take on, there's so many different path ways that I'm still discovering new ones now haha😂 that's what makes it an amazing level tho @@Ajakes
YES, MY GOAT IS BACK
I love the way you incorporate your art into the videos or when you point out something specific within the level design. Catch this sub
As for a suggestion, maybe like red mountain or final egg from sonic adventure 1
Catch this reply friendo. Thank you, Red Mountain is one of my favs from SA1, I def want to get to it at some point.
This was the perfect video to amp me up further on Sonic hype for tomorrow! I've been craving relaxing, positive sonic content and the way you appreciate what you're talking about, even if you don't particularly enjoy it is JUST the nice energy I've been missing from this fandom as of late!
I'm just here for the fun vibes and drawings (which I appreciate how dynamic they manage to be even as fun doodles!)
Idc what level you talk about next tbh (sorry for not answering the question rip), the analysis is so good I'll hear about anything LOL
HA that just gives me the freedom to pick, not a bad thing with so many great levels! I'm so pumped for SXSG (should unlock for digital owners tonight right? I'm beyond hyped). Happy to stay positive about Sonic, thanks for watching!!
@@Ajakes I believe for pre-orders, the game is available tomorrow! For my time at least, I'm sure it differs slightly based on time zones though ^^
Best "one more video before bed" ive watched in a long time
unleashed is still one of my favorite sonic games, my sister and I only played the WII version so seeing what the other console versions are like is honestly super great! Seeing the analysis of just why is so good is just incredible
idk seeing people genuinely get enjoyment out of it makes my teen self feel super validated
Dying to try out that Wii version of Unleashed. People keep bringing up their own comparisons in the comments, its great. Making this series is genuinely a thrill, so I appreciate the watch!
Thank you for the video, i bet someone watching this might get an interest in game design, as u explain it all in a very entertaining way
Thanks! Little details do a LOT, that's what I'm learning from these games
I clicked this first, but i went to warch the Rooftop Run video before this one, and I thoroughly enjoyed both, your style of analysis is really entertaining.
As for Dragon Road, it's one of my two favourite Unleashed levels. I actually really like the brief 3D platforming interludes, I can see how they're a sharp break of the pace, but for me, I like the breather they give in between the fast-paced action of the rest of the level.
If there's any other levels I'd love to see you look at, Speed Highway would be my pick for a Generations comparison, since I'm such a huge SA1 fan and all the callbacks in the Gens version are so well done. And for single stage analyses, I'd love to see my other favourite Unleashed stage, Skyscraper Scamper. I love just how much that stage has to offer, and how huge it makes Empire City feel
Thank you, and interesting to hear from someone who DOES enjoy the platforming interludes! Nice having a different perspective, ours are kinda swapped haha. Thanks for the suggestions too, both of those levels are fantastic, and some of the first that popped into my mind when making the series.
I love these level review vids can't wait for more especially the unleashed ones
Can’t believe how fast you worked on this, the effort and detail is amazing. Still watching and loving it so much. As for another video, i see some others saying it, but I’d love to see jungle joyride and eggmanland, as they are very in depth with a ton of pathways and mechanics. Keep cooking!
Thanks a ton dude! I gotta go BIG for those levels, they warrant so much discussion, I'd love to do them. Appreciate you commenting, thank you!
my fav types of videos!!! i hope you'll make more of those, maybe on other games too!
I love these videos! Keep up the good work!
Bro, your videos are insane! I hope you stop being underrated to youtube's algorithm so that you could shine here, you totally deserve it.
By the way, the edit at 17:48 is so good and it must've taken some minutes to make 🥲
Definately one of the more eventful levels in unleashed. Fun fact there is a glitch in this level that makes him jump twice as far as normal. It's called chaser or interceptor glitch, if you restart the level during the giant blue interceptor chasing sonic, your jump becomes much further. This trick works for RR, DR, EC, JJ. It is very helpful for doing a 3d in 2d trick in the first 2 d section where sonic runs down the dragon😂
Oh wow lol, I gotta try that out
Nice👍
Man, I did NOT know about Professor Pickle giving you hints on how to find secret areas! I really need to see more of the oodles of side-content in this game! As for level suggestions, I would recommed you analyse the differences between the original Speed Highway and it's generations counterpart!
I did have a lil' gamer rage way back when thinking that spring was all luck. Then I did some research and realized a lot of the "luck" shortcuts actually WERE pointed out by Pickle. We owe that guy another Urn. Also WOOO SPEED HIGHWAY WOOOO i wanna do that one too
26:06 Ah yes, my favorite level in Sonic Unleashed, Jingle Jroyride
(Amazing video, I liked it a lot)
Jongle Jingroid, an eternal classic
(thank u)
I’m new and I loved the rooftop run video, very cool. Happy to be here
Welcome aboard! Thanks for watching
W upload. Just played SxS generations. I like the modern controls, but it just doesn't feel the same like how it was for when we all first played Sonic Unleashed. Luckily enough, they gave us "Legacy controls" (literally Unleashed controls) as an option. Went with that and it's such a dream to relive my childhood. 😭
I can´t believe i just watched a half an hour of a single sonic unleashed level
it's a commitment (but thank u)
I loved your rooftop run vid. I've seen a few other vids from you, but you are pretty cool yes yes!
Your videos are awesome dude, your artstyle and way of describing the levels is very detailed too! You should also do cool edge next
Mania, followed by Unleashed were the first Sonic games I played extensively
This specific level is the one that made me realize just how perfectly they captured the fundamentals of Sonic level design in 3D, and how that applied to the whole of the game.
I feel that people who don’t see that are just too narrow viewed, they don’t remember what it was like to learn how to play Sonic, and that prevents them from learning new things with that same ideology.
Sonic games are designed with a specific type of learning curve, Sonic Unleashed captured that perfectly in both its gameplay styles.
completely unrelated:
0:55 SONIC RUSH MENTION RAAHHHHHHH. unfortunate sufferer of dimps' bottomless pits, questionable writing choices, and sonic 2 special stages but everything else is amazing and cool and blaze is also there and the MUSIC!
edit: oh i got to the part where you played back 2 back. technically another rush mention, i'm counting it!
3:44 You'll find that entire levels are built around the music. Arid Sands and Jungle Joyride are stand out examples
Completing the docks in Jungle Joyride fast enough so that the song kicks off when you reach the mainland... probably my favorite example, it feels so good.
This video came out at the perfect time for me as I'm REALLY trying hard to not get spoiled on Shadow Gens. It's been rough the past few days but as of the time I'm writing this, we have only about 2 hours left until the Digital Deluxe version releases!
I definitely agree that the boost games can get kinda annoying with tight platforming. I heard some people compare the boost games to rhythm games and in a weird way, it kinda works. The best boost levels are based on testing your reaction time and it's great when your run just flows together perfectly. Tight platforming basically halts your progression to do precise jumps with a moveset that isn't really built for that. This is also coming from someone who likes the towers in Sonic Frontiers, where Sonics moveset finds a really good balance between being precise and being fast.
I'd love to see an analysis of Seaside Hill next in the Gens comparisons, Heroes was my childhood game after all and I'd love to see what cool level design references I missed like you did multiple times in the Rooftop Run video.
Sonic games compared to rhythm games is something I wanted to bring up but had no way of articulating well lol (maybe in a future vid) but, coming from a guy who LOVES rhythm games, I think that comparison really works with some of these boost games, especially Unleashed. Your route is essentially a lane highway and you're performing actions to the "beat" of the setpieces. I also will casually play levels in Unleashed the same way I play them in Rock Band, not for a high score, just to have fun / look cool. Levels have "solos" and "difficult choruses" the same way songs in Rock Band would have, but they're consistent if you want to play them that way. It's something I want to speak further on in a future vid. Thanks for the comment, was wondering if anyone was ever gonna bring that up and let me start YAPPING. Appreciate it!
These videos are super cool!! It's really amazing to understand how the game design makes some of these moments from the game feel so grand. When I play through these levels I'm subconsciously processing all of these things, but it's really nice to see them pointed out and explained so well. Also, these vids are showing me details that I've just never noticed when flying through the stages. Specifically, at 25:50 there's a spring right in front of the interceptor chase that I've never noticed. I really wonder how to get there now and I'm wondering if you noticed it but just didn't include it in the video.
oh my god you aren't kidding, there IS a spring there loooool, I NEVER picked up on that. I assume it would let you spring over the entryway to the interceptor chase, if you fell down during the jump? Windmill Isle has a similar strange hidden dash pad underneath the building where you circle the roof and take the zipline. Might have to go back and try that spring... Nice catch!
If these level analysis are gonna be a recurring thing, that's gonna be a subscribe from me dawg
he missed the rocket shortcut at the bridge section 😢
if instead going on the bridge after the water section you go left and onto the 2nd island there’s a rocket where you’ll skip the section
it's always 1 thing that passes me by... 💀💀💀
I’m loving this series I really am. In fact I think this might be my current favorite series on UA-cam! It’s such a simple concept, talking about and explaining the level design of sonic levels. But it’s just so fun. Really keep it up!
Side note: at some point do you think you could cover levels from the storybook series? They’re a guilty pleasure of mine
Thank you! You're getting in on the series early, let's see how far we can TAKE it. Speaking of level design, I don't know much about the storybook games, but I picked up both of them to try out later. Is there a level in either of those that you think stands out the most?
@@AjakesI’d say for black knight you should check out either titanic plain or Camelot castle those two have always captured my attention and intrigued me and then for secret rings you should look at Skelton dome and levitated ruins I’ve always thought their themes were really cool and just really nice to look at
the funny thing about the rotating platforms section in this level is that i think that it's actually pretty fun in the frontiers version of the level thanks to the bounce, homing dash, and air speed
very great content !
might be the only one but i hope for sonic 06 level reviews
Don't think you're alone on this, and I'm starting to come around... Thanks for watching!
after your first video I wiped my save and played through the game again. Dragon Road while majestic is also frustrating because most of the level has great flow and fair challenge but the platforming sections bring the pace to a screeching halt and have no flow to them what se ever, And the last one punishes you for waiting. I like the level but the issues present make it one of my least favourite to play.
Fantastic video, again I can't belive you held me for half an hour! I'd like to see you talk about Final Rush from SA2. =)
Someone else mentioned the camera in this level, and one thing I'd like to point out about older titles versus new ones is how it moves from shot to shot. Unleashed, Generations, and older titles like Heroes would slowly ease in and out of shot, making it seem like a drone was following you. In contrast, Forces, Frontiers, and Shadow Generations have more abrupt camera shifts, as it the camera is suddenly being pulled into position. I think the smoother camera plays a part in why I like the older titles more, as not only does a smooth transition make the camera changes during gameplay less jarring, but it's also one of the less talked about yet more pleasing elements of the presentation that helps make it feel more like you're running alongside Sonic rather than just watching him on a TV.
Good point, we do kinda get drone/raceway angles of Sonic, where the perspective will change so we can see him take the full extent on turns, while also keeping us zeroed in on his movements. Never really thought about the differences there
@@Ajakes Could be worth pointing out if you ever compare Frontiers' Cyberspace levels to the SA2/Un/Gen originals, as I found the new camera often made the experience less engaging and more distracting.
hey man, great video! I love sonic!!
WHERE IS DAVID
22:52 You can actually boost UNDER the distant bridges’ large tower and there’s a spring that puts you onto the dragon!
FUCK YES the rooftop run vid was incredible
Your videos made me realize how the Unleashed/Generations Sonic Team is actually possibly the most talented Sonic Team that has ever existed, like holy shit.
They were COOKING, and they might just COOK AGAIN
Honestly I'd love nothing more than to see you cover the levels from the fan game Sonic GT. To me they are a masterful example on how to do Sonic in 3D and I'd really like to see someone make a more thorough analysis. If you could only do one, definitely do Hill Top, it's easily the standout level that really feels like it gets everything right.
HELL YEAH NEW VIDEO! LOVE THE VIDEOS DONT LEAVE US AGAIN!
I AM HERE FRIENDO
Definitely did not notice the sunken barrier side so we can see sonic better, and also the middle path either. Been loving these videos so far!
With sonic x shadow generations coming soon maybe a comparison of radical highway would be cool!
I would also have the 3DS version for that comparison too, right? Maybe I could do all 3, that could be interesting. Thanks for watching and suggestin!
@@Ajakes ooh actually yeah! I never played the 3ds version, would definitely like to see how they differ.
instantly tapped on this video when i read the title UA-cam knows how to recommend FR
oh, well if you really want suggestions for levels you should analyse, i've always wondered why metal harbour from sa2b is such a banger. like, i know it's a banger in my heart, but i'd love to have some insight as to why it's a banger! thanks for the videos
It’s always a wonderful night when Adam posts sonic videos, this is really impressive and I have a lot of suggestions for you to do like making sonic food from games like egg man’s sandwich from sonic unleashed, or going in depth of sonic x lore or sonic comics like the Archie ones, for a video sketch, this is by far the most enjoyable video I’ve ever seen it’s funny and cool like sonic. Just one quick favor, AVOID sonic chronicles and boom like the plauge, anyways chao
-ZanyNinja
P:S please mention me in the next videos I love them very much you are my underrated UA-camr to binged
Fun ideas! Will take them into account (a deep dive on Archie is a video I've wanted to attempt). Chronicles and the Boom games have been eyeing me from my backlog, I don't know if I'm ready to attempt them... if I survive, will make a video. Thanks for the kind comment and suggestions!
Another great video as always, as a designer myself its great to hear insight on these levels and hear other people's input on what makes them tick, I would LOVE to hear your thoughts on Seaside Hill from Generations.
Love Seaside Hill! Glad I could assist, and thanks for watching!
this stage is just dope, I wanna see it converted into a race track, I can see Sonic Riders going here, just adjust a few bits to make more sense for racing, but the general theme and set pieces are already there
happy to see that youre gonna do generations and unleashed! keep up the good work and PLEASE do rail canyon from sonic heroes!!!
That will be a great comparison... excited to try it out tonight. Thanks for commenting!
You know a cool one off could be a Sonic R level analysis!
Would be awesome to see you tackle a more unconventional sonic level like that! (heck, drop the analysis on April fools day for all I care I would still eat it up lol)
HA, now we're thinking outside the box. Wonder if I could compare stages between the racing games, I know there are some similar ones.
I didn't see it mentioned but it's worth noting that at 19:05 you can actually run on the water to the left and find a firework which you can use to skip the entire bridge section, I've played this game for years and I didn't discover that until recently...
I think dissecting crisis city would be pretty fun. I believe the development behind it was, for all that 06 was, quite refined and polished, which explains it appearance in gens 🔥. Great vid tho 👍
These videos are so good. I feel the sudden urge to... subscribe to your channel.
YOU ARE NOT IMMUNE TO PROPAGANDA
22:50 there's a mini shortcut if you slide under the wall that you hit before bouncing up the poles
This one I actually DID know about! I didn't keep it in so I could show off the purposed verticality of that 1 bridge, but it would've been good to mention. Appreciate it
the day and night themes for dragon road are some of my favorites in all of unleashed
TRUTH, I even love the hub music
Great video, very in depth once again! Other than maybe doing Crisis City for that next comparison video (iirc you mentioned really liking that one, so honestly, you should start with your favourites), I highly highly recommended going for 100% in Colors! I know the platforming gets daunting and it is far slower then Unleashed/Gens overall, but the red star rings have some very creative and imaginative places I think have been overlooked since the ultimate launch fiasco. Not to make you're work load even worse, what with SxSG and the next video or anything else you have planned, but I think Colors is the "Sonic CD" of the boost games if that makes sense? If you go in for the speed and get confused by the slower pace, it's because the game is designed with exploration in mind. Just not as much as Treasure hunting or Open Zone. You can play it fast, and then come back to spend the time looking around the unique world. I hope you're enjoying these games either way, and I'm excited for your next video!
Man, I am very excited to try Colors. That and Unleashed have been in the back of my mind for YEARS (that's when I left the franchise so they are like enigmas to me.) And after finally trying Unleashed, I am so hyped for Colors, even if it tries something different! I'll def give it a shot. Thanks for the comment!
whoa i know this guy he made a different video about rooftop run that i liked!
now when was this video made...? THREE HOURS AGO??????
oh yeah i'm subscribing! :D
oh yeah also for that first dash panel music thingy, i always liked boosting at the very beginning because sonic hits the dash pad RIGHT as the drum roll starts and that made me feel things
Stay tuned for more.. 👀 (and THANKS!!)
I think it would be an interesting video topic to compare Classic Stages to their Modern Sonic counterparts in Generations to see if any of the level design matches up faithfully (especially in the fully 3D sections!). I've always wondered if the Modern Sonic stages were at all faithful to the Classic Series stages they take inspiration off of!
Me like the music
I love your channel please keep up the good work
If you skip the dash pad in the loop you can jump in the ring no problem. 12:11
Does the dash pad end up gluing you to the ground for that loop?
@@Ajakes yes
You can do that with a bunch of loops in the game
“This is the first time you face the Interceptor”
Unleashed SD fans crying rn.
This is probably my favorite Unleashed level.
At 22:50 you can actually skip the vertical platforming by just sliding under and you will hit a spring on the other side
As someone who grew up with the Wii version only, I'm super excited to see the rest of the stages as they were originally designed (especially Savannah Citadel and Skyscraper Scamper which weren't even in the Wii version)
They don't got Skyscraper Scamper??? I didn't know that lol
@@Ajakes The entirety of Empire City doesn't exist for the Wii
@@Billthebullet Aw, I love that hub music 😔